#arma3_troubleshooting

1 messages Β· Page 77 of 1

hard bay
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thanks for the tip though

hard bay
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hi
can someone help me here my arma campaign keeps start from the beginning
no matter which mission i select it loads the boot camp
i validated my cache thing
and reinstalled add on folder but still same issue

hard bay
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Hello,

I really hope someone can help me. My problem is that my campaign just keeps starting from the beginning (bootcamp/reallity check). And no matter which particular mission I click on it takes me to the start. I even tried the "cheats" as someone suggested to unlock all missions in the campaign. But whenever I choose particular one it still start from beginning I am really confused about whats going. Before this issue I had finished the prolouge section and I wanted to start the east wind campaign but I keep encountering the same problem. Can someone help to resolve this. I already validated integrity of cache without any positive result. Thanks

fallow remnant
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You have to stop posting the same thing in multiple channels...

fringe salmon
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@hard bay so you got filled white bullet boxes before each mission?

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in the menu?

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I mean have you or have you not completed these missions before?

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you're supposed to start them from the beginning

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if you have never played them before

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its linear progression

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but it depends on the exact item

hard bay
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i delete documents folder with arma and made a new profile and verfied integrity of cache it solved the issue

quick shadow
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how can i use the virtual support modules? I don't know how to tell them to only use a certain vehicle where I can easily use the actual supports that are binded to an in game object

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When I type in say a blackfoot id line it goves error of unidentified variable and when I put in what the actual game calls it it gives me a missing ; or missing] error

fierce rapids
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Have some problems with virtual 7.1/spatial sound in arma3.. if I enable it in windows, i hear helicopters/vehicles in left channel only, while some sounds like gunshots are very faint in the background.. if I disabled spatial sound, all sounds are fine, but it seems like even normal stereo is not working, if I'm standing next to a vehicle, the sound is just as loud in both channels, impossible to hear which side of me the vehicle is

hollow umbra
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@fierce rapids have you tried increasing the sound sources count?

sudden cipher
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anyone know why one of my arma 3 servers says this when i try to start it?

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include file a3\functions_f\params\paramrevive.hpp not found

hollow umbra
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yeah, someone is using the arma 3 default param setup for the revive system in arma 3

sudden cipher
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have googled it, and it seems to say i should delete all missions, doen that, still get the error

hollow umbra
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it doesn't work in dedicated instances

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just p2p

sudden cipher
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ah ok

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yep removing some mod one of the guys added seems to have fixed it. was likely their pbo had that in it

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thanks!

hollow umbra
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Yep sure thing

woven pewter
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Hello guys ! My friend has no servers showing up in the servers browser list, and when he try to connect via the launcher, the game is stucking on the Arma3 logo. It's like his game is not connected to internet... We have already tried to make a new profile, look at the firewall and checked the cache

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Does someone know this issue pls ? 😦

sharp vortex
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make sure you have an internet connection

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also slow down how many servers steam will query

woven pewter
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Of course, we're talkiing on Discord

sharp vortex
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because the defeault DEFINITELY sends your router into meltdown.

woven pewter
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How can i do this ?

sharp vortex
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steam settings

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ingame

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In game server browser:

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max ping /minute

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drop it to 3k and that should be good

woven pewter
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@sharp vortex We'll try it

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@sharp vortex Ty, taking it to 2000 is ok to or too slow ?

sharp vortex
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don't matter

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it willl slow down a bit but not enough to be dramatically slower

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@woven pewter

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if that doesnt work then i'd reboot steam

woven pewter
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@sharp vortex Okay ty, We just put it to 500 to be sure xd

sharp vortex
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then if that doesnt work, reboot whole pc

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what the fuck is a rebook? lol

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fail

woven pewter
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πŸ˜„

unkempt thicket
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Can someone help me? I am having issues trying to join my groups server. I join and it shows the Tanoa map then I get "Connecting Failed" Checking the rpt it only shows the last action as "Skipping mods and signatures due to overflow flag being sent"

high gust
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Hey guys getting a weird issue that is only happening when trying to host a game for me and my 2 mates on the specific map called Escape Malden. For some reason when we all load into game, we ourselves can move and play but we just see each other standing afk at spawn We are a little gobsmacked as to what is going wrong since we have no problem playing other escape maps. Can anyone help us?

wise haven
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Unable to init dxgi, recently started getting this issue

stray current
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My arma 3 dowloads are stuck on "starting" and they never leave that state. Ive reinstalled the game twice and Ive verifyed the game cache 4 times. Ive wiped my windows 10 and I have tryed clearing my downloads and nothing has worked Im unable to play arma 3 without any mods because they wont download and I have had this problem for 2 monts can someone help me out?

quaint jewel
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You mean your Steam doesn't want to Download Arma?
Oh.. You went offline already 2 minutes after posting your question...

stray current
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And yes that is whats happening (It was 5am for me) @quaint jewel

stray current
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now getting errors when starting arma 3 "The exception unknown software exception (0x0000dead) occured in the application at location 0x00007FFF01299D98"

fallow remnant
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er try switching to profiling branch on steam. look for the last link by Dwarden in #perf_prof_branch

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see if that solves your problem

stray current
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somehow arma 3 is now unplayable

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How

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Im hopeless

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:/

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Ive had this problem for months

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And since today arma 3 is unplayable

minor panther
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In uncommon cases, when I access the virtual arsenal, the chatbox and feed disappear.

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Is this a bug?

fringe salmon
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@stray current do you get through the integrity check?

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you need 30 gb free diskspace to download fat updates

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ontop of the 30gb that arma is

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otherwise it sounds like riotten hardware

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disk or memory

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or modissues or permission issues

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but def do a basic test with memtest+ or similar

inland belfry
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Hey i read that dynamic recon ops has headless client support but when i start it the headless client connects and sits there doing nothing

fading pulsar
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You don't visibly see the HC doing anything in general unless you have a way of monitoring it

quaint jewel
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@VKDHIK#4871 There is another error message before the 0xdead crash. It's important.
No not a Ram problem as others suggest. 0xdead means Arma deliberatly killed itself for some reason. Would you guys please stop telling people that their Ram is fucked and that they should do a memtest for something that's completly unrelated to their Ram? Thanks.
@minor panther yes. That's a bug. Think it might already be fixed on dev branch.

wise barn
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@quaint jewel
Seems like you can not tag VKDHIK, i think your RAM is broken πŸ˜‰

supple crystal
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Does anyone know of a fix for the bug that was introduced with jets dlc that seems to put an ai in control of your plane when ever you open a game overlay menu ie, ace medical/ESC menu/CTAB/I-TGT ect, if your on the ground not moving, the plane starts trying throttle up and trying to taxi, and if your in the air it messes with your throttle to maintain a speed and even fly's over mountains to avoid hitting them.

fading pulsar
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I spose people got sick of dying to their mistakes

supple crystal
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If its actually a feature (super dumb if it is) can it be disabled?

fallow remnant
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Would you guys please stop telling people that their Ram is fucked and that they should do a memtest for something that's completly unrelated to their Ram? Thanks
Yeah, people should really stop this πŸ˜„

plain pollen
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so me and 4 other people are playing on a server with 1 HC and overtime all of us will lose FPS all the way down to about 8-9fps before the game will crash. This will happne over the span of about 1 hour. anyone here have any ideas on what this might be?

wise barn
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bad mission coding

desert isle
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☝️

snow oar
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I'm getting this when I try to join my server after I make any changes to the mission file. I am simply adding a folder to my traders and removing a mod from traders. I have never seen this until now and have made many changes more complex..... "23:55:36 "ExileServer - Dispatching hasPlayerRequest for session 'tbrphbwt'..."

23:55:39 NetServer::SendMsg: cannot find channel #1927857592, users.card=1

23:55:39 NetServer: users.get failed when sending to 1927857592

23:55:39 Message not sent - error 0, message ID = ffffffff, to 1927857592 (broid23)"

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I have seen this online with no solutions. I boiled it down to making any changes to my mission file.

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I tried may things like editing my traders, installing igiload script, and simply removing some unused trader catagories from a past mod.

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Anything I do throws that error and I had someone get in just fine. I caught a hacker 2 days ago giving himself 800k. That's the only strange thing lately

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If I restore to before any changes are made to the mission everything is fine. I was hoping answers were here about the subject. It's very strange

wise barn
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they might know more

snow oar
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ok thank you

wise barn
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yw

tame lichen
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my screen sometimes crops a significant amound on all sides, but sometimes seems to be fine. help?

oak stream
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What aspect ratio does your monitor have?

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Also, do you do anything in particular before it happens?

tame lichen
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i've just noticed it in the menu screen. i'm 1080p, 16:9

oak stream
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Can you post a screenshot of it when it happens?

tame lichen
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i dont wanna come off the wrong way, but what is there to screenshot? some menu buttons around the edges are out of reach

oak stream
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Do you know how to post .rpt files?

tame lichen
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i dont even know what an .rpt file is

wise barn
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%userprofile%\AppData\Local\Arma 3
it's a log/report file

plain pollen
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You know I don't think it is the mission, If I back out with the #missons command and reload the fps drop is still there. I even loaded other missions including a default mission, the FPS just keeps getting worse. I even backed out into single player and loaded the first campaign mission. Only for the FPS to drop furthure.

I even went and re did all of this after a full shutdown and restart of the game and then set all my video settings to the lowest you can. I got the exact same result but with a higher starting frame rate. I even shut the game down then added launch options for -maxmem -cpucount -maxvram...all the standard crap and started to use the performance profiling build with all the standard optimizations you read about. Still the same issue I have no idea what this could be as this is across 3 people so it rules out a lot of the things I would think.

The only thing that fixes it is restarting the whole game every 30-45 mins.

tame lichen
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where am i allowed to post a screenshot

wise barn
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if it'S related to your problem, here

tame lichen
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do i really have to upload it to tinypic and put the link here

wise barn
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no, you can use imgur also πŸ˜‰

tame lichen
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seems extra

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but alright

wise barn
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noone is allowed to post pictures directly. prevents unwanted situations

tame lichen
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interesting

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dammit it's broken

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ugh

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note how the logo and dlcs are cropped

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im logging off for the night. whoever decides to respond, DM me your solution please. good night.

stone island
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Anyone here know about an issue with a flightstick not responding in-game but perfectly responding in the control settings? Arma has the flightstick enabled, but as soon as I want to fly something, the stick just isn't responding. (Saitek X-56 Rhino btw)

stone island
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Nvm fixed. Somehow the solution is to select a controll preset and then map the controlls again. No Idea why but it worked for me

narrow beacon
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Hey. I have a problem. The video card gtx 1060 6gb, but 20 fps at high and low. V-Sync - off.

fading sequoia
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in arma you mention your cpu first

narrow beacon
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i5-4570 load 70-80%

fallow remnant
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  1. are you running latest drivers?
    2a. what quality settings? (high and low presets, i assume?)
    2b.Which map? Which mission?
  2. are you using an HDD or SSD?
  3. are you using mods?
  4. Was it always like this or is it recent?
  5. Try using #perf_prof_branch (see pinned messages)
fringe salmon
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@narrow beacon run YAAB from the arma workshop

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20 or less fps is normal for koth with alot of people in it

fallow remnant
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🀦🏽

sharp tinsel
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damn it, dotnet update pushed from Steam today is fucking up my Arma client

narrow beacon
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2a. what quality settings? (high and low presets, i assume?)
2b.Which map? Which mission?
3. are you using an HDD or SSD?
4. are you using mods?
5. Was it always like this or is it recent?
6. Try using #perf_prof_branch (see pinned messages)```
@fallow remnant 1.yes. 2.irrelevant ultra or low. Altis. 3.HDD.4.no.5.always
https://ibb.co/bFK9v6
fallow remnant
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what's that link?

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Anyway, just running an empty map or a mission? Like from the workshop?

frosty monolith
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How can I fix Warning: Current Steam AppId: 233780 doesn't match expected value: 107410 when I try to start a dedicated server

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Like fully or?

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@hollow umbra

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Didn't work

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No

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I closed the bootstrapper in the Task Manager

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1:07:14 Dedicated host created.
1:07:20 BattlEye Server: Initialized (v1.217)
1:07:20 Host identity created.
1:07:20 Game Port: 2302, Steam Query Port: 2303
1:07:20 Warning: Current Steam AppId: 233780
doesn't match expected value: 107410

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Alright

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Done and done

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Should it be stuck at 1:08:49 Game Port: 2302, Steam Query Port: 2303?

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So basically this works? 1:09:50 Dedicated host created.
1:09:55 BattlEye Server: Initialized (v1.217)
1:09:55 Host identity created.
1:09:55 Game Port: 2302, Steam Query Port: 2303

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Thanks

quaint jewel
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@Dell#7317 Showing your performance problems via a screenshot that shows that you have smooth 74 fps..... Doesn't make sense.
And now ultra or low is not irrelevant. with a 1060 you should have everything on high or disabled. Don't put shadows on low for example. It just makes things worse.

narrow beacon
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@quaint jewel , yes, but if you load the game with mods, then the video card does not load anyway. On Saturday I will make measurements.

fallow remnant
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I thought you said you weren't running mods?

quaint jewel
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Exactly. Most of the time there is barely load on the GPU. Which is why you should set everything to ultra. Because on low some things are moved to the CPU

narrow beacon
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@fallow remnant It does not matter. The frame rate slows down, but the use of the GPU does not change.

quaint jewel
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You are talking about bad FPS.. And then you say that it does not matter that the frame rate slows down?

narrow beacon
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@quaint jewel Do you think this is a "bottle" effect? (It seems so called)

quaint jewel
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Bottleneck.

fallow remnant
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Are you running an empty map?

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Or a mission from the workshop?

quaint jewel
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Yes. Arma is singlethreaded so the CPU is definetly the bottleneck. That is well known in the community

fallow remnant
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I mean I have a 4670k and a 3570k, they give me 23-70 FPS depending on things

narrow beacon
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I thought the CPU should be loaded 90-100%, so that the effect of "Bottleneck" would be produced.

fallow remnant
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Depends, one thread will be loaded to 80-100%

quaint jewel
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No

fallow remnant
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In arma's case

quaint jewel
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One single CPU cure will be loaded to 90-100%

fallow remnant
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You also have an HDD, so that'll cause some stuttering on ultra or very high

quaint jewel
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But because the scheduler distributes the load between all cores usually you won't even see high load on a single core. Unless you pin the main thread manually

fallow remnant
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Because objects, textures and terrain needs to load and unload

quaint jewel
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So Arma can take 100% of the CPU power it can take. But task-manager still shows you 25% load

narrow beacon
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Thank you, I will conduct more tests on Thursday. There may be a bottleneck.

quaint jewel
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Didn't I already say that there is a bottleneck? Like.. multiple times?

narrow beacon
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Yes. I want to see it with my own eyes.

quaint jewel
vital steppe
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i get this error 0xc00007b
when trying 64 bit but it works on 32 bit

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halp!!

fallow remnant
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@vital steppe are you using mods?

vital steppe
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no

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this is server related btw

fallow remnant
desert isle
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Had I not known better, the scale at which people don’t listen , would have been shocking.

lone ermine
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Whenever someone joins our server we get a "Include file decription\definitions.hpp.not found" error and the server crashes

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Can anyone help us solve this server error?

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I see

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that was it

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thanks @hollow umbra

lone ermine
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ugh now we're getting random client disconnects during on-going games

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20:22:46 NetServer: users.get failed when sending to 1025853634
20:22:46 Message not sent - error 0, message ID = ffffffff, to 1025853634 (R.Hef)
20:22:47 NetServer::SendMsg: cannot find channel #728352044, users.card=42

naive ruin
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Game runs fine, Love it, play for an hour this morning... and come home after work.... and get a bad module info .... .Crash 😦 Why... what Did I do to deserve this... all I wanna do is play

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bad_ module _info

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error

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exit code 0x000000ff

naive ruin
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Anyone know what my issue is

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What’s a bloated mission?

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New to arma3

fading pulsar
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you're the problem @fringe salmon πŸ˜‰

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Your PC is πŸ˜‰

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I managed to keep mid 40s depending on how big it is

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I did πŸ‘‹

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πŸ˜—

fading pulsar
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What were the hardware limitations in 2013 compared today?

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shoot through them As if that's a bad thing?

quaint jewel
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@lone ermine These error messages are caused because the disconnect. They are not what's causing the disconnect.
Battleye? How many players?

@Peraeolus#0413 That problem seems to happen more and more recently. I'd say it's a windows 10 issue. Are you on win 10 by chance?

@GeekGuy884 ... Lol he left the server so he doesn't get banned. And next day he just comes back to spam channels with pointless discussions again..
Please stop cluddering up everything with your pointless idiotic discussions. Thanks.

naive ruin
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@quaint jewel Hey, you still around?

quaint jewel
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yes

naive ruin
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I just saw your message.

quaint jewel
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You can just click the name to see if someone is online

naive ruin
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I am on windows 10, but the thing is... it was working Just fine

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Yeah, I know, sometimes I leave my shit on, but am not on so i was seeing

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if you'd reply quickly lol

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anyways.

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anyways, it was working just fine Yesterday morning, and BAM it stopped

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I do think though, I attempted to play on a DayZ server or a server with lots of packs.

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otherwise, I haven't updated anything

quaint jewel
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automatic windows update maybe?

naive ruin
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I have that shit off

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just happened again

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when I tried connecting to any server

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I also verified steam files.

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what else can I do without uninstalling?

quaint jewel
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I have no idea.. Besides googling

naive ruin
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i've googled. everything points to some update.. but i'm like wtf

lone ermine
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@quaint jewel Battleye is off and we had 47 players on the server that nearly half of them disconnected throughout the mission

high musk
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did you update windows10 1709? I got this problem when I just update windows10 RS3(1709). @Peraeolus#0413

twin briar
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Im getting Kicked for Server Authentication failed

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On my server

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How do I fix?

wise barn
terse isle
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Anyone have a clue for possible reasons why my I can't take any gear from inside dead units' containers but can take the containers?

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The issue seems to only be present on dedicated servers

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No mods being used

fallow remnant
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I dunno, I know it works as such.

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(even on dedicated servers)

terse isle
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Yeah, it seems to be something in missions I've made specifically but I have no idea what

fallow remnant
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Hmm. Interesting. Maybe someone else will be able to help you...

terse isle
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I hope so. I'm stumped on this.

fallow remnant
terse isle
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I do, but this issue is present without any mods

fallow remnant
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I see

terse isle
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Pretty sure i have it narrowed down to an 3DEN loadout editor problem

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Just making a mission with an unaltered player character and an enemy you open loadout editor and "ok" out with no changes will result in being unable to take gear from inside the enemy's vest/uniform after he is killed

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Works fine on a listen server, but on a dedi suddenly you can't loot the bastard

terse isle
fallow remnant
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oh, this is interesting

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(although they already know so i guess there's no point to doing that, actually...)

naive ruin
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@high musk

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yeah, it looks like I did update....

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bloody hell 😦 how did you fix it?

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still haven ot fixed it, and today is my day off 😦

naive ruin
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anyone?

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😦

fallow remnant
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@naive ruin maybe @tiny imp might know

wise barn
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did you try latest performance binaries?

high musk
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@naive ruin Not sure, but Go back to previous build(1703) and update latest ver. of graphic driver, then reinstall windwos 10 build 1709 and its update. I did it.

next terrace
slow abyss
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@next terrace The terrain detail setting is too low.

next terrace
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nope its not. on my client its on ultra.

slow abyss
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Is that multiplayer?

next terrace
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yes.

slow abyss
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In that case, the server/mission controls it. Your setting does nothing

next terrace
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the server has a setting to overrule my grafic config?

slow abyss
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yes

next terrace
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of just terrien sampling?

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*or

slow abyss
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just that yeah

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and view distance possibly

next terrace
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then its serverbound.... and maybe not consistent on all servers.

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thats a new trace. thank you!

oak stream
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Also, Arma 3 long range and mid range textures are horrible even on Ultra. I wouldn't expect much difference in terms of playability to be honest

next terrace
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horrible is ok. but please in the correct height

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the objects are in the correct place. its the mountain.

slow abyss
next terrace
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thats spooky. change my setting after the mission had started maybe works?

slow abyss
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changing it before or after has no effect.

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but some MP missions have their own menu to change settings like the view distance and terrain detail

next terrace
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new intel: the missionmaker said: in the description. ext is an 3k viewlimit

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obv it does not count for me

bronze ocean
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anyone know the issue with xian/blackfish?

oak stream
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What kind of issue?

bronze ocean
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when u touch the floor it does automatic increase engine power?

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dont tell me to use manual vectoring pls -.-

oak stream
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Well :p

bronze ocean
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this is not an issue

oak stream
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But yeah, in general you need to continue to push down the collective when landing with the xian at least

bronze ocean
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no, not that

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nvm

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it's like a bug, dont know how to explain that

fallow remnant
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Auto vectoring is weird

bronze ocean
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i know

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but not using automatic vectoring

fallow remnant
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Manual used to work fine the last I tried

regal pier
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Is there a flag to limit the .rpt file size? Having issues with the server going rogue and dumping a 60gb+ .rpt file when nobody is around to keep an eye on it.

fading pulsar
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Maybe fix the broken-as-all-hell things or remove them?

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And not as far as I know

quaint jewel
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No

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there is a flag for me max number of rpt's to keep

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but that's it

regal pier
fading pulsar
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I suppose checking on it every hour or something and when it appears to be getting stupid, closing it and checking the RPT to see why it's spamming is a good idea

fallow remnant
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alternatively, run without mods

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and add one mod at a time

wise barn
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@regal pier
but i'm not keen to try and open a huge file in an editor to see what the hell is wrong with it
then, my friend, you will have to live with a huge ass RPT file. sorry that the only reasonable answer you got is the one you don't like.

regal pier
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No, I was just hoping for easy mode.

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Time to set a folder quota.

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I'd rather ARMA shitting itself on its own than it filling up the server's disk and causing issues pmuch.

wise barn
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it's mostly bad mission and faulty mods causing huge rpt files, not BIs fault. Get your mission fixed and remove horribly coded mods and your life will be much easier. I've run servers without a restart them for weeks and not often went above 10mb rpt files

regal pier
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I am suspicious it might be vcom.

wise barn
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One way to find out πŸ˜‰

faint dawn
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@thorn bone Here

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And then you explain again what you did and what you try to achieve

thorn bone
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i was told, that from my gameserver.com server, i should go to the servers config file and add the mission pbo file into the class

ARMA3 {
template = "FREENDS2.Tanoa"; // Mission to load (Mission file located in MPMissions. For now I have it set to a default ARMA3 mission.)
difficulty = "Regular"; // Server difficulty Settings (Recruit, Regular, Veteran, Mercenary)(edited)

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however the server sits currently in a state of forever "creating" when viewed from arma 3 game search

faint dawn
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Either it doesn't autoload and you have to connect and click "Confirm" on your own
OR
you messed up the Config (added a ; somewhere, or name of the mission is wrong)

wise barn
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and this is a rented/hosted game server, right?

thorn bone
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yes

wise barn
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copy it to your config, run the server

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if it works, your mission might be fucked

faint dawn
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or missing Addons

wise barn
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also possible

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well, the problem with rented servers is, almost no access to the rpt -> no idea what's happening, or in this case NOT happening

thorn bone
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kk thx, ill file a support ticket

wise barn
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do you have FTP access

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?

#

if you have, is there somewhere a folder called log, report, or similar?

oak stream
#

@thorn bone

thorn bone
#

supposedly it says i do

wise barn
#

says what?

thorn bone
#

i have a FTP LOGIN NUMBA

oak stream
#

supposedly

thorn bone
#

caps

oak stream
#

πŸ˜‚

thorn bone
#

but i dunno what that means or does

wise barn
#

well, then get filezilla and log into your ftp

thorn bone
#

whats a administration port?

#

says i need

wise barn
#

if you would have come earlier i could have guided you through. but it's 0400 over here and time to go.
maybe smb else can give you a hand

thorn bone
#

kk

#

i got time i can be on tom

faint dawn
#

buhuhuhuhu @wise barn

thorn bone
#

tommorow

oak stream
#

Have you looked at a tutorial?

wise barn
#

πŸ–•
@faint dawn

#

πŸ˜‰

oak stream
#

For setting up a server?

thorn bone
#

not for filezilla

#

the ftp thing is news to me

#

first arma 3 server for me

faint dawn
#

It'S FoUr Am AnD i HaVe To Go To BeD BeCaUsE iAm A lItTlE bAbY

#

buuuhuuuhuu @wise barn πŸ–• 😘

wise barn
#

no, i need to because yo mama called me to it πŸ˜‰

faint dawn
#

damnit

oak stream
#

I want to say something really cheeky but I'm going to resist @faint dawn

faint dawn
#

Yep

wise barn
#

no need to hold back @oak stream

faint dawn
#

It's a thing between me and Chris Lurtz

wise barn
#

πŸ˜‚

faint dawn
#

shaddap, Chirs

wise barn
#

😘

#

FU2... gn8

fading pulsar
#

πŸ˜„

faint dawn
#

#⃣ 3⃣ 5⃣ 0⃣

oak stream
#

I have a troubleshooting question, it seems one of the authors of the 2017 mod is putting shade on somebody who wants to sleep, while 2017 is almost over :^)

#

@faint dawn

fading pulsar
#

Oh god yeah, it's practically december

faint dawn
#

2017mod is dead, sooo.....

oak stream
#

That's the meme

fading pulsar
#

I can't wait for new years to simply pass

thorn bone
#

wow the webite descided to put a tiny ass tutorial in the low left of the screen.

In freakishly small letters

#

you almost have to be antman to read it

faint dawn
#

πŸ‘

oak stream
#

πŸ‘πŸ»

thorn bone
#

done

#

it worked

thorn bone
#

arty1 doArtilleryFire [getMarkerPos "arty_target","32rnd_155mm_Mo_Shells","10]; is this correct its telling me in editor that "on activation missing "" "

slow abyss
#

There's an extra quote in there. @thorn bone

fallow remnant
#

Before the 10

hasty vine
#

anyone getting players report Battleye initialization failed on the latest patch??

#

cc @tiny imp

#
18:13:18 Shutdown normally```
#

@lucid galleon

#

Checked with several hosts, all reporting the same.

#

Even GSPs.

#

πŸ”₯

astral sky
#

same prob on server

formal heron
#

same problem here

#

Servers seem to be fine

astral sky
#

looks like BE client didnt updated and doesnt know that port were changed 😐

formal heron
#

nailed it, I am showing the same....

worldly pond
#

Whole communities down...GG

hasty vine
#

its as if some people are getting the patch and others not

fallen torrent
#

Fault address: 29530000 00:29530000 Unknown module
file:
world: Tanoa
Prev. code bytes: DB 48 0F 44 1D 5F 87 88 00 48 8B CB EB 0A FF C8
Fault code bytes: 44 38 11 74 07 48 FF C1 85 C0 75 F2 2B CB 89 4C

hasty vine
#

^completely useless @fallen torrent

fallen torrent
#

After server launch, crashes - that was in the log

hasty vine
#

it should also provide some dump files

#

they ALWAYS need those along side the rpt file

worldly pond
#

So can someone from Arma respond and let us know this BE thing is actually an issue so we know and eta on a fix.

hasty vine
#

im seeing it hit and miss for players

#

so not exactly sure of the root cause atm

#

maybe it is that BE exe issue

delicate wharf
#

bohemia btw

hasty vine
#

as if some players get it and others dont

worldly pond
#

Kaboom - Today at 11:49 AM
looks like BE client didnt updated and doesnt know that port were changed 😐
http://prntscr.com/hhcfmf
#UPDATAARMA3BATTLEEYE

hasty vine
#

Yes, but thats only YOU

#

need others to check (maybe someone whom is working).

worldly pond
#

Three of us here have the same thing

hasty vine
#

@worldly pond what happens if you delete that and then verify in steam?

worldly pond
#

Trying now

formal heron
#

I tried that, still initilization failed

#

even deleted BEC folder and reverified and still failing

#

haven't found anyone that is working yet

#

@tiny imp

hasty vine
#

does anyone know <anyone> whom IS able to join servers?

misty grotto
#

Just update your game and for bec, y can use 2307 instead 2306

hasty vine
#

That isn't quite the issue, servers are working, and we're not talking about RCON not working. But people being unable to join with the aforementioned error. Please read first.

#

It does however seem like some people CAN join but the larger % cannot

fallen torrent
#

Yes

#

not 2306, 2406

#

server is using 2402

tiny imp
#

@fallen torrent you need open 2302-2306 , always +0 to +4 , those UDP are used by default

hasty vine
#

or you can TEST by simply whiteliting the arma 3 server exe outright

#

thus all network related calls should be allowed

tiny imp
#

if BE fails even then it's another issue to be figured out

formal heron
#

be is fine on the servers, its the clients

#

I cant join my own servers and usually we have 50 players on and have 4

fallen torrent
#

i dont see why I need 2302, 2303, 2304, 2305, and 2306 open when no server uses the ports - my issue might be different, i launch the server - it loads up, shows the window, creating dedicated server - then crash

formal heron
#

I am trying to find out what their armabattleeye.exe date is

astral sky
#

@tiny imp looks like BE client didnt updated and doesnt know that port were changed 😐
http://prntscr.com/hhcfmf
#UPDATAARMA3BATTLEEYE

formal heron
#

okay we just confirmed that the arma3battleye with a working player DID NOT update

#

but yet they are in

hasty vine
#

@astral sky confirmed with others that their clients haven't updated but can join

#

so that seems irrelevant

#

πŸ˜„

formal heron
#

ha ha @hasty vine so wonder why 98% of people cant join

hasty vine
#

nfi

#

hmm what are their BE dll versions @formal heron ?

formal heron
#

none of them

#

sorry talking and typing

#

they still have old dates

astral sky
#

so ppl can join unupdated server with unupdated clients, and ther BE working. That should be meant that BE havent updated their ports for ARMA3, but updated arma3 clients does?

formal heron
#

So its like this, server is updated, clients are updated, 2% can join, 98% get battleye intialiation failed

#

we run 8 servers and I can't join a single one after the update

#

The players we do have working, I do not see anything different at the moment

#

okay guys we fixed our side

#

well not really

#

So A3L we can get in

#

Arma Default launcher = Nope

ocean lagoon
#

There actually has been no change in BE files between 1.76 and 1.78, this is intended

#

We are trying to isolate the issue, any help appreciated

formal heron
#

let me know what to test iceman, like I said I can join with A3L, but not stock launcher

#

so maybe something up with the launcher?

ocean lagoon
#

What if you run the EXE directly, without any launcher?

formal heron
#

let me check

ocean lagoon
#

It should prompt you to restart and enable BE when joining a server, please do that

#

Do you have a vanilla server? If so, could you please provide an IP?

formal heron
#

we do not have a vanilla server unfortunately

ocean lagoon
#

No worries

hasty vine
#

@undone saffron ^

formal heron
#

okay I still receive the error when launching the exe directly

hasty vine
#

even with the BE param?

ocean lagoon
#

Check logs that BE was actually on, please

#

I'm trying on my end, but do not get kicked

formal heron
#

13:05:16 Creating action map cache
13:05:22 Skipping signatures due to overflow flag being set.
13:05:36 Warning Message: BattlEye initialization failed
13:05:44 Starting mission:
13:05:44 Mission file: tanoa_intro1
13:05:44 Mission world: tanoa
13:05:44 Mission directory: a3\map_tanoa_scenes_f\scenes\tanoa_intro1.tanoa
13:05:46 "SniperMunyShotz/BIS_fnc_log: [preInit] ""DeltaTime computation started"""
13:05:47 Weather was forced to change
13:05:47 No speaker given for
13:05:53 Shutdown normally

ocean lagoon
#

13:05:36 Warning Message: BattlEye initialization failed
This is where the game started, right?

formal heron
#

correct

ocean lagoon
#

These look like Launcher logs, or is that really RPT?

formal heron
#

RPT itself

hasty vine
#

theres 100% no port conflicts is there?

#

is always throught like 2302 to like 2312 were used by the engine

#

for things like VOIP / JIP etc

formal heron
#

none that I can see, why would A3L work and Arma Launcher not?

ocean lagoon
#

That points to a BE initialization probably

#

Did you try running the 64bit exe directly with a -beservice parameter?

hasty vine
#

Sa-matra tried that

#

he gets same issue

#

so he suspects the A3L thing is just a coincidence

fading pulsar
#

I guess you coulkd check a vanilla launch RPT and an A3launcher launch RPT, see if there's a difference?

ocean lagoon
#

What exe does A3L actually run? We have quite a few of them now

#

Yeah that sounds like a good idea

fading pulsar
#

_x64 generally

formal heron
#

Both our admins can use A3L fine, arma launcher nope

#

let me look

fading pulsar
#

You normally specifiy if you want 32 or 64 by pointing A3launcher at it

hasty vine
#

@formal heron what exe are you running?

formal heron
#

server wise we run 64, client wise the same

fading pulsar
#

Can you check you're pointing A3launcher to the 64 bit one?

hasty vine
#

^

#

Check what its actually pointing to

#

dont change it >.>

formal heron
#

testing both ways

#

so A3L is launching 64

#

so is arma launcher

misty grotto
#

I usually use 2306 for rcon but after the update rcon stop working , so I moved rcon to 2307 and everything work fine , player join fine . Having 2 server half full

formal heron
#

so this is interesting, when I use A3L I get in of course, when I use arma launcher, this shows up in the RPT

#

13:21:39 Skipping mods and signatures due to overflow flag being set.
13:21:39 Skipping mods and signatures due to overflow flag being set.
13:21:39 Skipping mods and signatures due to overflow flag being set.
13:21:39 Skipping mods and signatures due to overflow flag being set.
13:21:39 Skipping mods and signatures due to overflow flag being set.
13:21:39 Skipping mods and signatures due to overflow flag being set.
13:21:39 Skipping mods and signatures due to overflow flag being set.
13:21:39 Skipping mods and signatures due to overflow flag being set.
13:21:39 Skipping mods and signatures due to overflow flag being set.
13:21:39 Skipping mods and signatures due to overflow flag being set.
13:21:40 Loading movesType CfgMovesBird
13:21:40 Creating action map cache
13:21:40 Malformed data. Total count differs. expected: 1, got: 2. serverip: 1301142626, serverport: 2303
13:21:40 Malformed data. Total count differs. expected: 1, got: 2. serverip: 1301142626, serverport: 2303
13:21:40 Skipping mods and signatures due to overflow flag being set.
13:21:40 Skipping mods and signatures due to overflow flag being set.
13:21:40 Skipping mods and signatures due to overflow flag being set.
13:21:40 Skipping mods and signatures due to overflow flag being set.
13:21:40 Skipping mods and signatures due to overflow flag being set.
13:21:40 Skipping mods and signatures due to overflow flag being set.
13:21:40 Skipping mods and signatures due to overflow flag being set.
13:21:40 Skipping signatures due to overflow flag being set.
13:21:41 Skipping mods and signatures due to overflow flag being set.
13:21:41 Skipping mods and signatures due to overflow flag being set.
13:21:41 Skipping mods and signatures due to overflow flag being set.
13:21:41 Skipping mods and signatures due to overflow flag being set.
13:21:42 Skipping signatures due to overflow flag being set.
13:21:54 Warning Message: BattlEye initialization failed

#

I do not get the skipping signatures with A3L

#

@ocean lagoon

#

also why is it trying 2303?

#

our server port is 2402

misty grotto
#

What is current rcon port if it's 2405 you need to set to 2406 if 2406 set 2407 voila

formal heron
#

been there tried that

#

we have players joining fine, so its not a port issue

#

I can even join with A3L, just not arma itself

misty grotto
#

Ok u mean client side with mod , so u need to reach a3l

hasty vine
#

So interestingly we have people being able to join 199.231.210.243:2302 whom couldn't join other servers

#

which have identical setups to the others

worldly pond
#

same port?

hasty vine
#

The ones that DONT work aka people can't join there is some errors regarding BE in the server console window

ocean lagoon
#

Can you please fetch those?

hasty vine
#

wip

#

looking more like a routing issue

#

as theyre in different DCs

#

@ocean lagoon can you ping me a BE service ip to do a reverse trace on?

formal heron
#

Sorry what am I fetching?

hasty vine
#

You, nothing.

worldly pond
#

12:15:02 Spackler uses modified data file
12:15:02 BattlEye Server: Player #0 Spackler (47.205.224.183:2304) connected
12:15:02 Player Spackler connecting.
12:15:33 BattlEye Server: Disconnected from BE Master (10054)
12:15:51 Player Spackler disconnected.
12:15:51 BattlEye Server: Player #0 Spackler disconnected

hasty vine
#

that works :L

worldly pond
#

so it looks like it is hard coding itself to 2300

#

we use 2402

#

but BE wants to use 2304

formal heron
#

That's it.

worldly pond
#

Can try chainging our server to 2304 and see

#

doing that now

hasty vine
#

the servers that do and dont work

#

are all on 2302

#

minus the location/ip

#

ofc

fading idol
#

Have you found a solution to the problem with BE?

formal heron
#

Heck I don't know many servers that run default ports

#

Alter use A3L

fading pulsar
#

I can join mine, my brother cannot who's a few towns over

still raptor
#

I have 2 boxes, 1 7700k on 2012 r2 and 1 7700k 2016. Both States access violations on 1.78.

hasty vine
#

access violations are the least of our worries for now

#

tbh

formal heron
#

Spackler is testing one server now

#

but kinda screws up every other server that do not run default ports and use arma launcher

still raptor
#

Least of your worries maybe.

full needle
#

Guys, we found a solution. Set 2302 port.

fading pulsar
#

For the crashing or people joining?

#

Because mine is default ports

full needle
#

For server owners

formal heron
#

@full needle that is not a fix, 90% of servers do not use 2303

#

2303 I mean

#

2302

fading pulsar
#

assming I'm not a server owner

#

such insult, i cri

#

πŸ˜‚

formal heron
#

that will mess game tracker etc

vagrant python
#

and there is a solution?

formal heron
#

Tom, my recommendation is to use A3L at the moment, that seems to work for us, we are trying a server change on a lower pop server to test now

vagrant python
#

my servers have disappeared in the a3l

formal heron
#

okay that is it, it is hardcoded

#

we changed our server to 2302 gameport and can now join with Arma launcher

hasty vine
#

is there a new line to put in the BE server cfg @ocean lagoon to define the port BE uses?

vagrant python
#

have 3 servers can not all give the same porte

zealous flame
#

I join the server 1-2min later im get kicket "Client not responding"

#

everytime

steel dock
#

Yeah I can confirm changing port to 2302 fixed my problem

#

Everyone using ArmA 3 launcher can connect to my server

zealous flame
#

server port?

steel dock
#

yeah we've used 2312

formal heron
#

yea agreed, but it is not a solution, we run different ports on all our servers

steel dock
#

Also we've moved our BE port from 2306 to 2307

formal heron
#

so somehow the hardcode need to come out

steel dock
#

yeah

ocean lagoon
#

So can you confirm that changing game port to 2302 on the server fixed the issue for you?

formal heron
#

yes 100% confirmed, Arma launcher works when we did that

ocean lagoon
#

I realize it's not an ideal solution, don't hammer me please

formal heron
#

I gotcha

fading pulsar
#

πŸ‘€

zealous flame
#

also port 2307 fixed "Client not responding" ?

vagrant python
#

then there is only 1 port where is? Is this a joke

ocean lagoon
#

It is obviously not a desired state

hasty vine
#

@ocean lagoon no that isn't the fix at all

#

THIS:::::

#
2. If you have BE in a different directory, update those with the 30/05/2017 version```
ocean lagoon
#

That worked for you Inch?

hasty vine
#

yep

#

on ALL servers

formal heron
#

@ocean lagoon so here is something to add to help I hope, if you just launch arma with the mods it is hard coded, if I launch using the server section and then lauinch, it works

hasty vine
#

one of my guys found it

fading pulsar
#

It's still not working for me, I had just reinstalled the server

hasty vine
#

even copied the BE files?

fading pulsar
#

I downloaded the server through Steam tools, dragged and dropped replacing everything

#

Too lazy for steamCMD or thirdparty tool

hasty vine
#

do you have your configs outside of arma 3 root?

#

and you updated the be files in the config root

fading pulsar
#

Thing is, it works just fine for myself but not someone else

#

And this is where it gets :waitwhat:

formal heron
#

so iceman, it is like when you launch arma with mods, it is hard coded, when I click on servers then launch recent to a server that is not working, it works

lucid galleon
#

Donno... I manage to join one server

formal heron
#

where as before, I could launch arma with mods, then join

lucid galleon
#

but i can't join another one.

fading pulsar
#

Can you try change memory allocator to windows?

hasty vine
#

@lucid galleon try all of code four servers

#

we got them working

#

US ones

#

OK yes @ocean lagoon

#

check this out

#

Steam isn't updating the BE dlls

astral sky
#

how can i add to prevent script restriktion kick?

#

" call BIS_fnc_timeline_getSimulatedCurves);
}
forEach (allMissionObjects "Timeline_F");"

hasty vine
#

server side

lucid galleon
#

@hasty vine US works fine

#

UK's fucked

#

πŸ˜›

hasty vine
#

deleted the battleye folder completely

#

run steam cmd

#

boom it updated them

#

and the hash is different too

fading pulsar
#

How does that work?

#

Steam isn't updating the BE files

#

uses steamcmd

#

it updates them

astral sky
#

" call BIS_fnc_timeline_getSimulatedCurves);
}
forEach (allMissionObjects "Timeline_F");"

how to add it to scripts.txt to prevent kicks?

fading pulsar
#

how to not copy paste?

#

how to have patience??

#

????

zealous flame
#

@hasty vine dont work

hasty vine
#

worked for us

ocean lagoon
#

Inch, Steam does not update client BE files?

zealous flame
#

again "Client not responding"

hasty vine
#

make sure to update the BE.dlls in your config root too

formal heron
#

@ocean lagoon did you see the updated troubleshooting?

hasty vine
#

config\BattlEye for example

fading pulsar
#

Thing is, I downloaded the server files fresh earlier today, then overwrite all existing

steel dock
#

I've completely reinstalled my ArmA 3 server

#

changed port back to 2312

hasty vine
#

@lucid galleon test EU 1 please

steel dock
#

and still kicks me

lucid galleon
#

1944/

hasty vine
#

yes @lucid galleon

lucid galleon
#

one moment

steel dock
#

but changing to 2302 seems to fix issue

hasty vine
#

again MAKE sure to update your config root Battleye dlls too

ocean lagoon
#

It's getting a bit spammy here

hasty vine
#

@ocean lagoon skype

formal heron
#

it is spammy here

steel dock
#

I am 100% sure I've updated BE dll's

fading pulsar
#

I fixed my issue and my brothers, Changed mem alloc to Windows @ocean lagoon

#

<I might've forgotten I had the issue at first πŸ˜‚

ocean lagoon
#

That cannot be possible

formal heron
#

^^^^

quaint jewel
#

There is no Windows mem alloc @fading pulsar

#

The windows one is called "system"

fading pulsar
#

Yeah my bad for misname

quaint jewel
#

If you set it to Windows it will just use the default tbb malloc

fading pulsar
#

It's either placebo or it works

lucid galleon
#

@hasty vine EU #1 Still kickoffs

formal heron
#

to me the problem is when you launch arma with mods, battle gets hard coded to 2304, before you launch arma, click on arma servers and join, it works just fine

fading pulsar
#

I'm able to join my server with it, My brother can join too after doing the same @quaint jewel

#

we're both able to get in just fine now Β―_(ツ)_/Β―

vagrant python
#

is there a solution?

zealous flame
#

i get "BEServer: registering a new player #1023110432" then im get kicked "has been kicked by BattlEye: Client not responding"

steel dock
#

change port to 2302

#

I mean server port

zealous flame
#

-port=2302

formal heron
#

@ocean lagoon so I tried all of the listed fixes and none of them work outside of the default port. Only the A3L and server launching in arma launcher works correctly on servers that are not default 2302. So either the client is getting hard coded, or arma is not able to detect the correct port from the server, not sure. Hope it helps

ocean lagoon
#

So just to be clear, using the default port works for you as well?

zealous flame
#

not for me

formal heron
#

@ocean lagoon yes it does, we cahnged a test server over to 2302 gameport and I could join correctly that way normally

#

if we click on servers in the launcher prior to launcher that works

#

on servers that are not 2302

harsh rapids
#

yea, same here. default port works perfect, others not through the in-game server browser.

vagrant python
#

So far, the solution is the one port 2302?

zealous flame
#

no

fading pulsar
#

My server is already on port 2302 and I had the same issue, I changed my malloc to "Windows allocator (System)" and it then let me in and play

#

Don't know if it's Placebo or not, it seemindly fixed it for my brother too

still raptor
#

Removed -autoinit access violations went away. server started

fallen torrent
#

If anyone is having an issue with your server crashing, make sure auto intit is turned off

zealous flame
#

for "BattlEye: Client not responding" @still raptor ?

still raptor
#

No, server crash on startup

zealous flame
#

got fixed with old beserver_x64.dll Server files

hasty vine
#

@still raptor that sounds like an issue with your mod compatibility

#

not autoinit itself

#

if your the mod dev you should stack trace the shit outa it

#

and make it compat with the latest stable patch

still raptor
#

I re-ordered my parameters. Re-tried autoinit. It ran

hasty vine
#

still a mod thing

#

autoinit works perfectly fine here

steel dock
hasty vine
#

vanilla and modded

still raptor
#

Well...its running now. So no clue

hasty vine
#

As i said if youre the dev get busy πŸ˜‰

steel dock
#

I think BI devs shoud be fixing BEserver dlls now

#

I've tried everything including complete reinstall of ArmA 3 client

#

Didn't fix BE kick

hasty vine
#

its a combo of dll and port binding issues

#

i suspect the latter to be the greater cause of problems

steel dock
#

As far as I know arma devs made changes to BE

Tweaked: BattlEye traffic was moved to a separate game port (2306 by default)
zealous flame
#

@steel dock got fixed with old beserver_x64.dll Server files. the kick problem "has been kicked by BattlEye: Client not responding"

honest minnow
#

someone else having trouble using shutdown? Server crashing when sending command

steel dock
#

@flint fulcrum can you please upload your dll to somewhere so I can download and try?

#

Got mine deleted

steel dock
#

Thanks! Gonna try it now

#

Old BE dll's doesn't work because when BattlEye initiating it starts download new revision

#

replacing old dlls

#

so we just need to wait till BI fix this issue

#

until then change port to 2302

#

that's the only way

frank sequoia
#

The download from Pablo worked for us

zealous flame
#

πŸ˜€

hasty vine
#

I know the guy is trying to help but downloading dlls from third parties can be dangerous.

worldly pond
#

So is it safe or not

late zodiac
#

The download from Pablo worked for us

zealous flame
#

its safe

worldly pond
#

where did you put the files

#

on the server or workstation

zealous flame
#

from old server backup

#

28.05.2017

#

on server @worldly pond

hasty vine
#

i call a misunderstanding

#

because even if you use an old DLL BE should auto update and replace it

#

you might as well delete the BE dll and let it download a fresh

zealous flame
#

im block the BE-download server

hasty vine
#

instead of downloading from a third party

#

Then you're probably up to no good.

zealous flame
#

but works for my 6 arma servers

hasty vine
zealous flame
#

πŸ˜™

hasty vine
#

i dont see how

#

id hope that the BE client would see the out of date game server and reject you

#

O.o

zealous flame
#

πŸ€’

hasty vine
#

I'm not convinced sorry.

zealous flame
#

ok

fading pulsar
#

You still having hassle or still super curious? @hasty vine

hasty vine
#

hmm?

fading pulsar
#

With the BE issue^

zealous flame
#

do you have an old backup? @hasty vine

formal heron
#

So for the few players we do have getting in......most get kicked over time with this:

#

15:20:44 Client zander - client's ticket has become invalid. Code: 6

steel dock
#

@hasty vine about old BE Dll's - this is what happened as you described. Old dlls have been replaced by new one.

#

So I can confirm that old download is useless unless you block BE connections

#

which is pointless

hasty vine
#

@fading pulsar 50/50 have a workaround which lowers its impact a tad. Been working with Iceman on this directly.

fading pulsar
#

Awesome to hear

dreamy canopy
#

Yea so i cant connect with BE having issues. So should i now delete the old dlls from server and it will download new ones?

#

Or what?

harsh rapids
#

u can give it a go but if ur server isnt using the 2302 default ports it wont make much difference i dont think

#

if its the "battleye init failed" that ur having issues with join from ur launcher instead of the ingame browser. if that doesnt work and u cant change the ports then just gotta wait.

dreamy canopy
#

Well damn. Rented server so i guess ill have to deal with the port they give me

#

How long will i have to wait??

#

Hmm i guess for a private round with password i could just switch BE off

harsh rapids
#

yea, u will have to wait about the same time as everyone else. they are working on it.

fringe salmon
#

arent those 98% not just unupdated clients?

fading pulsar
#

no @fringe salmon

fringe salmon
#

which servers are you debugging I want to connect to them for testing maybe

#

Server name: ARMAKOTH.COM - King of the Hill - EU #1 Malden INFANTRY - MGT
Address: 188.165.198.127:2302
Server version: 178143717
Required game version: 1.78.142872

#

just tried this one and it hangs ion the lobby, cant select team, and mission wont load

#

gives a conenction fail icon chain too

#

who knows

#

maybe something is hammering the BE servers

#

because its all mixed versions now

thorn bone
#

got my serve running yesterday but then i ciome on today and it wont load missions

#

what gives

zenith hull
#

nyone know how to get mic working? it works on every other game

silk pawn
#

After this update, my antivirus finds Arma 3 as a suspicious program....?

oak stream
#

@silk pawn Which one?

silk pawn
#

It wasn't me, it was a friend of mine who plays on my server.

#

that's a screenshot, it wouldn't let me send the image.

oak stream
#

Ask him which antivirus he is running please

silk pawn
#

I did, no reply..

#

@oak stream

uhhmm malware bytes and Avast Premium
#

has happened twice to him

#

he keeps on installing it

#

it will delete all the .exe files.

oak stream
#

@silk pawn Issue is known by Dwarden, he should whitelist the folder in the meanwhile.

grim island
#

So ehh.. apparently this batteleye thing has broken a lot of server since the new update, I personally have not had the issue at all, but others have had battleye entirely fail now. note that they port they ran it on was around +8 from game port (2302 -> 2310 rcon).

#

Assuming this has been annoying how many times people have asked.

silk pawn
#

My server is absolutely fucked. Change one thing, it will work for ONE restart then break again. Change something ELSE, will work for 1 restart then will break AGAIN... and so on and so on and so on....

fringe salmon
#

yeah trying to fix that myself so far disabling -netlog and adding the Extra DLC lines helped but now dealing with Battle eye

silk pawn
#

just don't put your RCON port on 2306 and you should be fine πŸ˜› battleye now uses 2306 as their port.

grim island
#

Clients are getting the following when joining servers with the new update (note: battleye is running fine with the new update on serverside) -- http://prntscr.com/hhk9bv

#

Odd things in clientlogs:

12:21:05 Detected number of DLCs: 19
12:21:05 DLC index:3 - unable to get DLC data
12:21:05 ----------------------------------------- Dlcs -----------------------------------------
12:21:05                                 name      appId   owned  installed  available   isDlc
12:21:05                               Arma 3     107410     yes        yes        yes      no
12:21:05                              Unknown         -1      no         no         no     yes```
#

Debug from log:

=====================================================================
== D:\Steam\steamapps\common\Arma 3\Arma3_x64.exe
== "D:\Steam\steamapps\common\Arma 3\Arma3_x64.exe" "-mod=D:\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3;D:\Steam\steamapps\common\Arma 3\!Workshop\@UTA Mods [Developmental]" -beservice

Original output filename: Arma3Retail_DX11_x64
Exe timestamp: 2017/11/29 14:27:53
Current time:  2017/12/01 12:21:05

Type: Public
Build: Stable
Version: 1.78.143717

Allocator: D:\Steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 16 GiB, VirtMem : 131072 GiB, AvailPhys : 12 GiB, AvailVirt : 131072 GiB, AvailPage : 22 GiB
=====================================================================```
#

Then when joining as server, they get this in logs: [and also screenshot]

12:41:36 Warning Message: BattlEye initialization failed```

And the game shuts down
fringe salmon
#

i am in the process on doing a Verify game Cache as suggested on Battleyes website.

#

will let you know if that works

grim island
#

I got him to do that and it didn't fix it unfortunately.

#

Let me know yeah

fringe salmon
#

Removed Battleye and Verified Cache to reinstall the files, still gave me Battleye Init Failed....

grim island
#

Looking back through chat the devs are aware of the issue and working on it

fringe salmon
#

that means i can Call it a night... and hope for a fix. and chuck a Good luck to the Devs.

grim island
#

Yeah all you can do it wait right now

honest minnow
#

Does someone ever experienced a crash on sending shutdown thru rcon or just closing the armaserver.exe (killing console window)? Never had that but since the new update, the server crash everytime on shutdown/kill ending with: ```C
Distribution: 0
Version 1.78.143717
Fault time: 2017/12/01 02:59:45
Fault address: Β 014CA8BD 01:006298BD C:\Users\exile\a3M\arma3server.exe
file: Β  Β  Exile (__cur_mp)
world: Β  Β Altis
Prev. code bytes: 39 4E 08 74 1C 8B 46 08 89 08 8B 4E 04 8B 46 08
Fault code bytes: 89 41 04 C7 46 08 00 00 00 00 C7 46 04 00 00 00

Registers:
EAX:92BB2B1C EBX:92E6B880
ECX:00000000 EDX:92F60000
ESI:92E87218 EDI:00000026
CS:EIP:0023:014CA8BD
SS:ESP:002B:00B2EE0C Β EBP:23BBB86C
DS:002B Β ES:002B Β FS:0053 Β GS:002B
Flags:00210282

note: Minidump has been generated into the file logs\arma3server_2017-12-01_00-01-33.mdmp```

fringe salmon
#

launcher forgot all my favourites this morning

onyx wave
#

Good job BI 😑

oak stream
#

They are aware stuff is on fire.. Have some patience.

quaint jewel
#

When was the last update that didn't need a hotfix? πŸ˜„ BI really has a bad-luck streak...

#

Well. If you count ignoring months old reports on the feedback tracker as "bad luck"

oak stream
#

You mean like the ARCO thermal view? πŸ˜‰ @quaint jewel

gaunt ravine
#

Hi guys,

#

My friends can't connect to multiplayer server, he got "Battle Eye: client not responding"
He has already verified the game cache, and launched the game with the original launcher to set battleye..

fringe salmon
#

It's a problem what devs are currently working on.

thorn bone
#

if you own the server set abttle eye =0

#

if not then your boned

formal heron
#

Battleye is working, if poeple are having issues, I would recommend using A3L or the launcher server browser before launching Arma itself, it should correct the issue until a perm fix is done

#

This one

ocean lagoon
#

Hello, an update of the situation:

#

We launched an investigation straight after yesterday's release, also with help of some of you (thanks for that!). We are now almost certain that the issue (cannot join server and / or get kicked out immediately after) comes from the change we made to BE traffic. We have programmers investigating the issue and QA already testing some of potential hotfix solutions internally. Here comes the catch: the hotfix is quite risky and will need more time to be tested.
If we think of reverting the technology, it yet again comes with risks. The revert itself will take some time (it's Friday afternoon in the Czech Republic) and will basically eliminate the efforts of separating the BE traffic. We'd like to avoid this at all costs, because it without any doubt is a step in the right direction and provides more stable gameplay for large part of the playerbase.

Now, the question is: do you think we can survive the weekend with the game as it is? We would focus our efforts on deploying a hotfix next week ASAP, but right now touching the game in any way can actually do more harm.
I'm interested in your opinions.

formal heron
#

IMO its okay because you have two options, A3L works and the Arma Launcher server browser works, may just want to pin that somewhere

fading pulsar
#

If you're lucky

fallow remnant
#

Honestly, yeah i think we can play something else over the weekend/play single player/etc

#

(or whoever isn't running BE i guess)

fringe salmon
#

I can confirm those long liemstone farmhouses load in too slow

thorn bone
#

does anyone no how to make the ai paradrop?

fringe salmon
#

they light up whitesuddenly 200m away

fallow remnant
#

@ocean lagoon probably post that in the forums and pin it, i think it'll get lost here πŸ˜…

formal heron
#

^^^^^

worldly pond
#

@ocean lagoon Hey it is what it is, but maybe you guys need to sit down and say hey we will start releasing on Mondays and not Thursdays then say can you guys wait it out through the weekend cause we don't work weekend. It is tough enough to keep a community and servers that cost lots of money running with the monetization restrictions, but then you kneecap us with updates that I am sure no one was ready for that break our servers and send players looking for other games. Change the way you do your release business. Thursday releases have proved time and time again to not be a good thing.

turbid mason
#

Hello. At this update we have rpt-spam and server freeze. Any ideas?

2017/12/01, 16:35:12 NetServer::finishDestroyPlayer(1773206842): DESTROY immediately after CREATE, both cancelled 2017/12/01, 16:35:14 NetServer::finishDestroyPlayer(507636408): DESTROY immediately after CREATE, both cancelled 2017/12/01, 16:35:17 NetServer::finishDestroyPlayer(210456892): DESTROY immediately after CREATE, both cancelled

oak stream
#

How long would a revert take approximately? Do you have a rough approximation Iceman?

ocean lagoon
#

I understand what you're saying @worldly pond , but especially with DLC releases it does not entirely depend on us (we need Valve and others to cooperate with). For the record, the Release Candidate was up since November 17th and there were no reports of the issue. Also our internal testing did not discover it despite multiple large-scale MP tests

rigid umbra
#

Mondays would be nice

#

Rust Manage to keep to a schedule

#

Whilst it's thursday, they keep to it easily

oak stream
#

...

#

That's really not relevant right now.

rigid umbra
#

It is

#

Entirely

worldly pond
#

@oak stream It is relevant when we have to wait through the weekend for a fix.

rigid umbra
#

Updates on a Monday mean that a game that is, sadly, dying, would not die as quick because people will be able to play at the weekends.

oak stream
#

@ocean lagoon How long would a revert to previous code take?

rigid umbra
#

Dont revert

#

fix it

#

That came accross as rude, sorry.

#

Fix it, please.

oak stream
#

I'm asking a question.

worldly pond
#

Just saying Mondays would be better. This Thursday and waiting through the weekend history is bogus.

ocean lagoon
#

That is difficult to say really, but at least 6 hours including some basic testing. But we built some code on top of the new technology, so the matter is more complex

quaint jewel
#

Even if you revert you probably wouldn't be able to get it done today right?

ocean lagoon
#

Not without risks

oak stream
#

Hmm... Have you tried 1.78 with the legacy code internally? @ocean lagoon

rigid umbra
#

❓

#

It's BI, they probably have πŸ˜‚

quaint jewel
#

I'd say use the dev time to find a proper fix then. Instead of pushing out something that might be half broken and maybe useless in the end

fringe salmon
#

I vote for fix over revert. As mentioned, its a step in the right direction and resources shouldn't be wasted on reverting.

rigid umbra
#

Fix fix fix

ocean lagoon
#

Not sure what you mean Volvo

rigid umbra
#

Reverting will cause more issues and will only need to be reverted again to use the new technology

fading pulsar
#

@rigid umbra πŸ‘‹

oak stream
#

Is there any reason to suspect that the update would not play well with the old battleye code? You don't need to get into specifics.

worldly pond
#

Everyone has lessons learned from this, but overall saying you need to look at changing your release schedule and maybe telling the community hey this is coming this day around this time, instead of all of the server owners drinking their coffee saying wtf is this. If you are and I missed it I am sorry. Then please let me know where this is sent out so i can watch/sign up so I know and my community prepared for it.

oak stream
quaint jewel
#

Agree. I'm also strongly for releases on a Monday.
We do the same with Mod updates in my group. We usually play friday and on the weekend. So a late week update in most cases just breaks everything and lots of people can't play because they can't download so much in a day

rigid umbra
#

We didnt really get told that much tho

fringe salmon
#

@worldly pond as Iceman mentioned, its been up on RC for some time now with no reports of issues. Sometimes it is impossible to uncover large scale issues with the "stable" release.

rigid umbra
#

Issues that were in the dev branch got pushed to the main branch anyways so whats the difference

ocean lagoon
#

The revert would indeed work, but we're talking about reverting a commit that has other technology built on top of it. Requires time and is not without any risks

rigid umbra
#

and not all of us have time to go to the dev branch to test bugs

oak stream
#

Hm... I would join the consensus in preferring a fix then.

rigid umbra
#

we're too busy fixing broken shit from the other updates still πŸ˜‚

fallow remnant
#

Yeah, wot dedmen said. Monday would be way better for everyone, cost being no Arma MP games for some people (which, in the grand scheme of things, is a minor inconvenience).

worldly pond
#

@fringe salmon That is fine, but if it is ready Thursday at 9 am or whatever you can't just say ok we are good we release Monday so we have the week to fix it and not yeah release and we will deal with it Monday.

rigid umbra
#

Yeah Updates need to be pushed and announced when the updates are being pushed. Either through steam or information emails sent out to those who subscribe to them

oak stream
#

@ocean lagoon Is there any agreement internally about to revert or fix?

fringe salmon
#

They can. But it's been scheduled for the 30th for a while

quaint jewel
#

^ Right. We knew for weeks that it would be on 30th

worldly pond
#

ok was something sent out about the update that I missed? If so then my fault if not then start sending something out.

#

And wait till Monday

rigid umbra
#

Yup

#

Mondays

worldly pond
#

Ok where is this info?

rigid umbra
#

I vote mondays

ocean lagoon
#

We are still deciding internally

rigid umbra
#

I vote fix

#

Camp in the office this weekend πŸ˜‰

#

jk jk

quaint jewel
#

Just make a strawpoll πŸ˜„ Easier than counting answers here

worldly pond
#

I mean whatever all a mute point but I do this stuff for a living and if we released something that was broke and said it can wait till Monday they would laugh us the whole way to the unemployment line.

fading pulsar
#

@worldly pond There's the roadmap

#

And stuff is scheduled to be released ahead of time

rigid umbra
#

Who ever pulls the shortest straw from the cannon of the tank out front gets to stay the weekend and fix it

worldly pond
#

link?

fading pulsar
#

Lemme google that for you, hold on :waitwhat:

rigid umbra
#

This is the point

#

Lets not argue about what there is and isnt

#

not enough people know about it

oak stream
#

@ocean lagoon Consensus here seem to be fix, so I'll also join the crowd. Seems we're all for fixing it here.

fading pulsar
worldly pond
#

yeah fuck off

fading pulsar
#

πŸ˜„

rigid umbra
#

Dont be an asshole mittens

#

Ill come spank you

fading pulsar
#

Oh bugger off m8

#

πŸ˜‚

oak stream
#

@desert isle

rigid umbra
#

I know where you live πŸ‘€

fading pulsar
#

You're mean @rigid umbra 😦

rigid umbra
#

Hehe

worldly pond
#

Just some ideas for the future

rigid umbra
#

No one goes "Oh hey im gunna go look at the arma 3 blogs"

fringe salmon
#

Unofficial

rigid umbra
#

They need to send emails to everyone who owns the game

oak stream
#

No

fading pulsar
#

@rigid umbra Hahaha you funny

oak stream
#

Just no

worldly pond
#

But running top Arma servers that keep the players buying these dlcs and playing the game fall on deaf ears. Thats cool.

fallow remnant
#

@rigid umbra i got that from the last SITREP

fading pulsar
#

Did you not know this uupdate was coming? @worldly pond

fallow remnant
#

Surely people read the SITREPs?

ocean lagoon
#

Update 1.78 Release Candidate testing has begun on Steam! Details: https://t.co/xArP4ng758 Access code: Arma3Update178RC

rigid umbra
#
  1. People who havent played in a while will see it and want to play it
  2. People will know whats coming
  3. Server owners who keep players online with their endless time and effort will know what the issues may be quicker
fading pulsar
#

@fallow remnant Apparently not

rigid umbra
#

Thats why emails would be good

fading pulsar
#

But a whopping 30 second google search would reveal that too

rigid umbra
#

At the end of the day, it's us server hosts who keep the players in ArmA

fading pulsar
#

And a browse of the forums

oak stream
#

@rigid umbra create a forum thread pls

rigid umbra
#

no

#

why?

fallow remnant
#

SITREPs are exactly that: news. I don't know if a newsletter exists. But anyway, as a host myself, i keep a tab of things πŸ˜‰

worldly pond
#

Guess not and that is my fault. I admit that I missed that, but in the end Monday release is the point. Not a hey it is late Friday and here are the options or wait till Monday.

oak stream
#

Because discord isn't the place for feedback

rigid umbra
#

Well it's the place im putting feedback

worldly pond
#

then what is discord for

#

communication I thought

fading pulsar
#

General chit chat

rigid umbra
#

Exactly

worldly pond
#

i am generally saying swith release to Mondays

oak stream
#

Forum is a much better place for your feedback to be noticed

fading pulsar
#

Not quite the place for a discussion to get spammed up the chat

desert isle
rigid umbra
#

😴

desert isle
ocean lagoon
#

Oh shit I'm getting banned

fading pulsar
#

πŸ˜‚

worldly pond
#

Ok I have said my peace have a good weekend and we will deal with your pissed off community that cant get on the servers for you.

ocean lagoon
#

Cheers, have a nice weekend!

desert isle
#

I keep clicking, but it won’t ban you iceman πŸ˜‚

desert delta
#

Hey! Can me anybody help with the BE Probleme? i have absolutly no idea. i have the port in my Firewall open, with BE no player can connect, i switch Be off players can connect

fringe salmon
#

Haha keep him on a leash @desert isle

#

Out of control!

desert isle
#

I’m just grateful for Tac Ops for Xmas

fringe salmon
#

+1

oak stream
#

What do you say FM, fix or revert?

fringe salmon
desert isle
#

Forward, always push forward.

fading pulsar
#

Just sit back and watch the world burn

#

πŸ˜„

quaint jewel
#

πŸ”₯

fading pulsar
#

πŸ”₯ πŸ”₯

quaint jewel
#

πŸš’

desert isle
#

No bugs, only undocumented features

fringe salmon
#

πŸ€₯

worldly pond
#

Well you did fix the deadly bushes..So we have that going for us.

fading pulsar
#

ignores Tac ops being added

worldly pond
#

Fix the AI first then add missions.

#

Wallhacking Snipers

fallow remnant
#

@desert delta scroll up and read Iceman's comments πŸ˜„

fringe salmon
quaint jewel
#

I just wanted to say this is getting offtopic.. but..
"discuss problems with Arma games and solutions to those"

Well you did fix the deadly bushes
Fix the AI first then add missions.
That's actually fitting :u

fringe salmon
#

Ok, so 8 votes for fix and 2 votes for "Just let the world burn". No votes for revert.

ocean lagoon
#

Just to confirm: fix today is out of question unfortunatelly, the solution we prepared does not work 😦 It requires more time

worldly pond
#

Refer to my origional comment that is now in the feedback tracker.

fading pulsar
#

It's kinda like a negotiation, Fix it or we riot!!!111 πŸ˜‚

#

Iceman is trying to buy time πŸ˜‰

worldly pond
#

At least through the weekend..πŸ˜‰

stone island
#

I rather have them get the fix right than release a hotfix that breaks even more. If they need until next week, Admins need to deal with that.
Reverting would be a pain.

ocean lagoon
#

Thanks everyone for their opinions! Even though discussing it in a channel like this is not ideal, we managed to keep it on topic and civilized. I'll let you know the final call shortly

oak stream
#

Awesome, thanks for consulting us for our input.

desert delta
#

@fallow remnant i not see what you mean. i have try to use a older BEServer_x64.dll .. but no chance

fallow remnant
#

did you read the comment from iceman about how Battle Eye has issues, which they probably won't fix till next week?

ocean lagoon
#

You can try to move the server port to 2302, it works for most admins. I'll be releasing a tweet shortly about that, we'll resume the efforts first thing on Monday

desert delta
#

@ocean lagoon YOU ARE AWESOME!!!

ocean lagoon
fringe salmon
#

Kind of sucks for me. Running over 100 servers and maybe 4 of them are on port 2302. Prepares for angry customers

civic mountain
#

well just give everyone of them its own IPv6 address…

#

:ba-dum-ts:

fading pulsar
#

no, not everyone has the ability to use IPV6

#

cough Virgin media cough in the UK *cough cough

quaint jewel
#

Does Arma even support ipv6?

fading pulsar
#

I believe it might for BE but I'm gonna guess no

civic mountain
#

no it doesn't @quaint jewel .which was my point

#

that is, i once tried to put up a server with ipv6, and it didn't work

forest tide
#

Anyone else crashing with latest ace spectator?

quaint jewel
#

Jup

#

@forest tide related to 3rd person?

forest tide
#

Not sure yet

#

Just happened

tepid crypt
regal eagle
#

When im in editor and want to go in functions viewer i click on it but it wont open any one got a ide whats the problem?

forest tide
#

Crashed car into other car at 5kmh, everything exploded

#

Thanks physx 3.4

desert isle
#

Might want to tell Ralph Nader

forest tide
#

Probably mods 'tho