#ip_rights_violations
1 messages · Page 32 of 1
Why do people think its acceptable to re-upload?
https://forums.bohemia.net/forums/topic/179117-mske-4-islands-map-version-2017/?page=7&tab=comments#comment-3266799
48 minutes ago, Babinak said:
I'm using SteamCMD on my server ( vps ) and i updated new version . :(
1. I ...
maybe they came from gmod
Burn it with fire! That's going to be easy once elon releases his latest tech 😉
This might be an easy question but.. I keep on seeing modelers creating models for real guns (AH-47, M16, UMP45,...), however ArmA does not use real names. I understand these are copyrighted, so how can modelers use those names but then games such as ArmA cannot use those real names in game?
That's a good question...
Some models even have BERETTA written on them.... in the textures I mean
for instance: look at these marvels https://www.youtube.com/watch?v=jwmBam_JHzU
Anyone has an idea regarding usage of those names in game?
For instance SQUAD uses the real names... Did they purchase some rights to do so...?
LOL
@hushed fox No, squad in fact got in trouble with the Humvees. So they had to use MRAPS instead
maybe, but they are using all real names for weapons: https://squad.gamepedia.com/Weapons
who knows, it could be a matter of time
The barretas handle awfull in the game anyways
I'm thinking that just reversing the names might be good enough 😄
so an AK-47 call it 74-KA and that's that
then ppl know what it is, and no copyright issues
@fossil basalt What a absolute idiot
You can sign keys yourself and distribute them internally and place them in the folder without reuploading their work, no?
@hushed fox Many US, EU and UK designations are legally property to of the government or public organisations and cannot be copyrighted. eg M-16, CH-47, AH64 etc. There was a test case a good few years ago about this. Colt alleged that the M-16/M-4 and AR-15 designations were subjects of their copyright. It was thrown out. The M-16/M-4 is a US Government designation and therefore cannot be claimed by anyone but the government. And the AR-15 designation was now so "diluted" by popular culture as to be seen as generic. eg Hoover.
In most countries that are signatories of the Berne Convention you may create "an artistic representation" of any object providing you do no use someone elses registered (or established) trademark or branding.
I see, thank you
In the case of the Squad thing. their use of the the HMMWV name caused the problem
How can I know though which ones can be used "safely" and which ones not? For instance, if I were to do my own game?
its actually a copyrighted and tradmarked name
Use the government designations, avoid any logos , trademarks or brand names
you can check if something is copyrighted online too
The ones I'm interested in are:
UMP 45
Sako 85
Ruger MK3
Stealth Hunter
PX4
Sig Sauer P250
P90
MP5
M16A4 + Acog Scope
M9A1 Black & Chrome
M1014
Flaregun
Fabarm Martial
Glock 22
DT11
CX4 Storm
Colt 1911 Black & Chrome
MK18 & Scope
CZ75 SP01
Mossberg 590A1
AKM
MK2 Grenade
I imagine "Colt" ones for instance are copyrighted
I guess I'll check one by one
Well Colt is a trademark but 1911 is now a generic term so just drop the Colt name and its ok
right
Sako again is a brandname
UMP too
so is Glock
ok I'll use made-up names for those I guess, and keep the model number
Glock - is very protective of its branding and image too but it seems to tolerate its use in popular media providing it doesn't impinge on any of its businesses
"Ruger MK3" -> "Rokkelweiser MK3"
(given that I didn't occasionally create a name that actually exists lol)
ok
thank you this is precious
there are plenty of site that try to con you out of US$10 just to search a public database
I would imagine that normally trademarks on guns are for the name of the company, not really model numbers
so even AK-47 is probably not copyrighted
oh scratch that
some are registered it depends on how they are designated. IE by the maker or by the government buying them
it is actually copyrighted
it way be but you can argue that its now a generic term
but for PERFUME FRAGRANCE?! lol
lol
so it's copyrighted alright, but in another class
I guess that means that it is not
so, no AK-47 copyrighted as GUN, that is
then you arent competing in the same business so they cant claim you are infringing their rights
Most instances just stay away from the Brand names and their logos and you are usually safe
especially if you arent generating income from your "artistic representations"
the US one is subject to state laws too. Its really odd legal setup where state law can overide Federal rulings in some cases.
for example a search on ak-47 in the us returns multiple results, but not sure which ones are relevant
if I open them up their usage is unclear
this is so funny
AK-47 is a registered SANDWICH trademark lol
Trademark # 87131735 JESUS LOVES YOU NOT YOUR AK-47
AHAHAHA
"Bumper stickers"
(your link is a session expired for me unfortunately)
ok anyway this was precious, thank you so much
anybody know if bi uses textures often from any of the texture websites
gametextures textures.com ect
@mint edge Doubt it, last I heard they bought out their modeling studio? I think they're doing everything themselves now.
arma 2 days?
theses days they seems to be using Substance Painter which renders texture websites useless
nvm got my answer
bought an asset pack which had that texture
and that was used on an arma 2 house
IIRC the grass texture of a3 comes from textures.com, you might want to check...
yea good to know
rather go investigating instead of getting punched with the legal fist later on
yeah
I think I bought once the exact texture used in arma... to use it in arma. facepalm
He's even a german
Russians and Chinese not caring about copyright is atleast soooomewhat understandable
yes , but most of these type of people think when arma has a workshop then automaticly its gmod time
Feature
Q - Turn left
E - Turn right
Wtf is that even? Are that plane or helicopter controls?
no idea if its still up (can't seem to find it but it might be in his big pack) but KICKASS (KA) ported the metalstorm from BF4
And to keep the quotes up. He is a lifer too.
@carmine folio
unfortunately
haven't seen him in a while tho
@neon crater be nice.
Kickass got stuff from Survarium and Payday 2 and Hitman and probably many other places
unfortunately the IP owners are hard to get in touch with regarding stuff like this 😛
@tawny sentinel okay dad
The buggy is gone now. I wonder why tho...? I just told him to google for DMCA and content theft from other games and in what relation they stand to each other........
Oh, and i flaged him
😄
👌
What I missed out, did someone port PubG to A3?
@soft egret Im pretty sure 'E' and 'Q' are controls for turn signals, at least that's what I've seen in other mods
@languid fog The buggy yeah
4 IceBreakr maps in there
Let's make a map pack and include a lot of other mods too
Their steam group has 2k members
According to A3 units they have 1920 members in their group
I think that's the biggest Arma group I've ever seen
The 501st Legion is a Star Wars™ Starsim Unit was formed to bring to light the lives of clones of the 501st Legion during Clone Wars.
That explains why they don't care about copyright. A star wars group.
I wonder why they've added stuff that is already on the workshop too...
it'll be glorious DMCA-ing their pack then
but people don't seem to understand how collections work
it's a shame that we probably will never see many of the great arma 2 maps on workshop 😦
It's really ridiculous to upload a mod on SW if there is already a mod entry
This is not how things work 😠
So, let's DMCA them
even though they have 1920 members in their group their teamspeak is empty as hell
and you can't even contact anyone there because you're not allowed to write them
so they don't want contact from outside
¯_(ツ)_/¯
1920 dummy accounts incase of ban
With a little help...
Yeah, at least they are removing content then without asking too much
If you make a custom texture for an Arma 3 vehicle, do you own the copyright for it? Can someone take your custom texture and change it and claim it as their own?
Can someone take your work and just claim it's theirs?
Sure they can. But they are not allowed to
Yes everything you make you have copyright on.
Does this work with map edits as well? Just dealing with some issues right now and trying to determine what I have control of and dont.
edits?
no.
Stuff you make yourself is yours
Stuff that other people make is theirs
Map edits as in lets say I made a city in the Eden Editor, do I have copyright ownership of that?
if you edit other peoples stuff it's still theirs
that's not a map edit
that's a mission. and yes that's yours
Alright, thank you.
If you use a map from another autor and create a city with buildings from another autor, it is complicated. You do not own the copyright, but the IP to the city design
But all is based uppon the original license of the content you used to create the city design.
You own the right to the placement of the buildings basically. Not to the buildings nor to the map you've built them on
That's what i ment for design
I have a little question, this is not an actual violation, but It still belongs to ip rights I guess, so if I use for example animation files from an Arma 2 mod, lincensed under APL-SA and include them into my mod and rework them at some point, am I allowed to release my mod under a different License? I mean it's not a direct port of only the animations, also it's not the only content of my mod. Or can I just release the pbo with the ported animations under APL-SA and the rest of my mod under something else?
apl license is different you can relicense that as long as it stays in arma
APL-SA i would argue you can't mix licenses in an addon. But people will do it anyways.
You will prob be fine by just mentioning it clearing in readme / license files & having it a seperate pbo.
Really can't see anyone from BI complaining about it
Also what animations ? I was under impression only Map & Map assets are under APL-SA
@stoic beacon also bear in mind A2 animations are done on different skeleton than what A3 uses so if you dont fix them they will spam rpt with missing bones etc
@carmine folio they are animations from an community mod, @faint nacelle they actually work fine
@blazing wyvern
👍
btw, this 501st Map pack is online again, still containing a lot of mods from others
e.g. by @elfin oriole
afaik all gos stuff is cc-nc-nd
wtf
So.. You've taken down my mod because I violated copyright... Okey
MyMod v2
501st Legion has no rights to the maps/mods in this mod, Cruisie has no rights to the maps/mods in this mod.
Problem solved now. I explicitly say that I don't have the rights on that. That makes it Okey right?
They even make the effort to link to the workshop pages of the mods they steal...
I told him to not upload all those stuff again and just create a collection
and a mod adding all dependencies so their players just have to load one mod
but well
he appers to be inveterate
They even reuploaded a reupload
yip
Density knows no bounds
He added me on Steam after he received the DMCA request
That conversation has been funny ^^
at least he apologized like 30 times
then he said: "you will see a huge increase of subscribers the next days"
he has got 163 subscribers on his new map pack
like wtf ^^
🙈
Does anyone know if this mod on Steam workshop http://steamcommunity.com/sharedfiles/filedetails/?id=1106365683 an authorised upload of this mod on Armaholic http://www.armaholic.com/page.php?id=30974
doubt it...
I would say no
Got a nice EULA fruitcake in the steam WS.
http://steamcommunity.com/sharedfiles/filedetails/comments/1284731930
Any thoughts? 😄
He's taken one part out of context and completely ignored another.
Garrysmodgeneration
whipped out a reply.
well written
he is compelety wrong, steam has limits on what it can do with workshop content.
oh he replied 😄
Regardless it would have nothing todo with enduser rights or bi monitized servers
mondkalb reply sums it up nicely
oh reply already moderated xD
Where do they even get it from that "Valve owns the content" That awfully worded clause was removed a year ago or so?
they know it form the internez
Hearsay I guess
Yeh, i didn't want to delete it and just roll with it. But galcomt just killed it as I was typing. 😄
If you want to chime in and lay it on him, feel free. 😄
😭
People tend to hear something once, believe its true. Never notice when it gets changed / updated etc
You new content creators
i read it, that one there is a piece of work. have fun with it 😄
HE DOUBLED DOWN
Please help yourself to the fresh second serving. 😄
Hold my beer
👐 🐻
Too late.
😝
@proud flicker notice the discussion that your addon can't have eula
EULAs literally don't exist
😂 volvo cutting it down on him
Lets see how he likes the fact that there is an explicit agreement between BI and BISim about the market division. BISim cant make games, BI can't make serious games. (Sounds Harsh, but that is the terminology used to delinate between Arma and VBS)
Hah, now he has deleted his own original trollposts.
Nah. That guy will be forgotten by tomorrow.
Reading the latest reply I can only assume that virtual files cannot be owned. Perhaps next time you should consider only uploading non-virtual files so that ownership can be properly established.
And who are you? @hybrid rock
@tawny sentinel I am me
Me being Jodo?
I guess reddit is right, you really do need a /s tag these days
From a comedic perspective I do really love the term "virtual files" though.
@tawny sentinel Stupid 😉
Hmm if someone gives me written permission to do "whatever the fuck I want with his work without asking for permission" does that include WS upload? xD got such kind of permission twice.
According to steam workshop agreement thingy: No.
But IMO it's fine ^^
Als long as you mention the original autor and that you have “generel permission“, you should be fine
In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
So, no you technically cannot reupload it.
I’ll post more on it after work
You can re-upload if the content is licensed gives you the right to modify & redist changes & to give endusers the same rights. Basically an opensource license etc and also apl / apl-sa licenses would be included
But its always good to ask first
In your case author has already given you permission.
I would give them credits etc & just confirm they are ok with steam workshop.
Some people still believe steam gets full rights to steam workshop content todo what they like with.
Helps also to keep copy / screenshots of convo aswell, incase people forgot etc
As for only owners of content being allowed to upload.
Remember alot of ported arma content stuff, people got permission/rights via the APL/APL-SA Licenses etc.
Its also why authors that don't want reuploads on steam really should avoid APL/APL-SA License & use the newer APL-ND instead etc...
You MUST ensure that you have authorisation to deed rights to 3rd parties before you upload anything. The Steam agreement states you must either own the rights or be authorised to assign rights by the authors. That doesnt affect your own license to control your releases. Legally, uploads of releases with "Open source" or "donated content" should require a clear statment from the original source that allows the distribution of that content. ie - no limited use or distributions rights. many examples of which are on turbosquid and some of the "game ready" content sites. Bottom line, always check the license terms about permissable uses.
One solution is to add the original author as a contributor
lol 😄
lol
"Download from A3L> put client files in server files > run server > key error"
even better
that smells like someone reuploaded some RHS stuff..
@tawny sentinel 'straight fire', you're starting to sound like you are the seventeen year old
@Midnight#4592 Oh excuse me, what I meant to say was This ticket really activates my cortico-basal ganglia-thalamo-cortical loop and activates my mesolimbic pathway in my mesencephalon.
Much better
much much better
Think you might find a bit of RHS and friends in this
Size is apparently 1.5gb however it states its a collection of smaller mods, plus hes got a collection not sure if thats to show whats in it? Or something seperate
@echo orchid ^
aye
imagines the face dawn d. makes once the crawler is back and everybody starts reporting
Reporting Intensives
[Laughs in DMCA]
@river spear ^^ 😛
I'll write the software to dump the whole workshop into a database today and let it run
It will probably take 3 days or so to index everything, but afterwards it's just a matter of updating workshop items that were updated after the initial index
🎉

Where’s the donate button?
"aaaaaaand it's gone
what do you mean? I just uploaded it to WS?
It's gone, someone took it away"
XD
Hello Mr uploader, how are you today? Wanna upload some cup. Thank you aaaaand it's gone
I'm just thinking how to design the user interface
I thought of giving a user that visits the site to do a scan for a given workshop item without logging in, so it basically is:
- Select the game (only ArmA for now)
- Select your workshop item
- Select which items you'd like to not search for from the collection of files from your mod
- Scan and see the result which is saved in the database
Big red button called DMCA that shit
you're missing something extremely important optix
?
random workshop items flashing on the screen and a target moving across them "finding" offenders
lol
bonus points if you got sounds and a progress bar
10/10
If I was fluent enough in CSS I'd do it
And for others theres the option to register and do roughly the same but bound to the account meaning you
- Create a account
- Create a mod portfolio
- Select which files to blacklist
- Start a scan for the whole portfolio
Given this structure you could also set your portfolio to be scanned for every x days for example and have a result list be sent to your email
how does the "mod portfolio" works, it's your steam* account?
Basically you can add multiple mods into one collection
It's really just a bundling up
It's only for scanning really, I didn't plan to implement any restriction from selecting a mod that isn't yours, however if you have valid arguments why this should be done feel free to tell me
An anonymous scanner would be nice. That way, if a mod looks “fishy”, a non mod owner can check.
If I had to add a restriction, the user would have to login with Steam and I'd have to get the list of things you're author of via SteamAPI (if thats possible)
true, I thought it was fully automated DMCA requests 😄
Can't do that 😛
sounds a lot better without the last step 😄
@fossil basalt There will be a way for any anonymous user to start a scan on the frontpage
However the settings for these scans will not be saved and if you lose the link to the result you can't directly view it again but instead have to scan again
For everyone else after setting up their account it's just logging in, clicking on their mod collection and clicking scan
That’s perfectly acceptable
I'll send you the first results from the raw database via letter 😂
That would be a very heavy letter
DMCA only with an account?
Though I think the scan shall be behind a login of any kind or there needs to be a limit for non logged on users to one scan a day ... Otherwise poor servers explode
The website can't really file a DMCA I think
I could prepare a text to copy at the end of the scan, but I think thats about it
I don't think we can file a DMCA automatically
But a copy pasta make dem people burn template would be working fine
A big red DMCA Button would be cool to plug into your computer. Slam that shit like the exterminatus.
Dmca duck hunt, each time you have a reupload another duck is on the screen and you need to shoot it to get a link to dmca 😂
We could make a statistic of how many DMCA's are filed by which person ... @dull moon might win it each month and get a free cookie?
but i want my #350 😦
Making progress https://i.imgur.com/R16taG2.png
I'm sure I'll get the indexing to work completely tomorrow and then it will run for 3-4 days to dump everything
in the meantime I'll start working on the website
👌
I'll let it make a test run tonight and see how far it gets, maybe it finishes without errors duh
Will probably error though and I'll need to fix something :^
So many files
I'm getting dizzy
755 files in one pbo
Can't wait until it reaches cup
I'm curious of just how much space it needs 😄
I don't know
But I have 20TB bandwidth and 400 GB
(I delete the mods after I indexed them obviously)
9 workshop objects in
and I have
20402 files indexed
Oaki this is going to be a big table
Big is gud right?
411 workshop objects done and we're at 6.84 million files
How many excluding duplicates?
Can't wait until it reaches cup
https://media2.giphy.com/media/XyAGm96eUIPsc/giphy.gif
^^
If there are any particular wishes for the new workshop crawler please send them to me within the next few days
Otherwise it might be too late to implement them properly
@river spear
Can you put up a google sheet of sorts with the stuff you have for the crawler in mind, also for us to add wishes? Might be easier for all (no double posts/whishes)
Do you need monetary assistance with upkeep and etc? @river spear
@soft egret I'll make a query now
Ok so I currently have about 17 million hashes
and according to my latest query, it's 3.444.514 unique hashes
I would actually like to query now what the most found hash is but Kibana is making it really hard for me
inb4 cba_a3
Yeah Kibana just crashes on me because some datatype internally has an overflow -_-
Otherwise I'd have had a result in seconds
Currently in the database are 39.977.588 hashes
If the data is correct, only 5.295.252 hashes are unique
You have to take into consideration though that this time it's scanning every PBO to theres probably a lot more stuff that can be found on multiple objects
¯_(ツ)_/¯
I'm writing to a Maria DB and Elasticsearch Cluster currently
I'll go with what turns out to be faster in the end
Until now I didn't notice any difference when it comes to accessing the data
hmm 40 million hashes, it will probably end up at around 100million
probably less though
@river spear are you using steamcmd to do the mod downloads or something else?
No issues with timeouts on larger mods? Or do you handle timeouts?
I handle them
Basically I just retry the download until the final directory is there because the download was completed
The usual way then 😄
Basically
while (ModFolderDoesNotExist) {
AttemptDownloadWithSteamCmd();
}
// Its done!```
😄
I occasionally run into login rate limit reached
The game downloader is a lot more stable and gives decent progress
But then the program just waits 30 minutes and continues, it really only happens when it downloads many small mods quickly
Oh, can you send me a link?
Yeah 😦
I actually didn't know SteamCmd has different code for workshop mods and games
Well, vastly different code
So it results in stuff like.. "tiemouts"
Yeah, different commands with different feedback
App install have the validate flag too
To be honest I've always assumed I would also have to do the repeat-until-its-done with everything else like games via SteamCmd
And shows a progress ”indicator”
It can also fail sometimes but not as often as far as I’ve seen
Workshop downloads can get cranky even for small mods 😦
And the cached acf crap too
If you don’t want to purge the workshop folder everytime, like for normal mod management 😛
I'm actually just deleting the .acf file right now everytime I start a download
Because I haven't written any code to parse it and remove the specific workshop mod I'm looking to re-download
Yeah, I just remove any entries for the desired mod manually before any changes to the files (such as deleting) or new downloads
Mainly the reason why I don't have multiple workers sitting on the job at the moment, but it's fine, in 2-3 days the initial indexing will be complete anyway
I think SteamCmd actually would kick other instances running the same account details, so I would probably have to get multiple accounts with ArmA on them
Yep, steam loses the connection if steamcmd is called
On the same machine
Seems to be a limit for number of concurrent steam clients too
I think we have about 4-5 per account
Across different VMs/machines
Yeah would be a solution
but for multiple instances of the worker to work correctly I'd probably have to make a coordination logic
and change the project up a bit
Work Broker 😄
^^
For this task I'd probably end up writing my own logic. I mean it isn't really complicated if I think about it...
It's just a head that has a list of jobs that need to be done and then every worker can call him to get a job and call him again once it's done, then he checks if the job was actually done and crosses it off the list
Yep
But that's probably a plan for later down the road if the project actually expands to other games and theres too much for my small server to handle
Hello man i want 1 information, i know 1 server modded in italy sell money in game for real money, is possible ?
where ?
Does it have a website? @light phoenix
yes, is a forum
Can you link it here please?
i link you in private ok ?
Sure
send it 😃
Or Volvo, have the person contact BI directly, as I can't find any email linked to violations in this regard.
where can i contact ?
Ah there you go
Is it not listed on the site? All I see is PR and Marketing, Business and Licenscing, Job Opportunities
oh and support
Its in the channel description ^
takes in breath, walks away
Yeah that's where I looked initially lol
so I have to write an email here to report? infringements@bistudio.com
Yes, tell them and link them what you linked me.
ok perfect thanks
Prego
Prego? Isn't that like tamato sauce? 🍅
Prego is italian
Google machine tells me Prego is "You are welcome" in english.
yes
Perfect i send email for report
well I just realized why only such a small percentage of items on the workshop has a unique hash
Its most likely due to the bisigns, one mod has in the best case one bisign hash for all pbos but includes the bisign for each pbo, so if your mod has 200 pbos, it will effectively add 1 hash for all bisigns and 200 indexed files
72% of the workshop indexed so far
I always just ignored the bisign files - but every combination of bikey and pbo should create a unique bisign file
@merry oasis Yeah I should open my eyes first
found multiple files with the same hash, didn't realize they were from different workshop objects #-_-
That's still quite a lot, I highly doubt the numbers I'm seeing
57609620 hashes
6836325 unique ones
That's roughly 11% original files
that could be correct - when only looking at PBOs i've got ~ 13 % unique files
datetime(:t, :d) | COUNT(DISTINCT sha1) | COUNT(sha1) | CAST(COUNT(DISTINCT sha1) AS REAL)/COUNT(sha1)
2018-02-18 18:47:15 | 54664 | 380850 | 0.1435315741105422
ok, about 14 %
no, only the pbos
Hm oh well but atleast I have confirmation that my data isnt wrong 😄
so most of WS is duplicates
75% mixed between cba_a3, cup pbos and rhs 😂
🙈
don't forget about sfp_wheelchair! I think we've found it in almost all life mod packs but often renamed, both pbo and ingame 😦
there's a combat version with dual miniguns too
Lol
could we start some sort of nonprofit IPsquad that would contract its services to the major publishers to be their proxy in SW with authorisation to drop DMCAs
probably would be a bit more complex to set up that it sounds but could it work?
A cooler justice league? 
If thats what you want to call it yes 😄
😄
thing is that name would likely infringe ips itself
There are agencies dedicated to dcma's and ip right
so something original
Steam does not cooperate with any of those directly
they only follow dmca rules because the US justice system applies to them as a US company
If that would not be the case they would give a **** - as good old mother Russia btw
yeh youre right. :C
so new steam
10% smaller cut from publishers and moderated workshop
But ip theft ist one of the biggest problem for any kind of internet related companies ... trillions of dollars are wasted because some idiots from insert any of the copycat countries here just resell your code or leak it etc etc
If it'd pay for server upkeep, and OpTiX would even want to potentially make it into a actual business/nonprofit, sure.
@tawny sentinel I'm paying like 44€ for the box each month at the moment
However I will probably also end up using it for personal applications sooo ^^
cup CWA has toooooo manyy fileeees
jesus
im just doing a test run and its just so much
CWA consists of 43196 files dies
puhh this might actually take some time, given it's so many files, I'll most likely add a deepscan checkbox again. deepscanning works fine, but for something like cup it might take 2-3 hours or so 😛 cant tell right now, but for every other mod it works with reasonable times. for those that dont want to wait so long, ill a normal search option
If a Life Server uploads my Content without permission on their Root Server, so others can download it via Arma3Sync, could I do anything about that beside of a friendly text to the Server Owners?
You can file a DMCA sure.
you can always do that
If the server is monetized you can contact BI. Either they take your mod out. Or they loose the ability to monetize
They can also completely block access to the specific server.
Every player will be kicked with a message that the owner of the server needs to contact BI.
If they keep monetizing while not being allowed to
Yeh, seen it happen once.
@stoic beacon and if they ignore it you can contact their server host
Alright, thanks for all those answers
@soft egret I’m my personal experience bI will tell you it’s up to you to protect/enforce ur ip they not gunna take away little jimmys sever acess coz he won’t remove some Pbo he’s using without permission
Actually, they have been pretty good at pulling monetisation from offending servers.
Glad to hear, when I contacted them couple years back I got told it was down to me to protect my ip
@hybrid tide yeah it is up to you to protect your IP, it is down to them to enforce their monetization policy
That's allowed
If not monetized
Well.. The stalker part is.. Looking at the text..
Thanks to
4A Games - authors of Metro Game Series
Porting metro stuff is not allowed afaik. And why would he give thanks to them if he didn't steal their stuff
This modification for ArmA3 is a port from the game S.T.A.L.K.E.R. and METRO. Okey yeah. Metro stuff
Stalker is fine from what I've heard, metro no.
^^
@soft egret we've sent request to 4A Games to clarify the content usage legal possibility. At current state content made by 4A Games has been deleted until further notice.
P.S. there are some projects that use 4A Games content and doesn't have problems with it at the moment. I think it's possible to use it for non-commercial usage but I am not sure.
@sinful vector The thing is that assuming something isn't an option when you're dragged infront of a judge
^^^^
If you do not have Explicit permission to do something, you DO NOT have permission.
I've seen a statement by the creators (pre metro) that allows the use of the models in non-commercial projects. After reading it i went through the files to check for possible use in CUP, but the models had a worse quality then A2 models. I need to find that statement again. Once found i'll post the link
But metro content isn't allowed to be used for sure
Still violates steam agreements as you don't completly have the rights on that
Wouldnt there be a loophole/agreement of use of allowed use in non commercial products, allowing use and upload in your project?
If they allow anyone to use it in non commercial products, does that fall under the section of allowed upload rights by the original creator (idr the exact wording in 6D on sw agreement)
Good questions. This would be a grey zone i guess
Like i said, once i found the statement it will clear things up
@fossil basalt the license matters first and foremost - not "permission" per se
however i would be careful with the developer statements - usually their publisher has a different idea and owns the IP and (certain) rights
so if you are unlucky at least, you can still run into trouble
You are correct. I was referring more to what people “imply” or “assume”.
There is a difference between having permission todo something like porting stalker content versus everyone else is doing it and they haven't done anything about it yet.
i.e just because everyone ports Forza Cars doesn't make it legit
Also no such thing as loophole when using someone elses content for non-commerical project etc...
GSC Game World released their source code of engine and SDK (it included source objects in .object format) and allowed to use it for non-commercial usage. 4A Games didn't do that. That's all I wanted to say. We do not violate any rights. Our project is fully non-commercial.
We do not own original content and didn't claim as it was made by us. We've just created port.
@REALM#1374 did you consider to make the objects a standalone mod for other terrain makers yet?
Didn't think about it yet. We are creating our own terrain based on original STALKER levels terrain combined as one big map
@REALM#1374
4A Games didn't do that
then
a. none of that content should ever be present on Steam because it's License Agreement (TOS)
b. if 4A Games never released any content, how is it that you are using some of their assets?

@neon crater ? 😄
Damn lifers man
oh its actually quite a lot of life stuff
So this item has 977 reuploads
Just searching for life on the result page shows 303 results https://i.imgur.com/5pxWsJg.png
wtf
Puh yeah but its already at a working state now
Just hasnt indexed all elements yet, that will be completed tomorrow though
I had to split results into two groups, the "header" of the results and the filelists for each reuploader so it doesn't reach abnormal sizes
and not all file lists have to be loaded at once anyway, you just click a button and it loads the filelist you want to see
Currently sitting at these values
And the ArmA 3 workshop should have like 6600 objects that classify as mods I believe, so roughly a thousand to go
Believe me you find the weirdest things on the workshop with this tool 😄
Lol, nice work 😄
When the thing goes live and anyone of you decides to do deep scanning, I HIGHLY recommend you to create custom filters to not include generic files, otherwise you might end up having tons of detected "reuploads" of veery generic files
The Quick Search will have some filters enabled by default, but those are really just the basics
Best is to go through your own mod and exclude all files that are definitely not yours and/or which you don't want to look for
Anyway I'm off for now, I'll probably put it on today or tomorrow, cya 👋
Awesome Man, thanks ! 👋
Just a thought, could you scan based on the Approved Monetisers list? Would love to smack down those who are illicitly monetising the content of others. In my eyes, those are the worst offenders.
@river spear what about providing a list of generic files or making an option to exclude them?
Most monetized servers, if the violate probably know that they do so. So either private mod on Steam or they host themselves. Where the crawler can't do much
It'd be really nice if the crawler could try and include a hyperlink to the offending Workshop Upload. It might speed up the process a bit for those who file a lot of DMCAs, like PuFu and so on.
Awsome work @river spear
Will we get an export function in txt format of the item content again? Would be crucial for propper evidence guidence If it comes to counter claims.
I had several cases where this saved my case
@echo orchid we don't use any of their content anymore until I get permission to do that. I've sent an e-mail to their legal department and now I wait for response. We're sorry for that. Also I want to point that there are some more released workshop mods (not by us) that use 4A Games content and never get that attention. Probably 4A Games doesn't care about that.
👍
To that stalker stuff. I know they allowed people to use the stalker stuff for non-commercial purposes. But does that also allow you to re-license it to APL or CC?
http://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=20587&sec_id=16 Translated forum post by GSC about what modders can do.
However, the resources used for development of the given mod belong to another person. As such, the mod does not wholly belong to the author of the modification [...]
So I guess re-licensing Stalker files to APL is not allowed? You can re-license your part of the Mod, but not theirs.
Cannot be used for commercial purposes. Attribution required. Cannot be used outside of Arma (you cannot use any APL licensed part in a non-Arma game)
We have the right for our own creations (geometry lods and etc) but we don't really have right about the provided content created by GSC Game World. We indicated this in mod's description. I will edit it once again to clarify it in the License description place.
All content that has been made by GSC Game World used to create port and included with this distribution, unless declared otherwise, is commercial GSC Game World property.
Also most of total conversion modifications like Call of Chernobyl are distributing commercial game's content for free. GSC Game World just "doesn't mind it" because game assets were released under no license (not the actual game).
Was more thinking about http://steamcommunity.com/sharedfiles/filedetails/?id=1310092312 Which just re-licenses GSC owned stuff as APL without implying anywhere that GSC content still stays under their license
I will try to contact with the creator and help him fix this issue.
@soft egret Thanks
I just found out that you cannot use TFAR on monetized servers 😮 Didn't even know that myself. But https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/LICENSE.md
Or can monetized servers still use a APL non commercial mod?
I know that ArmStalker included TFAR inside their modification at steam workshop. Probably they got permission from author. P.S. they monetized their project.
Most life servers use it too. And some monetized ones too. I don't have a problem with that. Didn't even know that it's not allowed. But the APL license says non-commercial so I guess it technically is not allowed
APL NC - no monetization
Next thing, a mod is only allowed to be used on a monetized server if a permission by the autor is given, either by written request of the server provider or offical statement by the autor
So if the author says nothing you cannot even use it? Also didn't know that 😄
Exactly
So far I got 1 request by monetized servers if they are allowed to use TFAR. And that request came in a couple hours ago
A written statement that a server can use it is fine although it is licensed as APL NC?
In theory yes, but that wouldn't make any sense since monetozation is a commercial use...
So if the author abandoned modification so it's not allowed to use anywhere if server/project monetized?
I don't understand your question
If one cannot reach the author because he simply isn't there anymore
Yeah, that's what I was talking about
you don't have the ability to ask if you can use it for monetized servers. Thus you cannot use it and have 0 chance ? (I also don't know the answer. Just rewrote the question)
True. No permission (for not reaching out to the autor), no use on monetized servers
Correct
@tawny sentinel It will
@dull moon how do you want it exactly? Have a dedicated page to enter a ID and get a file list back or have the first option and also have the option to download a reuploaded filelist of yours as txt? I would to both
@undone pier Hm well when you make a filter you can use one of the templates as a basis, so in theory I can make a pretty good filter that excludes most generic files, however I certainly don't have the knowledge what files are generic and should be ignored
Both would be cool. Like the old crawler. Enter the item page url and get a list of all pbos
Maybe even an option forr deepscan export of all files inside the pbos
Will do
🤘
@trim minnow#6431 what counts as generic? probably files with frequent legit duplicates, right?
^ Wrong Optix lul
xDEE
discord is bugged
magic 😮
haha
how did you do it?
so you typped the whole name with correct case (and not selected from the user list), right?
@undone pier Open up a discord PM with him, you don't need to send anything, just open. That usually fixes it for me.
I just mention by ID.
CTRL+SHIFT+I select users profile picture. The link to it has his user id. Then <@userid>
Just don't edit your message afterwards. That will revert to the default discord mentioning and break it again
Can't do that on mobile ;)
@Dedmen#0000
I always forget Discord is just a fancy website
Discord probably has a higher priority on Veterans. And normal users have so low priority that they sometimes fall out of the list
Anyway, @undone pier I'd say all files that are commonly uploaded fall under that generic files category
For example a lot of people have a "basicDefinesA3.hpp" in their mod, this is for example something I'd exclude in the default filters
Yep everything working pretty smoothly now
I'll put it online when I'm awake again
Looking sweeeet!
you can now also put stuff in collections https://i.imgur.com/r5AFy1m.png
and make filters for your mods https://i.imgur.com/PCLYDDV.png
Out of curiousness. Is it possibel to search to see if people have used COD gear ( or any other game where they have ripped gear from) in an Arma mod?
that would be cool
Yes that is possible if we would know what identifies such an asset ... but its not the main goal for the crawler right now.
If publishers want their stuff to be removed from arma they can pay for it, the crawler is there for the community members here 😉
@river spear great work! But if someone "steal" pbo and rename it will your search engine find that it was renamed?
Yes
Awesome!
urghhh it would be up already if my OS installation didnt time out
i hope it's not 10
so its a matter of minutes until someone else needs it and they unplug it 😄
92% faaak
DU ET. NAOOOW!
is this allowed? I saw this on an another game BIS models being ported over to another game http://steamcommunity.com/sharedfiles/filedetails/?id=1186448124&searchtext=
it's not allowed
then how would I report it? just email them?
I'm sure he's previously listed it and had it taken down
anyone here that I can test the crawler a bit with?
Well I got someone who took assets from my mod and others without credit and made the thing private, now what.
Though I think he removed it so unless it pops up again ill message him. Looking around in the mod its for "pirate bay life server"
is you stuff on steam aswell?
if so, simply file a DMCA report on the violators item page and insert your mod as proof that you are the rightholder
It is but I dont have his profile only name and few other screenshots
I have publishedID and etc
I also have the file for it // found him
The new workshop crawler is up for testing, feel free to break it
https://beta.workshopcrawler.com/
I'll add a proper FAQ page tomorrow in case any questions come up
This is an example scan with CUP Weapons (no deep scanning enabled)
Ima head to bed now so dont try to blow my machine up
working on it 😛 (IFA3 deep scan)
Oh my ... @dull moon better send a warning letter to your good friend who handles the worlds arma 3 DMCA's cause he will have some hard weeks coming.
Cup Weapons alone ~60 Reuploads.
It's a pity we can not automatically file the DMCA, aka auto DMCA after upload. Imagine your mod pack contains cup and you havs not even shown the URL to your mates and boom dmca'd
That would be cool
@river spear will there be an official API? 😄
@keen trout for what an api ?
for the workshop crawler
previously there was some websocket calls that could be utilized
Ability to make custom queries would be awesome 😄 That way you are not limited to what the webinterface can do
Does the crawler also index workshop item's descriptions?
Some mods are allowed to be reuploaded if you credit the author. So you might want to check if the item description includes the author name
157 cg_emswheelchair.pbo which is our stolen sfp_wheelchair 😦
🎵 Bustin' makes me feel good 🎵
🥜
@Arkensor#1337
jep, once i'm done reporting i will receive death threats again.... but this time from valve 😂
Maybe 1 email with all the violators?
afaik one has to use the DMCA form on the workshop item. this means dealing with one by one...
this might take some time 😄
😛
Uhhhh f***
@fossil basalt sadly DMCA must be filed for each item violated. You could provide one DMCA with all URLs that violate something though, but I am not sure if valve had a pulk processing as some fileupload sites have
@dull moon Maybe hire a clickfarm to instead file DMCA's :)
lots of funny stuff inside this one, https://steamcommunity.com/sharedfiles/filedetails/?id=925773949
Welp
941
Though there might be some generic arma 3 asset in it or something. What filters were used ?
a huge improvement over the old tool @OPTiX#6431 !
Maybe we should save that info
that was not even a deep scan D:
I've tried to slim down the number of false positives for our SFP mods
.bisurf
.fxy
.hpp
.ogg
.paa
.prj
.rtm
.rvmat
.sqf
.txt
.wav
.wss
.xml
since we have some old arma 2 assets
SFP 😩
I would exclude .txt too
👌
And .md
yeah
Excluding .pbo might close it down to a few entries XD
maybe add all arma 2 assets etc as an option to exclude?
That what the arma filter is there for
But I'm not sure if that is set only for the quick scan option. Will ask Optix later on when I invade his house for a visit
I'll test with the arma scan but the shown filters seems very generic
yeah, metal_rough_dt.paa is scanned for duplicates
only 25 for USF and 14 for AFRF, and 2 for GREF and 1 for SAF, pretty decent
so arma scan filter won't exclude arma 2 assets
@keen trout
you can an exclusive scan.
go to filters
create a new filter, name it SFP Wheelchair
add a new filter type
use "Exclude File Extention"
enter your wheelchair file name
add another filter type
change that to "Exclusive Include Mode" (this will set your previous filter to Exclusive Include)
go to collections
create a new collection with SFP mod
set your custom filter as default
@echo orchid For the time the cralwer was down yes
yeah for the time, i used to do a clean at least once a week
I noticed alot of Reuploads are russian ...
@dull moon our issue is with some old arma 2 assets such as textures, rvmats and rtms
Not saying all Russians are breaking the rules but there is a slight pattern
which some other mods of course also reuse
One with a lot of subscribers PuFu
we have that too for deepscanning
🚒
@tawny sentinel which one?
@Arkensor#1337
do you happen to know if there is a steamAPI to see if an item has been DMCAed already?
~157 life mods to send dmca about our wheelchair to then 😦
👌
Loooool
¯_(ツ)_/¯
oh and btw to all the #ModJusticeWarriors:
remember the eMail i got from valve to keep the reports down to 25 a day/person?
😄
@dull moon I talked with Optix about it, we need to check the status of an object aynway to see if it was deleted since the last scan. I am not sure but I think Optix said that a DMCA would change the one of the apis flags from normal to something else. So we might be able to filter them out, will have a look with him at it
it's not a must have, so no worries
Start with the the one with the most subscribers first 😉
Maximize the amount of hate steam comments per DMCA by doing what FM said
yup
😂
Good thing for DayZ is btw, that since they kept pbo we can use the exact same system for it. So we might be able to educate them there from the beginning
Sounds good
we've unleashed our cranky modeller living out in the cold harsh snow in northern sweden to report all those life mods
Slap them even before they know whats going on
I still do not understand why people reupload cup for example. Personally it would be too much for me to reupload, like the filesize alone ...
it's gonna be a long day at Steam
XD
And as a user from the add-on I would beg the server owners to just make a collection ... Redownloading cup for all modded servers you join eats up your HDD real fast
@coral torrent
Because uploading all CUP to One mod is easy on the user (who already has CUP Most likely) 🤔
There is literally nothing positive about it ..
/s
I think the only somewhat real positive thing with the reupload is that they get to keep the old version to avoid breaking their poor mission / other mods
so instead they have an old broken version once a new official upload is out...
Meh ... Ok but very weak argument though from my point of view. Steam could add versions of something like git does
Where you can say, add mod xyz with version 1.2.3 to my collection and it's always usinf this then
That's how I use third party content from Github for example. Ofc that would require alot more space to save things to ...
Yep
But then users would need mutiple local copies too
If collections (accidently) declare different versions
what steam needs is a tickin the settings, allowing you to download addons automaticly or just notify user and download addons manually
but as always, your needs do not trump (sic) my IP rights/EULA
Of course. Nobody implied otherwise.
Also, with any foresight, you can create a local copy of whatever mod you are afraid of losing compatability with, no EULA or rights violated.
I mean steam workshops is a great thing and it helps to make modding more available than downloading some creepy third-party non signed updater_totally_not_a_virus.exe, but they need to get a hold on IP rights violations
There are still some file sharing people that upload GTA5 or skyrim etc as cracks as mods for little non known games.
And steam hosts TB of those cracked games and illegal mods etc with super fast servers for free like that
You forgot the dial up for a few moments before that
I had the pleasure to still use an old modem like that and download unreal mods :)
Btw what about you scanning speeds so far ?
Seems very fast from a end user experience
So fast it'd be something I'd expect from a commercial solution
Ok that's fast enough. Now we need to evaluate how often we let it run. Aka once a week, of daily or every few hours etc. Depends on how much the backend needs to update. First downloads were a few days, will be interesting how long it takes now then
i think a once per day update of the database is sufficent
@OPTiX#6431 my IFA3 deep scan got stuck at 10% I think (GIQATAYCR8BK2SS9BAAJ); now it says: "We're currently looking for reuploads. Please wait a moment. Connecting..."
did you implement also a file/mod history now to detect older reuploads?
couldn't steam at least check the hash of each pbo for duplicates 😦
They probably do that internally to save space 😄
@undone pier how long did it run until it failed?
@soft egret one would hope so at least 😛
but would be nice if they rejected the upload and showed and error too 😮
@keen trout do you need an api? :D
Scheduling is actually something I wanted to put in
So you get e.g. Emailed once every x days
otherwise the new site is a huge improvement
seeing history of scans is very nice
and customizeable filter
maybe sort the filter items in edit mode too, just like when choosing filter for the scan
fetch scan results as json would be nice, then we can customize the report into a format that suits us
Chris Lutz actually wanted that aswell, I'll put in the option to export it grouped by either reuploader ID or by items you scanned
It's going to be an api endpoint anyway, some things are api endpoints already internally to make some lazy loading on pages possible
The fastest thing I can do for you is make a start collection scan api, get status and get result api
That would require you to configure filters and the items of the collection before using the api though
oh yeah, pagination if reuploads is a must
the page breaks when there are a couple of thousands 😄
configuring filters before scan is okay!
oh yeah
running a scan on a collection breaks the page
We caught the wild exception and caged it. Tell the staff that you found this identifier: PA2DUBF2C6YNS3MPYPHOTTUYY5EOHY
I hope that id doesn't contain my credit card info!
@OPTiX#6431 i tried loggin in with my old creds, no joy
Yeah I broke that yesterday I'll fix that
😘
@river spear what is the difference between scan and deep scan
because using deep scan:
https://i.gyazo.com/0785cc69ab16e0efdb142cff8ebf8c1f.png
ahh, got it, it looks for files inside pbo, how cool
Dang, too late :P
Hey just tried the new crawler +1 for that
Just wondering about the button "File Steam DMCA" I´ve used another button in the past (in steam) where i did not need to fill in my personal information
What is the best choice?
I have no intentions doing a legal battle somewhere over the states, just want them to remove their shit
@carmine folio You will always need to provide personal details for a DMCA takedown
Full name, address etc etc
There is no way around it. What ever you might used it was not a DMCA
The red flag on their workshop
^ Is that if you file a false DMCA you can be held accountable for it?
@carmine folio that might have been a report button but not dmca
And reporting will not get you far from my experience
Allright
No risk of me having to fight a legal battle in the states?
DMCA doesn't really apply here even tough sweden is americas bitch
If you file a DMCA while not beeing the copyright holder you can get sued
If you are the copyright holder there is nothing to fear
If you file a DMCA, make sure you have a copy of the file list of the violating item on your personal space. This will be of need If the violator counter claims the DMCA
Did you download the list? If so, the last numberblock is the steam ID to get it sorted.
When does this error occur?
When i press the submit button
Strange...
Never seen this happen
Have you checked If the item still exists on the workshop?
Maybe @dull moon already DMCA'ed it :)
@undone pier the getting stuck issue should be sorted now
I fixed the collection scans not working now aswell
and changed the results page a bit
I'll make an alternative view for the results page tomorrow in which you will see the reuploaded files grouped by reuploader -> reuploaded item -> reuploaded files
instead of reuploaded item -> reuploader -> reuploaded files
so its easier for some people like @dull moon to go through the list
@clear pike Looks pretty good though I'll give them that
FotbSP2 it looks like trash; literally 30 second textures.
Things you find over the workshop crawler lol... Call of Booty 69
great job with workshop crawler
What is the relevance to IP_Rights though? @clear pike
model needed to be ripped from Arma 3 to be put in other software
☝
This is more of personal curiosity than anything, but I was playing GTA V and noticed that the boat trailer in GTA V is the same one used on A3PL. Anyone know if GTA got some models from external sources? http://gta.wikia.com/wiki/Boat_Trailer
@hybrid rock
Most likely the other way around. Life mods are notorious for stealing content from other modders and even games
any desolation redux peeps here? reupload of your stuff -> http://steamcommunity.com/sharedfiles/filedetails/?id=1255361453
I'll tell them
https://steamcommunity.com/sharedfiles/filedetails/?id=926944199 this one stole and modified my stuff and many others.
@river spear thanks to you i sent 4 DMCA today.
I hope you have a template for all those DMCAs.
@dull moon can you scan multiple shit at the same time?
Yes, create a collection and you get the option to scan it
@echo orchid lol you missed the main part of the rework :)
@dull moon well ... I hope you had no other plans for the weekend did you ?
Beside my regular work, Nope 😄
Have fun
Allrighty so on Monday we get a message from valve begging to disable the cralwer again I guess.
Well, I'm kinda bound to 25 reports/day by valve, so it takes some time 😂
@Chris_Lutz_(audiocustoms)#5482 collection on steam or crawler
@echo orchid at the cralwer.
Put all add-ons that belong together in a collection, setup filters and let them all be scanned :)
@dull moon there is a limit ?
Yes, for those with a high amount of reports in the arma community. Valve had troubles in the past getting them done. I can post of the mail later once i'm at home
Should I redesign the results page? I'm curious as to how to design it honestly
https://i.imgur.com/n39F7hR.jpg
@Arkensor#1337
@river spear
i like the result page a lot. but i'm still missing the option to donwload a complete content list of a scanned item
if you dont need an alternative view but just the complete list, i can do that fairly easily
@dull moon :) That is cute. But since you want your content removed you better stick to what they asked for XD
@keen trout but, but it totes states
is entirely non-profit, has zero commercial application and is entirely for pure fun and enjoyment of arma, we are a very small community of CTI players.
you caaaaan't DMCA if they do that.
Watch out or i'll tell my father working at valve you're a big bully 😄
I didn't say I filed the DMCA!! 😮
I just happened to have stumpled upon that mod in a totally unrelated event previously and most certainly not related to mods I'm involved with using the workshop crawler
saying you don't get money from content you reupload totes means the license doesn't apply to you 😄
@carmine folio How did you get a complaint about that if you asked everyone if you can use it beforehand?
http://steamcommunity.com/sharedfiles/filedetails/?id=1205468315
We prohibit the use of this software or parts of it in any monetization scheme
Latest comment
Can you please remove your "CONTRIBUTE MONEY" overlay on the menu screen?
Monetization of this is forbidden. But please use our donate button
You missed the part "Exceptions may be granted upon contacting us."
Plus their website has 12-13 items for sale for 10-15 euro with the phone for 50 euro.
Looks like someone is basically selling the code and rights to use the steam addon on a monetizated arma server.
Guessing there is an annoying UI dialog if you aren't on a whitelisted server etc
Notice that the vehicles are all ports?
I would prob be more surprised if they werent
Need to dump some more bleach into the SW
Uhm, I'm kinda lost... what is it about?
Just the amount of ripped content on the SW
when i spawn in a vehicle my toon has a straight arm with middle finger and i cant make it stop, how do i deactivate this?
LOL
That's next level copy protection
At least its not a shed where when you open the door and a schlong pops out and hits you @sour edge
not quite on OFP "copy protection" levels where it deletes your partitions if you're using direct play mode
http://steamcommunity.com/sharedfiles/filedetails/?id=936844649 contains a bunch of repacked mods @blazing wyvern etc.
@keen trout which of my api endpoints have you already abused? 😄
@dull moon ill have the list endpoint ready today
@safe arrow (in reply to your latest post in #creators_recruiting ) That's not what that says at all. SpanishSurfer has told us that this mod pack has gotten permission from all mod authors it contains. It is entirely possible that someone filed a DMCA because they forgot that they gave permission, or they were just doing a workshop sweep and forgot that they gave that specific pack permission. While it would have been fine to ask why he needed to have a paragraph asking mod authors to contact them if he already got permission, to make an accusation like that and read way into the rest of the paragraph (asking nicely for mod uploaders to upload their own mods for the community to enjoy is not linked to why they decided to host the mods on steam workshop, that's you reading into it), the attacking is not ok. If I had a mod pack and an author no longer wished for me to use their mod in it, I would want to know why as well, nothing in that paragraph implies that without telling why you want your mod removed, they will deny the request. If you are going to call someone a liar and attack their character, you better have something to go off of. Questioning the paragraph would have been fine, you jumped the gun though.
If he has content from mod X in a pack, and written (!) permission for using it in a modpack that is uploaded to the workshop, and got a DMCA for the content anyway, he can counterclaim the DMCA and send the permission to valve. Then get in touch with the autor and clear things up.
@hybrid rock I don't read it that way at all. Lets dissect their post on the WS shall we?
This pack is intended to be only used on our server (BECTI Warfare Server - Seattle, WA) for our mission and is entirely non-profit, has zero commercial application and is entirely for pure fun and enjoyment of arma, we are a very small community of CTI players. This is a pack of Add-ons created by other authors and uploaded to steam workshop for use on our server only. These are uploaded to steam in order to make use of the new arma launcher auto mod download support to give our players an easy way to join in on our custom missions.
We do not take any credit for these Add-ons or any responsibility for this mod pack or any Add-ons contained within it. If you are the author of any of the contained Add-ons and do not wish this to be used please notify us and explain why! If you do not wish that your mods be contained in this pack, please consider properly formating your mod, properly adding signature and server keys and uploading to steam workshop so that others can enjoy all your hard work. This Add-ons pack been formatted correctly to work on Linux and Windows servers!!! Every pack contains a server Key!```