#arma3_troubleshooting

1 messages ยท Page 70 of 1

paper forum
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isn't that enough?

balmy cargo
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My server was getting "Steam Authentication timed out" earlier

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now it just doesn't work

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I guess that's why

weak bramble
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all of my players are stuck in the lobby for a few minutes before being kicked for Steam auth timed out

balmy cargo
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I can't even get in lobby lol

weak bramble
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91 on my KoTH, around 60 in the lobby ๐Ÿ˜„

paper forum
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@dire fog It's happening again my friend

weak bramble
paper forum
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done ๐Ÿ˜›

ashen mirage
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everyone panicking yet?

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I need mah erma!

balmy cargo
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Why are some servers still fine tho

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it's odd

paper forum
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Trying to reach BI

balmy cargo
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@tiny imp

weak bramble
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David already knows ^^

balmy cargo
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K

stark latch
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I'm afraid its a steam issue outside of BI's reach

balmy cargo
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ye

weak bramble
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Possibly, but other Steam MP games are fine

stark latch
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since its steam authentication

uneven halo
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Can anyone give me a headup again when its up?

weak bramble
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Sure thing

fringe salmon
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Are the servers down again?

naive seal
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Y

fringe salmon
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Oh that's perfect

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I can do some Apex campaign

paper forum
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Can I join your apex campaign xD jk

dire niche
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Trying to join for few KOTH servers but nothing is going on after login. (Just waiting to join lobby).

faint dawn
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Same as yesterday, just wait :/

uneven halo
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Did you guys server just close?

paper forum
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hey you didn't post the screenshot like on WS.ARMA.SU

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@fringe salmon can you help us out? ๐Ÿ˜„

faint dawn
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Dscha - Today at 3:20 PM
Same as yesterday, just wait :/

paper forum
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But I went home earlier from work, to play arma ๐Ÿ˜ฆ

brisk spire
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the issue hitting our primetime sad

ashen mirage
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it happens

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It's hard in a unit especially I know, sometimes things would happen with game updates.

uneven halo
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Is it up yet

dire fog
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@paper forum what is happening again?

paper forum
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@dire fog we can't connect to the servers anymore

crisp cove
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RIP steam auth

paper forum
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@dire fog like yesterday

dire fog
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I have no idea what you're talking about, sorry.

naive seal
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You are getting stuck in the loading screen, when trying to connect to servers.

paper forum
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@dire fog There are problems with connecting to all the arma3 servers

fringe salmon
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That's from Steam

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Rust don't work too

dire fog
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Yup, can confirm that. Asked around, we're aware of the issue but can't do much about it. Sorry.

paper forum
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ok no problem! Was just to let you know that something is happening

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btw nice video editing ๐Ÿ˜„

dire fog
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๐Ÿ˜‰

fringe salmon
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historic saying

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@paper forum We're sending army of squirrels to take over Steam. Can't do much more until they succeed.

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hahaha @fringe salmon

paper forum
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The orange army ๐Ÿ˜„

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In the meantime

uneven halo
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Any update

paper forum
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It's on steam side, ask steam ๐Ÿ˜„

weak bramble
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Still doesn't work

paper forum
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good boy

fringe salmon
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Tahoa?

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lol russian language is awkward

dawn canopy
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Hello did anyone know a fix with the battleye server?

ashen mirage
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not under our control

fringe salmon
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keep letting it install and update every time it fails

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it took me an hour of restarting and killing arma 3 before it worked

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which is about the 4th time this week only

ashen mirage
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there is an update beyond 1.66.13?

fringe salmon
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it keeps saying installing and updating

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probably not an update

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just battleye lying in shambles

ashen mirage
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I wish i could manually check for updates on steam, I'd feel more secure

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#getBetterCheatProtection

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#battleEyeIsDown

fringe salmon
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or well.. just ask Battleye not to crash everytime

ashen mirage
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#battleEyeProblems

fringe salmon
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Guys, that's like you have a TV but you don't have power, then you try to power the TV and you go complain at the TV manufactuer

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so battleye crashing over 30 times before actually working as it should isn't on battleye?

ashen mirage
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It's like buying a boat and complaining to the boat company there isn't any gas in it.

fringe salmon
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global warming must have been caused by aliens from another galaxy too then

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thread's empty

weak bramble
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I just started it, no one else was reporting there

fringe salmon
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take a break guys

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it won't come up that easily if it can't be fixed by arma 3 devs

ashen mirage
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you can live with without arma for a few days

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why don't you go outside and fight ina real war

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that's what they say about sports games anyways

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inb4 > war vets in the channel rip me apart

weak bramble
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IRL - the graphics are good, but the gameplay is rubbish

ashen mirage
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Recoil unbalanced

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and painful

uneven halo
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Ill go service my riffel then

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๐Ÿ˜ƒ

ashen mirage
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did not feel like "elite operator" as advertised

weak bramble
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Ainsley Harriot? @uneven halo

fringe salmon
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@ashen mirage can you revive me in real life

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in case i get a HS

uneven halo
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What? ๐Ÿ˜›

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back btw

ashen mirage
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now that's a gun

uneven halo
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๐Ÿ˜„

ashen mirage
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#IRLnoZombiesMode

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#IRLzombies Dlc

crisp cove
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#FML

quaint jewel
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Apparently not a BattlEye problem.. Getting the same on our non BE server. Let's try to hack around a bit

crisp cove
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yer its steam auth

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@quaint jewel i was blaming TFAR for ages lol

crimson parrot
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someone people are saying something about different versions

quaint jewel
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You can blame TFAR all you want ๐Ÿ˜‰

crisp cove
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lol

fringe salmon
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are the servers up?

faint dawn
quaint jewel
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Fixed it for my server. Blocked all IP's our Server was connecting to (52.20.79.163 and 217.147.95.136) in the firewall and added players to the headlessClient list. Now we can play without steam auth :3

tcp       32      0 xxx:50090     52.20.79.163:443        CLOSE_WAIT  6264/-server
tcp       32      0 xxx:42216     217.147.95.136:443      CLOSE_WAIT  6264/-server

Both seem to be tcp connections to 443. Don't know if Adding to headless client list is important. Did that before and didn't work. But works now

past gale
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@quaint jewel: I think that can be a secruity risk, that you enter with your measure.

quaint jewel
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true. But It's a good workaround for small communities right now

weak bramble
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Seems to be working now

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and you did all that @quaint jewel ๐Ÿ˜„

past gale
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Allright, when you can trust everyone in your community, then it's a good temporary solution for server.

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@weak bramble He's right, the steam auth now is working again.

tiny imp
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so @quaint jewel blocked his server from auth and it started to work for everyone else anywhere... gotcha ๐Ÿคฃ

gritty abyss
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steam fixed the issue

tiny imp
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don't ruin the joke i run on the guy ๐Ÿ˜‰

gritty abyss
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xD haha

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im sry

quaint jewel
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๐Ÿ˜„ Nice. I'm not a guy anymore! I am THE GUY :3

past gale
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@tiny imp : That was a really nice response ๐Ÿ˜‚

gritty abyss
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now is the question. if its good or not good to be "the guy" xD

tiny imp
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well, if you broke STEAM so easily, you would definitely be The GUY ๐Ÿ˜‰

past gale
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Maybe, now he's getting a job at BI? ๐Ÿ˜ฌ

quaint jewel
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I'm actually currently searching for an apprenticeship as c++ programmer wink wink

fringe salmon
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Any reason why when I load up the arsenal in the main menu of Arma, the character is blank no matter the loadout?

crisp cove
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Any addons or just vanilla

crisp cove
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invisible units humm

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dev?

fringe salmon
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Nope.

crisp cove
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then no clue i was working on the perf builds today

fringe salmon
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Even when I click try, everything is invisible. Very odd.

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Worked when I was in a server

crisp cove
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try revalidating A3

fringe salmon
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Already did

crisp cove
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or try changing A3 profiles maybe some server you testing on messed with your defaults

ashen mirage
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Where does arma hold arsenal loadouts saved anyway

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is that in profile?

blissful bramble
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.vars.Arma3Profile IIRC

cold marsh
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So basically

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My ARMA 3 keeps crashing what do I do?

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Like it kicks me out of the game

faint dawn
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kick it back.

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(Happens pretty often. When does it happen?)

median imp
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can someone confirm that steam auth is being weird again? I'm kinda scared of leaving the server to try it myself =/

arctic nacelle
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steam down again ?

keen token
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Question.. How would you change Altis Life 4.4 from $ to ยฃ ingame?

misty pendant
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Hola. Does anyone have any familiarity with the gac_train script?

crisp cove
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Steam Auth messed up again 3rd day in a row now

dreamy canopy
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i am trying to run a tanoa map. during its creation i only used 6 mods, the smae mods are loaded on the server. still i get this message Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

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apart from one soldier for the player there are no objects on the map, just some modules...

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if only it would tell me which content is missing...

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ah that was a matter of case sensitivity. wrote .tanoa instead of .Tanoa

distant canopy
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b_Recon?

jaunty badger
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classname capitalization can change from patch to patch is almost guaranteed to be changed by any addon inherititing from any of these, so your bug is being lazy and not using toLower

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also surprised that anyone uses getUnitTrait with custom traits. seems like a glorified setVariable to me.

fringe salmon
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nvm

stable thunder
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@uncut trellis no.

dreamy canopy
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i use this line in another scenario, why does it not work now? sqf this addAction ["BIS Arsenal", {["Open",true] spawn BIS_fnc_arsenal}];

stable thunder
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did you apply it to the exact same item

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???

dreamy canopy
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nope

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on th eother map i have it on two different items that are not available without some mods

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but it should work on all sorts of items really

dreamy canopy
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ok does indeed seem to be item dependent. got one working now...

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maybe it can be only used on items that do not carry the "simple object" tag

dreamy canopy
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yes that was the issue

fringe salmon
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Got it working

wise barn
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best would be to hit Infstar support

fringe salmon
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sorry forgot to edit that and got it working

wise barn
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i need some advice for the game updater....
when i start the update i get a notification that this pc has not been authorized. i cancel the update, go to my mails, get the steam guard code, paste it in the field under "steam account" and retry but getting the same message again.... any tips?

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and btw, there is no console opening up.....

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nvm, got it working

fringe salmon
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before i open a ticket with the feedback tracker: can anyone confirm that while using optics, double tapping + on numpad locks the zoom in and doubletapping - does not lock the zoom out? in A2 i totally used the zoom out while clearing buildings which worked splendid.

scarlet path
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on default keybinds your mouse 3 + 4 will lock zoom. you might look into what that bind is called

quaint jewel
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Didn't try to lock the zoom out for some time. But it was working in the past

fringe salmon
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im not on default. and it was never working in the past. just recently i was trying to use it again and got mad at it again so now im asking.

scarlet path
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there certainly is an option for your zoom to remain a certain level depending on how long you press those buttons. at least that is how it works on the mouse. I wouldn't use any buttons that are far of tbh

rich yoke
tiny imp
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@scarlet path @fringe salmon @rich yoke the fix is also available as part of performance binaries in profiling branch #perf_prof_branch

fringe salmon
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I am not having problems with zooming in. I am having problems with zooming out, locking it (doubletap) and using optics. but since i dont use the mousewheel to zoom in and out, i will give it a try, even if the zoom out lock doesnt work as for now with current perf_branch.

scarlet path
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It actually is the thumb buttons on the mouse if yours has them. like on the side of the mouse.

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really convinient

fringe salmon
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i just came to try the numpad zoom lock and using optics but it didnt work. so you think it will be different if i use a different button to lock the zoom out? @scarlet path

scarlet path
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That would be my guess. My mouse zoom is smooth and stays at its position

fringe salmon
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no time to test it by myself yet but is zoom an axis or how did you set it up exactly?

scarlet path
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I'd need to check ingame for how the bind is called. I am using Apex default

full jay
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Hi. I have a problem - on dedicated server I cant aim from different turrets. How I can solve this problem?

gritty crypt
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@full jay What turrets? Modded? Vanilla? Not entirely sure what your problem is.

full jay
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I found a problem. If you wrote in player's init this disableAI "ALL" he wont be able to rotate the gun as a gunner

jaunty badger
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Why would you do that on a player?

tender geode
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hey guys , hope someone could help me. am making altis life server, everything is working server is up, but i got randomly sesion lost sometimes, verry wierd, sometimes after 2hours sometimes after 5minutes its wierd, my server is a dedicated here on my second Computer - internet speed is 22mb download 4MB upload. never had problems before, qeustions is is i crypted my file so guys could not steal it can it be because of that OR .. does it something to do with Verify signatures v2 , i dont know its wierd

near wasp
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H: After I press the start button in the launcher, Arma 3 itself takes anywhere from 10-40 seconds to start(the Logo with the loading-bar appears) with no indication that anything is happening up to that point. I've tried to reinstall as well and removing all profiles and files in the arma folder. No difference between starting in from lanucher or from EXE and no difference if moded or not.

scarlet path
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so the game isn't starting or is it only the delay?

full jay
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@jaunty badger I want to disable AI, when player disconnected.

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And AI must stay on position and dont move

jaunty badger
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Why not do that and reenable it when someone connects?

full jay
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Because I didnt know about this bug

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earlier

jaunty badger
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It really shouldn't tbh. Switching the unit over to a player should suspend all that disableAI stuff, however it actually works.
And it should take effect again when the player leaves the unit.
HandleDisconnect and initPlayerLocal.sqf for a workaround.

desert isle
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@near wasp depending on your PC, that can be normal.

near wasp
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@desert isle it only started recently, Don't know if it started related to a patch as I didn't play A3 dec-jan, but it was an instantanious start before. I have SSD, 16 ram and an i7 from last year and the whole thing. I don't even know how to begin troubleshooting it.

desert isle
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Are you using startup parameters ? Like this: "C:\arma3\arma3.exe" -nosplash -skipintro;

near wasp
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I use the launchers checkboxes for these parameters; HT, no logs Static background, skip logos. Hangon Ill try without.

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Sadly no change in startup time.

desert isle
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I'm travelling at the moment so can't go too in depth at this time. What I would suggest is to try and track down everything that you've done with your PC since the last time you played A3. (Installed/deleted programs, etc) Take a systematic, step by step approach.

near wasp
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This time it took 4min 32 seconds. And now I started it instantly 4 times in a row. I hate when there is no consistency with my computer problems. @desert isle thanks for help, I will tinker abit more and if I can't figure it out I will take it to the forum.

wise barn
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what is your RPT telling you?

near wasp
wise barn
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what's your start up time when you launche the game without mods?

near wasp
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There is no difference.

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I'll try to make a no mods RPT.

wise barn
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๐Ÿ‘

near wasp
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So I am waiting for it to start now, there is no Arma process in the Task Manager but there is BEserive and Battleeye Launcher(32bit).

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I can't replicate it anymore on the second time starting the game in one windows boot up. Last night when playing with some friends I had to restart the game, due to the 3fps thing and, at that second startup there absolutely where a delay.

wise barn
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no clue tbh... according to the RPT the startup takes less than a minute both times

near wasp
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Thanks anyway.

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It seems that I have fixed it by cleaning up in Windows %TEMP% folder, I don't know what was the cuase, though.

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Some googeling on it is Arma issues with temp folder solutions is saying it's BE's fault. vOv.
Thank for your help; @desert isle @wise barn

near wasp
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It came back, so I deleted all BE stuff I could find on my computer and Verified Integrety and it seems to be working.

azure canopy
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why cant see my model in object builder - buldozer?

fallow remnant
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so we were mission testing

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after a point, i was pegged at 9 fps

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Arma was using 1.7GB RAM out of 8

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1.7GB VRAM out of 2

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Restarted game and came back, got about 20

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On Tanoa

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Eventually after 2 more tanoa missions, back to 12

quaint jewel
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Sounds like scripts

faint dawn
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-scripts +Arma

scarlet path
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sounds like the server taking a shit

quaint jewel
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Eventually after 2 more tanoa missions, back to 12
Sounds like the server is completly fine.
Restarted game and came back, got about 20 Also sounds like not really a Server problem.

scarlet path
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in my experience the server's load affects my personal frame rate as well. It helps to flush the personal system but it won't help to reset the frames to mission begin rates

fallow remnant
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we were like 4 people

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Initially Altis missions, later Tanoa

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seemed to speed up the process

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only scripts running afaik was F3

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And within F3, only markers run throughout

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And that code is stable enough to most likely not be an issue

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it also makes little sense that a new mission would start in a degraded state

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but not after restarting the game

scarlet path
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sounds reasonable

fallow remnant
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I don't know how much of this is due to the many mem leaks they've fixed so far ๐Ÿ˜„

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Haven't had the 3 FPS thing specifically though...although 8 fps isn't all that higher lol

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Probably will try the perf binary tomorrow during session

scarlet path
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my frames only go that low when a lot of AI is spawned and destroyed.

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3 fps thing occurs to me when I load a lot of map during long gameplays. i.e. traveling the map in a chopper for 2 hours

desert isle
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Currently on our 4th hour of continuous play

quaint jewel
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In all my low fps cases so far the cause was either script, too many animations running or sound (sometimes sound bugs out and runs 70ms per frame)
None of them Server or GPU draw
Ofc draw still get's crazy with 10k view distance. But that's to be expected
I can only say run prof build and check what causes it. 2 people in my Group always run prof build so that we exactly know what caused a perf problem when it appears. When everyone is lagging the last they wanna hear is "We're trying to find what the error is" they wanna hear "We know what the Problem is. Fixing it now"

jaunty badger
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Yes, but you're using evidence.

fallow remnant
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seems to be more about how many missions you cycle through, than the length of play (in our sessions the two correlate, but it's far more apparent in mission testing, when you go through ~10 missions in 2 hours)

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But yeah, profiling branch

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Will also have to figure out how to use it properly...

near wasp
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@fallow remnant Check RPT, if you don't need it stio taking Logs. RPT spam might be a thing here.

fallow remnant
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Well common wisdom is to not turn off logs but to address whatever's causing spam ๐Ÿ˜‚

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At least, that's what I remember

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But yeah, will check it

fallow remnant
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lots of spam from two particular things

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Object WeaponHolderSimulated can't have zero or negative mass! a3\weapons_f\dummyweapon.p3d

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Error: Number of retries exceeded for releasing physx actor. Released now.

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Probably not enough spam to cause issues by itself

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Plus i have an SSD...

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Client: Object 2:13426 (type Type_114) not found.

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And the frequency seems to be increasing as the number of missions increases....

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I've seen this spam before too

fallow remnant
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@quaint jewel what do you do when people have a problem, on profiling branch? What i mean is, what should i do when I get slowdowns, etc?

dreamy canopy
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the thing with the object not found i have observed as well

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and since today i suddenly have this on server start Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635) Update state (0x5) validating, progress: 0,00 (0 / 4359438635)

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it doesnt end

tiny imp
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close steamcmd, wait while, try again, if that don't help, try "run as administrator"

dreamy canopy
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its an ugly browser interface and a console... rented server

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aw crap it keeps doing it.

dreamy canopy
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ah... cigarette later. works again

distant canopy
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many times, often it works when people drag themselves into a slot

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I believe it doesn't work while people are going into a mission as well

fallow remnant
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Yeah sometimes it does bug out

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Usually admins can drag them though

fringe salmon
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anyone getting the pop-up from ArmA 3 launcher that ArmA 3 was closed in an unusual way while ArmA 3 is still loading and then proceeds to play about 2 hours and then throws exception for an adress pointing to the zero registry 0x00000000000?

wise barn
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  • what OS
  • what arma branche
  • what mods
  • ...
fringe salmon
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Windows 10 Business, Stable, Vanilla

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just happens about 60% of the time without the crash after 2 hours

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but, the unusual close window does pop up

tacit terrace
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Is this the right place for troubleshooting my joystick not working?

fringe hamlet
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Not working [with Arma 3]? Sure, @tacit terrace.

tacit terrace
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Sorry, yes

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I have a Thrustmaster T16000M and I can see it in my controllers section and I can choose a profile to map to it, but when I try to use it nothing works. Also, if I try to manually set keybinds the game doesn't seem to recognize the input. I've tried installing new drivers, switching USB ports, modifying registry, etc.

I'm running an i5 3570k, GTX 1080, 16GB RAM and Windows 10 Anniversary edition.

fringe hamlet
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Does this joystick work in other games?

tacit terrace
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yes, with 3 others

tacit terrace
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Fixed it!Edited my (username).Arma3 file in my documents and set the status of it to "custom" instead of "disabled"

next solstice
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I've been getting a bad "hesitation" when I ADS and when I pull the trigger (sending the first round down range). I mostly play KotH, so not sure if it's an Arma 3 issue, or a KotH issue. Moving Windows and Arma 3 to ssd's solved this issue in the past, but it has risen it's ugly head again about 2-3 months ago. No hardware changes on my end.
When I ADS, sometimes I have to click multilple times before the weapon raises from a ready position. This isn't an issue with having the weapon down and having to double tap ctrl or double click the mouse. Other times, when I click to ADS, it won't ADS and so I click again, and then all of a sudden, it will ADS and then go back to a ready position, like there was a delay in sending/recieving the input. If these 2 issues don't happen, then whenever I right-click to ADS, there's like a half second delay in ADS'ing. Doesn't matter if I use an assault rifle or lmg, it's all the same. Now, when I clear a room, I ADS before entering the room, but then there is a delay in sending the first round down range. When I think I'll trade at the least, the other guy just walks away.
Is it just me, or has something changed in the last couple of months that would bring this on? Thanks.

blazing crag
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Trying to get a turret camera to work in game. The camera model works but when I go into optics, the optics can't be moved.
Any suggestions?

desert isle
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Played Zeus for 6 hours straight on Saturday, no 3FPS BUG.

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Again, I'm not saying it doesn't exist, but I wonder what the differences are between those who get it and those who don't.

fringe salmon
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The PC created by the diety Gaben himself

mellow spear
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FM, I've noticed mods make it more prevelent so depending on how much modding you do or don't do may make your mileage vary

vocal lantern
#

this has been my observation also.

forest tide
#

Multiplayer is a neccessity as well?

faint dawn
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@desert isle ~6 Hours IFA 1944, before ~2Hours with all CUP Addons. No 3FPS Bug

desert isle
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I'll post the full mod list in a min. It's around 15 or so. OK, 19.

desert isle
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Abramia
ACE
CBA
CUP-core
CUP-maps
CUP-CWA
CUP-Weapons
CUP-Vehicles
CUP-Weapons ACE Compat
CUP-Vehicles ACE Compat
Duala
FAP Units
KaluKhan
Lingor
Panthera
RHS-AFRF
RHS-GREF
RHS-USAF
Slovenian Armed Forces
cinder delta
#

To the people who are getting the 3FPS Bug, how much RAM have you got? Because i got it, yet i've only got 8GB of RAM. From what i've been told, it's possibly because of the page file / amount of RAM ArmA needs but can't get (Please no hate, it's only what i've been told)

sacred bramble
#

@cinder delta 16gb ... Someone said that all member of his group with 4gb and less Ram haven't got the bug.

cinder delta
#

Have you set any memory allocators in the launcher or in the launch params?

sacred bramble
#

tested with system, none and manually setting the thb***

cinder delta
#

**Not memory allocators, i mean allocated any RAM

sacred bramble
#

-maxMem ?

cinder delta
#

Yeah

sacred bramble
#

I am fairly sure it's been tested with "all" the possible starting parameter (combinations)

cinder delta
#

I know, it's just that i had my maxMem set, and i kept on getting it. I removed it and i haven't got it since for some reason. So my theory lies with that. But i don't know, i haven't really found anyone else to help me test / backup that theory.

sacred bramble
#

my crashes haven't been vanilla but without the -maxMem

cinder delta
#

Oh mine haven't been vanilla either. They've mainly been on Life Mod servers

sacred bramble
#

the BI staff (dwarden?) said multiple times that the maxMem and VRam parameter shouldn't be used any-more.

cinder delta
#

Hmm, i don't know.

#

I don't use maxMem anymore, but i used to

desert isle
#

16 GB

cinder delta
#

Have you had it FM?

desert isle
#

Only once. Ever.

cinder delta
#

Were you on Vanilla or modded?

desert isle
#

Modded.

cinder delta
#

What kind of mods? (Sorry for so many questions xD, one more though) And how long were you playing for before you got it?

desert isle
#

Scroll up. You've not been here long have you?

cinder delta
#

I have yeah, i just didn't see what you put haha. I only briefly saw the conversation about the 3fps bug, and i was curious as to who'd had it ๐Ÿ˜ƒ

#

Oh.. That's a lot of mods, how many GB total? xD

desert isle
#

Couldn't tell you.

cinder delta
#

Oh, rip haha

scarlet path
#

CUP is really large. I bet ~20 GB. For me it doesn't matter if I play modded or vanilla to get the bug. I get it by travelling a lot. like being in a helicopter or a plane. cities also help lol.

lime thunder
#

Yah, between CUP and RHS you're pushing 30GB. I only know because we run them both as well - though we have CUP Units, too. We're just in the process of removing AFRF, SAF, and GREF from RHS (among some other lightly- or un-used mods). We're also trying to limit ourselves to the CUP and Icebreakr maps, as I see in your list. ๐Ÿ˜ƒ

scarlet path
#

I'd just remove the CUP weapons and units and use RHS for that. but yeah, no one uses the serbians or whatever they are

lime thunder
#

CUP Weapons and Units might be something we look at trimming next. Going to do it in steps. We rarely see the 3fps bug... we more often see hard crashes of the game (but when Arsenal or Zeus is employed... which, we're supposing, has something to do with the number of "things" that have to load when that happens)

#

When I've seen a crash, the memory usage is right at the limit for 32 bit, which makes me assume it might be the same cause, but my game skips the warning stage of the 3fps bug and goes right to shitting itself. ๐Ÿ˜‰

#

Exactly.

#

Same as 64-bit client. ๐Ÿ˜ƒ

#

Never look under the carpet.

#

To be fair, though, I don't think BI has ever presented the 64-bit client as a "solution" to the bug

#

People just kind of think it is. And really, if someone who can play for 2 hours now before getting the effects of the mem leak can then play for six hours and not get it (even if the game is chewing up 15GB of memory), then it appears, from their frame of reference, that it's "fixed"

desert isle
#

"no one uses the serbians or whatever they are"
Except the Serbians and their neighbours...

#

Going back to reducing the size of the mods. A typical squad night (of ours) lasts 6-7 hours with that modset, with no 3FPS bug. So, it seems to not to have any relation to the size of the modsets (or the duration). Though I have my own suspicions about tracked vehicles.

scarlet path
#

were you moving a lot on the map though?

jaunty badger
#

bigger carpet to sweep the bugs under
lol

Bigger kitchen sink, but it will overflow anyway if the drain is clogged.

desert isle
#

@scarlet path Yes. We insert (and receive support) by Helos and we typically have 1 or 2 air units for CAS.

scarlet path
#

I don't know then. the last times it happened to me was when I was giving "CAS" or just providing general support via helo

desert isle
#

My personal belief is that its either one specific unit/type of unit or a specific combination.

scarlet path
#

eh. it encountered to me on a vanilla wasteland server. more often than on our modded private server

desert isle
#

As I mentioned earlier, I believe it's somehow connected to tracked vehicles

tiny imp
#

and copters cause i get users reporting it by just flying copters

#

no theory survives this bug ๐Ÿ˜‰

fallow remnant
#

Vanilla, 8GB, never had the bug; had a few random crashes.

#

A lot of us get FPS knocked down to ~10 fps though

#

Performance branch seemed to fix it for me

scarlet path
#

yeah, we had a situation that a fire team went into town and an apache was overwatching/backing us up. we, the fire team, all went down to 8 FPS because of all the action the server was throwing at us. meanwhile the chopper crew didn't suffer any fps drops. it is just really random somehow.

fallow remnant
#

yeah, and restarting the game fixes it...

#

it is just really random somehow.
Arma in a nutshell ๐Ÿ˜„

mellow spear
#

I'd remove CUP weapons/Units if I had RHS, they are mostly redudent and I think RHS quality is better then CUPs quanity

scarlet path
#

^

lime thunder
#

I will definitely broach that subject... I don't expect to get far. The wounds of getting rid of RHS AFRF are still open. ๐Ÿ˜‰

#

Last time the low frame bug happened to me (the game crashed seconds later) was while watching an explosion. On Esseker, let off an M183 next to an artillery unit. I remember seeing a pillar of smoke, then my teammates all doing the funky starfish half buried in the ground, then black screen.

celest cypress
#

borderless fullscreen has randomyl broken for me

#

my windows taskbar is now constantly over the game

#

this happened after I reinstalled the game from my HDD to my SSD

#

I've restarted the game like 4 times, in different window/fullscreen/full;screen windowed modes/resolution

#

didn't fix anything

lime thunder
#

ALT+ENTER doesn't help?

fringe kite
#

I remember having had the same problem with the windows taskbar overlapping (different) games as well every now and then. Restarting explorer.exe fixed it. Can't say that I experienced it in a long time now, though. Might have been fixed? Windows 10 works in mysterious ways sometimes.

barren fog
#

How do you make an Xbox360 controller work with the friggin splended camera?

wise barn
#

camera seems to be fucked somehow. not even my my joystick is working anymore

fallow remnant
#

@barren fog you can't

#

map the bulldozer controls to your xbox controller

#

then use camera.sqs

#

There a more recent version of this that i can't remember, but Arma will complain at you and indicate the newer script when you run this

barren fog
#

@fallow remnant, thanks!!

fallow remnant
#

no prob

obtuse pebble
#

when i try to play on any server i get kicked around 2 mins later. any one know what this is and how i can fix it?

scarlet path
#

do you get kicked without notice? might be a missing mod or a mod that isn't allowed on the server. is it on every server or only a specific one?

obtuse pebble
#

no i always luanch without mods

#

no notice

scarlet path
#

weird

desert isle
#

@obtuse pebble First rule, keep it one channel please. Secondly, based on what you've said, you launch with no mods. Are the servers you're trying to join Vanilla? (no mods)

obtuse pebble
#

ok and yes

desert isle
#

Where are you in relation to the servers? That is, are you in say Russia and trying to connect to servers in Australia?

obtuse pebble
#

im in eu and connecting to a eu server and ive verifiede my game restarted my pc and it still wont play :/

desert isle
#

And you've verified that the server that you're trying to connect to is running no mods?

obtuse pebble
#

yes i dont use mods i like the game vannila and its the same server i always use and ive changed nothing๐Ÿค”

desert isle
#

Battle Eye enabled?

obtuse pebble
#

it is

scarlet path
#

try a different server first

desert isle
#

Have you compared their version to yours?

#

^

scarlet path
#

maybe you are banned on that specific server ๐Ÿ˜„

obtuse pebble
#

yes ive tried many servers in difrent regions. and how to i compare?

desert isle
#

What server? Version # should be visible next to the server (or at least it used to be)

obtuse pebble
#

ok ill get back to you in a sec lemme check

#

im gunnu restart steam first tho

desert isle
#

also, its in the bottom left corner (where the server version is)

fallow remnant
#

You're on windows, right?

#

also the .rpt file is a log file

#

located in

#

%localappdata%\Arma 3

#

There will be one made everytime you run Arma, so sort by date and open the latest one in notepad/notepad++/etc

obtuse pebble
#

every thing seems to be ok

#

atm

#

i think its fixed

#

oh nvm

desert isle
#

Now is the point to ask " what exactly has happened"

obtuse pebble
#

i was playing koth i got i walked around a bit like normal then it just stops and says you have been kicked from the game

desert isle
#

time to dig up that RPT.

#

Was it the same server your normally play on or a random one?

obtuse pebble
#

random

#

and im in the apdata arma file wheres rpt?

fallow remnant
#

eh sort by date

#

with newest first

#

they'll be a bunch of them in that very folder

obtuse pebble
#

yup i see them

desert isle
#

arma3_2016-10-09_00-04-32.rpt <-

#

will look like that

obtuse pebble
#

there all 17

#

2017

desert isle
#

look for the newest one

#

will have todays date

obtuse pebble
#

yes

desert isle
#

as SK said, open it with Notepadd++ or similar, then post its contents to PasteBin, then link it here.

obtuse pebble
#

pastbin?

#

wait ill search it

desert isle
#

we dont want potentially 1000 lines of code in the channel you see

obtuse pebble
#

sorry to late

desert isle
#

a few of us are looking

obtuse pebble
#

big thank you to every who is helping i really appreciate it

desert isle
#

Have you tried creating a new user profile and seeing if you have the same issue?

obtuse pebble
#

oh no, ill try now brb

fallow remnant
#

for other people's reference, there are these lines 652 to 655:

 0:12:28 Time was adjusted to keep it same as on server.
 0:12:32 GlassType: unknown type: BWA3_G_Combat_Black
 0:12:32 GlassType: unknown type: TRYK_Spset_PHC1_Glasses
 0:12:33 "====================== A3 King of Hill client started ==========================="```
that to FM and I (and if there are more people looking through) seem suspect.
I'm going to sleep so if anyone else decides to join in... ๐Ÿ˜„
obtuse pebble
#

its ok ill just play rust instead and hope it fixes it self๐Ÿ˜‚

desert isle
#

Have you tried on a new profile?

obtuse pebble
#

yes

desert isle
#

and...

lime thunder
#

It does look like the server might be running mods (BWA3 and TRYK?) or at least using objects from them. But you're not getting a missing mod error.

obtuse pebble
#

@desert isle i tried a new user still the same thing and frost the server dosent show that it has any mods in the server menu

desert isle
#

odd

obtuse pebble
#

well thank you very much for the help but ima just play some other games good night

jaunty badger
#

Someone uses any of these glasses in their profile, but they are not available on the server.

#

It's an old bug. Happens with all mods that add glasses.

#

The game never checks if the mod for the assets written in profile is still present. And on servers, this pop up happens then for everyone.

#

Fix never.

lime thunder
#

ahh, ok

peak zinc
fringe salmon
#

please help this dude. he deals with stuff in our community

desert isle
#

When you say "open", what exactly do you mean

fallow remnant
#

i think it should, since "addon" doesn't = mod

#

i.e. base game content is also an addon

#

e.g.

addons[]=
{
    "A3_Air_F_Heli_Heli_Transport_03",
    "A3_Air_F_Heli_Heli_Transport_04",
    "A3_Air_F_Beta_Heli_Transport_02",
    "A3_Air_F_Beta_Heli_Transport_01",
    "A3_Armor_F_Beta_APC_Tracked_01",
    "A3_Air_F_Beta_Heli_Attack_01",
    "A3_Air_F_Heli_Light_02",
    "A3_Armor_F_Beta_APC_Wheeled_02",
    "A3_Air_F_Beta_Heli_Attack_02",
    "A3_Armor_F_EPC_MBT_01",
     .....
};```
#

if you want to avoid it looking for some 3rd party thing then remove just that line

forest tide
#

I had the same issue once

#

Open up your mission.sqm

#

For every unit there is

id=91;

If you tried to copy some units from another mission by editing the mission.sqm you might have some units that have the same id. In which case, the units are unplayable, as the client won't know what to do with 2 units with the same id (as the computer lacks decision making capabilities and control over the sitiuation when it is stricktly in it's hands.).

This can be tested by loading the mission as each of the players in the edtior (It won't let you play in the editor as well).

desert isle
#

Yay (I think), I got the 3FPS bug last night.

distant canopy
#

\o/

#

Low LOD objects and around 3 FPS?

desert isle
#

3.925

distant canopy
#

sounds about right

desert isle
#

Yup, loads. I had also recently changed some settings that I had been using for a very long time.

#

I'll revert my changes and try again (not today). Twice in >10 months doesn't constitute an emergency on my part.

next sky
#

@fringe salmon Fun fact: I experienced the 3 FPS bug only once in a vanilla mission I made but it worked fine the other 30 times I played said mission.

fallow remnant
#

the problem is

#

that it exists

#

and is hard to repro
and it affects some more than others, so it's important for those who it does affect more

#

FM, what settings did you change?

solemn slate
#

I AM SO HAPPY

#

IM AM OVER THE 911

#

I AM OVERLY HAPPT

#

I AM HAPPY

#

MY BEST FRIEND GOT ARMA

#

IM SO HAPPY

desert isle
#

To begin with, we played Liberation: Altis. I've not played that particular combo before (not sure of the ver no. either). I started experimenting with different launcher settings (and noticed RPT spam from "Units" after I had unticked it). I changed a few visual settings as well. All in all, I'll need to go back to square one to properly test each combo.

fringe salmon
#

How do you prevent yourself from getting kicked for a steam ticket failure?

sage dirge
#

restart steam?

undone zodiac
#

Hi all, i have a dedicated server and i run zeus missions few times a week with a moddest mod line (ACE, TFR, Achilles, CBA other random small mods).
My issue is i get 100 000 desync for all players every now and then at random interval and duration, red chain all the way...then poof its gone and all good. Basicly like that, rinse and repeat through out the entire game .

Has anyone experienced this and do you maby have a solution or suggestion for my server issue...very agrivating

wise barn
#

what random mods?

fringe salmon
#

just got the arma bug where you get 2 fps and now I cant close arma 3

distant canopy
#

Alt + F4 and spam click until you can force close it

manic egret
#

or if an admin can kick you from the server that helps to speed the process up.

coral swift
#

For some reason whenever I have a friend join my server; a modded one. He doesn't seem to be able to sucesfully load in, as he's stuck looking at the loading screen but he can hear everything? Any solutions to fix this?

jaunty badger
#

ALiVE?

coral swift
#

Nope

jaunty badger
#

hmm, no idea. Check your friends RPT log file.

coral swift
#

What should I look for that'll cause something wrong?

#

I found out what caused the problems, it was apparently two mods causing a ton of errors in the rpt file. Thanks for the help anyways

jaunty badger
#

who knows. whatever looks smelly

#

I found out what caused the problems, it was apparently two mods causing a ton of errors in the rpt file. Thanks for the help anyways

#

perfect

desert isle
#

Smelly, vague but explains things perfectly ๐Ÿ˜‰

forest tide
#

What kind of mods would possibly do this ?

coral swift
#

Having a ton of mods

jaunty badger
#

nigel, CfgFunctions postIni sucks balls.
If you manage to put a script error there or suspend via waitUntil and the condition never evaluated to true in the mission, the loading screen never ends.

desert isle
#

I guess it depends on which "ton of mods" you use. Some play well with each other, others dont. @coral swift

wise barn
#

arma + mod X = all fine; arma + mod Y = fine; arma + mod X + mod Y = BOOM

#

that's arma

jaunty badger
#

No, that's the mods.

desert isle
#

^

wise barn
#

it was related to the mods

jaunty badger
#

Unless by "Arma" you mean the general "Arma experience".

wise barn
#

sort of ๐Ÿ˜„

desert isle
#

I think our repo has something like 19 mods. They all play well together.

jaunty badger
#

It's software, so there always will pop up some incompatibilites.

wise barn
#

that for sure

#

i already tend to mistrust "config mods" from unknown autors.....

forest tide
#

Project opfor used to give me a lot of issues ๐Ÿ˜ฆ

wise barn
#

isn't that (sort of) the same as the leights OPFOR pack that got shut down?

forest tide
#

Ohh, that's the one I ment.

dreamy canopy
#

i still couldnt figure out how to fatigue someone when using ace :/

fringe salmon
dreamy canopy
#

no ace seems to be using some other variables for the advanced fatigue

#

which i got pointed at already, but i cant figure out how they work

#

doesnt seem to do a shit when i change them either

#

but something is clearly happening with them

jaunty badger
#

Check RPT for script errors.

slender swan
scarlet path
#

๐Ÿ˜„ nice tank though

slender swan
#

@scarlet path Thanks ๐Ÿ˜€

silent spade
#

Every now and then Im unable to post anything on this discord server, it says I need to be a member for 10 mins, any idea how to fix it?

spark sedge
#

hey guys, I was trying to setup bulldozer last night after extracting A3's game data yet after installation it refused to open, just giving me this error message:

#

any ideas on what could be causing this?

stark salmon
#

Hm, you sure your firewall or battle eye isn't blocking it?

spark sedge
#

sorry i missed that, thanks that's a really good guide ๐Ÿ˜ƒ

desert isle
#

@spark sedge you will find that @formal goblet has refreshed almost every guide relating to terrain creation, so I'd recommend having a look at the other tutorials in there.

granite grove
#

Hello there guys, I have a little problem which never appeared before. I'm playing with CBA_A3, USAF Mod, RHSAFRF, RHSUSAF, RHSGREF, RHSSAF, BWMod, Enhanced Soundscape, ACE3 and 3 Compatibility Mods. When now flying any helicopter with my Joystick (Logitech Extreme 3D Pro), the Thrust-Wheel forgets any settings and knows only On and Off. It's pretty much impossible to fly with that, any Ideas?

desert isle
#

First thing first. Try it with no mods loaded then let us know how things go.

lime thunder
#

So.. dialogs. ๐Ÿ˜ƒ I made one, but the text scales with the interface size. I made it with my setting (small), which means that the text is yuge for people on normal setting. Is there a simple trick to make either the whole display scale, or to keep the text at a set size?

fallow remnant
#

set it to normal?

#

I assume it'll be normal at normal settings

#

but i'm just guessing, never messed around with dialogue boxes

lime thunder
#

I assume that if I make the dialogue at normal settings, it would then be quite small on the small setting, though. This is my first crack at making one, so I assumed that I was missing something straightforward.

fallow remnant
#

i mean it's Arma

#

I expect straightforward things to involve jumping through loops ๐Ÿ˜„

lime thunder
#

Indeed. ๐Ÿ˜ƒ Like with most things, I guess, the more configurable it is, the harder it is to fine-tune things.

fringe salmon
#

Arma 3 is showing as uninstalled on steam. Anyone have a tip to fix it.

#

@everyone

faint dawn
#
  1. "everyone" doesn't work
  2. be patient and wait for answers. This is a public Chat, nobody is forced to help you in a splitsecond delay.
  3. install it?
fringe salmon
#
  1. It does.
#
  1. I didn't spam chat I am waiting.
#
  1. No, bad internet speed.
#

P.S, I am asking anyone. I am not telling them to help me.

desert isle
#

@fringe salmon , it is spam

fringe salmon
#

I don't think two lines is considered spam @desert isle

faint dawn
#

๐Ÿฟ

wise barn
#

@fringe salmon
the @everyone command is deactivated.
so to get you right (DL;DR) you got A3 via humble bundle and it is shown as not installed in steam?

#

where is the problem?

fringe salmon
#

I didn't get Arma 3 through the Humble Bundle. Steam won't recognize the Arma 3 files.

wise barn
#

verify installation, have you tried that?

fringe salmon
#

When I try to install it, it removes the files and tries to redownload the entire thing.

#

I already backed it up just in case

wise barn
#

if steam is doing this something is fucked up with your previous install of A3. let steam do it's job

faint dawn
#

Yep. Check Files -> Let it install whats needed

dry mortar
#

yeah Steam should detect the files. I've recently manually moved whole game and even the workshop mods, after clicking install and selecting a folder it just verified the files without downloading anything again

fringe salmon
#

thanks guys

plush wing
#

hi im getting stupid error when binarizing my map

#

binarise crashed with error status -1073741819

fallow remnant
halcyon chasm
#

Has anyone else been having the 2fps bug? (In which your playing normally then your frames drop two somewhere between 1-3fps and all the resolution models swap to there lowest. Character models all sink into the ground (except for their vests) and you more or less have to restart your game)

Ive never had the issue without mods loaded but have heard of people who have, its been happening alot more the past few days, and I have tried a custom memory allocater as well as changing launcher params such as CPU settings and max GPU Ram

Its becoming a big issue amongst my friend group so anyone with any info on how to fix, it would be greatly appreciated if you could share

scarlet path
#

there is no real fix tbh. my workaround is too restart the game after playing for like two hours to flush the ram

#

also I experienced it equally as often in vanilla as in modded

fringe salmon
#

There is one thing though which migh happen since it worked for me. i set maxvram to 2048. yes, thats it.

#

didnt have the 3fps bug for a month

halcyon chasm
#

Will try that but pretty sure Ive got mates who tried that to no avail

fallow remnant
#

I never had the 3 fps bug but i would end up with ~10 fps

#

fixed those issues for me

charred magnet
#

i have problems joining servers. alot of times when i try to join a server i get stuck in the loading screen

wise barn
#

@charred magnet
check your RPT files

molten pier
#

so one of my players is having one hell of an issue

#

he can connect to our server but then gets kicked for a wrong signiture

#

its always a random pbo

#

from the base game or from a mod

#

all the mods are enabled properly and are being loaded

#

he can get in and run around for a bit before being kicked

fringe hamlet
#

Have him try verifying the integrity of the game cache for Arma 3 via Steam.

molten pier
#

yep

#

hes verified

#

reinstalled

#

resubed

#

switched to profiling

#

hell even purged arma off his computer

fringe hamlet
#

The Arma 3 Launcher has a repair options for mods. Has he tried that?

molten pier
#

ie removing all the files

#

mods are fine on his end

#

launcher says its fine

fringe hamlet
#

Just this one person having the issue?

molten pier
#

yep

#

only on our our server

rich yoke
#

Have him check that his anti-virus isn't messing with things, Windows Defender can be aggressive

past fossil
#

negative

formal goblet
#

I'm launching arma3.exe without -mod parameter, my steam arma3 directory is empty (no @ addons there)... but arma3 still loads one addon. where does it pull that info, some registry or?

wise barn
#

check
arma launcher -> params -> all params -> mods
maybe some entry in there? @formal goblet

formal goblet
#

I once by accident (dont recall what happened) started arma3launcher. I definitely have not used it to launch any mods, ever. do you think it still might be the issue though?

wise barn
#

the only possibility that comes to my mind.
how do you launch A3?

formal goblet
#

batch file.

wise barn
#

strange

#

when you don't use the A3 launcher then my thought would be wrong

formal goblet
#

hmm I dont even know where to start that hehe, have to go look i tup ๐Ÿ˜‰

#

well doh "arma3launcher.exe" in arma3 dir. ok lets see what happens when I launch that thing ...

#

arma3launcher.exe -> mods, is empty?

lime thunder
#

what addon is it loading?

formal goblet
#

not that it makes any difference, but "vte_dev" dir, its located on different dir than arma3 install or where my profiles are kept.

lime thunder
#

Does it show up in your rpt file? That should show the path it's loading it from, too - maybe it's hiding somewhere else? ๐Ÿ˜ƒ

formal goblet
#

it shows up in RPT and in-game normally.

lime thunder
#

Does it show it on the command line in rpt? like... line 3?

formal goblet
#

no -mod= in RPT third line.

#

its weird as options -> expansions menu shows the addon dir and it also includes one "empty" mod, so definitely something weird is going on, arma3.exe pulls this info from some weird place, registry or some other place I cant figure out.

#

well its not registry, searched it through for the addon name string and nothing arma3 related came up.

wise barn
#

what mod get's loaded

#

?

formal goblet
#

"vte_dev"

lime thunder
#

It didn't somehow slip into one of the dlc folders (mark, heli, kart, curator, expansion)?

#

(I don't even know if it would load if it did... just spitballing)

formal goblet
#

heh no (but let me check just to be thorough) ...

wise barn
#

@formal goblet
according to google this is an A2 mod with some batch file to "auto install" the mod/update

formal goblet
#

no, it didnt slip into DLC dirs. btw "vte_dev" is a directory of dozens of pbos.

wise barn
#

you might want to check your a3 addons folder for pbs who shouldn't be there

formal goblet
#

hehe I'm VTE dev ๐Ÿ˜„

jaunty badger
#

No -mod line is broken. Use -mod="" to start without mods.

lime thunder
#

tricksy.

wise barn
#

hehe I'm VTE dev :smile:
should have known that... "By PMC Tactical" ๐Ÿ˜‚

formal goblet
#

commy2: I dont even use -mod line, at all. do you mean I have to use -mod="" to load arma3 without addons?

faint dawn
#

nah, just don't add it to the commandline oO

#

Normaly, it should load nothing, unless you tell it to

formal goblet
#

ok for the record here is my complete startup bat file in this case: dos set PMCPARAMS=-showScriptErrors -nosplash -skipintro -world=empty -exThreads=7 -profiles=c:\pathToProfiles\arma3 set ARMA3PATH=D:\pathToSteam\SteamApps\common\Arma 3 START "" /D "%ARMA3PATH%" /B "%ARMA3PATH%\arma3.exe" %PMCPARAMS%

lime thunder
#

that's logical. commy2's way is very explicit, though.

faint dawn
#

Yeah Snake.

formal goblet
#

ok added -mod="" and that fixed it, ghost addon dir(s) are gone! thanks commy2

#

makes no frigging sense though, if -mod= is broken... how does it effect me when I'm not using it ๐Ÿ˜ฎ

faint dawn
#

Wait, so you started without the param -mod and it loaded a mod?

lime thunder
#

Yeah. That's messed up. Is it possible a mod load could be embedded in the profile?

formal goblet
#

yes no -mod and it loaded a mod dir.

faint dawn
#

wtf? oO

formal goblet
#

hmm profile...

faint dawn
#

In the profile? Is that even possible?

#

I mean, he is obv. not using the Launcher, so, erm.. hmm.. idk.

lime thunder
#

Dunno. I know that the vte_dev looks like much more than a standard addon. ๐Ÿ˜ƒ

formal goblet
#

myName.Arma3Profile has no vte_dev string and the .vars. profile file is binary.

lime thunder
#

Hm. How do you feel about supernatural possession of electronic devices? ๐Ÿ˜‰

formal goblet
#

arma voodoo magick

lime thunder
#

glad it got sorted, anyway. And that's a good tip to tuck away - thanks commy2.

formal goblet
#

I think when people use <arma3root>@MyAddon\ dirs enabled from options -> expansions, they get written on profile? I remember seeing some mod info in my arma2 profiles years ago.

#

that -mod issue is quite new, I dont run arma3 without addons but few days ago I had to test something out and noticed the ghost addon dir. no idea on which version it broke.

#

or maybe its related to how the specific addon got there in the first place, that addon dir is farly new from december I think.

lime thunder
#

Be interesting to see once you go back to your normal -mod= line if the mystery one comes back as well.

formal goblet
#

no it doesnt.

lime thunder
#

Oh. Hm. That wasn't as interesting as I hoped. ๐Ÿ˜‰

faint dawn
#

ARMA ยฏ_(ใƒ„)_/ยฏ

formal goblet
#

back in 2015 I played arma3 bis campaigns through using the above bat file to start the game. since then I rarely used arma3 without addons. on december 2016 I created vte_dev dir and now few days ago when using no addons startup... the ghost dir was there. dunno at which point the cmd -mod broke like commy2 said, OR how did I manage to add the ghost dir somewhere in the first place.

#

I think when I was running buldozer and some other developing shizzle, I had no steam running and it popped up couple of times that cannot launch buldozer because steam is not on, will you allow the launch blabla. hmmm comes to think of it, wonder if frigging steam client added the -mod parameter ...

#

hmm steam arma3 launch parameters is set, but no -mod there.

#

oh well, -mod="" works so issue resolved ๐Ÿ˜‰

faint dawn
#

hmmm

desert isle
#

I'll wait for a real answer, thanks.

celest cypress
#

So

#

is there any fix for scrolling not being locked to arma 3?

#

it's in fullscreen and whenever I scroll to use the action menu, my discord scrolls

#

and that's triggering me to the nth degree

scarlet path
#

like in the discord overlay or on the desktop?

fierce bloom
#

For the past couple of days I've been working at fixing a problem with arma where my HOTAS (joystick, throttle, and pedals) all vanished from the controllers menu, leaving only TrackIR. These controllers do work in other games and windows still recognizes them, and their binds are still present in the controls menu, but they don't actually work in arma alone. I've tried everything from reinstalling arma to deleting my Arma3Profile and still nothing works. Does anyone have any advice/solutions?

celest cypress
#

desktop

#

i don't use the overlay

#

@scarlet path ^

#

@fierce bloom have you tried reinstalling your driver for the HOTAS?

fierce bloom
#

@celest cypress yes

celest cypress
#

ยฏ_(ใƒ„)_/ยฏ

#

arma 3 was programmed by hamsters on keyboards so

fierce bloom
#

๐Ÿ˜ฆ

scarlet path
#

you guys got some weird errors man

fierce bloom
#

it's like arma got into a fight with my hotas and is refusing to talk to it now

scarlet path
#

have you tried it with a different user profile in arma?

fierce bloom
#

yeah, same thing

scarlet path
#

trying to delete the personal folder under documents?

fierce bloom
#

I could try that, though idk how it'd be different from deleting Arma3Profile

scarlet path
#

make sure to save it in a different folder beforehand

fierce bloom
#

nope, still looking at an empty controllers menu

scarlet path
#

what kind of hotas is it? like thrustmaster?

fierce bloom
#

Thrustmaster Warthog and Crosswind Pedals

#

the Crosswinds don't use drivers

scarlet path
#

so you tried deleting the windows drivers as well as the hotas software?

fierce bloom
#

just deleted them from device manager and now I'm reinstalling their drivers again

strange bison
#

Was hoping it would be something other than this;
This is what I got from support ticket:-However I fixed by uninstalling my 32bit operating system and installing 64

รขโ‚ฌโ€นplease try clean reinstallation of Arma 3:

  1. Uninstall the game.
  2. Make a backup of Arma 3 folder in Documents.
  3. Delete both Arma 3 folders in Documents and Steam:

\UsersYOUR USERNAME\Documents\Arma 3

\Program Files (x86)\Steam\SteamApps\common\Arma 3

  1. Reboot your PC.
  2. Run Steam as Admin, download the game.
  3. Try to run Arma 3 (without mods).

This should fix your issue.

This response sucks just because of having to delete everything. If you can avoid that, obviously it's best

desert isle
#

But, did it work?

fierce bloom
#

reinstalling the drivers didn't work

desert isle
#

I was referring to @strange bison

strange bison
#

I have no clue. Someone on our server is encountering it and I had no idea of how to fix it. Most common thing I find when googling it is the uninstall solution

#

I don't think he's tried doing that just yey

fierce bloom
#

have they tested their ram?

strange bison
#

yet*

fallow remnant
#

looks like a mem leak to me

#

seen a few people post this error

#

maybe Dwarden looks at it in the morning

strange bison
#

Right on. Having him test the ram now. If anyone gets the chance, please PM me and let me know if there is a fix or not. Thanks for the help though!

strange bison
#

The player updated his drivers and this resolved the issue. Thanks, again! @desert isle and @fierce bloom

fierce bloom
#

np

#

now if only my issue was resolved so easily

cosmic breach
#

i get on "DSCreateKey.exe test" follow: CPAcquireContext failed. Whats happend?

cosmic breach
#

solution found

manic egret
#

So chat issue still not working on our server, for some it works the majority doesn't, has been a problem since first cba update (a week ago). I have check infestar, description.ext. VOIP works fine, chat will disappear as soon as you press the hotkey to type, any idea on what to do, possible fixes etc.?? Ty for your help.

#

Mods that we use are: Cba_a3 Cup vehicles, weapons and units and Exile

wise barn
#

to narrow it down, it's either your mission or exile

manic egret
#

Okay so looked through both nothing screaming at me, the real problem is it's not persistent even for the same client, so they can log off come back on an hour later (without server restarting) and they can chat, it's like the button is stuck / flashes. Compared Rpt files from a players chat that works and not works, only difference is this appears in the one: 11:55:12 Group R Alpha 1-1 (0xa3dca200) - network ID 2:17553
11:55:12 - no main subgroup Also looked in server RpT nothing is obvious, only error is form weapon with attachments, which we already know about, and the only other thing that seems obvious is this: 8:00:55 "SC/BIS_fnc_log: [preInit] EnigmaRevive_fnc_init (1.9989 ms)"
8:00:55 "SC/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0.999451 ms)"
8:00:56 "SC/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (451 ms)"
8:00:56 "ExileServer - Server is loading..."
8:00:56 Wrong init state

jaunty badger
#

give full RPT

#

@manic egret

manic egret
jaunty badger
#

Very bad configs with Exile_psycho

manic egret
#

Okay didn't set them up, scripting has been dumped on me so will look through that, thanks for the help.

jaunty badger
#

That certainly has nothing to do with the chat edit control not appearing

#

But all the assets / vehicles are pretty buged.

manic egret
#

Ye chat is the mystery but fine tuning exile at the same time won't hurt.

jaunty badger
#

How to reproduce this issue?

manic egret
#

The issue won't reproduce it's random which makes me think its a user issue, but then for it to affect the majority of players makes me think server. Have found no obvious way to recreate the error.

jaunty badger
#

Very annoying.

#

So the chat box stops working for no apparent reason mid mission.

#

It's a bit difficult to find issues in the RPT log, because of all the animation errors in the vehicle models.

manic egret
#

Chat doesn't work at the start of the mission for some players then will stop working and others the other way around, ye I can see that being an issue.

jaunty badger
#

So sometimes it works, sometimes it doesn't and it can change mid mission for no reason.

#

Is the whole chat hidden or just the edit box to enter your comment?

manic egret
#

Yep, when people go to chat (press the hotkey) chat will flash and disappear meaning that they can't type. VOIP still works fine.

jaunty badger
#

chat is always shown
the edit box is only shown when you type

#

The edit box flashes, right?

#

Chatlog is always visible.

#

right?

manic egret
#

chat is always shown ye, can always see rcon messages etc.

jaunty badger
#

So it only affects the chat's edit box.

manic egret
#

Yes

jaunty badger
#

That is a totally different "display"

manic egret
#

Yes, sorry about that.

jaunty badger
#

๐Ÿค”

#

no battleye...

manic egret
#

Battleye's there and running.

jaunty badger
#

don't see it in the RPT

manic egret
#

Correction Bec is running no BE filters.

jaunty badger
#

That's what I thought.

#

Maybe this is an issue with the Infistar anti cheat thing. Where can I download that to take it apart?

manic egret
#

I can give you a copy of just the config file but I'll need to edit uid's and sensitive things out.

jaunty badger
#

๐Ÿคฆ

#

Try to reproduce without Infistar I guess.

#

That's what I think. It closes it for whatever reason.

#

You'd think they log that though.

#

Who knows what the addon does. It's behind a paywall. Infuriating.

#
class RscDisplayChat
{
    idd=24;
    class controls
    {
        class CA_Background: RscText
        {
            x="SafeZoneX + 0.3365";
            y="(SafeZoneH + SafeZoneY) - 0.034";
            w="SafeZoneW - 0.26 - 0.015";
            h="(            (            (            ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
            colorBackground[]={0.6275,0.6275,0.6275,0.33000001};
            colorText[]={0,0,0,1};
        };
        class CA_Line: RscEdit
        {
            idc=101;
            x="SafeZoneX + 0.3365";
            y="(SafeZoneH + SafeZoneY) - 0.034";
            w="SafeZoneW - 0.3365 - 0.015";
            h="(            (            (            ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
            sizeEx="(            (            (            ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
            text="";
            colorBackground[]={0.6275,0.6275,0.6275,0.33000001};
            colorText[]={1,1,1,1};
            autocomplete="general";
        };
    };
};
#

would love to see what this looks like in the master config with all the mods in the RPT/repro

manic egret
#

okay will grab that.

quaint jewel
#

Afaik Infistar is obfuscated scripts. There have been some People that deobfuscated it at disconvered the Backdoors that basically gave the Infistar authors Admin-like access to any Server that uses Infistar.
so for 30โ‚ฌ you can install your own backdoor. Would always recommend buying ofc.

jaunty badger
#

Infistar can close the chat edit box apparently, but I have no idea why that would happen here.

#

Checks any time you release a button.

#

But it should also log "BadCommand"

#

killme is a command with Infistar???

fierce bloom
#

why would you need that?

jaunty badger
#

They don't like you typing "infishit".

quaint jewel
#

But I thought it's called infishit? Everyone I know calls it that

fierce bloom
#

does it ban you if you type that?

#

lol

#

sounds great

manic egret
#

Is it easier to give you a copy of the ah.sqf because its a mess. for me any me. :/ I'll remove the info etc.

jaunty badger
#

I have no idea why Infistar would cause this bug, but I know that Infistar can close your chat edit box.

#

So I guess remove the addon and see if that resolves the problem.

#

This addon isn't really meant to be debugged due to it's nature to put it nicely.

manic egret
#

Okay, ye its new to me, ye I can test that, nah I understand.

jaunty badger
#

CBA v3.2.0/1 adds a keyDown handler to that edit box, which might be the reason why it only happens with the updated versions.
But I don't see anything here that would check for that. It only checks what you actually type.

manic egret
#

Okay, ye its a very odd stupid and annoying error.

jaunty badger
#

In theory it should log that stuff somewhere, but I can't find "BadCommand" or anything similar in the RPT log.

#

I also have no idea why that would only happen randomly then.

manic egret
#

Ye you'd think it say somewhere, that's been the most frustrating but because it's not persistent it's much harder to find the actual cause of the whole thing, what I'm going to do is downgrade cba to 3.1.2 see if the error is there, if it is I know it'll be a keyDown issue. If it downgrading doesn't fix the error then I'll go into the AH.sqf and search and make sure the RscDisplayChat is normal and I'll also try and clear some of the RPT errors, Thanks for all our help.

tawny vapor
#

ArmA freezes for a good 20 seconds whenever I get in a vehicle on a multipalyer server. Anyone know why?

fringe salmon
#

because you get in a vehicle.

#

jk lol. is it just you on this server? or do you experience this behaivor on different servers

#

also start up vanilla a3 and trya to get in a car in the editor without any mods (if you use any)

#

and last thing: open your rpt file while this happens or remember the time and check the rpt file for clues

tawny vapor
#

It's one server and no-one else has the issue

#

Next time I'm on I'l check the rpt

#

Thank you for the wuick reply.

tawny vapor
#

It has begun to do it on single player too, although nowhere near as bad

gloomy vector
#

Is mod support available here? I've got a couple notifications that aren't game-breaking but might still need a fix.

#

I'm getting a

'bin\config.bin/RscInGameUI/RscStaminaBar.idd'.```
stuck canopy
#

Who are you directing this at?

gloomy vector
#

I'm just shouting in an empty room until I get a response, really

#

I'm new to this

rich yoke
#

Are you running ACE and STHUD? If so, that issue is known

fierce bloom
#

isn't it fixed by deleting some pbo?

gloomy vector
#

Yeah, I'm running those two

lime thunder
#

delete or rename the stui_stamina.pbo file in the STUI addon folder.

#

(rename, as in, don't let it end in .pbo ๐Ÿ˜ƒ )

gloomy vector
#

Is this safe? I downloaded this from Steam

next flicker
#

I mean it won't bite so it's safe in that regard?

gloomy vector
#

Oh okay

#

I wish this mod came in separate pieces

fallow remnant
#

it was made for in house use by a community, so we get what they use

jaunty badger
manic egret
#

@jaunty badger Thanks for all your help yesterday chat is now fine, it was the keyDown handler,.

jaunty badger
#

Well that sucks, because that thing will stay.

#

I will look into how to trick InfiStar

faint dawn
#

break InfiShit

delicate maple
#

propably a common error, though can someone tell me how to fix smokegrenades? They emmit tiny amounts of smoke unless you change your zoom. Mods: cba, ace3, cup,shacktacui,jsrs,blastcore

quaint jewel
#

particles graphics setting?

delicate maple
#

is that something that changed with those mods? vanilla arma = beautiful smoke modded arma = tiny amount of smoke

quaint jewel
#

yes. But ace has a optional particles PBO that makes the smoke a huge amount better. And Blastcore is also changing the Smoke. But none of these should make the smoke smaller than normal.
But check your graphics settings. If you have particles set to low you will get less particles == less smoke

delicate maple
#

I'll have a look at it once I'm at home. Thanks for pointing me in that direction!

rich yoke
delicate maple
#

yo dawg I heard you had problems with your smoke mod, so I added a smoke mod to your smoke mod so you can mod smokes while you're modding smokes

#

Sorry, couldn't miss that oportunity. I'll have a look at it at home and possibly add it. Thanks a lot ๐Ÿ˜„

fierce bloom
#

Afaik your problem is caused by blastcore

#

I've had the issue as well

#

Blastcore does some screwy things lately because of its (iirc) halted development

delicate maple
#

I'll deactivate it and see if that fixes the error. thanks ๐Ÿ˜ƒ

quaint jewel
#

There is a new blastcore version that works quite fine. Check if you are using that and not the old Blastcore phoenix that is horribly outdated

fierce bloom
#

is that on armaholic or is it somewhere else?

quaint jewel
delicate maple
#

that's the one we're using

#

though it doesn't seem to work that well with cup + ace. Same with JSRS. Shame I love gun + bulletsounds of jsrs :/

quiet shoal
#

Try dynasound/enhanced soundscape. Laxmaan did an amazing job with those

fierce bloom
#

That's what my group uses, it's great

scarlet path
#

can confirm

lime thunder
#

Jsrs works fine for us with cup and ace. Also, yes, back in blastcore Phoenix we had to remove smoke pbo, but I haven't tried the new one. Luetin did a review on it, I think.

fierce bloom
#

ACE has its own optional smokes pbo which looks decent

delicate maple
#

I'll have a look at dynasound/enhanced soundscape. Frost did you have to configure anything to get jsrs to work?

lime thunder
#

Nope, other than moving some optional pbos into addons folder . If you're playing on dedicated, there is a tiny bundle of files you can put on the server whose only purpose is to avoid some rpt spam.

distant canopy
#

Does anyone have experience with Arma randomly switching to inactive in the Task Manager, and becomes unresponsive?

fierce bloom
#

Could I possibly peek at someone's JoysticksList in their Arma3Profile to compare mine to it? Still can't get my controllers back

#

preferrably someone with TM Warthogs

#

I have a feeling the Jets DLC is going to be useless to me :c

fierce bloom
#

So I may have some relevant information regarding this joystick issue. I sometimes disable my joysticks using USBDeview when I start games that handle them poorly (i.e. spinning around forever, any Unreal Engine game) because having to unplug them all the time is annoying. I think I started arma while these joysticks were disabled, and that could have contributed to them not appearing. However, they are now enabled, and I've restarted several times since then, and they haven't reappeared even though they work fine in other games. Anyone have any thoughts on that?

dry mortar
#

well, games detecting joysticks poorly, or thinking that ANY controller is standard X360-like XInput definately caused problems for me, too, not liking to unplug the stick every time I either had to just abandon these games or look for a way to disable them

#

@fierce bloom I have Saitek X52 Pro, though I can send my config if you want to look at it

fierce bloom
#

Sure, if you would

fringe kite
#

You certainly sound more experienced and knowledgeable than me in terms of controllers, but have you already tried to delete everything between

class JoysticksList
{
};

and see if that reinitializes the joystick?

fierce bloom
#

I have, it doesn't repopulate

#

doing that does unbind every button left behind from the joysticks though

#

I'm at a complete loss for how to proceed, aside from reinstalling Windows which I'd very much like to avoid

fringe kite
#

Hm, that's odd.

fierce bloom
#

it's a little more frustrating than odd, considering I'm the regular pilot of my group :V

#

can't be anymore, not until this is fixed

fallow remnant
#

Probably spam dwarden for help

#

Or try contacting BI tech support

#

I don't see why you have to struggle with this alone

#

You've been posting here and trying to fix it for at least a week, if not more, and had no solution emerge - I think it should be BI's headache at this point.

fierce bloom
#

unfortunately I'll be without my desktop for the entirety of next week, so if I get help it'd have to be today or tomorrow.

#

@tiny imp Sorry to poke, but do you have any thoughts on arma being rather stubborn about not detecting my joysticks, no matter what I do? I've got a bug report here: https://feedback.bistudio.com/T123639

sudden bloom
#

i can load the pbo and it works fine though

#

tried reinstalling pbo manager aswell

fierce bloom
#

well, I've sent a ticket to BI's CS. Hopefully we can work out a solution to this issue.

hard fjord
sudden bloom
#

@hard fjord join the same server as his, You will see a more detailed kick messaged

hard fjord
#

@sudden bloom I see, thank you

oblique horizon
#

I seem to be having a problem with the memory leak/3fps bug.
I didn't have a malloc enabled when it was happening and I enabled the tbb4malloc_bi one to no avail. I'm trying to play Altis Antistasi and after about 20 minutes the game will suddenly freeze for 5 seconds and then run at about 5 fps with broken, hexagon textures. I'm not sure what else to do, as the tbb4 malloc didn't work.

scarlet path
#

imo the best way is to take some load of the game like decreasing the view and draw distance. like at 2km. changing the memory allocators did not help me at all. I'll get the bug after like 3 hours intensive gameplay. 20 minutes sucks though.

oblique horizon
#

@scarlet path I'm updating my drivers right now. I disabled the malloc since the few posts I found leaned towards that. I'll see if it stops after that.

fringe salmon
#

try the fi

#

the following: maxvram 2048, maxmem 2048, malloc xttbmalloc(have to google for it)

#

didnt have 3fps ever again

#

had it EVERY day before

#

dont know exactly which setting helped but there it is

oblique horizon
#

Alright it seems to be working pretty well now - hopefully

#

But there another question, whenever I play Antistasi I host it on a LAN server for the respawn / mp mechanics of it. However, whenever I save and exit through the normal ARMA one and reload it, ACE medical seems to completely stop working for my character. I start to take vanilla damage instead of ACE damage and cannot treat myself at all. I'm forced to restart the mission and reload the persistent save when this happens to fix ACE medical.

jaunty badger
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try to reproduce with CBA and ACE only on a newly created mission without scripts and if it still happens, report it on the ACE githib.

oblique horizon
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It continues to work fine. I feel like it's just an issue of reinitilization, but I'm not sure how I would do that. I also seem to become incredibly resilient to damage when this happens, resilient like let a grenade explode in my hand and limp away from it or get sprayed down by an HMG and barely flinch resilient.

jaunty badger
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just an issue of reinitilization,

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No, if it works fine with only CBA and ACE, then there is a bug with any of the other mods you are using.

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There is no such thing as reinitialization. Arma already serializes and deserializes savegames, but bad scripting can always lead to bugs

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And since no one bothers to debug savegames, a lot of mods and missions break it.

oblique horizon
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Making a scenario with all of the other mods loaded and exiting and relaunching has it work perfectly fine. I feel like this is something unavoidable, as it says on the site that ACE is not entirely implemented. Is there a way to disable ACE medical in a workshop scenario?

oblique horizon
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I found a post on the forums and it seems you're always supposed to restart so I believe I'm completely at fault here.

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Thanks for the help either way @jaunty badger

jaunty badger
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Then it seems to be an issue with the mission.

oblique horizon
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I imagine that the way it's coded. It has a default revive system but ACE medical overrides that. I guess 'restarting' the machine allows it to read the addons installed. Honestly I have no idea, but whatever works.

jaunty badger
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No, it's just bad scripting. Trust me.

fallow remnant
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@oblique horizon FYI you always have a malloc enabled, the game can't allocate memory without it. tbb4malloc_bi is the default one (when you haven't specified any).

heady cairn
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So all of a sudden my FPS became really bad last night and I have 5 fps on singleplayer, multiplayer and even editor. Anybody knows what going on??

hard fjord
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@heady cairn ArmA is a great game, but its horribly coded and has a horrific game engine.

heady cairn
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I've played this game for like 1730 hours and never experienced anything like this....

tiny imp
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@heady cairn more like you just encountered the memory leak (so called 3fps) bug, it's been worked on

tardy trench
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Is there any way to stop 3DEN from always sorting my grouped units int he entity (and role selection) alphabetically? Created this issue because reproducable: https://feedback.bistudio.com/T123714

forest tide
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Yes

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Usually the last units you grouped will be the last ones

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But you can also edit your mission.sqm (make sure it's not binarized)

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Changing the order here will change the order in role selection

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I've never actually seen them sorted alphabetically

tardy trench
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Well I thought that as well that the last unit is the last one - but this is not the case I've noticed

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if you have TL and squad lead in a group with other units, team lead will always be last, even though all units are grouped to squad lead

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@forest tide yeah editing mission.sqm ... had that go wrong all too often and i seems a bit hackish

eternal vector
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hi there i have an issue where when i break down a door on altis life 4.4r4 as police it will say "servicing helicopter" why is that happening

desert isle
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Best asking on an Altis Life forum as that is not an Arma problem per se, but an Altis Life problem.

plush rapids
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anyone know what this means:
Error compiling '' in 'HitPelvis'

jaunty badger
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Nothing, ignore

static yew
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When i create a limited virtual arsenal ammobox with select gear in Eden editor. I can still load previously saved loadouts that contains gear NOT in the limited arsenal i created. In the LOAD menu, even if its greyed out i can still select it and click load, and it will load that gear. It its allowing my players to just load anything they want as long as they have it saved previously. Is this a bug or its really meant to be like that?

plush rapids
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@jaunty badger ok thx

cedar abyss
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@static yew Known bug.

forest tide
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Remove the load button

delicate maple
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Can some1 help me with a 0xC000000005 - Status_Acces_Violation error?

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I made a default template mission for my unit. Everyone is able to join the server, but for me it kills arma with that error message

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it happens after the lobby selection when downloading the mission from the server

tough wasp
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The "login with" feature is not working well. I'm registred on Bohemias Website with an google account. Now I discovered the "Login via Google" option, I login via it and it puts me on the registration form with the already registred email o.O

desert isle
plucky rain
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I have troubleshooting with the fucken arma 3 doors that is moving me to the side when im opening it

wise barn
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that's normal

soft fern
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Stumpted on an issue someone brought to me. Servers in the server browser are not loading for them they have disabled firewall on both their PC and router, reinstalled the game, reset their router with still no luck. If they go on a VPN servers load in the browser

tawdry talon
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ISP blocking

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Where are they running the game?

soft fern
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Windows 10 PC

tawdry talon
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Like physical location

soft fern
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Florida, ISP is brighthouse

tawdry talon
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are they in a dorm or anything or at home?

soft fern
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home

tawdry talon
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Okay

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Can they access the server browser on other steam games ala CS:GO or TF2?

soft fern
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Standby hes checking

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He can see about 200 servers on CS:GO server browser

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if he sits in the arma server browser for an hour he get see about 20 servers load

tawdry talon
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hmmmm

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okay

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I'm going to launch a server

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tell him to do a traceroute on my IP

soft fern
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alright

soft fern
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Issue still stands with traceroute showing nothng that could be of assistance

lime thunder
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Something that was causing me no end of annoyance with a completely different game (and I don't use the server browser in ArmA - only play on private servers), but might be an issue - check their router config to see if there is UDP flood protection. I had to turn mine off.

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VPN would be tunneling right past any of the router protection, so it sounds like it's something on the router that might be causing the issue.

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(In case they have a D-Link DSR-250N, it's in Advanced... Advanced Network... Attack Checks)

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@soft fern

delicate maple
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Can some1 explain this to me:
I created a mission, exported it and loaded it onto my unit's server.
If I connect my game closes with an access violation.
If I localy start the mission everything works fine.
If I disconnect from my local server and then connect to my unit's server everything is working as well.

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ie What is he caching that prevents the access violation?

lime thunder
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I wonder if something is locking the cur_mp (or mp_cur?) file

fallow remnant
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well only way to find out for sure is to run it without any scripts, but yeah, looks like an Arma LOD thing

unique parcel
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Its what usually happens to alot of users when hitting memory leak

dusky coyote
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Greetings to everybody! I have a trouble with multiplayer in ArmA3. It doesn't matter clear server, or modded - I connect to the server, load mission file, spawn, play for about 1 - 5 minutes, and then i getting kicked off the game. No more information. Some server admins told me that i have a "Signature check timed out". And one of the admins looked into server log file and said to me that server can't get my player ID (id='fffffffffffff'). I've tried a lot of decisions:

  • file hash check VIA Steam;
  • reinstall the ArmA3;
  • shutdown antivirus software;
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  • shutdown firewall;
  • launch with administrator options;
  • reinstall Windows, then Steam, then ArmA3 again.

I haven't found any useful help topic in the internet. If anybody knows the solution, please, answer me.

P.S.: sorry for my bad english.

soft fern
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Will pass that information on thanks @lime thunder

lyric dome
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Any idea on when the scope zoom bug will be fixed.

fringe kite
tiny imp
lyric dome
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Thank you! I snipe and act as marksman in milsim and it has made it almost impossible.

austere bison
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Can someone playing on fx 6300 pm me?

ebon canopy
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Trying to extract game data with ArmaTools and getting error - http://i.imgur.com/cutArUw.png

(0xFFFFFFFF) Failed to populate the destination directory.

iron anchor
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^ likewise, even without any custom directories specified, and also the same running through arma 3 tools program

round vortex
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Can anyone get the steam overlay to work with 64 bit?

fringe salmon
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i cant even get on arma ๐Ÿ˜ฆ

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So i downloaded it and then when i launch it i get this

frail summit
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@fringe salmon what lauch options have you got set ?

fringe salmon
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None

frail summit
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mods?

fringe salmon
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Nope

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This is why it is confusing me

frail summit
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not seen that exit code before so sozz i cant help

fringe salmon
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ok, time to re-install.....

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how do i save my profiles?

frail summit
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got to you equivalent of C:\Users\Dan\Documents\Arma 3 - Other Profiles or C:\Users\Dan\Documents\Arma 3 and copy them to a different place

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most of the time if you are just reinstalling you dont have to do this but its good to have it backed up just incase

fringe salmon
frail summit
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lol i pray on your behalf

silent spade
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I get an "unknown exception" and a crash on launch after today's update

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steam cache verified, tried on 64 and 32

frail summit
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exit code ? or is it just crashing

silent spade
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unknown software exception (0xc06d007e)

quaint jewel
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If I were at BI. I would release a new game Update at 8AM. Have a full workday to fix the mess that's causing. Now they all probably can't sleep over dozens of crash and bug reports :x

faint dawn
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Instead of a: Let ppl gather BugReports and do it the next day? ๐Ÿ˜„

silent spade
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so summary of this update; pros: turning a turret doesnt turn on the engine; cons: game crashes on launch

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i've been waiting for that fix for 10 years, i guess its worth it

faint dawn
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Crashes on Launch? oO

silent spade
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check a few posts up

faint dawn
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meh

silent spade
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come on at least reassure me that everything will be fine

quaint jewel
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It will be fine. In a few days tops.

silent spade
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maybe the game is angry at me cause I used a gpmg in editor once without marksmen dlc

scarlet path
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I don't like the turrent turning without engine thing

faint dawn
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Foley - Today at 9:18 PM
come on at least reassure me that everything will be fine``` Sorry, can't lie. Its broken. Forever.
runic moss
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Is anyone else having issues with SLI working properly with the 64bit exe ? My second card doesn't seem to want to kick in. Works fine in 32 bit. Not 64. Have tried new drivers etc ?

tiny imp
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@runic moss in driver NVIDIA control panel, define the arma3_x64.exe binary for SLI profile

runic moss
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Yep yep. Working on that now. Di gets crossed

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Fingers *

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Nope no joy. Selected the 64 bit and copied the settings from 32 - second card still redundant ๐Ÿ˜ฆ

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Forcing alternate frame rendering seems to fire them both up. But then I just seem to lose 50% PFS ?

worldly bluff
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Confirming this, using auto select mode my second card is only getting up to 25% max

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hmm, mines working now by the looks of it...