#ip_rights_violations
1 messages Β· Page 22 of 1
in any case, don't sweat about having a look under the hood, BI already said they are fine with it multiple times (they can't directly say - go ahead reverse engineer shit for obvious reasons)
Aka taking apart the dll's would be a massive no no
as that is genuinely reverse engineering
they added the ability to check configs, scripts etc directly from within the game
for this very purpose. in any case, an extra mail they need to read (and most likely reply) haven't hurt anyone
Message:
This is an inquiry in regards to both functions and internal game PBOs. Do I
have permission for example if a BI function script is using older script
commands and I want to improve the speed but partially re-writing elements of
it to improve execution times?
Second question is it legal for me to De-pbo ArmA 3's builtin files to for
example learn from? An example is I know from the config-viewer that there is
base-classes for the UI elements and finding what their structure looks like
can speed-up developing your own GUI as you can see the main base classes, and
understand how they work.
Thirdly can I de-pbo ArmA 3 script file folders so I can understand how to
correctly use specific language constructs and the etc? Without violating and
intellectual property laws?
Yours Kindly GeekyGuy
I can't spell...
π€¦
Hopefully BI aren't grammar nazi's :/
you are aware that setting up you P folder does just that: it unpbos every single .pbo file on your P: drive
and there is no real (confortable way) of creating content without that setup this way...
yes
@echo orchid Welp that was less than help from BI π¦
https://www.bistudio.com/community/game-content-usage-rules
Should answer all your questions bahhhhh.
No it doesn't..
Can I reverse engineer or modify your game files?
You may not reverse engineer or hack our games to access the content you want to make items from or to change the gameβs functionality.
So how did Tonic get away with re-writing BIS_fnc_MP
I am so confused right now...
But cannot reverse engineer or modify game files
but the P drive de-pbos
O_O
do you really think they will put into writting that reverse engineering is allowed, which would be against their own EULA?
I'm not completely understanding?
Are you saying it is, but isn't at the same time?
This is why I have IP even though I follow it my CS5.5 I had ask hundreds of questions
to get the one answer that was pertinent to what I needed to know
Being a "student" and no longer a student if the master suite is used by me and only me
can I use it for commercial-gain?
Off my own work.
I finally got the answer from an actual photographer
@echo orchid this is messy...
I believe they dont mind you checking out configs or functions and building on them, but they wont give it to you in writing to cover their asses if your modding breaks something. As Pufu said the turn a blind eye.
Go ahead and take a look at the file, I'll even send it to you if it makes you feel better π half the advice people give in here or suggest to do is to look at arma default configs/files/examples etc. If it were against the rules FM would be silencing half of us π
That's not necessarily correct. I've stated the proper way to go about it. If someone chooses to peek into it on their own and in private, there's really no way of anyone knowing they did so. There's no alarm bell that goes off and sends a message to BI when a PBO is opened.
I think the statement about reverse engineering their game is more addressing messing around with executable files. BI doesn't care if you open PBOs, as they literally provide tools to do it. Last time I checked (more than a year ago) Exile overrode some of the vanilla ambient animal functions, and I'm sure BI doesn't care in the slightest.
Well in practice I think the rules are there for a main factor of them not wanting people to rip apart their stuff and modify it, such as the female mod that popped up where old p3ds were used and modified. But now the models were changed as that is strictly against the rules. I think its like what pennyworth said, more for exes, dlls and their own models/assets and maps
They cant exactly protect or expect to have a lot of control over their configs/functions, because well people need to see them to mod their own stuff as we all know about the stellar documentation that we have at our fingertips π
There's never any harm in asking
Yup!
From what I understand, If it was not released with a license APL(-SA) then it falls under the games EULA. Meaning anything you do with the scripts, configs, textures, sounds, etc. you extract from game pbo's are technically not allowed for modification and redistribution, so it's a legal gray area that BI can use at their discretion.
We have also in the past re-coded several BIS functions for use in Epoch and just made certain to leave author info and headers intact and not had any issues. In fact, BI even has a function viewer in the in-game editor so you can see the code for these functions without even extracting game data.
One thing I have always questioned was what is the legal standing of these "re-skin" mods (unit, weapon, vehicle, etc.) that use Arma 3 textures as a template for their changes?
again its about the executable
BI doesnt care about pbo extraction - up until A3 they didnt even care about redistribution of their game files, or hex editing
only with the influx of new ppl after DayZ and Life they decided to act more strict on that
Ahhhh
Thats all I need to do
I mean am I allowed to post the BIS_fnc_spawnGroup here to show what I edited?
@undone pier or @nova drift
I replaced a shit done of comparisons
with typeName != typeName []
to if !(_variable isEqualType []) then {}
Ofcourse
If you make SQF scripts from scratch, under what licenses can you license them under? I'm just curious because I hear a lot of talk about not being able to put licenses on some stuff since basically Bohemia owns all SQF scripts (they say)
lol ^ whatever license you want.
BI owns SQF and P3D file formats
not its contents
i heard the shit about BI owning P3D as well, especially from the fuckwits that need to find an argument for them not respecting licenses @vestal walrus
Can i pbo a pbo? :P
We're being harassed by certain mod's makers for using their mod on a "monetarized server".
We are a Non-Profit Organisation (under German Federal Law), we per definition can't monetise anything other than to cover operating costs.
How best to tell of these trolls?
If the mod maker does not allow monetization, it does not matter what you are, you cannot monetize with those mods present.
We do not monetize
Definition of monetization requires quid pro quo
Our core members are asked to pay a monthly fee to cover operating costs. There is no reward for that inside the game/during play
And there can be no monetisation in the sense that the organisation's leaders receive money.
We'd go to jail for embezzlement
That by bohemias definition falls under monetization. Operating out of pocket, with no money changing hands other than the operator paying for hosting wound be not monetizing. Accepting donations from players, but not requiring them for access to your server would not be monetizing. Limiting access to anyone not a paying member is monetizing.
There is no access limitation
There are paying (core) and unpaying (player) members.
They have exactly equal rights on the server
As the former are tasked with the operation of things they are privy to additional information outside the gane, but that's basically it
Paying members dont pay to be paying members, they pay because we split the cost of the servers among us , because how else would a group of people jointly pay for something
Have you contacted the mod makers to explain the situation?
Not me personally, but yes
But I guess their definition of monetisation begins and ends with "there are two types of membership "
What type of server is this if you Dont mind me asking?
Oh i dort mind. We run Co-Op/TvT and MilSim events
No KotH or Life stuff or anything like that
There are events planned ahead of time, so people come prepared and there's a story etc
Think ShackTac but more mods and more people( i think)
And servers ^^
8 iirc
And what do core members get that regular do not?
They get to do all the work that keeps us running
Organizing events and trainings
Making missions
It's not a reward π
Just volunteer work
In other terms, you could think of core members as the team operating the server
I merely represent our organisation legally to our IT service provider
But noone can operate a ~300 player community alone
So, there's a team of people with responsibilities to keep it running, and they share the cost
We do accept donations to make sure we don't go under when a member forgets to pay, but they're entirely anonymous
Maybe someone else can chime in, but splitting the cost of the server equally among the owners is not an issue.
That's welcome agreement to my thoughts π
(Meant to write π , on mobile.. not that it matters)
I'll head to bed for now and check for replies tomorrow.
Have a good one, BigBen
@Janus#3901 I would do your best to explain the situation to them about it, could be a split payment of the servers. The people who pay organize it and run events, thats more of a group pay and play vs donations. If they still request you remove their mods you will have to otherwise you risk your servers being cut off from battleye by BI. Its unfortunate but they need to stick to their guns.
The rub comes when you read BIs rules
'''From February 1st 2015, anyone is allowed to monetize their Arma 3 server in the following way as long as they're registered, approved and listed on https://www.bistudio.com/monetization/approved/arma3:
Charging players to access your server, if the fees and associated perks do not affect gameplay in any way, is allowed. Cosmetic perks are allowed. Limiting access to only paying players is allowed.'''
In your case I take it as "you have to register as a monetised server" before fees can change hand regardless if a profit is being made.
Lastly, I (personally) believe that if a mod author asks you to remove a mod, you should do so. Authors Rights.
You must remember that a few "life servers" went down the same route in an attempt to bypass the rules and it ended badly for them.
Yeah, i was among the people going after those life servers when they stole my stuff . I do respect their wish if it comes down to that.
@Janus#3901 to have members pay for the server is standard practice. sounds like some mod author/team going wild again
@Janus#3901 what you describe doesn't fall under monetization
@Quiksilver#5042 add !!!1!!eleven!! next time to make sure they understand you
I like mony.
Nothing wrong in a modder earn money with his mod. But seens that never happned in Arma toxic communists.
I mean community.
Gent's seems to got into a discussion with fella on Facebook group over a model try to get into arma to go with a map am working on to give more feel. Am working on a Resident Evil racoon city map the is built by me from the ground up but the player model I had is from Game cube RE game. After lissen to him go on about content stealing iv decided to leave the player model out but if I want to use how do I go about this?
contact the IP owner and ask for a licence to use it.
So if I get a letter from the company then that should be fine with bis if I use the models in game.
Am going to leave the model out for now till I can get a letter from the company.
http://www.capcom.com/ Theres the address if you want to contact someone.
Cheers for the help -FM- I also have Gala Morgane who is the Community manager for Capcom UK office on my Facebook and I know few people who work at the London office i have sent a letter to see if they have any Game Content Usage Rules. See what comes back.
maybe should have done this first be for jump in the deep end π€
[Up date] Seems I did not send my request to the "relevant department" and is now being forward to the right one? On the plus side I got a free ticket to Capcom's UK xmas party hehe via this https://www.eventbrite.co.uk/e/capcom-uks-christmas-party-tickets-30190517651
Now this is embarrassing but: @pliant oar due the September decidings of the Court of Justice (EU) and that deciding that you are liable, even without knowledge, to (later) copyright breaches by sites you've linked to: can we get a legally binding confirmation, that bohemia will not publish any content on their website that may break any copyrights of 3rd parties? ^^
because gj to our courts fcking everything up -.-
Im not sure if it is EU law, but I can confirm this new copy right law will be active from the 01.03.2017 in Germany (maybe earlier), and therefor every german website / other online service will be forced to make sure, all the content they use, and every site they link to does not contain any copy rights infrightments / all content they reupload on their website needs to be owned or, there must be an agreement with the person providing the content
Its fact, that every lawyer will be able to sue the shit outta somebody, that links to a website, and there havent been any contracts / any letters that proove the person was ensured there is no copyright breaking on that particular site
The german law decision you refer to was made based on the EU decision I refer to π http://eur-lex.europa.eu/legal-content/EN/TXT/?qid=1481314428973&uri=CELEX:62015CJ0160 but yea.. pretty fcked. up just 1 ad or any form of donation (button) and you are liable to any breaches from sites you have ever linked to
I am not a lawyer, but I think BI has to make a legal statement, that all conent on bistudio.com, and every other domain owned by BI, does not contain any copyright issues, otherwise every link to any BI website would not be legal, and you pay a shit load of money ...
Thanks god that the person who posts the link is responsible (and not the webmaster) else it would be the end for every forum, wiki & search engine out there ^^
So i guess, employ a monkey posting the links i give him, and if some wants to sue mit, i just point at the monkey π
Good choice, as payment Monkeys throw their poop (okay basically everything you can throw) at people :3 they'd just get what they deserve
uh, from what i've read: Webmaster/Owner of the Page is responsible.
" Furthermore, when the posting of hyperlinks is carried out for profit, it can be expected that the person who posted such a link carries out the necessary checks to ensure that the work concerned is not illegally published on the website to which those hyperlinks lead" Source: http://eur-lex.europa.eu/legal-content/EN/TXT/?qid=1481314428973&uri=CELEX:62015CJ0160
"Uh, i didn't post that, that was a random person from the internet"
Hey gents I just got back from Capcoms xmas party and by the way was awesome they know how to do partys and treat fans haha. PS4 VR is the way forward anyway I have good news and bad the good news I got to speak with lot of dev's on Resident evil and show them what am doing what my plans are they were very cool and like the stuff i was doing. Bad news tho is that their corporate policy is they do not provide express permissions or license to their I.P's for private use. the guy i was talking to then said that they do their best to support and highlight non-profit, fan-driven projects through community channels, such as Capcom Unity, as well as the official Capcom Twitter and Capcom Facebook page. I am not sure what i can do now as I guess this is ether the end of the road for me and arma mod. as that was my last chance to get permission or info on making the mod so not sure what to do now?
Oh the other issue I had is they wont put anything in writing as well.
Without written permission that allows you to use and distribute their IP, you can't use it.
Not much you can do execpt keep asking.
Yup that what am dealing with now looks like the end as don't think there any more i can do in arma in terms of RE mod so might have to let it die π¦
it's simple you add pretext to all urls that leaving your site, that those urls leaving your site and you not responsible for any content, legal issues or damages caused by continuing to such url
whoever clicks and continues, it's all on theirs own risk ...
lol what ^
Hope it's really that simple π feels like a legal greyzone. but a nice idea..
@echo orchid thats the same method the steam client does if you click an external link from within the program "by clicking this link you are going to an external site blub blub.. etc"
You still provide a link to that page, so i guess that won't work/count.
thats why you write a Disclaimer | TOS | Privacy and all that stuff and add to footer
What is even IP rights?
And how do you violate them?
Does this mean, I can't host my server or what?
Or is it more like copyright stuff?
@dusk onyx```What intellectual property is:
Intellectual property:
the names of your products or brands
your inventions
the design or look of your products
things you write, make or produce
With regard to what is commonly discussed within Arma is that there are specific rules for monetisation
and general use as well
And as PuFu beat me to it general use as well π
Don't steal peoples creations.
Always ask for permission.
If no one answers your request for permission the answer is a default NO.
There is much more to it than that, but thats the gist of it.
Basically common sense.
You would be surprised at how uncommon it is sometimes.
I can relate.
Just $29.99!
@carmine folio Technically wouldn't that be allowed? Unfortunately I thought you could allow people to pay to whitelist
From February 1st 2015, anyone is allowed to monetize their Arma 3 server in the following way as long as they're registered, approved and listed on https://www.bistudio.com/monetization/approved/arma3:
Charging players to access your server, if the fees and associated perks do not affect gameplay in any way, is allowed. Cosmetic perks are allowed. Limiting access to only paying players is allowed.
technically it is, gameplay is not affected, its just locked behind the charge, its a bit grey though
Yeah, it appears it is allowed.
at the same time, its affecting gameplay by allowing non payers to not play.. haha
so again, if you look at it that way.. its not
grey area :\
Still, $29.99 for "beta" access made me laugh
wow $30 to play a game you already own with 99% of sqf code thats already been published,. go figure
its not foolish to charge but to pay.
They use all those $30 to hire nannies to moderate the server population ;)
Step 1: Allow Server Admins to monetize.
Step 2: Something about stealing underpants, ????
Step 3: Profit.
I just come accross a russian server that have donation to buy weapons? now is that allowed? its ArmA 3 Exile, here is a few screenshots of the donation thing
@vagrant stag no that isn't allowed
@vagrant stag As if I'd be paypaling, VISA'ing anything to suspect sites like that.
@blazing wyvern That is the cancer we must now suffer...
Because BI allowed themselves to be ram-raided by lazy mofos that don't know heads or tails of servers and live off the work of modders and scripters
The amount of "locked" down pay for access servers, is complete rubbish.
I actually laugh everytime those "really popular servers" get hacked by hackers.
And they really mess stuff up.
So many people are doing the "get rich quick schemes" for ArmA 3 Servers.
bi really opened pandora's box with monetization
so, you think before the rules were set there was no abuse? ...
I believe people were more discreet about it and used non public addons.
no @pliant oar i dont think that, but now it is legitimized
sigh, always someone complaining about something, improved rules were needed so legal actions can be taken more effectively
I think part of the problem lies in the fact that any idiot can host a server and profit from it, but addon makers don't (and can't) make any money from it.
yes, i do complain, if that bothers you sucks to be you
i dont get paid to go after monetizers who break my mod rules
if they breach our monetizing rules, then you can report them to our legal and we can do something about it
hence, why the rules need to exist in first place
server information for the donation thing:
Server IP arma 3 exile: 87.98.165.176:2302
Name: 749 exile Chernarus
@vagrant stag there is email for reports in the channel description ...
Its not the bad part that became bigger, its the good part that can't sustain their selfs... gooda gooda gooda? Yeah i'm gooda!
Who will do Y when monetization program allow X and then say "I'm covered by monetization rulez!"? And who will notice that and think they are in a good situation?
Lets play the poor & noble game... just play.
????
lenny time ( Ν‘Β° ΝΚ Ν‘Β°) Β―_(γ)_/Β―
I dont see nothing wrong with donations and reserved slots, but making conent for money and selling it to players is something I am very against of
you can always use ingame currency to award players dont need hard money for that
if you cant support the running server then dont run it, its not a bussiness to get rich from
ye and that's quite problem cause if people who sell various types of creative entertainment can get paid, why the content creators can't
so sooner or later there will need to be way how level the field so everyone can decide if he does it for free or not
I dont know where this snake popped its head from, I dont recall it being a thing in previous titles and whos idea was to open this pandoras box, but it was bad idea
:agentsmith: it is the ...
not just that those who create enteraintment (let say videos or creative hosting (not exactly servers admins) or GSPs or server hosters already may monetize to degree
what's missing and needed is fair and working solution to creative content makers too
the effort comes from a hobi and love towards it not because of the profit, the server as I said can live trough donations and reserved slots if there are many players and they are willing to support it, just my 2c
but the solution will need to be more than just some sale place to avoid actually slaughtering the modding and free content access
so it's just matter when and how not if ...
- valve time and sometime in future π
best is find approach to preserve best of both worlds (free and not)
ye but then there are server hosters who actually put constant good oversight, tweaking and even zeusing etc.
so you can't again say it's only the bad guys outta here
if it can be abused rest assured it will, I am not projecting my ideology to everyone, this community lives quite long w/o monetization and was quite happy, and all of a sudden it goes down and problems appear with it, content/IP theft rises, so what happened in the meantime? What has caused it?
not sure I got your last one
I didnt mention obfuscating neither I use it
this community lives quite long w/o monetization and was quite happy
Without regulated monetization perhaps... and "was quite happy" reminds me a little too much of this election year
for the record, i've seen the inevitiable coming for some time. i honestly believe at the end of the day it will work out. and the end result will be some really great assets all can utilize without mashing on each other. and those who really do invest extrodinary amounts of time and skill, should and can be rewarded for such. which is not to say i don't understand how some people feel. but times be changing.
More like "times have BEEN changing"
very true.
Hell, times were changing before Arma 3 hit public alpha
there were abusers long time before the monetizing rules were setup ... in fact those rules were accelerated by the explosion of abuse ...
the absence of solution for ccc is mixture of multiple obstacles starting legal minefield, dependencies on multiple 3rd parties and so on ...
The high costs for running a server/community was the primary reason I founded this business. I didn't create it to make as much money as possible on clients, but provide a tailored experience, specifically for Arma. I have helped out a lot of people and communities (some I am making $0 profit each month) and one community is having their servers paid for every month. I am not in this to make big money, hell, I am lucky if I make $300/month on this business.
so what do you actually do? resell virtual servers?
just out of interest
""this community lives quite long w/o monetization and was quite happy"" I knew some people who were making $3k usd+ a month off of loadouts etc from dayz mod servers, another made $5-8k a month off of selling loadouts and private bases before monitization, arma needed it
The morr you paid the more OP stuff you got, the sky was the limit
The Argument that ppl have to use monetization or donations to keep the gameserver running is invalid...
A powerful Linux Server is about 20,- maybe, if not less.
It has been mentioned before: who can not affort to Run an expensive windows root Server shall not do it!
Exactly.
Screw Monetization, dissallow it completely. That would be my ChristmasWish -.-
@carmine folio I lease our own dedicated servers that are run via control panels. Clients can buy servers that are shared on those. I also resell dedicated servers for very affordable prices.
Also resell voice servers, because the licenses are crazy to do for the small amount of slots I host.
I put at little of a markup on the servers as I can, while making some profit to have the business sustainable.
@dull moon I'd love some of that. You come live in aus and see what you can get. And my experience with Linux Arma servers is they dont cut it for much other than vanilla arma. They never offer the same performance. And u want a Dedi that can run two 80 slot servers in aus your looking at 350 a month. If your happy with laggy rubbish servers you can go virtual for like $2 slot.
^
Some of us invest tens of thousands in hardware, rack space, power, bandwidth
lets not be so narrow minded to get rid of monetisation completely
p.s. the sa-matra community donates to other content creators when we can jusy sayin'
I personally think BI should set the monetization rules and not have other mods interfere like CUP. There is things you can do with other mods but unfortunately everyone has to use CUP with the other maps and then you can't make payments on your dedi due to the shitty rules they introduced.
Simple Q:
Would you buy a house, if you couldn't pay the rates for it
OR
would you move in a house that someone else has bought, where you can afford the monthly payment?
Info: Its not about Donations, its about Selling stuff/expecting something in return for a "donation"
Bullshit
"not the same at all. If you buy a theater for hundreds/thousands of people a week to watch movies in, should you pay all the cost?"
Sry, but thats the dumbest comparsion i have ever read
many players feel entitled to play on the server and only "donate" when they feel they will get something further/extra in exchange```
Thats not DONATING! Thats: BUYING!
you have the wrong kinds of players,. I ran dayzmod & arma 3 servers for years,. mostly self funded,. but I did have regular people donating purely for running clean lag/glitch free servers for them to enjy themselves on. not one asked for anything in return, ever.
the only times someone offered CUP money was pretty much a bribe to keep us quiet with reports (that we didn't take), apart from that we've had maybe 2 people come up and ask if we'd accept donations
just saying, im really not seeing this will to turn money to modmakers
Same here @heavy moon , we had a weekly Donation income (back in the days-NOTHING in return), so we were able to pay the ServerCosts for 2-3 Months in advance...
and the very few times we managed to look into how much monetized servers were making, they were making literally thousends of dollars each month
yes
Using Contents of others.
among others
Its just not funny anymore...
π
yeah sure its all about the server admins and nothing to do with the content they're using to populate their servers
no, there is no middle-man other than dmca takedowns
or better yet, start counting in years.
i have almost 6000 hours in a3
and there's some 10-15 other people working in cup
at various times
same here, 6031hrs @wheat wave
that 20k is not really that far off
and about 5-10% is gaming
eheheh i sooo feel you...
shame it doesnt count all the time used in other programs outside a3/a3tool that we put towards content creation
and the upcoming DLCs are going to require a lot of work
then you could put a real statistic against mod creation time vs. monetisation
- don't mention the time that doesn't need A3 (Blender, Notepad++ ( π ), Quixel, etc)
yep
π
anyway i dont think anyone got into arma modding for the money
except the very very few who did so for the MANW
Hell, that would be like castrating yourself to become a hooker oO
(Means: It just makes no sense)
all these debates and time wasted going after people breaking license drain enthusiasm
nope, but when you hear of groups liberally flaunting monetization rules put in place to curb that behavior,. it really doesnt make you anymore keen to produce stuff that goes out to the public
π
wut? oO
Who could that be
idk seems legit to me
i dont think anyone is against the concept of servers being able to pay the bills with that kind of tools
but they're exploited too easily
Yep
as i said, its too easy to exploit it π
Paying money shouldn't be involved in gaming. Thats my point.
-edit added:
Additional note: not from a Player/ServerOwner side
and then the modmaker has to chase after servers
making him look like the asshole in all this affair
then you have double work, and again people can take the modfiles and put them somewhere else π
Yep =/
π¦
50% of it is AFK idling π
Except when he plays LOL or the other mobagamethingy
HT?
no he does not
i wish he did
i wish i did but we dont no
no idea what arguement u are talking about
there isnt one
Too slow, you are getting old
Beer + Epic Arma mission
Server owners should recoup 5-10% tops over cost of server slots and Mod makers should get a set fee (up to a certain server size, then more).
^ thats my opinion
Modders do the lions share of the work, so why should server operators profit and mod makers dont?
Maybe that needs to change
^^
Times be changin...
Don't think that will happen. atm just not possible to track who is using which addon :/
it would just be a matter of adding to to current server monetisation policy
theres no need for a "steam workshop store" style approach. as a bare minimum they could allow content creators to charge for their content to servers. thus bypassing the need for content creators to also have to self host servers if they wanted to get something in return for their hard work
it would be exactly the same as it currently is tho
say i was to start a server with cups on it currently and started monetising it. they request blacklisting from bohemia BE or dmca it and it happens
it would be no different if they only allowed servers with permission to use it without monetisation.
allowing mod monetisation simply adds more to this current system. Bohemia could even outline a minimum "contract" they require mods and servers to comply with in order to protect both mod and server parties in case the other tried to rip the other off
The notion that mod devs do the lions share of the work and server owners just sit back and host isn't exactly accurate though. Hosting an ArmA server can be just as much work as creating a mod (I have experience doing both). The thing is, it's really easy to hand over a few dollars to a GSP and have them set everything up. Just click a couple things here and there to add some scripts/addons. But the serious hosts don't use GSPs, they fork out at least $100 per month, work on scripts, manage players, deal with cheaters, etc.
Don't get me wrong; mod devs certainly deserve something. It's not right for server owners to sit back and rake in the money, while mod devs do all the hard work. Unfortunately, the current system doesn't really allow for mod devs to receive the credit (money) they deserve.
Furthermore, people assume that just because they can set up a one-click server with a GSP, that hosting is literally that easy. It's not, and like I said before, any serious server owner puts in a lot more work than that. And they don't come out with nearly as much money as people think.
Maybe they used to. And they did make a disproportionate amount of money. But it's a lot less now.
Hosting an ArmA server can be just as much work as creating a mod```
lmfao. Stoped reading after that...
and then the modmaker has to chase after servers
I always took the point of monetization from a regulation perspective to be 'now Bohemia can do the chasing for you too'
its not bohemia's job to chase after servers on your behalf
More a "can" than "will" thing, I suppose
how are they to know that you havent given permission?
you could be an approved server, but still using mods without perm
the only way BI knows is if the IP holder contacts them
the only way BI knows is if the IP holder contacts them Hence the "too"
ah i get what ur saying now
misunderstood
thought u were saying it was all in BI's court
Nah, I've known it doesn't work that way
Plus having monetization rules = formally definitions for stuff such as where the boundary is between donations and "donations" π
Plus affirming that reporting an approved server "does not limit you from enforcing your copyrights yourself and forcing the server owner to stop using an intellectual property."
yes
I had so, SO much fun watching a server operator try to Twitter fight with the official Bohemia Interactive account over the monetization rules barring (even if only on paper) p2w π
Dscha, please tell me how many mods and how many servers you have hosted, and for how long. You seem to be stuck with the notion that server owners are freeloaders off of mod makers, but have never explained why.
Pay to win has always been the "dark side" of server hosting. That's where you get the stories of owners raking in thousands of dollars per month. The bright side of monetization rules is that the P2W crowd has been limited; but it has not been eliminated.
Hosting an ArmA server can be just as much work as creating a mod
lmfao. Stoped reading after that...```
well, i also had to giggle :D
@cobalt creek
^^
That's OK. I've done both; I'm speaking from experience π
Just comparing it... idk... it feels like an insult to modder.
me too, and i guess Dscha also. setting up a server and maintaining it is not as hard as modding. o/c it depends on what kind of modding we are talking about
Yep
That's why I said it can be, not that it is. It is an important distinction.
doing a simple retex... well... meh...
but creating content from scratch
Setting up Servers -> one time, max 1 days. Mods = ermm... Month/years?
Retext != Mod imho π
That's simply not true Dscha
Actually, setting up a server, yes
But that's not what server owners do. And that's the important part.
well, the setup is fairly easy and fast done, but maintaining it takes o/c time
Setting up is easy. Maintaining is the important part.
Unfortunately, people think that all you have to do for a good server is set it up and sit back. That is simply not the case; which is what most people don't realize. It certainly seems that you did not consider it either on the first pass.
setting up a server to run a mission is no big deal. the mission itself is the consuming part of a server. and this is comparable to modding imo
This is my point. Setting up is the easiest part. But too many people assume that hosting is pretty much only setup.
Not to mention that competitive hosters often put their own work on at least scripting, if not developing their own mods for the server. Of course, this only applies if you don't steal others' work π
Let's address the elephant in the room, most of the problems lie with the "Life" community. They have screwed over mod makers time and time again and as as such, couldn't be trusted to make ice cubes. The sad part is there are actually a few that don't lie, cheat and steal.
Eraser, as someone who is quite familiar with network management, I would hardly say managing a server is comparable to the work that went into ACE, ACRE or any other similarly sized mod. I would gladly give up my qualifications to be able to do the things that they do.
its babysitting vs creating
both time consuming in their own way
I am downplaying that a bit, but both take up quite a bit of time
depends on the size of your mod tbh π
modding something can take even months before you can actually enjoy it in game
cup was in development for something like a year and half before it started shaping up into what it is now
maintaining popular servers is very time consuming too and hard work
just to handle mods with their updates, issues, incompatibilties is massive time sink
then you have to fight cheaters, abusers, manage the community, manage the support staff, and so and so
its quite naive to think just startup up a server is all there is to it
yeah but lately people tend to think that efforts of that kind must be rewarded with money, which .. are odd times were in.... once upon a time we did it just because we loved the game ( any game here ) and had a community and people to deal with it, not look at anything trough the monette
Im sorry but Im not from this time and that disgusts me
^
@golden dove It takes allot of work for creating mods. You spend serval days/weeks on just modelling and texture part, then it comes the scripting and you find out something is not working so you have to find a workaround or fix problems with scripts that is also a pain in the ass.
And when some hosting providers (not all of them) then want money for weapons, vehiclers or other content you have spent weeks on making and free for the community, it is really sad when people want money for your work.
@wheat wave cup was in development for something like a year and half before it started shaping up into what it is now
And then "what it is now" is also thanks to community members who were willing to donate their work (or work which they had rights to) even if it fell outside of the basic premise of CUP π such as my own contributed my old F-35B port (augmented by BusterBlader's gun pod/pylons) and I at least once solicited on CUP's behalf for such community content donations
@clear mulch but lately people tend to think that efforts of that kind must be rewarded with money
Ehhhh... I'm ambivalent as hell about what this means, but... I remember this argument coming up when it came to streamers/vloggers, not even server owners, however-indirectly making money over footage of themselves playing community content
whats wrong with streamers?
they invested time and effort to record something and along with it they promote your work, I dont see a problem there, unless youre greedy and want a piece of the cake
god damn we need a greed emoji
BI basically allowed server monetization to attempt to control what was already happening. Now, one mention from someone that would like to get rid of server monetization and now you guys have been debating over who deserves monetization more. We really should not be resorting to content creators versus server admins debates.
@clear mulch whats wrong with streamers? they invested time and effort to record something and along with it they promote your work, I dont see a problem there, unless youre greedy and want a piece of the cake
Coincidentally your argument sounds like some server owner defenders I'm sure π that being said though, re: streamers/vloggers and them being criticized BY a community content creator, my reaction was more along the lines of "sorry community content creator dude, but you and your content are NOT who those viewers showed up for"
In a perfect world Vloggers/streamers should be giving credit to the mods used just like they have to include the disclaimer from BI.
@nova drift BI basically allowed server monetization to attempt to control what was already happening. Pretty much what I thought the point of the rules was!
BI fucked up, plain and simple, it was not happeining to this extempt
<<monetization>> attracted thieves and robbers
coughthatswhatthecommunitycontentcreatorthoughtofstreamersandvloggerstoocough
no thats what greedy people think
making a video entertaining others and promoting my content, I work to create content, streamer works to promote it, we all happy
at least thats how it was
anyways I think I said what I had, and anything further would be just plain circlejerk
this channel is pointless and discussion is not giving any results, its best to just report theft here
I don't see any issues with video content as it only promotes your mods work, Provided of course that the streamer/vlogger actually care to give you a backlink to your work.
making a video entertaining others and promoting my content, I work to create content, streamer works to promote it, we all happy at least thats how it was
Even when the streamer's got a donation button or Patreon of their own? π
π
As long as they are not misrepresenting my work I see it as free advertising.
what is the PROBLEM with that
you really want their cookies?
people make money for their work, they have possiblity to be creative and earn something, why not?
I see a parallel π though you do have a point (in differentiating versus server admins) as to whether content of their own is being created
Do they make any damage to me, do they steal my work or misrepresent it?
Even if that content leans on someone else's content
Heh... I suppose the difference for you then is whether new however-derivative content is being generated at all, which is fair enough
oh no I didnt meant open source, I do my stuff under CC-NC-BY-ND for the most part
Maybe mods could adopt their own YouTube Monetization Permissions:
https://www.bistudio.com/community/game-content-usage-rules/monetization-youtube
I dont mind if you enjoy in what I created, ot make videos and earn money of it, entertiaing others, and promoting my work but I do care if you rip my conent or sell it in any way physically ( files )
that monetization leads to pricetags being set in SW for mods
do you want that as a player?
but I do care if you rip my conent or sell it in any way physically ( files ) Naturally, but I find that a different thing altogether
Based on the knee-jerk reaction against monetization of Skyrim mods, content creators were not even given a chance due to the public out lash, thanks to the actions of a few unscrupulous people.
If there is ever to be paid community generated content for Arma we still have a long road convincing people it will actually provide something of greater value that what they already have for free.
coughandBohemiaalreadyhasthisproblemwiththeirownpaidcontentcough
Or people going 'oh can we please just get a cheaper Tanoa-only Apex' or complaining that Bohemia doesn't do faction DLCs
And yes free and paid community generated content could get in the way of BI's own business model.
However, we have a free Jet-Ski in Epoch and that did not effect BI from releasing a paid one with APEX.
@eraser1 It takes allot of work for creating mods. You spend serval days/weeks on just modelling and texture part, then it comes the scripting and you find out something is not working so you have to find a workaround or fix problems with scripts that is also a pain in the ass. This is very true, and I completely agree. But hosting a server also comes with its own set of headaches that most people don't realize. Others have mentioned this earlier, and I suggest you take a look through. The bottom line is, both hosters and modders spend a lot of time working on the game, learning and overcoming issues. And the two groups aren't mutually exclusive, there are some hosters that make their own mods too (not just me).
And when some hosting providers (not all of them) then want money for weapons, vehiclers or other content you have spent weeks on making and free for the community, it is really sad when people want money for your work. This is the part I don't agree with. Again, people think that hosters just throw other peoples' work up and ask for money. While this IS true in certain cases (as -FM- said when he addressed "the elephant in the room") it is most certainly the minority. Thing is, hosters don't charge for the mods; they charge for the time and effort they spent on maintaining the server. Most of them just charge for keeping the server up. The issue is that modders think hosting is easy, and BI doesn't allow modders to have the right to ask for money when hosters use their mods to make money. Too many people think the issue is modders vs. server hosters. That only worsens the problem.
@vagrant stag
" Most of them just charge for keeping the server up",. if its required of them to charge the players to use/afford their server,. then they shouldn't have the privilidge of hosting a server.
see this is one of the disgusting parts of arma v.s monetization,. one person thinks one thing is ok to do,. and the next a different thing is ok to do,. when in actual fact what it all boils down to is without content,. you wouldnt have a server to host other than vanilla in the first place.
I'm glad BI laid down monetization rules,. because it allows them to legally enforce anything that breaks their EULA. Without them it would be open season and not a thing BI could easily do about it.
That's just not true Uro. First, it might not be required for them to charge, but not having to pay at least $100/mo out of your own pocket would certainly make hosting ArmA a lot more appealing. Forcing people to have to pay that much just for the chance to run a server would SEVERELY limit the amount of servers running in the first place (GSP servers don't count, because as soon as they hit more than 20 players, performance goes out the window). Fewer servers = fewer players. And I think we can all agree that fewer players leads to the death of a game. Even then, it is fairly safe to assume that it is the players that end up getting into modding/scripting. How many content creators started out as a regular player in ArmA? I'm willing to bet that it applies to the majority of people.
when in actual fact what it all boils down to is without content,. you wouldnt have a server to host other than vanilla in the first place You know KoTH? The game mode that runs off of vanilla arma that won the MANW contest?
again, it uses custom content,. code that is not available within vanilla arma
Well, I'm glad we can all agree that vanilla arma game modes aren't very popular then π
and in regard to having to pay a monetary sum to run/rent/host/colocate a server out of your own pocket,. if you want something you rent or purchase it. if you cannot afford it you do without. why does everyone think everything should be free these days?
Nobody said it should be free. Just that they should have the ability to be compensated for it. Regardless, if everybody held that attitude, ArmA would certifiably be dead by now.
Also, even if ArmA had all of the most exquisite mods in the world, if there was nobody to put in the work of hosting it, what's the point?
You mean back when no one was hosting and we had LAN parties?
Some server owners spend a lot of time adjusting their servers and catering to users. Its impossible to run such a server and have a regular day job to pay the expenses out of pocket
Personally this is how it should be done. You host someones content and they get a commission off of every donation you receive
^ Everybody deserves something for their work. It's certainly better than nobody getting anything
@golden dove
First, it might not be required for them to charge, but not having to pay at least $100/mo out of your own pocket would certainly make hosting ArmA a lot more appealing.
And then? Having the same Problem like it is now: many Server with a Population of... erm... 0...
Forcing people to have to pay that much just for the chance to run a server would SEVERELY limit the amount of servers running in the first place (GSP servers don't count, because as soon as they hit more than 20 players, performance goes out the window).
I say it again: Would you try to buy a house, even if you cannot afford the running costs/Creditloan? Would you?
Fewer servers = fewer players.
Thats just not true.
The majority of servers with zero population are from GSPs. Or they're hosted for friends with other friends. GSP servers don't survive for too long, and they can't handle too many players. Yes, GSP hosts are a "problem", in that they inflate server counts, but in the grand scheme, they don't make much of a difference.
Does it matter where they come from? They are still empty Server.
Hosting a server is not like buying a house, you don't get any utility out of it. You do it as a hobby, or you do it to make money. Most people can't pull of the latter.
Comparing hosting to renting a house/apartment is a bad analogy.
It is, but you still have to pay for it, and thats the problem! If you just cannot afford it -> You just can't have it. As simple as that!
Regardless, as I said earlier, people should have the right to charge for their work. Whether or not people want to pay is a separate issue.
How does an empty server come Into this discussion? They could monetised but they wouldn't receive anything. They are empty. They are a mute point.
Yes, if you can't afford it, you can't have it. But there are methods to afford it. That's the thing.
Exactly Happydayz, but he refers to: Less server, less plyrs, wich makes no sense at all.
But there are methods to afford it. That's the thing.```
Rly?
Fewer good servers = fewer players.
bullshit
What do you mean bullshit? All those 0 pop servers are made by random people that throw some GSP $20 to set up a server. They don't touch it, they don't manage it.
and? This affects your Sentence: "Fewer servers = fewer players."
Wich is just not true.
Players play on servers they like. They like servers not just for the mods, but for the support and maintenance of the server, which is also extremely important and must be done by the host. If there's nobody to actually maintain their server, players won't like it. Players will leave and try to find another server. If they can't find one, they'll leave the game.
Fine "fewer servers = fewer players" is oversimplifying it. But you cannot deny that fewer well-managed servers = fewer players.
We all know how "uninviting" arma can be to new players who don't know how to avoid rocks, or when a script kiddy joins and nukes everything. People stick around if there are people to explain things to them, to help them when shit happens. Only decently managed-servers can offer those facilities.
They like servers not just for the mods, but for the support and maintenance of the server, which is also extremely important and must be done by the host```
You also believe in SantaClaus, do you? Ppl want an advantage over others, thats why they are willing to pay... If you want to support a Server, you can DONATE WITHOUT GETTING SOMETHING IN EXCHANGE (Definition of DONATION)
wow... so much bullcrap... fk that Money bullshit
The argument you only have a server if u can afford it, i also find lacking. There's lots of things in this world where people with good ideas don't pay upright for their stuff because they want it. Think a student getting a scholarship, think a business getting backers, the local community soup kitchen runs off donations. Oh you want that to stop too because they should only offer what they can afford?
you can DONATE WITHOUT GETTING SOMETHING IN EXCHANGE (Definition of DONATION But nobody does that anymore. Which is another problem.
Not enough
I know dozens of server owners that maintain at least 30 players on average. They don't receive enough in plain donations to cover their costs.
Because alot of morons started to expect something from their "Donation"
Not to mention the hours of effort they put in to maintain their servers.
And alot of greedy motherhugger expected a QUickBuck
Your argument is that donations are wrong as well
You are the one saying no monetisation
Who do you Dayz?
Donations are monetisation
wut? Nonono
Yu said it yesterday
Donation = Receiving nothing. Just for the sake = Okay
That it would be your ideal present t for christmas
Monetization = Receiving something for money = Fuck that
Donation != Monetization. Keep that in mind.
Either way, plain old donations aren't enough to cover the costs for most servers. And people should have the right to charge money for the work they put in.
and again...
If Arma 3 server performed as well as it did in 2013, we could all host our servers on ZX Spectrum hardware, sadly this is not the case anymore, unless you have a Xeon now, you will struggle to run anything intensive
Not to mention, there's not many people that have the patience to stick around and provide player support against glitchers, cheaters, bugs, etc. How many communities do you see sticking around for more than a couple months with any decent population? Let alone a year. How long do you think they will stick around to host arma if they basically have to PAY to work their ass off for hosting?
That's an important difference between hosting and modding; after the initial setup costs, you don't have to pay anything to continue modding (unless you're doing some pretty impressive stuff with subscription-based software, although I'm not sure anybody does that). You have to continue to pay to host, and on top of that you have to do all the work associated with hosting too.
Having an argument about monetizations:
Only argument: Server Owners need something as compensation for their hobby.
This is 2 instances of Arma 3 server on an E5 1620 Xeon machine https://s30.postimg.org/pyjt5ms9t/Clipboard01.jpg
Eraser1, how old are you?
It's not about compensating for their hobby. It's about at least mitigating the costs associated with the hobby. Managing a large community can be equated to a full time job. There's not many people who can manage arma servers properly. Even fewer who have the money to pay for the servers out of their own pocket AND manage the servers. If it was only the latter that were able to host, as you are suggesting, the game would be dead.
It's not about compensating for their hobby. ```
It IS.
If you can't afford your hobby you cant do it
lol, I don't see how age is relevant in this discussion. But I am old enough, and I have enough experience.
Perhaps we have a difference of opinion for "compensation". I perceive you mean it as "being paid for". Which, I agree, isn't needed.
I agree, if you can't afford a hobby, don't do it. Thing is, hosting arma servers can go beyond the definition of "hobby." Same with modding. All I care about is that people have the right to ask for money for the effort they put in. Whether modders or hosters, I don't care.
OK see ya. If you're going to resort to ad hominem attacks, I don't think our discussion is gonna go anywhere anyways.
its christmas cant we all be nice for a day π
Yeah! I just want a solution where everybody wins π
For the first day of christmas santa brought to me... a mod in arma that has decent quality
and allows monitization π π
π
^ Which counts as monetisation :p
No shit sherlock
You're an uncommon one Quiksilver :p
Our GameServer ran for > a Year only by DONATIONS.
I would donate any profit from my servers to the mod makers, if I made any
Several Peoples. So its not "uncommon"
That's not the part I called uncommon π Although good for you. I'm curious how many players you hosted on average though.
Back in the days? About 50-60 (full) during the evening/night
fluctuation players, so ~80-100
Oh really? When was this, and how much did your server cost?
^
Because almost everyone expect something for "a Donation"...
That's the point π
Your sentence makes no sense
Hosting a server on pure donations would be really easy during the ArmA 2 days. Not feasible anymore.
And?
Quiksilver - Today at 11:32 PM
"yes im already enjoying your mod/server and hope you're around for a long time, but what do I get for donating?"```
My Answer: "You can play on a Server, you *****?"
That's just the mentality these days, as you pointed out earlier Quiksilver. It's unfortunate. Most people don't realize how much work goes into hosting, really. Same with making mods.
Yerp. Then the greed of some ppl kicks in
"Uh, me can made moneyz from playerzzzz" -> "DonationSHOP" is about to set up -.-
I don't think it should be server hosters vs. modders. They're both in the same boat. Modders create content. Hosters make gameplay out of it.
Mostly, yeah. Quik
Lots of people think it's easy to make bank from hosting an ArmA servers. They're usually wrong, or it takes a lot more effort than it's worth. Unless you steal others' stuff and/or host a Life server, which is the same thing π
That seems like an accurate assessment to me Quik. Maybe the top 50 actually bring in money.
i find it odd that GSPs can "sell" other peoples SQF without asking
^
labelled under "installaton" fees
like this
https://www.survivalservers.com/services/game_servers/arma3/custom_modding/
seem abit BS to me...
GSPs and certain other "service providers". Not gonna get specific, but that really irks me.
i dont think a company can copyright a programming language π
EU law or something
Maca is correct. An EU court ruled that a scripting language cannot be held proprietary.
scripting/programming
and I agree. You can call it re-arranging lego blocks, but the stuff that you build IS built by you. BI didn't create it, they just supplied the blocks.
but ye, people complain about server communities running a few reserve slots and yet gsps can do whatever π
and your never going have everyone in agreement. Some people are 100% against monization of arma server, other dont care. No point getting all angry etc. BIS set the rules, its there game so blah
There's also a small case of a few rotten apples giving the others a bad name. π
as is the case in life π
There is a difference between intellectual property and copyright. Intellectual property is part and protected by the UN charta and EU laws, even if you just "re-arrange Lego blocks", which can be months, even years, of work! That's why modders and content makers have basic rights over their creations or βLego constructionsβ - such as licensing.
^
Merry Christmas folks. π
Thanks π Merry Christmas 2 everybody
Merry X-mas and happy holidays π
Only time/reason I charge to install things (altis life, exile, wasteland, etc.) is for the time I put into it. Even then, I only install the vanilla versions. All mission development needs to be taken care of by the server owners. But I can't fault the GSP's that charge to install scripts as there is a market for server owners that don't know how to manage/dev their own servers.
Therefore, those services exist for people like that. It is not that they are making money by selling the scripts, but rather the labor to install the scripts in a mission file.
In the beginning I had a system set up where I would put scripts into missions or build custom stuff for people. (90% of my inquiries were life related), but I stopped doing that as the requests became quite extensive and nobody was willing to pay for the hours that needed to be put in to develop the scripts that they wanted.
Not only did it take time to build the script, but to become familiar with the mission file, implement the script, and test it (with x, y, and z bugs already there in your way)
Just wasn't a good application of my time.
Can i do that?
LICENSE: I ask for nothing, you don't need to give credits or mantain the name BRPVP, you can change anything, use any part of it in any other project, but you need to recpect extDB3 license.
Merry Christmas!
HA HA
Garrett, I am firmly against installing/setting up for other people. Teaching them is great, but doing stuff for them will only result in a greater self-entitled attitude. ArmA doesn't need any more one-click owners, it needs more people who are willing to learn what to do and how to do it.
Yes, there is a market for charging people for installing scripts. But in my opinion, it's unethical. And in some cases, illegal, as dictated by the licenses of some mods/addons
Trust me @eraser1 I am all about teaching. I rarely have to install things for people (maybe 1 every couple months) as I attempt to help with guiding them through the process, as it not only helps them, but it helps me so I don't have to answer questions in the future that they would've known, had they set it up themselves. So I do my best to guide and not do things for people. It may take just as long, mostly longer to explain it and teach, along with the fact I'm not getting paid for my time to teach, where I would if I did it for them. So financially it would be better to just do it for them and charge, but ethically and personally, I prefer to teach and take the time to help. That's just the type of person I am.
Although you have to remember that everyone has different purposes for their servers. Over 80% of my servers are 10 slots. Meaning they are for small groups of friends or units and they are more into playing than managing a server. Not only do I try to make it as accessible and affordable as possible, but I do my best to help if needed. Teach first from me for sure. I love to give great detail about what I do if I need to intervene in their server ownership. Last thing I want to be is a GSP with shitty, impersonal, mentality.
Anyway, off to bed. Merry Christmas to everyone!
Is it okey to "borrow" bohemia function in the game and remake them aslong as you credit them?
Define "borrow" here... unless you meant tweaking of one from the vanilla game?
@tender hawk you know borrow, like take the models and import them into another game.. π Nah, jk
functions? we had this convo way up but bohemia doesn't really say you can but also they don't punish or go after people
Like if you wanted to modify bis_fnc_findsafepos and call it like zor_findsafepos with extra checks and what not, it won't get you in trouble as long as its not passed off as yours
they have to say you can't mess with their files to better protect themselves and you cant modify models etc so yea, you should be able to without worry @vestal walrus
@fervent needle Exactly something I would like to do, use something like a BIS_fnc_initDisplay or whatever and just port that into e.g.: zor_fnc_initDisplay
as long as you give propper credits
the functions and scripts are accessable to everyone, not encrypted or such
so it's not a problem imo
Heya, not sure if this is the correct place here, but I have a question regarding the copyright to my own character models.
I've made character models entriely from scratch, but they (arguably) depend on copy+pasted data from the arma3 sample character for hands and legs (head is thankfully a proxy).
Do I retain 100% ownership of my models, even though I am using A3 sample data? Or would I have to create my own hand models that match the UV's of the samples' to get a 100% claim here? I am unsure about the licensing of the A3 samples, it seems to be APL, but even the dumbed down summary is too much legalese for me.
the license info in the Test_Character_01 folder's readme is basically the same APL by the looks, but without the Attribution clause
no mention of share-alike
π
Did a re-read of the license text, and my conclusion is:
It is perfectly fine to claim the work as my own, as long as I indicate clearly the hands are from the sample models, provide a reference/link to these sample models and to make sure my custom license does not collide with APL's terms.
I don't run a server but this thought came to mind when I was looking at one of those gleam.io giveaway things. They had entries for a giveaway for w/e and then a bonus for twitch subscribers etc. how would that play related to arma servers, like if someone donated to you could you give them an extra slot in a raffle or something?
Like if regular players had one spot and if someone had previously donated they had 2? Im curious if it would break the monitization rule or not as its non exclusive or w/e
Not that I have any use or intention of doing something like that, but I am at work and bored so I thought I would see if anyone has any insights to the topic
@fervent needle
https://www.bistudio.com/monetization/faq
btw guys, i've found a damn amazing website. no matter what the question is, you will have an answer right away. god damn it... if i just had found it earlier!!!!11!111!ONE
http://bit.ly/1dNVPAW
oh you... why am I clicking short links , cant unsee
btw, like my link? @cobalt creek π
since this is all neuland many new sites appear out of nowhere π
\o/ !NEULAND! \o/
Thanks I guess but it doesn't entirely answer my question as I had already looked at it... I suppose if something was ongoing it could be a perk as it would be purchasing something as a second entry or what have you. Which is why I said "previously" as in they donated as a voluntary gift and nothing was given. So would that not be considered a donation anymore, does it revoke and you broke the rules or what?
And @Chris Lutz (audiocustoms)#5482 thanks for your amazing website, if I only I had found a specific answer there I wouldn't have to ask here. Everything on the monitization site implies you are donating and recieving something back for that donation you just made, that would be a perk or fall under monitization. What I was asking is if someone had donated in the past and then you did something like a giveaway or what have you. They donated without expecting something and nothing was given and down the line someone were to do this, is that too much of a grey area to get a clear answer or does BI class it as breaking the donation/monitzation rules.
In the end I suppose it doesn't matter at all either way because they are being reformatted at the end of this month.
Does arma 3 project life still charge people from playing on their servers?
Is it cold as f... at the northpole?
I dont live at the northpole π
Does that mean in 50 years the life com is good ?
nevah
Go go go Life!
@vagrant stag it does the $30 pay wall
its not like a wall. Its more like some hightech sociology filter membrane - it lets idiots through and sane persons get repelled by it. β€
http://steamcommunity.com/sharedfiles/filedetails/?id=840539198 ACE team might be interested in it
All rights belong to the ACE2 Team.?
Nou has been notified
except when you reupload something thats not yours to Steam (if thats the case here), then you run afoul of Valve as well.
BURN IT WITH FIRE!!!
Wait... What's the subject again??
Life
BURN IT!
π₯
π
seriosly? arma 3 project life is pissing me off. They still charge money for playing on a fucking server.
IF they are playing by the rules, they ARE allowed to charge access.
Yes but this is crap giant fat balls of lazy blubber, and get rich quick schemes. It's disgusting.
@vagrant stag
I agree, but according to the current rules, they're allowed (doesn't mean I have to agree with them though).
Jan 31st, new BI rules will come into place
They might changeup, that could be against the rules
doubt it
"same procedure as every year"
Sigh. It seems all the life community exists for is money
"i need to sell overpriced perks to run my server"
sad thing is, ben seems to be right. i've never heard or even played on a milsim server who had this kind of attitude
it was and is like: "hey guys, end of the month is near. if you like the server and want to keep playing on it, we would be happy for some small donations."
my last community i was in even released a monthly donation report. a summary of all costs we have plus all income from donators.
100% transparency
i left due lack of time
my job is / was very consuming
not at all. they are still pretty active
TF47
Well we got a lot of donations back then in the arma 2 days had even a couple of hundreds dollars saved up.. Currently there is not even a Donation button due to there is no need for it. (Task Force 47)
π
Btw. Chris I am active there again.. Maybe you want to come back too. :p
not sure if i can handle more stress atm. even job + cup + RL is too much right now π
We run Arma PvP only servers, we have a donation button on our website, players donate to keep the servers running, then ask "what do I get" π‘ it started around the DayZ mod time imo
Our servers and website rely on your donations to keep us running, our servers currently cost around β¬300 per month.
Goal amount: β¬300.00 for 3 dedis Goal date: Sat at 0:00 β¬239.00 donated π
@fervent needle where did you read about new monetization rules coming the 31st?
I think he means this "The permission is given for a limited time. It will expire on January 31st 2017." from https://www.bistudio.com/monetization which doesn't mention changes @wheat wave
Would be nice if we got flamethrowers on Feb 1st π₯
For Arma 3 it looks like they might be removing it as they removed the part about evaluating the effects on the community and it being a test.
"The permission is given for a limited time. It will expire on January 31st 2017."
@nova drift Don't plant any hope-seeds in my heart.
@cobalt creek lol no hope, Just calling it like I see it. π
π
i see it precisely the other way around, it will go from being limited time to permanent, but anyways
I say keep it and open up the Incubator program for external teams. π€
Wanna team up? Make some π΅ π΅ π΅ π΅ π
However the hope and promise from back in the day is diminishing:
"I think the next big thing could be opening up Arma 3 to paid user-made content. Itβs great to see talented mod-makers pulling off amazing missions, add-ons and mods as free content, but if we manage to find some incentive for the best mod-makers to develop more content, I think we can raise the bar even higher. I want to push this effort in two distinct ways, and I consider these as a priority for next year. We are going to announce more specific details in the coming months."
https://arma3.com/news/report-in-marek-spanel-ceo#.WH49OvkrKkx
@cobalt creek Yes, but lets not get our hopes up.
*2013 <- :/
they probably dropped the idea after the skyrim fiasco
The same thing came in my mind, when i read 2013.
but tbh, it was flooded with expensive and below-average stuff.
No real "moderation" of it.
This must be handled first
But you are likely right @carmine folio and now seems everyone is too scared to touch it.
The #1 rule, should have been: if it was free before it must stay free.
didn't someone rip content with the skyrim mods and put it up for sale or something
or maybe just like really overpriced
I quote myself:
"No real "moderation" of it."
Yes, basically a few people ruined the concept for everyone, and everyone pounced on Steam for it and steam said, Nope.
everyone was able to do what he wanted, from what i've heard.
Ya it was poorly moderated and setup as there should have been a "pay what you want" option that allowed "free" as an option and it wasn't used or people did not use it.
oh my
Let me "moderate" it π
let ME moderate it! π
If BIS or mod devs dont pursue legal actions against life communities then they will see BIS or any other part will not do anything to stop them soo they will continiue to break the rules and more and more communities will charge for money because BIS/Mod devs dont do anything
Exactly. Why should i struggle with some nutjobs in my freetime?
As long as they are abiding by the rules and rule of law, I doubt BI will get involved @vagrant stag
However, if they are violating the rights of mod makers, they deserve every bit of legal trouble thrown their way.
@vagrant stag @carmine folio i do spend a lot of time handing over DMCAs and cease and desists
did it help? yes. will it stop? no
pauses modded copy of rhs upload to workshop
Considering the seriousness of it all, it's probably not the best joke to make.
π it's ok, steam likes me a lot, they are very very quick about it
hehe, tell me about it :D
oh no, not him again...
What are the new monetization rules?
I dont think we'll know until the 31st
Okey dokey. Just by the way you guys were talking, seemed like you knew.
@cobalt creek They're going to remove it?
Woohoo!
No more charging crap.
Actually more profitable method for Monotization would be BI started getting paybacks if the communities are earning much more than their server costs.
And by much more I much a lot more think Asylum servers etc
Both things won't happen (removing + payback)
GeekyGuy5401 - Today at 12:44 AM
So BI is now deciding to remove the Monotization all together?
Link?```
Where do you get that???
No one said it was being removed. The discussion revolved around the last sentence on the Arma 3 Monetisation page
"The permission is given for a limited time. It will expire on January 31st 2017."
Which IIRC is the same thing Bohemia said the year before minus filing off the 7 for a 6
Wouldn't surprise me
As one sayd me, they will just renew the monetization period.
Monetization is a must!
lol
can I get some opinions on the models from this, Jason Ohonowskyj, guy on that site:
http://tf3dm.com/user/jasonowen
- is the site legit at all?
- what means "personal use" only?
- wasnt this the guy some suggested it contains models from BI?
looks like at least some are BI models,. if you look at the FV510 Warrior,. the textures he supplies are 1:1 with the textures for the FV510 contained in BAF expansion
side by side in ps ^
and where do you see the "personal use" part? everytime I click to go to the T&C page it puts me back onto their front page..
Fallujah on SW and not from Shezan
reported it but I can't submit DMCA on it... @pliant oar ^
damn lots of reuploads of it on SW...
@heavy moon on the right side when you are on a content page
http://tf3dm.com/3d-model/uk-ww-2-spitfire-mk-1-64128.html
to get the other pages to work one has to get an account ..
@vagrant stag Me is in, me wanna maike maneeeeeyyyyyzzzz π΅ π΅ π΅
@undone pier models ripped from games are extremely common on that site
@tulip nexus thanks. we think we found the said uploader/author. he seems to work for an UK game dev studio. we will see how it goes from here
@cobalt creek really, start by reading the monetization rules.
@carmine folio 99% of the time: I have no fucking clue what you want. Rly, no idea! Not even close.
he want's you to be gentle to him π
I hope not π
@cobalt creek You is ridiculous.
wtf man?
It's a language barrier. Have patience.
yeah dont be a dick, he is a good guy
Prolly, still doesn't change the fact that i have mostly no clue what he is talking about or what his point is ^^
Hey guys, could I be blind or is there the description day sa?:
https://sketchfab.com/models/fdfc32fa15c5415990b43cad0cc2eb1f
https://sketchfab.com/models/a869189dc67e402d8d21a24f29d6d3f2
https://sketchfab.com/models/af61f552ab634226a76ad4e3e9a7a4fb
https://sketchfab.com/models/5c6fd6b848b34696b4c6570dabcda45b
https://sketchfab.com/models/9ef6c4eee5444169b519ff92597e84b8
https://sketchfab.com/models/80276e371d11406f8875947471a61096
https://sketchfab.com/models/bb0950c1e60d4d2ba06654fd1dd70c1a
https://sketchfab.com/models/3edab153138a47fd9ea7a2562ed71638
https://sketchfab.com/models/0330bc9d665943738602a48a3d2c84a7
https://sketchfab.com/models/c05372b131a8422caba02289500dbfb4
i think someone should shut this user down
Searched a bit more, the guy exported half of the game assets, those rocks, trees, plants etc
as i found those other models I'm going to send BI an email
God these life communities are rich... "You are granting us with a non-exclusive, permanent, irrevocable, unlimited license to use, publish, or re-publish your Content in connection with the Service. You retain copyright over the Content."
"irrevocable, unlimited license"..........................."you retain copyright over the content".................... π
π
came across these while browsing for 3D models
http://tf3dm.com/user/azlyirnizam/models/7
look alot like BI animals, also a few pages of what looks like previous versions of ArmA
I would guess that BI bought this model for example: http://tf3dm.com/3d-model/alsatian-12023.html and not the otherway around
lol ^
I don't know if this is the right place for this, but someone just made me aware of some interesting assets in the game "Way of Hero".
https://youtu.be/Js0bImJ7hP4?t=118 The picture in the top left looks a lot like an ArmA 2 avatar
https://youtu.be/Js0bImJ7hP4?t=1067 That looks a lot like the C-130 model from ArmA 2
@pliant oar might be worth having a look at
@fierce swan Dunno about the C-130 model but the thread started by Serpico's Beard verifies the A2 avatar part as specifically being from OA, the image in question linked by cmbunit01: http://www.arma2.com/assets/img/post/stories/armaOAfeatures/A2OA_ingame_screenshot_01.jpg
@carmine folio yeah should have thought of that...oh wait, i have
So new monetization rules went into play today, the only changes I see is that all ported content from bohemia games released under their apl has to be allowed to monetized on approved servers, besides locking out a server to paying players only
Any other changes I might have missed?
@fervent needle you have linkage?
@gritty path https://www.bistudio.com/monetization/faq the second one seems updated
reading through this first time as ... got nothing to do
a forum "badge" saying eg. donator is really not covered?
seems kinda weird
thats fine, as its not ingame benefits plus thats not even under BIS
it is
check the faq
Monetization happens when players, unlike with donations, receive some kind of reward or perk for their money. This requires our approval. Some examples of allowed rewards are perks which do not affect gameplay, e.g. custom textures, skins, forum badges, reserved slots, product placement, in-game advertising and sponsorship. You can also sell in-game items which do not affect gameplay in any way (e.g. special hats, designed shirts with logos, etc.) β generally everything cosmetic is allowed.
forum badges
It could be donate to support the community and not be arma related, then BIS wouldnt have control but either way its allowed
if it is to pay the server rent and in return as thx they get a donor forum title, that would be monetizatin according to that text
The wording is confusing, but giving donators perks on your forum/website/TeamSpeak/Discord etc is beyond the reach of Bohemia Interactive, unless someone has managed to integrate a forum into Arma 3 π
@fervent needle the FAQ second question just says you can use the licensed data on a Monitize server. It also says you need permission of authors for derived work.
The locking out part has been there for awhile now
Look at these clowns
http://viruzmod.com/changelog/170-another-dmca-desperate-mode-on-2-0
smh tbh fam
They are so ignorant to their own mistakes, it's all about how "unsuccessful" other people are compared to them... which is not true at all.
I know Dave
Exile not getting updated because they are riding the success of the original dev
sigh people lol
The funny thing is, they haven't released any real statement of BI clearing them. Last email I received was they were still investigating.
lol
:epicfacepalm:
i truly was not aware people are surviving on ArmA modding. i should redo my life goals, seems promising.
we're doin it wrong :/
wait wait wait ... i can make hell lotta money from arma modding?
where do i have to sign?
knew i got tricket like always ....
well ... back to work
cash is not growing on trees (--> https://www.youtube.com/watch?v=wBgp5aDH23g )
shame
got ~150β¬ by a nice donor
funny thing is: this shit is motivating like fucking hell for some reason
maybe ... maybe because you got money π€
for your hobby
thats why i also started developing tools ... though ... new gf took hell lotta ammount of time since it started
lol, that wouldn't even be worth the headache.
they dont get headaches though, they just take everyone elses work and use it. then charge $15 for something already available in the base game.
oh thats right, we're not supposed to do it properly. well in that case, perhaps worth part time muckery.
well, in all honesty it's a tough spot for them either way.
tbh ... the most simple way you can implement this is by using stuff that is inbuilt ...
it is fairly simple to check which servers are using your mods
and ppl stealing your IP wont bother removing those things
the prob: you need a server
and you will be tracking who is using your mod
which will require reputation if you do not want havoc of the mob raining over you
highly doubt thats true either
it is a bad excuse for not doing anything
that is all
ever saw the hate a modder will receive for adding a donate button? "blablabla only monez he wants thats it"
"fix mod then you get monez"
if you really want to make money via modding, head over to selling scripts
or create a simple bloody web interface
without any use
ppl will pay you $$$
but modding ... hell ... as modder you are just that asshole whoose mod is never working
all bugged through
and 100% he is again not fixing that issue in next patch
cannot remember who it was
but remember the shitstorm
like 2 years ago? idk
lol
luckily nobody could use my work right now :3
there is nothing published which is up to date
so no need to worry about IP violation
maybe if they use some of the garbage models i created
but hell why would i care bout that .... took me 3 minutes to trash em together
the system is there in the workshop,. no developer got the nuts to use it other than valve after the skyrim shitfest over it.
yerp.. i was kinda looking forward to that. weren't a couple others doing it also? Chivalry or someone else...
yeah, skyrims poor implementation and launch of it scared people off
20% share to the dev?
100$ limit for payout?
great idea
20% is too much for share
1% would have been better
so ... to get out of the sarcasm ... the system failed due to the share cut
you cannot provide a modder with nothing and take the whole money out of it
valves default cut of 30% was to much
bethesdas cut of fucking even more also
The payout thing was the worst of it. You don't see a cent of it until you earn $400 for Steam and their partners? Fuck that
the price for a single sword had to be 1$*1.8 just to make any profit out of that crap
ehh ... gah ... im stupid XD
not even got the calculation right
1/0,2 for 1$ profit per sale
so .... if you want 1$ you need to charge 5$
want 20ct? still have to charge 1$
but all that is not rly stuff of ip violations and does not belongs to here
then you have to accumulate 100 sales, or 500 sales respectively before you see any return
then the same next month
that was the steam workshop pay policy
they wouldn't send payment to your account under $100
Trap
Looking at the viruz_mod.pbo files it looks like it is based on a copy/paste of DayZ Mod with some find and replace added... I don't think they are aware that DayZ Mod was not licensed APL-SA, that work is licensed DML and the license states the work must stay in Arma 2...
100.000$ !!!!!11111oneoneone
Yep, has dayz mod and exile files direct copied and changed names
But he is going after people for 100k so big man
@nova drift Just guess, why i rewrote the whole 2017mod Script stuff from scratch -.- The other Mr. "UberCoder" just copy/pasted stuff from DayZ-Mod... You remember @heavy moon ? π
the sounds were funny too π just took them and ran thru some filter/conversion , so they have different filesize / hashes π then argue it's not the same
Rly? Oh boy, thats pathetic.
they already complained to us about the DMCA someone else filled ... i really wanted to answer "thanks for reminding us, we forgot to add our DMCA yet"
I would start laughing, if one of those guys is currently in Discord and read that π
Where is your donate button for that comment Dwarden? Lol
need to slap his paypal button on the imaginary Discord profile field asap
hahahaha... π
You mean that's not how someone gets Veteran status here already?
sounds like plan, selling badges on Discord π for profit π€£
I buy 10 badges for 5000 money
Now now you must apply for monetization approval from BI π
Once thats done ill buy some badges
not monetizing any BI content nor engine π
oh wait, using copyprotected game name in name of discord ... busted
dreams of $ mountains ruined
oh noes
Rip
I thought you dreamt of π« mountains @pliant oar ?
@cobalt creek yep that guy pretty much copypasted everything and said it was his own
Kill... it.... with... FIRE π₯ (the mod not an actual human)
If dwarden knows about it can he not just kill it ? π
I'm sure it's in another departments hands.
wish he could kill everything bad he knew about ... the Sol would be nicer place for generations to come ...
Annoying watching the ViruZ guys opening alternate workshops while they were under dmca. Its going to take more than a sw removal to stop them.
DayZ Standalone team needs to get after them as well
I allways get sad when someone don't get rich... BOOO HOOOO! :(
I wish everyone tons of money and goldus.
I don't think you understand the issue @carmine folio. Stealing other peoples work and passing it off as your own is not right.
^
The server monetization program for #Arma3 was extended without policy changes. Read more: https://t.co/3iu1EXuorp
@carmine folio you will never see kju or commy2 saying good words about his works, so the sadness is already setted for hin.
π
Wonder what they made out of their 'evaluation' this year, only took them 3 days to change 2017 -> 2018
i think they had a good laught over the kids shitting their pants
I don't think there was any attention at all^^
Just a "Oh, new year, lets change it from 2017 to 2018, should be enough"
Yep, just the same as last year..
"We will evaluate its effects on the community." π
@Donnovan#6284 what relation does commy2 or I have in regards to the tweet or PU's work? (PS: we have cooperated with BR and helped them several times here and there a little)
Anyone read that monetization petition? $5000 for aaa life servers... ;p
if you refer to yourself - if you didnt like my advice to try something else as the time for yet another survival and gathering game mode is past. what you do with feedback is up to yourself - seems you didnt take it well though/didnt learn how to make use of feedback
@pliant oar any policy changes coming with mods?
good grief....
so the effects on the community were beneficial then
really?
all in all why the fuck can some monetize a server and another cannot monetize an addon then...should be the same for everyone, or none at all...
I would be in favor of a lite/regular type mod system
Lite is free and regular is just a dollar or two, its not game breaking but its a simple solution
Basically upgraded textures etc
dude, does BI imposes a dollar or two for servers? nope...why would it impose it for addons to begin with
sure that will most likely lead to even more headaches, especially IP related, but then so what....the life community is full of illegal ports, ripped content and half assed shit...no one seem to care...
i keep hearing yeah but server costs are higher than content making costs...also admining servers is also a lot more time consuming
pukes internally
yeah, i am well aware the entire skyrim fuck-up, hence i would have expected BI to cut the monetization altogether
software licences for applications to create addons are expensive as fuck,. servers are peanuts.
and a3tools only exist to port stuff into engine.
@heavy moon yeah captain obvious that is what i mean π
hehe π
Regular to lite would be like smearing out textures or something, but I do wish there was something better in place, or if people werent selfish and donated to the creators if they used their mods on their servers
Yea servers cost a bit and donations are needed for the smaller/medium servers but you dont hear any large servers complaining because the money is rolling
Agreed, the software is way expensive, no solution in sight :/
@faint nacelle to make LITE textures you simply run imageToPAA with a parameter. thats it. see:
https://community.bistudio.com/wiki/LITE_mod_version_creation_guide
Well thats simple then. But still it would be extra work to maintain 2 versions etc etc. Would it be worth it?
Yes lol
Batch file to run through and compile up a lite mod
Basically how dlc worked in A2, low res textures for dayz mod usage then dlc got you the nice ones
@echo orchid
i keep hearing yeah but server costs are higher than content making costs...also admining servers is also a lot more time consuming
pukes internally```
Agree, the worst fkn excuses ever...
And?
Again: Those, who can not afford a Server -> Can't have a Server. End of discussion.
@carmine folio - really? a lot of modders do have their own servers
+btw. I had a Server running to Test MP-Stuff, so that argument doesn't count.
that have associated cost
that also needs to be maintained
so your point is?
and modding doesn't take time, it simply fucking happens?
They wanna get payed, for doing something they wanted to do.
Who the F cares, if you have to manage your "Community" or "Server"? It was your fkn decission to run a fkn Server. It was your decission to rent a Server... i am sick of that stupid argument "Uh, the server cost money too"... fk that...
it's also your own decission to start modding, and also start paying subscription fees for the tools
not one makes one do it
Yep.
but fuck if i ever heard a modder complain about it: but but shit costs money man!
well, it does...so what?
I would like to have my Time, spend in A3 / Tools / Notepad++ payed out, at average payout.
yeah same here, but still not gonna happen
~ 5500 of 6031Hrs Playtime = Just Coding/Testing
2,142 Hrs Tools ... ... ...
Countlesstime in Notepad ++
i lost count.
I just watch my Stats in Steam π
a long time ago π
I don't even know how much time I have spent in tools since I close it as soon as P: gets mounted and run everything else from the .exe in the tools drive
but it'll be waaaaaay in excess of time spent playing
@carmine folio that is literally the worst argument one ever has made in history of ArmA
Server costs beyond the "they cost money" limit are those, whoose community is large enough and already covering the whole field more then enough to put some revenue into the modders pocket too
in the end it is still him who is the reason for the servers popularity
and servers that are not popular enough do not cost billions of $$$ ... hell i think i pay more for my root then most hosts for their arma server per month
well for me it is 1098h ingame, and 2157h in tools...that is i actually don't play arma3 anymore anyways...
oh fuck off
Who the F cares, if you have to manage your "Community" or "Server"? It was your fkn decission to run a fkn Server. It was your decission to rent a Server... i am sick of that stupid argument "Uh, the server cost money too"... fk that...```
HAHA XD
i really hope you are trolling
dem jokes are real
What's stopping you closing the server down to go on holiday, besides risk of losing donations?
but this is besides the point: one either allows everyone to monetize content or none at all
Yep
Lol go on holiday? not with what I get paid π
server admin & some RP role are two totally different things @carmine folio ...
one is your task
that is comparable to modding at least in some way
the other thing is actual playing
that is not in modding at all
you do not play
you read forum posts of angry kids who do not RTFM
ok ... fuck off
i am outta here
youre trolling
I think you tagged the wrong person.
You are still writing with him? Got him blocked for a while^^