#ip_rights_violations
1 messages ยท Page 29 of 1
ah k
In hindsight, I should probably stop releasing things open source, as it encourages this kind of behaviour
ive only ever seen it in the epoch mod and i think cup which are both reputable mods
but your probably right
I used to work with Epoch, great guys
yea
well this still stands among the other mod content taken, but this is most alarming to me https://gyazo.com/ca775fc8f2361ee04b8b00d50fa6e5d3
@robust abyss - i hope behavior from the select few in the community doesn't ruin your generosity in releasing open source things. Its incredibly useful for people learning
eating a bagel with pecan honey cream cheese going through darkzone This is so exciting, it's been too long since I've done a DMCA!
Bingo! stole my pasgt. And they ripped the model.
And my helmet. They must be using a 3d ripper
@amber eagle which one?
The PASGT vest and helmet
In fact in two of their pictures you can see my pasgt helmet
they think they were smart and flip the model lol
DMCA filed. We'll see what happens.
๐คฆ
Kind of entertaining to watch in a sick way. It's like a pack of cannibal rats stuck on an abandon floating ship eating each other just to survive.
๐ฟ
๐ญ Its like watching an ๐ scurry around under a ๐
DrSova 11 hours ago
cheeki breeki i v DMCA
haha
Hi guys, I've been reading the licenses of certain units/objects from Vanilla and RHS which I would like to mod a bit(Textures, configs), but still it's not completely clear to me. Is it allowed to make separate .pbos with configs having dependancies to original addons and just inheriting everything excluding new classes and data which I'm going to mod? Original textures would be used as template mostly. I'm not going to release it to public, just clan use.
Clan use = public
The moment you share it with anyone its a public release
as for interpreting the licences - contact the authors and ask first. You will get much further
yeah that was my next plan. Thanks for clearing out the term "public" for me ๐
@balmy lotus regarding RHS, you are free to create you own new retextures. You are not allowed to unpack or redistribute any of the provided files. You are also allowed to create your own new configs as needed
dependency is fine
@echo orchid Thanks! So then using original rhs textures as template is not allowed? may sound repeating, but I wanna be sure ๐
there is no real other way to do a retexture...
that said if you see any watermark on any of the original textures, you'll have to keep it in any of the existing retextures
Roger that. Cheers PuFu!
DrSova 11 hours ago cheeki breeki i v DMCA
Only if they were so passionate about learning how to mod instead of stealing other's work.
takes a day to learn how to weight a character model, takes even less time to just copy paste a camp texture to retexture the arma uniforms
it's just dumbfounding how they don't look for 5 minutes and realize they will have their mod taken down and crippled in a week
weapons are even easier to do
the sad thing is, all those lake and life modpacks that pop out of nowhere are sort of the same. they copy/paste it from each other without even knowing what is in there.
i received messages saying "i got this modpack gameready from a friend, i didn't even know cup was in there. could you tell me what i also need to remove to avoid further takedowns...?"
sad... just sad...
I love the "I got this model from a friend" or anything from a friend
Does that friend happen to be A) Turn 10 studios or B) know you even got it from them? Lol
i took down several modpacks that where identical
my friend EA
like there needs to be an age requirement to post items on the steam workshop
most of these are people who are too young to know better
young in age and mind
Or better yet, just link tutorials on how to mod for arma when people takedown/dmca
"Stealing isn't cool, have your mod stay on the workshop if you make it yourself-heres how!" Lol
Speaking of which I almost want to make a tutorial on how to make your own vehicles+get them into arma but I feel that it would just allow more ported/stolen vehicles ingame
Very few guides on the diy aspect of it
From 2 to 3
Not fully your own vehicles/assets. But to be fair thats pretty much how I learned was the porting from 2->3 guides
Applied that to custom stuff, but a lot of people wouldn't know what is needed if you start from nothing
lol I could link my YouTube I've done a bit of everything besides vehicles
Thats the issue though, would tutorials help or make the stealing problem worse lol
"yes"
๐
Legit though
well you'd need to prove to the ones stealing that creating their own content would be better
which itself is tough
it's more work but the reward should be worth it
some people however just don't care about the reward and just want it easy so idk
from my experience the majority doesn't even know that they are stealing. they just see a modpack, copy it from life server X to create life server Y
some basic education on what is legal and wht not should be the start
inb4 new DLC Rules of Modding
โ ๐
I had a guy I knew who wanted to learn so he could rip his own forza models so he paid another life mod guy who knew..$25-27 an hour.. Said it took 10 hrs to learn and he didn't know how to make the vehicles the non generic lifemod gloss all the vehicles have
Some people... Lol..
๐คฆ
arma 4 needs to have some kind of system to control mods being allowed on the game
free an open is great until you realize the Internet is full of scum
atleast something you have o pass your mod through and then it will be allowed to be uploaded to the workshop or something and be useable for others
idk :S
then keep dealing with life modders stealing everything an causing trouble for all
my 2c
also illegally monetizing with said content
in most cases
Just sue people who take your ip.
CM is right. the only way to keep bullshitter to a minimum is to regulate and monitor mods
even regulate is a harsh way or wording it
just something to check if mod has reused content
but i highly dought that something will happen with mods and A4 if BI can't even overhaul the publisher with hints and informations about IP right, reuploading and whatever.
and will not allow it to be uploaded until the original uploader clicks yes or no
be it pbos or p3ds or whatever
inside the pbo
You see that's why when you create or publish something original you either watermark it or, if you're smarter. Put some sort of steganography in it. So that if it does go to court as a dispute or whatever then you can just point out the stegged stuff and it's gg. As an added bonus, if they try and take out the stegged stuff then they'll corrupt the file. Easy.
yea but stealers don't even care if your name is plastered all over a vehicle texture
they'll leave it or try and retexture it
that's one way. but the better is, to prevent this (going to cort) in the first place
by controlling the upload
in what way ever
some kind of auto check system like optixs crawler would atleast alleviate the pain modders deal with
from theives
^
that's more a workshop thing which bi doesn't rlly command
"oh sorry, this mod (or parts) are already avaliable. upload not permitted"
so it's a valve thing but eh ffs
it would send a message to the original guy saying x mod is uploading with your y content, allow this content or no
maybe a contact form for them to talk and sort it out
idk
wishful thinking
also an idea. or some checkbox while uploading original content that says that reuploads are welcome or not
People are going to get around shit like that, whether you try and prevent it or not. Watermarking, yes isn't the best idea because someone can edit it out.
But then you would'nt be able to colllaborate with other's or edit someone else's thing and make it into something new, (what modding is in the first place.)
So I propose that as a form of "watermarking"
but that doesn't stop the problem of the content being uploaded in the first place
a preventative measure is what we're suggesting
instead if a detection measure
they can upload on any sketchy site they please
but the workshop still gets tons of illegals everyday
The only preventative measure I can think of is that you don't allow people to upload mods in the first place or you put up some sort of a paywall.
sure ppl will get around it, but compared to the amount of what we have now....?
Neither of which are good options.
that would wander into the paid mods realm of sorts which always gets backlash
At their heart.
cus there not actual modders
It's often not the modders per sey.
But the server owners.
And it's often through donations.
well life packs are from the server owner
Not always.
@lifecommunityxyzpack
E.g. custom textures etc?
full of other mods
and the menu's?
scripting
Yeah.
Yeah.
life "mods"
Tonic's framework.
And some skins
and scripts.
But basically they're all the same.
There are no new "life mods"
There hasn't been new "life mods" since the big split with tonic and red whatever his name was.
you mean original code
Which was like many years ago.
map other stuff
And now tonic is working on his own game.
IdentityRPG
Yeah, pretty much.
You've got your fruit picking, your drug dealing, your "police force", your medics and that's the whole game.
yea
more indepth then the arma mods but meh
a snazzy looking menu that does the same as the rest.
just more reeeeeeee-ing
But it's essentially yeah. More reeeeeee-ing
So I don't think they are the ones we particularly have to worry about. The "stolen content" that life servers scream at each other about are just textures and thjey sort it out themselves. Nothing to really worry about because the original author of the mod, a few years ago threw up his hands and said "Fuck this" and left and made his own game. He literally doesn't give a shit about that and neither should we.
We should worry more about the actual mods, like OpTreb and the like.
But I haven't heard that there have been troubles with any of those.
Correct me if I'm wrong.
well most life mods still use stolen vehicle models
But I feel that the community is pretty healthy atm.
after the workshop crawler week 1
Ignoring "Life"
thousands of trash uploads were removed
thousands of trash uploads were removed
lol, this was fun ^^
Wow
lol
My first mod would probably be trash too tbh.
trash as in reuploads
Makes sense.
my first mod was some shitty exile addon which was just a small config and images for inventory xd
as long as something is made genuinely it'll never be trash
poorly made or amateur? maybe
^
as for optre unlike life mods they don't have servers directly linked to their mod that is monetizing the stolen content
infringement is bad
infringement with profit is worse
scum
Wish BI had more workshop control
Or at least repeat dmca offenders be banned
Thats a start
That'd be nice, like 3 DMCAs then you're banned from uploading for x months or something
would just have to make a new account
even with a wait time
most of these ppl probably have tons of throwaway accounts
most hackers do and I wouldn't put it past them to fall under that catagory
I guess it's impossible to completely stop but they could try to make it a huge inconvenience?
@amber eagle If by "moving the goal post" you mean the quality standard is being raise that's a whole problem on it's own. To make a decent quality mod or even addon people have to devote a lot of time and effort, including financially. Soon, probably within the next 5 years, that goal post will be beyond what anybody is willing to do as a hobby.
A problem I foresee in the future is with as difficult as it's getting to create something high quality people will need to devote more time and effort into it.
Considering what -FM- described, maybe call it the "better than Bohemia" problem?
@grand oyster Keep in mind that (as with active mods in general) the current state does not guarantee that it won't be better someday ๐ for example, see how CUP Weapons' M249 changed as Tim and audiocustoms discussed
@worldly meteor Mine was that straight-port of the F-35B that keeps floating around despite me abandoning it after v1.1 ๐ฆ
I think the SAWs were from Toadie. I offered to retexture the m16. Oh the pain I got myself into smh
I would almost want to make an entirely new one if it wasn't for the fact some turd nugget would probably rip it.
That's my recollection too re: the M249, though I vaguely recall that not being the only weapon that benefited from Toadie... just namedropped it as proof that hey, just because an asset was initially released as a port from A2 doesn't mean that it'll stay that way
I'm trying to think of ways to make the stuff I'm about to release harder to steal
maybe seperate the content between multiple pbos
that require multiple other pbos to function
just to make it a headache
That's certainly one technique
Though to be honest
I wouldn't do that if you're just trying to make it harder to steal
like have a weapon and in the p3d path other pbos for the textures and rvmats
then inside the rvmat path another pbo
lol
As opposed to, say, what CUP has going on (i.e. CUP Vehicles are crewed by CUP Units and armed with CUP Weapons)
then make a pbo that it paths to require even more shit
and just go on and on
idk
they could just add it all
but I could make a required pbo early on which would break the whole mod if loaded with anything but specific other pbos
would be tough to make that forced or else it doesn't work
That sounds like you'd screw over anyone who wanted to play your mod alongside another mod
well if it's for a total conversion mod
like specifically to be used alone
or if I try and make it compatible with like cup
or some of the big ones
idk
If your mod's gonna be large in size, it'd definitely turn into a headache if they tried to rip it, as it'd mean either alot of hard work which could be towards making a mod or adding xxx GB to the existing stuff that's probably ripped
cancer to put it lightly but it could deter the amateur theives
Should add a few hidden txt files which point out how they should make their ownn ๐
I think I'd work
maybe to slow ppl down
have really whacky shit in some of the pbos that would ruin the game if not overrided broken camera angle ect lol
I wish I could write a virus that when the pbo is open it spams the computer with donkey porn...
u don't open pbos to steal stuff
u just resign them and put them in your mod lol
u can open them and take stuf but that'd break p3d paths and whatnot
which is why id make dozens of pbos all requiring them in a chain
fixing and breaking shit along the way to the end
hide addon names inside obfuscated pbo in a pbo named something random to seem u related
but that's like a "key" pbo or something
for everything to work correctly xd
Maybe you can make a box over your model like a uniform, and in the uniform texture hide 1 pixel of transparency, then apply that to the box. If they do a retexture it'll make the box appear and then they only get a box to play with
like a cat and mouse game with the theives
lol
exaxtly
if you can do it at the p3d level that stops like 70-80% of the theft
hard though there's workaround for everything
that deepzone mod though is using a 3d ripper
I know origins did a scummy thing, or smart
They made like glitchy sky mesh that stretched across the whole map if you tried to rip out taviana or load it in editor
But when joining their servers it hid it all
So the map looked fine
ooo zbrush is only $150
well they were within their right to do so since they had the license for the content in their mod
all mods need to do this and make it even more difficult to steal unless a preventative solution is found
Exactly, sucks that you couldn't use it in the editor but it was basically there to screw out origins epoch servers
I think that specifically isn't good because a mod should be able to be used for anything once released, public download public use, but if it's to prevent content theft I fully support that stuff
Wasn't an IP theft issue, they just wanted everything funneled into their own mod
Thats why I said scummy, if people could only play the map by playing origins they made money from renting servers
@mint edge there is nothing scummy about it
it's perfectly fine to do but I don't like it
that's a different discussion
the assumption that a mod should be always free and publicly available is also false
workshop mods aswell?
what is a workshop mod?
talking about being able to play with a mod if it's publicly released somewhwre
if one owns the ip for a mod, he can release some modified version publicly as a teaser
what's wrong with that
absolutely nothing
bar the last 5 mins when you managed to call someone scummy
idk anywhere better to discuss this
Talking about how people modded in to protect from stealing
because you don't like that you cannot enjoy some island
was just bringing up ways to protect content from theft and Andrew brought up origins
That was me not mike
whatever
in a world where people consider stuff that is released for free as open source for whatever reason
I said it was a method to protect your own IP, glitching your terrain but they were using it for profit which was scummy
No they ripped off companys and screwed over gsps because of greed
Nothing wrong with making money off of something, no
if BI only allows server admins to make money
and not addon makers
and while most server admins make money by using addons
I'm talking about ways to stop theft Andrew threw in origins and how they did it, added his opinion of it being scummy and I agreed, which is off topic
the logical step is to make your own addon
and fucking restrict it only to your own server
is it not/
they did something smart to protect their work and could possibly be used by people nowadays to protect theirs from pbo theft
not the moneyization part
just the method in which they stopped use of their addon outside of what it was intended for
alright, i was not aware of way they managed screw others over
Thats kinda what they did in the end, but they ddos'd their own servers on a different gsp to convince people to move to their created company
not even heard of origins till this moment
But no, I agree with everything you said. But what they did is on par with the IP theft we currently see with SW
Thats all ๐
no it isn't
I don't rlly care what they did in the past, just like their idea to break their terrain if not loaded correctly on origins mod however it was suppost to be setup
could work for other terrain makers who don't want their stuff tampered with but idk how they did it and if it would even apply
Another thing they did is had all models and textures in the addon, but all configs and scripts serverside
yea but I don't think that'd work for a mod just being released
cus you'd have to release the server side stuff and I'd be pointless
Yea, it more applies to locking something to your own server, so unless you don't do that you can't do much for theft
te idea I threw around before was to have a dozen or so pbos splitting the content up as much as possible and in each pbo have stuff that would ruin gameplay if not all loaded together to override stuff
have more pbos which would fix them but override even more stuff that someone might not want
idk
Is it appropriate if I ask a theoretical question about it here?
I don't want to violate it by myself.
anything related to up rights violations should be here
Alrighty.
Is it legal if I rip content from abandonware (from EA) and make an addon to Arma 3 with it, while giving credit to EA?
Ripping content from games will get it removed
Dang.
Well thanks for telling me. I won't bother with it then.
I wondered why there were no rips from other games in the first place.
What if I take inspiration from the rips or modify them instead?
Or it'll get connected to the game and I'll get a takedown?
giving credit never works unless you have direct written permission and proof of that
But what if it's abandonware?
What if I take inspiration from the rips or modify them instead?
you can recreate models, as long as the design is not copyright protected. what EA games are you talking about?
BF2142
doesn't matter if abandoned or not, the copyright stays the same
you can use it as inspiration tho...
I see.
Just scramble the names a little, modify the model and theoretically it's okay?
no, you have to build the models from scratch, as long the design is not copyrighted
see star wars as reference
ok
I gotta find out BF2142's licencing stuff.
if you don't have direct permission
you must make the entire thing your self start to finish
I see.
you take ips like stalker which the developers have stated usage of their game assets are allowed to be used for any non commercial project
Ea has said nothing like that
if not it'll get dmcad in a week and be a waste of effort
Yeah. Maybe I'll do something in private just to test a bit of modding.
would strongly suggesting going straight into creating your own material.
much easier to learn the ropes from the ground up than trying to jump into a moving train.
I suppose.
Even though it's weird that I can see all kinds of ripped off content in gmod workshop.
But maybe BI just wants us to be more creative.
Or maybe gmod workshop is just too large to control.
I mean, I'm just curious about it.
no, there is just nobody taking care of the gmod rips. the arma community is kind of regulating itself
At least Arma 3 workshop doesn't have horrible FNaF rips.
because we don't want to be seen as the same modding wild west as gmod or other games
Quite a bit of older and more respecting audience here as well
arma has always been somewhat more of a mature community
They are inside the lifemod cribs though
but the backbone of the community is mature
yea once u get past life trash it's mostly adults or normal sane people
But stealing = bad but you could take pictures and make something of that
Even if a game is dead doesn't mean its then ripe for the picking
๐
I suppose.
It'd be crowded with FNaF stuff if there wasn't copyright control here.
Damn, it's awful in gmod workshop.
pretty sure nobody moderates there
it's one of the outliers when it comes to copyright infringements not beig enforced
They don't. Unless it's something against general ToS and gets shitton of reports. Gmod is just too large of a game to moderate.
idon't think it's too large, nobody gives a fuck...
That also works. Nobody wants to get cancer or is brave enough to.
A little smaller than Garry's Mod, which is crowded with dupes and all.
awhile ago thousands of illegal uploads were taken down in the span of a week or so
lol
Oh.
didn't deny the modding community at all
What kind of illegal downloads? Rips?
Rips, copies, modpacks.
You cannot upload anything to the steam workshop that is not yours. Creating packs of other mods and uploading them is a quick way to get DMCAd
You can make a mod, and if you need to use other mods, you make them dependencies, and require the player download those mods from their respective workshops or download locations. Do not reupload.
Correct.
I'll just take inspiration then.
And make a semi look-alike to avoid legal issues.
@dusk onyx What's the asset you were interested in from the abandonware?
Some weapons from BF2142.
Dice/EA holds the licencing so I'd run into ยฉ issues.
@tender hawk
You could always use sites like cgtrader and purchase things but that requires $
they could but using bought ripped content is just as bad
and you also lose money in that
Not worth messing with in the first place tbh
For what it's worth there's more than a few tutorials out there for both modeling/texturing and configuring for Arma 3, both small arms and ground vehicles
cgtrader and turbosquid are both good sites
I found ripped forza content on there, 1 item for sale like 50 cars for $200 right out of forza and I reported it - had 3 reviews from the exact same hour right when it was listed or something
after I reported it for content theft it immediately dissapeared from the store
think cgtrader has a bit better reputation but yea, as long as you aren't trying to buy stolen stuff
Turbosquid's licensing may also be an issue for Arma purposes
depending on what license the model is been sold
I seem to recall a discussion about even the Royalty Free license not imparting full ownership to the buyer in some instances.
most assets under TBSQ or cgtrader
only allow you to use these, not redistribute it
the seller still owns all IP for his work
Why is it taking Steam so long to take down deepzone?
Always takes 3-4 days.
It's been over a week now
I believe its been less than 4 days
needs more dmca
It would break my thumb trying to scroll up, but you can go up to the message from the original dmca and see the date
Do not go over 25 DMCAs a day or dawn will send you a not very friendly email. ๐
Hehe, they will have to stock up the department soon ๐
Shitlist?
oh...feels like a week
I dont think the crawler is known as such at valve
And i wouldn't say thousands, but in the 3 digits for sure
ok
cba had over 3-4K reuploads
cup had almost as many combined all of their mods
rhs less but a staggering number
added up oh lordy
and those are a few big ones
I don't think cba was dmcad a lot but if you had cba 90% chance you'll have a mod that was going to get dmcad
Not sure, but i think cba allows redistributon
ye but most mods that require cba don't
so if a mod has cba it'll have a mod that your not allowed to redistribute in all likelihood
Let me ask you all this, does this look like the same model? https://dl.dropboxusercontent.com/s/oq2oj1iblarcfpj/Arma3_x64 2017-08-10 18-54-27-07.png https://dl.dropboxusercontent.com/s/ojzycv08lk7njuj/Arma3_x64 2017-08-10 18-41-02-50.png
is T_D's web tool working? put it in that and export the UV map to compare the topology (might need to account for triangulation)
looks the same to me though, they just mirrored it
where's that from
deepzone
my mod
I haven't looked at them, but I know they're the same. I can see the UV seems since...you know...i made it lol
lol
they used a 3d ripper though, which is why they were able to mirror it and there's so many weighing errors
and add the equipment belt
lol
well they have a lot of arm stalker stuff in there aswell if they asked permission or not
I know those guys get angry if you use their mod for anything
Vest looks the same to me
they heve mentioned Armstalker in description, and seems that it is enought for Romzet
He is frendly enought or simply understands that if he starts to shutdown all this mods, who use ArmStalker content and in most cases proudly say "It is 100% unique content, not armstalker at all" and sell premium tanks, this won't solve anithing.
Pirates just reuploads to another link, whrites a topic about "Greedy bastards, who don't wont to share" or even perform a DDOS attack on original Armstalker server
Is there any meaning to fight with people, whose unique content looks like this shit?
https://pp.userapi.com/c836432/v836432635/6c17a/VvPySD9uOSE.jpg
yes
are you on their server for that deep zone shit lmao
wut is that
or is that armstalker
Looks like a lifemod
darkzone lifemod made with gmod assets.
Dear lord save us
Dang
might be of use from time to time ๐
http://i.imgur.com/9l2gdWA.jpg
https://steamcommunity.com/sharedfiles/filedetails/?id=1107157085
this item might be also interesting for:
@wary tundra
@proud flicker
@chilly silo
@blazing wyvern
Thanks Chris. I see a DCMA has already been filed on it.
@steady adder
your content also in it?
3CB
Does it make a difference having multiple DCMA's filed on getting it taken down?
not really, but my hope is that valve has some sort of "asshead ranking" and every dmca gives a level up
You never know! Which is your mod out of that lot?
CUP
Oh right. Is Chris your BI forum name too?
nope, it's audiocustoms
lol, I missed the clue
๐
maybe
only gas masks ive seen in arma are theirs and some raidiation mod on the workshop
the exile one aswell
probably just taken from stalker models
pretty sure they're from DayZ
they were in that gear and weapons pack ripped from DayZ that is now in Deep Zone
Anyone know the 'correct' rules for file uploads to Play With Six? Their own 'publishing' section says you can only upload if you are the author of a mod. But then later down thei FAQ page, they have info for how you 'claim' a mod to be yours if it's been uploaded by the PWS team. Someone pointed out to me that my mods have been uploaded to PWS. I've only uploaded to the SteamWorkshop so far as I'm going to struggle to keep more than one location up to date properly. I'm not that familiar with PWS so I've not been able to find out who has published them their. The PWS mods appear to be out of date already which was exactly what I was trying to avoid....
Just PM one of the WithSIX guys on BI Forums and ask them to remove.
OK - thanks.
^ and that is why reuploading someone else's work is bad.
^ +1
SIX staff tend to upload stuff themselves to their servers, same as Armaholic do (because this was the norm in the community before workshop and self-maintained hosting, and having an agreement to sign up to - most addon-makers didn't have access to their own hosting capabilities)
but as you noticed, SIX isn't always so hot on keeping stuff up to date as they once were
unless you manage the SIX mirror yourself
LOL
I think SIX maybe has a bot for the workshop stuff
and generates those posts if the item links to a the forums
I'm not sure kecharles is even human
๐
If i see correctly the author hasn't specified a license, can't he just file a DMCA? As neither PlayWithSIX nor Armaholic have permissions to redistribute the files?
He can if he wants to
@da12thMonkey#2096 she is. however its largely automated process of course. why waste anyone's time if you can avoid it
that is fucking hilarious
i posted a release today and when i go to the armaholic link they have
i dont even have access
v.v
@nic547#2614 good grief...if you don't want your addons on 3rd party mirrors, just say so on your front page
dmca is used for stuff like sw where uou need to share your io right with em
and even if it ends up on PWS or armaholic, a quick msg to sickboy/sonsalt or foxhound and the stuff is gone within no time
This darkzone guy has filed a counter complaint for stealing my ip. So now I'm basically forced to spent a lot of money and time to fight this or let them steal my work? wtf?
Can you not prove the content is yours?
You should only have to provide evidence to Valve of the evidence backing your claim.
I've talked to him. He say, that he take models from HD Models Pack stalker mod
and here is what they did with it https://dl.dropboxusercontent.com/s/y0j564u2zlb7x4a/Arma3_x64 2017-08-10 18-40-00-20.png
But in this HD Models Pack also is a few models from Dayz SA
you're the guy who made us army 2005?
HD NPC Pack *
Google give me this link http://www.moddb.com/mods/call-of-chernobyl-hd-models-addon/images/beret-soldiers#imagebox
I don't think he got my helmet and pasgt from that. I think he just ripped it straight from arma3. It doesn't matter where it's from anyways, he's in possession of stole ip
i've used that mod
there's literally no western helmets in there
any faction that would be using them(freedom, mercs) doesn't
So basically i have to get a lawyer and fight this person and then possible fight valve
out dmca'd
out dmca'd? He just committed perjury
false witness
cus he's in Russia
they have a huge thief to genuine modder ratio and they don't care
if they have stolen dayz content get dwarden in on it and they will go away
that's infringing directly on BIS rights
they have stolen apex content I know that for sure
Yeah, have a word with Dwarden about it
see if their content can't magically become incompatible with Arma 3
who is dwarden in the company
i see
a vest
soldier_pasgt flak 06.max
is that an effective argument for valve though
we'll ask a lawyer
You can theoretically debinarize p3d's and convert it to a 3dsMax project
you can't get the high-poly mesh though
^
nor can you release it before the other guy after ripping his release
Do you need to fight it or just prove it to valve? Via hp models etc
I think this would be the proving part still
The way I saw it is dmca is the threat and if they counter complain then you pull proof
Or am I mistaken
so what's your mod
@glacial atlas why are you so invested into this issue?
i've got too much free time friendo
Hi @amber eagle , I hope you looked at the original materials that we attached to the counter-complaint? If you want, we can also send you the source files for 3DMAX. And show where exactly the model data is ported (the dragonkeeper has already named, thanks to him).
Or do you just want to show that someone has offended you, and show that somebody took the two models from you content, deciphered them, remade, mirrored and inserted them in the our mod? Do you believe in it by yourself?
I think it's worth attaching the source files so everyone can see that you're wrong. This is the same link that was attached to the counter-complaint stuff https://mega.nz/#!olQTXS7S!fQZTsV21u7lpDvckcuvHK3K8sYiEfuDlxHKOAPmPW4I
Hi @grim rose , I hope you can explain to me this small problem I have found https://gyazo.com/ca775fc8f2361ee04b8b00d50fa6e5d3
It confuses me
you are with deep zone and this is your mod and tag
these are apex assets that have been ripped and modified
@pliant oar http://www.moddb.com/mods/blue-dawn
several BI A2 and A3 assets used here
For reference: http://media.moddb.com/images/mods/1/34/33164/20170821173355_1.jpg
Way too obvious
how about this @soft egret http://media.moddb.com/images/mods/1/34/33164/bd1.jpg
LUL. Ridiculous.
@echo orchid just report to the email
yeah yeah i was trying to push that in your lap @pliant oar
https://steamcommunity.com/sharedfiles/filedetails/?id=1112510711
cup_wheeled_volha.pbo
is it okay to copy stuff from one mod to another if you don't publish it
Ask the mod creators if they're happy for you to butcher their mod
like I want the mi6 and armored suv from cup w/o having to load the whole thing
You can take it directly from A2 sources, it takes a few minutes
@glacial atlas you don't need A2, the samples are available to anyone
thanks
Doesn't that require more than a few minutes to correctly work in arma 3?
yes ^
Better time spent porting then dealing with dmca takedowns ๐
Porting something that's already ported....
Is it illegal to use sounds or images from other games?
Images like concept art? Sounds I'm pretty sure undergoes the same protection assets have as well
A picture of a game, like a picture of a city taken from battlefield...
If I want to include that in my steam workshop mission, the DMCA police will fine me?
I don't see any harm in such, but I don't know for sure.
@ebon ruin The simplest answer is, do you own the IP? Yes or No.
If the screen shot was taken in game by @ebon ruin then yea it will be fine.
I hate the term "should be".
actually, it's very, very simple.
Fair use only applies when you are referencing the original work - as implied by that Wikipedia disclaimer. Namely, that if I'm talking about Game X, I can share a screenshot or piece of artwork from the game to illustrate what is being described.
However you cannot take an image from a game and use it as though it's part of your game.
@little crown Does fair use always apply unless specified otherwise?
the audio assets maybe not ๐คท
fair use in general means short excerpts - whether it's text, video or audio are permitted, but again the context matters. I can quote a paragraph from your book if I'm attributing it to you and either critiquing what you were saying or using it to illustrate a point. Same applies to audio and video. I can include a clip of the audio, but only if I'm discussing or parodying the work, if I'm merely including it in my youtube video as background because I like the music then the fair use defence isn't likely to work.
so to summarise, if my hypothetical youtube video was a discussion/documentary or review of audio design in games, then fair use would apply
if my video was pictures of kittens, set to the sound effects from your favourite game, then no fair use
in the case of use of assets in games, it would be hard to imagine many scenarios where you could legitimately claim fair use.
and fair use, as applied in the US at least, does consider whether you made any money from your derived work as an additional factor. Even if you meet the above criteria, you can still fall foul of the law if you make a lot of money from your derived work. i.e. . Make a multi-million dollar blockbuster documentary which relies heavily on clips of other people's content and no judge will find in your favour.
I should not forget the obligatory, IANAL
But you explained it so well ๐ ๐
IDOGGYSTYLE
(Yes, I know what he meant. It's a joke)
๐
That joke is rock solid
Its nowt to do with me.
๐
looks like he also had exile on the workshop
trying to hide it in that quarantine mod
nvm
every single upload he has is without permission it seems
just the ol "not mine original here"
I guess this might be the wrong channel, I don't suppose anyone knows why the Australia map mod was removed of off the SW? It was on the A3launcher so I assumed it must've been the original creator who put it up
Illegal versions were uploaded (then removed), then by coincidence or not, the author (Auss) removed his upload as well. Per the author, work on it has ceased. All of this info can be found on here, https://forums.bistudio.com/forums/topic/182043-australia-version-509-release/
Oh this is a good one I wouldnt support this guy anymore, he has filed for legal action against a small non-profit group because he believed they were attempting to steal his mod, while this mod is good its not theft worthy, Mr. Alec i ask you again reconsider the complaint filed against [GVG] Spacewolf, he has done nothing wrong and does not deserve the punishment he is being dealt. It is all because you think your mod was stolen (which it was not). If you would like to discuss this further, add me on here. If not i understand, cowards always hide from the truth, also i think you should invest in some disclaimers in the description, may help from making yourself look like a jackass in the future. Regards,
where is that from?
activates super mind reading powers to find the link.........
thx ๐
He's added me so I'll pollitely fill him on where he is wrong.
sure. send him a link to this discord channel also. we are hungry... ๐
Will do.
๐
tries to convince a guy to take off a DMCA
calls him a jackass and a coward
actually steals his mod
hmmmmm
does someone have a template to ask for a takedown with SW EULA and other things in it?
i'm totally not in the mood to DMCA right now
aah just remembered @heavy moon posted one ๐ thanks!
So I have a question, if I were to make certain edits to a map, and someone decides to take that and use it in their own community, could I make a claim? As they do not have my permission to use my work?
Did you have permission from the original author of the terrain?
It is Kelley's Island, Andino open sourced the map for public use.
I understand the map itself is not my property, however all of the builds and terrain edits I made are mine.
"My version" I guess you could say.
If the terrain was originally released as Open Source (and they were legally allowed to do so) then no. Its original license must be kept intact (iirc).
Yes, Andino was the creator of the map, he used it for his alpha/beta for Orgobyte, but then soon after he released the map as open source.
So I took the files, wiped it, added new islands, terrain features, cities, etc. and I was wondering if I could at least get those stripped away from the people who are using my work atm.
It was never "Your Work".
I wasn't meaning the map itself, but the edits I made to the map, thats what I am referring to.
Yes, but by using someone elses terrain, you are bound by the license it was released under.
Ok, thank you.
But, if you create a terrain 100% of your own making, thats a different story (as long as it adheres to Bohemias rules).
Understandable, thanks for the clarification.
@fossil basalt you are not necessarily correct here
it depends on the specific of the license
his work remains his own regardless
that was the license it was released under
I think what's being said is that a. the terrain was released as open source under aplsa and b. you have to release it the same way meaning other people can reuploads it aswell yea?
Yes
That's my understanding, but the likes of KJU and PUFU are more knowledgeable than I .
Technically APL-SA wouldn't be counted as open source, even though its close.
You aren't required to release source files for example
But yeah @oblique mantle is screwed basically.
Anyone that was/is able to download his modified version of an APL-SA Map, can use it / build on it / modified it etc & redist the changes etc. Also you aren't allowed to relicense or add additional restrictions.
If he wants a map for just his community / friends, best off to make one from scratch
ye I didn't mention the source
well kinda
but I understand
sa stands for share alike and is a pretty straightforward tldr of the license if the guy didn't bother reading it lmao
In fact if you want to prevent people making derivatives / repackage of your addons, you shouldn't be using either one of the arma licenses. Those licenses were really made for arma sample/licensed data files for people to make addons from.
Thanks for the clarification!
So I made this new mod called Argo Life and its pretty much like Atlis LIfe but on Argo. I think it'd be a hit since people won't have to buy arma 3 to play it. Does anyone think that would violate anything?
+1
I doubt it, considering you're given an editor to create stuff
Also, #channel_invites_list I believe there's an Argo invite link in there, which'd be better suited for asking the question
That one's taking a while to get taken down. Was reported around the first of the month and CDEEKS was banned from here.
Why would it take a while? It an original autor finds his stuff in it and files a dmca, this should be down within days
On mobile so i cant check, but if JBAD and JSRS are in there a DMCA would be a walk in the park
JBAD, JSRS, TFAR, etc
@latent mesa https://steamcommunity.com/sharedfiles/filedetails/?id=1088396647 contains reuploads of your stuff. Also JBAD, Lythium and MBG content too.
https://steamcommunity.com/sharedfiles/filedetails/?id=1088392903 This has a load of NI Arms stuff but I have no contact for those guys.
isn't NI arms from toadie2k?
true
@heady frigate ^^
I laid out what's gunna happen if they don't remove the stolen content (basically the whole thing lol)
waiting on my comment to be deleted or insulted
๐คฆ
wasn't in the mood to kick some ass, but whatever... ๐
Hello, had questions with the whole rights violations and reuploading multiple mods as one into a pack "like that fk pack linked above".
You're not allowed to reupload stuff into 1 file to be used on 1 server can you?
I'll go through the pack and remove items/remove the whole thing if i have to, it was only uploaded so users wouldn't have to enable about 60seperate mods
You are not allowed to reupload. period.
unless you specifically ask the author for permission
you can basically do on your server whatever you want. putting all mods in one big pack is a pita to maintain, but whatever.
but as dedmen said, reuploading your modpack is not allowed
Atleast to Steam workshop
โ
to upload something to workshop it has to be your work. Or you have to be authorized to upload it in the name of the author
meaning the Original author asked you to upload it for him
That is not copyright though. That's Steam Agreements thingy don't know correct english term
Alright so this would include files that are not even on the workshop like beards and that?
the rule is:
you didn't created it, you're not uploading it
at least if you don't have written permission by the original autor
And the way around this is just to use a Steam Workshop Collection. Most of the addons you want are already on steam from the official Author's workshop.
Alright guess i'll remove soon when i have time
If you're online now, you have the time.
๐
I'm on my phone right now
Be back and about in a few hours though and will remove it then
Would be a shame to have a DMCA filed in the meantime
๐
You do you but if not i'll have it removed in a few when im home
as far as everyone here is concerned an illegal act happened
ip rights are a serious thing
if you steal from a corporation or somebody with the time and effort they will sue you
The packs have been deleted now, Sorry for that
Way to go on making a server admins life 900% more complex.
just make a collection it's better then taking mods because they auto update when the mods update
I guess we will just start boycotting mods that are not on the workshop
nobody gives a shit when it's about violating licenses
lol
you can go steal mods and put them on an external download sure
but be prepared for more legal action to be taken against you xd
Noone ever complained about mods being on arma3sync repo;s
And if shit like this keeps happening arma3 will be dead in a year.
how?
The game needs mods, and making it a nightmmare to get them and maintain them is not helping
If modders keep getting their shit stolen
nobody will mod anymore lmao
and mods help keep arma afloat
if I couldn't defend my ip
I wouldn't even make stuff
same goes for everybody who sends out dmcad on ILLEGALLY UPLOADED CONTENT on the workshop
.<
You think I don't know that? The problem is the fact that there is 0 effort from arma side to make mod managent easy
if you can't load multiple mods
your shit
simple
better yet
if the people who are reuploads nig can't even ask for permission
@mint edge ever tried managing multiple servers with mdos for 36 diffrent sources?
THEY are shit
use less mods
my old exile server had 24 mods
it was 60/60 for 6 months
plenty of intelligent people who can load mods play
Again, not about the players. Its about maintaining the servers.
if a mod updates
update it on your server
better yet make the content yourself so you don't have to
it's your work so you update when you feel like it
why are you defending theft
the workshop licenses states uploads are your own property
I am not defending it, I am saying we need a better way to manage this shit.
so uploadin other people's work is literally saying I own this
ok
arma 4 should have a better way to load mods
I agree
but that won't happen with a3
we are so far into arma 3s life it's just a waste of time for the developers
we are lucky there is even workshop
used to be near impossible to protect your ip
and far worse for joining modded servers
"lucky", its the worst development ever for server admins
server owners don't develop
they use already made mods to enhance their missions
develop as in making a mission or a script
both of which
@mint edge I think you misunderstand waht I said
don't require mods
I said the workshop is the worst development for server admins
why
I think it's good
if you search a server on the launcher it will detect all workshop mods and prompt you to load them up
Because there is no decent way to maintain workshop mods on a server. The client side has fancy guis that do stuff. Server admins are required to make their own scripts to get a decent way of downloading updating mods
your argument isn't really related to reuploading mods then lol
It is tho, people reupload mod packs to make the life as an admin easier. Give them a proper alteernative and the amount of packs will halve. I guarantee you
How about we give them jail time?
90% of the piracy happens because of a lack of alternatives
IT IS FORBIDDEN TO UPLOAD CONTENT THAT IS NOT YOURS
How difficult can the concept be?
Its not at all
So, dont make attempts to justify it for thieves
Wouldnt you rather adress the source of the problem? Make it go away for the longterm?
Or would you rather send dcma's for the rest of your life?
For the majority of server admins out there, there is no problem. The only ones with problems out there are those looking for an excuse to steal someone elses creation.
"Steal" is a harsh term. As there is no form of gain for most people
-FM- theft is taking something that doesnt belong to you. Uploading content that isnt yours is more like fraud
uhhh
It DOES NOT belong to you, thats what makes it theft.
But whatever, I am not going to continue this discussion sicne clearly you are all more interested in sending dcma's then solving the problem.
You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content. In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
You furthermore represent and warrant that the User Generated Content, your submission of that Content, and your granting of rights in that Content does not violate any applicable contract, law or regulation.```
have you thought about asking permission?
I'd much rather those who stole content were permanently banned from the Steam platform.
@fossil basalt GG might help get rid of 90% of the idiots out there
NiArms + compatibilities were a PITA for my server so we just asked toadie2k if we could compile them into one addon for our private use
He was fine with it, it can't hurt to ask
re: steam and server administration
seriously? steam is the best thing that could happen for server admins imo...
just keep steam(cmd) running on your server and the world is full of rainbows and unicorns again.
once a mod gets opdated on steam, your server AND your players will be updated the same time.
the problem is not "difficult server maintanance", it's retarded "server admins" who have no idea how to use the mechanics that are avaliable
with a little thinking and reading an (almost) automated selfupdating server is set up in no time using the right tools
"oh no, setting up a server does need real work and thinking... no, we don't do that. we steal and pack all 2.000 usless mods we have in one big f*** pile of steaming modpackshit and force the players to download terrabites of mods they already have"
the workshop isn't easy enough
wants more
millennial syndrome
forcing players to download the same mod once
so will every server with a mod pack have cup?
I don't want 10 cup mods in my computer
that's literally 250gb
exactly
my old harddrve was 500 lOl
ppl these days seem to unlearn basic thinking... sad
many don't even know how to use google anymore.
wasting hours creating stupid accounts on ridiculous forums and sites, asking idiotic simple questions to even more retarded ppl, instead of using 10sec of their usless life typing "www.google.com" and look for themself
sorry... got a little triggered there
"millenials"
like their GFs? ๐
late to the party but It is tho, people reupload mod packs to make the life as an admin easier. Give them a proper alteernative and the amount of packs will halve. I guarantee you Why as a user should I download a garbage compiled together outdated pack that an admin throws together to make it easier for them and updating
then download another pack to join another server, when I can download the mod myself and join hundreds of servers who are run on common sense
I remember having to wait days and days in arma 2 for my favorite servers to update, its so much faster now
The theft and takedowns these packs get, why waste your time setting one up and just use workshop how its supposed to work.. blows my mind
if you're serious about hosting (multiple) servers just create your own dashboards and automate your most common tasks โ
Someone talking about no fancy GUIs for the server admins doing the mods, theres third party tools out there which make life easy when it comes to keeping them all updated. Just cause it may make life easier til the day its taken down, does not make it okay to do.
i missed all the pop-corn here...
@undone sun i cannot solve the issue with the A3 launcher, steam agreement, or anything outside the mods i am part of and i publicly release. It is partly BI's problem (handling mods, number of mods and synking with Steam) and partly Valve's issue (the agreement, the way their SW is moderated and admined etc)
your ease of use should not and will not trump on other people's rights
Steamcmd with username/password with arma3 account.
Setup some bat files or whatever you like, auto download the steamworkshop content when you reboot arma3server.
If you like aswell can try this free service should send you email when a steam workshop gets updated for your server. Should work with any steam workshop addon, server just needs to running the addon
http://workshop.a3launcher.com/#!/home
I totally agree with the fact that it should not happen. But the fact is that the information is nearly impossible to come by. I am not a "millenial",I make an effort in finding what I need, Yes I have an auto updating server that uses steamworkshop. But even for a veteran server admin it is a pain to get the needed information. Something as trivial as mods should not require "complex" scripting to work on the server end.
@undone sun Steam EULA forbits uploading anything that's not yours. BI can't just go and change workshop EULA. And Imagine BI creating their own Workshop-like solution. Weeks of important dev-time and million of $ on bandwidth and Servers.
If you want it to become easier for admins and have the information available more easilly. Why don't you just do that? Create a new Wiki page on Biki and write everything down.
@undone sun there are multiple tools for making the life of a server admin easier in regards to steam workshop such as https://armaremoteadmin.com/
https://github.com/Dahlgren/arma-server-web-admin
https://forums.bistudio.com/forums/topic/206609-flaxs-arma-server-tool-fast/
you can't justify taking other people's IP by laziness
I am not justifying it, and I am not saying the EULA not the workshop should change. I am saying that if Bi would add an easier way to add mods to the server from the existing workshop half of the reuploads would disapear.
Its cause and effect. Simply throwing DCMA's at people is not goign to solve the issue long term. People will just find new illigal ways to make their live easier.
It is the same thing with people downloading movies, the ammount of downlaods has dropped significantly with proper alternatives such as netflix.
And just to remind everyone, this channel is to discuss their violations before sending email to infringements@bistudio.com , Arma 3 EULA : https://www.bistudio.com/community/licenses/arma3-end-user-license
Something as trivial as mods should not require "complex" scripting to work on the server end.
that kind of contradicts itself ๐ค
@fossil basalt That's correct, but it seems like there is a need to talk about steam workshop and other takedowns too, so shall we do it here or do we get another channel for that?
11:22 AM] Mavy: It is the same thing with people downloading movies, the ammount of downlaods has dropped significantly with proper alternatives such as netflix.
yet, these alternatives weren't made by the production companies, but by a 3rd party.
@coral torrent here, no need for yet another channel...dmca takedowns are due to IP infrigements, which is the name of this particular channel
I am confused about one thing though.
Majority of repacks are vehicles/weapons/units/terrains
Care to give example of addons require "complex" scripting
I always assumed admins like the though of a single addon, that they decided when to update.
If there is some changes to make an addon work correctly, easier to make up a seperate addon to override the original addon. Maybe send original author a message if its an actual bug fix
Even if reuploads were allowed (which they're not) one glaring example of why they're a bad idea is evidenced in the feedback on the CBA workshop page. People using out of date (older versions) uploaded by some admin thinking he had reinvented the wheel.
There also seems to be some people saything something along the lines of if you ask the author and they say it's ok to reupload then you can reupload. Without it being an Open Source project under a revelvant license that allows you to create derivative works surely this is still not allowed as you do not own the IP for it.
According to the licence from Valve's perspective if you dont own it or don't have authorisation you cant upload it. But if you do have authorisation to re-upload it then you can. But the original license still applies unless the author wishes to deed his rights to a third party or make it open source
And any derivatives you make must be authorised in writing by the author. Otherwise the default license applies
Ah ok, I wasn't aware it specified if you have auth then you can reupload.
Thanks for clearing that up.
If you couldnt deed rights or authorisation you couldnt upload team made content
Yea fair point.
@fossil basalt the lightbulb sir
"complex scripts" for download/updating mods? Did I read that correctly or should I reread a bit.
If the server admin is not going to put an hours worth of effort into sorting a solution, they are not fit to be a server owner...
Is it possible to create an executable file and include it in a PBO and whenever someone used pbo extract or similar tool to extract the files it automatically deletes all of the files in the pbo that were extracted?
Not that i know, also not sure such a thing is within the BI eula
@amber eagle yes, yes, no.
Unless you find a very serious exploit that is existend in most major PBO unpackers but not existend in Arma itself. Chance for that.. 0%
So to be specific, lets say someone takes a .pbo, and extracts the files such as .p3d, .paa .etc from the pbo to a folder on that person's computer, the pbo extract tool inadvertently extracts this executable file to the folder with all the other .paa and .p3ds. Whenever that executable file gets extracted it runs looking for a predefined list of .paa and .p3d, in this case the files within the pbo being extracted, and then automatically and permanently deletes them.
And then deletes itself or rewrites itself with a IP copyright warning
@amber eagle Dedmen already answered ;P Basically you are dreaming, wont happen
That's what I was afraid of.
I guess your best attempt at stopping it would be to obfuscate/encrypt it and hope for the best. It stops most of the noobs getting at it but wont stop very determined iirc
@amber eagle Also.. What If I take 5 minutes and build a extractor that extracts everything besides .exe's ?
If Arma can read it. Then I can read it. No way around that other than making a PBO that even Arma can't read.
I doubt noobs will make an extractor like that.
If they're smart enough and determined enough to make an extractor like that they can probably make better 3d content than me lol
that is considered illegal intervention in somebodies privacy. you are not allowed to alter or modify files on a foreign OS without the permission of the owner.
I think for my 18th man-o-war I'll include a jpeg of a black dot...
remotely or automatically removing files from another pc is an actual crime
only way is what mittens said: obfuscation/encryption
why cant arma use ZIP files instead of PBO...
good old times when you downloaded a pirated movie and the ZIP was passwordprotected with a 128 digit code ๐
Wouldnt they still be viewable/editable with the usual risk of people being able to decrypt it?
the zip files?
Yeah
no chance to unpack them without the password. as long as you are no absolute pro
But then as dedmen pointed out, they still need to be read by arma so then if someones determined they can still get the contents, no?
you can crack it with brute-force, but using a 128 digit password.... good luck with that
right, arma woun't be able to see the content... bugger
well, let's see what A4 uses as file system and encryption
I wonder how A4 would be different from A3, both content wise, performance wise, etc
I wonder if I should wait until A4 is released before releasing any new content with hopes of better options of securing our ip
Little point as its not gonna be around for years, by which time you mightve moved on and no longer have enough time or your done with arma
Just get a EBO encrypter from someone and call it done ^^
rumors has it, that old A3 content should be usable with A4 engine. but i wouldn't bet on it. if you have your content set for A3, release it and DMCA the shit out of the pricks
Isnt that the same as obfuscating it? It can surely still be done
Or additionally obfuscate it
DMCA don't work
why not?
No it's not. And yes. I can still extract it
DMCA isnt enough imo, for "honest" people its enough to scare them away from it but people still will
What's to stop someone from filing a false counter claim and forcing you to either spend thousands of dollars just to get an injunction or let them continue using the stolen content?
BI
Cdeeks is a great example, he decided to defend himself and immediately start insulting people, still has his "mod" on the SW full of other peoples content
did the victims file a DMCA?
I'm sure BI would intervene if you ask them
โ
afaik I dont think so, he did get banned from here and people did get told of it, its still up
Then that didn't get Dwarden's attention/free time yet
Has lythium, FFAA, RHS I think < ACE, CBA, and more
Also use a public repo service with private repos & have proof that you created the content etc.. People ripping your content won't have that etc
Regardless there is no real way except DCMA / legal route to protect your content in arma.
Instead of being a normal person and making a collection or a tiny mod which has them all as dependancys, he decides to reupload them all as one
what torndeco said. using a git or svn repo to backup and manage your work files/mod is a pretty good way to proov that you are the one with the earliest digital time stamp
like github or riouxSVN
Yea, I have that. Like all of the high poly files. But that doesn't stop someone from filing a counter claim and forcing you to take legal actions
you could record yourself when you create new content
the legal action after a counterclaim is, sending steam a link to the original files
make a private youtube video link only
Steam has told me they now need a court order
and if steam doesn't move, write an email to BI