Take the RPG7 from the RHS mod for example. First it doesn't look like it was sugar coated, secondly the ammo performs like expected both in flight ballistics as well as terminal ballistics and you got two realistic optical sights, even a realistic night sight for proper shooting. Now compare it to the pile of crap BI designed for the DLC ... i have no words for it. I'm a sucker for the RHS RPG7 since its one of the few light-weight AT options against lightly armored vehicles that works wonders if you master it, and the DLC one is just ... why even bother.
#arma3_troubleshooting
1 messages ยท Page 69 of 1
. . .
If it cannot be reproduced in a sterile dev session, why is it BIs fault? Esp when you seem to get the problem with mods, lets use logic here.
As a Paramedic, I can tell you exactly why (above comment)
Also i'm trying to reproduce 3fps bug (since i seem to be getting it all the time) on official bohemia server. At first you're like "oh nice 120FPS" then you realise: 1. server is empty 2. no towing script 3. no realism mod 4. no content mod 5. AI scripted in and out dynamically really fast breaking immersion ... yeah. okay. If i strip everything nice from the game, it runs fine, YAY.
@desert isle 99% of people play the game with mods, mods is the standard usecase.
*Decides to download Perf version of ArmA 3 and install his local server"
"Goes looking for Tanoa I&A
@desert isle its like you as a medic being trained on thin people of normal weight, while 99% of the population is morbidly obese, and you're going on "nah can't reproduce it on my theoretical thin person, your overweight isn't my problem" and people die because of that.
I've seen the bug.
blushes and hides his sweeteners
It was a definite memory leak.
Because what was output was it was complaining it couldn't release virtual memory.
When it happened that was outputted to the RPT file.
So now we have symptoms. Question is what caused it.
@stable thunder Quick example before work beckons. We had an older woman always calling in the evening complaining of severe headaches. Wouldnt give any details, hospital couldnt even figure it out. So, when I saw her the second time (after she had called 911 for the 10th time in a month) I started asking really detailed questions. She finally caved in and said that it happened when she and her husband had sex. So, I pulled the husband aside and questioned him in depth too. Turns out that he was having difficulty staying erect, so he rubbed some of his nitro cream on his penis to give him an erection. When he had sex with his wife, the nitro was absorbed by her, causing the headaches.
^ if the speed limit is 80, then yes, it is your fault for doing 100. ๐ It is official nitro cream but being used in an improper way.
I bet that's not even the weirdest thing you've heard as a paramedic.
No, far from it. Off to work ๐
I think it is not necessary to possess universal logical thinking abilities to be a successful member of society.
My general assumption still tends to be the opposite. I need to work on that.
starts clapping despite a sign asking not to
I've stuck my game on 200% oversampling
to see if I can trigger the bug
Doing it last time actually triggered it
sorry those ain't approved vanilla settings
you're speeding Geeky
writes Geeky a speeding ticket
I know.
I haven't experienced the 3fps bug. I've only experienced this after 3h long session in 100% vanilla campaign and that's not even the worst part. When I was in the forest, it was horrible
No idea if that has been fixed in newer patches. I don't have that much time to play vanilla to repro anything like that :D
Lots of these errors
Not sure what they are
Object 2:923 (type Type_114) not found.
Cannot create object 2:10124 with type[AIUnit], param[unit], NMT code[113]:
@fringe salmon Seen this before?
Malformed data received. Setting default server data.
Work on the client side when connected to the server?
People abusing the serialization system again...
Performance warning: SimpleSerialization::Read 'messageSystem' is using type of ,'TEXT' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types
^ only happens when you feed big stuff into format [];
Not my job to fix their mission.
@fringe salmon I was very productive. I found out two important things: 1. i can't reproduce 3fps bug on official BI vanilla server 2. i don't want to play vanilla arma 3
I'm not sure what to do now.
best bet is to isolate mods that are causing it...my logic would be that things that run continuously are more suspect, but then again if data's cached then it maybe something to do with it not being cleared properly.
So how do you isolate the one single mod you run?
well
narrow them down to the likely suspects
load those one by one
alternatively if they generate errors then look at those errors
optionally use profiling branch
And to be clear, my stance isn't that BI shouldn't fix issues, just that if it's possible for people to pitch in then it speeds up the process for everyone.
How to help them help us is the question i try to address
I think you missed my point.
yeah
Which one?
And in that case, tell dwarden, tell the mod author, hope for the best ๐
Or sit and look through the code (optional, of course, not everyone has the time/will/skill to do this)
@lime thunder Windows 8.1 no Firewall.. I can see the network packets in wireshark and i can see them in Netlimiter going to Arma so they reach their destination.. Arma just doesn't reply.
Maybe it was just a hickup.. I'll just wait till the next time i need to test something
so all of a sudden I cant load a mission preview in the editor... loading bar goes full, and then it just sits there doing nothing, no errors popping up GPU usage maxed ( 99% ) cpu almost idling, RAM 5.5 GB pagefile around 10GB
stable and profiling ( with -hugePages switch ) makes no difference... no changes on PC software or HW
well I forgot to turn this one off -checkSignatures but signature check passed no errors
17:15:50 Mission file: tempMissionSP
17:15:50 Mission world: Stratis
17:15:50 Mission directory: C:\Users\Jastreb\Documents\Arma 3\missions\tempMissionSP.Stratis\
17:15:50 EPE manager release (0|9|0)
17:15:52 Attempt to override final function - bis_functions_list
17:15:52 Attempt to override final function - bis_functions_listpreinit
17:15:52 Attempt to override final function - bis_functions_listpostinit
17:15:52 Attempt to override final function - bis_functions_listrecompile
17:15:53 Attempt to override final function - bis_fnc_missiontaskslocal
17:15:53 Attempt to override final function - bis_fnc_missionconversationslocal
17:15:53 Attempt to override final function - bis_fnc_missionflow``` last in rpt... and hangs...
at least alt+f4 works ๐บ
Does it work in MP? I'm wondering if there is no player unit down so it doesn't work in single player
nah I got player assigned just wanted to check something in the editor placed few units and myself as pilot and nothing... just hangs.. mods, yes but no errors
this often happens when switching islands in the editor when previewing, but not in this case, didnt switch island... odd
this week on "holy shit @fringe salmon is never not triggered"
jk, loling from your little code-snippet tale though
@fringe salmon is it already "tonight" for you ?
well I managed to get mission preview to load on Altis, but its stuttering like a mofo
can anyone recommend some suggestions to improve my yet another arma benchmark?
i7-5820k @ 4.2 + GTX 1080 - avg 35-40 fps. is this expected?
i don't know where my expectations should be. i have everything maxed except sampling (100โ ) overall and object draw distances (2500 each)
That is normal for that kind of setup.
i have fairly decent hardware and i don't see much better than that honestly. so you're on the better end of things for sure there.
ยฏ_(ใ)_/ยฏ
Arma doesn't care about many threads. Most of the load just runs in one
i see
i just assumed that 35-40 fps on yet another arma benchmark was on the low-ish side
If you start with -noSound (if that still works) you should get a few more fps
the thing with arma 3 is that it doesnt recognize 2.5gb+ of RAM either
thats why everyones been pushing for 64 bit client
My Arma rarely goes over 2gb usage ๐คท
The VRAM limit is what i notice the most.. But I've just disabled that..
ugh im reading about how to oc ram just for arma
never a good idea
@wise barn Why not?
my rams rated at 3200 mhz but ive only been using 1000 because my bios auto overclocker doesnt work
Clan member is getting kicked from every battleye server with just message kicked (btw a few of the guys have this problem) I checked they just connect to official servers no mods ebaled battleye upto date. It looks like messup from BI. DO we have any quick fix ?
Does he use Win10?
Yes
Does it close Steam? My Win10 tends to do that now when I have low memory.
Without Steam, you get kicked from MP
Nope steam keeps running
Then idk. Don't use BE.
Thx obama ๐
only an American could think that Obama is a communist
he'd not even rate as left of centre in the rest of the world
So I kinda figured the battleye is just fuck*d for now and do not use it ? SO again Thx BI wait for update ?
(I did disable battleye after the last update because majority of people got this problem, but figured it should be fixed by now... so I only got a few left so trying to figure them out...)
Arma only uses 1 cpu core for 90% of the processing work to be done per frame. Thats the bottleneck
Anyone know what this issue is? If you look closely, there is a 'grid' pattern in some areas of the game, sometimes it can cover the entire screen. Im running the latest public build now without any mods, but it happens modded or unmodded
http://images.akamai.steamusercontent.com/ugc/102855490080814178/67A9815FB868682B91F1030DCB604AEC5022804C/
http://images.akamai.steamusercontent.com/ugc/102855490080799918/3C57FD4773BDF370A6E86A2B75F39104156FF74D/
http://images.akamai.steamusercontent.com/ugc/102855490077394595/B52588C1E389DBFF7F30B8C247D82C4272227D5D/
The grass reminds me of ATOC.. But just a guess
I tried turning it off, nothing changed
Niko, has it been awhile since you've played or are you new to the game?
I'm just wondering if you're referring to the "screen door" effect that was introduced awhile back.
Its almost like a screen door covering grass, or dark areas when i get really close
you can see in the screenshots that the darker areas or blades of grass have a weird glitch on them, sorta like a screen door
if you look close at screenshot two, you can see small almost transparent squards going across the screen
happens in grass and trees mostly, or bouncing off my helmet
i have no idea what that means ๐
๐ it should be a graphics option
AO, see if turning that off makes a difference (it's the shadows that appear between objects and corners)
nah, turned it off and it's still there
arse :/
well the pattern will likely be blurred with a higher AA number
that's usually how your get better performance, don't blur the pattern completely and let AA do the work for you
200% sampling makes it almost invisible, anything below that is still really bad
i might just try to reinstall arma to see if that works
update gfx drivers, while you're at it (you never know)
I had some wonky farcry4 problems that were just gfx driver related (trees dancing, bears pulsing)
I reinstalled my card drivers twice, ill give that a go again anf if its still there after reinstalling i'll rollback
:/
@strange apex looks like a problem with the shadows, well I think I got the problem, too (but also have the graphics on medium-like). Donno how to fix it, but I assume the resolution of the shadow is maybe a bit low or something.
Btw. setting the sampling higher means: the game get's rendered (calculated) in a higher/lower resolution: 200% means it's render in double resolution (if u have 1920x1080 it is calculated in 3840x2160) but displayed in 1920x1080. That will lower your performance. So really no sense in setting it higher/lower (my opinion).
yeah, playing with non-native resolution will decrease your frames a lot
seems like the real factor is that the 5820k supports max ddr4-2133 and that would be the only (yet substantial) gain
There's a video competition in progress and the winners receive a GTX 1080/1070. ๐
https://arma3.com/armachinima-contest
looks at all the leaks squashed, all the leaks in queue and all to be seen leaks beyond that ...
orders container of GPUs
3fps bug happens due to leak which sooner or later crashes the game ... so minor details
@fringe salmon 3fps only happens in tanks in 1944 koth. Outside tanks we (4 ppl) are all fine. You can reliably reproduce it in a tank withhin 30 seconds to ~15min. average time is ~5min? maybe.
Haven't yet found a way to enforce the bug without the mod
vanilla tanks seem fine
still got the scope bug tho. and the smoke bug.
@fringe salmon oh well pardon me, of course i was only relating to the experienced of me and my buddies.
we tried to reproduce it infantry-only which seems to not produce the bug. so in the 1944koth it seems strongly tied to tanks.
@fringe salmon By the way your analogue of the car mechanic. Certain parts are only compatible with certain cars, or you can improve performance but there is a cost in doing so. You can't gain a benefit without losing something in the process.
Probably one of the engineers well known facts.
Bigger engine -> More weight.
Higher fuel-compression -> more stress on the gaskets
And so on and so forth.
So this is probably where BI is at, "They could" touch the things you want them to touch.
But it might do more harm than good.
And this bug, the 3 FPS bug, it's something thats common, but we don't know what causes it.
Simple solution to the problem: roll back to a previous working version.
Doesn't work that way.
Previous version rollbacks would probably break multiple scripting commands in the process.
Please don't tell me you unblocked me
Yeah I did, I still think you don't understand a single thing when it comes to programming or game development.
As Dwarden said there is code thats both untouchable,
and touchable, and if touched breaks a lot of things.
Says the guy bringing car analogys to the table.
A lot of the AI code is considered untouchable.
Facts: It worked before not long ago, BI broke it with new version, rollback to old version will fix it.
If you can't debug a bug you introduced with a new version, well then you got to revert to the old one that worked. If you give a shit, that is.
And... ? What if there were changes done to config files that would interfere with the rollback?
roll back config file changes, obviously.
All I know is BI uses Atlassian https://www.atlassian.com/software/jira
For monitoring a lot of their bug reports
Just look in the diagnostic sqf files.
Sudden change of topic again? Hows that gonna help?
Well if they have Jira, they might be able to rollback?
But I honestly do not know.
Was the bug there before or after 3DEN?
might be able?
I don't know all I know is Jira could be tied in with SourceTree
It's a tool they use internally to keep track of the ArmA 3 project.
Yes but like you said i have no clue about programming and/or game development so you have to explain the problem to me in detail how this would prevent them from rolling back to a previous version.
Okay.
If they're using SourceTree.
In sourcetree you have github type system
They could be hosting a "local" sourcetree
and sourcetree creates multiple ways of managing the local files.
For example ArmA 3 could potentially have 4 or more branches
Now this branches are often merged in 1 larger branch
This takes time and each branch must be updated with all the other branches systematically. Now to rollback ALL the work they did they also have to reverse Pushes.
And each of those branches when they become merged into the previous version have to be in sync or bad things happen
It's both time consuming although ensures things don't get broken
in the process.
This kind of bug further more is the kind that shows up every now and then
The profiling data is what BI need.
Game crashes after that 3 FPS error
send them the .bidump file
with "github type system" you may wanted to say that both atlassian and github use git for version control?
FYI i run my own git repo
Can't be bothered with githubs terms and failed to find a suitable alternative that wasn't horrible.
So i know how git works, exactly, since i used it.
What for?
Version control in a small software project with 2 friends
what else would you use git for?
You can do a lot more.
Hence my struggle to understand why you think rolling back to an older version would be any trouble.
As I said I don't know how BI's internals work
all I know is if you look in this file.
Yeah i also used it for a hardware project. refreshing. git is way not known well enough among engineers tbh.
fn_diajiralink.sqf
All I know is, if in 2017 your version control is inferior to git then you're doing something horribly wrong.
There is many version controls, not just git
yeah most of them definately not worth using.
๐
As I said yesterday.
ArmA 3 dumps a whole bunch of data to your .rpt
while having the 3FPS bug
Thats what I saw before the game crashed
I once tried running an arma 3 linux server, i still sometimes randomly see RPT when i close my eyes.
No shit sherlock
As it's happened on dedicated servers as well
can you please, like, block me again?
Well start thinking like an engineer.
Fun fact.
-malloc=system
Actually stopped the 3FPS bug for me.
didn't for my friend
about the first thing he tried
he also tried 64bit client
he also tried bashing his head against the wall
no, and yes
please, don't even mention OC.
statistically running OC is much less prone to causing crashes than arma ๐
Well I use a hybrid system
My addons folders are on my SSD
my arma 3 directory on my HDD
I symlinked the 2
to the steam folder on the HDD
Is there a floorplan of the bohemia building somewhere? I would like to know the window angles of the developers rooms
I'm thinking maybe there is sunlight striking their monitors
This could lead to the part of the screen on which the solution for the bug is displayed being hard to read?
Sorry, that was not my intention. I was trying to be hard on you.
No you are hard on the devs...
Constantly.
They are after all... only human?
With... families?
potentially children?
etc ?
Attacking a "brand" you attack their hardwork.
If you attack the brand it should be directed at the one responsible for controlling the brand
not the devs that often have no control of the political shit above them.
EA for example.
Developers protested releasing BF4
EA said get it done or else.
Becuase they "needed to look good" to share market holders
That backfired in a marvelous way.
It not like you don't have good arguments once in a while, its just that they ususally do not apply to the situation.
BF4 wasn't ready period it's why it came out broken and crappy.
What do you think they devs are meant to do?
With this 3FPS bug?
It's called an "intermittent problem error"
What percentage the question needs to be asked does this happen on?
Are they low end or high end PCs?
I can already answer that one.
my PC is high end.
Does it happen on low-ends too?
Does it happen in windows 10?
windows 8
or windows 8.1 ?
or windows 7?
In addition to this bug it appears to have occured after 3DEN
There is metric shitloads of easily to fix complaints that BI not only refuses to fix, but they don't even tell us why they won't fix us in a straightfoward way. I can't imagine any way BI management would be pushing a guy like Dwarden to not even drop a few hints between the lines as to why we still have "annoying problem X" after x years in the engine that seems an easy fix. But then you get a feel for the general attitude and you start thinking that it ain't management pressure, its just the devs mentality he's living and breathing. And then you start thinking its perfectly appropriate to give them shit since they well earned it.
Which is interesting.
@stable thunder and I take it your are a star-citizen lapdog?
You only focus on one bug, but there is so many to choose
Ever stopped and thought bug x is untouchable?
No i am not. I'm digusted by their buisness model and i'm not interested at all to be a part of this horrible community that has formed around the "game".
What game do you think is better?
I recently played multiplayer tetris on some flash website and it was fantastic. zero complains! outstanding experience.
You again have a valid point, but it is not relevant. We're all roughly aware of ArmAs complexity and we know that expectations need to be lower due to that. But apparently many people are not willing to lower their expectations SO MUCH below what is humanly possible to achieve.
Imagine for a second you have the most capable developers, unlimited budget and a few years of time. Now you re-develop ArmA with the goal of doing the best job you can technology wise.
Now compare that result to ArmA 3 and frankly the imagined difference is just too big.
Doesn't apply. Instead of flicking thru clickbait websites like that you ought to read some Schoppenhauer maybe.
If your adhd allows that.
strawman
You misrepresented someone's argument to make it easier to attack.
Red Herring: This is a diversionary tactic that avoids the key issues, often by avoiding opposing arguments rather than addressing them. Example:
The level of mercury in seafood may be unsafe, but what will fishers do to support their families?
Moral Equivalence: This fallacy compares minor misdeeds with major atrocities.
E.g
Tetris vs A3
BI vs other developers
- you always have an opinion 2. you're always quick with it 3. you're always absolutely adamant that you're right. There is two possible conclusions: You're a genius with infinite knowledge, or you're incapable of admitting you're wrong.
Also geniuses don't have infinite knowledge.
It's why they often have an inherent trait of curiosity.
Straw Man: This move oversimplifies an opponent's viewpoint and then attacks that hollow argument.
People who don't support the proposed state minimum wage increase hate the poor.
Everything we talk about is subjective. We don't have magical meters to measure quality of entertainment of a game. So we have to set boundaries to judge something. For me one boundary is what is possible from a standpoint of current technology and with a generous timeframe/budget standpoint. If one does not undertake setting those boundaries, on what basis would one argue?
Red Herring: This is a diversionary tactic that avoids the key issues, often by avoiding opposing arguments rather than addressing them. Example:
** Doesn't apply. Instead of flicking thru clickbait websites like that you ought to read some Schoppenhauer maybe.
If your adhd allows that. **
Moral Equivalence: This fallacy compares minor misdeeds with major atrocities.
I recently played multiplayer tetris on some flash website and it was fantastic. zero complains! outstanding experience.
You remember stating that i pull things from my behind? You remember blocking me in your butthurt over being wrong? And now you copy paste unfitting pseudointellectual wisdom from a clickbait website? Jeez, get real. You've demonstrated over and over that you're not capable of logical thought chains, no website is going to change that.
Haha
Red Herring: This is a diversionary tactic that avoids the key issues, often by avoiding opposing arguments rather than addressing them. Example:
You do nothing than diverting
Strawmen and red herrings are infinitely more interesting than "Can someone help me set up my life server?" though.
Don't worry, i'll educate the next wannabe altis life server admin about the questionable ethics of his existance.
anyone using DynaSound2 + RHS mods the same time?
๐
my eyes are related to conversation that should go on elsewhere.
i have no clue regarding DynaSounds and RHS. RHS works fine without DynaSounds, that i do know. ๐
Correct me if i'm wrong, but DynaSound is for vanilla things
And I think Laxerman (spelling?) worked on the latest RHS release too, so I'm assuming using dynasound + RHS is redundant
"LAxemann"
Yeah, sorry ๐
true, but if you use vanilla items it is still viable to use Dynasound
I mean while also having RHS loaded
Ah
I mean it should
Wait, doesn't the vanilla AH-9 have a 7.62 gatling? ๐ฑ
My life is a lie
Try running it without RHS and see?
yeah, i do think that both ah-9s have the same gatling. with RHS there is a 12,7 variant but that one works.
will test the vanilla one
yeah, it is only the RHS AH-6M-L that is missing the 7.62 sound
i dont want to read the entire buffer here @fringe salmon but hey im relevant in that discussion! devops engineer
with the power of git it should be trivial to identify which change introduces a bug, if you have easy repro you can just start rebasing and single it out
also you guys need to give BI devs a break, busting their fuckin balls all the time
props for JIRA too, best project management tool ever -- sourcetree is only a client
you would be storing it somewhere like github, a local gitlabs server, bitbucket (atlassian self-hosted git server)
then JIRA can plug into it, enforce rules like issue validation, etc. very powerful with little effort
i'd take phabricator over jira+confluence any day
๐ for phabricator
@fringe salmon holy shit, 8 months?
lol
I'm not sarcastic, i hoped this bug was way more recent. 8 months basically means BI doesn't care at all which means i'll never be able to drive tanks in 1944.
@fringe salmon we must solve this. Fetch the decompiler, i'll fuel up the tank.
isn't the issue that the detail of textures was increased drastically with Apex and that causes the memory to overflood? the only two solutions would be to decrease the detail or to have a stable 64 bit exe that uses more memory?
issue appears with non-apex content, issue appears with 64bit version.
I only have that issue when loading to many textures i.e. when fast-moving the map, or zeus-switching a lot
Also happens when just walking around.
the detail of textures was increased drastically with Apex
It wasn't...decreased?
@faint dawn please elaborate?
I think there are two issues being discussed here (unless these are the same issues).
- texture loading causes stuttering, this is the nature of the engine, improves with faster memory, SSD
- 3 fps bug, which was introduced around the time of apex
idk it definitly got worse when I installed apex.
for me the 3fps thing is only introducing the memory crash so I thought they were related
@solid crag i cant agree otherwise i wouldnt get my monthly atlassian stipend
@scarlet path those two possibly are, but no one really knows ๐
3 fps bug also was there before apex.. just not as pronounced..
Also as far as i could see Textures are Loading into VRAM and not kept in RAM.. I had Arma running fine using close to 8GB of VRAM but only 2GB of System RAM. So bigger textures should only influence VRAM usage. Which can ofc also cause the problem because in the 32bit builds thats also limited to 3gb for some unexplainable reason
I think it has nothing to do with textures
In 1944koth you can play for hours without bug. but if you enter a tank, 5 minutes and you get the bug.
How does entering a vehicle change textures?
maybe the interior textures? idk
๐ก
Anyone have the launcher start downloading all your workshop content randomly when not needed?
@still raptor Steam does that. Launcher can't.
well, its like I opened it and every thing Im subscribed to needed to update all of a sudden
steam hickup... had it too
It is not steam hickup but a major design flaw. You can't control updates of workshop content properly at all.
whaterer it is, it's steam fucking shit up... once again
@still raptor Well this time it's special, it seems to be related to recent Steam update from 18th. This time restart of Steam should fix it.
I'm on the east wind now
I'm up to blackfoot down
when ever I try clicking blackfoot down and resume
it takes me back right to the beginning at camp regan
jeez now i'm getting the 3fps bug in vanilla ... great.
@tiny imp Fix that fucking bug. If you can't reproduce it tell me how to record enough debugging data for you to do. ๐ก arma is completely unplayable now, even without any mods.
My Arma 2 is extremeeeeeeeeeeeeeeeely slow to load
like seriously something is wrong
I downloaded A2 / OA / BAF / PMC
I launched OA first by accident, after realising my stupidity closed it and launched A2
OA was fine when I launched it initially, but when I went to launch A2 after it took aaaaaages to load to a black screen, another 5 minutes got me to the first frame of the logo and it kep going between not responding and working
and then I tried OA again and that suddenly had the same issue
any ideas?
win 10 / 7700k (4.7ghz) / 980 ti
You probably already got the installation wrong when you launched OA first, so I suggest reinstall
I'm having issues getting helicopters of all kind to activly engage enemy targets. So far, almost all RHS helicopters + the AAF hellcat (vanilla) will flee from their enemy even when allowfleeing 0 is in effect. Somehow, most RHS russian helis do the same and never dare to use their unguided rockets against infrantry. Instead, they just fly away and stand perfectly still while they are being shot at. I don't remember the AI doing that in the past. Usually back in Arma 2 especially, the AI would mistake transport helis for attack helis and doing gun runs (flying towards & over the target, get more distance, then turn around, repeat until target is dead) now attack helis are basically useless against infrantry, oftentimes even when they have a freely rotatable bottom turret. Anyone else with the problem? Possible solutions? Is BI aware of that? Any way to bypass that and make them engage? I tried it with various behaviour settings / waypoint types aswell, the same stuff happens all the time though :S
Apparently the Hellcat's been that way for months, no idea re: the RHS ones
I know, but the RHS helis are somehow affected by it aswell. As far as I could tell through debugging, the pilots do flee if allowfleeing hasn't been set to 0. If it has, their behaviour doesn't change, unless they have waypoints to follow, in which case following said waypoints becomes their number one priority and they don't care about anything else. assignedTarget revelaed that the pilots never have an assigned target. If I assign one manually, they unassign it again. If they have one assigned themself because they have guided missiles, they will still go into fleeing behaviour, but they do fire their missiles while following their waypoints.
can confirm that behavior. Same occured to me. One chopper even almost landed in front of enemy troops while they were shooting at him.
yeah, AI is extremely passive when in flight
I hope that this gets addressed soon, because I did see the Mi-8 attacking infrantry (our unit in this case) with unguided rockets. Now they are pacifists
Wait, so this allowFleeing 0; fixes it?
nope, this only makes sure that they follow their waypoints, but that doesn't make them engage units. If they have no waypoints, they flee either way even with that command ๐ฆ For now atleast
Hmm. Do you think this is an error in the ai FSM?
Possibly, although the AH-9 engages targets as intended. Heh, isn't it funny that the most fragile helicopter in Arma 3 has no issue using its miniguns against other helicopters while other helicopters be like http://i.imgur.com/7HkfpX1.gif
Shacktack regularly use scenarios in which Hips will use their rockets against infantry, I wonder if they've seen this problem
ST does interesting things with AI, not sure what, but i think they're often zeused (very agressive)
(on that note, @ShackTac folks - would be great if you could share how you do AI, i've been curious for months)
If it really is a ai FSM thing, I would look into it.
But yeah, I've had the hellcat abandon waypoints before
Anyone knows which version it broke?
Seek and destroy waypoints no less
Broken sometime after 1.60 afaik
Although it could well be sooner (i ran into it after 1.62 iirc)
๐
That's bad. There was a time where you could download patches for Arma. (A2) Now it's all Steam. Good luck getting an old legacy version from them.
this disableAI "FSM";
I wonder if that fixes it (it causes different problems most likely)
Anyone tried with ASR AI?
@jaunty badger Use legacy branches? Not sure how far back they go, but IIRC at least two versions
hmm, looks like only to 1.64 for Windows
@jaunty badger Command doesn't alter the helis behaviour at all, atleast it gives me the same results. I remember when I broke my head getting helis do stop engaging targets and transport their troops to where they are supposed to. Now I'm here breaking my head about how to get them to attack something. This "bug" is good for transports, but bad for anything that could and or should engage something. Shacktac might have remoted controlled their Hips, or prerecorded the helis flightpath
I remember when I broke my head getting helis do stop engaging targets and transport their troops
That's fairly easy, set to CARELESS, sync GET OUT with TRANSPORT UNLOAD on invisible helipad.
But yeah it was frustrating till i discovered this.
fairly easy, heh
Any idea what an error like this is caused from:
Exception code: C0000005 ACCESS_VIOLATION
some memory "leak"
Lots of people been getting this lately (2 i know of today itself)
It happened to me while I was flying a jet, my fps went to 1-3 FPS for a couple minutes. When it came back it was smooth for a short time then ctd
3fps bug confirmed
it's a known issue, probably just wait it out and keep reporting it
maybe when 64 bit releases this stuff will get better
No.
are any different allocators better at minimizing this stuff, apparently im using tbb4malloc_bi.dll
64bit release won't solve the memory leak, it will just mean there's more memory to leak before it runs out and the 3-5fps bug kicks in
Jets seem to suffer from a similar issue. They have like a 10km turnradius and attacked the Hunter MRAP's only with a bit of main cannon. Wonder if the campaign breaks at one point because of pacifist pilots
Guees i have found a cheater. Write it here because dont know any other topic , that player Major https://leaderboard.battleroyalegames.com/player/yogq89jyg1 , proof - Stratis game https://leaderboard.battleroyalegames.com/match/89ljrvrdxq. You can see the mainstream of the kills.
@blissful dove Can you explain that 'proof' to someone who doesn't play Battle Royale?
oh sorry
I mean, he got like almost 40 kills in 2 matches. that is a lot
that alone doesn't rule out him being good or very lucky. Having said that, I don't know enough about the BR mod to really have an opinion. In the coop or PvP mods I have played that wouldn't be a huge number, especially if respawns were allowed (which I believe they aren't in BR?)
in BR you have to loot a weapon and get towards a circle to survive. you hardly see more than 10 people on average
and only one life
Not really the place to report "cheaters" either. Contact the BR team.
that was basically my msg ๐
Ya. Just trying to be a little more direct about it @wise barn
Anyone else having battleye issues?
describe the issues...
Battleye update failed, battleye server apparently offline
happened right after steam downloaded latest arma 3 patch
Its kinda nice how the battleye log messages don't fit in the screen and are cut off. Seems like word wrap is magic.
There was a BE Update today. Just wait.
Hey, whats responsible for a second loading screen in ArmA? Everytime I load a mission its loading and when its finished I'm InGame, have vanilla stuff and could start moving. But then I just get another loading screen and after thats finished I get my loadout and only then I can start playing normally. Who is creating the second loading screen? the mods?
Guys, why can't I select the task type in the eden editor? the type list is empty
I get a crash when i try to click on showcase on the main menu, and it says something about tf47 launchers
i have the mod installed and even when its uninstalled it still crashes
This is the error/crash
http://imgur.com/lAcu0YL
RF47 crashes whenever i try to enter showcase
It happens whenever I try to enter the showcases' from the main menu. This crash happens when TF47 Launchers is installed AND also when TF47 Launchers is uninstalled, I've also tried the compatibility patch for it to work with RHS.
Is there any fix?
Thanks
Are you sure its uninstalled since its still trying to read it from somewhere?
@peak zinc Mods. I guess you have MCC running?
@quaint jewel yes also
Thats causing a second Loadscreen initializing I don't know what. In my Modpack that Loading screen even sometimes never ends.. So Someone has to execute endLoadingScreen on everyone so we can even get ingame
anyone ever had Steam re-download a bunch of mods from the workshop for absolutely no reason? At first I thought it was just something with steam just "refreshnig" the meta-data but lo and behold it did just re-download 27GB worth of mods, none of which were actually updated.
and delete the 57gb on disk it took up doing so
I'm really not arsed other than the disk space,. but for people with limited connections (low speed / bandwdith cap, etc) this really could be an issue for them.
true. but aside from alaska and australian outback no one should have bandwith cap anymore these days lol
asia
(inc. middle east)
And i hear that US internet isn't all that good outside of cities...
couldn't live without uncapped internet. no youtube or twitch
anyone here had problems where already published steam workshop additions arent showing up in Publischer after reinstalling it?
Hi all, is this the right place to try and find suggestions with an FPS issue i have? I have all the specs and troubleshooting ready
Getting 8-15 FPS everywhere, in base, in cities and in the open with no one around. I have friends who are on the same server with worse hardware and getting much better frames. I do not use any mods.
I do not use any mods. I don't expect crazy high frames (because arma) just wanting suggestions for improvement.
Specs:
i7, 980GTX, 16GB Ram. Win10 Enterprise 64bit
Troubleshooting:
-
In game settings dont seem to change the fps, i have tried all high settings (with the usual object and textures high, clouds low, object draw distance low) and all low settings (with the same object and textures high, clouds low, object draw distance low) and the average frames do not change dramatically. The different types of anti aliasing (FXAA etc) dont seem to make a difference either.
-
When in single player mode the best i can get is 30fps and that's briefly and rarely
-
Verified the steam game cache
-
Set Nvidia control panel settings to give arma3.exe maximum power & the single monitor setting
-
Using the following startup commands "-enableHT -nosplash -world=empty -skipIntro -nologs -noPause -high -cpuCount=8 -exThreads=7 -maxMem=8190"
-
GX Drivers are up to date
No haven't tested that, does editor come with base game? Tried in SP and max got up to about 30fps
cool ill try and compare
-enableHT should not be used together with -cpuCount
-maxMem=8190 doesn't do anything 3071 is the maximum if you are not playing on dev branch
I don't even know what -high is.. Don't think thats a valid startparameter
But these shouldn't have impact on performance
oh ok what would be better to use out of -enableHT & -cpuCount
Yeah true quick, other games BF1 and GTA seem really smooth but haven't monitored it
Try removing -noLogs and checking the RPT if it logs anything
Or use a Profiling build and execute the diag_captureFrame script. That will show you what parts of the engine take what time per frame
captureFrame will show what the problem is. So.. Why not start with the one giving the best results
Test in editor
Just need to replace the executable and execute a script in debug console
Legend ill play around with that. Thanks for the suggestions, ill have a play aorund with them
Wow getting 100+ fps (feels/looks amazing!) buts thats in the middle of nowhere on stratis. Will test in city
How do you go back to zeus mode with all of the vic/inf options on the right?
Escape then abort.
Sweet thanks, getting 45-50 fps in the city. So its isolated to either MP in general or coincidentally just the servers i have tested on :/
Do i just dump that code in and click local exec
showViewDistance1000 ; setObjectViewDistance 1000
oh wait setView*
yeh
cool ...so getting 25-32 FPS in kavala in editor
Thats gotta be too low right?
the view distance yeah
and object
Alright ill monitor other games and see if they are getting the right FPS...what do you mean wrongh arma mem allocator, how would i fix thta
Ill just remove that startup command to rule that out
Ram seems to be working alright, idles at 50% usage while in editor
Thanks for your help anyway!
@quaint jewel diag_captureFrame script ... how exactly does one activate that?
t. Nooblord
you call diag_captureFrame 1;
No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'. Arma stop overwriting my clipboard!! https://community.bistudio.com/wiki/diag_captureFrame
yells into the empty room and wonders if that will work
Anyone knows what's causing this annoying error spam that keeps going until the players leaves: http://i.imgur.com/Qe6IYgv.png
It feels like we've tried everything but reinstalling Windows.
@cedar abyss
verify the installation via steam
Already did that.
Hey, my server isn't working, it shows the screen for requiring APEX Addons (DLC Dialog), but no title, just the buttons and a blank box. It works on Altis but not on my map which has NO Apex addons in mission or map.... I'm having this error: ```
20:30:36 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
Would just like to clarify, a blank mission doesn't work either, however it still spits out that error, something that never happened before today. Yet altis works fine. I have done some research into it and apparently it happens with other mods, but noone has an idea why that I can find. @tiny imp Would you be able to shed some light?
@balmy cargo that line is there always just ignore it (tho i can't really tell if in this case it's wrong or right)
Anyone notice that if ai cant path to something they just walk through stuff?
Its mostly when you combine new stuff with existing terrain. Like blocking exits of a building.
I've noticed it mostly with zombies, but it happens with unmodded vanilla ai.
ghost zombies? That will probably be the next big thing as the life finally ebbs out of the zombie craze
they will even walk through stuff to get into formation
put them inside a church to see what i mean
Yeah once AI is "on" a buildings path LOD they won't collide with objects.
https://puu.sh/tCLc3/3d406ee4cc.png ati video settings, radeon r9 390 , can anyone tell me if i have the wrong settings here for arma ?
Hey guys, Does anyone else have this flickering tree/grass issue? It's most noticeble on sahrani but also fairly distracting on vanilla maps. Here's a clip I took of it, Make sure to watch in 1080p to see it in full effect.
https://youtu.be/3rVFwbs3YPI
I've tried reinstalling the game and all my mods yet the issue stays.
I think it's connected to a seperate issue I've been having, Where the shade of foliage changes to a darker colour when moving, Then goes bright again once I stop moving or panning the camera.
Please do let me know if you can't see it so I can confirm that it's a monitor problem
i see it , looks like you cranked your sharpening up to the max
Yeah, I get that. It's on 100 in game and the default setting of 5/10 on my monitor.
I've been struggling with this issue for since I got my 1070, Well at least that's when I noticed it. I've scoured the internet for solutions and everyone who had the same problem hasn't found a solution yet. Or didn't announce it publicly.
Any suggestions or help is greatly appreciated.
im not really the guy for that , i am asking for help myself because i have no clue at all ๐
just wanted to say i see it
No worries, appreciate it.
Don't worry about my issue guys, the guy who I consistently asked "Are you sure the right mods are in the batch file" didn't put the right mods in the batch file.......
Hi, I get error saying "No entry 'Resist\description.ext.Campaign." every time I enter campaign menu or I start hosting mp session and get to select mission screen. http://i.imgur.com/txlcxqg.jpg http://i.imgur.com/f4k82rP.jpg On these images you can see there is a "blank" entry in campaign list and it has one mission with "continue" button available, though nothing happens if I do click it. It probably comes form the Resist scenario, though I can't find it, or it's saves, anywhere on my PC. I've already unsubscribed unused mods/scenarios, cleared Steam download cache, manually deleted leftover "legacy" files from steamapps/workshop/content, I've searched the saves in Documents\Arma 3 and the AppData folders, no luck so far. I've probably missed something, any ideas? Thanks
Anyone know where the info you've entered into the debug console is cached?
Accidentally copy/pasted closeDialog 0; into a monitor, now can never use debug again lol...
@mellow rune It's probably cached somewhere in your profile, I'll try to find it
I checked all profile files, can't find it :/
@mellow rune Well the vars file isn't readable by normal means, mayby its in there I dunno
Managed to fix the issue I described above. I've created a new profile just for tests, entered Campaign menu - no errors - and realized that in place where I got blank entry on my profile, thre should be Apex Protocol campaign. So I just deleted the missions_f_exp folder from Documents\Arma 3\Saved\a3 and it works now. Though I've no ide how it could happen (error mentioning custom missions on Stratis, related to saves from official Tanoa campaign...)
any fix for signiture check timeout? i havnt tried to troubleshoot in months and was wondering if anyone has usefull information on this error :/
try to verify your installation with steam
Ive got that issue everytime I started playing on my laptop
now Ive got a better pc and the issue is gone
so It could be your harddrive or processor is to slow
Trying to upload my mod to steam workshop using publisher
gives an error
Steam Client pailed to process the operation: Steam error code: 25
Steam error message: LimitExceeded - Too much of a good thing.
i guess my map is too awesome
it is just too much of a good thing for steam.. apparently there has been a ban on good things
@red lodge Hi, is it a new mod or are you updating an existing one? Please send me a link to the mod or your Workshop page through PM.
I was getting that same error today when updating a large, already existing mod. I switched my tools back to stable branch, verified integrity of tools cache, and on the next attempt it worked.
does everyone else experience weird texture issues at far distances? looking into a town with high powered optics can be painful
i haven't bothered to collect any data or record, it's just something i assumed everyone put up with. at long distances scoping in at high magnification causes black flickering across the faces of a lot of textures
i see @blissful bramble
extraneously to that one, does anyone use the a3launcher from http://a3launcher.com ? it runs itself as an admin and generally looks like a shitty hello world app but it manages mods decently and loads for you. however it and the instance of arma 3 it spawns appears to run as administrator which is awful.
is anyone else working around this? i'm curious if i can run it as a non-privileged user or if it's baked into the app to try to elevate
yeah that flickering thing can happen
Does anybody here know why battleeye blocks the loading of some ACRE 2 DLLs?
Their server is down probably and that's what they do when their server is down: block everything.
mmh okay
Does anyone else get this shadow bug with HBAO+? If you can't see it, Look closely at the wall. That weird shadow formation moves when I move. It's much more prominent ingame and a bit harder to notice in the gif due to compression.
I've had this for ages but figured it was normal. But wanted to confirm whether it was or not.
https://gfycat.com/DirtyDentalBantamrooster
Of course, when enableSimulation(Global) false -> No PhysX. Its like a solid block.
none? Thats strange, indeed
Wait... wasn't there something strange with enableSimulationGlobal from the start with?
I know i had Probs with it too, switched back to normal enableSimulation
iirc, when enableSimulation (not global) executed on the Server -> Clients don't need to execute it
That shouldn't work, since when enableSimulation(Global) -> There shouldn't be any action available.
hmm, can't remember 100%.
Yep, thats how you should spawn a Vehicle (spawning at [0,0,0] then Dir, (maybe Vector, ) then desired Pos
- setVectorUp
Okay, that shouldn't work with EnableSim
Do me a favor and try it with enableSimulation (NOT Global)
So:
_vSim_test_vehicle_1 enableSimulationGlobal FALSE; comment 'disable sim```
->
```sqf
_vSim_test_vehicle_1 enableSimulation FALSE; comment 'disable sim```
+Line 16
No
I am checking my old files atm, i am pretty sure, that i used EnableSim only on the Server, not on all Clients (and it still worked)
Yep, used it on the Server only.
iirc yeah
Just test it out
I am pretty sure, that i had problems with enableSimulationGLOBAL before
yepyep
Try to punch it around
with another Veh
Yep, and since its the server -> Nope, fu client
Not the best solution, but it works.
regarding enableSimulationGlobal -> Someone might have to check that ๐
Its still disabled
So the server shouldn't send any informations around
e.g.: Try to access it with cursorTARGET (not object)
Its the sometimes the same with createVehicle on the Server
Randomly it doesn't update the pos instantly
Doesn't matter if setDir or setPos was used.
It's a random thingy, ask AWOL from Epoch about it ๐ We had some "funny and interesting" chats/tests... (not)
Arma ยฏ_(ใ)_/ยฏ
Think about the example i mentioned above.
+Would it benefit the Server THAT much?
(Effort needed VS worth)
Clients are used to have shitty FPS ๐
But: Can you add an AddAction for a SimpleObject?
Don't think so
So a constant addAction Checking running, urgs
At least
Why not easier?
I guess they are in a Spawnzone?
So when player <50m to Spawnzone -> AddAction is added (no Condition checks) named "Activate Car" or "get in" blabla something -> When executed -> check for an Object infront of you (cursorObject) -> Use that
Not that hard. Just assign a Name to the Spawned Vehicles, killed EH, Respawn at Spawnpoint (pos taken from the pos it was spawned in - Pos is stored inside the Veh)
Not a big deal
+i guess its possible to spawn a simpleObject like
Car_1 = createSimpleObject *magic*
Then its "easy"
Okay, lemme rephrase that: Not easy, but not that hard for those, who understand sqf ๐
Wich vehicle Manager?
wich "manager". BI one? Your own?
So? Where is the prob?
Check for Engine Health
[_MySpawnedCar] spawn { while{]stuff{ sleep 10; _EngDmg = _this getHitPointDamage "HintEngine"; BlaMoreStuff};};```
But: Its Arma. It lives from Workarounds :/
What i did was: every 30s -> Check all active Vehicles -> Compare new Pos with Old Pos + old Owner with New owner. If changed -> Skip. If the same -> Delete it and respawn it (if needed)
simple loop, nothing fancy/taxing
Is there any way to create an object with no collision?
use attachTo and attach it to another static Object
I'm making a Mario Kart thingy, and I want those powerups to have no collision
Yep
kk
And don't forget to use *transparency on those signs!
For transparency?
I fkn hat it, when signs are in my Viewport.
Yeah, thats what i meant^^
*fixed
Aren't they disabled anyway, after a certain amount of Distance?
I think so
When i was playing around with my Truck&Trailer thingy, i had the Problem that the Trailer fell through the Truck, when i ran away.
lol
(+it would be just logical. Why should the Engine render stuff, thats x00m away from your - Waste of Ressources)
ahem arma ahem
+hm, i just see, we are in Troubleshooting. #arma3_scripting might be better.
has some update overnight killed my map? i get strange errors, that were not there before
14:09:22 Warning Message: mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item117.type: Vehicle class cwa_Paleta2 no longer exists
14:09:22 Warning Message: mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item271.type: Vehicle class cwa_C130Wreck no longer exists
14:09:22 mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item289/Entities/Item10.type: Unknown enum value SeekAndDestroy
14:09:22 mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item291/Entities/Item2.type: Unknown enum value SeekAndDestroy
14:09:22 mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item291/Entities/Item3.type: Unknown enum value SeekAndDestroy
14:09:22 mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item291/Entities/Item4.type: Unknown enum value SeekAndDestroy```
and its looping :(((((
CUP was updated
you are missing the CWR maps
it is a seperate pack now
also on steam avaliable
@dreamy canopy
found it already, thanks
I think direct connect is broken because I can't connect to a specific server.
what happens if you try?
is it your server?
nope does not work
are you using direct onnect from the launcher or ingame browser?
ingame browser. Launcher also only works for certain servers
The EPM KOTH Servers work fine for me
does the cup server even show up when entering the adress to direct connect?
port 2402
yup your server works fine
then direct connect is working fine on your machine. seems like the server you are trying to connect isn't set up correctly
Anyone have a fix for the strange issue where if some players are kicked etc they just turn into AI and roam the map. description has disabledAI = 1; etc?
i have not seen that particular issue. is that the @bronze helm btw?
oh yeah i see you playing, hello from nekolai again
yES โค
The monetization permission expired yesterday (31 January 2017) for all arma 3 servers (source: https://www.bistudio.com/monetization) please don't forget to sign the petition to show your support for server monetization! https://www.ipetitions.com/petition/extend-the-arma-3-monetization-permission-and-save
Wrong chat, was for Arma_general...
Then delete it...
@fringe salmon
and where is the petition to sign against it?
@topaz sage You know that the permission expires 2018 right?
Google Cache still has 2017. So it was recently changed (https://webcache.googleusercontent.com/search?q=cache:cK3rarVSaXkJ:https://www.bistudio.com/monetization)
@sage dirge It was re-newed yesterday night and wasn't updated at 00:00 ... so they started to fear "uuhh, wiii canot pay ouaaa sevaaa anymooooaaarrrr"
aww one more year of cancer
hi guys, i could use some help. iv been at this for a week. so im following this tut to create a map but when i export the map as wrp and load it into my game all the objects are half under ground. https://www.youtube.com/watch?v=XinHsyFa0JM (captn caps vid)
im using x-cam and terrain builder. if someone wants to help me, i will pay if you fix it or help me fix it.
'profit margins' ...
@fringe salmon you've not spent much time on the Bohemia Interactive Forums have you? Had you done so, you'd have learned that the Captn Caps vids are missing a"LOT" of info. #arma3_terrain
@desert isle im trying my best to learn. what type of stuff? or what would the topic name be on the forms?
Does any of you guys know who this happend when you try to load into my server? http://pastebin.com/yrTB0pnN Ive put all battleye filters to only log, yet you still get kicked
Mason, there is an entire section dedicated to terrain creation here: https://forums.bistudio.com/forum/164-arma-3-terrain-builder/
Also, Snakeman has gathered all relevant info together in one place.
@fringe salmon
what FM said, also check this out:
www.bushlurker.com
best what you can get on terrains
has anyone ever tried task manager - set affinity - choose only 3 of 8 cpu cores ?
Discord needs a Sarcasm Sign...
indeed...
https://feedback.discordapp.com/forums/326712-discord-dream-land/suggestions/17692402-sarcasm-font
@wise barn
An additional markdown to denote that a message is sarcastic. For example a section could be surrounded in dual question marks. ??Good game guys?? That portion of the message would then be printed in comic sans. This would allow for much clearer communication of sarcasm over the written medium and reduce miscommunication. Similar to the way twitch uses kappa to denote sarcasm this would give discord a bit of it's own language that does not translate poorly to the outside world.
๐
Issue with the Arma 3 mod: Exile. I have gotten everything going correctly, but after a minute or so after being in a server with a few friends I get a "Signature Check Timed Out" message, followed by another 2 lines of text: "X has been kicked off the server" and another one. Any assisstance would be appreciated. Thanks.
http://www.exilemod.com/topic/18222-signature-check-timed-out/ does this help?
It did not fully explain how to deal with the issue, I was on the fourm earlier and saw that.
and youre sure you have the same version and same mods as the server and nothing else?
Yep, even verified the mod, and installed all required mods to the server.
is it your server?
No, server name is: Legion Exile Chernarus |5k|VG|Militarized|HighFPS|
That unfortunately says nothing to me and Im not familiar with Exile. It could be problem with Exile itself, or perhaps some mismatched mod version. Hopefully someone can shed more light to your issue though!
Alright! Thanks for spending time trying to troubleshoot it, have a great night/day!
do you have apex btw?
and does the server require it?
Have you tried making a new Arma ingame profile?
Do not have Apex, does not require. Did make a new ingame profile and deleted old one.
Will look at the link.
just skimmed it through and that caught my eye. It is still possible someone has added Apex stuff in there and has not written it up. Anyway maybe a longshot. How about other servers are you kicked you on them?
I've tried 2 others and both were kicks.
I'll do the profile thing agian, I did it earlier but it didnt help, maybe 2nd time will work.
is your battleeye up to date?
I believe so, where would I check? The Arma 3 dashboard?
you could try launching the game without mods and trying to connect to a vanilla server and see if that gets you in
Does anyone else experience global slowdowns when a Zeus joins an ongoing game?
Seems to happen more with 50+ people on the server.
Found in the Forums/spreading the word:
https://forums.bistudio.com/topic/202022-3fps-issue-call-for-help/
&
Bohemia Interactive Forums
We have been hunting for the so called "3FPS Bug" for some time without any clean success. We managed to squash several issues on the way, be it potential...
#Arma3 needs your help in tracking down the '3FPS' Issue! Head over to the forums for more Intel: https://t.co/8GC9U6H8Nl
@fading sequoia [18:57] St. Jimmy: yesยจ
[18:57] St. Jimmy: I noticed the more I disable cores/threads, the more fps I lose(bearbeitet) --- was that sarcasm ?
no it wasn't sarcasm
kk, i just read somewhere that people turn off some cores in bios and it helps them , thought this would be the same and helping too
I think you mean: "Some ppl turned of HT", or?
nope
Rly? oO Oh my
they say its a game with a strong side for single cpus so i think they disable like 6 of 8 and report fps gains
im not sure about it all, im just willing to do what it takes to get over 30 fps finally
Makes no real sense in my head, but... hey, its Arma ๐ Everything possible
in georgetown (tanoa), I disabled one thread through set affinity and it lowered the fps by 3fps. the more I disabled, the more lower the fps went. I've i7 2600K
@fading sequoia Thats normal. Its like removing a Cylinder from an Engine and wondering, why it doesn't have that power from before
yeah it was just an interesting test :P
what CPU you've? I guess some 4 core 8 thread i7, so those are threads
Yep, I7-4790k.
it kinda makes sense in my head tho, if its a single cpu strong game to disable few cores to not put shared load on all but most of the load on just 1-2 cores
if that makes sense to you
But haven't had the 3fps bug (since: Barely started Arma in the past, so this convo and why i wrote this down is more or less useless)
i use amd ๐ญ
My bad.
fx 8350
Everyone makes mistakes.
those are cores then, unless there's also some marketing gimmick that AMD used with the FX series
just try it out and monitor your fps ๐
i did , was like from 32 to 28 fps when i had the first 3 active
so it went from bad already to even worse
i hate arma engine and that i have amd system
on the other hand i play gta 5 online on ultra right now and its solid 60
Has anyone encountered the situation I posted above?
As in the game lags for a couple of seconds for everyone when someone enters Zeus
the game just gets hella laggy whenever zeus spawns ai but never when he enters
im frustrated with this games coding tho :S alot
i'm assuming that's because of locality and other changes
i don't know how your zeus is configured
but if all AI are transfered to zeus then it can lag for a bit
Should recover though.
There is a very noticable lag for every player when my Zeus script spawns the Game Master module. But none when just somebody enters Zeus.
Only the Zeus lags when he enters because Zeus is loading stuff. Actually he really lags alot. What was reported to me was about 6-8 seconds freeze when pressing the Z button. But thats just cuz scripts are shit
I'm not sure if this is the right channel, but I don't see a more appropriate one (though I'm sure someone will direct me ๐ ). I have a P drive mounted... it works fine - except with ARMA 3 Tools. According to those tools, it doesn't exist. It doesn't give me any kind of message telling me that's a problem, but they don't list it as a selectable path when pointing to things. I built an addon using Eliteness (on the P drive, which cohabitates on my C drive), and just wanted to go ahead and sign it... no P drive in the tools, obviously a P drive in my drive listings, though. Thoughts? The only thing I could turn up on a search was regarding problems with the P drive disappearing or not mounting correctly.
how do you mount your p drive?
WorkDrive is a tool designed to replace the previous scripted system in order to provide a more reliable way to manage the work drive (P), the Buldozer install and tasks done by MapFolders.
@faint dawn I can blast the 3fps topic on our end as well
How do I mount my P drive... good question... it's just always been there... ๐ It may predate my use of ARMA 3 Tools, actually.
Will the tools work equally well by not using the P drive now? I am pretty sure Eliteness doesn't care (it seems to be able to browse the full set of drives I have mapped)
Maybe I just move my stuff out of there, and get rid of it.
bit late to the party but: http://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive
Guys, is anyone having connection problems? I'm on a new install and can't access any server. They all show 9999 ping on A3 Launcher and don't even show up in the default launcher.
Stable branch.
Thanks Snake Man - I'll take a look. I have a feeling that I initially set up my P drive using Mikero tools, rather than using ArmA 3 Tools and, for whatever reason, BI didn't bother having their tools able to see what amounts to a normal-looking windows drive to every other program in existence. ๐
ohhhhhhhhhh ffs my launcher doesnt start anymore
all i did was update my gpu driver and install radeon pro :S
oh my god what is happening , i am at 56-58fps
56-58fps
Oh Em Gee
that's fucking unplayable. get a new computer damnit or you will be banished from the pc master race
i had 30 before , but i guess it was just that one spot i had it in , i did some further testing and im back to 40 :S
#amd life
i dont know what to try anymore besides buying intel :/
What AMD cpu are you running?
fx 8350
Fun. Is there anyone on Intel that gets higher framerates? ๐ Occasionally I see someone pop in who complains about not getting 60fps, and the consensus seems to be that if you get 30 you're doing well. I'll stop there for fear of being reminded that this isn't the hardware channel. ๐
(just nice to see some folks still using AMD cpus... looking forward to the Ryzen production to see how it fares.... ok, I'm done now, promise)
One of our groups guys is always playing with 60+fps In empty missions where I hover around at 50-60 he is running 90. I don't know how thats possible. But apparently it is. And he is running Intel.
Oh... This isn't the hardware channel? Why do you ask that here then growl
well the hardware channel is offtopic and i thought since i genuinly try to just make it work with arma i am in this channel if that makes sense , since i would imagine offtopic is more like "hey did you know xyz is coming out then and then" and stuff
my bad
@tiny imp A lot of us got the helicopter bug again. I have the relevant RPT (my own client's rpt, that is). Should I attach it to the helicopter noise bug feedback thread, or PM it to you/someone?
lots of Object WeaponHolderSimulated can't have zero or negative mass! a3\weapons_f\dummyweapon.p3d spam in the RPT too...
Does anyone have experience with the error 'Too many virtual memory blocks requested', which results in the Arma 3 server crashing?
possibly related to the various mem leaks
Hmm, it only happens when the server has been lying unused for a couple of hours
might want to report it here: https://forums.bistudio.com/topic/202022-3fps-issue-call-for-help/
It's nothing to do with that. This is the server crashing, not the clients
Anyone have a G430 Headset? Somehow I think surround does not work correctly with A3 and I need help getting it back. Front & Rear audio is extremely low
Ok - this is pretty weird because it works with fine with any other game - but any idea how to fix this? Just switch to stereo only?
I have the G933 and use the dts x 7.1 sound thingy. I haven't noticed low front and rear sounds. I wouldn't switch to stereo since it sounds really bad and flat
maybe this helps @tardy trench
https://feedback.bistudio.com/T76730
TL;DR
it seems like there could be useful info for you
IIRC you can change the audio channels count within arma which seems to work on the quality of sound
tbh, i've never really tried that stuff since i play on krk rokit 8 speakers ๐
#audiomasterrace ๐
you are an audiophilist. you don't count
๐
also speakers make it even harder to locate the sound source aka the gunner who is shooting at you etc
not if they are set up in the right angle
yeah, i'm assuming a sound engineer has that nailed down
might be. I would have trouble with the neighbors if I would switch to speakers and all they would hear would be gun noises
give it a try and tell me if you are the first one that got swated by his neighbours b/c they thought you got a private war going ๐
I don't even own speakers to be honest ๐
#notpartofaudiomasterrace ๐
@tardy trench make sure to have LGS installed and the audio channels within arma increased. should work if you are connected via USB. 3.5mm should be an sound card issue
Hey me again... I have some new rcon problems... It seems like rcon isent working for my server
My beserver.cfg : RConPassword '*******
RConPort 2336
And in my server.cfg battleye is set to 1 so its on
Yet rcon isent working
[2017-02-09 | 08:26:42] Failed to connect. Please make sure that you properly set a password in beserver.cfg and the server is running.
I can see that the port 2336 never gets openened by the server....
Try and keep your messages in #arma_battleye, please (:
Will do @scarlet path
So whats up with Arma 3 now? Cannot join any servers.
Join server > Black loading screen, see group channel on left and some indications that i have joined the server > No sound and nothing on the screen, only "loading screen"
Tried resintalling Arma3, did not help.
Checked all drivers, removed all external devices from PC and tried again, same result.
[MGT]DB - Today at 1:53 PM
Steam having issues atm? Can't join any Arma 3 servers
Fr4Ged - Today at 1:57 PM
steam looks good
https://steamstat.us/
[MGT]DB - Today at 1:58 PM
Try joining an Arma 3 server, Steam verification isn't working```
@faint dawn Steam is fine.
No clue. I just pasted the stuff from #general_chat_arma in here. Just to show you, that you are not alone with the Problem ๐
I know im not alone. I'm sitting in teamspeak with 7 players all with the same issue.
seems like BE is on holydays
It's Steam verification timing out
Have spoken to other servers, they're having the same issue as well as all 6 of my Arma 3 servers
all servers with the same prob
BE is not working, i can join non-BE servers.
@weak bramble Issues is with BE, not steam.
It's resolved now ^^
Seems to be working as usual again
@faint dawn "working as usual" i'm glad you didint say its fixed, since we all know BE and BIstudio doesnt fix anything.
afaik, verification is done via Steam, not Battleye
@weak bramble Tell me, why am i able to join NON-BE servers, but i cannot join BE servers.
Explain: Why did other games had the same prob? ๐
There's a chance if a server has Battleye switched off, they have verification off too
@weak bramble With that attitude you'd make great addition to BIstudios, since they all have that kind of mind set.
It could be Battleye as well though, but either way, it was falling over with Steam verification checks, whether that goes via Battleye at some point is unknown
Well still not working for me nor my friends.
restart Steam/Arma 3
Just checked my KoTH server, still happening for some players ๐
Hey guys
I can't connect to any servers
just sending me into the screen with the map I will play on ' Stratis '
And nothing happening
@fringe salmon Known issue among players, BE is not working.
Verification isn't working
Any news?????
still nothing works @cursive furnace
yea nothing works
Some are able to connect, some don't, hmm.
I'm looking at the logs on my own server, players can join but after that nothing. RCON even tells me players joined.
no ArmA for a while ๐
Yea dam
hm just restarted all my servers, now only shows someone joins after 3 minutes
As usual everyone i know is loyal and has the same bug i have, so nobody i know can play.
t. inhabitant of alternative universe
If it gets up can you guys give me a headsup?
Yeah it's broken for us too guess waiting game
Players can connect again on my servers @uneven halo
kk
Same here. Lets see for how long this time...
last time was around 5 minutes before it died again @faint dawn
Ty
Yep
arma 3 is the best game example ever
been released since 4 years, devs still works on it like in the first day
Did you guyses server just crash
@fringe salmon despite that game is broken as fuck still.
at least it is been worked on still and they listen to the community. imagine EA/DICE/WHOEVER ๐
calling the game "broken as fuck" is highly exaggerating. the only flaw I can think of is the performance situation
Thank you
oh, and we don't call it bugs or broken... we call it "features" that might disappear someday ๐
"hey look, i found the 'dry swim on balconies animation feature' " ๐
in a complex world, complex things happen ๐
So every like 1 hour or less my server just crashes... Theres no errors in any logs and nothing in RPT
Anyone got any guesses?
vanilla or modded?
Modded... But it was just random the other day it startet
We had no problems for weeks
And boom
could be related with recent BE fuck ups
not sure what is up with BE, you might find more help here
#server_admins
@uneven halo whats the exception code?
also, you can open the dump files with Visual Studio
@wise barn my favourite game mode is unplayable (crash after 5min) and all my friends (current count: 7) who play it with me have the same issue. So yeah, broken as fuck applies. All other game modes require you to restart your game every 1-3 hours due to 3fps but (again, everyone i play with has this) so yes, definately, broken as fuck. "Listening to the community" sure sounds nice but in the end - the bugs ain't fixed, but nice we talked about it.
Stockholm syndrom is strong here.
dude, calm your boobs :D
if you have any clue about game/software developement you should know that features like this are not being fixed over night. even BF3 has major bugs still. give it time mate
This will never be fixed.
then live with it or go play something else if it kills you...
if it makes you feel and sleep better, go ahead.
if i have a car causing endless problems, i don't complain very long. i buy a new one. it's healthier than whining about it ๐
Did you get the impression i'm whining?
yes, a little bit tbh
weird
what game type do you play?
He plays, " Did you get the impression i'm whining? "
I was going to say "the whining game" too, but thought i wouldn't ๐
You guys seem a bit immature.
Judging by your past comments, I'd disagree and say it's pretty spot on.
@stable thunder just out of curiosity is there any other program or such you guys are all running that could be the cause of the crashing? I mean it could be something else than Arma altogether.
Steam client? ๐
Guys, I opted out of all betas and dev builds, but this morning my game loads like it's the first time install for APEX and every single one of my custom loadouts has dissapeared from the VA ๐ฎ
@weak bramble There is no crash files... No dump files... No errors... Thats the problem
The **** just closes
Well just found some errors in kern.log
Feb 9 20:45:47 Ubuntu-1604-xenial-64-minimal kernel: [2694226.641584] arma3server[3415]: segfault at 64 ip 000000000878762a sp 00000000fff5c4e0 error 4 in arma3server[8048000+2360000]
Feb 10 00:58:45 Ubuntu-1604-xenial-64-minimal kernel: [2709403.318957] arma3server[6653]: segfault at 64 ip 000000000878762a sp 00000000ff959ae0 error 4 in arma3server[8048000+2360000]
Thats 2 times it crashed
Got no idea what i means doe
BI OFFICIAL KOHT infantery server down. ๐ก ๐ ๐ ๐ When can u get it up again? ๐
Same error as yesterday happening again when joining servers
anyone know why I might not be able to finish connecting to a local dedicated server, all of a sudden?
i can't finish connecting to anything corrently
13:24:20 asdf uses modified data file
13:24:20 Player asdf connecting.
Is all the server log shows, and the client is sitting on the Tanoa loading screen (the mission is on Altis, so it's like it's not getting as far as getting the mission)
ye try a diffrent server i think its just completly broken currenlty
its my own local server
LAN, no battleye
I tried some online servers an hour ago, had some Steam auth issues, but managed to connect to one for a while
maybe something generic is going on
damn... it happened again right?
I think it's Battleye client causing the issues
:/
Disabling BE on my test server, still cant connect
noo even if you run it without BE you not able to connect
So it's Steam ^^
haha probably
Gabe please ๐
I'll tweet Gabe again ๐
send him more money, that will fix it!
But I instabuyed all the valve games ๐ฎ