#arma3_troubleshooting

1 messages ยท Page 69 of 1

stable thunder
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Take the RPG7 from the RHS mod for example. First it doesn't look like it was sugar coated, secondly the ammo performs like expected both in flight ballistics as well as terminal ballistics and you got two realistic optical sights, even a realistic night sight for proper shooting. Now compare it to the pile of crap BI designed for the DLC ... i have no words for it. I'm a sucker for the RHS RPG7 since its one of the few light-weight AT options against lightly armored vehicles that works wonders if you master it, and the DLC one is just ... why even bother.

fringe salmon
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. . .

desert isle
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If it cannot be reproduced in a sterile dev session, why is it BIs fault? Esp when you seem to get the problem with mods, lets use logic here.

fringe salmon
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Bad analogue.

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Programming doesn't involve life or peoples lives.

desert isle
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As a Paramedic, I can tell you exactly why (above comment)

stable thunder
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Also i'm trying to reproduce 3fps bug (since i seem to be getting it all the time) on official bohemia server. At first you're like "oh nice 120FPS" then you realise: 1. server is empty 2. no towing script 3. no realism mod 4. no content mod 5. AI scripted in and out dynamically really fast breaking immersion ... yeah. okay. If i strip everything nice from the game, it runs fine, YAY.

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@desert isle 99% of people play the game with mods, mods is the standard usecase.

fringe salmon
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*Decides to download Perf version of ArmA 3 and install his local server"

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"Goes looking for Tanoa I&A

stable thunder
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@desert isle its like you as a medic being trained on thin people of normal weight, while 99% of the population is morbidly obese, and you're going on "nah can't reproduce it on my theoretical thin person, your overweight isn't my problem" and people die because of that.

fringe salmon
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I've seen the bug.

stable thunder
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blushes and hides his sweeteners

fringe salmon
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It was a definite memory leak.

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Because what was output was it was complaining it couldn't release virtual memory.

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When it happened that was outputted to the RPT file.

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So now we have symptoms. Question is what caused it.

desert isle
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@stable thunder Quick example before work beckons. We had an older woman always calling in the evening complaining of severe headaches. Wouldnt give any details, hospital couldnt even figure it out. So, when I saw her the second time (after she had called 911 for the 10th time in a month) I started asking really detailed questions. She finally caved in and said that it happened when she and her husband had sex. So, I pulled the husband aside and questioned him in depth too. Turns out that he was having difficulty staying erect, so he rubbed some of his nitro cream on his penis to give him an erection. When he had sex with his wife, the nitro was absorbed by her, causing the headaches.

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^ if the speed limit is 80, then yes, it is your fault for doing 100. ๐Ÿ˜‰ It is official nitro cream but being used in an improper way.

fringe hamlet
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I bet that's not even the weirdest thing you've heard as a paramedic.

desert isle
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No, far from it. Off to work ๐Ÿ‘‹

stable thunder
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I think it is not necessary to possess universal logical thinking abilities to be a successful member of society.

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My general assumption still tends to be the opposite. I need to work on that.

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starts clapping despite a sign asking not to

fringe salmon
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I've stuck my game on 200% oversampling

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to see if I can trigger the bug

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Doing it last time actually triggered it

stable thunder
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sorry those ain't approved vanilla settings

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you're speeding Geeky

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writes Geeky a speeding ticket

fringe salmon
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I know.

fading sequoia
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I haven't experienced the 3fps bug. I've only experienced this after 3h long session in 100% vanilla campaign and that's not even the worst part. When I was in the forest, it was horrible

https://youtu.be/2HQmzpkAAmk

No idea if that has been fixed in newer patches. I don't have that much time to play vanilla to repro anything like that :D

fringe salmon
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Lots of these errors

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Not sure what they are

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Object 2:923 (type Type_114) not found.

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Cannot create object 2:10124 with type[AIUnit], param[unit], NMT code[113]:

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@fringe salmon Seen this before?

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Malformed data received. Setting default server data.

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Work on the client side when connected to the server?

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People abusing the serialization system again...

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Performance warning: SimpleSerialization::Read 'messageSystem' is using type of ,'TEXT' which is not optimized by simple serialization, falling back to generic serialization, use generic type or ask for optimizations for these types

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^ only happens when you feed big stuff into format [];

fringe salmon
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Not my job to fix their mission.

stable thunder
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@fringe salmon I was very productive. I found out two important things: 1. i can't reproduce 3fps bug on official BI vanilla server 2. i don't want to play vanilla arma 3

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I'm not sure what to do now.

fallow remnant
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best bet is to isolate mods that are causing it...my logic would be that things that run continuously are more suspect, but then again if data's cached then it maybe something to do with it not being cleared properly.

stable thunder
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So how do you isolate the one single mod you run?

fallow remnant
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well
narrow them down to the likely suspects
load those one by one
alternatively if they generate errors then look at those errors
optionally use profiling branch

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And to be clear, my stance isn't that BI shouldn't fix issues, just that if it's possible for people to pitch in then it speeds up the process for everyone.

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How to help them help us is the question i try to address

stable thunder
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I think you missed my point.

fallow remnant
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Then i spam dwarden once i find a bug ๐Ÿ˜„

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oh

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you're only running one mod?

stable thunder
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yeah

fallow remnant
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Which one?

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And in that case, tell dwarden, tell the mod author, hope for the best ๐Ÿ˜„

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Or sit and look through the code (optional, of course, not everyone has the time/will/skill to do this)

quaint jewel
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@lime thunder Windows 8.1 no Firewall.. I can see the network packets in wireshark and i can see them in Netlimiter going to Arma so they reach their destination.. Arma just doesn't reply.
Maybe it was just a hickup.. I'll just wait till the next time i need to test something

cobalt ginkgo
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so all of a sudden I cant load a mission preview in the editor... loading bar goes full, and then it just sits there doing nothing, no errors popping up GPU usage maxed ( 99% ) cpu almost idling, RAM 5.5 GB pagefile around 10GB

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stable and profiling ( with -hugePages switch ) makes no difference... no changes on PC software or HW

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well I forgot to turn this one off -checkSignatures but signature check passed no errors

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17:15:50  Mission file: tempMissionSP
17:15:50  Mission world: Stratis
17:15:50  Mission directory: C:\Users\Jastreb\Documents\Arma 3\missions\tempMissionSP.Stratis\
17:15:50 EPE manager release (0|9|0)
17:15:52 Attempt to override final function - bis_functions_list
17:15:52 Attempt to override final function - bis_functions_listpreinit
17:15:52 Attempt to override final function - bis_functions_listpostinit
17:15:52 Attempt to override final function - bis_functions_listrecompile
17:15:53 Attempt to override final function - bis_fnc_missiontaskslocal
17:15:53 Attempt to override final function - bis_fnc_missionconversationslocal
17:15:53 Attempt to override final function - bis_fnc_missionflow``` last in rpt... and hangs...
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at least alt+f4 works ๐Ÿ‘บ

rich yoke
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Does it work in MP? I'm wondering if there is no player unit down so it doesn't work in single player

cobalt ginkgo
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nah I got player assigned just wanted to check something in the editor placed few units and myself as pilot and nothing... just hangs.. mods, yes but no errors

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this often happens when switching islands in the editor when previewing, but not in this case, didnt switch island... odd

wooden idol
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this week on "holy shit @fringe salmon is never not triggered"

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jk, loling from your little code-snippet tale though

stable thunder
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@fringe salmon is it already "tonight" for you ?

cobalt ginkgo
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well I managed to get mission preview to load on Altis, but its stuttering like a mofo

wooden idol
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can anyone recommend some suggestions to improve my yet another arma benchmark?

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i7-5820k @ 4.2 + GTX 1080 - avg 35-40 fps. is this expected?

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i don't know where my expectations should be. i have everything maxed except sampling (100โ„…) overall and object draw distances (2500 each)

vocal lantern
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That is normal for that kind of setup.

wooden idol
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really? huh...

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i assumed the extra threads on the 5820k would fare well

vocal lantern
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i have fairly decent hardware and i don't see much better than that honestly. so you're on the better end of things for sure there.

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ยฏ_(ใƒ„)_/ยฏ

quaint jewel
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Arma doesn't care about many threads. Most of the load just runs in one

oblique edge
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arma doesnt detect more than 7 threads

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i have the 5820k myself

wooden idol
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i see

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i just assumed that 35-40 fps on yet another arma benchmark was on the low-ish side

quaint jewel
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If you start with -noSound (if that still works) you should get a few more fps

oblique edge
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the thing with arma 3 is that it doesnt recognize 2.5gb+ of RAM either

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thats why everyones been pushing for 64 bit client

quaint jewel
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My Arma rarely goes over 2gb usage ๐Ÿคท
The VRAM limit is what i notice the most.. But I've just disabled that..

oblique edge
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ugh im reading about how to oc ram just for arma

wise barn
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never a good idea

oblique edge
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@wise barn Why not?

wise barn
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no better way to ruin your hardware in short time

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๐Ÿ˜„

oblique edge
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my rams rated at 3200 mhz but ive only been using 1000 because my bios auto overclocker doesnt work

tacit flax
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Clan member is getting kicked from every battleye server with just message kicked (btw a few of the guys have this problem) I checked they just connect to official servers no mods ebaled battleye upto date. It looks like messup from BI. DO we have any quick fix ?

jaunty badger
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Does he use Win10?

tacit flax
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Yes

jaunty badger
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Does it close Steam? My Win10 tends to do that now when I have low memory.

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Without Steam, you get kicked from MP

tacit flax
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Nope steam keeps running

jaunty badger
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Then idk. Don't use BE.

tacit flax
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Thx obama ๐Ÿ˜›

neat mica
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only an American could think that Obama is a communist

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he'd not even rate as left of centre in the rest of the world

vocal lantern
tacit flax
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So I kinda figured the battleye is just fuck*d for now and do not use it ? SO again Thx BI wait for update ?

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(I did disable battleye after the last update because majority of people got this problem, but figured it should be fixed by now... so I only got a few left so trying to figure them out...)

wooden idol
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hmm

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where's the bottleneck then

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engine?

quaint jewel
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Arma only uses 1 cpu core for 90% of the processing work to be done per frame. Thats the bottleneck

strange apex
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Anyone know what this issue is? If you look closely, there is a 'grid' pattern in some areas of the game, sometimes it can cover the entire screen. Im running the latest public build now without any mods, but it happens modded or unmodded
http://images.akamai.steamusercontent.com/ugc/102855490080814178/67A9815FB868682B91F1030DCB604AEC5022804C/
http://images.akamai.steamusercontent.com/ugc/102855490080799918/3C57FD4773BDF370A6E86A2B75F39104156FF74D/
http://images.akamai.steamusercontent.com/ugc/102855490077394595/B52588C1E389DBFF7F30B8C247D82C4272227D5D/

quaint jewel
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The grass reminds me of ATOC.. But just a guess

strange apex
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I tried turning it off, nothing changed

desert isle
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Niko, has it been awhile since you've played or are you new to the game?

strange apex
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I play arma daily

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around 600 hours

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give or take

desert isle
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I'm just wondering if you're referring to the "screen door" effect that was introduced awhile back.

strange apex
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Its almost like a screen door covering grass, or dark areas when i get really close

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you can see in the screenshots that the darker areas or blades of grass have a weird glitch on them, sorta like a screen door

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if you look close at screenshot two, you can see small almost transparent squards going across the screen

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happens in grass and trees mostly, or bouncing off my helmet

random quail
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looks like ATOC, yeah

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might be a screenspace ambient occlusion?

strange apex
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i have no idea what that means ๐Ÿ˜„

random quail
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๐Ÿ˜› it should be a graphics option

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AO, see if turning that off makes a difference (it's the shadows that appear between objects and corners)

strange apex
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nah, turned it off and it's still there

random quail
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arse :/

strange apex
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That's odd

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if i turn up my sampling past 100%

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it's harder to see, but tanks FPS

random quail
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well the pattern will likely be blurred with a higher AA number

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that's usually how your get better performance, don't blur the pattern completely and let AA do the work for you

strange apex
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200% sampling makes it almost invisible, anything below that is still really bad

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i might just try to reinstall arma to see if that works

random quail
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update gfx drivers, while you're at it (you never know)

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I had some wonky farcry4 problems that were just gfx driver related (trees dancing, bears pulsing)

strange apex
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I reinstalled my card drivers twice, ill give that a go again anf if its still there after reinstalling i'll rollback

random quail
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:/

silk zinc
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@strange apex looks like a problem with the shadows, well I think I got the problem, too (but also have the graphics on medium-like). Donno how to fix it, but I assume the resolution of the shadow is maybe a bit low or something.
Btw. setting the sampling higher means: the game get's rendered (calculated) in a higher/lower resolution: 200% means it's render in double resolution (if u have 1920x1080 it is calculated in 3840x2160) but displayed in 1920x1080. That will lower your performance. So really no sense in setting it higher/lower (my opinion).

scarlet path
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yeah, playing with non-native resolution will decrease your frames a lot

wooden idol
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but would a 7700k really be worth it over a 5820k

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..................

wooden idol
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seems like the real factor is that the 5820k supports max ddr4-2133 and that would be the only (yet substantial) gain

fringe hamlet
tiny imp
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looks at all the leaks squashed, all the leaks in queue and all to be seen leaks beyond that ...

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orders container of GPUs

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3fps bug happens due to leak which sooner or later crashes the game ... so minor details

stable thunder
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@fringe salmon 3fps only happens in tanks in 1944 koth. Outside tanks we (4 ppl) are all fine. You can reliably reproduce it in a tank withhin 30 seconds to ~15min. average time is ~5min? maybe.

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Haven't yet found a way to enforce the bug without the mod

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vanilla tanks seem fine

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still got the scope bug tho. and the smoke bug.

stable thunder
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@fringe salmon oh well pardon me, of course i was only relating to the experienced of me and my buddies.

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we tried to reproduce it infantry-only which seems to not produce the bug. so in the 1944koth it seems strongly tied to tanks.

fringe salmon
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@fringe salmon By the way your analogue of the car mechanic. Certain parts are only compatible with certain cars, or you can improve performance but there is a cost in doing so. You can't gain a benefit without losing something in the process.

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Probably one of the engineers well known facts.

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Bigger engine -> More weight.

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Higher fuel-compression -> more stress on the gaskets

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And so on and so forth.

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So this is probably where BI is at, "They could" touch the things you want them to touch.

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But it might do more harm than good.

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And this bug, the 3 FPS bug, it's something thats common, but we don't know what causes it.

stable thunder
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Simple solution to the problem: roll back to a previous working version.

fringe salmon
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Doesn't work that way.

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Previous version rollbacks would probably break multiple scripting commands in the process.

stable thunder
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Please don't tell me you unblocked me

fringe salmon
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Yeah I did, I still think you don't understand a single thing when it comes to programming or game development.

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As Dwarden said there is code thats both untouchable,

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and touchable, and if touched breaks a lot of things.

stable thunder
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Says the guy bringing car analogys to the table.

fringe salmon
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A lot of the AI code is considered untouchable.

stable thunder
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Facts: It worked before not long ago, BI broke it with new version, rollback to old version will fix it.

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If you can't debug a bug you introduced with a new version, well then you got to revert to the old one that worked. If you give a shit, that is.

fringe salmon
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And... ? What if there were changes done to config files that would interfere with the rollback?

stable thunder
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roll back config file changes, obviously.

fringe salmon
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For monitoring a lot of their bug reports

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Just look in the diagnostic sqf files.

stable thunder
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Sudden change of topic again? Hows that gonna help?

fringe salmon
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Well if they have Jira, they might be able to rollback?

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But I honestly do not know.

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Was the bug there before or after 3DEN?

stable thunder
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might be able?

fringe salmon
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I don't know all I know is Jira could be tied in with SourceTree

stable thunder
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So?

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What would be the relevance of that?

fringe salmon
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It's a tool they use internally to keep track of the ArmA 3 project.

stable thunder
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Yes but like you said i have no clue about programming and/or game development so you have to explain the problem to me in detail how this would prevent them from rolling back to a previous version.

fringe salmon
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Okay.

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If they're using SourceTree.

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In sourcetree you have github type system

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They could be hosting a "local" sourcetree

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and sourcetree creates multiple ways of managing the local files.

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For example ArmA 3 could potentially have 4 or more branches

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Now this branches are often merged in 1 larger branch

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This takes time and each branch must be updated with all the other branches systematically. Now to rollback ALL the work they did they also have to reverse Pushes.

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And each of those branches when they become merged into the previous version have to be in sync or bad things happen

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It's both time consuming although ensures things don't get broken

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in the process.

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This kind of bug further more is the kind that shows up every now and then

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The profiling data is what BI need.

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Game crashes after that 3 FPS error

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send them the .bidump file

stable thunder
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with "github type system" you may wanted to say that both atlassian and github use git for version control?

fringe salmon
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SourceTree could be tied with Jira

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Which I am going to assume is very likely.

stable thunder
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FYI i run my own git repo

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Can't be bothered with githubs terms and failed to find a suitable alternative that wasn't horrible.

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So i know how git works, exactly, since i used it.

fringe salmon
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What for?

stable thunder
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Version control in a small software project with 2 friends

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what else would you use git for?

fringe salmon
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You can do a lot more.

stable thunder
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Hence my struggle to understand why you think rolling back to an older version would be any trouble.

fringe salmon
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As I said I don't know how BI's internals work

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all I know is if you look in this file.

stable thunder
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Yeah i also used it for a hardware project. refreshing. git is way not known well enough among engineers tbh.

fringe salmon
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fn_diajiralink.sqf

stable thunder
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All I know is, if in 2017 your version control is inferior to git then you're doing something horribly wrong.

fringe salmon
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There is many version controls, not just git

stable thunder
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yeah most of them definately not worth using.

fringe salmon
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Tortoise SVN, Mercurial.

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SourceTree supports Git and Mercurial

stable thunder
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SVN?

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showes the door to @fringe salmon

fringe salmon
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๐Ÿ˜›

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As I said yesterday.

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ArmA 3 dumps a whole bunch of data to your .rpt

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while having the 3FPS bug

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Thats what I saw before the game crashed

stable thunder
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I once tried running an arma 3 linux server, i still sometimes randomly see RPT when i close my eyes.

fringe salmon
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The source of it must be a definite memory leak

stable thunder
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No shit sherlock

fringe salmon
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As it's happened on dedicated servers as well

stable thunder
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can you please, like, block me again?

fringe salmon
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Well start thinking like an engineer.

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Fun fact.

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-malloc=system

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Actually stopped the 3FPS bug for me.

stable thunder
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didn't for my friend

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about the first thing he tried

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he also tried 64bit client

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he also tried bashing his head against the wall

fringe salmon
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OC'd parts?

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A3 on SSD?

stable thunder
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no, and yes

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please, don't even mention OC.

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statistically running OC is much less prone to causing crashes than arma ๐Ÿ˜‰

fringe salmon
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Well I use a hybrid system

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My addons folders are on my SSD

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my arma 3 directory on my HDD

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I symlinked the 2

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to the steam folder on the HDD

stable thunder
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Is there a floorplan of the bohemia building somewhere? I would like to know the window angles of the developers rooms

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I'm thinking maybe there is sunlight striking their monitors

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This could lead to the part of the screen on which the solution for the bug is displayed being hard to read?

fringe salmon
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Why do you have to be so hard on the devs?

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The devs aren't at fault?

stable thunder
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Sorry, that was not my intention. I was trying to be hard on you.

fringe salmon
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No you are hard on the devs...

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Constantly.

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They are after all... only human?

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With... families?

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potentially children?

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etc ?

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Attacking a "brand" you attack their hardwork.

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If you attack the brand it should be directed at the one responsible for controlling the brand

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not the devs that often have no control of the political shit above them.

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EA for example.

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Developers protested releasing BF4

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EA said get it done or else.

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Becuase they "needed to look good" to share market holders

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That backfired in a marvelous way.

stable thunder
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It not like you don't have good arguments once in a while, its just that they ususally do not apply to the situation.

fringe salmon
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BF4 wasn't ready period it's why it came out broken and crappy.

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What do you think they devs are meant to do?

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With this 3FPS bug?

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It's called an "intermittent problem error"

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What percentage the question needs to be asked does this happen on?

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Are they low end or high end PCs?

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I can already answer that one.

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my PC is high end.

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Does it happen on low-ends too?

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Does it happen in windows 10?

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windows 8

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or windows 8.1 ?

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or windows 7?

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In addition to this bug it appears to have occured after 3DEN

stable thunder
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There is metric shitloads of easily to fix complaints that BI not only refuses to fix, but they don't even tell us why they won't fix us in a straightfoward way. I can't imagine any way BI management would be pushing a guy like Dwarden to not even drop a few hints between the lines as to why we still have "annoying problem X" after x years in the engine that seems an easy fix. But then you get a feel for the general attitude and you start thinking that it ain't management pressure, its just the devs mentality he's living and breathing. And then you start thinking its perfectly appropriate to give them shit since they well earned it.

fringe salmon
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Which is interesting.

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@stable thunder and I take it your are a star-citizen lapdog?

stable thunder
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You only focus on one bug, but there is so many to choose

fringe salmon
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Ever stopped and thought bug x is untouchable?

stable thunder
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No i am not. I'm digusted by their buisness model and i'm not interested at all to be a part of this horrible community that has formed around the "game".

fringe salmon
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What game do you think is better?

stable thunder
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I recently played multiplayer tetris on some flash website and it was fantastic. zero complains! outstanding experience.

fringe salmon
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And?

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How complex is tetris compared to Arma 3?

stable thunder
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You again have a valid point, but it is not relevant. We're all roughly aware of ArmAs complexity and we know that expectations need to be lower due to that. But apparently many people are not willing to lower their expectations SO MUCH below what is humanly possible to achieve.

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Imagine for a second you have the most capable developers, unlimited budget and a few years of time. Now you re-develop ArmA with the goal of doing the best job you can technology wise.

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Now compare that result to ArmA 3 and frankly the imagined difference is just too big.

stable thunder
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Doesn't apply. Instead of flicking thru clickbait websites like that you ought to read some Schoppenhauer maybe.

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If your adhd allows that.

fringe salmon
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strawman
You misrepresented someone's argument to make it easier to attack.

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Red Herring: This is a diversionary tactic that avoids the key issues, often by avoiding opposing arguments rather than addressing them. Example:

The level of mercury in seafood may be unsafe, but what will fishers do to support their families?

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Moral Equivalence: This fallacy compares minor misdeeds with major atrocities.

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E.g

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Tetris vs A3

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BI vs other developers

stable thunder
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  1. you always have an opinion 2. you're always quick with it 3. you're always absolutely adamant that you're right. There is two possible conclusions: You're a genius with infinite knowledge, or you're incapable of admitting you're wrong.
fringe salmon
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Also geniuses don't have infinite knowledge.

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It's why they often have an inherent trait of curiosity.

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Straw Man: This move oversimplifies an opponent's viewpoint and then attacks that hollow argument.

People who don't support the proposed state minimum wage increase hate the poor.

stable thunder
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Everything we talk about is subjective. We don't have magical meters to measure quality of entertainment of a game. So we have to set boundaries to judge something. For me one boundary is what is possible from a standpoint of current technology and with a generous timeframe/budget standpoint. If one does not undertake setting those boundaries, on what basis would one argue?

fringe salmon
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Red Herring: This is a diversionary tactic that avoids the key issues, often by avoiding opposing arguments rather than addressing them. Example:
** Doesn't apply. Instead of flicking thru clickbait websites like that you ought to read some Schoppenhauer maybe.
If your adhd allows that. **

#

Moral Equivalence: This fallacy compares minor misdeeds with major atrocities.
I recently played multiplayer tetris on some flash website and it was fantastic. zero complains! outstanding experience.

stable thunder
#

You remember stating that i pull things from my behind? You remember blocking me in your butthurt over being wrong? And now you copy paste unfitting pseudointellectual wisdom from a clickbait website? Jeez, get real. You've demonstrated over and over that you're not capable of logical thought chains, no website is going to change that.

fringe salmon
#

Haha

#

Red Herring: This is a diversionary tactic that avoids the key issues, often by avoiding opposing arguments rather than addressing them. Example:

stable thunder
#

You do nothing than diverting

fringe salmon
#

^

#

Sorry quik.

stable thunder
#

but there isn't an "insanity" channel

#

now is there

jaunty badger
#

Strawmen and red herrings are infinitely more interesting than "Can someone help me set up my life server?" though.

stable thunder
#

Don't worry, i'll educate the next wannabe altis life server admin about the questionable ethics of his existance.

jaunty badger
#

Nice strawman.

#

๐ŸฅŠ

scarlet path
#

anyone using DynaSound2 + RHS mods the same time?

vocal lantern
#

๐Ÿ‘€

scarlet path
#

just asking since I can't hear the AH-9's gun at all anymore

#

the 5.56 one

vocal lantern
#

my eyes are related to conversation that should go on elsewhere.

#

i have no clue regarding DynaSounds and RHS. RHS works fine without DynaSounds, that i do know. ๐Ÿ˜ƒ

fallow remnant
#

Correct me if i'm wrong, but DynaSound is for vanilla things

#

And I think Laxerman (spelling?) worked on the latest RHS release too, so I'm assuming using dynasound + RHS is redundant

faint dawn
#

"LAxemann"

fallow remnant
#

Yeah, sorry ๐Ÿ˜…

scarlet path
#

true, but if you use vanilla items it is still viable to use Dynasound

fallow remnant
#

Yes?

#

I use it.

scarlet path
#

I mean while also having RHS loaded

fallow remnant
#

Ah

#

I mean it should

#

Wait, doesn't the vanilla AH-9 have a 7.62 gatling? ๐Ÿ˜ฑ

#

My life is a lie

#

Try running it without RHS and see?

scarlet path
#

yeah, i do think that both ah-9s have the same gatling. with RHS there is a 12,7 variant but that one works.
will test the vanilla one

scarlet path
#

yeah, it is only the RHS AH-6M-L that is missing the 7.62 sound

wooden idol
#

i dont want to read the entire buffer here @fringe salmon but hey im relevant in that discussion! devops engineer

#

with the power of git it should be trivial to identify which change introduces a bug, if you have easy repro you can just start rebasing and single it out

#

also you guys need to give BI devs a break, busting their fuckin balls all the time

#

props for JIRA too, best project management tool ever -- sourcetree is only a client

#

you would be storing it somewhere like github, a local gitlabs server, bitbucket (atlassian self-hosted git server)

#

then JIRA can plug into it, enforce rules like issue validation, etc. very powerful with little effort

solid crag
#

i'd take phabricator over jira+confluence any day

wise barn
#

๐Ÿ‘ for phabricator

stable thunder
#

@fringe salmon holy shit, 8 months?

fallow remnant
#

lol

stable thunder
#

I'm not sarcastic, i hoped this bug was way more recent. 8 months basically means BI doesn't care at all which means i'll never be able to drive tanks in 1944.

#

@fringe salmon we must solve this. Fetch the decompiler, i'll fuel up the tank.

scarlet path
#

isn't the issue that the detail of textures was increased drastically with Apex and that causes the memory to overflood? the only two solutions would be to decrease the detail or to have a stable 64 bit exe that uses more memory?

stable thunder
#

issue appears with non-apex content, issue appears with 64bit version.

scarlet path
#

I only have that issue when loading to many textures i.e. when fast-moving the map, or zeus-switching a lot

faint dawn
#

Also happens when just walking around.

fallow remnant
#

the detail of textures was increased drastically with Apex
It wasn't...decreased?

stable thunder
#

@faint dawn please elaborate?

fallow remnant
#

I think there are two issues being discussed here (unless these are the same issues).

  1. texture loading causes stuttering, this is the nature of the engine, improves with faster memory, SSD
  2. 3 fps bug, which was introduced around the time of apex
scarlet path
#

idk it definitly got worse when I installed apex.

fallow remnant
#

yup

#

same here

#

Although it improved on Altis/Stratis for me after idk, 1.64

scarlet path
#

for me the 3fps thing is only introducing the memory crash so I thought they were related

wooden idol
#

@solid crag i cant agree otherwise i wouldnt get my monthly atlassian stipend

fallow remnant
#

@scarlet path those two possibly are, but no one really knows ๐Ÿ˜„

quaint jewel
#

3 fps bug also was there before apex.. just not as pronounced..
Also as far as i could see Textures are Loading into VRAM and not kept in RAM.. I had Arma running fine using close to 8GB of VRAM but only 2GB of System RAM. So bigger textures should only influence VRAM usage. Which can ofc also cause the problem because in the 32bit builds thats also limited to 3gb for some unexplainable reason

stable thunder
#

I think it has nothing to do with textures

#

In 1944koth you can play for hours without bug. but if you enter a tank, 5 minutes and you get the bug.

#

How does entering a vehicle change textures?

scarlet path
#

maybe the interior textures? idk

fallow remnant
#

No interior textures in vanilla ๐Ÿ˜„

#

Well, for the crew at least

stable thunder
#

๐Ÿ˜ก

still raptor
#

Anyone have the launcher start downloading all your workshop content randomly when not needed?

fringe salmon
#

@still raptor Steam does that. Launcher can't.

still raptor
#

well, its like I opened it and every thing Im subscribed to needed to update all of a sudden

wise barn
#

steam hickup... had it too

stable thunder
#

It is not steam hickup but a major design flaw. You can't control updates of workshop content properly at all.

wise barn
#

whaterer it is, it's steam fucking shit up... once again

fringe salmon
#

@still raptor Well this time it's special, it seems to be related to recent Steam update from 18th. This time restart of Steam should fix it.

chrome thorn
#

I'm on the east wind now
I'm up to blackfoot down
when ever I try clicking blackfoot down and resume
it takes me back right to the beginning at camp regan

stable thunder
#

jeez now i'm getting the 3fps bug in vanilla ... great.

#

@tiny imp Fix that fucking bug. If you can't reproduce it tell me how to record enough debugging data for you to do. ๐Ÿ˜ก arma is completely unplayable now, even without any mods.

cinder current
#

My Arma 2 is extremeeeeeeeeeeeeeeeely slow to load

#

like seriously something is wrong

#

I downloaded A2 / OA / BAF / PMC

#

I launched OA first by accident, after realising my stupidity closed it and launched A2

#

OA was fine when I launched it initially, but when I went to launch A2 after it took aaaaaages to load to a black screen, another 5 minutes got me to the first frame of the logo and it kep going between not responding and working

#

and then I tried OA again and that suddenly had the same issue

#

any ideas?

#

win 10 / 7700k (4.7ghz) / 980 ti

fading sequoia
#

You probably already got the installation wrong when you launched OA first, so I suggest reinstall

next sky
#

I'm having issues getting helicopters of all kind to activly engage enemy targets. So far, almost all RHS helicopters + the AAF hellcat (vanilla) will flee from their enemy even when allowfleeing 0 is in effect. Somehow, most RHS russian helis do the same and never dare to use their unguided rockets against infrantry. Instead, they just fly away and stand perfectly still while they are being shot at. I don't remember the AI doing that in the past. Usually back in Arma 2 especially, the AI would mistake transport helis for attack helis and doing gun runs (flying towards & over the target, get more distance, then turn around, repeat until target is dead) now attack helis are basically useless against infrantry, oftentimes even when they have a freely rotatable bottom turret. Anyone else with the problem? Possible solutions? Is BI aware of that? Any way to bypass that and make them engage? I tried it with various behaviour settings / waypoint types aswell, the same stuff happens all the time though :S

earnest heart
#

Apparently the Hellcat's been that way for months, no idea re: the RHS ones

next sky
#

I know, but the RHS helis are somehow affected by it aswell. As far as I could tell through debugging, the pilots do flee if allowfleeing hasn't been set to 0. If it has, their behaviour doesn't change, unless they have waypoints to follow, in which case following said waypoints becomes their number one priority and they don't care about anything else. assignedTarget revelaed that the pilots never have an assigned target. If I assign one manually, they unassign it again. If they have one assigned themself because they have guided missiles, they will still go into fleeing behaviour, but they do fire their missiles while following their waypoints.

peak zinc
#

can confirm that behavior. Same occured to me. One chopper even almost landed in front of enemy troops while they were shooting at him.

scarlet path
#

yeah, AI is extremely passive when in flight

next sky
#

I hope that this gets addressed soon, because I did see the Mi-8 attacking infrantry (our unit in this case) with unguided rockets. Now they are pacifists

jaunty badger
#

Wait, so this allowFleeing 0; fixes it?

next sky
#

nope, this only makes sure that they follow their waypoints, but that doesn't make them engage units. If they have no waypoints, they flee either way even with that command ๐Ÿ˜ฆ For now atleast

jaunty badger
#

Hmm. Do you think this is an error in the ai FSM?

next sky
#

Possibly, although the AH-9 engages targets as intended. Heh, isn't it funny that the most fragile helicopter in Arma 3 has no issue using its miniguns against other helicopters while other helicopters be like http://i.imgur.com/7HkfpX1.gif

neat mica
#

Shacktack regularly use scenarios in which Hips will use their rockets against infantry, I wonder if they've seen this problem

fallow remnant
#

ST does interesting things with AI, not sure what, but i think they're often zeused (very agressive)

#

(on that note, @ShackTac folks - would be great if you could share how you do AI, i've been curious for months)

jaunty badger
#

If it really is a ai FSM thing, I would look into it.

fallow remnant
#

But yeah, I've had the hellcat abandon waypoints before

jaunty badger
#

Anyone knows which version it broke?

fallow remnant
#

Seek and destroy waypoints no less

#

Broken sometime after 1.60 afaik

#

Although it could well be sooner (i ran into it after 1.62 iirc)

#

๐Ÿ˜…

jaunty badger
#

That's bad. There was a time where you could download patches for Arma. (A2) Now it's all Steam. Good luck getting an old legacy version from them.

#

this disableAI "FSM";

#

I wonder if that fixes it (it causes different problems most likely)

fallow remnant
#

Anyone tried with ASR AI?

neat mica
#

@jaunty badger Use legacy branches? Not sure how far back they go, but IIRC at least two versions

#

hmm, looks like only to 1.64 for Windows

next sky
#

@jaunty badger Command doesn't alter the helis behaviour at all, atleast it gives me the same results. I remember when I broke my head getting helis do stop engaging targets and transport their troops to where they are supposed to. Now I'm here breaking my head about how to get them to attack something. This "bug" is good for transports, but bad for anything that could and or should engage something. Shacktac might have remoted controlled their Hips, or prerecorded the helis flightpath

fallow remnant
#

I remember when I broke my head getting helis do stop engaging targets and transport their troops
That's fairly easy, set to CARELESS, sync GET OUT with TRANSPORT UNLOAD on invisible helipad.

But yeah it was frustrating till i discovered this.

neat mica
#

fairly easy, heh

wild rune
#

Any idea what an error like this is caused from:

#

Exception code: C0000005 ACCESS_VIOLATION

fallow remnant
#

some memory "leak"

#

Lots of people been getting this lately (2 i know of today itself)

wild rune
#

It happened to me while I was flying a jet, my fps went to 1-3 FPS for a couple minutes. When it came back it was smooth for a short time then ctd

fallow remnant
#

3fps bug confirmed

#

it's a known issue, probably just wait it out and keep reporting it

wild rune
#

maybe when 64 bit releases this stuff will get better

jaunty badger
#

No.

wild rune
#

are any different allocators better at minimizing this stuff, apparently im using tbb4malloc_bi.dll

neat mica
#

64bit release won't solve the memory leak, it will just mean there's more memory to leak before it runs out and the 3-5fps bug kicks in

next sky
#

Jets seem to suffer from a similar issue. They have like a 10km turnradius and attacked the Hunter MRAP's only with a bit of main cannon. Wonder if the campaign breaks at one point because of pacifist pilots

blissful dove
neat mica
#

@blissful dove Can you explain that 'proof' to someone who doesn't play Battle Royale?

blissful dove
#

oh sorry

scarlet path
#

I mean, he got like almost 40 kills in 2 matches. that is a lot

neat mica
#

that alone doesn't rule out him being good or very lucky. Having said that, I don't know enough about the BR mod to really have an opinion. In the coop or PvP mods I have played that wouldn't be a huge number, especially if respawns were allowed (which I believe they aren't in BR?)

scarlet path
#

in BR you have to loot a weapon and get towards a circle to survive. you hardly see more than 10 people on average

#

and only one life

wise barn
#

it's up to the server admin to take care of cheaters.

#

nobody else can influence that

fringe salmon
#

Not really the place to report "cheaters" either. Contact the BR team.

wise barn
#

that was basically my msg ๐Ÿ˜„

fringe salmon
#

Ya. Just trying to be a little more direct about it @wise barn

stable thunder
#

Anyone else having battleye issues?

fallow remnant
#

describe the issues...

stable thunder
#

Battleye update failed, battleye server apparently offline

#

happened right after steam downloaded latest arma 3 patch

#

Its kinda nice how the battleye log messages don't fit in the screen and are cut off. Seems like word wrap is magic.

faint dawn
#

There was a BE Update today. Just wait.

peak zinc
#

Hey, whats responsible for a second loading screen in ArmA? Everytime I load a mission its loading and when its finished I'm InGame, have vanilla stuff and could start moving. But then I just get another loading screen and after thats finished I get my loadout and only then I can start playing normally. Who is creating the second loading screen? the mods?

stable thunder
#

???

sage dirge
#

Guys, why can't I select the task type in the eden editor? the type list is empty

tall elm
#

I get a crash when i try to click on showcase on the main menu, and it says something about tf47 launchers

#

i have the mod installed and even when its uninstalled it still crashes

#

This is the error/crash

http://imgur.com/lAcu0YL
RF47 crashes whenever i try to enter showcase

It happens whenever I try to enter the showcases' from the main menu. This crash happens when TF47 Launchers is installed AND also when TF47 Launchers is uninstalled, I've also tried the compatibility patch for it to work with RHS.

Is there any fix?

Thanks

uncut trellis
#

Are you sure its uninstalled since its still trying to read it from somewhere?

quaint jewel
#

@peak zinc Mods. I guess you have MCC running?

peak zinc
#

@quaint jewel yes also

quaint jewel
#

Thats causing a second Loadscreen initializing I don't know what. In my Modpack that Loading screen even sometimes never ends.. So Someone has to execute endLoadingScreen on everyone so we can even get ingame

lunar sequoia
#

anyone ever had Steam re-download a bunch of mods from the workshop for absolutely no reason? At first I thought it was just something with steam just "refreshnig" the meta-data but lo and behold it did just re-download 27GB worth of mods, none of which were actually updated.

rich yoke
#

All hail the wizard

lunar sequoia
#

and delete the 57gb on disk it took up doing so

#

I'm really not arsed other than the disk space,. but for people with limited connections (low speed / bandwdith cap, etc) this really could be an issue for them.

scarlet path
#

true. but aside from alaska and australian outback no one should have bandwith cap anymore these days lol

fallow remnant
#

asia

#

(inc. middle east)

#

And i hear that US internet isn't all that good outside of cities...

scarlet path
#

couldn't live without uncapped internet. no youtube or twitch

lone raven
#

anyone here had problems where already published steam workshop additions arent showing up in Publischer after reinstalling it?

ocean salmon
#

Hi all, is this the right place to try and find suggestions with an FPS issue i have? I have all the specs and troubleshooting ready

#

Getting 8-15 FPS everywhere, in base, in cities and in the open with no one around. I have friends who are on the same server with worse hardware and getting much better frames. I do not use any mods.

#

I do not use any mods. I don't expect crazy high frames (because arma) just wanting suggestions for improvement.

#

Specs:
i7, 980GTX, 16GB Ram. Win10 Enterprise 64bit

#

Troubleshooting:

  • In game settings dont seem to change the fps, i have tried all high settings (with the usual object and textures high, clouds low, object draw distance low) and all low settings (with the same object and textures high, clouds low, object draw distance low) and the average frames do not change dramatically. The different types of anti aliasing (FXAA etc) dont seem to make a difference either.

  • When in single player mode the best i can get is 30fps and that's briefly and rarely

  • Verified the steam game cache

  • Set Nvidia control panel settings to give arma3.exe maximum power & the single monitor setting

  • Using the following startup commands "-enableHT -nosplash -world=empty -skipIntro -nologs -noPause -high -cpuCount=8 -exThreads=7 -maxMem=8190"

  • GX Drivers are up to date

#

No haven't tested that, does editor come with base game? Tried in SP and max got up to about 30fps

#

cool ill try and compare

quaint jewel
#

-enableHT should not be used together with -cpuCount
-maxMem=8190 doesn't do anything 3071 is the maximum if you are not playing on dev branch
I don't even know what -high is.. Don't think thats a valid startparameter

#

But these shouldn't have impact on performance

ocean salmon
#

oh ok what would be better to use out of -enableHT & -cpuCount

#

Yeah true quick, other games BF1 and GTA seem really smooth but haven't monitored it

quaint jewel
#

Try removing -noLogs and checking the RPT if it logs anything

#

Or use a Profiling build and execute the diag_captureFrame script. That will show you what parts of the engine take what time per frame

ocean salmon
#

hahah yeah WOHA

#

WHOA*

#

lol

#

but yeah ill update the startup script

quaint jewel
#

captureFrame will show what the problem is. So.. Why not start with the one giving the best results

ocean salmon
#

Test in editor

quaint jewel
#

Just need to replace the executable and execute a script in debug console

ocean salmon
#

Legend ill play around with that. Thanks for the suggestions, ill have a play aorund with them

#

Wow getting 100+ fps (feels/looks amazing!) buts thats in the middle of nowhere on stratis. Will test in city

#

How do you go back to zeus mode with all of the vic/inf options on the right?

fringe hamlet
#

Escape then abort.

ocean salmon
#

Sweet thanks, getting 45-50 fps in the city. So its isolated to either MP in general or coincidentally just the servers i have tested on :/

#

Do i just dump that code in and click local exec

#

showViewDistance1000 ; setObjectViewDistance 1000

#

oh wait setView*

distant canopy
#

yeh

ocean salmon
#

cool ...so getting 25-32 FPS in kavala in editor

#

Thats gotta be too low right?

#

the view distance yeah

#

and object

#

Alright ill monitor other games and see if they are getting the right FPS...what do you mean wrongh arma mem allocator, how would i fix thta

#

Ill just remove that startup command to rule that out

#

Ram seems to be working alright, idles at 50% usage while in editor

#

Thanks for your help anyway!

stable thunder
#

@quaint jewel diag_captureFrame script ... how exactly does one activate that?

#

t. Nooblord

quaint jewel
#

you call diag_captureFrame 1;

stable thunder
#

yells into the empty room and wonders if that will work

cedar abyss
uncut trellis
#

@cedar abyss as it says he has wrong files

#

maybe wrong version or something

cedar abyss
#

It feels like we've tried everything but reinstalling Windows.

wise barn
#

@cedar abyss
verify the installation via steam

cedar abyss
#

Already did that.

balmy cargo
#

Hey, my server isn't working, it shows the screen for requiring APEX Addons (DLC Dialog), but no title, just the buttons and a blank box. It works on Altis but not on my map which has NO Apex addons in mission or map.... I'm having this error: ```
20:30:36 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!

balmy cargo
#

Would just like to clarify, a blank mission doesn't work either, however it still spits out that error, something that never happened before today. Yet altis works fine. I have done some research into it and apparently it happens with other mods, but noone has an idea why that I can find. @tiny imp Would you be able to shed some light?

tiny imp
#

@balmy cargo that line is there always just ignore it (tho i can't really tell if in this case it's wrong or right)

feral brook
#

Anyone notice that if ai cant path to something they just walk through stuff?

#

Its mostly when you combine new stuff with existing terrain. Like blocking exits of a building.

#

I've noticed it mostly with zombies, but it happens with unmodded vanilla ai.

neat mica
#

ghost zombies? That will probably be the next big thing as the life finally ebbs out of the zombie craze

fallow remnant
#

they will even walk through stuff to get into formation

#

put them inside a church to see what i mean

balmy cargo
#

It's the last line of tpt on both server and clients when I'm kicked

#

@tiny imp

rich yoke
#

Yeah once AI is "on" a buildings path LOD they won't collide with objects.

fringe salmon
deft igloo
#

Hey guys, Does anyone else have this flickering tree/grass issue? It's most noticeble on sahrani but also fairly distracting on vanilla maps. Here's a clip I took of it, Make sure to watch in 1080p to see it in full effect.
https://youtu.be/3rVFwbs3YPI
I've tried reinstalling the game and all my mods yet the issue stays.

#

I think it's connected to a seperate issue I've been having, Where the shade of foliage changes to a darker colour when moving, Then goes bright again once I stop moving or panning the camera.

#

Please do let me know if you can't see it so I can confirm that it's a monitor problem

fringe salmon
#

i see it , looks like you cranked your sharpening up to the max

deft igloo
#

Yeah, I get that. It's on 100 in game and the default setting of 5/10 on my monitor.

#

I've been struggling with this issue for since I got my 1070, Well at least that's when I noticed it. I've scoured the internet for solutions and everyone who had the same problem hasn't found a solution yet. Or didn't announce it publicly.

#

Any suggestions or help is greatly appreciated.

fringe salmon
#

im not really the guy for that , i am asking for help myself because i have no clue at all ๐Ÿ˜„

#

just wanted to say i see it

deft igloo
#

No worries, appreciate it.

balmy cargo
#

Don't worry about my issue guys, the guy who I consistently asked "Are you sure the right mods are in the batch file" didn't put the right mods in the batch file.......

fringe salmon
#

vlc player is using more cpu than arma 3

#

something is wrong

dry mortar
#

Hi, I get error saying "No entry 'Resist\description.ext.Campaign." every time I enter campaign menu or I start hosting mp session and get to select mission screen. http://i.imgur.com/txlcxqg.jpg http://i.imgur.com/f4k82rP.jpg On these images you can see there is a "blank" entry in campaign list and it has one mission with "continue" button available, though nothing happens if I do click it. It probably comes form the Resist scenario, though I can't find it, or it's saves, anywhere on my PC. I've already unsubscribed unused mods/scenarios, cleared Steam download cache, manually deleted leftover "legacy" files from steamapps/workshop/content, I've searched the saves in Documents\Arma 3 and the AppData folders, no luck so far. I've probably missed something, any ideas? Thanks

mellow rune
#

Anyone know where the info you've entered into the debug console is cached?

#

Accidentally copy/pasted closeDialog 0; into a monitor, now can never use debug again lol...

next sky
#

@mellow rune It's probably cached somewhere in your profile, I'll try to find it

mellow rune
#

I checked all profile files, can't find it :/

next sky
#

Well

#

You could make a new profile

mellow rune
#

Yeah, will have to try that later, bit strange that I can't find it though

#

Thanks!

next sky
#

@mellow rune Well the vars file isn't readable by normal means, mayby its in there I dunno

dry mortar
#

Managed to fix the issue I described above. I've created a new profile just for tests, entered Campaign menu - no errors - and realized that in place where I got blank entry on my profile, thre should be Apex Protocol campaign. So I just deleted the missions_f_exp folder from Documents\Arma 3\Saved\a3 and it works now. Though I've no ide how it could happen (error mentioning custom missions on Stratis, related to saves from official Tanoa campaign...)

wintry stump
#

any fix for signiture check timeout? i havnt tried to troubleshoot in months and was wondering if anyone has usefull information on this error :/

wise barn
#

try to verify your installation with steam

sage dirge
#

Ive got that issue everytime I started playing on my laptop

#

now Ive got a better pc and the issue is gone

#

so It could be your harddrive or processor is to slow

red lodge
#

Trying to upload my mod to steam workshop using publisher

#

gives an error

#

Steam Client pailed to process the operation: Steam error code: 25

#

Steam error message: LimitExceeded - Too much of a good thing.

#

i guess my map is too awesome

#

it is just too much of a good thing for steam.. apparently there has been a ban on good things

fringe salmon
#

@red lodge Hi, is it a new mod or are you updating an existing one? Please send me a link to the mod or your Workshop page through PM.

rich yoke
#

I was getting that same error today when updating a large, already existing mod. I switched my tools back to stable branch, verified integrity of tools cache, and on the next attempt it worked.

red lodge
#

i had it working after restarting and reuploading

#

was also updating

#

mod is 1085mb

wooden idol
#

does everyone else experience weird texture issues at far distances? looking into a town with high powered optics can be painful

distant canopy
#

define weird texture issues

#

and what distance?

blissful bramble
#

z-fighting probably

#

everybody has it

wooden idol
#

i haven't bothered to collect any data or record, it's just something i assumed everyone put up with. at long distances scoping in at high magnification causes black flickering across the faces of a lot of textures

#

i see @blissful bramble

#

extraneously to that one, does anyone use the a3launcher from http://a3launcher.com ? it runs itself as an admin and generally looks like a shitty hello world app but it manages mods decently and loads for you. however it and the instance of arma 3 it spawns appears to run as administrator which is awful.

is anyone else working around this? i'm curious if i can run it as a non-privileged user or if it's baked into the app to try to elevate

fallow remnant
#

yeah that flickering thing can happen

sage dirge
#

Does anybody here know why battleeye blocks the loading of some ACRE 2 DLLs?

jaunty badger
#

Their server is down probably and that's what they do when their server is down: block everything.

sage dirge
#

mmh okay

deft igloo
#

Does anyone else get this shadow bug with HBAO+? If you can't see it, Look closely at the wall. That weird shadow formation moves when I move. It's much more prominent ingame and a bit harder to notice in the gif due to compression.

I've had this for ages but figured it was normal. But wanted to confirm whether it was or not.
https://gfycat.com/DirtyDentalBantamrooster

faint dawn
#

Of course, when enableSimulation(Global) false -> No PhysX. Its like a solid block.

#

none? Thats strange, indeed

#

Wait... wasn't there something strange with enableSimulationGlobal from the start with?

#

I know i had Probs with it too, switched back to normal enableSimulation

#

iirc, when enableSimulation (not global) executed on the Server -> Clients don't need to execute it

#

That shouldn't work, since when enableSimulation(Global) -> There shouldn't be any action available.

#

hmm, can't remember 100%.

#

Yep, thats how you should spawn a Vehicle (spawning at [0,0,0] then Dir, (maybe Vector, ) then desired Pos

#
  • setVectorUp
#

Okay, that shouldn't work with EnableSim

#

Do me a favor and try it with enableSimulation (NOT Global)

#

So:

_vSim_test_vehicle_1 enableSimulationGlobal FALSE; comment 'disable sim```
->
```sqf
_vSim_test_vehicle_1 enableSimulation FALSE; comment 'disable sim```
#

+Line 16

#

No

#

I am checking my old files atm, i am pretty sure, that i used EnableSim only on the Server, not on all Clients (and it still worked)

#

Yep, used it on the Server only.

#

iirc yeah

#

Just test it out

#

I am pretty sure, that i had problems with enableSimulationGLOBAL before

#

yepyep

#

Try to punch it around

#

with another Veh

#

Yep, and since its the server -> Nope, fu client

#

Not the best solution, but it works.

#

regarding enableSimulationGlobal -> Someone might have to check that ๐Ÿ˜„

#

Its still disabled

#

So the server shouldn't send any informations around

#

e.g.: Try to access it with cursorTARGET (not object)

#

Its the sometimes the same with createVehicle on the Server

#

Randomly it doesn't update the pos instantly

#

Doesn't matter if setDir or setPos was used.

#

It's a random thingy, ask AWOL from Epoch about it ๐Ÿ˜„ We had some "funny and interesting" chats/tests... (not)

#

Arma ยฏ_(ใƒ„)_/ยฏ

#

Think about the example i mentioned above.

#

+Would it benefit the Server THAT much?

#

(Effort needed VS worth)

#

Clients are used to have shitty FPS ๐Ÿ˜„

#

But: Can you add an AddAction for a SimpleObject?

#

Don't think so

#

So a constant addAction Checking running, urgs

#

At least

#

Why not easier?

#

I guess they are in a Spawnzone?
So when player <50m to Spawnzone -> AddAction is added (no Condition checks) named "Activate Car" or "get in" blabla something -> When executed -> check for an Object infront of you (cursorObject) -> Use that

#

Not that hard. Just assign a Name to the Spawned Vehicles, killed EH, Respawn at Spawnpoint (pos taken from the pos it was spawned in - Pos is stored inside the Veh)

#

Not a big deal

#

+i guess its possible to spawn a simpleObject like

Car_1 = createSimpleObject *magic*
#

Then its "easy"

#

Okay, lemme rephrase that: Not easy, but not that hard for those, who understand sqf ๐Ÿ˜„

#

Wich vehicle Manager?

#

wich "manager". BI one? Your own?

#

So? Where is the prob?

#

Check for Engine Health

#
[_MySpawnedCar] spawn { while{]stuff{ sleep 10; _EngDmg = _this getHitPointDamage "HintEngine"; BlaMoreStuff};};```
#

But: Its Arma. It lives from Workarounds :/

#

What i did was: every 30s -> Check all active Vehicles -> Compare new Pos with Old Pos + old Owner with New owner. If changed -> Skip. If the same -> Delete it and respawn it (if needed)

#

simple loop, nothing fancy/taxing

distant canopy
#

Is there any way to create an object with no collision?

faint dawn
#

use attachTo and attach it to another static Object

distant canopy
#

Ah, thanks

#

feature

faint dawn
#

Oh wait, had attachTo Collision?

#

erm.. too long ago

distant canopy
#

Fuck

#

wait

#

Does that include player's vehicles?

faint dawn
#

Right, CancerX

#

i meant *PhysX

#

Yeah, but PhysX vs PhysX -> Nope, no coll

distant canopy
#

I'm making a Mario Kart thingy, and I want those powerups to have no collision

faint dawn
#

Yep

distant canopy
#

kk

faint dawn
#

And don't forget to use *transparency on those signs!

distant canopy
#

For transparency?

faint dawn
#

I fkn hat it, when signs are in my Viewport.

#

Yeah, thats what i meant^^

#

*fixed

#

Aren't they disabled anyway, after a certain amount of Distance?

#

I think so

#

When i was playing around with my Truck&Trailer thingy, i had the Problem that the Trailer fell through the Truck, when i ran away.

distant canopy
#

lol

faint dawn
#

(+it would be just logical. Why should the Engine render stuff, thats x00m away from your - Waste of Ressources)

distant canopy
#

ahem arma ahem

faint dawn
dreamy canopy
#

has some update overnight killed my map? i get strange errors, that were not there before

14:09:22 Warning Message: mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item117.type: Vehicle class cwa_Paleta2 no longer exists
14:09:22 Warning Message: mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item271.type: Vehicle class cwa_C130Wreck no longer exists
14:09:22 mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item289/Entities/Item10.type: Unknown enum value SeekAndDestroy
14:09:22 mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item291/Entities/Item2.type: Unknown enum value SeekAndDestroy
14:09:22 mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item291/Entities/Item3.type: Unknown enum value SeekAndDestroy
14:09:22 mpmissions\__cur_mp.Takistan\mission.sqm/Mission/Entities/Item291/Entities/Item4.type: Unknown enum value SeekAndDestroy```
#

and its looping :(((((

#

CUP was updated

wise barn
#

you are missing the CWR maps

#

it is a seperate pack now

#

also on steam avaliable

#

@dreamy canopy

dreamy canopy
#

found it already, thanks

wise barn
#

np

#

i think we should have promoted the split a little more... sorry

sage dirge
#

I think direct connect is broken because I can't connect to a specific server.

wise barn
#

what happens if you try?

sage dirge
#

I enter everything and It cant find the server

#

a lot of other servers are working

wise barn
#

is it your server?

sage dirge
#

and yes it is online

wise barn
#

try
s1.cup-arma3.org

#

direct connect

#

nvm, i havent updated it yet

sage dirge
#

nope does not work

wise barn
#

are you using direct onnect from the launcher or ingame browser?

sage dirge
#

ingame browser. Launcher also only works for certain servers

#

The EPM KOTH Servers work fine for me

wise barn
#

does the cup server even show up when entering the adress to direct connect?

#

port 2402

sage dirge
#

yup your server works fine

wise barn
#

then direct connect is working fine on your machine. seems like the server you are trying to connect isn't set up correctly

bronze helm
#

Anyone have a fix for the strange issue where if some players are kicked etc they just turn into AI and roam the map. description has disabledAI = 1; etc?

wooden idol
#

i have not seen that particular issue. is that the @bronze helm btw?

#

oh yeah i see you playing, hello from nekolai again

bronze helm
#

yES โค

topaz sage
#

Wrong chat, was for Arma_general...

faint dawn
#

Then delete it...

stuck canopy
#

So what's happening

#

No more monetization, ever?

wise barn
#

@fringe salmon
and where is the petition to sign against it?

sage dirge
#

@topaz sage You know that the permission expires 2018 right?

quaint jewel
faint dawn
#

@sage dirge It was re-newed yesterday night and wasn't updated at 00:00 ... so they started to fear "uuhh, wiii canot pay ouaaa sevaaa anymooooaaarrrr"

sage dirge
#

wtf

#

but that reaction is 100% tru xD

formal goblet
#

aww one more year of cancer

fringe salmon
#

hi guys, i could use some help. iv been at this for a week. so im following this tut to create a map but when i export the map as wrp and load it into my game all the objects are half under ground. https://www.youtube.com/watch?v=XinHsyFa0JM (captn caps vid)
im using x-cam and terrain builder. if someone wants to help me, i will pay if you fix it or help me fix it.

neat mica
#

'profit margins' ...

desert isle
#

@fringe salmon you've not spent much time on the Bohemia Interactive Forums have you? Had you done so, you'd have learned that the Captn Caps vids are missing a"LOT" of info. #arma3_terrain

fringe salmon
#

@desert isle im trying my best to learn. what type of stuff? or what would the topic name be on the forms?

uneven halo
#

Does any of you guys know who this happend when you try to load into my server? http://pastebin.com/yrTB0pnN Ive put all battleye filters to only log, yet you still get kicked

desert isle
#

Also, Snakeman has gathered all relevant info together in one place.

wise barn
#

@fringe salmon
what FM said, also check this out:
www.bushlurker.com
best what you can get on terrains

fringe salmon
#

has anyone ever tried task manager - set affinity - choose only 3 of 8 cpu cores ?

fading sequoia
#

yesยจ

#

I noticed the more I disable cores/threads, the more fps I lose

faint dawn
#

Discord needs a Sarcasm Sign...

wise barn
#

indeed...

faint dawn
#

An additional markdown to denote that a message is sarcastic. For example a section could be surrounded in dual question marks. ??Good game guys?? That portion of the message would then be printed in comic sans. This would allow for much clearer communication of sarcasm over the written medium and reduce miscommunication. Similar to the way twitch uses kappa to denote sarcasm this would give discord a bit of it's own language that does not translate poorly to the outside world.

wise barn
#

๐Ÿ˜‚

primal plover
#

Issue with the Arma 3 mod: Exile. I have gotten everything going correctly, but after a minute or so after being in a server with a few friends I get a "Signature Check Timed Out" message, followed by another 2 lines of text: "X has been kicked off the server" and another one. Any assisstance would be appreciated. Thanks.

uncut trellis
primal plover
#

It did not fully explain how to deal with the issue, I was on the fourm earlier and saw that.

uncut trellis
#

and youre sure you have the same version and same mods as the server and nothing else?

primal plover
#

Yep, even verified the mod, and installed all required mods to the server.

uncut trellis
#

is it your server?

primal plover
#

No, server name is: Legion Exile Chernarus |5k|VG|Militarized|HighFPS|

uncut trellis
#

That unfortunately says nothing to me and Im not familiar with Exile. It could be problem with Exile itself, or perhaps some mismatched mod version. Hopefully someone can shed more light to your issue though!

primal plover
#

Alright! Thanks for spending time trying to troubleshoot it, have a great night/day!

uncut trellis
#

do you have apex btw?

#

and does the server require it?

#

Have you tried making a new Arma ingame profile?

primal plover
#

Do not have Apex, does not require. Did make a new ingame profile and deleted old one.

#

Will look at the link.

uncut trellis
#

just skimmed it through and that caught my eye. It is still possible someone has added Apex stuff in there and has not written it up. Anyway maybe a longshot. How about other servers are you kicked you on them?

primal plover
#

I've tried 2 others and both were kicks.

#

I'll do the profile thing agian, I did it earlier but it didnt help, maybe 2nd time will work.

uncut trellis
#

is your battleeye up to date?

primal plover
#

I believe so, where would I check? The Arma 3 dashboard?

uncut trellis
#

you could try launching the game without mods and trying to connect to a vanilla server and see if that gets you in

distant canopy
#

Does anyone else experience global slowdowns when a Zeus joins an ongoing game?
Seems to happen more with 50+ people on the server.

faint dawn
#

#Arma3 needs your help in tracking down the '3FPS' Issue! Head over to the forums for more Intel: https://t.co/8GC9U6H8Nl

desert isle
#

๐Ÿ‘

#

Damn mobile doesn't always tag the right people ๐Ÿ˜ฆ

fringe salmon
#

@fading sequoia [18:57] St. Jimmy: yesยจ
[18:57] St. Jimmy: I noticed the more I disable cores/threads, the more fps I lose(bearbeitet) --- was that sarcasm ?

fading sequoia
#

no it wasn't sarcasm

fringe salmon
#

kk, i just read somewhere that people turn off some cores in bios and it helps them , thought this would be the same and helping too

faint dawn
#

I think you mean: "Some ppl turned of HT", or?

fringe salmon
#

nope

faint dawn
#

Rly? oO Oh my

fringe salmon
#

they say its a game with a strong side for single cpus so i think they disable like 6 of 8 and report fps gains

#

im not sure about it all, im just willing to do what it takes to get over 30 fps finally

faint dawn
#

Makes no real sense in my head, but... hey, its Arma ๐Ÿ˜„ Everything possible

fading sequoia
#

in georgetown (tanoa), I disabled one thread through set affinity and it lowered the fps by 3fps. the more I disabled, the more lower the fps went. I've i7 2600K

fringe salmon
#

idk if those are threads , i have no clue of shit when it comes to hardware ๐Ÿ˜„

faint dawn
#

@fading sequoia Thats normal. Its like removing a Cylinder from an Engine and wondering, why it doesn't have that power from before

fading sequoia
#

yeah it was just an interesting test :P

what CPU you've? I guess some 4 core 8 thread i7, so those are threads

faint dawn
#

Yep, I7-4790k.

fringe salmon
#

it kinda makes sense in my head tho, if its a single cpu strong game to disable few cores to not put shared load on all but most of the load on just 1-2 cores

#

if that makes sense to you

faint dawn
#

But haven't had the 3fps bug (since: Barely started Arma in the past, so this convo and why i wrote this down is more or less useless)

fringe salmon
#

i use amd ๐Ÿ˜ญ

faint dawn
#

My bad.

fringe salmon
#

fx 8350

faint dawn
#

Everyone makes mistakes.

fading sequoia
#

those are cores then, unless there's also some marketing gimmick that AMD used with the FX series

#

just try it out and monitor your fps ๐Ÿ˜›

fringe salmon
#

i did , was like from 32 to 28 fps when i had the first 3 active

#

so it went from bad already to even worse

#

i hate arma engine and that i have amd system

#

on the other hand i play gta 5 online on ultra right now and its solid 60

distant canopy
#

Has anyone encountered the situation I posted above?

#

As in the game lags for a couple of seconds for everyone when someone enters Zeus

fringe salmon
#

the game just gets hella laggy whenever zeus spawns ai but never when he enters

#

im frustrated with this games coding tho :S alot

fallow remnant
#

i'm assuming that's because of locality and other changes

#

i don't know how your zeus is configured

#

but if all AI are transfered to zeus then it can lag for a bit

#

Should recover though.

quaint jewel
#

There is a very noticable lag for every player when my Zeus script spawns the Game Master module. But none when just somebody enters Zeus.
Only the Zeus lags when he enters because Zeus is loading stuff. Actually he really lags alot. What was reported to me was about 6-8 seconds freeze when pressing the Z button. But thats just cuz scripts are shit

lime thunder
#

I'm not sure if this is the right channel, but I don't see a more appropriate one (though I'm sure someone will direct me ๐Ÿ˜ƒ ). I have a P drive mounted... it works fine - except with ARMA 3 Tools. According to those tools, it doesn't exist. It doesn't give me any kind of message telling me that's a problem, but they don't list it as a selectable path when pointing to things. I built an addon using Eliteness (on the P drive, which cohabitates on my C drive), and just wanted to go ahead and sign it... no P drive in the tools, obviously a P drive in my drive listings, though. Thoughts? The only thing I could turn up on a search was regarding problems with the P drive disappearing or not mounting correctly.

wise barn
#

how do you mount your p drive?

jaunty badger
#

WorkDrive is a tool designed to replace the previous scripted system in order to provide a more reliable way to manage the work drive (P), the Buldozer install and tasks done by MapFolders.

modern pewter
#

@faint dawn I can blast the 3fps topic on our end as well

lime thunder
#

How do I mount my P drive... good question... it's just always been there... ๐Ÿ˜ƒ It may predate my use of ARMA 3 Tools, actually.

#

Will the tools work equally well by not using the P drive now? I am pretty sure Eliteness doesn't care (it seems to be able to browse the full set of drives I have mapped)

#

Maybe I just move my stuff out of there, and get rid of it.

formal goblet
fringe salmon
#

Guys, is anyone having connection problems? I'm on a new install and can't access any server. They all show 9999 ping on A3 Launcher and don't even show up in the default launcher.

#

Stable branch.

lime thunder
#

Thanks Snake Man - I'll take a look. I have a feeling that I initially set up my P drive using Mikero tools, rather than using ArmA 3 Tools and, for whatever reason, BI didn't bother having their tools able to see what amounts to a normal-looking windows drive to every other program in existence. ๐Ÿ˜ƒ

fringe salmon
#

ohhhhhhhhhh ffs my launcher doesnt start anymore

#

all i did was update my gpu driver and install radeon pro :S

fringe salmon
#

oh my god what is happening , i am at 56-58fps

wise barn
#

56-58fps
Oh Em Gee
that's fucking unplayable. get a new computer damnit or you will be banished from the pc master race

fringe salmon
#

i had 30 before , but i guess it was just that one spot i had it in , i did some further testing and im back to 40 :S

#

#amd life

#

i dont know what to try anymore besides buying intel :/

lime thunder
#

What AMD cpu are you running?

fringe salmon
#

fx 8350

lime thunder
#

Fun. Is there anyone on Intel that gets higher framerates? ๐Ÿ˜ƒ Occasionally I see someone pop in who complains about not getting 60fps, and the consensus seems to be that if you get 30 you're doing well. I'll stop there for fear of being reminded that this isn't the hardware channel. ๐Ÿ˜ƒ

#

(just nice to see some folks still using AMD cpus... looking forward to the Ryzen production to see how it fares.... ok, I'm done now, promise)

quaint jewel
#

One of our groups guys is always playing with 60+fps In empty missions where I hover around at 50-60 he is running 90. I don't know how thats possible. But apparently it is. And he is running Intel.
Oh... This isn't the hardware channel? Why do you ask that here then growl

fringe salmon
#

well the hardware channel is offtopic and i thought since i genuinly try to just make it work with arma i am in this channel if that makes sense , since i would imagine offtopic is more like "hey did you know xyz is coming out then and then" and stuff

#

my bad

fallow remnant
#

@tiny imp A lot of us got the helicopter bug again. I have the relevant RPT (my own client's rpt, that is). Should I attach it to the helicopter noise bug feedback thread, or PM it to you/someone?

#

lots of Object WeaponHolderSimulated can't have zero or negative mass! a3\weapons_f\dummyweapon.p3d spam in the RPT too...

distant canopy
#

Does anyone have experience with the error 'Too many virtual memory blocks requested', which results in the Arma 3 server crashing?

fallow remnant
#

possibly related to the various mem leaks

distant canopy
#

Hmm, it only happens when the server has been lying unused for a couple of hours

fallow remnant
distant canopy
#

It's nothing to do with that. This is the server crashing, not the clients

tardy trench
#

Anyone have a G430 Headset? Somehow I think surround does not work correctly with A3 and I need help getting it back. Front & Rear audio is extremely low

wise barn
#

suround is simulated by the headphones and not supported by arma afaik.

#

@tardy trench

tardy trench
#

Ok - this is pretty weird because it works with fine with any other game - but any idea how to fix this? Just switch to stereo only?

wise barn
#

that is what i do with the G35

#

fake surround sux ass

tardy trench
#

(in arma) as mentioned - virtual surround is awesome in other games

#

ok thx

scarlet path
#

I have the G933 and use the dts x 7.1 sound thingy. I haven't noticed low front and rear sounds. I wouldn't switch to stereo since it sounds really bad and flat

wise barn
#

TL;DR
it seems like there could be useful info for you

scarlet path
#

IIRC you can change the audio channels count within arma which seems to work on the quality of sound

wise barn
#

tbh, i've never really tried that stuff since i play on krk rokit 8 speakers ๐Ÿ˜‰

#

#audiomasterrace ๐Ÿ˜‚

scarlet path
#

you are an audiophilist. you don't count

wise barn
#

๐Ÿ˜›

scarlet path
#

also speakers make it even harder to locate the sound source aka the gunner who is shooting at you etc

wise barn
#

not if they are set up in the right angle

fallow remnant
#

yeah, i'm assuming a sound engineer has that nailed down

scarlet path
#

might be. I would have trouble with the neighbors if I would switch to speakers and all they would hear would be gun noises

wise barn
#

give it a try and tell me if you are the first one that got swated by his neighbours b/c they thought you got a private war going ๐Ÿ˜‚

scarlet path
#

I don't even own speakers to be honest ๐Ÿ˜„

wise barn
#

#notpartofaudiomasterrace ๐Ÿ˜„

scarlet path
#

@tardy trench make sure to have LGS installed and the audio channels within arma increased. should work if you are connected via USB. 3.5mm should be an sound card issue

fringe salmon
#

Hey me again... I have some new rcon problems... It seems like rcon isent working for my server

#

My beserver.cfg : RConPassword '*******
RConPort 2336

#

And in my server.cfg battleye is set to 1 so its on

#

Yet rcon isent working

#

[2017-02-09 | 08:26:42] Failed to connect. Please make sure that you properly set a password in beserver.cfg and the server is running.

fringe salmon
#

I can see that the port 2336 never gets openened by the server....

distant canopy
fringe salmon
#

Kk i will

#

Sry

tardy trench
#

Will do @scarlet path

strange sundial
#

So whats up with Arma 3 now? Cannot join any servers.

Join server > Black loading screen, see group channel on left and some indications that i have joined the server > No sound and nothing on the screen, only "loading screen"

#

Tried resintalling Arma3, did not help.

#

Checked all drivers, removed all external devices from PC and tried again, same result.

faint dawn
#
[MGT]DB - Today at 1:53 PM
Steam having issues atm? Can't join any Arma 3 servers

Fr4Ged - Today at 1:57 PM
steam looks good
https://steamstat.us/

[MGT]DB - Today at 1:58 PM
Try joining an Arma 3 server, Steam verification isn't working```
strange sundial
faint dawn
#

No clue. I just pasted the stuff from #general_chat_arma in here. Just to show you, that you are not alone with the Problem ๐Ÿ˜‰

strange sundial
#

I know im not alone. I'm sitting in teamspeak with 7 players all with the same issue.

astral sky
#

seems like BE is on holydays

weak bramble
#

It's Steam verification timing out

#

Have spoken to other servers, they're having the same issue as well as all 6 of my Arma 3 servers

astral sky
#

all servers with the same prob

strange sundial
#

BE is not working, i can join non-BE servers.

#

@weak bramble Issues is with BE, not steam.

weak bramble
#

It's resolved now ^^

faint dawn
#

Seems to be working as usual again

strange sundial
#

@faint dawn "working as usual" i'm glad you didint say its fixed, since we all know BE and BIstudio doesnt fix anything.

weak bramble
#

afaik, verification is done via Steam, not Battleye

strange sundial
#

@weak bramble Tell me, why am i able to join NON-BE servers, but i cannot join BE servers.

faint dawn
#

Explain: Why did other games had the same prob? ๐Ÿ˜‰

weak bramble
#

There's a chance if a server has Battleye switched off, they have verification off too

strange sundial
#

@weak bramble With that attitude you'd make great addition to BIstudios, since they all have that kind of mind set.

weak bramble
#

It could be Battleye as well though, but either way, it was falling over with Steam verification checks, whether that goes via Battleye at some point is unknown

strange sundial
#

Well still not working for me nor my friends.

weak bramble
#

restart Steam/Arma 3

stable thunder
#

thanks bohemia

#

@weak bramble a 21th time?

weak bramble
#

Just checked my KoTH server, still happening for some players ๐Ÿ‘Œ

fringe salmon
#

Hey guys

#

I can't connect to any servers

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just sending me into the screen with the map I will play on ' Stratis '

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And nothing happening

strange sundial
#

@fringe salmon Known issue among players, BE is not working.

weak bramble
#

Verification isn't working

fringe salmon
#

oh right

#

thank you @strange sundial @weak bramble

cursive furnace
#

Any news?????

fringe salmon
#

still nothing works @cursive furnace

uneven halo
#

yea nothing works

faint dawn
#

Some are able to connect, some don't, hmm.

fringe salmon
#

I'm looking at the logs on my own server, players can join but after that nothing. RCON even tells me players joined.

#

no ArmA for a while ๐Ÿ˜›

uneven halo
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Yea dam

fringe salmon
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hm just restarted all my servers, now only shows someone joins after 3 minutes

stable thunder
#

As usual everyone i know is loyal and has the same bug i have, so nobody i know can play.

#

t. inhabitant of alternative universe

uneven halo
#

If it gets up can you guys give me a headsup?

bronze helm
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Yeah it's broken for us too guess waiting game

weak bramble
#

Players can connect again on my servers @uneven halo

uneven halo
#

kk

faint dawn
#

Same here. Lets see for how long this time...

weak bramble
#

last time was around 5 minutes before it died again @faint dawn

uneven halo
#

Ty

faint dawn
#

Yep

fringe salmon
#

arma 3 is the best game example ever

#

been released since 4 years, devs still works on it like in the first day

uneven halo
#

Did you guyses server just crash

stable thunder
#

@fringe salmon despite that game is broken as fuck still.

wise barn
#

at least it is been worked on still and they listen to the community. imagine EA/DICE/WHOEVER ๐Ÿ˜‰

scarlet path
#

calling the game "broken as fuck" is highly exaggerating. the only flaw I can think of is the performance situation

desert isle
#

Thank you

wise barn
#

oh, and we don't call it bugs or broken... we call it "features" that might disappear someday ๐Ÿ˜‰

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"hey look, i found the 'dry swim on balconies animation feature' " ๐Ÿ˜„

scarlet path
#

in a complex world, complex things happen ๐Ÿ˜„

uneven halo
#

So every like 1 hour or less my server just crashes... Theres no errors in any logs and nothing in RPT

#

Anyone got any guesses?

wise barn
#

vanilla or modded?

uneven halo
#

Modded... But it was just random the other day it startet

#

We had no problems for weeks

#

And boom

wise barn
#

could be related with recent BE fuck ups

uneven halo
#

could you explain?

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It just closes

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No errors etc

wise barn
#

not sure what is up with BE, you might find more help here
#server_admins

weak bramble
#

@uneven halo whats the exception code?

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also, you can open the dump files with Visual Studio

stable thunder
#

@wise barn my favourite game mode is unplayable (crash after 5min) and all my friends (current count: 7) who play it with me have the same issue. So yeah, broken as fuck applies. All other game modes require you to restart your game every 1-3 hours due to 3fps but (again, everyone i play with has this) so yes, definately, broken as fuck. "Listening to the community" sure sounds nice but in the end - the bugs ain't fixed, but nice we talked about it.

#

Stockholm syndrom is strong here.

wise barn
#

dude, calm your boobs :D
if you have any clue about game/software developement you should know that features like this are not being fixed over night. even BF3 has major bugs still. give it time mate

stable thunder
#

This will never be fixed.

wise barn
#

then live with it or go play something else if it kills you...

stable thunder
#

No.

#

I'll keep complaining.

wise barn
#

if it makes you feel and sleep better, go ahead.

#

if i have a car causing endless problems, i don't complain very long. i buy a new one. it's healthier than whining about it ๐Ÿ˜‰

stable thunder
#

Did you get the impression i'm whining?

wise barn
#

yes, a little bit tbh

stable thunder
#

weird

scarlet path
#

what game type do you play?

desert isle
#

He plays, " Did you get the impression i'm whining? "

fallow remnant
#

I was going to say "the whining game" too, but thought i wouldn't ๐Ÿ˜›

stable thunder
#

You guys seem a bit immature.

desert isle
#

Judging by your past comments, I'd disagree and say it's pretty spot on.

uncut trellis
#

@stable thunder just out of curiosity is there any other program or such you guys are all running that could be the cause of the crashing? I mean it could be something else than Arma altogether.

lime thunder
#

Steam client? ๐Ÿ˜‰

onyx glacier
#

Guys, I opted out of all betas and dev builds, but this morning my game loads like it's the first time install for APEX and every single one of my custom loadouts has dissapeared from the VA ๐Ÿ˜ฎ

fringe salmon
#

@weak bramble There is no crash files... No dump files... No errors... Thats the problem

#

The **** just closes

#

Well just found some errors in kern.log

#

Feb 9 20:45:47 Ubuntu-1604-xenial-64-minimal kernel: [2694226.641584] arma3server[3415]: segfault at 64 ip 000000000878762a sp 00000000fff5c4e0 error 4 in arma3server[8048000+2360000]
Feb 10 00:58:45 Ubuntu-1604-xenial-64-minimal kernel: [2709403.318957] arma3server[6653]: segfault at 64 ip 000000000878762a sp 00000000ff959ae0 error 4 in arma3server[8048000+2360000]

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Thats 2 times it crashed

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Got no idea what i means doe

cursive furnace
#

BI OFFICIAL KOHT infantery server down. ๐Ÿ˜ก ๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚ When can u get it up again? ๐Ÿ˜ƒ

weak bramble
#

Same error as yesterday happening again when joining servers

random quail
#

anyone know why I might not be able to finish connecting to a local dedicated server, all of a sudden?

stark latch
#

i can't finish connecting to anything corrently

random quail
#
13:24:20 asdf uses modified data file
13:24:20 Player asdf connecting.

Is all the server log shows, and the client is sitting on the Tanoa loading screen (the mission is on Altis, so it's like it's not getting as far as getting the mission)

stark latch
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ye try a diffrent server i think its just completly broken currenlty

random quail
#

its my own local server

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LAN, no battleye

#

I tried some online servers an hour ago, had some Steam auth issues, but managed to connect to one for a while

#

maybe something generic is going on

paper forum
#

damn... it happened again right?

weak bramble
#

I think it's Battleye client causing the issues

random quail
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:/

weak bramble
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Disabling BE on my test server, still cant connect

paper forum
#

noo even if you run it without BE you not able to connect

weak bramble
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So it's Steam ^^

paper forum
#

haha probably

weak bramble
#

Gabe please ๐Ÿ˜†

paper forum
#

I'll tweet Gabe again ๐Ÿ˜„

stark latch
#

send him more money, that will fix it!

paper forum
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But I instabuyed all the valve games ๐Ÿ˜ฎ