then, you can define i.e.
class Armor_Sail
{
class Default // when hit by ammunition without warHeadName
{
hit[] = {1};
speed[] = {1};
};
class Chains
{
hit[] = {2}; // do twice as much damage
speed[] = {0.9}; // reduce speed of chains - they would probably loose some motion after hiting canvas
};
class Shell
{
hit[] = {0.1};
speed[] = {1};
};
};
