#arma3_troubleshooting

1 messages · Page 75 of 1

quaint jewel
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Only explaination I see is that TFAR is not running on the Server.
The message sometimes pops up when you JIP although TFAR is actually working Serverside. But as your SR Radios also don't work. It's probably not

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Atleast it's scripts are not running Serverside for whatever reason

undone zodiac
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weird thing is longrange and voice is fine, only SR...no pipe 6 error only that message

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imma delete and redo mods

quaint jewel
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I know.. No that's not weird.

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only SR Radios require TFAR serverside

undone zodiac
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how so?

quaint jewel
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Because it needs to fetch the Radio ID from the server so you don't have duplicates

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Voice and backpacks don't need ID's

undone zodiac
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ok makes a little more sense now....corrupt file maby

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aah dammit, same message on fresh download

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Using TADST ... mod line ...atching "-mod=@task_force_radio;@CBA_A3;@JRAS - Spartan - BC28 - Mod pack"

quaint jewel
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try putting CBA before TFAR

undone zodiac
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definitly using correct mods...

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k

quaint jewel
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You are definetly telling it to load correct Mods. No guarantee that it really does though

undone zodiac
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@quaint jewel thx for the help so far, need to go now .. appreciate it. will test load order when i have a chance again

cobalt ginkgo
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has anyone ever come up with this kind of error?

Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C

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happens after right click in Eden editor, Arma3 hangs and crashes with this exit code

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it is random and can happen on any official island, but looks like its more likely on Malden and Tanoa, but no rules really

quaint jewel
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Yes. Everytime I try to divide by zero in c++

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Onto the feedback tracker with that. and attach a couple crash dumps

cobalt ginkgo
quaint jewel
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@cobalt ginkgo Uploading multiple crash reports might help. You could try if it also happens on dev branch. If so post Link to issue tracker in #dev_rc_branch to get more attention

cobalt ginkgo
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there are 3 latest crashes inside the report, I dont play the game much just testing the mods/functionality, maybe I will if when it happens again

lapis wyvern
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Anyone having an issue with A3 Launcher ?

full jay
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does anyone has troubles with battlEye after 1.74 update?

wise barn
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@full jay
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
quote from latest spotrep

full jay
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I've tried

wise barn
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what's the matter anyway? you need to be more specific

full jay
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I get a "battleye is not enabled, restart the game and enable battleye" error every time, when i'm trying to connect to any server

fading sequoia
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Have you seen from the launcer does the battleye launch or even is enabled when you start the game?

full jay
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I found a problem. When I switched A3 from Perfomance to Stable, error disappear

rigid socket
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Hello, I've been having an issue with the vehicle respawn module in the eden editor, the vehicle wrecks dissapear when I set the module to preserve it.

near kraken
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So basically, When I go to quickplay

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and select most matches

quaint jewel
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You can write everything in one message. No hurry

near kraken
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my game comes up with a message showing, "No matching servers, try different parameters" or some shit like that

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is that normal?

quaint jewel
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Did you update your game yesterday?

near kraken
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I installed the game today on the current pc

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im using

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this hasn't happened on my other pc ( the one im using for discord rn )

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I just tried connecting to "Capture the island" And I got - "Looking for server ( GREEN, TOP ) ( LOWER ) "No server found. Please try altering the search parametres."

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@jaunty badger have you seen anything like this before?

jaunty badger
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No, I never used quickplay. I only play on private servers.

near kraken
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Ah

quaint jewel
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I also never tried quickplay.

near kraken
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Eh

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I won't either

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Brilliant

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now every time I try to connect to a server

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It shows "connecting to server failed"

neat mica
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there was a hotfix released last night, it's possible that many servers haven't been updated to the new version yet

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the current version of the game client won't be compatible with the servers running the old version.

near kraken
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most servers are dead

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0 players

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ffs

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and one server who had 3 people

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I went to join

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and it said

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you can't join the game due to deleted:sometthing something ellse

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So i'm deleting ARMA

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and re-installing

neat mica
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@near kraken what version does it say those servers are running?

near kraken
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No idea

neat mica
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not the one you tried to join, since it sounds like that one was running a mod you don't have installed

near kraken
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I legit just uninstalled arma

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¯_(ツ)_/¯

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sorry

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I'll find out as soon as it's installed

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I'm re-installing right now

quaint jewel
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You know you can just let steam verify files right? Instead of reinstalling?

near kraken
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because I think it=

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fuck

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um

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yeh!

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I knew that!

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lmao

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cheers

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1/40 Minutes

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1h

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It's high priority

quaint jewel
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Can you please try to write less and longer messages? :X

neat mica
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as I said before, a few hours ago they released a security patch which changed the game version from 1.72 to 1.74, because of that until the servers are updated no-one can get online. It's also early morning in on a weekday Europe and the middle of the night in the US, so not many people are going to be playing right now anyway

desert isle
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Gotta love how everyones first response is the Nuclear Option. "OMG, my tyre pressure is low, lets remove the engine."

neat mica
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just jumped into the server browser and while a few servers have been updated, most are still running 1.72 (or older)

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bizarrely there are even servers running versions as old as 1.60

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I wish the server browser had the option to filter out incompatible versions from the list

quaint jewel
neat mica
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nah, we're on 1.64

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and the port jumped 1.60 entirely, from 1.58

quaint jewel
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ouh

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Do these servers have players on them? Either they have been abandoned for... over a year? Or they are cracked servers

neat mica
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no players right now, but then it's not really the right time of day

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just found one running 1.52

snow furnace
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I wonder if anybody else has had an issue where your game locks up completely and pretty much bricks your pc

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happened to me for the first last night...three times it happened

fading sequoia
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Any blue screen crashes?

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overclock might have become unstable, PSU is dying, never know

snow furnace
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No blue screen, twice it seemed to kick back in

jaunty badger
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I dropped my lapdop yesterday and it was the first blue screen in 3 years.

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: P

snow furnace
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i was host of the server and people where running on the spot lol

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i dont think i should host in future, might be why

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internets great btw

fading sequoia
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Ah ok then it is not hardware thing

dim void
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@snow furnace your download probaby is, your upload might not be? (I have no exp. with networks lol)

snow furnace
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right now im getting

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i should also note ive had zero issues like this before

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and truthfully I'm tempted to put it down to "arma being arma"

dim void
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From personal experience, my locally hosted server (also 100 down, 10 up, dedicated) seem to experience problems at +10 players.

snow furnace
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it was only three of us

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:\

dim void
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Well from what I remember it's about 0.5 Mb/s / player? but that's not gonna cause BSOD anyway.

snow furnace
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it wasnt BSOD

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it was like a weird lock up

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I aimed my gun and then it froze

dim void
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modded?

neat mica
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blocked waiting for I/O or CPU maybe, something was hogging all the resources (could even have been arma itself) so it was blocked waiting for instructions or disk read/writes to happen?

snow furnace
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@dim void ...you think anybody would play vanilla Arma 3? 😛

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but ye, few mods

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none i havnt used before on 4-5 hour sessions as host

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might be my PC about to shit itself

dim void
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Try something like catzilla maybe to see if your hardware is still up for it.

snow furnace
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I can run arma 3 just fine

dim void
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Verfified game files (steam)? Checked your logs? (%localappdata%/Arma 3/)

snow furnace
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it wasnt technically a crash

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no errors etc

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game still running in background but i had to force shutdown my PC

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and ye ill verify but i doubt itll do much

neat mica
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complete system lockups suggest something low level, generally indicating a problem at kernel or hardware. They can be triggered by userspace applications but the actual root problem lies elsewhere

dim void
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Well to be honest, there could be loads of reasons, so it's hard for anyone to help you, I'm just pointing out stuff I know ...
Agree with @neat mica

snow furnace
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ye i know

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its a gamble asking on places for help

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just got to hope it was a one off

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I wonder if it could be something related to the Arma 3 update I got yesterday?

dim void
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Well one can only do so much from a distance. Hope u get it fixed though!.

snow furnace
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it never happened before that

neat mica
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yesterday's update was just a netcode change, very unlikely to be responsible

crisp cove
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anyone have an BE enabled loop issue with the new v00 performance exe trying to track down the issue

quaint jewel
crisp cove
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good so its not just my server as it all the clients who have it im reverting back to stable now to see if that make a diffrence

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anyone goot a workaround i noticed the BE service was not running so i started that with no joy

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yep reverted to stable and no issues

cobalt ginkgo
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Exception code: C0000094 INT_DIVIDE_BY_ZERO at 02143A2C < this was likely caused by incompatibility of MSI Afterburner with latest system updates, yesterday I had a popup saying that RTSS ( Riva Tuner Statistics Server 6 ) was not compatible with this version of windows, message came from windows not the application, so I shut it down and search for update... no new stable available but there is 4.4.0 beta 12 with RTSS 7.0 and it works - no more system warning about incompatibility, and Arma isnt crashing anymore so far, must test more to be sure and update the ticket

limber patrol
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17:00:59 Message not sent - error 0, message ID = ffffffff, to 1089187659 (Krahn)
Why dis happen?

forest tide
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Anyone else experiencing a increase of batteleye blocking ACE3 .dll files ?

quaint jewel
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No. Happens quite often. But not really an increase

forest tide
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I've got ~10 players and it happend to like 1 guy per day before. Last week it's happened to ~25% of players (2-3 per day)

tender wolf
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Guys i need some help, my Arma3 is 25Gb, i dont remember it being so big, is that normal?

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My main addons folder is like 13.4Gb

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and i didnt install any mods

quaint jewel
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The main Addons folder is Arma vanilla content

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I guess Arma is so big. yeah.

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My Vanilla Arma is 26GB

tender wolf
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shittt...

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i deleted a game to have around 20gb on my ssd

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nope

quaint jewel
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Don't put Arma on your SSD then

tender wolf
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its unplayable from HDD

quaint jewel
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Then you have a slow ass HDD

tender wolf
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HDD Seagate 2TB, Serial ATA III, 7200 rpm, Barracuda 7200 4years old i think

scarlet path
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it is not unplayable per se but it definitly worsens your gameplay

quaint jewel
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I'm also playing on a 2TB seagate barracuda 😮

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Works just fine

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Make sure you defrag

scarlet path
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i use some old laptop drives for my games and have the system + Arma on a SSD. can't really tell the difference between performance HDD and SSD but in my case it was big

tender wolf
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a lot of stuttering while on HDD

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that didnt happen when it was on SSD

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oh man, i can actually fly a heli now

crisp cloak
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any one has had problems using mikeros tools on win10?

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im trying to open pboproject and it fails to open claiming that one of the other programs is missing

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but those open ok when trying

quaint jewel
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What other program is missing?

crisp cloak
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locating makepbo...One (or more) tools are not installed for this user (or pc):

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well i have makepbo installed ok

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and also deogg depbo derap deroad elitness extractpbo makepbo pboproject rapidify

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i cant figure whats missing ?

crisp cloak
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might it do something with win10 security settings?

wet coyote
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my guess is that makepbo did not install correctly. it is detected via the registry.

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I'm not in this channel, nor do i intend to be. if you have further problems, post them in the tool makers channel please.

untold pawn
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I'm having some issue with Arma where it's zoomed in like fuck. Already tried using a FOV changer but no luck. Also when I'm in full auto mode and shoot once I release the mouse it keeps shooting.

quaint jewel
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Sounds like something is wrong with your mouse

untold pawn
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Mouse works fine on everything else. I can shoot fine in other games with full auto weapons and I don't zoom in like that in Day-Z.

fading sequoia
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Hmm then better check the controls

untold pawn
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Done that as well. Been trying different presets to see if that has any impact and it has none.

fading sequoia
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Ok what mouse and does it use some software?

untold pawn
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It's just some shitty laser mouse and nope.

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It works perfectly on everything else.

fading sequoia
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Iz it plugged in ps/2 or usb port?

untold pawn
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Plugged into a USB port.

fading sequoia
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Ok yeah I had a problem with other game that when keyboard was plugged to ps/2 it was acting crazy in medieval 2 total war but worked fine in usb. Never know what the problem can be

untold pawn
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rip thanks anyways

fading pulsar
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@untold pawn Create a new profileand use that

waxen plover
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@untold pawn if you have another controller plugged in, unplug that.

nocturne iron
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there is a big problem with the Units System ! when this unit https://units.arma3.com/unit/thegreasers conectes to your server the HC gets an error HC\Units\thegreaser\fDleiD9d3o.paa and the server CRASHES and Kicks first the HC and all players this heppend now on LiveYourLife and Team Elan several times

hollow umbra
wise barn
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Rename the paa?

fading pulsar
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""when this unit" I'm assuming it's not his unit

wise barn
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Wild guess

hollow umbra
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Huh, so...maybe contact the unit administrator?

robust sandal
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I'm getting the old animation for walking with weapon lowered

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I know a mod is causing it because without mods it doesn't happen

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are there any mods that cause it to play over the newer, more relaxed animations?

hollow umbra
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@robust sandal do you have the combat mode pace enabled?

robust sandal
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what

hollow umbra
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@robust sandal that animation is not old and outsourced. Double tapping c or pressing a combination of w and s at the same time will toggle combat pace

robust sandal
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i mean this walk animation

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the one with one hand on the rifle

neat mica
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the hand on the rifle is the new animation ...

robust sandal
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uh

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meatwad I meant the one with just one hand on the rifle

neat mica
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no need to be rude

robust sandal
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i guess i'll have to play the deactivate mods until it stops

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game

robust sandal
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oh yeah

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it was walkable moving objects that caused it

hollow umbra
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I am going to take a stab, but you're either a lifer or a zombie player.

robust sandal
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what's the second

hollow umbra
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DayZ wannabees?

main latch
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I used to think it happens to people using usb sound cards, but completely deleting logitechs drivers and using onboard card did not help

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😐

fading pulsar
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I got the G430s and use the USB sound card without any issue, although I've got an intel CPU

grim island
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I am aware that many people may say that this discord cannot help, but I am looking to see if anyone else has encountered this problem rather than begging people to help me fix it.

I am experiencing my missionfile being loaded twice, as shown below. It's the strangest thing. The server is running lakeside with AltisLife version 3.1.2 I believe

 1:14:56 BattlEye Server: Initialized (v1.217)
 1:14:56 Host identity created.
 1:14:57 Game Port: 2302, Steam Query Port: 2303
 1:14:57 Mission SubmissionNetwork-Production.LakesideValley read from bank.
 1:14:59 BattlEye Server: RCon admin #0 (127.0.0.1:64725) logged in
 1:14:59 Roles assigned.
 1:15:00 Reading mission ...
 1:15:47 No entry 'bin\config.bin/CfgVehicles/CG_ATF_Handcuffs.minHeight'.
 1:15:47 Successfull attempt to execute serverCommand '#exec users' by server.
 1:15:48 Mission SubmissionNetwork-Production.LakesideValley read from bank.
 1:15:50 Roles assigned. 1:16:38 Mission read.

 1:15:51 Reading mission ...
 1:16:39 Game started.```

*Again, if anyone else has seen the same behaviour or maybe someone who knows how to fix this, please. Let me know asap.*

Thank you.
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Also to note: The error shown there 'bin\config.bin/CfgVehicles/CG_ATF_Handcuffs.minHeight' has been ruled out as the cause of the issue.

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It's a config error in a mod, the pack has been loaded without it, and with the error non-present, with the same results.

fading pulsar
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Load another mission file, if it then happens again, reinstall the server package

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If it then happens again, you have a special special server machine

hollow umbra
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Or you know. Its a life mission. Tehehehe

grim island
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I think it's to due with the missionfile itself. I agree Midnight.

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I'm trying to clean up other people's work, but it seems it's way too far gone to "clean" - rather a re-make entirely would be easier in almost all aspects.

hollow umbra
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Lol

west eagle
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i can't see any servers in the browser nor the launcher, any idea what could it be?

grim island
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Are your ports open for your server?

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Also, having this show up in my server .rpt:

Cannot open object a3\structures_f\ind\factory\factory_main_part2_f.p3d

Could this be from a corrupted (ish) download, or something from bohemia?

hollow umbra
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@grim island could be corrupt. Verify your game cache via steam

grim island
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Doing so now.

hollow umbra
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@west eagle close all of your games, close steam and re launch it

grim island
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I have re-installed the server actually, still experiencing the error.

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Downloaded freshly from SteamCMD.

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This does not happen on my other dedicated server. My dedicated server runs altislife. And the one I am experiencing the issue with is a lakeside server (pretty heavily modded)

west eagle
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@hollow umbra close it all, re launch steam, verify game cache, restarted everything pc included.... no clue

hollow umbra
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Yeah that sounds more like a mod screwing with the base game @grim island

grim island
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I don't see how it would cause that error, then again, I wouldn't be surprised either.

hollow umbra
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@west eagle do you have a certain filter in which is too restricted to find any servers? Ie any server with 10 ms ping

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@grim island maybe a mod with an a3 structures dependency i have no clue either. I would strip it down to one mod if you can to see the root of the issue

grim island
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It's almost 300 total pbos of mods. this will be fun...

west eagle
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@hollow umbra nope, no filters, i can see some servers in the favorites tab of the launcher and join them, but its not all of them, no filters anywhere could it be related to buying the dlc?

grim island
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Could someone have a look at my server log and maybe tell me why my mission.sqm is not working? I am so confused it's not even funny. 0_0

hollow umbra
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@west eagle nope. Would not be related to any dlc. Make sure the port range 2300 through 2303 udp is open

grim island
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if it's hosted on port 2302 I think it's 2302-2305 UDP

west eagle
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@hollow umbra riiiiiigh..... where do i do that? XD

grim island
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Is it on a dedicated box of sorts?

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Hosted on your own pc, on a panel from a company, or again, some sort of server of your own? If it is one of your own, what OS? Windows Server, Linux, I don't think I need to mention MacOS Server.....

hollow umbra
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@grim island yep, 2302-2305 udp. Janos is running client not a server.

fierce bloom
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Clients don't have to forward ports to join games though

quaint jewel
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Also not seeing Servers in the Serverbrowser means the connection to the master server is the problem. Which is not 2302-2305 UDP.

tardy trench
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BattleEye is blockign current version of ReShade - will it get unlisted - should I add this to the tracker?

worthy jackal
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Hello guys , when i execute this script on the debug console :
test = 1020003;
test1=1020003;
while {true} do {
if (test != test1) then {
hint "test complet";
systemChat "test complet";
};
};

Sometimes arma 3 says test and test1 are different ?

hollow umbra
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@tardy trench @fierce bloom my thought process was: could be restricted or blocked. So i have no clue. No need for that.

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Which is obviously not the case

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I get it

quaint jewel
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@worthy jackal The bigger a number get's the lower the precision.
But the issue here is probably that other scripts also use the test variable. As it is quite common

worthy jackal
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@quaint jewel Their is no script who use test because it's in local , on the debug console of eden editor
and why bigger is a number lower is the precision ?

quaint jewel
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Because that's how floating point math works

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There are still a lot of scripts in local and vanilla Arma. That might use test

worthy jackal
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So i change the "test" and the probleme is still happening , but it's not all the time , it's like for 1 second and than it stop .. I don't realy understand why , her is a way to avoid this problem ?

thorn swift
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My headtracking system seems to have suddenly disappeared from Arma :/

fierce bloom
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@thorn swift what system/software and have you pressed Refresh under Controls > Controllers?

tardy trench
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@worthy jackal I've just did a small test and never received that result. Numbers remained equal, even with larger numbers, so something is up with the vars, check them in the watch fields.

thorn swift
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Open track, repeatedly. The only controller listed is my steering wheel set; neither TrackIR or Freetrack appears. It was working last night. @fierce bloom

fierce bloom
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@thorn swift tried rebooting?

thorn swift
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Once, yeah. Plugging in joystick and it shows up right away, changing usb port for the camera had one of its drivers fail to install, though OpenTrack still works with it. Rebooting again.

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Rebooting seems to have corrected the driver, but no dice on restoring controller function.

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No luck with installing latest build of Opentrack.

fierce bloom
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Well, I don't have any experience with Opentrack, sorry. Hopefully someone else can help

thorn swift
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Thanks all the same :)

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Im also getting a lot of memory issues, but one thing at a time.

fringe salmon
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Hey Everyone! I seem to have a problem finding my server in the server browser.
When i try to use the direct connect in the server browser, no server pops up, HOWEVER! If i connect to the dedicated machine via remote desktop OR connect to the teamspeak hosted on the dedicated server, then it pops up in the server browser? Does anyone have any idea what the problem could be?

bronze ocean
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@fringe salmon i'm having the same problem, i cant find my local server

half notch
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For some reason the game does not start for me when I press play in the launcher

jaunty badger
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Close all arma3_x64.exe in the task manager.

half notch
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Game starts when running it from the arma3_x64.exe. Hangs on loading addons when started though the launcher (no mods)

desert isle
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Change profile?

half notch
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game dosent even start now

bronze ocean
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Any idea why i can't find my local server in-game? i mean in "LAN" tab

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i can connect with RCON

tired path
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Arma 3 won't update to v.1.74

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On steam, It's not recognizing the update

quaint jewel
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You didn't answer my last question

hoary mesa
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@bronze ocean what ports do u use on your local server? Default 2302?

grand palm
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@tired path Try veryfing game files

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If that doesn't work, go to the ArmA 3 folder and erase something like the ArmA 3 manual.pdf and then verify again it will force to download and update the files of the game

bronze ocean
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@hoary mesa yes mate, is kinda weird, it was workingf

grand palm
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@bronze ocean Have you port forwarding on those ports? This might be rudimentary but try to restart your modem too

fringe salmon
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portforward + firewall on gateway and firewall on server machine

hoary mesa
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Well LAN server should show up if default ports are used ... no matter what port fwd r setup.

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What about direct connect that works?

bronze ocean
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no, is not working, but i can use RCON with out problem

robust sandal
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so I fixed rhs helmetstextures being messed up

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it was a mod called unlocked uniforms

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but now rhs weapons have no recoil

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agh

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alrighty

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i fixed it

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it was a mod (from cwa) i tried putting into the game

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it was an hk g11

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funilly enough it kind of worked

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just no recoil and no sound

fringe salmon
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How come every time I start searching for server with the official launcher, I can't use my internet for anything else? Even after the search is complete I still can't open web pages, steam doesn't connect. And I can never do a second search, at that point my internet is dead

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I have to shut down Steam and wait a bit to fix it

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tl;dr: arma 3 launcher rapes my internet

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And my speeds are finnish-tier so there's no problem there

manic cobalt
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try lowering the "max pings / minute" value in steam settings

fading sequoia
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It is either the internet provider or your modem limiting the amount of connections.

golden forum
#

Hello. Does anyone know any efficient way of dealing with "Client/Server: Object not found" errors in rpt? From what I found out they are related to deleteVehicle, createVehicle and they are quite harmless but I get so many of them that my rpt files became useless for its actual purpose.

nova kestrel
#

Anyone alive?

fierce bloom
#

Nope ☠

fringe salmon
#

@golden forum i believe I did read that the message is related to execute delete commands on objects which are not local to the machine which deletes it.
A possible way could be to delete those objects where they are local currently. But I never tested such workaround

golden forum
#

@fringe salmon Problem for me is I have so much stuff now that I don't even know what those errors are referring to. Do you by any chance know how to use those numbers to find them?

fringe salmon
#

No. Just try to use every deleteVehicle command where the object is local. Use remoteExec for this

The much easier solution for your purpose is a took which filters our all unnecessary stuff from RPT file. Just google for it, it exists for sure

#

@golden forum

#

Tool which filters out

golden forum
#

@fringe salmon Thanks for tips! Yeah I already use something to filter my logs but I just thought it would be nice to fix it. 😃

fringe salmon
#

Then I should try as I told but as I said I never tested it. If u do then it would nice if I could give me feedback about the results via PM

#

@golden forum

golden forum
#

@fringe salmon sure will do

fringe salmon
#

Cool thx. Maybe I LL change my own scripts if this works

nova kestrel
fringe salmon
crisp cove
#

Math gods can some one help me in simple english why the engine float system is so strange as it baffles my logical brain

(8.00337e+007) = 80,048,768

but if i try and add random amounts to it some times it changes and some times it dose not

(8.00337e+007)+51 = 8.00337e+007
(8.00337e+007)+52 = 8.00337e+007
(8.00337e+007)+53 = 8.00338e+007

dull turtle
#

All of those should give you 8.00338e+007... that is weird.

dull turtle
#

Adding anything above 49 should give you 8.00338e+007, what happens if you add a high 40's number?

crisp cove
#

one sec

dull turtle
#

Also 80,048,768 != (8.00337e+007)

#

80,048,768 = 8.00488e+7

crisp cove
#

mind = blown

dull turtle
#

Wow

crisp cove
#

maybe float as a upper limit

#

gonan try it in php and see

dull turtle
#

Was just about to do the same.

crisp cove
#

works as exspected in php

#

$start = (8.00337e+007);
$i = 0;
while($i < 200)
{
echo $start . "+" . $i . "<br>";
echo number_format($start + $i) . "<br>";
$i++;
}

dull turtle
#

Yep - does it happen for other smaller numbers?

#

say e+6

crisp cove
#

1-5 work as exspected 6+ have the issue

dull turtle
#

I guess it's just and engine limit

mellow spear
#

That's massive number

#

This must be life thing with database key, am I right?

fringe salmon
#

Having an issue with ArmA where it's not being able to read a certain bit of memory and this is crashing whenever I play Exile. I've already spoken with trouble shooters on the exile server and they said it's an ArmA issue. I have a picture of the error but can't send it here

quaint jewel
#

You can send links to pictures here. But that won't help us. A access violation crash could literally be a crash anywhere. Doesn't have to be in Arma.
you could PM me your mdmp and I'll check if it really is a Arma issue. If it is you can either open a feedback tracker report. Or get the newest #perf_prof_branch and if you also crash on there then forward the crashdump+rpt to Dwarden (Just post link in #perf_prof_branch)
@Preacher#3235

bronze ocean
#

Guys, any reason why i can't find my server in LAN tab?

#

i can connect with RCON, but not in-game

fading pulsar
#

Is it on the same machine?

#

Is it on another machine? It'll very likely be ports

bronze ocean
#

same machine

#

is kinda weird

fading pulsar
#

Connect with 127.0.0.1 It's sometimes a bit weird and it may not work

bronze ocean
#

😒

unkempt thicket
#

Hi guys, I'm hoping someone can help me with my Arma 3. I've been having issues recently in trying to join my group's server. Every time I try to join I get a "Connecting Failed" error. In checking the .rpt it shows that is "unable to get DLC data"

fading pulsar
#

Verified your game?

unkempt thicket
#

I've been playing with this group for 4 years and this has never happened before. I have tried uninstalling and reinstalling but that has not fixed it. As well, I have been able to join other servers without issues with mdos

fading pulsar
#

What DLC assets are in use for the mission?

unkempt thicket
#

*mods

#

We use all the DLCs

fading pulsar
#

When you reinstalled arma, did you delete the (possibly) remaining folders atall?

unkempt thicket
#

the report also shows that under DLC's "Arma 3 Tools" "Arma 3 Server" and "Arma 3 Samples" are all installed and owned but no available

#

No I did not

#

I didn't check to see if any remained

#

I am really confused as to why this has suddenly started happening

#

And google has not been very helpful

#

Does anyone have any ideas/experienced this issue before?

fringe salmon
#

Saw in the control settings that devices such as the T1600M could be used for mapping (vanilla), however this does not seem to be present in the Configure Addons section. Any way around this?

fierce bloom
#

@fringe salmon depends on the mod iirc. Some mods can accept joysticks and some can't?

#

Or maybe it's always been you can't bind joystick buttons to mods... I forget

digital igloo
#

=====================================================================
== C:\TCAFiles\Users\MylesJ\41979\arma3server.exe
== "C:\TCAFiles\Users\MylesJ\41979\arma3server.exe" -ip=104.192.226.114 -port=2312 -noPause -noSound "-cfg=A3DS\basic.cfg" -ranking="" -par="" "-config=A3DS\server.cfg" "-profiles=A3DS" "-servermod=@ExileServer;@AdminToolkitServer" "-mod=@Exile;@CBA_A3;@CUP_Terrains_Core;@CUP_Terrains_Maps;@CUP_Terrains_CWA;@VSM;@SMA;@TRYK;@RHSAFRF;@RHSUSAF;@Chernarus_Winter_A3;@RHSGREF" -malloc=system -enableHT -world=empty -autoinit -maxMem=6144

Original output filename: Arma3Retail_Server
Exe timestamp: 2017/08/18 04:26:15
Current time: 2017/08/26 20:01:59

Type: Public
Build: Stable
Version: 1.74.142657

Allocator: Windows [] []
PhysMem: 64 GiB, VirtMem : 4.0 GiB, AvailPhys : 45 GiB, AvailVirt : 3.9 GiB, AvailPage : 54 GiB

20:01:59 SteamAPI initialization failed. Steam features won't be accessible!
20:02:00 Source set
20:02:00 Initializing stats manager.
20:02:00 Stats config disabled.
20:02:00 sessionID: fbcebb21cd6097246ab68bbd038bf6f0c8cd59ec
20:03:14 Unsupported language English in stringtable
20:03:14 Unsupported language English in stringtable
20:03:14 Unsupported language English in stringtable
20:03:16 Unsupported language English in stringtable
20:03:16 Unsupported language English in stringtable
20:03:16 Unsupported language English in stringtable
20:03:17 Conflicting addon TRYK_Uniform in 'zara', previous definition in 'TRYK_unit'
20:03:19 File sa_advancedtowing\config.cpp, line 34: '/CfgFunctions/SA/AdvancedTowing/advancedTowingInit.postInit': Missing ';' prior '}'

#

I get this error when starting up my server. Could anyone help?

quaint jewel
#

"File sa_advancedtowing\config.cpp, line 34: '/CfgFunctions/SA/AdvancedTowing/advancedTowingInit.postInit': Missing ';' prior '}'" @DeathFromAbove#6312
Just read. That file. On that Line. Is missing that.

fringe salmon
#

anyone know why i cant make an ugv follow me but it works perfectly fine with a falcon?

odd ocean
#

uhm guys...

#

i have lil problem

dim void
#

use the repair options, have had this before.

odd ocean
#

?

#

how?

dim void
#

You can use the diagnostics in A3Tools

odd ocean
#

oh

dim void
#

Firstly, I advise you to use mikero's tools. But what you can do now is click "project drive management" and then "install bulldozer"

odd ocean
#

done already

#

nothing changed

dim void
#

leave the diagnostics be for the moment.

#

then mount project drive

odd ocean
#

well the prob is

odd ocean
dim void
#

I assumed you already had it working before. If not, read the above.

odd ocean
#

the prob is i have a drive already called P

#

xD

#

so yeah the program is sayin error

#

for the mount drive

dim void
#

Oh, this seems more like @wet coyote can help you with that. My best guess: change the P-drive you have currently assigned.

odd ocean
#

can i?

dim void
#

P-Drive => Arma

odd ocean
#

yeah arma is installed on P

#

its my new SSD

dim void
#

Well, so everything has been set-up correctly right?

#

using A3tools?

#

the P-drive has been created with A3Tools.

odd ocean
#

wait wait waaaait..

#

back up

#

i have another prob

#

i just tried to change : P: to :A but... it says that it has to be empty

dim void
#

No no, you have to keep the P-Drive your P-drive

#

everything works on it being the P-Drive IIRC

fading sequoia
#

can you have real drive that's P and virtual that's P at the same time?

odd ocean
#

nop

#

thats why the programm always says ERROR

#

and crashes

dim void
#

Tried repairing the files yet?

odd ocean
#

how?

dim void
#

right-click arma3tools (steams tools list), properties, local

#

verify integrity

odd ocean
#

i just wanted to add these ***** bridges xDD

#

I NEED BRIDGES FOR BUILDING

#

xDD

#

and i had to install soooo much

#

stuff

dim void
#

you will, it's a hassle setting it all up properly, but the reward will be even greater 😃

odd ocean
#

blender,note++ aannndd sooo onn

dim void
#

you'll tweak your workflow numerous times, so that's normal. Try Arma3p first, let me know what that does.

odd ocean
#

3p?

dim void
#

^link above

odd ocean
#

what should i install

dim void
#

ArmA3p.1.36.6.09.Installer.exe. Please, just read what I said earlier. One doesn't like to repeat things you see...

odd ocean
#

ok it installed ... annnnd.. what now

dim void
#

You ... run it. 😃

sturdy kiln
#

genius

dim void
#

Let's stick to questions and advise only lol. 😅

odd ocean
digital igloo
#

I need some help when anyone's got a chance

dim void
digital igloo
#

On my exile server, i installed traders for my mods. None of the trader categories show up at the trader though?

dim void
odd ocean
#

@dim void thx for the help but im uninstalling everything xD, this forum told me to open like 5 more websites that need anotherthing and than this and that and OMG SO MANY PROBLEMS. JUST FOR A F******* BRIDGE -,-

dim void
#

No problem. o7

odd ocean
#

do you know someone who would do this A3 Obj build stuff free?

dim void
#

That would depend on who's asking. In general, not really. Learning this isn't that hard you know, mastering it is.

odd ocean
#

INSTALLING IS xD

#

WITHOUT 10000 erors

#

even if you run diagnostics you have errors

#

taht you have to install something to run these diagnostics xD

wise barn
#

arma without errors is no real arma

#

😉

odd ocean
#

wel you can atleast fix them without sitting 2 hours on it

wise barn
#

you have no idea 😂

odd ocean
#

well i never sat more than 30 min on arma errors

dim void
#

in before you spend 2 days only to find a thread posted in 2008 addressing the same issue.

wise barn
#

than you have bever experienced a real error ;D

odd ocean
#

luckily

dim void
#

So why can't we createRope from non-vehicle to non-vehicle again?

odd ocean
#

....

#

i read your message 10 times

#

still didnt get it

wise barn
#

@dim void
what do you have in mind? towing?

brave hawk
#

'cause it's not a Cliffhanger simulation :-p

dim void
grand palm
#

so, generally numbers (1,2 and 3 in case of inf and more in case of vehicles) change the weapon you ahve

#

but as of late when i press 1 on a vehicle it turns off the engine, and i have to press it twice to get it to switch to my main weapon

forest tide
#

rebind your engine on/off key

candid estuary
#

hello could someone please help me with my arma?

sacred hinge
#

@candid estuary whats up?

candid estuary
#

ok so i keep getting an error when lauchiong the game, it keeps telling me an error code and says i cant read memory, i reinstalled the game and it still diddnt work

fringe salmon
#

@candid estuary tried the 32 bit or 64 bit arma?

dusk hatch
#

hello,
what could be wrong if my gps stopped working? i can neither open the regular one, no matter the keybind, nor can i open the radar in jets

#

i found "hahaha, yea well after months of banging my head it was my HUD. I have no idea how it got moved off screen but I clicked arma 3 defaults and it moved back into the picture. I appreciate all the help from everyone, its really been driving me nuts for months. Couple more days until Exile! :)"
in some steam discussion, but resetting my controls doesnt change a thing

#

it's broken for a long time now, but since I wanted to try flying planes its much worse than earlier, when it was just the gps

bronze ocean
#

Guys, some times my game just close

#

with no error

uncut trellis
#

you use mods?

bronze ocean
#

nope

uncut trellis
#

computer specs good enough for arma? drivers updated?

bronze ocean
#

is mostly when i'm flying, i think

quaint jewel
#

You are free now! Use your freedom while you have it

uncut trellis
#

😄

bronze ocean
#

yes, is not pc specs

wise barn
#

what OS?

bronze ocean
#

i'm using track ir + joystick

#

windows 10

wise barn
#

i'm guessing, but try compatibility mode for win 8

bronze ocean
#

there is a file wich tell me errors?

wise barn
#

and make sure you are running 64bit version

#

you mean the RPT, yes

#

location:
%userprofile%\AppData\Local\Arma 3

bronze ocean
quaint jewel
#

Stop using -maxmem=15311 -maxvram=6145 -cpuCount=8 all of them only hurt more than they help

bronze ocean
#

they can be the problem?

quaint jewel
#

probably not

#

Could cause a crash later on theoretically. But not just drop you to desktop without a message

bronze ocean
#

-exThreads=7 ?

uncut trellis
#

could be issue with the mission

bronze ocean
#

i have the same problem in KotH, or in SP mission when flying

#

so is not the mission

uncut trellis
#

have you contacted BI support?

#

if its a vanilla game issue they should be notified

bronze ocean
#

well, i'm thinking about TrackIR or Joystick, it happens when i use them

wise barn
#

i use both too and never had problems

bronze ocean
#

track ir 5?

wise barn
#

jup

bronze ocean
#

so maybe the joystick, saitek rhino x56

wise barn
#

a joystick is a simple input device that should never cause such sudden CoD errors

bronze ocean
#

i mean, it's only happening when i'm flying using them, also rudder pedals

#

idk, is making me crazy, lossing alot money in KotH QQ

wise barn
#

try starting it with default settings (no custom stuff like cpucount, ect) and in win 8 compatibility mode

bronze ocean
#

ok

#

will ask later if happen again

#

with all default

#

also memory allocator?

#

i get error when i use windows allocator, so i use intel and works good

desert isle
#

Try with a new profile and do not adjust any settings.

fringe salmon
#

more people complain of this lately

#

havent seen it myself

#

on the steam forum I saw some too

#

may be the same guy dunno

bronze ocean
#

not me

#

btw, i'm also having problems to find my lan/local server, no idea why

#

i can host internet server and ppl find it, but when i host local server i can't find it in my "lan" tab

fading pulsar
#

127.0.0.1 and port, if on same pc

#

Direct connect^ If its another pc, direct connect to the lan address

#

Afaik some routers can be picky about it though

bronze ocean
#

it was working before last update

fading pulsar
#

Then update the server

#

Verify the install, if still no bueno, reinstall it

upbeat trout
#

Hey, is it just me or is battleye been really messed up lately? It always blocks everyone's ace files and last week it got so bad we (my unit) had to completely disable it.

quaint jewel
#

It's everyone

#

Battleye always had that issue. But it's gotten worse recently

#

Why are you using Battleye?

upbeat trout
#

Half the server panel stuff we use relies on it, we cant properly give out bans, kick or even messages

quaint jewel
#

Hm... I know a guy with a project that could do that without BE :u But It's secret.. sadly.. (If you read that. Even just releasing these 3 things.. You know what I mean)
Well. Then you're doomed I guess

upbeat trout
#

Battleye sucks, the only thing it has ever done for me is cause issues. Is there any way to make it allow the ace files?

quaint jewel
#

no

quaint jewel
#

@upbeat trout Probably good news for that project I mentioned. You might be able to do your stuff without Battleye. But no promises yet. I guess he'll message you for beta testing if you want

upbeat trout
#

Yea that would be awesome @quaint jewel

astral pier
#

All my virtual arsenal loadouts vanished yesterday, I can still save new ones but all my previous ones have gone, any idea if/How I can recover them? Thanks!

dull turtle
#

@astral pier Did you change or delete your player profile?

astral pier
#

nope, not that i am aware of at least

quaint jewel
#

No you can't recover them. Unless you created a new profile and switched to that. In that case there also isn't anything to recover because everything is still there

#

That happens quite often to me on Arma Updates. I always keep a exported backup of my loadouts

fading pulsar
#

^ I keep like 3 on 3 different drives

#

Losing my keybinds would drive me nuts

astral pier
#

Good advice, I should be able to recover a lot from opening my mission files where I ùsed them

sturdy musk
#

Good Day all, my Arma 3 Launcher is freezing up and crashing after launch when im selecting any categories. Please Advice!!

wise barn
#

@sturdy musk
it's enough to post in one channel only

quaint jewel
#

@sturdy musk Yeah I also had that. It's easy to fix by just... Wait.. You double posted? Mh.. Well then. Help yourself.

sturdy musk
#

So i double posted so i wont get assistance...Thanks 😃

fading pulsar
#

Patience ftw

sturdy musk
#

Also i duly apologize for any inconvenience caused, good day!

desert isle
#

Patience is a virtue. Too many people incorrectly assume that the more channels they post in, the quicker the response will be. What they don't realise is that they are actually spamming.

sturdy musk
#

Apologize i was merely trying to be heard but its ok..i'll manage! Thanks for the reverts!

desert isle
#

Have you tried verifying the integrity of your game cache? Have you altered any parameters?

sturdy musk
#

Did all that and other regedit tweaks, iz cool ill figure something out certain people have dm'd and chosen to help so it's all good! Thanks again

lone karma
#

Hi, is it confirmed a bug that bombs always hit, when you just lock the target with R or is this working as intended? It takes the skill away of dropping bombs well and also the teamplay of having people mark the target for you (or doing it yourself, if the laser is activated).

brave hawk
#

where have you seen that an LGB will always hit its target?

lone karma
#

When I lock a tank with my Neo or new jet, I only have to drop the bomb sort of close and it will guide its way to the tank.

#

The tank can counter this by moving or using smokes.

brave hawk
#

well, it's Laser Guided Bomb, so....? :o)
though I admit that even if the lock is not fully locked, it is still very comprehensive and will hit very close or spot-on

lone karma
#

Well there is no laser

#

It would be fine with laser.

quaint shadow
#

I've downloaded a dozen maps for arma 3, ones with good reviews in the steam workshop. On 3 of these maps if i open then and scroll a few seconds i get memory access violation and crash. Is there some known problem?

lone karma
#

I mean this is a bad example, but here I only lock with r and it hits dead on and I can do that from any range without much difficulty. It was harder to kill tanks before.
https://youtu.be/bSZpgPZkpag?t=1m35s

#

@quaint shadow Do you use 64bit with the standard memory allocator?

quaint shadow
#

x64 tbb4malloc

fading pulsar
#

Try the other two

#

JEM and windows

dusty ermine
#

Worked on a scenario for the past couple days for me and my friend, as soon as i try hosting it as a MP server, theres no map, no briefing at all (i didnt do anything to warrant one) and as soon as i proceed it immediately says "Mission Failed" any clues??

dusty ermine
#

(if you have anything feel free to DM me so i see it)

quaint shadow
#

@fading pulsar i tried the other allocs, no change

restive anchor
#

If someone experienced with making maps and whatnot could get ahold of me, I'd really appreciate it. Trying to figure out if something is possible or not

wise barn
restive anchor
#

Completely missed that channel. Yes, as in missions.

hollow umbra
#

seems like a pretty normal rpt.

green ridge
#

Hey it's probably not the right channel bug I can't fond one that si more appropriate : addon builder is giving me a 255 error code does anyone know What It means ? Google doesn't :/

#

Sorry I ´m on my phone

green ridge
#

I fixed it, shadow volume of model was too detailed

silk prism
#

hello I am getting this error when uploading mods through the arma 3 publisher.

steam error code: 8 
steam error message: invalidparam - a parameter is incorrect```
crisp cove
hollow umbra
#

@crisp cove i doubt that it has to do with the animal on board. Are you using createVehicle, createUnit ?

crisp cove
#

createunit

#

ive had a dog system for years with no issue only in the last say 4 months has this started to happen

#

my guess is that its some kind of cleanup system to stop land animals going swimming but i cant find any logic in deleating animals that are attached to vehicles or on objects above water such as bridges or in the hold of a boat. i kinda feel BIS tried to fix the land swimming fishs but set the dection in reverse as fish can still swim on land near beachs

hollow umbra
#

I would say that is a pretty solid assumption. Having tuna swim on land was a bit odd lol

#

Wonder if there is a way to exclude it from cleanup

crisp cove
hollow notch
#

I have a question regarding HC's: I've been running them successfully for about 3 years now but today I ran into an issue I've never seen before. I just migrated my server from Windows 8 to Windows Server 2012 and in testing my Arma missions, I keep running into an issue where once the mission starts, even while in the middle of still doing some script stuff, each headless clent's RPT file reports several "Creation of x ignored, state GAME FINISHED" and then it just completely stops. No CPU usage, nothing. It just sits there. I have no idea what's causing this. It worked day before yesterday prior to the migration.

hollow notch
#

Disregard. Having Steam client loaded in on the server caused it. I'm guessing disallowance of multiple instances with the same Steam ID attempting to log into the server.

hollow umbra
#

@hollow notch keep that in the hc channel

hollow notch
#

Roger.

weak bramble
#

right ctrl + m not showing minimap anymore when equipped with GPS?

fierce bloom
#

GPS is not bound by default

#

Check your controls @weak bramble

weak bramble
#

It's been right ctrl + M forever and still is @fierce bloom

fierce bloom
#

I've always found it not bound on my controls, but I could be wrong

fading pulsar
#

Try left/right panel mode/open/close buttons

#

Should always work

hollow umbra
#

[ and ] by default

fading pulsar
#

If you chose to accept the preset, I didn't as no way I'm rebinding everything

flat drift
#

Hey

#

I need help. Ive been having Arsenal Issues for the past week

#

with no soulution in sight. Random lines in my Arsenal are grayed out. A fresh reinstall, and multiple profiles later and the issue persists.

#

Anyone know why this is happening?

#

I should note I play on Vanilla.

thin crest
#

Anyone else getting a fn_addStackedEventHandler.sqf error from the lastest update?

formal timber
#

does Xcam doesnt work anymore after update?

fallow remnant
#

@NomadicMo#7217 what do you mean? Some options will be grayed out if you don't have enough inventory space or an incompatible gun

chilly mason
#

does the new hide terrain objects module not work in dedicated?

solemn fox
#

No

thin crest
#

@anyone Is there a issue with MCC and the latest update? I'm trying to place and test a player in editor and it give me a function error. I unload MCC and the error goes away.

unkempt thicket
#

I'm having an issue connecting to arma 3 server

#

when looking at the rpt file it shows unable to get dlc data

#

15:03:12 name appId owned installed available isDlc
15:03:12 Arma 3 107410 yes yes yes no
15:03:12 Unknown -1 no no no yes
15:03:12 Arma 3 Zeus 275700 yes yes yes yes
15:03:12 Arma 3 Helicopters 304380 yes yes yes yes
15:03:12 Arma 3 Laws of War 571710 yes yes yes yes
15:03:12 Arma 3 DLC Bundle 2 612480 no no no yes
15:03:12 Arma 3 Malden 639600 yes yes yes yes
15:03:12 Arma 3 Alpha Lite - expires now 228800 no no no yes
15:03:12 Arma 3 Server 233780 yes yes no yes
15:03:12 Arma 3 Soundtrack 249860 no no no yes
15:03:12 Arma 3 DLC Bundle 1 304400 no no no yes
15:03:12 Arma 3 Samples 390500 yes yes no yes
15:03:12 Arma 3 Apex 395180 yes yes yes yes
15:03:12 Arma 3 Jets 601670 yes yes yes yes
15:03:12 Arma 3 Maps 249861 no no no yes
15:03:12 Arma 3 Tactical Guide 249862 no no no yes
15:03:12 Arma 3 Tools 233800 yes yes no yes
15:03:12 Arma 3 Karts 288520 yes yes yes yes
15:03:12 Arma 3 Marksmen 332350 yes yes yes yes

#

It only started only recently and I don't know how to fix it

#

I've tried to reinstall arma and the mods but it hasn't worked. I can join regular servers wthout mods and another server with mods but not this one

reef plinth
#

Has anyone been having memory leak issues within the zeus game mode since the "Laws of War DLC" launched? That's the only major event I can tie this new trend to, as its just started recently.

#

It has happened to myself and two others I know, all of us under the same circumstances, so it is repeatable. The leaks seem to occur when we are slotted as zeus and open the map when in a game. I believe this is the triggering event. It happened multiple times when I was zeusing on my dedicated server, and it occured to another guy repeatedly when he took my zeus slot. It also happened when another player was acting as zeus off of the server, while he was hosting his own server off of his machine. It is kind of game breaking considering the map is very useful in Zeus. Anyone know of any causes/fixes for this issue?

lyric arch
#

I am trying to keep the stance indicator/fire select/stamina bar permanently displayed via server side profile, but for some reason its not working. I run ace on the server, and have both stance/weapon info set to 2. Does anyone have a solution, it keeps fading in game.

reef plinth
#

No idea, but perhaps try verifying integrity of the game cache through steam?

#

And thanks for the responce @fringe salmon

jagged bone
stuck ether
#

Hi, is anybody else getting "Couldn't init DXGI" crashes (while ingame, I don't mean unability to start the game) when performing certain actions? (such as spawning a lot of objects/units via Zeus). I had the problem 2-3 times yesterday, will try to replicate it to find the exact circumstances that trigger it.

thin crest
#

@Cpl.Kerry#4505 I have 5 leaks last night

agile elm
#

Yep, currently just crashed like 7 times in the last 20-30 minutes while zeusing an operation.

#

status violation error

silk prism
#

@reef plinth Yea i can confirm i had the same issue. I was running a mission on Saturday and every time i opened the map my game would either instantly crash to desktop or if i was in the map for a minute or two it would also crash

shadow topaz
#

Same happening here when using an admin tool mod on dedicated server, zeus module created, open zeus interface and then map view. Instant crash to desktop. Costno from Folk Arps says its happening to them as well with F3 framework's zeus. Its definately broken since LoW official release because its been working previously.

gritty crypt
#

I'm attempting to switch some of my groups servers to 64 bit. We've held off until now as we have a heavily modded pack. It seems to get hung up on the x64 dll from Task Force Radio (v0.9.12). Does anyone know what is going wrong here? https://pastebin.com/VigJS5xF

#

Pastebin link is the end of my client RPT, where it starts to get hung up.

fringe salmon
#

need to provide a full rpt, All my servers run Ace and tfar x64, no issues

quaint jewel
#

:O... It's not getting hung up on TFAR.. I guess.. As the RPT logged that that call returned it says that function also returned.. But 2s for a VERSION transact.... WTF
That call is usually sub 30 microseconds in TFAR 1.0

vocal scaffold
#

same here, very unstable zeus, largely when in map but not always

#

when i get a chance i will gather a report if its still ongoing

silk prism
#

So I am getting an issue with weapons continuing to fire while players are reloading. It doesnt occur on their screen however on other peoples screens the gun is still going off and they can hear the gun going off. I am not sure if it is a Laws of war DLC error as I only noticed it after the update. Just wondering if anyone else has noticed this error.

#

Another thing is that their rate of fire does not match what other players see, so for example they are shooting in fully automatic on their screen but then on everyone else's screen they are shooting in semi automatic and then they continue to shoot while playing through the reload animation.

dusk saddle
#

For those of you who have had Zeus crash when opening your maps, can you recall if you personally, or any other Zeuses had recently deleted any units before the crash? I've ran a bunch of tests, both on Zeus templates we run on our server as well as a quick map with only 1 unit for Zeus, both with all our mods and even without any mods loaded and it seems the crash has pretty much only ever occurred if I deleted something then opened the map.

It's happened with empty choppers, choppers with the crew, crewed assault boats, and squads. If I placed any of them and deleted them, the next map opening causes a crash. If I placed down a single individual person and deleted him, it doesn't crash but if I place down a second person afterwards, delete him then open the map, it'll crash.

silk prism
#

@dusk saddle Ive had the crash happen on fresh restarts of the server and with nothing placed down and simply having the map open for 2-3 minutes results in a crash.

dusk saddle
#

I'm assuming that, like me, it's only started happening after LoW dropped

Spaghetti code whoo! \o/

silk prism
#

Pretty much yea. As much as I love Arma 3 they really screw up occasionally.

vocal scaffold
#

i didnt really do any deletion, certianly didnt crash on deletion. usually map stuff, scrubbing around. very frequent though.

gritty crypt
#

Should I be using TFAR 1.0 ? I'm still on 0.9.12, but it's supposed to be x64 compatible.

#

I'm typically cautious about using prereleases.

quaint jewel
#

It is 64-compatible. What's the issue? I don't know what's wrong with your thingy. Might be your Teamspeak

gritty crypt
#

Figured it out.

#

Shacktac HUD version wasn't compatible.

hollow umbra
#

Still 32 bit? Thought that was updated by now. Especially since shacktac is still using it, maybe an inhouse fix

vocal scaffold
#

i would have to check when i got home but i feel like we did get a 64bit patched stui

quaint jewel
#

Shacktac hud was fixed about a week after 64-bit released...

#

How are you still on a version that old?

hollow umbra
#

0_0

gritty crypt
#

We're an old unit mate 😛 Probably was such a small mod it got looked over in the pack.

quaint jewel
#

A few hours ago I read a Feedback tracker report. Of a guy loading a hundred Mods.. Some over a year old. Others clearly incompatible with eachother such as CUP Terrains and A3MP.. And then he was complaining that his Arma was so crashy

gritty crypt
#

We don't have quite that many mods, but I've been working on removing redundancies over the past few days and chose to update everything to 64-bit. Wasn't an issue before because we have some in-house mods made by unit developers that were 32-bit only.

#

Now all those are up to date, so I figured I would find what the incompatibility was.

quaint jewel
#

Make a Spreadsheet of all your mods and their version/download link

#

Organization is key

gritty crypt
#

Aye, looks like our version was from March 2nd.

#

Anyway, I'm out. Time for work - thanks for the help guys.

shadow topaz
#

@Rorkiy#2856 I'm guessing your Zeus template does not dynamically create zeus, where as I was creating Zeus dynamically an insta crashed once in map view. There were no other zeuses created or edits done with zeus prior to crash.

desert isle
#

I was actually going to mention STUI, but "thought better of it" as the problem was solved "ages" ago.

dusk saddle
#

Yeah, our templates just have a preset number of 4 Zeus slots that can be entered and they're always there regardless of whether they're used or not

severe osprey
#

so how many people cannot even load the game since the laws of war dlc i just reverted back to 1.73 and it loaded but when i do the upate it crashes on loading player profile tell it to end but all it does is go into the background task and wont go unless i reset pc tried full uninstal along with removed anything arma 3 related.

hollow umbra
#

@severe osprey nooo...? Can you grab the rpt and crash rpt?

severe osprey
#

lemme make a new one so i make sure i grabbing right one

stark patio
#

CALL OUT TO ALL MODDERS AND SCRIPTWRITERS IN #ARMA3. HELP US BY SUBING TO THIS TICKET. IT AFFECTS ALL OF US !
https://t.co/92atY2iMf4

#

THE MOST AFFECTED MOD IS @ArmAGeddon_mod BUT IF YOU ARE FEELING RELATED TO THIS PLEASE SHARE !

severe osprey
#

hmmmm think i might just put my head through my desk.... when i force window mode i can actual get to the main menu...

#

and crashed woop

#

and now it wont close just sat crashed on my screen..... task manager dont even work, wanted to get it closed to get all the info.

mellow spear
#

Is it normal for launcher to pass -mod= if you are playing vanilla?

severe osprey
#

well that one i managed to get to the main menu forcing windowed mode then i went to join a server and crashed

#

it is currently sat in my background procces and cant even kill it with command prompt

severe osprey
#

Update i changed to the profiling build and am no longer having issues loading and joining servers,

fringe salmon
#

@mellow spear it may pass the dlc available through -mod.

#

I see what you were referencing. That doesn't seem like it originated from the launcher

vague plinth
#

@mellow spear Yes that's fine

hasty night
#

Sometime my audio bugs out for a reason and randomly starts reproducing a single audio file repeatedly

#

Is there a cause reported or something?

#

Maybe a fix?

forest tide
#

Crashing in Mp with zeus when opening a map. 😐

stoic zinc
#

@forest tide Wonder when hotfix will arrive for that :/

supple crystal
#

Can confirm Zeus is crashing after LoW release, 3 different Zeus' in my group have gone from not crashing at all or only 1 or 2 times during a mission, to crashing upwards of 10-15 times over a 3-4 hour mission. PS its not just in Zeus map screen, no pattern to it that we can see yet.

quaint jewel
supple crystal
#

RPT's?

quaint jewel
#

RPT+mdmp+bidmp

#

All three together.

supple crystal
#

The last two aren't generating for these crashes because the apps hanging

quaint jewel
#

a hang is not really a crash.
Arma should still detect a hang and still create a dump.
If it hang's its not the same bug as everyone else has.
Also RPT won't be that useful in case of a hang

supple crystal
#

All the Zeus' in our group are getting the "apphangfb1" error/CTD after a short period of having the Zeus interface open, started happening the day LoW came out, was fine the night before.

#
  • "apphangb1"
quaint jewel
#

can you try out profiling build from #perf_prof_branch ? That might output better error reports

supple crystal
#

Ahh ill try, were in aus so.. you know we have potato net, might take a bit

#

should i repost this error/crash in the profiling branch channel or somewere else?

quaint jewel
#

It's a well known crash. If it really is the Zeus crash.
Just get crashdumps and upload them to the profiling related Feedback Tracker issue

supple crystal
#

Managed to get the extra crash files this time by NOT running with -hugepages, got a different error though "appcrash"

#

the mdmp+bidmp, ill upload them to the feed backtrackers you linked

quaint jewel
#

together with the RPT

supple crystal
#

yea

quaint jewel
#

and please no duplicate uploads ^^ Only push them to the one that doesn't have profiling in the title.
Also tell them about -hugepages. That might be useful

supple crystal
quaint jewel
#

Are you running profiling branch?

#

That ticket you linked has profiling in the title. So if you don't run profiling that's not the right place. And the devs see both tickets. No need to post something twice

supple crystal
#

yeah my bad full derp I linked the wrong thing but I get what you mean thanks man appreciate the help

supple crystal
#

Updated the feedback tracker https://feedback.bistudio.com/T126674#1643968, not sure how important it is but the last line in the RPT for the crash when deleting units from the Zeus map view is "Exception code: C0000005 ACCESS_VIOLATION at 0153FE74"

quaint jewel
#

Useless information. The exception code itself doesn't say anything useful besides "Arma crashed". And it is also included along with much more useful information in the .mdmp and .rpt files which you included anyway.
You can also directly upload files to the Feedback tracker. No need to use an external hoster

forest tide
supple crystal
#

Rog updated it

solid goblet
#

hi guys, i have a problem just wondering if its common or others are getting it, and if theres a fix. so my problem is that when i put strain on a server I host, the weapons bug out, when shooting fully auto, the gun starts a semi auto sound/animation and slowly increases fire rate, if reloaded before the game has caught up, the gun will shoot while reloading. its fair enough that its because i put strain on the server, but it never happened before the recent big update adding the new dlc, even when strain was applied.

low roost
#

Hey guys. I'm playing as Zeus at a Norwegian Milsim server. and after the update, my game crashes as Zeus. it crashes as soon i place things and want to delete things. and when i want to go on the Zeus map... all of this after the last stupid update.. WHEN will this be fixed?

wise barn
#

soon™

low roost
#

@fringe salmon Ty ^^

fringe salmon
#

hey guys...my arma crashes upon launch...I get the code OXCOOOOOOO5- STATUS ACCES VIO LANTION .....any tips?

#

also memory could not be read

quaint jewel
#

You don't provide nearly enough information..

#

what you said right now is "My Arma crashes"
Create a Ticket on Issue Tracker and provide a full report

reef plinth
#

@gritty crypt I actually just built my own dedicated server from an old box I had lying around. Can you explain the differences and pros/cons briefly? If neccessary, over DM if it's not welcome in this chat. I allowed the x64ArmaServer.exe through my firewall, per instructions, but I don't really know what I did.

gritty crypt
#

x64 runs better, that's all there really is to it.

#

Launch your server using the x64 exe instead of the regular one.

unique agate
#

I cant download the mod @CBA_A3 for some reason.

quaint jewel
#

Can you tell me more about that "some reason" ? If it's your inability to click the "download" button then this is not the correct place to ask for help

brittle surge
#

i can not connect to any server after updating to last version !!!! any help ?

#

all server saying "connecting failed" !!!

quaint jewel
#

What version do you have now?

brittle surge
#

latest one

#

1.76

#

it's not a version prb

#

when i try to connect with ip/port i connect then it kicked me out "steam authentication failed

#

wth !!!!!!!!

#

@tiny imp please!

quaint jewel
#

Did you try to restart Steam?

brittle surge
#

yes i restarted and checked the game files

#

everything is fine

quaint jewel
#

Can you tell me the exact version you have? Main menu bottom right. 1.76.xxx.xxx

brittle surge
#

Launcher version: 1.5.142859

Game version: 1.76.142872

Branch: main / beta branch not specified

#

when i try to join a server from the launcher it stucks at the arma apex screen when i press escape bouton it come to arma main screen, then i try to join a server from the game it tells me connecting failed

#

i'll try to help with some screenshots

quaint jewel
#

Can you upload your RPT file? It is in "C:\Users<Name>\AppData\Local\Arma 3" or "%appdatalocal%\Arma 3"

brittle surge
#

i think i can not upload things in this channel !!!

#

maybe in private chat ?

quaint jewel
#

yeah

#

or dropbox or pastebin or whatever

quaint jewel
#

Fixed.. Firewall problem.. or something else.. dunno

unique agate
#

Where ever i try to download the mod @CBA_A3, it is getting paused due to : Missing file privileges

quaint jewel
#

I guess you are missing file priviledges.. Arma Installed in Program files? Start Steam/Arma 3 Launcher as Admin

unique agate
#

Yes it is installed in my programfiles(x64)

#

it's just with the mod CBA_A3 others are working good

quaint jewel
#

does the @CBA_A3 folder already exist? try deleting it

unique agate
#

no it is a mod from the steam workshop, i have tried unsubcribing and then subcribing it, doesnt work

quaint jewel
#

it should be in Arma 3\!Workshop folder then

unique agate
#

ohh, i didnt knew that, let me check

#

it's a folder with random numbers

quaint jewel
#

Yeah. One of them contains CBA

#

delete that

#

the numbers should be the fileID from steam workshop. The one in the link

unique agate
#

still the same

quaint jewel
#

Does it download some files? into the folder?

unique agate
#

yes

quaint jewel
#

Then it just doesn't have access to some specific file? wtf? 😄

#

Disk full?

fringe salmon
#

my steam overlay wont work

#

in game

steady bobcat
#

restart the game, it usually works after @fringe salmon

fringe salmon
#

@steady bobcat i have launched the game 3 times now

#

no change

steady bobcat
#

restart steam, or end process called Gameoverlay.exe in task manager

wise barn
#

It's anyway fun to read the reaction from @quaint jewel when questions without background Infos appear 😂

brittle surge
#

gotta serious problem here after the last update
i get steam authentication failed on moste servers !!!!!

#

ingame server browser shows no server, and when i try to connect to favorited server the result is connecting failed

brittle surge
#

no supprort ?

late zealot
#

same issue

#

any idea to fix it?

#

when i try to connect, i get this issue

#

you were kicked off the game. Steam authentication failed

#

any ideason what the issue may be?

#

hmm, it seems that public servers are down too. Tried joining a vanilla KOTH but unable to join

#

could it be my arma?

#

running 1.76.142872

#

Launcher version: 1.5.142859

Game version: 1.76.142872

Branch: main / beta branch not specified

hollow umbra
#

@late zealot are you running tadst off of a arma 3 server tool installation or a client arma 3 installation?

#

If you are running the tools version of the arma 3 server, then you need to close steam whilst running the server

late zealot
#

ahh alright, thanks. I tried restrating steam and it worked normally. I ran it off the a3 server tool installation :)

hollow umbra
#

Oh okay. I would also double check that steamapp_id.txt file to ensure it's correct it you have any further problens. Had that happen to me a few times

unique agate
#

@quaint jewel i have no idea what wrong just that CBA mod file is not able to download... whom should i contact any ideas ?

desert isle
#

Subscribing/Unsubscribing can occasionally be finicky. There is an option to clear download cache (or similar(I'm on my way to work so don't have PC access) within Steam. iirc, its VIEW->SETTINGS->DOWNLOADS->CLEAR DOWNLOAD CACHE. Once you've unsubscribed, clear the cache, shut down Steam completely (may as well restart your PC for giggles) then check to see if it's still on your machine. If it is not, then re-subscribe. An issue I once had is that I was using an older "local" copy and not the Steam linked version I though I was. I had run low on HDD space and moved stuff to another drive.

fading pulsar
#

I suggest only clearing the cache if you don't have many workshop subscriptions. I foolishly did that once and soon learned redownloading 100gbs was very, very, boring

desert isle
#

Clearing the cache doesn't delete subscribed content, it only flushes the cache of previously downloaded content that is no longer subscribed. At least in my exp anyways.

fading pulsar
#

Yeah I'm unsure what happened. I remember clearing it and instantly regretting it

desert isle
#

What happens occasionally is that people unsubscribe from a mod, then attempt to re-download it and Steam says "don't bother, I have a copy right here".

fringe salmon
#

hey guys during a few plays this month I've noticed that sometimes after going full-auto a player keeps 'firing' (semi auto fire, increasing frequency) even though he's doing completely other things such as ACE3 medic-ing people up. Any clue what might cause this? We've not noticed any network issues that I can think of

fringe salmon
#

ARMA 3 wont start with Steam overlay

#

tried relaunching arma 3 multiple times

#

tried restarting steam

untold fractal
#

Did you try unticking the overlay box start up arma close it down tick the box start arma? @fringe salmon

fringe salmon
#

@untold fractal a se

#

uhm

#

in the l;aucner?

untold fractal
#

That's in steam self.

fringe salmon
#

when I right click arma 3 and select properties

#

thats where right>?

#

Enable the Steam Overlay in-game is ticked

#

do I untick that?

untold fractal
#

Yea, start the game close it down, and tick it again to refresh it.

fringe salmon
#

I got the overlay in other games

unique agate
#

@desert isle THankyou sooooo Much!!! that worked............!! hurrayyyyyyy....😆

desert isle
#

👍

tender stirrup
#

Anyone else have problem with Skalpel ATGM? I can't lock on the target.

blissful bramble
#

Is the target hot?

#

Think that most of the missiles have IR seekers now, so need a proper heat source from the vehicle running its engine or firing for a period of time

tender stirrup
#

Ah... Did not know that :p It works now, thanks :p

fringe salmon
#

uhm

#

I cannot accept Batttleeye?

#

trying to play breakingpoint

#

and its stuck there

#

nvm think I got it

tender stirrup
desert isle
fading pulsar
inland belfry
#

is it just me or do the dynamic recon ops missions run like garbage

fringe salmon
#

it's just u

hollow umbra
#

Debatable

inland belfry
#

runs ok but like 20 mins in it drops to 20 - 30 fps

#

and my cpu is a 4790k at 4.5 ghz

fading pulsar
#

Antistasi is sort of similar, tanks FPS at times

inland belfry
#

any way to mitigate it so it isnt as bad?

wise barn
#

rework the scripting maybe?

inland belfry
#

i have little experience in scripting

#

i have a feeling there isnt any way to fix this nevermind then

hollow umbra
#

Well of course there is, go ask the author to make changes. Configure server properly. Adjust params

#

Sprinkle in a few fps dust particles and you will be fine

low roost
#

is the hotfix out soon? (Zeus problems)

quaint jewel
inland nest
#

when did ArmA's AI forget how to step over obstacles?
for example, AI is unable to move out of this: https://i.imgur.com/0M910vW.png
and they also crawl under those road barriers to the side, instead of stepping over them...

fringe salmon
#

were they ever able to?

inland nest
#

I do think so...

fringe salmon
#

AI and objects never played good together

inland nest
#

even on map objects (not editor placed ones) they don't do it :/

#

makes them become stuck in certain situations...

tardy trench
#

They do crawl under those roadside railing

inland nest
#

yeah...

brisk steppe
#

Hi everyone, after the laws of war dlc was released, my self and my other Zeus users have had the following fault occur when trying to access the map and when moving the camera via middle mouse clicking. Just wondering if anyone knows of a solution to this problem.
The fault code and file location:
Version 1.76.142872
Fault time: 2017/09/18 22:07:53
Fault address: 016AFE74 01:007FEE74 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3_x64.exe
file: __cur_mp (__CUR_MP)
world: Malden
Prev. code bytes: 00 00 48 8B 48 18 48 8B D8 48 8B 79 08 48 8B CF
Fault code bytes: 4C 8B 07 41 FF 50 18 8B 8D 48 08 00 00 85 C9 74

fading pulsar
#

Try the performance branch, I believe it might have a fix but I'm not sure.

brisk steppe
#

kk, ty

tiny imp
#

zeus crashes are fixed in the performance binary from profiling branch @brisk steppe , see #perf_prof_branch

brisk steppe
#

@tiny imp Will do, thanks.

vocal scaffold
#

sorry if this has been or cannot be answered, does anyone know when the zeus fix will come to stable branch?

quaint jewel
#

Nothing prevents you from using perf branch.
Considering that.. I guess not that fast

vocal scaffold
#

i understand that, though it was not what i asked

hollow umbra
#

You can use the perf branch on any server

#

So what Dedmen telling you, you should not have any problems using the perf over stable

vocal scaffold
#

I do understand the words you are saying. It's fine to say you don't know when the fix is coming to stable; that is an acceptable answer.

dull turtle
#

What he's saying is that you can use the perf branch to get a fix now.

hollow umbra
#

Forget stable until a hotfix is available

fallow remnant
#

It'll come to stable branch with the next stable release, unless there is a hotfix (as midnight just mentioned too)

vocal scaffold
#

yes. I am asking when the next stable release is, if anyone knows that

fallow remnant
#

SITREP 202 (see #announcements ) mentions the possibility of a hotfix, but nothing seems confirmed as of yet

vocal scaffold
#

thank you

fallow remnant
#

no i don't think anyone but devs know when the next stable release is.

vocal scaffold
#

cool, I will keep an eye on dev announcements

fallow remnant
#

cheers

oak stream
#

Any idea what needs hotfixing in the current release? I haven't ran into any issues yet.

fallow remnant
#

game crashes when you open the map while zeus under certain circumstances

hollow umbra
#

That's pretty much it

bronze ocean
fallow remnant
#

BI...

hollow umbra
#

Never seen that happeb

#

It's always took off for me

#

Zeus commanding never has been good as it is

bronze ocean
#

not zeus commanded

#

is commanded from editor, just 1 waypoint/lootier

hollow umbra
#

Loiter where?

#

Did you set a distance?

bronze ocean
#

away

#

about 4km

hollow umbra
#

Waypoint height?

bronze ocean
#

not set, but why go to the take off road?

#

and why those CAS act like this? they have no waypoint

#

they are just set to be support

#

tested wih and without setting group things in then start, they do the same

#

even if they spawn from editor, if u call a support they crash

hollow umbra
#

Doesn't make sense

#

Are you just running this on a blank mission?

bronze ocean
#

yes, i test in editor and in server

hollow umbra
#

Dedi or listen?

bronze ocean
#

dedi

hollow umbra
#

Hmm. Not at my pc right now, but i recommend you look over that support link function to see if there is any functionality that is screwing it over

bronze ocean
#

u can run that code, u only need place 2 modules, support requester(spRequester) and spport provider cas bombing(spCASBOMB) and some player ofc :p

#

nothing weird with those

hollow umbra
#

Yeah debug runs fine

bronze ocean
#

have to go, cya

hollow umbra
#

Cya

fading pulsar
dull yarrow
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I cant move arma window beacuse whenever I go windowed mode it puts it to far in the corner, WHAT DO I DO?!

chrome current
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Try Windows + Left/Right arrow to get it back on screen?

trim wren
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so hope it can be fixed before they close up work on Arma 3 engine completely

fallow remnant
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i'm assuming it's some sort of optimisation that they're being too aggressive about

trim wren
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It's a shame if it was, as I assumed 64bit was intended to improve ability to handle more assets / effects going on at the same time.

fallow remnant
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it's not just memory though

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something has to render and simulate those particles

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optimisation is hard 😄

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but like i said, it could be a "bug" in the sense of it being too aggressive

uncut trellis
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For me it looks more like the old particles are stuck in the memory and removed only when the simulation notices theyre not supposed to be there anymore.

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at the end where you look at the smoke a bit longer it does not get so thick it is when you look away and look back

trim wren
fallow remnant
forest tide
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Gotta love the splendid camera

hollow umbra
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@forest tide 🤔

high lantern
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hey guys can some one tell me how i can fix this, it keeps coming up and its not letting me hop into empty vehicles http://prntscr.com/goqr36

shadow topaz
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@forest tide this started happening with 1.76

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has anyone noticed since 1.76 that when placing a charge beep beep beep sound is gone but othe players nearby hear it?

thin crest
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when will they fix the zues crashing?

wise barn
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fixed in latest perf binary iirc

thin crest
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has that been pushed through stream yet?

wise barn
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no

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but you can DL the files manually

hollow umbra
fallow remnant
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you can also download it through steam, see above^

steep cosmos
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why thats happen?

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mass kick

hollow umbra
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CautionSpecialProfilingAndTestingBranchArma3 code for the perf branch for the lazy asses.

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@Shiba Tatsuya#2817 Do you have BERCON enabled? Did a hacker gain administrative acess? Rpts. You gotta give everything, and that belongs in #server_admins

steep cosmos
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@hollow umbra no hacker, yes bercon is enabled, this is be mass kick

hollow umbra
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@Shiba Tatsuya#2817 Like I said I recommend you go throw this over to #server_admins , may be a mission bug or server side mod if it has a bug of some sorts.

steep cosmos
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Ok

shadow topaz
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Yes, as a habit I always varify game cache after an update. Some times someone will set a charge and then a few seconds later everyone hears the beep.

hollow umbra
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Yeah it's recommended that you verify your game cache after every major update

high aspen
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Hi just wondering if any of you have had an error where Arma just crashes when it gets to Initializing Addons - I've tried playing without mods but it keeps happening

hollow umbra
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@high aspen post the rpts

high aspen
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@hollow umbra sorry I'm out so I can't just now but I'll post ASAP

hollow umbra
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Okay

tawny vapor
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So, any server I play online won't let me move in wheeled vehicles

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they just kind of very slowly drift in a direction

shadow topaz
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check game cache , try a good server. (keys, no mods.)

tawny vapor
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Got it, thanks

fading pulsar
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If still not fixed, try another profile

quaint shadow
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So i have a bit of a weird internet connection, the provider is messing with things i'm not fully aware of (don't ask). Whenever my connection shuts down briefly and i have to re-connect to an arma server, i get "connecting failed" and it takes 10-15 minutes until i can reconnect, sometimes a bit longer. Anyone knows what could be the reason for that? It is server independent, even happens on my own server. I can connect to other arma servers immediately, just not the one i was on previously.

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Maybe it helps if i mention that programs like teamspeak fail to reconnect, too until i restart the program, then it works immediately.

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This solution seems to work, but it is quite the hassle. Maybe there is an easier way and this provides a clue to what goes wrong?

last acorn
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You could ask the ISP what they are "messing" with, so we get a bit more info :)

quaint shadow
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I tried that, i called support a dozen times but they just wall and give out zero info. They claim they're doing nothing at all.

fringe salmon
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Sounds like your blacklisted somewhere, to littlle info though to figure out what your issue is, what do you mean your isp is meesing with things, like what exactly?

reef plinth
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Any known causes for player invincibility in ArmA? It's a reoccurring issue lately, and we do use mods. If I had to be suspect of any one mod, id assume ACE is causing it. It breaks immersion in missions when players can take a shot to the head and be just fine. For some reason, as Zeus I can still kill them, and they can die from random shit like a car explosion, but bullets have no effect.

fringe salmon
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ace3, and if your using asair

reef plinth
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What?

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Are you saying ace 3 resolves these issues?

last acorn
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@quaint shadow ok, so it might actually not be from the ISP's side, since they at least claim to do nothing. Are you on a Wi-Fi or using a cable? How often do you get disconnected from internet in a day?

quaint shadow
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@last acorn it is a wlan hotspot kind of deal. it disconnects every 4 hours exactly for reasons the infrastructure was created by a foreign country firm that went out of business and had a cooperation deal with a local provider so the local provider is "heh we might sell you the access but we don't run that particular infrastructure". And i'm certain they're messing with the connection, they somehow mess with DNS requests, they intercept http pages (not https) to show their landing page, and VPN is throttled

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I might add that the issue i have is strictly linked to their 4hr disconnect while playing on arma servers, and does not happen on other connections i use (expensive 3G)

fading pulsar
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@reef plinth Pretty sure you can change the settings of ACE to allow killshots, so if shot to the limb they may drop unconscious but if hit by a .50 or to the head they'll die

reef plinth
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So you think it's a mission file config?

fading pulsar
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Don't know if it's missionfile or the mod you configure/config

thin crest
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When will the zues crashing bug get fixed?

fading pulsar
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Try the perf branch.

tiny imp
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@thin crest i suggest you to try #perf_prof_branch new performance binary from profiling branch (as it contain quite a lot of crash fixes since 1.76.main stable)

last acorn
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@quaint shadow to make sure it's not something wrong with the equipment try using a cable instead of the wlan, just to see if you still disconnect. You can also check for updates to the firmware for router or even use a 3rd party firmware if available.

Lastly if you still have issues run a program like pingplotter over night so you can tell exactly where the disconnect happens, save the report as it is good info for the ISP and usually something they will ask you to do when they run out of ideas.

quaint shadow
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@last acorn It will be a bit difficult to lay a cable out 600 meters to the hotspot, also i might have to cut open the stainless steel housing of the outdoor unit with an angle grinder but i'll try.

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I don't need a pingplot, the disconnect is exactly every 4 hours and thats intentional from the ISPs side. They state that on the hotspot landing page.

last acorn
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ah ok, then there is no fix for the root issue unfortunately. but try to disable your network adapter and enable it again when it happens, maybe you will be able to reconnect again after that. if it works you could make a .bat file and use the "netsh interface" to disable / enable quicker.

quaint shadow
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I tried that already. I also tried reconnecting the adapter physically. Doesn't help

bronze ocean
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any fix for that ->

file A3\ui_f_curator\UI\displays\RscDisplayCurator.sqf, line 297
hollow umbra
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@bronze ocean always make a feedback report for errors.

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Since you may be the first person to experience the problem

drowsy current
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For some strange reason the arma3_64.exe doesnt work anymore on my stable

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it launches and when it switches to full screen it crashes

fading pulsar
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Try the perf branch, or verify

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if you haven't

drowsy current
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perf branch?