#arma3_troubleshooting
1 messages ยท Page 68 of 1
links do
ah
So, what issues are you having?
well those are my specs, i use blastcore phoenix, i got particles and shadows high , 1920x1080 fullscreen, no aa&pp enabled, max 1k view distance, no clouds no pip etc
i get issues with lags on zooming in on weapon, general stutter when fast turning , and i wont get over 40 fps for some reason
nothing else but teamspeak and razer cortex game boost is running
1st rule of Arma is dont compare it to others ("But I get 60+ FPS on xxx")
2. There is nothing wrong with 40 FPS on Arma, many people dont even get that.
Now, is the lag in MP or SP?
MP i mostly play invade&annex or on our realsim server (which lags alot more but thats because of tons of mods)
Unfortunately alot of that is not related to your PC, but everything in the MP environment. Things like distance to server, connection, poor scripts server side, poor server performance/management, etc.
no we all use the same mod pack , its just alot of it i guess
Also, an SSD REALLY helps "smooth" things out
so
i should move the game from my hdd to my ssd ? i only have 120ssd and arma is kinda big
I'll put it this way, you'll definitely notice the difference. The other important thing is to consider removing some "bloat" from your server. Less is good. Use only whats necessary.
Avoid the "but we have LOADS of HDD space on our server, lets just load all the cool mods" mentality
i didnt make it ;P
Saw a server the other day with a stupid amount of mods (much > 20) and the comments were "Arma is crap". No mate, youre running too many mods... lol.
our mod pack is 25gb
which mods? Sometimes mods conflict with each other.
RHS and CUP were a notable example (think thats been fixed though)
uhm the biggest are ace cba cup sma stui tfr , i have not much knowledge of these things
adding to that i use blastcore dynasound and enhanced soundscape
i read somewhere they go well with each other
I'd recommend you test for yourself to see if things improve when one or the other is disabled.
Also, biggest mod doesnt equate to causing problems.
aight first things first
how would i go on about moving the game to ssd in the right way ? i already have a steam library on the ssd , can i just copy it in ?
tbh I'm not sure. I just deleted mine then reinstalled it.
do you think realtime virus protection is something that puts additional lag when the game is loading something ?
i run sophos home, it says there "checks and protects you in real-time from malware ANY time a file is accessed"
I run Sophos too I dont think its affecting the games at all
if concerned add Arma3 folder to exclusion list
I run the older version with no web UI, got it from an ISP its ok
its premium not home
i dont know about premium
so
i backed up my game through steam, deleted the local content / renamed the old folder , and installing it on ssd from the backup
that should work
worth noting that you have an AMD FX CPU
so temper your expectations
They unfortunately don't perform as well in games as Intel CPUs do.
well fortunaly they are 300% cheaper for close to the same specs
fuck intel and their trademark pricing
"same specs" on paper sure.
Actually not even on paper, it's a different design
Anyway, argument isn't over the price - I just meant to answer your question ๐
the last time i used intel it was a pentium 2
well, okay ๐
if i wanted to buy the intel in the same range as my amd i wouldve paid 300 instead of 150
and im not okay with that
so i stick with amd ๐
Actually you could have paid 180
And got an i5
And for gaming it would have been better.
i dont argue with that
im just saying i dont agree with overpricing and therefore i did not choose them
Well, that's your call, but just letting you know what's limiting performance in Arma 3! ๐
i think its more the issue of hdd tbh
that will contribute too, sure.
But A3 is very sensitive to CPU and memory bandwidth too.
So
That.
At least Zen/Ryzen is around the corner
?
well i upgraded the whole thing end of last year so i will not upgrade for another year or so
Can someone help me with optimizing ArmA 3 so it doesn't stutter crazy? I watch other people playing it and they don't stutter.
Does it stutter on Singleplayer?
Yes :/
And I don't feel its my graphics and or CPU
I have a pretty well off computer.
As in I have a i7-4790k with over 4.32 GHz and a 1080 GTX Founders
They're mid to low range, I've been testing different things and stuttering persists so far.
HDD or SSD?
if you'll look at the responses above, you'll see that I mentioned how SSD's "smooth" things out. They really do.
Yeah, I realized, so SSD is likely the cause because the drive can't handle the large rendering pool?
Also, Arma is not like other games where you can Max out your settings and think everything will be fine, it wont.
I know that
partly. Its more than likely a combination of factors.
ArmA 3 is extremely rendering intensive and has a lot of generation going on
I program mods and server code for a server, its really randomized material intensive for stuff like bullet drop which has to be calculated in real time and things of that matter.
What is just weird is with low settings
Its still stuttering is all
yeah stuttering is usually related to HDD
And I was wondering if the HDD was the possible cause of such
if you set it too low, everything drops to the CPU iirc.
since the engine keeps loading assets as you move around or zoom in
Would it still be fine if I bought a 256 GB SSD then just had my processing through the SSD and my storage on my 1TB HDD?
And I should be fine with RAM I have 16 GB DDR4
I have a 3rd gen i5 and a gtx 970, I dont stutter. Its all about finding the right balance. I have my OS on an SSD and I have Arma on a separate SSD, everything else is on HDDs
i have the same storage config^
Or well, at the moment i'm running it on a 128GB SSD that has both my OS and Arma, because laptop.
My laptop is almost identical to my Destktop (3rd gen i5, no 970 obv.) but with a 500GB SSD
Well 256 is like 60-80 bucks which is why
Yeah, having Arma as a hobby is never cheap.
its all relative. If you dont have 60-80, its expensive.
FWIW there's a '64-bit executable' on dev branch that anecdotally's been cutting down on stutter, but unfortunately no ETA on when it comes to stable branch ๐ฆ but if you don't mind some gigs' download (I have no idea how many in your case) you can give it a go
https://puu.sh/temmp/96f8112c37.png now whats this error supposed to mean
where did you get it from?
hello some one there?
Hey we get random crashes with our Gameserver:
2017/01/07, 20:11:11 5e35e040# 779404: invisibleman.p3d REMOTE: Getting out while IsMoveOutInProgress
Exception code: C0000005 ACCESS_VIOLATION at 01464E46
well...today while mission testing 3 of us got memory related crashes
very random
i myself did not
@sharp phoenix, you could try the applicable possible solutions listed here https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION
Does anyone have any tips on adjusting the joystick inputs? I am using a steam controller. When I try to fly a helicopter, the cyclic inputs are halved vs those of the keyboard. Starting on autohover, I can raise the nose about 12.5 degrees initially with the joystick, but the keyboard will skyrocket to 25 degrees initially
The same scaling applies for rolling.
@bronze obsidian yes, bind cyclic to both axis of your joystick. for some reason this is what solves the problem on my hotas warthog
i.e axis X+ and axis X- to cyclic up, and the same to cyclic down
it will mark as red as in a double bind, but it will work as you wish probably
it has to do with arma having really weird joystick compatibility
i.e if you don't use the same 0-255 values that arma has conceptualized for every joystick out there, then you're screwed
How do I go about doing that?
Anyone else have trouble toggling GPS?
It worked in the prologue but after that it never worked.
I've tried rebinding the keys and still same result.
@lost fjord what do you mean, the GPS minimap thing on the HUD?
@cinder pewter how do I go about binding both axis to the joystick
@fallow remnant Yes
@lost fjord Right Ctrl + M works for me, never had a problem with it.
Oh wait, do you mean you were playing single player, and it worked in the prologue part of the campaign, and after that it didn't? If that's the case then you probably don't have a GPS equipped (check inventory). And if you do have it equipped, then idk ๐
I press Right Ctrl+M worked in prologue then after that never worked.
Yes I have a gps
I play King of the Hill, people in there can toggle it on just for me it wont work for some reason.
Options > Controls and check keybinds.. also it might not work in some of the vehicles, but on foot should
I tried rebinding, tried on foot and in vehicle still wont work for me.
hmm try reseting your profile
set it all to default
if that wont work then might want to delete your player profile, shut the game down and delete the entire folder in Documents > Arma 3
( make a backup of it first! )
Note that it will delete all your missions if there were any you made and all the stats/game saves
campaign progress* might be reset aswell
once you delete that run the game again and it will recreate those folder and setup your profile again, and video settings and chit... yeah must do it all from point blank
ive tried fresh installs
fresh install of game wont remove profiles
thats why it get back no matter how many times you reinstall it
see that? Uninstalling the game wont remove it, so when you reinstall all settings are there
OR
dont delete it but create NEW profile ( new player name )
Ohh yeah i forgot about profiles
Yeah I'll try a new profile see if that fixes it or delete existing ones, I've got a backup of my main profile.
yep still
Just to make sure you have the gps item in your inventory?
You know that when your driving over 145km/h, roads will disappear on the GPS?:-P
Is that on purpose?
Might be that Arma is not designed for highspeed driving.
Then don't make vehicles drive faster :D
The mini-map zooms out as the player's speed increases.
Vanilla or mods?
Vanilla
if its the zoom out then thats an engine thing
I don't know if its zooming out though
Will check it tonight
You can easily try it with the hatchback sport
The mini-map zooms out as the player's speed increases.
Once the speed goes past a certain point then the map zooms out so far as to not show minor roads.
Same thing occurs when opening the main map and zooming out. Minor roads are only shown when zoomed in close.
That's a pitty
I thought main was also disappearing for me
But thanks for explaining :-D
๐
Arma isnt exactly a racing game. Even though they made the karts dlc.
Which started out as an April fools joke.
and alas, the karts don't do 100+ kph
It's still kinda weird to do that though
Maybe it makes sense on some level
But it seems more to provide a unified system
In which case they should probably split it into zoom levels for infantry/vehicles/aircraft
anyone fammiliar with the A3Launcher not bootin the game up? i have tried evertything i can think of but when i try to load into a server its as if the launcher isnt commmunicating with the game itself to initiate start up.
Thanks in advance.
can anyone tell me what sMerS is in the netlog?
@Fuel#4176, for context could you paste the line it's on with code formatting?
People i'm having serious problems on multiplayer of arma 3, in every server, doesn't matter if it is with 1 or 2 players, the game just lags like hell on earth and i don't know what to do, i tried literally everything and got no solution. Pc specs: gtx 760 2gb, I5 4440 3.5ghz, 8gb ram. My singleplayer is very clean in graphics, i can use veryhigh with 60fps + someone can help me?
What kind of servers are you joining? Do you have an SSD? Can you check the RPT's ?
I'm a brazilian so...
But even in 80ping servers in brazil i have to put on low settings, and even that i get low fps
30fps flopping
no ssd and what is rpt?
what is rpt?
See https://community.bistudio.com/wiki/Crash_Files#Arma_3
But 30 FPS is quite normal
but even on low settings is chopping
starts to freeze
when i zoom in in an area starts to freeze
Did you check the RPT files? How big are they for example had friends having problems because disk.io was killed during rpt log spam
An arma3.rpt that's 2 MB is pretty big.
Try using the -noLogs startup parameter. https://community.bistudio.com/wiki/Arma_3_Startup_Parameters
no no
the rpts are like 50kb + 70kb
i just have calculated the amount of usage
and i'm using nologs too, even with that nothing changes
using this parameters: -noLogs -enableHT -hugePages -world=empty
What version and branch of the game?
-hugepages
Profiling Branch only
Enables hugepages with the default memory allocator (malloc) for both client/server (https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?page=74#comment-3130011)
https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Performance
so download profiling branch and
that will probably limit your server selection
Profiling branch does not affect the ability to play on multiplayer servers. That would be the development branch.
alright my mistake. carry on! ๐
Sorry about my delay haha, stopped working discord
So, i have to download only profiling branch? Client and server, and change them into the arma 3 folder?
@fringe hamlet ```
2416.833: Ch(63):sMerS(2146917902,3323,5,1348)
Hey guys, I'm getting an obnoxious error with my P drive
MakePBO keeps returning issues with "Permission denied" when trying to compile our modification
Is there any log?
is P drive mounted? pboproject path pointing to P drive?
Is Arma still open?
โ๐ป
hm
well the LAUNCHER is still open
let me close that
there is the error
still happening
MakePbo: Building entries:...
$PBOPREFIX$ : configuring
CfgCLibLocalisation.hpp : ignored or merged
CfgCLibModules.hpp : ignored or merged
config.cpp scanning config.bin.cfgPatches...
ok
config.bin: 'Permission denied'
config.bin
In File P:\pr\PRA3\addons\PRA3_Server\config.cpp: Line 21 Cannot write to file
Generalised lintcheck error
Press the ANY key
@faint dawn broken?
It was a "joke". Just pointing out the obvious ๐ (still: you might get more help in #arma3_config )
Alrighty. (Hi Bluedrake), I have an issue where I can hear ALL of my sounds perfectly at the volume they are supposed to be. But... whenever I'm in FIRST PERSON, the sound of my gun shooting is super quiet. The sound of the bullet hitting the door/ground/metal is louder than the gunshot, so much so you can't hear the gunshot.
It's only for firstperson.
Hello, so i have a server. But when you are far away, you can't hear the other guys. There is this annoying noise. And when you get closer to eachother, the noise is gone??? ๐ [TaskForceRadio]
@toxic horizon sounds like a task force radio (TFAR) problem
@fringe salmon are you using any mods?
It is, it's for everyone we are running 0.9.8 And all cups.
The kilometers, are 5km
Best to ask the developer of TFAR don't you think?
Well that sounds complicated....
Thought some of you guys might had the same problem
No, I'm not.
It is always best to ask the developer of a mod than the "random public" lest you get an incorrect answer.
@fringe salmon no mods and no steam workshop downloads? Pure vanilla Arma?
Yep
That is odd.
I know!
Which weapon? and DLCs?
^
๐
well that is not normal.. few thoughts that come to mind. positional soundfu fail (ie.. speaker setup wrong perhaps (missing center channel)), number of sound samples (move it up/down, check), and umm... verify the install via steam if you haven't.
probably do steam first if not done alraedy.
But when you are far away, you can't hear the other guys.
And which radio do you use? Are you aware that personal radios have limited range? TO hear a player on the other side of the map you need Long Range Radio - LRR, handelds have limited range, 5km most, and terrain can affect its signal. If you are behind a hill signal will degrade, etc... read the ... manual
on top of all that there are radio channels and frequencies, so make sure you all use same channel and frequency
Is there any way to unbinerize a mission file without opening and resaving?
Made a mission a year ago, changed mod packs, no longer have the mods, want to salvage the mission, but it's binarized.
I've tried sifting through it and every time i change anything it breaks the file.
@feral brook I dont think so. I guess if you wanna experiment you can make a copy of the binarized mission,rename it into config.cpp, use cfg converter from arma 3 tools and see what happens. Im guessing since the game reads both files binarized its possible that its the same binarization
But im not expert or anything so i dont know what will happen
I got a question to ask guys/ I've been working on a WW2 mission using Ace, IFA3, Len SS packs,TFAR and some other small mods. The trouble im having is with the editor. when i made the mission file the first time and ran it in single player it all worked fine. Then what happened is that i added some simple tasks using task modules and after that i was no longer able to test the mission. If i started it in single player my camera would just be in the sky looking down at the ground just like when you dont have a player character. If i try it in multiplayer,on a lan server,after i select the role and start the mission,after it loads i would just get that normal pop up window saying "Mission failed" and get returned to the lobby. Has anybody experienced this before and/or knows what the issue might be and how to fix it? Be aware, I do have a player and other playable characters. Also,the mission works in singleplayer if i try to control a non playable character (Right clik on it> Play as the character).
#arma3_scenario @chrome thicket
This is a trouble with the editor tho because any other mission i tried did the same
anyway the best place to hope for an answer
k
@chrome thicket you dont have a unit set as 'player' so the game doesnt put you in one when you start sp.
@feral brook Thats the problem,i do
The unit isn't like in the air / ground or any other reason why it would get killed immediately?
I've had a spawning player crushed by being too close to an object or spawning vehicle
but it sounds like the only thing he changed was to add some modules
Remove modules, see if it fixes it.
and then its only "extra crispy"
my firend has a issue (when ever he starts arma3 his audio disaperes ) he has a logatech G35 and is using the software if thats any help ? (he has lots of logitech items)
is it a USB headset?
Maybe the game isn't detecting the change in audio device in that case
its usb (so is mine and it works fine(
only thing is i dont use logatehc software (crap as it as)
but during my testing i had the logatech software and its fine on my end
i don't know then
i have a cheap logitech USB headset too
works fine
but for example if i plug it in or unplug it while the game is running then i lose sound, as the game doesn't change audio devices
So i'm assuming it's something related to that
but apart from that i don't know, he could try uninstalling logitech's software.
im getting errors lately with DXGI and i have the newest drivers installed and it "can" work if i spam the play button in the launcher a few processes of arma 3 are oben then run at 17k and one that runs normal but its super anoying
MYSQL-PHP QUESTION
hey how can i order my query by a sum of a array with multiple numbers ?
this is my query:
$sql = "SELECT * FROM players ORDER BY playtime DESC LIMIT 10";
and the playtime is for example this: "[3117,526,1921]"
now i want to sum the numbers inside the array and order it by that
every number in that array is for a faction (west,independent,civilian) in minutes
Hello! noob editor here. I'm having a problem with a template I made, it's not loading properly when I uploaded it to a multiplayer server. it goes back to the mission selection screen after it flashes a blank role selection screen for like, half a second. How do I fix this? Thanks in advance. ๐
@blissful python, could you please post this template?
@fringe hamlet like, the PBO file?
"I'm having a problem with a template I made,"
oh, template is not the proper word, I guess. it's a mission file, sorry. was trying to make a mission file through eden, I tested it there and it worked just fine, but when I converted it to PBO and uploaded it to a server, it doesn't let me select a role and just goes back to the mission selection screen
In this mission, did you check "player" or "playable" on any man?
I selected 'playable' on all characters I placed (24 of them)
Okay. Could you take a look at the arma3.rpt (client) and arma3server.rpt (server) files and search for any errors or messages that appear, @blissful python.
got it, checking now. thanks!
hmm.. most of the error files i noticed go like this: 16:26:21 Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton
Any results for Mission file:?
16:26:18 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
hmm.. I don't believe there are any
Does the folder and file structure of the mission look like the following?
mpmissions\missionName.mapName.pbo\mission.sqm
From the Arma 3 Server root directory.
Not sure what else to ask. Might be easier if I try it on a server, if you're okay with uploading the mission that is.
@fringe hamlet sure! you want me to send you the mission file? it has quite a few mods on it though
@cobalt ginkgo yeah, I figured the same thing, but I swear I tried uploading an earlier version of this to the server and it worked fine. added a few vanilla assets, re-uploaded, and now it's broken. I just started messing around with the editor, so..
server and client rpt is your friend
any problems there, mission will likely not work
rpt is you ONLY friend
but they all look too... technical for me. haha
your second best friend: pboProject
lines after mission loading are releavant to mission all before it is mods and the game
can pboProject pack missions?
yes
oh.. I got older version it cant
but you need P set up
๐ yeah
are we allowed to post screenshots here?
if hot babes involved, yes
aww is that your private mod?
nothing maks debugging better than an animated hot girl dance gif saying "uuhm honey, you're missing a ; in line 12986"
^i wish debugging was that fun.
@cobalt ginkgo I have one private mod, yes
you're trying to repack binarized animations.
busted ๐๐ป
so this mission file is broken then. lol
no, not rly
no your mod is
launch the mission and c/p the last rpt to pastebin.com
well good luck but Id say remove the broken mod first from the server and from the mission and try again
and then do what Chris said.. gotta run ๐๐ป
yeah, i'll try to do some cleaning up on the mission file and re-launch the mission. if it still crashes, I'll put it on pastebin
do it in current state. i'm interested in what you have atm
copy.
@cobalt ginkgo thanks for responding ๐
@wise barn here you go http://pastebin.com/ZHFr0HxN
@blissful python, guess not after all if there are mods.
you are clearly running some fucked up mods
yeah, there's quite a lot in there @fringe hamlet haha
17:44:17 Conflicting addon BaBe_EM_Anims in 'babe_em\c_anm_em\', previous definition in 'babe_em\c_anm\'```
will try removing mods and and re-launching. I think I know exactly which ones
BaBe_EM_Anims is most likely causing the bone errors
not just most likely, im pretty sure 'bout that
alright, I'll remove that one, see if it works. ๐ thanks!
strange thing is, i can't seem to find those conflicting mods in your mod string... are they burried inside another mod?
You mean the "PHIL"? It's probably the AFP (Armed forces of philippines)
BaBe is BadBensons right?
yeah, enhanced movement
EM?
no ahem ( อกยฐ อส อกยฐ)
BaBE_EM = Bad Benson Enhanced Movement
okayyyy
๐
Looks good tbh, haven't heard of it before. Where is the downside? ๐
i keep getting kicked for signature check timed out can some 1 plz help me
already has his coffee
@sour sentinel
either you have the wrong keys, or you are running mods that are not allowed
or your network connections is wayyy too slow (speed = banana).
how do i know if i have to wrong keys? and how do i fix it
check your rpt and update your mods
it's some sort of rash dump
*crash
if something goes wrong it's gonna be logged there
*logfile
๐
error messages
i c the error messages know what?
what?
now sorry i just woke up im a little out of it
i c the error messages what do i do now
Bone doesn't exist in skeleton OFP2_ManSkeleton
its the same thing over and over for different parts
exile
Have you installed exile?
Is it activated in the A3-Launcher?
Does the Server need other Addons?
yes
to what?
i installed exile and its in a3 yes the sever needs other addons
theres a ton of messages like this in the rtp
18:13:12 Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton
ignore them
For the rest of the addons -> Look for their Downloads, download it, install it, if you got further probs -> You better move on their Teamspeak =}
whats the link?
the fuck do i know?! oO
Search the world's information, including webpages, images, videos and more. Google has many special features to help you find exactly what you're looking for.
oO
i cant even play mp without mods
KingOfTheHill without mods
cant
c/p your last rpt to pastebin.com
inb4 "Whats pastebin"
http://pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
c/p your last rpt to pastebin.com
i'm thinking of creating a key macro for that phrase ๐
๐
i did
and where is the link to your paste?
file:///C:/Users/Fredo/AppData/Local/Arma%203/arma3_2017-01-11_18-03-04.rpt
seriously?
lmfao
ok... again...
open your rpt in an editor
copy all
paste it on pastebin.com
post the link from your paste on pastebin.com here
lmfao
also, what's the server you are trying to connect?
that is my latest
So you say, the last time you played was on
Current time: 2017/01/11 18:03:06``` ?
2 days ago?
the last time i tryed ima try to connent and send you that the 1
If you want any help, give the information that are needed, otherwise you will be treated as troll and ignored.
Yeah, i am out then.
From yesterday? Are you sure?
yes
15:56:24 Malformed data received. Setting default server data.
15:56:24 Malformed data. Total count differs. expected: 2, got: 3. serverip: 1298531676, serverport: 2303```
whats that Oo
ok... delete ALL rpt files
start vanilla arma
connect to an offical server
close the game
post the rpt again
disregard my last... seem like its same for me too 15:18:38 addons\a3.pbo - unknown
doing it now now
i didnt work i still got kicked
what error message came up?
it just said you have been kicked
does this happen on an offical server too?
i mean no KotH / Exile / life bullshit
also no wasteland and whatsoever
ima try
He started with Addons (my bet)
it works fine
ok, in this case your game is all right.
from now on the server admins need to help you
to be sure verify your game via steam
this also includes the mods afaik
i did
then try again connecting to your fav server. if there are still errors, contact the server admins / communities
Hey guys and gals. I was recomended this channel by someone after recently getting issues while playing arma. I mainly play Wasteland mod by Sa-Matra, have been playing arma since the Beta. Never had any problems. But recently (basically after New Year) i have been running into massive crashes in game. I appear to be the only on running into this that i have seen.
Basically the game still runs, (textures go to almost 8-bit!) but the FPS goes right down to the 4-5-6 mark, and then will completely crash computer the only way to exit is to actually restart PC.
I was told I should switch to the profiling branch and try the performance binary. ( I have no idea what all that is/will it help?)
Can anyone recommend what to do?
I'm also using Bitdefender... I've had other games/programs which do not get along well with Bitdefender for some reason so thought I would mention.
i have pictures of what happens in game, but i'm abiut to fall asleep here so i'll post in the morning if thats allowed on here.
Many have had troubles with latest graphics card drivers. Have you guys tried older driver versions?
We thought it might be that
but we had an guy using older driver but still getting that prob
actually two
And i know it since i watched theirs on Teamviewer
So driver not the prob
What you guys are experiencing is what the community are referring to as the "3 FPS bug"
Seen this done this not helping ๐ฆ
does it crash without mods?
haven't tried without mods. but according to the people on the WS discord no one else has had this problem
Then it is likely its something to do with your computer/hardware/windows/other programs than the game
Anyone know anything about ace3?
what do you wanna know?
I'm having trouble with climbing
I get the can't climb here message on objects that I can see my squadmates climb no problem
if it's a bug i suggest speaking to the devs
https://slackin.ace3mod.com/
I can climb ontop of things that are about waist height it's really weird.
why does arma has to be so fucking retarded
16g ram 8g video 4g 8core cpu , everything on low, get below 30 fps
Arma favours cpus with higher single core performance rather than one with a lot of cores. Secondly, if you're running everything on low, you're pushing everything to the cpu rather than the gpu.
honestly i have no clue how to fix to playable fps
i think i tried everything so far
someone with good pc knowledge able to go into a private session with me and try good settings for my spec? including parameters and whatnot
is it AMD based PC?
yes
favouring and not in favour but playable should be little different
30 fps is good for arma if thats MP framerate
well thats your opininon, the reality is that you wont get stable 60 in all possible scenarios
id be happy with fucking 40-50 but no 20-30 on LOW
low/ultra makes little to no difference to me
I have quite old PC and I get 20-30 too, and its AMD
game on ssd and everything
my bios does not have that option, i can only disable 2 cores at a time, core 3-4 , 5-6, 7-8
Performance problems cannot be fixed.
If it is the mission at fault.
Or the servers hardware at fault.
@fringe salmon
If this is singleplayer something is wrong
i unparked my cpu
wonder if that does something
so right now a server with 50 people gets me 30 fps with around 30 guys around me
but i feel like the game loaded up faster
out in the field with a squad of 12 i get 35fps on autodetect settings
if i put settings a bit lower i get around 45 , so i think unparking cpus def. helped here
@fringe salmon aren't you the person with an FX CPU
i gave you the answer last time
switch to intel
or wait for Ryzen
You don't even need to play with things on low
i also said i wont update for another year
Yes
but
then there's not much that can be done
Set Object view distance to 2000m or less
Set overall to 8000m
Set object quality to high
Set everything else to max
well if someone is asking for help with settings you dont go and just say "amd is shit buy intel be good"
thats not helpful at all
But that's the source of your problems
its still not helpful
I can't help that, the situation is such.
You asked for someone with good PC knowledge etc
i dont know if its the situation or your general hate for amd
WTF
hi guy i hosting a server and want to see if ppl can log onto it
Where did that come from?
server name is deadman_art
I mean
I'm even saying consider AMD's Ryzen
attitude gets attitude back is all im saying
it not a hate for amd it just the game dont play well with amd
^
I've even given you suggested solutions.
You asked for help regarding hardware, that's all I can say about hardware.
I've listed some settings that can help you, scroll up
there is millions of people playing with amd , you dont just say to everyone go buy intel because you are a intel fanboy, i asked for help with settings not with hardware
Max everything else out.
Lol
k
That's as much time as i'm going to spend on this then.
Good luck.
k thx bye ๐
any oen have any good links on server and how to host them
i have a server running i want to see if someone could log into it
might wanna give the server admin channel a try
i can log in but want to see if some one from out side my net work can
o ok thanks mate
kinder new
AMD is FAR better on a budget. I personally will ALWAYS go with Intel but that is just a personal preference because I have had good experience with it in the past
Depends on what you do with it. But #hardware_vs_arma
oh well, i unpared my cpus and i tweaked a bit in my windows and i can get actually a kinda ok looking playable vrsion
keep in mind that core parking wont work well for quadcore amd... tried it myself and its a no go
funny that it makes no difference at all 2 or 4 cores it runs like crap in MP
anyone know a fix for the FPS drops to 5-9fps/ugly graphic and crashes after it?
16:19:58 DX11 error : CreateTexture failed : E_OUTOFMEMORY
16:19:58 DX11 error : CreateTexture failed : E_OUTOFMEMORY
16:19:59 DX11 error : CreateTexture failed : E_OUTOFMEMORY
16:19:59 DX11 error : CreateTexture failed : E_OUTOFMEMORY
16:19:59 DX11 error : CreateTexture failed : E_OUTOFMEMORY
16:19:59 DX11 error : CreateTexture failed : E_OUTOFMEMORY
16:19:59 DX11 error : CreateTexture failed : E_OUTOFMEMORY
16:19:59 DX11 error : CreateTexture failed : E_OUTOFMEMORY
16:19:59 DX11 error : CreateTexture failed : E_OUTOFMEMORY
16:19:59 CreateTexture failed : w = 2048, h = 2048, format = BC3_UNORM, err = E_OUTOFMEMORY.
16:19:59 DX11 error : CreateTexture failed : E_OUTOFMEMORY
16:19:59 Virtual memory total 4095 MiB (4294836224 B)
16:19:59 Virtual memory free 281 MiB (295378944 B)
16:19:59 Physical memory free 6823 MiB (7154970624 B)
16:19:59 Page file free 19707 MiB (20665102336 B)
16:19:59 Process working set 3301 MiB (3462172672 B)
16:19:59 Process page file used 3070 MiB (3219156992 B)
16:19:59 Longest free VM region: 4194304 B
16:19:59 VM busy 4017020928 B (reserved 159830016 B, committed 3857190912 B, mapped 548855808 B), free 277815296 B
16:19:59 Small mapped regions: 21, size 90112 B
16:19:59 VID: dedicated: 2086338560, shared 3994036224, system: 0, max: 1771765760, used: 1589350400
ErrorMessage: DX11 error : CreateTexture failed : E_OUTOFMEMORY```
out of the .rpt file
nvidia gtx770 used
Have you tried lowering your graphics settings? Seems that you are running out of memory soo are you running some extremly heavy mod set or something? Lots of higres textures and stuff like that?
i use the same graphic settings since more than 1 year. happend first time after last patch.
thats a memory leak wait for BI to fix
or report with crashlogs at feedback.bistudio.com
allright, thanks so far @cobalt ginkgo @uncut trellis
We've been dealing with low client FPS a lot, people get higher FPS in single player than MP...like, 40+ fps in SP vs 15 fps in MP
Especially Tanoa
And the server's running at 30+ fps (usually 40+)
anyone having issues with battleeye not updating today
I have not developed stuff for Arma 3 in over a year, anyway I started up my project again, however every time I launch a dedicated server my Arma crashes with the error of saving profile data, even my Steam crashes. Any ideas?
@zealous otter ensure your files are proper with an app_update <id> validate (steamcmd)
also, looks like i should be playing singleplayer on the dev branch... hmmm ๐ http://i.imgur.com/b6m2eks.png
i might have found a possible solution for the 3fps bug or the potato graphics bug
Ok?
try using the compatible mode and set it to windows vista service pack 2
several members of my group members says it fixed it
but needs to be tried out
i am skeptical if it works out
but since other solutions didnt work out hope this works
@brittle pumice Seems like BI are getting closer to tracking down the problem, Dwarden says it appears to have something to do with badly written scripts in mods
yep but that's just one thing i know about while there might be other similar triggers
having a trigger should at least help to find the root cause
Nobody knows a solution - i stopped playing A3 months ago due to that memory crash
So how do i fix that bug with the randomly not working scope zoom?
....
Are you guys sure BI is a game studio and not just an elaborate trolling group?
Where is the kickstarter with the goal to buy BI and fire everyone?
๐ ๐ช ๐
yo does anyone know a solution to keep me from getting kicked from everyone online server? Even when i dont have any mods installed and when i do its for the server
@fringe salmon Are you a programmer? Do you know how to program? Any kind of language?
C++
Python
C
Objective C? etc?
If not you have no RIGHT to judge BI on their game. They work with what they have.
As Dwarden said a complete re-write is out of question.
Sure it's not multi-threaded etc. But the engine is partially, multi-threaded.
Not all of it, but some.
@tiny imp I stumbled on one of those "badly written script problems myself"
I flooded the RAM of the game using too bigger arrays
accidently.
check #perf_prof_branch another one of the leaks shall be dead now
As Dwarden said a complete re-write is out of question. Not least because of how much community content would presumably be rendered incompatible by a complete rewrite...
@AgentFluffy99#5883
Check your RPT file for errors.
Go to
C:\Users\YOUR_USERNAME\AppData\Local\Arma 3
and open the last file with an editor.
Hey my doods
So, I have an SSD drive with the Arma dir and a couple of mods on it, but the majority of my mods are on another harddrive, and I'd like to have the launcher default to keeping the workshop mods on the HDD and not the SSD, but they are going to the SSD
Can't do much with only 5GB of space on an SSD
are your mods being stored in a steam workshop folder, or in the arma folder?
if they are being stored in a steam workshop folder, symlink it out to the other drive
It's as if half of them are on the HDD and some are on the SSD
@wooden idol You know the hidden !Workshop folder? There's one of those on each directory, Arma's and then the folder on the second drive, and some are in arma's and some are in teh other one
Very strange.
In the Launcher, the "Legacy Steam Workshop mods location" is on the second drive.
So, figured it out, just need to reselect the folder I want in the move option again, then it moves all mods back there. Not the simplest, but oh well.
maybe theres a command line switch for the launcher that will do that for you
so you could make a shortcut on your desktop to open it but run that automatically
though i guess you'd hope you don't have to do that ever again
Hello, "Legacy Steam Workshop mods location" works only on Legacy mods.
All other mods have directory junctions inside !Workshop folder to an actual location where Steam downloads them. Steam always store the mods on the same drive as the game. Due to a bug on Windows 10 that breaks junctions between two disk drives (or partitions), Launcher primarily uses junctions in the !Workshop folder in Arma 3 (but if I'm not mistaken it maintains the junctions in the "Legacy Steam Workshop mods location" to maintains compatibility with the old behavior - if possible).
so just create a symlink and be done
Is there any confirmed way to fix the infamous 3fps/5fps bug?
@tiny imp nobody gives a fuck about perf branch, stop rolling out bugged patches and get some actual quality control.
you're breaking the game for everyone all the fucking time, this is utterly unacceptable
I blame the governments. Sellings this kind of quality should put people in jail.
Our society lost any sense for qualty i'm afraid.
The game isn't fine, the game had and still has massive issues people are just accepting/working around in lack of alternatives. But now BI is increasingly breaking peoples gameplay with bugs that can only be a result of lack of testing, and breaking compatability with established content.
You kidding? Takes less than 5 minutes after a patch to spot at least one obvious bug.
How should you detect something in quality control that only happens to few players after they released the update to "millions" ? No one I ever played with has experienced the 3fps bug more than once
@quaint jewel I have 3 friends. We didn't play arma for a few weeks, just picked it up again and we all 3 encountered the bug withhin minutes.
And thats not how game developement works... Quality control can't find all the issues millions of players might have or cause by hardware problems or by their way to use/missuse the game
Weekly coop 10-40 players 40GB of Mods
Thats just bullshit. On every single ArmA patch in the last 1+ year i spotted a bug in less than 5 minutes. That just doesn't happen on other games ;^3
several Hours every week/session... Then do it.. call BS.. But thats just how it is
We sometimes have issues of fps dropping to about 15 after a few hours but we know thats caused by missbehaving Mods we are using
I got 3 guys laughing at me in TS because i just told them that "only few people" have problems ;^3
6 hours straight 2 weeks ago, no 3 FPS bug
@desert isle oh noes! we're being targeted by an AT missile! quick -FM- deploy the smoke screen!
Custom missions on Icebreakrs terrains
When I get to my PC I can give you the mod list
What kind of Arma are you playing? Mods Missions playercount?
As Dwarden mentioned, some of it is down to poorly written scripts.
I'm Playing Milsim with all custom non-vanilla loadouts a ton on Modded Maps with tons of scripts of all the Mods we have and.. no issue whatsoever..
Why you guys so focused on that one bug? There is plenty to choose from.
How could playing heavilly Modded Arma not cause it but Vanilla do...
I only got the 3fps bug once.. In Vanilla King of the Hill about a year ago
@stable thunder yet, nobody provided reliable reproduction steps for the 3FPS bug ...
๐ฟ
not in the BIForum not in the Feedback Tracker not here not on Reddit ... w/e
Today? It is.
@fringe salmon i didn't said anything like that ... but it's not simple to fix something you can't re-create internally in first place
@tiny imp don't be so picky. Just launch ArmA, i gurantee you'll encounter at least one bug. Just fix that one instead.
๐
Arma is not like other AAA titles that are done and get sealed before release and for which about 30% of developement time is spent on QA.. Arma is constantly evolving constantly getting changes...
for example, i've had no 3fps ever ... on my box ... while i had gazillion other issues including those most of you never knew they even existed ๐
nor have i, or about 100 other people i can account for..
Same goes for my Mods, they never had that Problem.
I rarely encounter anything that i would call a "bug".. There are some translations issues or "bugs" caused by bad usermade scripts.. But else... Sure there are bugs but i only encounter them rarely
@stable thunder same , i never said there are no bugs or will be no bugs ... the more ongoing improvement, increased complexity and older game engine is the higher chance of something going wrong
Then its time to burry RV and make space to Enfu ๐
@tiny imp Just tell me you internally started over writing a completely new engine.
because there is no chance to salvage this
and what you think Enfusion project is for ? but that's to be seen in years time
new engine aren't appearing each summer under trees ...
@fringe salmon Abramia, ACE3, CBA_A3, All the CUP mods, FAP_Units, Duala, Lingor, Panthera, StHUD
Have you tried looking under trees?
sry @stable thunder but i ninjaed you ๐
we squashing bugs as we can,when we can, if they found ... can't fix everything at once either ...
Oh don't apologize to me.
just for fun, try count all fixes in all patches since public Alpha (it's enough you count those in published changelog)
Would you count drops of water in a bucket if i told you i just removed a bucket from an ocean?
so you spilling into ocean complaining about the bucket content ?
not gunna change much either
๐
or it's like the throwing stone into sea and complaining the waves aren't visible due to existing waves ...
@fringe salmon no doubt about that, that's why we/i searching for it...
as i explained before i didn't expect the fix for detach in #perf_prof_branch to be the 'silver bullet'...
it wasn't the bug we all seeking for yet again it stabilized lot of servers/users
but it gave another possible types of problems to be searched ... maybe there is another command with similar issue
the more often it was called the more it overloaded the netcode leading to performance issues and memory leak
thus in the end crash
leak is over time, it don't care about how often, just more often means sooner it reach the treshold of can't allocate more and out of memory happens, crash follows
it's like rupture in dam full of water, from moment it happens it only gets worse with time
the key is find what cause the rupture (often even finding the moment when the rupture appear isn't enough)
I seem to recall not too long ago someone was poking fun at my old school ways of killing all non-essential programs/processes, maximising free memory.....
If rethoric makes you feel better, okay. I got 20+ people in my steam friend list who played arma a lot and everyone stopped due to frustration about the absolutely insane amount of game breaking bugs and incompatabilities to popular content.
And I have half a dozen of Arma groups with 10-50 members that never experienced these game breaking bugs or incompatabilities. If this information makes you happier
@quaint jewel pardon me, you're lying.
wish i could list you all games i'm frustrated with ... so many bugs everywhere ;)
I'm a sucker for early access alpha rubbish, trust me ArmA is high up on a short list.
moves jcd one coloum to the right..
there is difference in the approach, either you trying to get bugs fixed and doing something about it ... or not ...
Who tells me you are not lying? ^^
I would honestly like to see a modlist and game mode comparison of those who have these issues.
Playing Singleplayer and or Campaign?
I dont want to sound too harsh with regards to Exile, but I hear nothing but problems
For what it's worth we've not had the 3FPS bug, but performance does deteriorate over time. Some people even report ~30 fps on the server (and our server is overkill) but ~60 fps in SP
We play vanilla
Custom missions
Some mods, actually, but server side/optional client side
and by hearing, I mean I see lots of complaints from people who join the A3 Discord solely to complain of problems with Exile.
F3, ASR_AI, ST UI, Tao folding map, some others. Only F3 Map markers run continuously afaik.
(apart from ASR and ST UI)
Most of our issues end up on tanoa
Everyone's FPS ends up around 10
irrespective of system config
And server FPS is usually +40
Whether it is coincidental that we start losing FPS because the game's been running for ~2 hours, or it's tanoa specific, don't know
Some of us suspect that caching data between missions is partly responsible
(it also seems to cause the now rare "helicopter noise" bug)
@tiny imp Steps to reproduce 3fps bug: 1. join 1944 koth server 2. wait 5 minutes. 100% success rate for 4 different players so far.
But yeah, we've had times when everyone had to restart Arma and rejoin the session, because the game was unplayable for a lot of people
@stable thunder what you think we tried internally ... we can download community missions / mods too and join public servers ...
anyway if you doing repros/tests now, do it on latest #perf_prof_branch or #dev_rc_branch (due the fact of way more bugs fixed in those than in main branch)
Most People i heard of experiencing the 3fps bug did so while playing KoTH or Exile... So... It sounds like on of these cases where Quality testing can't account for people "missusing" the engine..
It sounds more like it is a Problem with The scripts of these game types...
@fallow remnant
Yeah my group also experiences these issues.. Sometimes after a few hours of playing we all did a collective game restart before continuing because everyone got down to 10fps.. But these issues stopped appearing about 2 months ago
I am not trolling.. I don't know what they are doing.. But 90% of the 3fps bug seem to happen on such game modes.. Only my observation nothing else
exactly
@quaint jewel ArmA lives of user created content. BI vanilla content is not worth mentioning for actual multiplayer gameplay. BI knows this and has kinda tried to accommodate this. You can't just say mods and scripts are "missusage" of the game when its what 99% of the people play.
also scripts shouldn't be able to crash the game, the engine should be robust enough to handle that.
scripts shouldn't be able to crash the game
Dunno what this convo is about, but I thought it was funny to reply.
(stop pinging me)
I am not blaming user created content in general.. I'm just observing that most people have these issues on these gametypes and that they are heavilly scripted and that it's known that scripts can cause errors
sigh. maybe that was a slight overstatement, but a more robust error handling IS TO BE DESIRED
yeah scripts can cause errors ... living can cause death ... tell me something new
I still have to jump out of a tank if i'm a driver/gunner so the commander can deploy smoke. I still accidently place and blow up satchel charges instead of opening doors because the option glitches away lightning fast. I can't zoom my rifle scope if i turn my char in the wrong direction. Tanks still flip randomly ... just played 2 hours with 4 people and all of us restarted the game several times or had it crash so we had to re-launch and re-join the server and ALWAYS, really ALWAYS got 3fps bug withhin minutes.
yawns
well
we figured that out, but rumors has it "combat field repairs" exist.
Also, very much occasionally, your game crash and after walking back to your tank under fire fo 30 minutes, vehicle boarding sequences loose their appeal.
There
Family friendly tank dick.
yw
Tanks, missiles and rifles are basically phallic symbols.
Just like rank insignia.
I find the casual nature of this discussion about male genital mutilation unsetteling.
The more dicks you have on your uniform,
the more important you are
And if you're really important
you get thicker dicks.
veinier, angrier
I knew the engineer would understand me.
it's what i'm here for
I'm here for the ____.
The commander has to board the vehicle first
wow did not know this. Did know that repair trucks won't repair if the target vic has more than 1 player in it.
The commander doesn't really have to enter the vehicle first
It's more like
Of all the units inside the tank
The one that entered first has to be the commander
The driver can enter first, but he then has to leave and reeneter while the commander is still in there
The commander has to be the unit that is inside the vehicle the longest without interruptions.
Or you install ACE and just press key 9
Then it works anyways, lmao
gg
You'd think they'd make it such that the commander always owns the vehicle
but no
or at least, not require ownership to deploy smoke
In our missions units are usually pre-mounted, and commanders are initialised first, so we don't run into this
Although commanders do tend to dismount so...
The driver always owns the vehicle
well except from the turrets
the turret guy owns the turrets
It's a bug, fix never.
Ah
It's not essential for AL, so it won't get fixed. /s
Probably should spam dwarden with the associated ticket then ๐
Already fixed...
Okey... I started the Arma 3 Launcher once to try to join a Server because i have other Problems i may post in #server_admins later..
Now everytime i try to start Arma with my own Launcher the A3 Launcher just opens and sits there.. It's just ignoring the -noLauncher parameter.
No I've tried to add -noLauncher to the Steam command line.. And now It's starting Arma.. Arma exits and starts the A3 Launcher instead.. the A3 Launcher sees the -noLauncher parameter and starts Arma and exits itself.. Then Arma exits itself and starts the Launcher... Then the Launcher starts Arma and exits itself and endless loop of doom
Killed it in taskmanager and tried it again with my Launcher... Steam tells me Arma 3 tries to start with following parameters -skipIntro -noSplash -world=empty -mod=. I click OK arma3launcher.exe starts and exits again.. arma3.exe starts and exits again.. And Steam tells me again that Arma 3 tries to start with the same parameters
No RPT's created
It's quite entertaining though... All my friends are getting the Popup that i am playing Arma 3 about every 10 seconds... Thats quite good Advertising I'd say.
Arma was Launching just fine using my Launcher or Steam before.. I just started the arma3launcher.exe in the Game directory manually and since then that is happening
Restarting Steam fixed it now.... This was the weirdest bug ever.. I will never use the Arma 3 Launcher again I swear.
Only time I ever see the launcher is when I forgot to load Steam before trying to run A3. ๐
Now to my next Issue... I am running a local vanilla Arma server on my PC and try to join with my Laptop over LAN... I can see the network packets from my Laptop arriving in Wireshark and Netlimiter... But the local Arma server is not responding to them...
I needed to debug a MP bug in my Mod 2 hours ago.. And till now i didn't even get my Laptop to connect onto my Server.
If my Laptop is the Host my PC can connect fine... But if my PC is the host it doesn't respond to network packets on port 2302. Both are running the same build of Arma.. 1.66.139586 1.66 stable. Also tried profv3 no difference
Well, i use the launcher often enough, it's usually fine
AndI use swifty too, which bypasses the launcher, so that works fine too
I tried.. Then steam was complaining about not being able to find the application it was trying to start
Click again. That message is a million times faster than the launcher snoozefest opening
Should only happen once per PC start anyway.
On the first try.
Just as expected nobody responding @fringe salmon huh
the arma 3 PR team?
Is that a satirical group or something
you missed the secret moar FPS DLC for arma club members ๐
wasn't that included in the supporter edition? Glad I got it back then
... no mods..
no wait there is; Project Argo
๐
Isn't that a widely known bug by now? I haven't heard anyone denying it exists?
even in vanilla
the majority of players use community created content, BI better get used to it.
oh, haven't seen anything like that stated by bi
why do you listen to people like that, ignore lists have been invented
you mean players? well, yeah there's idiots among us
Hmmm
5 minutes of playing
3FPS bug
weird.
1944 koth codefourgaming
i guess koth is "heavily scripted content" isn't it
yes of course.
note: there is 2 (two) players on the server
can't tell yet
butt i just asked the other guy on the server
and he gets it too
it happens very reliable on these 1944 koth servers for me and my friends. like, 100% reliable after 5-15 minutes.
the guy on the server says it only happens in tanks
and while i can't confirm that, i can tell you it so far only happened to me if i was inside a tank
just subscribe to the IFA 3 lite mod on steam
then filter with "1944" in the host and game mode king of the hill
there is only 2 servers
both produce the bug
@fringe salmon i played with 3 buddies on that server yesterday and we all three got the bug multiple times in the period of 1-2 hours and then quit.
I suspect tho it really has to do with tanks since we TRIED to use a tank as a team
luckily for you there is a tank standing around, mysteriously nobody wants to use it.
you need money/levels on koth to buy a tank, but if you need help with that just poke me.
i'll now play while avoiding vehicles to cross check if that is the cause
Well
But you are correct
Sa-Matra still hasn't figured out team balance yet
But basic math is complicated.
2-4=-2
negative players? sounds complicated
but then lots of people have a negative attitude
man
shits complicated
ArmA 3 @stable thunder Was NEVER designed to run KoTH or Altis Life. Too many people too much traffic, too much stress on a very aged script engine.
i have 1000hr+ on koth without 3fps bug. checkmate.
@stable thunder Ever actually read ArmA 3's source code from the unpacked the data? from the ArmA 3 [Workdrive] ?
The game itself, is made using the same scripting engine
All the GUI, all the functions, all the character calls, all the scenes, cut-scenes all of it.
Runs through? You guessed it SQF
And?
SQF, is Single-threaded
I know that. Whats your point? You want me to send a condolence card to BI or what?
mmhm nice game just crashed.
KoTH arma 3 was never meant to run on that many concurrent players.
As dslyecxi said, BI never anticipated that much, work the engine had to do.
That I've noticed appears to be related to the video-card.
It can be stopped temporarily using the arma 3 cheat
Shift + Numpad minus
and typing "FLUSH"
When I saw this bug occur it appear to initial flush the VRAM, reload all the data and reload all the LODs.
Yeah is this happening on Tanoa?
or Altis as well?
Both?
Yeah, had to have been that update with Apex, at Apex they did a lot of parallelisation for the audio-engine shaders
also happens on Staszow
And the parallax-maps
That is probably one of the biggest issues
Parallax-mapping is very stressful on RAM
You know, one would think that introducing game-breaking bugs you fail to track down and fix would lead to reverting to a previous, non-bugged version.
Especially with that mandatory update policy of steam
Did i mention that forced updates through steam are literally mentally retarded?
@fringe salmon Firstly, I'd love to hear who the "usual PR guys" / "PR lapdogs" are.
Secondly, @stable thunder , you may be on to something with tanks, my group doesnt use them. I am bothered with the overall tack people take with "bugs" in general. I wonder thing like "How many people who complain about the 3 FPS bug run the latest perf/prof builds?" "How many server operators use the latest sever side builds?"
Quicksilver, I'm not sure if you were referring to me in the jab about Vanilla content/ official missions, but if you've ever had to troubleshoot anything in real life, you would know that you should start from the very beginning (or Physical layer depending on your perspective).Sadly, it seems that very few people who complain have actually tried to do that. Generally, what I see is people complaining, not giving any sort of meaningful feedback nor participating (not that they are required to) in any improvement processes.
@desert isle Definitely agreed.
@desert isle you might be shocked to hear that the vast majority of the arma community doesn't know what the perf/prof builds are and also don't give a shit.
there is reason it would really help to have some-what reliable repro instead of going on wild random guess of 'it happens sometimes to some, never to other and quite often to another group'
All the communities I suggested to run some server-dev builds on a small server
they said NO!
Has anyone tried replicating the bug without soudn?
I said, but how are they supposed to find bugs ๐ฆ
They need people running those perf-builds.'
@stable thunder and that is part of the problem
@desert isle no its not, the version people are automatically forced to download thru steam should work, they shouldn't have to go to discord where they're told to instal perf build.
overmodded, it would extremely help to get it on default game
yes.
overmodded? its one single mod
^
@stable thunder the basic approach is to get it on as least as possible content and simplified complexity of anything to maximum
@tiny imp yeah but maybe you don't get reports about it on vanilla because nobody can be bothered with vanilla
you don't need use maxmem nor maxvram anymore ...
@stable thunder thats what brings me back to "start at the beginning" and with Vanilla content.
The version you were forced to D/L did not come with I44
Vast majority of players doesn't play vanilla, so vanilla isn't a relevant usecase. If ArmA 3 only runs stable and bug-free in vanilla then its useless. Nobody wants to play vanilla campains over and over m8
Thats like building an assault rifle and stating it only works in a cleanroom lab, if you get it out in the dirt you void warrenty.
i saw someone here claimed someone got it while just using 3DEN ... now that would be useful if it can be replicated
Your arguement was about what you you were forced to download, not community made stuff.
#perf_prof_branch see sticky (anyway we fixed another leak, not this one)
@fringe salmon #perf_prof_branch Pinned
@fringe salmon Oh no busy servers ain't vanilla, thats not a valid usecase. Sorry.
i've not seen the 3fps bug on KOTH servers i played, full EndGame and Zeus servers either ... but i may simply not be experiencing the leak for w/e reason
Youve never troubleshooted anything have you?
"OMG, my tv wont tun on, it must be the end of the world" No, youve tripped over the plug and pulled it out of the wall.
I'm trying to reproduce 3fps on vanilla, but i'm having slight difficulties with my scope.
Would you ring up a mechanic then say my car wont work right without telling him the make/model/year/engine size/transmission type? NO. Would you then NOT give him a description of what the problem is and what is occuring when it happens? NO.
tries to find the transmission type of his ArmA installation
a here it says, i got a 7 speed manual
does this help?
Do you see the difference? I'm actually being productive. I'm explaining how troubleshooting works and how you can make it work for you.
Yelling "Its broke" with no context is unhelpful.
@fringe salmon I've never denied theres a 3 FPS bug.
@tiny imp In all honesty...
Why.
[] spawn { while {true} do { if (!isNull objectParent player) then { if (!isNull attachedTo player) then {detach player}; }; }; };
are people doing that anyway ^
with no sleeps?
Legitmate question.
I have to re-iterate my dislike for WHILE {true} in that regard
Great Quicksilver, youve learned to identify that there is a problem between the Engine and the Transmission. Which is far more info than most who complain about the 3FPS bug.
@desert isle You've made too many unreasonable arguments in the past for me to take you seriously. Also any constructive attempt to resolve a bug has gotten me nothing but witty comments from Dwarden so ... yeah no.
The only time I saw the problem occur it was I&A's public tanoa server
I was walking around at main base, and all of a sudden that 3 FPS bug decided to show it's ugly head.
I do recall a large amount of things blowing up at base before.
its alright @stable thunder , youre not required to. But, in the end, I'm not experiencing the same issues as you. So, either I am extremely lucky or something that I am doing is not triggering it.
@fringe salmon Go to the doctors and refuse to tell them what your problem is, I'm sure you'll leave there disappointed as well.
@fringe salmon You've got to remember, many of those types of server owners
Have the brain the size of a peanut
Do you think Ford would if some guy off the street was making superchargers that were causing the engines to fail? I think not.
They can do their own profiling?
@desert isle Yes not playing the game so far has shown a 100% chance of not experiencing bugs.
^
Not directly, @fringe salmon but, I am unsure if BI is truly at fault in all of this.
I remember that like like over a year ago in dev branch, low fps bug was happening because of audio and it was easy to repro with big AI mission.
Your car analogy is unfitting btw. You can perfectly fine use a car drive from A to B and be happy without a supercharger. ArmA without user created content on the other hand, you will vastly reduce the amount of playtime you get out of it, and lots of players would be put off in the first place.
No, go back to your statement (Maybe BI should publish SITREP saying their engine is no longer as stable as it was, and to stop stressing the engine in modes like Exile, KotH, I&A, Tanoa, etc
If they do that I will withdraw my complaints and adapt ๐)
"publicVar" addPublicVariableEventHandler [{ [] spawn { while {true} do {/* stupid stuff*/ }; sleep 1; };
Try that and see what happens
I&A capped out at 1800MB one time.
with vanilla units?