#ip_rights_violations
1 messages Β· Page 35 of 1
ha. He gave you credits mike.
Because its a re-upload of cm and optix their work
So I found someone who reuploaded my mod, normally i do not mind as it is mostly for some small private groups of friends. However this time it is a monetized A3Life server. Should i just DMCA them or try to talk to them before?
Report them to BI. They are breaking the monetization license
Aight.
And dmca it if they put it on steam
i normally use the workshop crawler, otherwise i would not have found it
Always contact them first as it shows your not an arse if they refuse your request then go down the DMCA/BIS report this way you can give them a chance to remove the content before give bis more work todo.
Seems to me if the monetized server has no sustem in plaxe to manage permissions for content they use then they need reporting anyway π
Thatβs a good suggestion. They ability to prove they have permission for mod use prior to monetisation.
yea a lot of the servers up there have mods that don't allow monetization I believe
not to mention they can easily add it after the fact
if that list isn't checked by someone every now and then
Its like how a quality, health and safety or environmental management system works in business
Ive implemented and audited a fair few over the years
You have to demonstrate to the auditor that you have a robust and tested system for managing conpliance
^ and then you do surprise inspections at irregular intervals.
BI won't want to impose such a system on its community, but if a monetizer asks any of us mod creators for permission to use our stuff, if we don't mind the monetizing, we should ask what their system is for ensuring their content is all licensed correctly.
that would help spread the logic a bit i guess
if they say, "we always check before using something" and then they turn up with a complaint, then you know they lied to you originally.
i think a lot of these life servers don't even consider it much
what bis need to do is have a addon system where Mod makers can earn from there work when server admins wish to use the content online on a monetarised server and get a % of all profits.
Can be circumvented easily by just uploading the mod with others in their own pack. Hell I do not even want money. I just do not want my work on a monetized server
so just looked a ttha tfile list you linked armatec, psisyn is using content from @blazing wyvern @sour edge bnae and various others in his monetized server
Will bis revoke their monetizing rights?
they will if you complained
ArMaTeC - Last Wednesday at 18:21
https://www.dropbox.com/s/e3l126x23dqung2/DMCA.zip?dl=0
has the file list from the servers
i'm seeing a lot of mm_ building pbos
is that you ?
definitely also has a lot of RH_ weapons pbos and i'm 100% certai nthat RH weapons are a strictly non monetizing license
about halfway down
PsiSyn Arma 3 click "report" and let BI know you didn't give permission, quoting the files they use that are yours
i heard through ythe grapevine that lewis had made Β£30k in his opening week.
My stuff is tagged with jbad_. Unless they changed it
I wouldn't even be mad if they gave me a kickback but it's the shit where they're making all the money and all the guys who actually put the time in get shit
mm_* is from Mattaust if I remember correctly. Those are alot of Civilian Buildings, would make sense to see this on a life server.
Just checked, it's Mattaust's Buildings. http://www.armaholic.com/page.php?id=29678
@olive sparrow is it hosted on steam Workshop?
not sure, wasn't me who brought it to our attention.
i think it's mainly on repo's
Alright
Hi guys! I'm part of a unit with our own mod where we have other mods that we pay with aswell as one of our own and we are lookign at adding a mod that uses GNU General Public License and neither me or the other guy working on our mod is sure if our mod would be classified as a derivative as we arent changing much in the files. here is the workshop link to our mod https://steamcommunity.com/sharedfiles/filedetails/?id=1402125823
Why the F are you including mods to your βmodpackβ that are already avaliable on the WS?
Steam workshop has additional requirements. When you upload to the workshop you agree that content was originally created by you. You are only the original creator of new material on the derivative work, and thus cannot meet the conditions for the original content.
Thats not totally correct @novel goblet There is still the ability to uploads others stuff, if you were given the explicit permission according to Steam Licences 6D:
In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, **and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors**).
That also means that it isnt enough to have the permission from some of those listed mods. You need the permission from all of them (though i am not sure about the APL-SA, might work without here)
But the question stays the same: Why reupload thats stuff, when you can easily do a config etc. that adjusts those modfiles to your needs and then just make them a dependency
Yes the content was originally created by you AND you have the rights to submit on behalf of the others.
No?
(or, with respect to a Workshop Contribution to which others contributed besides you...
So either you did it alone:
- Workshop Contribution was originally created by you.
Or multiple people did dit: - Workshop Contribution was originally created by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors.
The license gives the latter part, but the original work content was not created by 'you'.
πΏπΏ
well there are some issues with the launcher when you have too many mods as a dependency and as we already had our own mod for pictures and logos that we use in mission but just call to from the mission to decrease the misiions file sizes we just added the mods that we are allowed to add so that we can have more mods on our server.
This is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License[creativecommons.org].```
ohh look, failed to follow license
rarely if ever people ask to repack mods, idk if there scared they'll get a no or they just don't think
well we asked the creators of all the mods before we added any mods, but we have tried to get a hold of the creators of this mod for a while and couldnt get a hold of them so thats why I asked for you guys' opinion
No contact, no uploadq
by that logic
I could try to contact EA and use stuff from one of their games
until they tell me to stop
that just sounds wrong
Workshop 101: Do not upload shit that isn't yours
another example
I wanted to merge an arma 2 map with a map I'm working on
I haven't been able to contact the author
will I take his shit?
no
alright fair enough
you forgot to add "I didn't make this" /s
every week? every day
and when confronted they always bring up bullshit arguments
like "it's not monetized"
πΏ
^ everytime
and lordjarhead certainly is around, he probably just decided not to reply, as he gets a million enquiries like this a day
The discussion in General just now, where TKoH was specifically mentioned triggered me to recall seeing a mod in the Workshop the other day which "ported static ships from TKoH" ... legal or not? I'm not really familiar with the TKoH asset licencing
Only if accepted by BI
Afaik generally the license doesn't allow it
but for example CUP is also porting some stuff from TKoH
yeah, since I don't know what permissions were sort or given, I'll let BI police their own content
I believe the TKOH content is APL-SA or a similar variation allowing it in Arma, the license is easy to find although I don't know if it specifies the ships
@little crown we asked BI directly when we went on and unbinned the MI24s from TKOH - the reply we had was yes - it is allowed
you can always send an e-mail to legal at bistudio dot com (net should be working as well i assume) and check it out
Directly from the TKOH data pack description.
Please note that TKOH data are licensed for creating derivatives for both the Take On Helicopters and Arma games.```
We have permission to debinarize and port Tohk
Permission was given via direct contact, same was as for RHS
Ooh, just not porting the assets but derivatives. Now that's interesting because the quality of the textures on the container ships wasn't high and doesn't match the containers on Tanoa etc However with some work they could be useful for set dressing the ports
All assets in tohk is optimizes for flying. Nice from far, but far from nice. All textures look like s*it When up close
Also the ambience model detail like the ships and buildings. That's like LOD level over 9000 π
Not in a good way
@wild pollen
@wild pollen
π€
He got got yo
π€
π€«
@astral marlin - i have a facebook message concerning cityliferpg.com use of RHS content on monetized servers.
We have never given anyone but KOTH (that permission is removed at this moment) permission to use RHS on any sort of monetized content. Can you please clarify what the guy mean by
We are ready to remove your weapon packs if you decide not to give us the permission we are asking for but do hope that you consider this request.
when you were suppose to ask first then, if such written permission is given, use such content?
edit: we will take all the necesary legal measures to protect our EULA and IP rights
@echo orchid it was back in the A2 days before there was monetized servers. This is why we asked you for permission again and as you said no its getting removed now. We respect content creators unlike other community out there
@astral marlin fair enough, weird phrasing on this bloke's part then
Na he is German so English is not his strong point, we always try our best to seek permissions for any content we do not create our self
EXP at it again π
Β―_(γ)_/Β―
does anyone know what the dealio is with this mod http://www.armaholic.com/page.php?id=32379#comments
its firewill helos ripped out of ROK armed forces mod, though seems the "Author" isnt correct. just wanna confirm
@lone yacht I'll just ask Firewill himself haha
Yea nah he uploaded it himself, forgot the F
awesome, cheers
https://steamcommunity.com/sharedfiles/filedetails/?id=1408245756
Ivory,
RH stuff,
TRYK,
Trixie,
and more
@carmine folio what have you done
?
I assumed youre the same guy responsible for the above upload thats all
The ivory vehicles im using aren't on the steamworkshop and the creator of them doesn't mind people uploading them on steamworkshop, the tryk is an old version, trixie isn't on steamworkshop and it doesn't say anything that you cannot upload it
You may not upload anything that you do not have the rights to upload.
I.e. written permission from the actual author
it doesn't say anything that you cannot upload it Meaning it doesn't say that you can upload it. Meaning you are not allowed to.
aren't on the steamworkshop and the creator of them doesn't mind Violating Steam subscriber agreement
the tryk is an old version Yeah and?
trixie isn't on steamworkshop It's not yours. Violating Steam subscriber agreement.
And what about the RH stuff?
isnt rh basically the same as rhs stuff in terms of permissions?
uh I forget if rh is from roberthammer
lol
ask each and every mod author directly if you may upload
if yes then π
If it doesn't say anything about that it can't be uploaded, you are to presume it shall not be redistributed that way. Otherwise content creators would have to creative a stupid long list of what you can't do with their stuff.
What part of "if it's not yours, don't upload without permission" is hard to understand?
english language is hard
nein!
"It's free so I can do everything I want to with it"
All your rights are belong to me >:) @dull moon
You know what is funny, you DMCA some reupload after they do not respond to you and then they just reupload it again in a cannibalized version and different pbo name...
Its just as easy for us to find out
https://steamcommunity.com/sharedfiles/filedetails/?id=1376270117
RH, HLC kio_santa_hat Kiory?
https://steamcommunity.com/sharedfiles/filedetails/?id=1392475563
HLC, RH, Stolen kickass stuff.
Just tag the relevant folks and DCMA it regarding your mods @dull moon too
did this goat guy leave, or was he made leaving?
think he left of his own accord, wasnt me this time.
I'm off to go watch some football
He left by himself just after he got the list of not allowed mods
i did a quick search on ALRP and selling mods/frameworks. no luck so far
makes my DMCA sence left eyebrow tickle and rise
For reference. the guy posted that in #arma3_troubleshooting and said his team bought this modpack from ALRP
I guess We are allowed to use the mod and reupload. Permission by Cobra ALRP That is the guys name they bought it from
jep, so i went and searched for ALRP and selling stuff. nothing to find
no link from this guy to a site to buy either
Found the website hosting that workshop file, if it helps at all - http://a3liferp.com/index.php?/topic/25-server-mods-modpack/
ALRP Cobra is this guy https://steamcommunity.com/profiles/76561198180662769 used to run http://www.armaliferp.co.uk/ by the looks
this rings a bell
hold on
he wasn'T on my radar 'till now. but this guy definitely rings a bell
https://steamcommunity.com/profiles/76561198144044046
didn't he got banned on here?
he's within his friends list
oh, he still is here. with 2 accounts π€
Deeeeeeee EM CEE AY π΅
I wonder if he really thought we couldn't do anything if he just left the discord
all those people are friends with each other, seems like a ponzi/rip-off uneducated people type sceme
weird is that the guy that got ripped of is friends with the guy that is ripping off π€
so... Uro found a download link to PsiSyn Lakeside Modpack.
some of you might want to check it out:
https://drive.google.com/file/d/1xDQtkcdlH9GKXxezqU-S-rAM_oRQSKfm/view
mods i found that are beeing used on his moetized server:
CSA38
HLC
JBAD
MBG
RH
SFP
TFAR
@sour edge
@proud flicker
@blazing wyvern
ect
oh god
i dont know why they never learn from their mistakes
The upload that was not by that guy in #arma3_troubleshooting is down. His own workshop item that contains stolen content however is still up
that's fast
@dull moon Better tell Dwarden instead of just taking the mods down
That way he will loose the ability to monetize forever
SFP is Swedish Forces Pack by @jovial ginkgo and co.
instead of loosing his mods for a short time
csa 38 is the czech WW2 mod
Yeah. I mean better let BI take them down completly. Instead of just their mods
@heavy moon can you tell us how to find the path to that google drive link? So that we can really connect it to psisyn?
the unlisted video publicly displayed on their forum, with the google drive link visible inside it
if you click the lakeside download button on their forum it will redicrect you there
Okey. https://psisyn.com/forums/topic/17987-lakeside-rp-download-and-release/ and the proof that they monetize https://psisyn.com/forums/store/category/1-psisyn-life-server/
I'll get my email to BI out about TFAR. The more the better right?
yes more dmca complaints from individual authors carries more weight
as other cannot dmca your content
no not DMCA. Just monetized server report to BI
If you DMCA their modpack they will just reupload
yeah
If we get BI to revoke their monetization license they won't get it back
Maybe we can kill their whole community now.
don't think so
they have this tidbit in their website footer btw -
PsiSyn.com is a modded Arma 3 life server. This website is not affiliated or authorized by Bohemia Interactive a.s. Bohemia Interactive, ARMA, DAYZ and all associated logos and designs are trademarks or registered trademarks of Bohemia Interactive a.s.
so which are they? monetised or throwing it in the face of BI?
there is complete rar file listing
Repents has taken it upon himself to also re-sign everyones addons
they also have everything on their arma3sync ftp. You can just browse it directly in browser
my monetization violation report is out now
Doesn't really suprise me
there is csa content in it also
The guy got caught with CS:GO gambling illigally
You would of thought he would of learned from this a long time ago.
Direct connection to PsiSyn himself https://www.youtube.com/watch?v=Z7iTvhXxWeI link to the youtube video Uro linked above is in his description.
but yeah back to the original discussion it just seems like its the same people peddling the same/similar collections of mod to people and in addition to that selling those addons to them.
That I agree on.
aside from the community addons in there, there are quite a few that are well know ripped asset pbos in there aswell
looks like a gopher
The thing is to, they probably pay these "devs" to set everything up
Get the takedown, wash their hands clean, move on to the next idiot willing to pay them.
hmm... sounds like a busines model
uhm... be right back π
#350, pay your dues π
DREEEFIDDYYYYY
π
Just watching the video where he laughs about being copyright striked on a youtube video for showing a model on his server that he has no rights to use for.
"Ah yeah yeah, it's illegal if I use it on my server for example. But not for just showing it in a video" But that he is actually using that on his server is irrelevant :D
And then bullshit comparisons like "If you make a mod for Arma. BI owns your content" man...
yeah he is about as ignorant as they come im afraid
"Here. Take a look at the Arma Public license " "Nahhh. I don't have time to read all this" meaning he never even read it before π
This is like a cinema movie.. A comedy
@dull moon https://steamcommunity.com/sharedfiles/filedetails/?id=1376270117 he deleted your comment
Does he think that protects him? The DMCA still stands. And their group's 500 subscriber mod was taken down by themselves immediately. But definetly has to keep "his" 2 subscriber mod online ^^
First people coming in of that life server asking why the mods are all gone now and the download links don't work anymore :3 I love this
didn't I report that dude to the cup team the day he reopened his server (was looking for milsim streams)
I mean
https://www.youtube.com/user/PsiSyndicate/search?query=NEW
New server launched once a week for the last 3 weeks
ARMA 3: DayZ Mod β NEW Chernarus (Chernarus 2035 Map)!
ARMA 3: DayZ Mod β NEW Zombie RP Server!
ARMA 3: PsiSyn Life β NEW EPIC Life Server Launch!
Reading the books by their covers there, but that is what it looks like π
@soft egret @dull moon DM me the relevant info. Case is currently being built.
Already posted everything in the BI report I'll send you again yeah
nope. Just the report button
Needs to go to infringements@bistudio.com or it wont be actioned on.
What is the report button for then? π
Just a prank
its the feel good button @soft egret
sheesh
https://www.youtube.com/watch?v=gCE4WErcUIE check out his video essay on IP rights and Lifes servers from 2014 - so he was reasonably aware of the situation back then. At that time I was invited to go and talk to him about the issues with the A3L guys. They were such muppets I preferred instead to do that petition (you see it in the vid) and send a detailed report to BI cataloguing the scandal lol.
And BI didn't do much since then
well, they brought in registration of monetized servers. if you monetize and don't register they can have you taken down for infringement of their license. and if you do register, it allows for mod creators to complain about them, and they can lose their registration, so i'd say they have done everything in their power to help us, personally.
it's not a perfect solution, but it works (mostly)
what other games companies help their mod community like Bohemia does?
not many
I think BI is actually sensitive about not over regulating and also not doing nothing when their creative community cries foul
with a small group of people back then I helped to spearhead that takedown of A3L
they still made Β£102k out of it though, which sucks
if i had more time i'd set up a non-profit company to help protect and manage creator IP, to offer sanitized and safe monetization for game-modes, and then use some of the proceeds to hammer the ne'er do wells hosting illegally.
something that all the big mods could subscribe to, and benefit from.
Psi takes me as the kind of guy who you'd meet IRL and he thinks hes way better than you haha
in taking punches maybe
ππΌ
no need to insult just sent in your report xd
o
They uploaded their new modpack https://steamcommunity.com/sharedfiles/filedetails/?id=1413321543
the crawler doesn't have it yet :/
Does the huge 15gig pack by chance contain Faces of War(FoW) as well? They recently asked me, and I denied their request to include it.
TFAR is definitely still in it Ded
Not a bad idea @olive sparrow
Yeah im keen to talk to the other big mod teams about it
@bronze oasis https://pastebin.com/giprAN3h there is a directory listing of the content
Thanks!
Right off the bat, I can tell you that there is stolen / prohibited content in there.
Charlieco, Jonzie, KickAss, Shounka are all stolen content ripped from other games.
Jbad and @proud flicker are going to have something to say as well.
@sour edge
Wow.. I told them I won't stop DMCA'ing unless they stop the copyright violations. They just deleted my comment
@soft egret dir listing for https://steamcommunity.com/sharedfiles/filedetails/?id=1413321543 is at https://pastebin.com/qv1FG0XL
oh yeah thats just my log file π
He added me on steam. I told him to remove TFAR and instead link it as a dependency. His answer was okay i celebrate it and link to my mod?
So you say no rehosting but ok to monetize? Just clarifying!
You mean me and TFAR?
At this point we can just search for ASDG rails considering how common that depreciated addon is in life packs... /half s
Okey he is removing TFAR now. But it sounds like he will keep RH,HLC and kickass
Dedmen dealing with copyright and military operations in ARMA 3 at the same time. Lmfao.
hmm, there are some SFP stuff in there
i wouldn't be suprised if the renamed wheelchair pbo is stolen from us as well
we can find our model and textures for that quite often in life stuff, but they've renamed everything and changed credits in the config
http://a3liferp.com/index.php?/topic/282-tfr-nyhed/ Yep. As expected. "The TFAR owner decided today that we cannot use his mod in our pack anymore" These guys just don't get it.
RH, HLC, Kickass is still in their pack https://steamcommunity.com/sharedfiles/filedetails/?id=1413321543 https://pastebin.com/qv1FG0XL
Also as you say it JM_wheelchair Might that be it?
They bought that pack from ALRP
What I find funny in that one repo there is 7 other life mods and in each of the 7 are my fucking animations in some way shape or form lol
they are not buying the mods. They are buying the license to reupload it
Which means because they paid for it. They don't have to care about other peoples licenses
and people wonder why lifers get such a bad rap
I try my best to keep clean but everyone slips up but I always correct when it's pointed out to me and we are 80% our own and 20% 3rd party and with the mod being 15gb I feel our community is not like the others where they have 97% 3rd party and a single image pbo to rebrand
But what I don't get is servers who steal get popularity where if you work on making it your looked at as a try hard
Your server is one of the 4 monetized servers that have permission to use TFAR.
Now look at how many monetized life servers use TFAR and think about it.
I feel you are some of the execeptions of the lifer communities ArmaTec.
There is a website for altis life that is selling a tfar mobile phone for like Β£30 that most of the servers use.
And thank you midnight means alot
Wait, how much are they paying for these 'rights'?
Β―_(γ)_/Β―
There other funny thing is that most of there vehicles are from turbosquid and I don't think you can resell them unless you buy the extended licence for each one but hey ho
Off to bed now nn
Depending on the license, you can't sell the model raw, but you can sell a project that uses the assets.
but then again many of those models are probably ripped from other games
Yea, I seen that.
I also seen the actual modelers sell them as well, like the guns from Rust.
You forgot about all the cars ripped from Forza.
I actually contacted Forza's legal department about Shounka in March. Seems like their legal hammer did it's work for now.
It says somewhere in the Microsoft TOS for Forza that you're allowed to use their content for other stuff just cant sell it
Thats what I've read anyway from their TOS
Youβve read it wrong , many do. Itβs (within the game itself).
The reason for this is that a couple of manufacturers were licensed SPECIFICALLY for that game and NOWHERE else. That is why they cannot be used outside of Forza. This comes from my firsthand (face-to face) meeting with a certain βpremium manufacturerβsβ legal counsel. They will not pursue DMCAβs where money is being made on their product, they will pursue criminal charges in court.
@burnt oak infringements@bistudio.com
still sponsored by g2a ... such 'person' leaves much confidence to be backed by shady grey market company ...
Well by the time we get to arma 4 i will help establish a co-operative company where members are large mod teams and products owned will be mp game modes, and together we can license that to server hosts and share the profits from communities monetization.
We can partner in game mode developers
And so our monetized products would generate income that can go to benefitting the creators who made the content
With some reserves put aside for a retained law firm to manage breaches
each co-operative approach is minefield in itself, all you need is someone seed poisoned IP into the pool and year later it backfire and burns everyone
Each member would agree in contract to indemnify the co-op against claims or damages
Part of their proceeds can go towards professional indemnity insurance
So each member is responsible and accountable for the rights in their content
We could assist members with templates for mod contributors to manage IP agreements at joining
This kind of work was my bread and butter for 20βyears
Not hard to establish
Doing things properly doesnt have to mean taking the fun out of it
However large mods would need to clean house to monetize
If unsung ever did it weβd ensure proceeds were shared with creators going way back and we would offer to remove or replace their content.
Any third party unlicensed content would need to be purged
Its possible but we wont decide to do it unless theres a compelling reason to do it
Right now our team needs character and sound artists and hard surface modellers and we cant get enough of those creators to join
So having an available pot of income to entice people to work on tasks might be useful
so we're not out for making cash fro mour mod, more wanting to improve it to its fullest extent, while protecting it from the sharks in the community who would like to charge for playing it and keep the cash themselves, causing us the expense of having to hire lawyers to close them down etc.
seems to me an ideal opportunity for a co-op venture. a group of pioneers with common values, circle the wagons, pool resources, win the day.
Seeing a co-operative approach towards people who make a living off others content outside their agreed use, such as PsiSyndicate in particular, I think would certainly produce a chilling effect in the "life community" in particular.
@pliant oar - can i please get this flagged - for some reason i already DMCA them 3 times already, there was no action from Steam admins whatsoever this far
https://steamcommunity.com/sharedfiles/filedetails/?id=1405882318
its got a strike on it atm PuFu
yeah, i just filled my 3rd DMCA on it
They filed counter claims for all of them?
they can fill a counter claim all they like, i should have received a notification in my e-mail about it, and Steam needs to take action and remove shit that is obvious either way - the EULA is present on a website, the file list is also obvious, their own steam subscriber agreement is also 100% clear about this sort of things
@olive sparrow I like that idea, only thing I see is how will the kickback happen? From servers paying back up the chain or more of closed/inhouse hosting?
A decent way to do it would be to be the first to the 3rd party launcher game, like a3launcher or something. As an example thats almost entirely what exilemod uses, if your server isnt there its not as popular, if it gets removed then it suffers massively in population drops. I am not saying controlling everything like that is the best way but I donβt see how you would get a pull back from communities unless you flatrated out the use of your mod to a server
And if they didnβt pay that rate or whatever then they could be off the list, that would take a lot from BI unless there was a better way to regulate something
I am just spitting out things, but unless you rely on BI to do the dirtywork I see no way to prune out the offenders? Just how I saw it from reading it I guess π
yeah i was thinking of working with maca on a launcher, and tonic and other game mode devs for game modes, and bring it all under one cosy shared umbrella, with retained legal reps to cover all of us.
could really work out
it would need a group of mod makers to agree to trial the tool / launcher / process. we could commission and build it, and talk to some friendly server horsting companies to help set up that side of it
then if someone is monetizing your mod outside of the collective, we have cash and legal reps to deal with them (as BI has often put it, the ycan go a little way to help but uiltimately we are responsible for policing our own IP)
@heavy moon and i had a chat about exact this matter not long ago, here's the idea:
- a central verification database where the mods are registered by the creators.
- the mod checks back on the database for given license (non-profit / allowed for monetization)
- if a server admin is allowed to monetize the server and the mods, he has to pay a montly fee to the database host. this money will be used for running the database and the rest will be transfered to the creators (identified by case numbers, ect)
- if a server is monatizing and uses mods that are not verified by the database for monetisazion, a constant watermark pops up saying smth like: "this server uses mods that are not cleared for monetization, contac't the admin"
i did my fina lyear of biology dregree studing co-operative animal behaviour, and my first company was a workers co-op, so i have plenty of experience enabling co-operative ventures. one time i was strategic director of a consortium of 54 local-authorities
such a DB would be a good job for @river spear and his slaves
so i'm totally uased to helping manage the legalities and practicalities amongst a group of diverse interests sharing common goals
done @echo orchid
with a decent mode ldeveloped, and tested i nthe coming year (i'm fully planning on it atm) this could become the go-to launcher system for all of us to embrace, and share in the profits.
and the old model of the wild west frontier would be history, as the railroad arrives, and proper democracy comes with it
(just have to watch out for the carpet baggers)
@dull moon i like that idea but you still run into the issue of self hosting the mods, no database to check against
Thats why if you had the launcher game and could funnel everything through it
You could control from there
well, no matter where the mod is hosted, the checkback always takes place at startup
local or server doesn't matter
inb4 mod piracy becomes a thing
But how, unless you had it built into an interface or custom server exe that they had to run
the checkback will be implemented inside the mod. no idea about programming, but as uro said enfusion should be in c*something and this would work out
if there are any large mod or game mode teams out there interested to input t othe development process, please PM me and i'll set up a chat group.
we're planning to finance the work ourselves, so it needs a bit of friendly insights, more than heavy lifting
@olive sparrow
why not using AMA discord? perfect fit for the topic π
Guess we need to see what enfusion can do
is that what was the AMAR BI group?
there were a couple of toxic people in there i'd rather avoid permanently.
π΅
people who for whatever reason always assumed i was on some personal selfish agenda
but look at my history, i've never once done enything out of self-interest i nthis community, not even once.
Eurobeat intensifies
i think some people just get suspicious if you have any legal knowledge lol. having worked in a major law firm, i get it a lot, everyone thinks lawyers are assholes. i guess they never had to manage a company (as you deal with legalities every day) and maybe onloy dealt wit hredundancy / custody battles / divorce and house selling
I still think the launcher would be the best way for control
a lot of commercial legal work is just sorting out solid platform of relationships t owork together clearly and easily
well we're thinking we need some game-modes, and we've budgeted to develop those. what i was thinking to propose was t oshare those game modes wit hthe other big mod familieis in arma, and link them throug ha launcher, and nail dow nal lthe monetizing throug hthat gateway
But the issue is how you would you notify through any launcher
so people get to have their mods used in cool game modes, which have ongoing support (as the developers also share in the proceeds)
there will be some technicalities to resolve, but it could be a runner
i don't mind sharing the idea because for anyone to try and make this work they need a solid reputation, and good knowledge of bringing contrasting viewpoints together, and the ability to generate those game modes, and a LOT of time to help it develop. so carpet baggers can't just run off wit hthe idea. it would only work with some big mods and game mode devs behind it
so in other words there can only be ONE of these, and a good number of teams i.e. unsung / CUP / RHS / FOW / IFA3 / exile / wasteland / KOTH etc would need to be involved to make it worthwhile
it's one possible solution for all this stealing and abuse going on
i think most groups would think, "if you guys make it and it works, and we like the terms, we'll join"
I think once dayz introduces mods, this might be a good testbed
so it's a "build it and they will come" thing
Bohemia would naturally remain neutral in all this. but ultimately if the mod and hosting communities prosper, and the communty effectively self-regulates its issues, i'm sure they would be happy
That for sure
a bi tof vision and trust (and some software and agreement development) is needed
But thb, i would't go with an external software/launcher
we'll see what comes about, but i have some fairly well thought out plans that concern our team alone, and as we develop them, the results could benefit a lot of other groups.
@mint edge
without a budget for law fir mrepresentation, most mod teams would struggle for example to recover damages fro msomeone who made Β£100,000 using their mod
Another thing I see as an example, is mikeros tools and macas launcher, even though they are third party a lot of people hound people in with recommendations and people turn to those tools. Its a hard balance to deal with creators/server owners then players on the other end
whereas with a bit of a budget and a retained lawyer who is up t ospeed on these issues, the ycould freeze those assets, and subpoena them.
I think if you had a goal of a split or some kickback vs all the money in the pot there are better results
with only about 5 grand in the bank we could have successfully sued Caiden at A3L and had his ill-gotten gains recovered on behalf of the group of people whose content was abused.
yes of course, you'd have a split of royalties going t oeach mod that is used, and some to the server hosts, some to the game mode developers, a little for the management, a warchest for the law rep, and each hosting communit ywho manages its player base would keep a proportion
a fair share for all
Thats the hardest part π
yeah i've manage much harder projects than that would be
imagine 54 local authorities
each is risk averse, each wants its agenda dealt with without compromise
and somehow you have to deploy the solution within 2 years with a budget of only Β£2m
you could spend 2 years debating the agreement
so this is small fry in comparison
mod teams in the arma community are far more professional than local authorities in the UK π
it may be a pipe-dream, but the model could really work
Thats a tall order to put on mod teams π
it jus tcame to me recently considering our plans for the next 2-3 years
most teams are very time-poor
so we can sort out our own plans, and later on see if they want to join forces.
it might just happen
Would be cool to see π
@pliant oar cheers man
the easier way out is to be able to monetize both servers and addons, or none at all
how is the million dollar question π
@hallow lark wat
ya all good ideas can't wait dayz modding more theft fun maybe the community can put something together
but anyone with half a brain can nutter a pbo to just what they want to be stealing π
unless bi fundamentally change how you can host a server
there will always be a way xd
@dull moon that would be easily doable if there was a way to force that validation check to be in the pbo
for arma 4 Uro thought about smth like this:
with enfusion you could just create a c# module to do it all from engine
but what stops someone from removing the check
thats the issue, if there was a way to do this you could probably also do it in arma and if that was true thered definitely already be something online from me π
right now its too easy for people to just remove the checks
as for A3 this would only be possiblΓΆe with an DLL iirc
and DLLs can be indeed removed very easily
registered mod database incorporated into the engineβ’
β
of course the problem is the register process and database maintenance etc etc
== money
if it's external and finaced by the mod usage fees from monetizing servers?
My arma 4 wishes is a check against reuploads on steam
I would chuck money at an official checker from BI
you want to use my mod on a monetizing server? sure, pay a monthly fee to the database who keeps a percentage for the service and gives me the rest
oh, you dont want to pay but still use it? well, no mod for you then. blocked by watermark on your users pc
Β―_(γ)_/Β―
this would create a major outcry by lifer kiddies, but who cares...
the community would clean itself
this way, illegal monetization would be a part of the dark arma past
also servers who use modpacks and/or rips could be "shut down"... sorta...
who want's to play on a server with a watermark or error msg in his face
Make it a LARGE non transparent watermark
with a pumping LSD effect and stroboscope effect to trigger epilepsy
but yes, that's the idea, FM
with a msg like: "unpermitted usage of following mod(s): blablabla"
With some King Diamond-esque vocals to go along with it!
no, this track:
https://www.youtube.com/watch?v=e4fTC-fKv3o
π
wait for the chorus π
I was thinking more like Dethklok Mermaidur (chorus)
but this would be only for monetized mods yes?
not only
if a mod has a non-profit license, the checkback results that it's used on a monetized server -> woddermark
that'S the idea, not sure how to solve this tho
also a nice to have would be, if a server is not on a monetization list but still does it, some sort of web interface for the content creator to login and manually trigger the watermark
and not just for illegal monetization, but also for DMCA violators and mod reuploaders
"oh, you already got a DMCA for reuploading / ripping my mod but still won't follow my license? here ya go, blackscreen for all of your players and an annoying text with music"
and since all this stuff is already implemented inside the mod, and by downloading the mod you agreed to the licence where all this is announced, it is not illegal altering files on other ppls pc's
Β―_(γ)_/Β―
but then again, you need some kind of hurdle to register to the database as a creator to sort out trolls
maybe with an autor registration fee
i guess i'd pay 50,- for that service
and i doubt that a troll would pay that just to get his registration revoked for trolling
^^
just find me a way to force these checks per mod and were settled
making a database where mod creators can register their mod and then integrate a check into their mod isnt a problem, this way theyd have direct control over who can launch their server with a mod (e.g. only if the server pays a fee) or if you dont take a fee you can use it to blacklist servers that are not going by your mod license rules
much simpler system would be that each content creator would approve himself what servers will be able to run his mod (or if he don't care then just select * as any)
ofcourse that does apply only into optimistic future where BI runs own master server, query protocol and content distribution system π
and thats where the probably-not-happening part starts again lol
back to our community solution π
probably inprobable future of who knows π
you better not do something company funded when we start making a community solution
I like what dwarden suggested. That the creator chooses what server runs the mod.
ofc blacklisting would be possible too (so combination of whitelist and blacklist , and no list)
With an inbox type request system π
So servers can request to run on their server, creator can approve π
β
Require a credit card for fines
Would have to have some sort of.. activity check though
and scan of ID card / passport / driving licenses π
oh wait, era of biometrics, so retina , fingerprint and face scan too
Like if a creator isnβt active for X days, auto approval
Dont forget social sec #
Just incase
And list of 5 commonly used passwords
π
that's covered in teh ID card stuff
Just make it a legally binding contract where if they violate the rules they can be automatically fined .
future biometrics/digital passports/ID cards have all that
Just make it a legally binding contract where if they violate the rules they can be automatically fined .
nice
solution for auto printing money, i like it ... {patent pending already}
A scanner perhaps? π
And by having their CC on file they agree to the escalating penalties that come with abuse #350 #500 #750 on up
anyway the system needs to have protection against abuse by content creators themselves, so abuse of the system will result into automated fines too 
solution for auto printing money, i like it ... {patent pending already}
hold up, that's Uro's and my idea
patent disputes inbound
π
you think you had that idea, but you some year late π
As long as it doesnβt interfere with my VR HMD + PowerGlove + FleshLight idea, weβre ok!
nah it will just utilize the killswitch bit from NSA π€£
Haptics FTW
ππ
That way I can make money from telling people to βGo F themselves!β π
The dream
But all in all back to reality, whatever system may come up.. needs to hold creators and servers accountable.. and not damage/make the players time difficult
Cant have players jump through hoops just to play, should only make servers do that π
yeah the system would only affect mods that are being run on a server
@dull moon with enfusion you could just create a c# module to do it all from engine That's not how Enscript works. It's not C#. And you cannot just write a C# module
thats why you have it ran by independant 3rd party, much the same way the 3rd party battleye manages the blocking and banning of hackers/abusers.
think of it more as a mod-auth db for arma, with author management features, it could also poll BI's monetised server list and auto-flag any offenders
implementing something like this is not outside the scope of any game engine
when you tie it into a system such as the crawler it could also output a list to the registered authors of workshop items that contain their content
from the developer point of view they could also integrate the crawler into publisher to block or hold items in limbo until granted authorisation by the registered author of the original content.
how do you know who owns the content though?
Let's say author uploads on google drive and published in BIF forum.
Bad guy uploads to workshop first. Or enters your mod as his in the author list
then BI would need to enforce workshop only loading of mods.
monopoly?
no, removing the ability to subvert systems designed to protect content creators.
Would need to somehow block the steam api in the backend that the BITools publisher uses so that no one can use it outside of publisher
thats why we need to work with BI on a solution
it's all nice and dandy making a community solution for something, but we cannot edit the engine or tools to implement our wishes, this is where BI comes in.
well if you had a way to force the check chris proposed earlier, you wouldnt need any further engine implementation
but well thats where the plan fails
And what about people that repack mods and slightly modify them?
then you would still have a manual flagging system, where a flagged items gets sent for review by your 3rd party, who would then arbitrate between those mods to dsicern what is or is not a reupload
then we are basically back at what we are doing now
not if the previously discussed systems were in place
the manual flagging would be tertiary to the other systems in the event someone tries to subvert the entire thing by literally alrtering the content to mask it's identity.
and with the 3rd party could output back to BI a list of offenders who do such things, and then just block their steam account from the ability to even upload
The average user does not alter mods, they simply grab and reupload
all people who want to steal would do that. Like we already have pbo repacking and obfuscating right now.
Right now few people do that because they don't need to. But if everyone would need to do that everyone would. We will get one click tools to repack and alter entire modpacks to circumvent this
Make it easier to use the official versions for servers and players
well then you obfuscate/encrypt every single mod with a remote server authentication with hashed keys, regularly generating new keys to prevent the obfuscation being broken.
And do exactly the worst thing on obfuscating.. Preventing everyone to learn from stuff.
yes
And severely inhibiting the Arma modding scene.
which is the most important for the Arma genre
I wouldnt mind sws being the only way to use mods and load mods from, it would solve a number of issues
you can either have it completely blocked, or open and monitored/policed to aid in preventing it occurring, such schemes are never fool-proof, and is why you have secondary and tertiary systems in place to catch those going to such lengths to pirate other peoples content.
Loading mods only on sws would stop a number of reuploads, unless its a test mod that can only be used offline and not on servers
also openly publishing a list of offenders would be a good idea, not outing people who pirate content is part of the problem
Ease of sws only would mean if you wanted to play on X server just hit play and it would subscribe and download the mods for you
how about keep the manual policing that we have right now. But add it to the Arma EULA that you cannot violate other peoples copyright and you get a game ban for that.
Everything is still open. But harder punishment prevents more people from doing bad.
And if they do bad once. They're gone.
Instead of "Nah.. I'll just reupload it again"
you realise how much time people have to spend protecting their content? if you automate as much as possible and enforce registration for it, then you immediately cut out a lot of the time wasted, time which most authors would rather spend on creating content than having to stop some jumped up knob abusing their content, which for all purposes is FREE provided you do not breach their licencing.
this is merely giving authors a way to fully enforce their licencing through a system.
Just have to be careful not to hurt the whole modding scene by these severe limitations.
yeah i completely agree with that
but the current situation is neither good nor a solution.
if content creators knew they had a system to protect their own work, they would more than likely be more willing to aid others.
π
@soft egret - as long as the current monetization stuff remains, shit is gonna still remain the same
otherwise 100% agreed
a. ban from game if uploading copyrighted material
that included ripped shit from all over the place
b. ban from game if infringing other people's IP rights
that said, BI needs to have more authority over their own steam workshop space
I donβt think that would happen.. would be nice to have a game ban system, timed bans for first time clueless people
2 day, 2 week, 2 months, perm
Cant axe people on first time because most are clueless
Require arma3/4 to put stuff on steam so you cant spam workshop (not sure if this already applies or if you only need tools)
Most people would learn whats right or wrong within the first ban.
Cant axe people on first time because most are clueless Not if you add a warning in Publisher before every upload
Also it's EULA. You previously agreed to that.
Also steam workshop agreement. You also previously agreed to that
True true but reading is hard for stupid people π , but I guess right now there is no real push back so people donβt care
well similar to how optixs crawler works steam could implement a similar system which detects already uploaded items and blocks the upload until the owner of the first workshop item with that data clicks Yes or clicks No
obvi a wet dream but the shameless reuploads would stop
offsite mod packs are tricky because as stated it'll take BIS cooperation to incorporate something like that into the game itself
I was informed earlier that Yuri Petrov made a mod for arma 2. Did he by chance make a black hawk style mod for arma 3?
nope
Then I believe I've found a port of his arma 2 mod that I believe was sold to VBS right?
Config viewer says the author was Yuri
I did not make this mod. instant report
CTRL + F "I did not" on workshop xD
ha, searched "I did not" in workshop. 17 pages returned... RIP
Ghost I dont have any Keys for it sadly. 
@hallow lark jesus I'm seeing it right now, https://beta.workshopcrawler.com/workshop/textsearch and then searching "I did not" basically every match is along the lines of "I did not create this"
The crawler textsearch shows hidden items? But I can't DMCA hidden items right?
How hard would be textsearch after the content? Or hash search?
I'd need to search for tfar_core.pbo because uploading any of these is not allowed. Searching for hash wouldn't help much as we are now at build 295 of these and collecting all the hashes would be a hassle
text search only gives back the description, but since most reuploads just leave that empty, you will not get many if at all
@soft egret shouldn't have access to hidden items
I think theres only private and friends only if you're not picking public?
text search returned a item for me that seems to be marked private
search for 1.0.-1.0.278
@soft egret I can add a filter that returns results for pbos matching a file name
Maybe it was public before and was indexed then
The crawler only update his db at 0 o'clock
Someone else requested scanning via filename aswell so I might add that this week then
reuploaded for use in a collection. wow. You reuploaded that mod that already exists on steam workshop and that explicitly forbids reuploads,
to use it in a collection? So far I've only seen people reupload because they didn't want to use a collection..
Also can we get a button to directly open the filelisting in a new tab? Right now I'm getting the txt and opening it in notepad++ for a quick look. but just open in browser would be quicker
https://steamcommunity.com/sharedfiles/filedetails/?id=1212972893
RH, ivory, Jonzie, HLC, Kickass
@soft egret yeah can do that
If you really gonna reupload the TFAR beta even if it's not allowed.. Then atleast don't write "This is a reupload of the TFAR beta for use in our group" into the description π€¦
Some say that their server has problems loading to many mods, thats why the pack them together into one modpack. Also i never experienced any problems with this so far and its still a bad excuse to violate the licenses.
I managed to testrun 100+ mods without major issues. The obvious incompatibility bollocks, but nothing unexpected. I call bs on the βmy server can't run many single modsβ excuse
I can understand if you pack lots of small mods together. But even though there is that Arma launcher limit. No reason to pack mods together that you are not allowed to.
You can have what? 20 or so mods running without hitting that limit? Why do people need to pack everything into one mod. If they could just pack the stuff together that they are allowed to. And then run the other 8 or so mods next to that without violating licenses
I can understand if you pack lots of small mods together. But even though there is that Arma launcher limit. No reason to pack mods together that you are not allowed to. You can have what? 20 or so mods running without hitting that limit? Why do people need to pack everything into one mod. If they could just pack the stuff together that they are allowed to. And then run the other 8 or so mods next to that without violating licenses
Because people are stupid and they feel the need to upload all kinds of junk to the Workshop. Also there is not a real way for anyone as a mod maker to hinder the re-uploading issue without severely limiting the access of the mod to only trusted connections.
we live in social media culture where "likes" are everything and reuploaders want "their stuff" to be liked.
β
So effing true
I wish it was different but @faint nacelle nailed it π― %
Think I've possibly stumbled across something regarding the no4commando realism community
Does anyone know if they have custom mods or the ability to monetize aspects of their unit?
https://www.bohemia.net/monetization/approved/arma3 if they are not on that list. They cannot monetize
it's listed as a donation, but it's in the form of pay to win essentially
Not too sure if it's in violation or not
Is access to these items gameplay changing?
If it was only cosmetics then its allowed but if its like guns and gear for donations - a no no
From what I gather, players can only play with certain guns etc if they donate a certain amount each month
"For those who donate Β£15 or more per month.
You will have access to the following weapons:
RIFLE NO.5 MK. I (LEEβENFIELD JUNGLE CARBINE)
M3 GREASE GUN
M1918 B.A.R. (BAK)
WELROD MK. II"
The next set of questions to ask are:
What mods are they using?
What weapons do non paying players have access to?
Are the weapons offered to paying players just reskinned weapons from the modlist ?
is it possible for non paying users to also access those guns by some other means?
Leave it with me, I'll find out
Just spoke to a recruiter and it does indeed appear that you are unable to access those particular weapons unless you donate. In their words exactly, "Donator Weapons"
As for reskinned, the mod pack does not show any of their own in house modifications
I'm not sure about all of this stuff, it just seemed a bit ropey thats all
well it's simple
if give money and get a reward someone who doesn't give money can't get
not allowed
well maybe no nvm
what do ppl nornally quote for skins
if it's cosmetic and not advantage giving
idk if u can also make that skin specifically for people who donate
exclusive
brb reading monetization rules
yes you can do that
the monetization rules say "gameplay altering" or something like that
So they aren't doing anything wrong or have I misunderstood?
is it possible for non paying users to also access those guns by some other means? You can't lock avenues to obtain assets behind a paywall. i.e., you cannot have multiple means to acquire an asset (purchase, loot, craft, etc) and only offer some of those means to non-donors. Any means by which a donator can access the content, a non-donator also has to have access to.
If they're locking assets behind a paywall and have no 1:1 equivalent asset available for non-donors, they are in violation.
Ah right gotya. It's best if someone goes to confirm this, english wasn't the guys first language and there's a possibility I misunderstood at some point. Don't throw the book at them without being 100% is all Im saying
monetisation rules are there -> https://www.bohemia.net/monetization
if they are selling assets that affect gameplay then they are in breach of those, i.e. anything not cosmetic
Their website isn't listed on the approved monetization listing from what I can tell
It's not, I did a search for it earlier
Then they're in violation by default
i'd send an email to infringements@bistudio.com with all relevant data
Alright, will send it now
they are in violation of those rules by monetising and not being registered to do so aswell
anyways BI's team will sort it out once you send them an email notifying them
it could just be a case of them not knowing about the rules or something like that.
Yep, sent in 1 minute ago
ignorance to the law / rules is no.....
as long as they are civil and fix the problem it's usually all good
xd
https://steamcommunity.com/sharedfiles/filedetails/?id=1333620906 is this taviana upload legit?
Cannot remeber they granted permission to anyone but iam not familiar with martin or the dayz origins team
negative
well the dude has uploaded exile too xD
kek this dude is even granting permission to edit content he seems to have no ip rights?
poor Martin seems to have gotten fed up with dmcaing cus there's been a taviana up for months lol
I think there's one with a few thousand almost a year now
aswell
Just wanted to report packs of a 11th Marine Expeditionary Unit That reupload lots of stuff.
Hey #communities_arma3 has a 11th Marine Expeditionary Unit And they even have the same logo as on the workshop items..
Turns out. They are different groups. Same name, same logo, different groups.
Their latest twitter post π https://twitter.com/arma_11thmeu/status/979802615574925314
WE ARE BACK PEOPLE :D
The DMCA takedown has finally been lifted and we will now start havning events again.
You only need to download the modpack again, which can be done here:
https://t.co/4Izh3H5Yo1
The first event will be held tomorrow at 1930 :D
Happy hunting!!
lol jokers
report then as it will make the loose there steam accounts
i did like 75 workshop repos yesterday
meh dont have time for that. got my own mod to build
Neither do i but if you not willing to put the effort in you might as well bend over and take it like a man lol
http://steamcommunity.com/sharedfiles/filedetails/?id=924074811
addons\cl3_mod_client.pbo
addons\cl3_objects.pbo
http://steamcommunity.com/sharedfiles/filedetails/?id=1253899996
addons\cl3_mod_client.pbo
addons\cl3_objects.pbo
http://steamcommunity.com/sharedfiles/filedetails/?id=1278179244
addons\cl3_mod_client.pbo
addons\cl3_objects.pbo
http://steamcommunity.com/sharedfiles/filedetails/?id=1405310263
addons\cl3_mod_client.pbo
addons\cl3_objects.pbo
http://steamcommunity.com/sharedfiles/filedetails/?id=1330390452
addons\cl3_mod_client.pbo
http://steamcommunity.com/sharedfiles/filedetails/?id=1330239500
addons\cl3_mod_client.pbo
addons\cl3_objects.pbo
http://steamcommunity.com/sharedfiles/filedetails/?id=1292923175
addons\cl3_mod_client.pbo
http://steamcommunity.com/sharedfiles/filedetails/?id=1115295001
addons\cl3_mod_client.pbo
addons\cl3_objects.pbo
what I meant was I cant keep policing others peoples work constantly. I hit the occasional report when theres a moment to do that, But the report is said to do nothing really so I've become uncertain if its worth anything
DMCA being the only thing worth anything
yer DMCA via steam is what i meant
Arr ok i thought you where talking about your own work ok then redacted the bending over lol
this is a god send https://beta.workshopcrawler.com/
Jep, OPTiX and his minions deserve a promotion for their service to the community
13 is small game ive got over 350 pages still to go lol
Everyboodyyy just D - M - C - A ta ta da taada taada taada taada D - M - C - A π΅ πΆ
if valve gave two shits about it all they would have come up with a solution years ago π
you guys better eventually pay for the 15% cpu usage you suck up on my private machine ( Ν‘Β° ΝΚ Ν‘Β°) /s
I know I would. Good service, worth it.
optix your made out of sugar spice and everything nice you wouldn't c-c-c-charge us
now that he has you all hooked there will be premium search time and loot boxes
loot boxes lmao
with increased crawling speed and cosmetic Reskins of the site inside
I don't have money to donate. But I have ram and cpu time that I don't need
π
i wouldn't mind paying a penny on that the crawler
if you set up donations i am gonna get RHS social networks up a gear and get you some promo as well
@echo orchid Donations can be send to transactions@maverick-applications.comvia PayPal. Or else pm Optix or me if you would like to send money in a different way. We want to keep the service free to use, and any donations are much appreciated!
Do you accept beer?
underage
Ginger beer then.
Who here is underaged? Of course you can send us a package of πΊ XD
I also hope that one day the arma community is completely rid of all those scumbag roleplay servers that bring the majority of players to the game @soft egret
remind me that if i ever make another server in the future to stay clear of mods since it seems like everyone is either out to ban monetization or use of their previously public mods now adays and the report infringement button is like a morning routine to some addon creators.
Previously public? They're public. They just have licenses attached.
I understand this, but people have used addons like TFAR for years with monetized servers, what I read above is that someone is now being asked not to use it, for example.
So.. You are trying to make it seem like it's my fault that servers (including yours) are not following the monetization rules set out by BI?
I hope you realize the irony of what you're typing, being a founder of PsiSyndicate's life server.
Deadmen, which rule have we broken?
Who is Deadmen?
I see
Now I understand why this conversation even began, anyways, in specific, which rule have we broken, trust me we are aware of FAQ
I just linked them
You need permission to monetize while using mods. You didn't get that permission.
Which product on our store are you refering to?
haha
Me not explicitly saying that you are not allowed to monetize doesn't mean you can.
You understand any product which does not give an in-game advantage is allowed?
Noncommercial - You may not use this material for any commercial purposes.
Do you want me to put extra emphasis on any?
Just as I don't have to explicitly say that the stuff I make belongs to me. Doesn't mean you can just steal stuff just because I don't explicitly say "Don't steal my stuff". That's not how the world works.
You understand any product which does not give an in-game advantage is allowed? You don't seem to understand the monetization rules.
Now we're talking about theft?
nope. Just giving examples that might be easier to understand
just stay on one topic for more than a minute okay?
So if you want, you can explain to me in detail what issues you have with specific modpacks in our server, and what monetization rules we have broken.
Okey.
You understand any product which does not give an in-game advantage is allowed? Yes. But that statement is irrelevant.
You are a registered monetized server. You would violate the rules if you'd sell in-game advantage which you don't. But that is not at all what I'm talking about
Why would he? The rules are clear about this. It's not his fault you are seemingly illiterate.
As the FAQ says. You need explicit permission to use mods on your monetized server.
"Noncommercial - You may not use this material for any commercial purposes."
Do you have a monetized server? yes.
Do you have explicit permission to use TFAR or other mods? No....
We know you have issues with lewis regarding the bank that armatec does not own and falsely flagged a youtube video including it
anyways
Through that video I also found out that Armatec's server also didn't have permission to use TFAR.
They have now though.
Ah, so it's more of a special permission to use kinda deal
The FAQ clearly states that you need explicit permission of any mod author who's mod you use on your monetized server.
You didn't get that permission. What's so hard to understand on that?
Seems rather simple in my head..
Now along with everyone else who monetizes using TFAR and hasn't been given permission, what sets our community apart?
nothing. I found out that you are violating rules. So I reported you.
So what would we have to do to gain permission to use your addons?
Ask
Well I'd like to say I'm sorry because i got the impression that you guys were just removing everyones rights to use it
from what i read above
BI did that years ago when they started allowing monetization
You are just ignoring the rules. And that's not our fault
Well, showing a bit of respect for the license would probably do you good, considering PsiSyndicate has literally been making a living off using mods such as TFAR for years without permission.
I'm sorry, I had no idea you guys had rules regarding your modpack
Hey Dedmen, I'll just let you know the timeline myself, but I think our impression from the fact that A3L and every ARMA 3 modded community after that seemed to monetize no issue, was that your license did allow monetization.
It doesn't
4 years of no issues
Read it
I know it doesn't.
Well. I guess actually we kinda do.
As @tawny sentinel alread linked. https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/LICENSE.md
Non-commercial.
That's what I just said, that was my impression
Yep, I've read it since
a3l was monetized, many other servers that use your modpack are monetized, what can we do to continue using it?
The TFAR license strictly says non-commercial. And it has been like that since december 2013.
Do you understand the confusion we face when we see 50+ communities with no TFR monetization issues though?
I understand I can find the license on the github, but some logical assumptions can be made from the above
I might be able to speak out specific exceptions for specific groups. But you never requested that and just took it as granted
I get it that we come off as assholes to a lot of people for whatever reasons, but it's kinda unfair to judge people without talking to them
Yes, and I'm sorry for that, I didn't ask because I simply did not know.
^
Ignorance is not an excuse.
our impression from the fact that A3L and every ARMA 3 modded community after that seemed to monetize no issue, was that your license did allow monetization.
The monetization rules SPECIFICALLY say you need to ask for SPECIFIC permission of EVERY mod author who'se mod you are using. There is no "impression"
Do you understand the confusion we face when we see 50+ communities with no TFR monetization issues though? Did you ever read the monetization rules that you accepted to follow?
I understand I can find the license on the github, but some logical assumptions can be made from the above Sure. You can make assumptions. But the monetization rules are clear.
Hey. That serial killer killed a bunch of people. Thus I make the assumption that killing people is fine and I can do it to.
Nope.
I mean why did CL not have permission, seems like no one read them
Anyway, although I know you'll say no, I'd like to ask permission now from you
Clearly not, since they took the liberty to include the HLC weapons without asking for permission a few months earlier, after I checked myself by depboing it upon request by Toadie herself.
This isn't an isolated occurance
Every mod author that specifies that you must ask permission or are not allowed to, we use hundreds of mods in our server from private and public creators, yours has been around forever and when we see every other modded life server using it with monetization one would assume it's allowed, but yes if you want to get technical, we should have looked
Feel free to request whatever you want. But your and your admins attitude and complete ignorance of rules make it seem like you are completely ineligible of running a monetized server.
That's not something I want to support with my name.
Can you see our invoices>?
You don't know me Dedmen, fair enough for you to deny me, but keep in mind this channel is literally anti PsiSyn central, I'm actually a nice guy if you just talk to me.
I mean, apparently we make 30,000 a month according to some people, but that's not even close to being true
Obviously not, since you seem to have a complete disregard for others creations to the point of where you make a living off them, but don't even bother to ask for permission to use them.
So people who make less money off other creations are better people?
Nope
why do you keep bringing it up then?
I'm not going to lie, I don't know the ins and outs, but if someone contacts me, I will talk to them and try to find a happy ending.
And FYI: I don't "make a living" off the server
And neither does Repentz
we both have jobs
You've been doing this for years. I used to watch you myself.
You should know better.
Been doing what? I've been playing/creating for years
If the amount doesn't matter why do you keep saying 'making a living' in your argument about monetization?
I have not been server hosting for years
It's tha PSIsyn π€£
I am known here as being VERY scrupulous about #rules
I don't care who you are or how nice you could be. You can't read and follow #rules you're out for me.
And it's not like other people have told you over and over again over the past years and shown you all your violations. Yet here you are still violating them and still playing like you didn't know.
π₯ @grand oyster
π
I legit have never been been part of this Discord until today @soft egret
I'm sorry for not reading #rules
What do you mean past years?
Legit I have had a server for 8 months
@soft egret I can say with complete honesty i did not know, yes ignorance is not an excuse but that's the truth.
Okay, but you do realize I've owned a server for less than "years" right?
And if you have an issue, I'm more than receptive if you email me. Why do I have to hear that I'm being talked about from other people?
I don't know much about you ^^ No I don't. I just know this ordeal and complaints about you have been going on for a long time
It really hasn't.
We started our server in November of 2017
I'd say the first real issues popped up around a month ago with armatec
We have complied and proven ourselves to any monetization claims up until this point so they must be false
first mention of violations from you were 3 months ago in this channel
okay, how is that a long time, or even "years"?
It didn't. I tried to contact Repentz several months ago about you putting HLC weapons in your mod pack.
where did you contact me?
But that's still not how it works @vocal quiver . You don't follow rules after someone complains. You follow them when they are made.
but my name is in the title for a reason, and I WILL respond to you
On discord
No dude, you were complaining about CUP not HLC
I literally reached out on behalf of Toadie herself after talking to her about it.
I don't have time for a private inquiry and all this crap honestly.
You violated monetization rules. BI says to report violators with the report button. And so I did and I expected my route to end there.
And yes, the CUP issue was solved after learning about the specific agreement about CUP maps and core, but I certainly did not neglect to mention your inclusion of HLC
I don't have to give you my free time for your ignorance/laziness. That's what BI's legal department is paid for.
We are not lazy or ignorant, we did not know there was an issue.
If you reached out to me I would have responded within the day.
Instead you sit in this channel and just shit talk
did not know == did not read rules you accepted to follow == lazy or ignorant
He never read them or accepted them
Okay, or you could just email me
My sides
instead of sitting here shit talking, again
I don't need to reach out to you. I reached out to the relevant party that's responsible for handling that and that's it.
Have left the observable universe
Exactly deadmen
Dedmen - 03/31/2018
Oh yeah. Btw TFAR is licensed under APL-SA which is noncommercial.
And I didn't get any requests for permission from psisyn. In case anyone needs more dirt to throw at them for unauthorized monetization.
calling me "shit talking" for just saying the truth is not.. that correct.
Nothing of that is inaccurate
It is hardly shit talking
Unless you consider the truth shit talking
Seems like more of an attack on our community stirring up in here then anything else
I'm not saying that in specific is shit talking
It's in general there seems to be a lot of hatred in this Discord
Oh yes, the big bad community creators are taking a issue on how you have a complete disregard for the work they do and how they let you use it.
Again, although you don't care, I'll plead ignorance.
I apologize for that.
Although that means nothing to you, I get that
All I'm saying is if you have an issue with what we use, report it, if you come on here and blatantly attempt to get people to start reporting a community and slandering our community then that's another story
slander
Nothing we've said is untrue
The truth, per definition, is not slander.
If you want to throw big words around, at least make sure you understand what they mean.
Pretty sure things were said which was untrue
sec
[9:50 AM] Dedmen: And it's not like other people have told you over and over again over the past years and shown you all your violations.
Years btw
But still. I don't care about you. I care about what the rules say. I didn't make these rules.
If BI said in their rules that you don't need explicit permissions from mod authors then that's fine. And I wouldn't care. They don't though.
It's not my decision here. It's BI's. So if you have a problem with their rules then talk to them please.
Don't explain to me that you didn't read them. I have nothing to do with this. You didn't violate my rules you violated theirs.
I didn't go here and tried to get anyone to make up any false claims about you. I told people to report rule violations if they know about any.
I have no issues with the rules
Yeah. I just use Years as a word for long time. Keep in mind I'm not a native speaker.
Years is a unit of time
Bold claim
Don't get hung up on one word that you didn't understand as I meant it
It is not a synonym
I'm not hung up over it
Dedmen - 05/25/2018
PSISYN is known for stealing stuff. so probably not
Sounds like slander to me

What I basically meant with that. "You were told several times in the past. But are still here not understanding"
slander
Anyway, I'll leave you guys to your devices.
Again, I apologize to you @soft egret, and my DMs are open if you ever do need to communicate something directly to me. Have a good day boys.
Repentz just linked a screenshot of a email from BI's legal department telling you to remove material that you are not allowed to use.
That's what I call "stealing". So don't try to tell me that it's "slander" or "fake news" or "shit talk".
If you wouldn't mind, we do have someone here who has >10 years of experience as a paralegal who I'm sure can make things extra clear. @scarlet osprey
' weird is that the guy that got ripped of is friends with the guy that is ripping off π€ ' - ' Maybe we can kill their whole community now. '
PrOfEsSiOnAliSm
I don't have to be professional though ^^
If you want me to take you seriously maybe you should be
I don't. I don't take you seriously either
Why would he care? You are in need of him a lot more then he is in need of you π€£
He's trying to 'kill their whole community now.'
Yeah. I want to get rid of blatant rule ignorers/violators that just seem to not learn out of their mistakes
Why would i even attempt to negotiate with someone who talks like that
I don't think he's offering a negotiation.
Damn that really sucks :^)
Anyone know why all the good scripters and people who put lots of effort into missions left around july 2016?
All the good scripters? I know plenty who are extremely good, including Dedmen
I'd say because all the life servers taking off and stealing so many peoples stuff and pretending it's their own
Maybe cause they had to pay out of pocket for their servers after monetization came into play and their non-full server couldn't pay for itself because the only thing that's allowed is skins and reserved slots
People don't have to pay more money just because you are suddenly allowed to monetize
server's don't get more expensive just because you get allowed to generate income ^^
The prices stay the same
no dude
All good scripters I know are certainly not in it for the money.
I pay all my servers. Because I do this for fun, not for money.
I'm saying after BI's monetization came into play, all the good devs left because they were no longer allowed to sell things that gave any sort of ingame advantage and had to rely on reserved slots
Monetized servers existed before the rules? Didn't even know that ^^
I've talked to several of them and this was one of the main reasons
Like whom?