#linux_mac_branch
1 messages Β· Page 9 of 1
for singleplayer I heard that the laws of war campaign is very good
cool
@gritty sage i am exiguous on twitter, i got BI to write
"After Tanks DLC, we expect that Arma 3 updates will slow down, and so it should become easier to achieve parity.L
in december: "We were glad to see Laws of War ported, but I feel your frustration! More work planned for 2018 "
wtf
you could just appreciate the fact that they're trying and that they're even open to porting to Linux/Mac
and it's a good sign for future products
The port is very slow and it's a beta. Not public release. It's very nice to BI for create a experimental ports.
what do you mean "wtf" in reference to those 2 quotes? they both encourage port progress
we ported laws of war. now in 2018 there is more porting work planned
tanks dlc is the last thing for arma 3, so less updates, so easier version parity
I don't see a "wtf" there
Yeah love the support, just waiting and hope the better π
no
good
we really need a salt emoji
@hasty pelican
π
I mean, better because we already have a port that works online with the DLCs and anticheat and I don't have to use Wine π
Just need the parity with Windows really, at least for me.
Hey, when I try to run any non-cli command inside my ArmA 3 Folder I get "Bus Error" ; outside of the ArmA 3 Folder everything works fine... this now ofc prevents me from starting the game, anyone got an idea why this is happening?
okay... validating files fixed it xD
like the world only about 3-4 feet from my view renders but everything else just doesn't load unless i move close to it, the bottom of the map just shows
you know how on certain games you can clip to the bottom of the world and see what it looks like from the bottom and there is no floor, thats what it looks like but from ground level
My specs are macbook pro 3.1 GHz (i can turbo boost) i5, 8 gb ram DDR3, intel iris plus gpu
i turned down all the settings but it still doesn't render correctly
is there a way to fix this or am i screwed and get a refund
@quasi orchid You have a screen ?
@quasi orchid the last release was the first to use Metal, there are likely to be issues which may get fixed in the next update
It works fine in OpenGL but I know that doesn't help any, blame Apple for inventing their own proprietary graphics API
I wouldn't call a Iris Plus a GPU it's insulting to proper GPU's π
Iris Plus is definitely capable of playing Arma at low settings, if you are very tolerant of low frame rates. I've seen many a macbook user dealing with it to play with us.
I've also seen people use bootcamp to use Windows on their macbook.
I was thinking about boot camp, no the game ran good itβs just the maps would fuck up
I need help setting up boot camp i dont know how to do it
@quasi orchid Exuse me, i talk about screenshot for see the problem
π
well seems I was wrong about the timing of the next linux release, I was sure it would happen while I was away for a few weeks with work, but I'm back and it still hasn't happened
I'm going to hope that this is because they were taking the time to implement TrackIR support for Linux with the next update
isnt trackir already implemented?
i think i already tried opentrack with my self made headtracker device
I didn't try opentrack, but it didn't seem to detect the device when using linuxtrack
will give opentrack a go
not sure if i got it working, already a few months ago
Dovydmcnugget - Last Saturday at 4:36 PM like the world only about 3-4 feet from my view renders but everything else just doesn't load unless i move close to it, the bottom of the map just shows you know how on certain games you can clip to the bottom of the world and see what it looks like from the bottom and there is no floor, thats what it looks like but from ground level My specs are macbook pro 3.1 GHz (i can turbo boost) i5, 8 gb ram DDR3, intel iris plus gpu i turned down all the settings but it still doesn't render correctly is there a way to fix this or am i screwed and get a refund
Same problem. But it was already like that when they updated a few versions ago.
Applies to me at least https://xkcd.com/456/
lol
anyone know of a tool to convert images to PAA or way to use the A3 Tools ImageToPAA on linux?
armake. But afaik it has problems making the PAA a bit darker than it should be
@gritty sage thanks
@scenic sleet TexView2 works fine in wine
the tools don't seem to get installed with Steam on Linux, is there another download location?
I was going to say apart from the old Arma 2 copy π Guess it doesn't matter how old it is, if it works
converts png to paa, so i guess works as intented π
I can send you an archive with the tools from my Windows partition if you want me to
most of them work in wine last time I tried
@molten pulsar I may take you up on that, I notice that the Samples don't get installed either
you can use steamcmd to download it - use @sSteamCmdForcePlatformType windows to force the download of the windows version
@scenic sleet I just realized that I removed all A3 stuff from my windows partition a while ago... sorry π
https://steamdb.info/app/107410/depots/
port_180 branch last changed 11 minutes ago
nice
that bit about multiple monitors and alt tabbing is disappointing though, I quite often alt-tab when building scenarios
still, at least we seem to be getting parity again, at least for a few weeks
Looks like it has been released.
I just finished the update. Definitely released.
yeah, I'd probably be finished too if Steam hadn't decided that I didn't have enough diskspace - 7.5GB download but it needed more than the 18GB I had free?
Unpacking is a pain, ain't it?
The download is compressed, so it will install to a larger size, and there needs to be enough space for the download and install to exist at the same time.
After the install is done, it can free the downloaded space, but it needs it for a short time.
if it just unpacked in place, instead of decompressing to a temp folder then moving into place ...
@sly rover Yeah, I know why it asks for that much space, just not why it needs that much π
@scenic sleet just switch between fullscreen and windowed with (right) alt + enter then it'll work fine π
and neat.. updates β€
Love it when ports are at parity with Windows!
will see how that works, but windowed stuff doesn't always do the right thing on my HiDPI display, a lot of stuff ignores the window hints and scales wrong
oh yeah HiDPI sucks in general π
it's possible that multi-monitor crash stuff only applies to AMD or Intel drivers and it will be fine on my Nvidia system
will find out shortly
well later ... got to get back to work, conference call in 4 minutes π¦
I haven't had windowing/monitor issues for a long time. I think I switched something in the config file years ago that fixed it.
No regressions with this update for me.
yeah, it's continuing to work fine for me
@molten pulsar HiDPI scaling implementations sucks in general*
yeah, they really do, they all tend to be hacks
HiDPI screens are awesome
Software is still lagging
Iβve had mixed experiences on Windows
Worked fine overall until I played Squad on release
macOS generally works good
Linux is... disappointing
that is what I meant ^^
π
KDE/Plasma's solution works fine, except when it doesn't and under Plasma 5, the HighDPI+Multiscreen bugs are really very frustrating
stuff like context menus not working on anything except the 'primary' screen
π π π
Just saw on twitter! Is it true!?!?!? Can I play on my exile server on my Mac!?
yes!
Fkin sweeeet
@left fog and BI thanks for the version parity !
np, glad you can finally enjoy the mp with rest of windowsers
Remember that it may not last for too long. Enjoy it while it works!
the game seems to run smoother and with more fps for me
having the same issue as this guy: https://www.youtube.com/watch?v=a9ROwq0-QH8 anyone know how to fix it?
increase your audio driver buffer size thingy.
But that might add a little more delay
in pulseaudio default.pa try adding "tsched=0" to the end of "load-module module-udev-detect" line
around line 47 it is
I'm not entirely sure but I've had that as well in the past and I believe switching between windowed and fullscreen (and/or alt+tabbing) fixed it
@left fog I have the same issue on old release of mouse x axis blocked to 0
Cause by dual screen. My game is initialized on my first screen and the game running on my second screen
I use the same method of @molten pulsar. I ALT+ENTER after all alt+tab or switching window.
wow buying new dlc and started download want to rush windows players!
Any news how much time we have for fun?
April 11 is Tanks DLC release
so in april we will be behind again?
unless VP is fast enough lol
π
I think it would be best if we be on our best behavior around them. It's best if we can get them to treasure the time that we can be there, and miss us when we're gone. Just remember: Hearts & Minds
lold so much
game froze while dragging map aroung :/
could still move cursor, time and sound etc still updated but I could not leave the map => had to kill A3
anyone else had this? is there a workaround / fix?
this release seems less stable, it's crashed on me a few times π¦
The parity party scheduled for tomorrow is in a rather sticky time for me (although I can't think of a better time in the weekend). If I can launch the game in time for the event, that'll be great. But if I crash, I might not have the right to relaunch it. Still, this might be the best time, all things considered.
@short tulip Since the event was announced in the ArmaOnUnix group discord, a few people here may not have any idea what you're talking about π
Right. Yeah. So just so you know, @hidden grail scheduled a Parity Party (my term, not his) for tomorrow at 18:00 UTC. That's 13:00 EST. So let's have fun with the Windows players.
yeah, we will coordinate here https://discord.gg/p28Ra36
hmm this white texture pop-in thingy is back even with Mesa 18
and sub 60fps feels a lot less playable than before π€
could be because I moved A3 to my HDD but it feels different to me
yeah, no idea where the white texture thing comes from
once it disappeared with an a3 update, then it returned for me although no update to the game
so I guess its something mesa breaks?
yeah before it was fixed by upgrading to mesa 16 or 17 and whatever llvm version at the time
if I remember correctly anyway
okay, I'm on Mesa17 and it does happen ; but only for objects spawning in and when LOD drops (so getting further away)
hmm for me it happens whenever I look around
well I guess that's the same as objects spawning in
it's this dithering effect that's causing it I think
or whatever it's called
either that or maybe it simply doesn't load textures fast enough
I'll try moving A3 to the SSD instead later and see if that changes things
still have the bug with the ground not rendering infront and around me
@left fog the game is crashing a lot with the new version
is there a way to determine if thats server related ?
some people crash at the same time
in a two hour period I crashed about 10 times, and it was affecting a lot of people, guys were dropping from the server every few minutes
I noticed from at least of of the BTs that it was failing to allocate memory, which I'd accept if I didn't have 16GB and if the previous release hadn't been very stable
with my 8gb ram pc i played 2 hours fine in an eutw server
I had one softlock and one real crash. I have 32GB of RAM.
@dusk ermine what resolution? The higher the resolution the more memory is required. I was playing at 2560x1440
1920x1080
I've played maybe half an hour to an hour at 2560x1440 with 16GB ram and didn't have crashes
also on an EUTW server
The only time I was crashing a lot was in a super busy invade and annex server.
Everywhere else it seemed to be fairly normal. Sometimes a random crash, but not frequent.
when i use alt + right clic an emergent menu appears, anyone know how to fix it?Γ§
try right alt I guess
i use alt to move the head , but right alt its too far
and if u mean right clic first, isnt optimal cause i use alt to look and right clic to zoom and zooming first isnt a good option
I've been getting crashes in SP too, playing tac ops but they were much more frequent last night in MP
@dusk ermine I see what's up, it's your OS/window manager doing this. You should be able to change the shortcut somewhere in your OS/wm settings
on Fedora 27/Gnome 3.26 it defaults to the windows key for example
that's why it's working fine for me π
thx, i will check im on mint mate
after searching, i found that its not possible to disable unless i install compizconfig setting manager but i tried this in the past and i failed doing it, but i found a bug that after changing the window manager from metaciy to another option it disables the alt+ right clic for some time sometimes
I see, Gnome doesn't have an option to change the modifier key either apparently
Mint Mate is a fork of Gnome 3 iirc and Gnome has a dconf setting /org/gnome/desktop/wm/preferences/mouse-button-modifier where you can set the modifier
I'm sure there's something similar in Mate
im triying to find it
ty very much, i had the configuration as the solution in the link says, i think the change from metacity to other options also works
Tanks dlc is coming -> non-compatible unix-windows?
Yes. It's coming on April 11th. And our time o parity will come to an end.
Then I postpone windows uninstall, btw which is better for arma ubuntu or fedora?
technically ubuntu, because thats the only distro steam and most games support only, but you shouldnt have a problem running on other well-known distros
or even some less well known distros (I use Mageia)
i meant if something distro specific interferes with arma you can ask other guys who are on this distro, could be hard on Mageia (didnt even know of this distro :D)
I played lastnight for 4 hours or so on the linux version (I use Arch Linux) and didn't experiance any issues. I would love to have the linux version kept up with the windows version - heck - I'd even pay for it again. I don't know how practical that would be but the only reason I have windows today is for ARMA!
Well, we'll probably lose our parity when the Tanks DLC comes out. But since that's the last DLC planned, we might get it back again, and it might be for the forseeable future.
Well, we probably will get it back again.
I hope so - loving it right now!
do any of you know how to run ACE, CBA, or ALIVE on mac not through steam.
moved the game to the SSD but the white vegetation texture thingy is still there and according to the wiki it's a known Mesa problem so π¦
e.g. AMD Mesa drivers can cause graphical glitches, such as white blinking vegetation LODs.
Been that way since the 7970 era and Arma 2! AMD had graphical issues on Windows for years. One thing to try is to try turning off the anti aliasing for trees and grass, the name of the exact setting escapes me but its something like ATOC and that seemed to be the cause of it for me at least. Looks worse with it off but it is better than white snow on the edges of everything.
nah that's a different issue
the issue I'm having (and some others) is when you rotate the camera the vegetation textures will be white for a little bit
like entirely
i had that similar problem with arma and nvidia since arma2 in windows too roofs, trees etc stuttering
Not seen that one unfortunately. Weird edge effects is most of what we see across a range of hardware since the lighting update and white snow but no one has mentioned white vegetation so far.
any plans to help players like me who only play in 1ΒΊ person only servers, to find this kind of servers? i only found 1 wasteland, a pair of king of hill and the eutw ones.
Triying to find an exile server for example its impossible without trial and error, cause the difficulty filter dont say anything about this, and i must download and install docens of mods before every try just to find is not configured as i like.
If server owners want to allow 3ΒΊ person view its fine for me, but i would like to know that before joining that server.
another topic, isnt the view camera in first person view of the zamak truck very high?
@dusk ermine As far as I can tell on both my Ubuntu and Windows installations, difficulty filter works fine, you can also look at the server details before joining if you have the given server selected. Information regarding mods will be on the right hand side, left hand side will be address, battleye status, mission, etc. Should be there
i think i explined it wrong, i know what u say, but for example i can join a server marked as veteran dificulty but it has 3ΒΊ person view allowed, and many many servers with custom dificulty its a lotery
The mission may force it
@dusk ermine is it somewhat related to Linux though?
Server default could be anything, but the mission can force third, first, etc.
yes it is, cause in linux we dont have a launcher that can filter view modes
and there is in windows launcher
^ True, but the difficulty should he still viewable in the server list
EUTW has 3rd person mostly disabled but other than that it's luck and remembering the servers where luck was on your side π
or you'd have to figure out how the launcher gets the server list and server information and make something that replicates that
@molten pulsar did you get your nice and flashy white trees fixed? Because there is a proper solution
using this with steam fixes it . glsl_correct_derivatives_after_discard=true %command%
you can also make it permanent in $HOME/.drirc
@molten pulsar edit the file /ect/drirc and add
<application name="ARMA 3" executable="arma3.x86_64">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
nvm, ysbloke had replied π
he got his pump fixed and there's no stoping him now π
thanks anyway π
did anyone else find that the LoW campaign related achievements didn't unlock? I completed the campaign a while back but I just noticed that they are still locked.
Remnants of War/Memories of Oreokastro should have definitely unlocked but didn't
Humanitarian ... not sure if opting to fight the AAF when they entered the town counts against that achievement
I got those three when I played it in December.
Regarding the Humanitarian achievement, I have suspicions on what has to be done, but I don't want to post spoilers here.
I think Memories is completing the main storyline and Remnants is for getting 100%, but I could be mistaken.
hmm, odd, guess I'll play it all over again or at least try playing from the last save
Hey admins or tech supports! Why on my bug reports on the site feedback.bistudio.com there is no reaction? Reports have been created, but they still have the status "not assigned"?
maybe they didn't see them yet ; also not all bug reports instantly get assigned to someone when there might be more critical bugs that need fixing first
@eternal burrow #arma3_feedback_tracker
at least one reason why a lot of the stuff in the tracker doesn't get immediate updates is that there are thousands of items in there and BI can't possibly manage to keep up with them all anymore
Well...
and then of course there's the fact that few people at BI speak Russian (edit - stupid autocomplete)
I would do a very far fetched guess. And just guess BI people don't speak russian...
Reviews about found bugs you want, and the interface is only in English. There is no other language choice. It's difficult for me to navigate, maybe I'm not the only one. Maybe there would be more feedback if the interface would be more friendly, especially with its native language.
Exactly. There is no other language choice because they want you to write in english
Because they themselves don't understand russian. So they'd have to pipe everything through google translator just as you would to navigate the site
Also.. Maybe they would pay more attention if you'd actually mark that bug report as Arma 3
even English isn't their native language
instead of tagging it as "None"
Because if you tag it as "None" then none of the Arma 3 devs will look at it
because it's not marked as Arma 3 issue
And Arma freezes when Steam takes a screenshot might not be a Arma issue at all.
Or even https://feedback.bistudio.com/T127851 is just a plain duplicate of https://feedback.bistudio.com/T83760
@eternal burrow for T127895 the parameters need to be proper case
i.e. -skipIntro -noSplash
I know the wiki says -nosplash but it's -noSplash with the port ^^
yeah, on unix it's not case insensitive
it's kinda weird that the parameter reading differs between Windows and the port but whatever π
Β―_(γ)_/Β―
@molten pulsar I know the wiki says -nosplash but it's -noSplash with the port
Nope. https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Game_Loading_Speedup
https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#noSplash
pssssst.
but -skipIntro was always correct
I'm using -Nosplash and it's working, too
just tried -nOsPlAsH and it's working, too - I would guess that everything but -nosplash will work
Boyarsky's hat! Really! -skipintro does not work.
It will be correct -skipIntro
Yeah. Exactly as the wiki always said how it's written
Just in windows the register does not matter, and in linux this is important.
I recently came home from work, so only now I was able to check these parameters.
On unix?
Hi, i have a question what will be with Arma on linux after tank DLC release? Will linux receive update but game versions will be different (but i can play the DLC with AI) or we will need to wait some time to play it?
When the Tank DLC comes out, the Windows branch will get it. Maybe, the Linux server might get it as well. But the Experimental Port Branch just won't get an update. We'll need to wait some time to play it.
Thanks
Hope arma 4 will support linux/mac by default, volvo is doing their best for linux drivers now
volvo? xD
volvo = valve π
As i understand on port work VP company, and this dlc looks interesting, so they might port the game. I think BI share linux/mac sales percent with them?
i don't know how they are paid, but yes, VP will most likely port the new Tanks DLC update, but not on release, rather a few weeks/months later
Valve says they will focus on Vulkan API now https://steamcommunity.com/app/221410/discussions/0/1696043806550421224/
Im having a problem, sometimes in the middle of a game i lost the chat box, searching for this problem i see people talking about the stream friendly option, but this is not the case, and in an answer of 2014 someone said that was a bohemia bug that happend when u hit esc but was solved in the next patch, is maybe a new bug in linux or its just me?
Have it on windows too sometimes
@gritty sage, you run a server on Linux or you run a server for Linux branch?
I run a server on linux
Ah, okay! Do you run headless clients? I used to run a Linux server back in the gap, but we swapped to Windows because we COULD NOT get headless clients to work. Have you had any issues like that?
Interesting.
For info, you can run a 64 bits server via -server arg : https://community.bistudio.com/wiki/Arma_3_Startup_Parameters
With arma 3 client not arma 3 server because is only on 32 bits
Is this the proper place, when you have some questions involving Arma Server and Linux?
Channel description: Discussion related to LINUX and MAC client-port branch https://dev.arma3.com/ports
@steel lintel
2 days more... i will miss the pvp π
can anyone enter the EUTW server or is just me that i crash everytime today? i tried 5 times i played there yesterday without problems
When Linux port will get new update?
"We hope to be updating those as soon as possible. "
cue three months of people asking whether it's ready yet
Yeah. Maybe there might be plans for a Vulkan port of the Linux version to match the Metal port of the Mac version.
It would be nice, but it would take a really long time.
would be fun to see Arma on linux running with more fps than on windows
even now I am getting alsmost identical fps on both windows and linux
arma 3 in wine with dxvk? π€
I've tried DXVK with wine and it seems to stutter a lot
Performance is still worse than even the Linux port
Here's hoping it gets better as DXVK develops
Maybe it's me, but how does using wine help us get a better linux / mac port?
it does not ; i said it cuz "running arma 3 with vulkan"
@here i want to join Altis liberation on emp's server someone would like to join with me?
@spring kite the here tag is disabled so people like yourself can't abuse it and alert 2,000+ people
2?
#linux_mac_branch someone want to play arma on emp's server now?
started liberation on altis
If someone has Apex - join emp's server to play on tanoa right now
aww, I missed it, to think I wasted that time playing Black Mesa instead (which is weirdly addictive and yet no fun at all)
π
hello peoples, need help, pls see my problem server.cfg, my server visible in server list rma3, but when i try connect, stop connect after 5 sec, message disconect batleeys
class Missions
{
class Wasteland
{
template = ArmA3_Wasteland.Stratis-dev;
difficulty = "recruit";
};
};
i want server wasteland siple no mod no download, original arma3 stratis wasteland
pls help me
change difficulty to something without 3ΒΊ person view
@empty yarrow #server_admins and stop spamming over multiple channels. See #rules
@gritty sage wher is spam mate?!
i search help
yerstoday i asked in other channel no answear try in other channel , wher is spam?
Your spam is right there. Right where you posted.
Also this channel has nothing to do with your issue. #server_admins is the correct one so keep it there.
Also.. "no answer" ?? I was helping you for over an hour yesterday.
here i asked because is linux my server, relax men, what is problem, yerstoday i ask other question, now new question, what is problem?!, if you can help me, write good answear, wow men, you say i am spamer, big lol
Yeah. This is not the linux server channel. I already told you where to go with your issue.
The problem is that you are violating the cross-posting rule of #rules .
I didn't make that rule but I have to follow it. I also have to follow the rule that tells me to report any rule violation. Sorry that I'm telling you first instead of telling a Moderator directly who would just tell you what I just told you.
There is btw also a "post in the right channel" rule.
ok mate, i dont commin ther in yous server for make problems
sorry if i make bad actione
i just need help
ok i dont ask next
thx for help yestoday
i try search help away
good luck mate
If you need more help then ask in the appropriate channel as I told you.
You already posted yesterday and got someone helping you within a couple minutes. Why don't you try to ask again in there if you have a new problem.
i dont know good discord because i post in new channel dont remember yestoday whish channel i tolkit
is ok mat ty for help, i never try make spam
whish channel i can see admins of server
I guess #server_admins might be channel for "admins of server"...
Which I already told you twice just a couple minutes ago....
join for dynamic combat ops on emp server just started
playing SP Dynamic Recon Ops, sometimes my savegames just seem to disappear. Can't seem to find any reason for it, anyone experienced the same?
it's really frustrating, I put 90 minutes into a mission last night and even resumed it twice, then this morning it's gone. Because DRO is randomly generated, it also means I don't just get to start again, that mission is lost π¦
so I've been having a lot of crashes after the last linux release, I just happened to notice that it seems to leak a lot of memory, irrecoverably too. Prior to starting the game there was 14GB free, after it crashed, just 5.5GB
now it does seem to reuse this address space if I launch arma again it doesn't use any more memory, but that memory doesn't seem to be reachable by other applications. It's pretty clearly the texture cache
maybe is just in tanoa? ive been playing altis antiestasi long sessions without problems
it's not exclusive to Tanoa, but it does seem to happen more frequently there. Had the same issue throughout the Tac Ops campaigns, last night it was crashing repeatedly at one point of the first Malden mission. I know it has something to do with the resolution I'm playing at, since I can reduce the frequency by reducing the res and it would probably not happen if I wasn't using the high res textures since it seems to be related to running out of memory (though this was never an issue before the last update)
I'm assuming by now, given the fact that I'm not the only one experiencing the crashes and between us we've probably submitted thousands of crash reports that they are aware of the issue and it will hopefully get fixed in the next release. Still annoying though, not least because we never get any acknowledgement from BI on linux related problems
Has anyone had issues with extensions on Linux?
I have been able to use 32 bit extensions with the linux dedicated server
but I am not able to get the 64 bit linux client to find any extensions
no matter what I just get CallExtension 'xxxxxx' could not be found
.so extensions or .dll?
.so
I'm 99% sure it is running in 64 bit, I have both xxxxxx.so and xxxxxx_x64.so and no dice
My extDB3 is not working. Hope that someone can help me:
Call extension 'extDB3' could not be loaded
https://imgur.com/a/hNivnOy
As we figured out a couple messages above you. .so linux extensions don't work on the linux client
How can I run extDB3 on a Linux server? Do I have to use DLL files, and is that possible?
This is the linux client channel
The linuxds is only on 32 bits, you can't run a 64 bits so library
huh?
any news about the merge?
oh, dedicated server ... thought you were talking about the client. Curious as to why the server is still 32bit only, but then they only ported the game itself to 64bit 18 months ago :/
@left fog If you need splash window with gtk : https://media.discordapp.net/attachments/239344443503804416/452884651544018944/Peek_03-06-2018_19-19.gif
I doubt they want to add GTK as a dependency π
Linux is build on dependency π
well, yes, though not everyone is really happy to add huge amounts of baggage to their application when they only require a small subset of the functionality. That's what causes bloat
and in recent years, that package bloat on linux has started to get way out of control π¦ 1GB of documentation packages as a dependency for a standard desktop ... who even reads the documentation anyway? The whole JRE to install LibreOffice, when the only bits that actually require java are some advanced macro and filter related crap.
of course much of that is the fault of packagers, and many of those guys are just barely competent arseholes who think they know better than the people who actually wrote the code. </rant>
yep, that really depends on your distribution - e.g. on arch linux jre is only an optional dependency for libreoffice
yeah, in the past even on my distro it was optional ... until one day it wasn't
however that's just one example on a very long list of poor decisions. The average install size for the same set of applications has swelled significantly and not because the core binaries have really increased, but as a result of poorly managed dependency chains in packages. π¦
and ironically, packagers deciding to replace integrated copies of libraries in some projects have not only managed to increase the installed size (the opposite of their intent) but they've made those applications a lot less stable as a result because of compatibility issues
sorry for the ranting, packaging is definitely a trigger for me ... spent too much time in the past dealing with irate users and invalid bug reports because some packager I've never met, who knows next to nothing about code has somehow got on the packaging team for a major distro and has proceeded to start making his/her own broken patches to the code and is shipping it to millions of people as though it's the official thing. π‘
at least I'm not alone, hence the whole IceFox mess and major screwups (<< insert stronger language here) like insecure OpenSSH keys on Debian.
Can I use the server software for a mac mini? I found an i7 model with 8gb of ram which i can easily upgrade to 16gb
I was just wondering if I could do that and what limitations I would run into
Does the linux server work on a mac?
if you install linux on it ... sure
@analog lion The linux binary on Arma 3 doesn't work on osx ? You can use -server argument with the client binary : https://community.bistudio.com/wiki/Arma_3_Startup_Parameters
@scenic sleet Sounds like you need a new distro. Or to maintain your own.
I am trying to play the Unsung Vietnam mod on my mac. I have downloaded the mod and I can see it in my mods list. I can select to enable, I then get prompted that Arma needs to restart to load mod. Every I do this mod is not selected and I have to re-enable the mod from the list.
I need help, I have the mod running on a linux sever that works I verified with my linux machine. I just cant get the mod to work on the Mac.
Note that I am able to play the game stand alone .This issues is just with the mod.
Screen shot of my mac's over view
not sure about that mod, but some need the last version of the game to work, u can check if there is a previous release of the mod that works on the 1.80 client of arma
Both the server and the client are running 1.8, like I mentioned the issues is not with the server. I have already played a mission on our dedicated server. The issues I am having is when I goto enable the mod on my Mac I can see the Unsung the mod I can check to enable it. I also see a blank space with an open check box as well. I do not have any other mods downloaded for the Mac client.
same answer, that mod was probably made to work for the 1.82 client but usually when this happend an error appears when starting a game its extrange that the mod ask u every time to select it
There was an issues with the file permission. Seems like I needed to give the mod file write privileges, funny thing is that when I look at the .cfg file it is writing as if this was a Windows machine.
Do y'all know how to skip videos.
i just subscribed to the mod and it works fine for me
well i just enter the arsenal and it crashed
Fuck my Mac lol it wont work on this machine. Enjoy bud it is worth it!
Keep at it mang it is so worth it.
Honestly thank you all. This shit is rough I love it!
@jade pebble it is writing as if this was a Windows machine. The mac/Linux version is running the Windows game in an emulator. So yeah. It's doing the same as on windows
@jade pebble did you try loading the mod with startup arguments?
@wise canyon I have the -noSplash argument running on start up. @gritty sage when I look at the config file on the Linux client the file is not written in windows format.
are you talking about carriage returns?
Does anyone know of a good tool to extract pbo files on Linux?
New macos deprecates OpenGL/CL, will there be switch to metal api or staying with OpenGL till some next OS when it's fully deleted?
@jade pebble armake
@dry venture They already switched to Metal on OSX some time back
You mean arma on metal ? PogChamp
yes, last 2 releases at least were Metal only, Arma no longer even works with OpenGL on OSX
a fact which upset a few users who had older Macs
now works on dxvk linux
?
I guess he means he has it running under Wine with Vulkan
@rain flint For the performance, it's better than port version ?
man wine + dxvk will be awesome if the performance is good enough π
opens up a lot of games to be played
I just hope it doesn't kill off the native port trend
or at least make wine a supported platform instead
@arctic oyster Stid im not sure.
devs say vulkan/dxvk is decreases load on the CPU
I might be able to discern that, but most ppl might not agree, idk
What is your FPS average Windows/Linux/Wine ?
currently in dxvk its ~30 in downtown kavala with some eye candy
cpu: amd fx 6100 really weak lol and gtx 770
this is obviously subjective but it feels slightly smoother than port
not native
oh, port srry
The executable is native π
yeah. Native windows π
I don't know why, he doesn't add vulkan or opengl support on RV4 engine ^^
Old tech from arma 1 or 2, maybe enfusion engine (dayz/rv 2.0) have it in mind so it will be implemented later on
Hello, I'm thinking of buying Arma 3 and want to ask if I would be able to play with Windows users or not. I remember it wasn't possible a year ago and I can't find any info about the current state of the Linux version anywhere, could anyone provide some information about the port?
with 1.80 it was possible. But the linux build always lags behind. So you can't play the newest update yet
however the number of updates for Windows should now slow right down and linux version should remain in sync for longer.
Now we just need 1.82 @left fog
Thanks, I bought the game + some DLCs. The gap between Windows and Linux builds is unfortunate but I guess the more people buy it the better is the chance to see a full and cross-platform compatible version one day
hopefully we'll get the update real soon
hopefully BI delivers π
the port is really good, I've played about ~4 hours and had no issues, solid performance on my not-exactly-gaming 1050 Ti
true π
@quasi orchid You don't have memory leak ? I need to restart my game after playing 2-4 hours.
no, I didn't notice any. Gnome Shell's memory leak is a bigger issue π
@scenic sleet Wait is incoming : https://steamdb.info/app/107410/depots/?branch=port_182#branches @quasi orchid Maybe :D, you use KDE ?
No, I use Gnome.
on Arch Linux
1.82 coming? nice, I was just invited to join an Arma team but had to refuse because of version issues
@quasi orchid Is not officialy, what is your version of gnome-shell ? You can use wined version, for play on win ver
3.28. I know I can use Wine but I never use it because I don't want to be counted as a Windows user in Steam HW survey. I'm one of the No Tux no Bux people trying to avoid Wine/DXVK.
Good for you
Seems we may get 1.82 just in time for 1.84 to be released on Windows π¦
although I'd rather have Tanks today, then have them hold off both Tanks + Encore for another three months
"We'll deploy our next platform update (version 1.84) somewhere in July" that means we will not have merge this year probably... π₯
oh
If you copy the Tank folder, he work at 90% on last release for unix port.
?
do my Windows friends have any chance of downgrading their Steam Arma version to 1.80 to be allowe to play with me? Did anyone try it yet?
yes they can
yes, there is a ports branch for windows people
we'll try it, thanks
@scenic sleet If you copy the Tanks folder of Arma 3 main branch, and you copy in Arma 3 port branch folder. You can use Tanks DLC on port.
nice, you need Windows to get that folder though?
You need Windows version, you can download with steam wined
I guess I'll just wait. I'm allergic to Wine
the tanks dont really work
there are weird white windows, so you cannot see outside of the tank in 1st person
ah, not that surprised to be honest. There were a LOT of engine changes which went along with the Tanks DLC
I'm hoping we'll get the 1.82 release within the next couple of weeks, it's been long enough
maybe it will be like with 1.68, they created a version, but we never got it
maybe, but I really hope not. That would mean we don't get anything for another 4-5 months at least
I'd rather play Tanks today and wait just a bit longer for Encore
If the developers still can not port A3launcher, that it would be possible to run the game with mods without any problems, then what to say about the more serious - the full port of the game.
@left fog You can fix in next update, in priority memory leaks the game is unplayable ?
Dwarden isn't the one porting the game.
And the launcher is seriously low priority, in my opinion.
They know of the issues and they will do what is feasible for them. Ideally, for us, that is 100% parity, but we shouldn't expect that.
I would not say that we shouldn't expect it, I'm all for being reasonable, but at the end of the day we've paid full price for the game just like the Windows users. We need to have more self respect and expect Studios to respect us.
@sly rover Yes, but he can talk that to VP.
The port is just a test for unix plateform, you buy Arma for Windows, not for Linux or OS X.
We shouldn't expect more than an experimental port when they made it clear that this might always be an experimental port.
You shouldn't have bought it if you weren't okay with that.
If they said this was a fully supported, official release, I would be pretty upset with the state of things.
But they have already exceeded my expectations based on what they told us at the start.
Anyone have a problem where there would be a blue void following your character so you can't see infront of you?
I tried sending a support ticket, but no response so far.
how would something behind your character prevent you seeing in front?
I've not see any graphical issues, apart from AO giving any annoying effect around grass
https://twitter.com/arma3official/status/1009702233154490368
Probably more a bad sign if they are working on 1.82 still even though 1.84 will come out soon.
They should just start right away at 1.84
@AstrosNation713 Hi, the 1.82 update for π& π§ is in the works, but we don't yet have a solid ETA for deployment.
if they stopped working on 1.82 to work on porting 1.84 instead then it will be the end of the year before we actually get any update at all
I'd rather have 1.82 next week, so we at least get Tanks and related improvements, than hold out for the few assets that 1.84 will bring
Is there even going to be a 1.84?
yes, Encore update
I'd probably prefer 1.84 a few weeks after release. Instead 1.82 a week before 1.84 release and then not being able to play anymore
few new assets including a ship, SAMs, radar etc
Will it require new paid DLC?
Okay. You can edit your typos, btw.
a kind of surprise bonus
yeah, I know I can edit, but then the comedy of the typo wouldn't have been lost π
Oh. Good point. I've been there recently.
@gritty sage They've never started working on a port until it was out on Windows anyway and 1.84 will probably release in the last week of July, if 1.82 is still weeks away, then yes it wouldn't make sense to delay 1.84. However if 1.82 is just a week or two from being done, does it make sense to abandon that work to switch to 1.84.
It is also possible that a lot of the work needs to be done anyway or transfers over.
We can't tell by looking at the depots.
Well, work on that can't even start until it comes out for Windows.
Yeah.
I think that about the only benefit we can get from skipping the 1.82 patch would be if it gave the folks at VP more of a break in their schedule of porting ARMA 3 patches.
Then again, it might be demoralizing for them.
Why can't they start working on dev branch though. And then have most things already prepared on release
I honestly don't know. Maybe their work on the dev branch can only be good for the dev branch.
I'd love to know why it takes so long anyway, especially since it's just a wrapper. New assets and some small engine tweaks shouldn't be completely breaking it every time, so why does it take months? even BI don't spend that much time on QA'ing their own product
Testing, I guess.
They gotta make sure that the Mac version, especially, works at a decent frame rate on Macs.
Guess they are also waiting till they can get some new milestones done and make it work better than before.
Rather than just porting it the same without fixing old bugs and issues
Maybe they are only allowed one update per Arma version? ^^
I'll bet they only have time for one update per Arma version.
Well they have said that they want to wait for hotfixes and stuff, iirc
And that BI does QA on the port.
And I think that VP does optimize stuff for the game.
While also getting in their own fixes and changes.
Who knows, maybe they will have a Vulkan version :D
Probably VP can't assume all update of arma and take only big update for the port.
And probably BI protect Arma MP for memory editing, because it's easier on port version.
So we Mac users will not get an update which is on par with windows till the end of the year?
yeah linux too.
Wait. I thought we're getting 1.82 next week.
Even if we are, I heard theres another update rolling out soon.
Frankly, I think the only thing that can hold back a patch for that long is if they decide to make a Vulkan-based port of the Linux version to compliment the Metal-based port of the Mac version.
windows users will get 1.84 in July
next week is July, so yeah, the end of the year is when we will be able to play on populated servers.
(im guessing)
may take more time may take less.
That's assuming it's going to take half a year to port 1.84 over.
i bet we will have a merge with the 1.88 version
They are taking a long time to port 1.82, so its safe to assume.
if we could have an vulkan client without bugs i would have no problem with them working on it for 4 months
i think old gpu's like mine 560ti dont support vulkan, u guys know?
All the more reason to upgrade.
@dusk ermine geforce supports vulkan even on the gtx 600 series π
but i have a 500 series i read only 570 and above had support, but im not sure
yea 600 and all after supports it AFAIK
then i cant play on vulkan
your pc must be at least 6 years old
ye is pretty old with a shitty phenom 955 cpu
Older than some kids I know from church.
arma3 works fine in single player missions i can handle 14-30 fps π
and with very low tunning settings i can play pvp missions and had a positive fragratio
Unless if a dev says, we have no idea when any of these updates are coming out.
Saying "not until the end of the year" is baseless.
Noone ever said anything to us before release of a new version, so all we have are assumptions
Yes, but saying "not until the end of the year" is just a silly one.
Well, i did say i was assuming π
just had an arma update and was excited...
0 bytes
Steam why are you playing with my feelings? π’
Port 182 depot was updated 10 days ago so it would be surprising if it went public like that (I haven't watched earlier updates though).
@hasty pelican Sometimes, i have this bug for Arma on steam.
every time i start steam I get a random 0byte update for a game... often times for multiple games π¦
Ha this is another bug π
Anyone with a mac book pro here? #hardware_vs_arma needs help
Just because it is a 0 byte update doesn't mean it was a bug or a mistake.
It could have just removed files.
Also, small updates that don't line up could be shader cache updates on Linux.
there were a whole bunch of zero byte updates for a range of games that same day, I'm putting my money on a Steam glitch
If it was lots of games, I'm guessing you just updated your grahics driver and it was clearing the old shader cache.
I've been getting that on lots of games as well.
@sly rover No driver updates
and it happened to a few people on the same day. Unlike DasCapschen I didn't see an update for Arma, but half a dozen other games around the same time
anyhow, this is OT and a pretty silly discussion anyhow
Floorpancake (HexWolffe) - 06/21/2018 Anyone have a problem where there would be a blue void following your character so you can't see infront of you? I tried sending a support ticket, but no response so far. GBee - 06/21/2018 how would something behind your character prevent you seeing in front? I've not see any graphical issues, apart from AO giving any annoying effect around grass
Screenshot of bug. By "following" I mean when I move foward, the void is still the same distance from me.
Its been like this for 2 or 3 version/patches now. I've tried validating files, uninstalling and reinstalling, etc.
is it a setting I am doing wrong?
https://steamcommunity.com/app/107410/discussions/0/1483235412216896972/?ctp=3
#32 seems to have my problem aswell,
So this is on Mac? Which version of the OS?
High Sierra
1.6 GHz Intel Core i5 processor, 8 GB 1600 MHz DDR3 ram
Intel HD Graphics 6000 1536 MB graphics
isnt your computer below the minimun requeriments for arma3?
well they switched from OpenGL to Metal about 3-4 updates back ... that may have something to do with it
of course that change was forced on them by Apple
https://twitter.com/arma3official/status/1016224096982650880 Yeyyyy.. Considering Encore will probably release this week.. You might be able to play 1.82 shortly after 1.84 release
@PCGamer4Lyf @bohemiainteract @UbuntuBudgie @NVIDIAGeForce @intel The Linux (and Mac) versions of 1.82 are currently undergoing testing, so we hope to release those not very long from now π§
but we wont be able to play on populated servers π
wow, BI break their silence on the Linux/Mac ports ...
Well, seeing as how they aren't the ones developing the port it may be that they finally got relayed enough progress to deem it "public notice", worthy
it really wouldn't kill BI to give more regular updates, even if that's just to say "they've run into some problems, it's going to take longer" or "we're on track and current estimates are 3 weeks from now"
How they run things may be different, but I always have weekly status calls with firms I've contracted work out to, and when I was working as a freelancer generally I was expected to keep a company updated on the status every 1-2 weeks. So I very much doubt BI are ever kept in the dark as to the status of the port.
Do the Ports have Battleye?
i think so
yes
wasn't there at the beginning, but BE support was introduced at least 18 months back
I can understand them being quiet about these things. Have you seen the reactions that Linux gamers (and people in general) have had over unmet expectations?
Guy asked if he would get banned if he did the thing with runnin Arma over Wine with that directX->vulcan thingy
i think you wouldnt be banned, but it wouldnt work to run it with BE in the first place
AFAIK from other games which use BE
yeah. Any tampering with game files doesn't let you launch or join the server usually. But I don't know how far the linux version of BE is
maybe BE "whitelisted" the eon wrapper or gave them some secret files needed to make it work
I came to the conclusion that:
- Developers from BIS are lazy. They do not make contact with players on linux and do not interact with the Virtual Programming guys.
- On the basis of polls in social networks, the function rotorlib uses 1-2% of servers.
- From developers BIS it is not necessary to expect support Vulkan API
- The porting of the game on linux is artificially inhibited. Because of this, interest in the game fades away. there is no way to play on
come on, they did a nice thing allowing VP to try porting the game
no need to start talking shit about what is essentially an experiment
I don't agree with your assessment, @eternal burrow . They did what they could with what they had. I'd love to see Vulkan support. In fact, I think the Windows gamers would also like to see Vulkan support. But if we had to have nearly a year for the Mac version to get Metal support, I think the non-Mac gamers will probably have to wait about a year for Vulkan support as well.
Although it might be worth it in the long run.
I'd only whish they would give us more information
@eternal burrow time for some debunk
- wrong, i would say the presence of this Discord, channel, BIForum or reddit clearly shows otherwise, hell i'm even on the linxu game IRCs, experimental ports got some blog and news coverage too
- possible, the advanced flight model was always niche use
- use of Vulkan API wasn't ruled out nor confirmed (it also depends on the VP)
- the porting was in first place artifically started by funding it
What is function rotorlib? I know that I force rotorlib on my server...
My server is Windows, but I track these ports closely.
advanced flight model
So function rotorlib just means rotorlib? Why say it that way?
I force rotorlib/AFM on every Arma server I run.
It has a couple annoyances, but ultimately, I prefer it completely.
almost no server is using it and most players dont use it, because (IMO) flying without a joystick is impossible
How can it be an opinion that something is literally anything? Especially "impossible."
I fly AFM with my keyboard. Not impossible. Fact. I fly the Orca, which isn't the hardest, but it's far from the easiest to fly in AFM and I can still work it well enough in the AFM, and I'm not even an Arma pilot, nor aspire to be one. I run an Arma group and had to learn to fly to help develop our aircraft doctrine.
yeah. I fly afm with mouse+keyboard too. it's far from impossible
I know not everyone prefers it, I'm not saying anyone's opinion is wrong.
sorry then, i tried it a couple of times when it came out and couldnt use it. also a couple of other guys said so
Is AFM working on the Linux/Mac ports now??
nope
no it's not.
Ah, I see. No big.
would love to try it out again though, but unfortunately linux port doesnt have it
Yeah, flying AFM isn't stupidly easy, but if you can't do it, you just gave up too quickly. On my servers, that means you just couldn't be a pilot, haha. We do everything the wrong way hardcore, though. Our AI is beefed up to human competencies in many facets, vehicle and turret night vision and thermal equipment are completely disabled via startup scripts, the artillery computers are disabled, etc. Zero Zeus supports, so if you need indirect support, which you will on our server against our AI, then you have to call that shit in and someone has to walk it on target with our mortar calculator I made in a spreadsheet, haha.
If you're a Linux/Mac pilot, then you could be a pilot on my servers, since AFM is clientside, so I think since it doesn't exist on Linux/Mac, being forced by the server is irrelevant. I just hope it wouldn't throw errors... if it doesn't, then we're good!
i have a joystick now for another game, i would love to use it in arma, but without AFM its boring
Probably too easy, huh?
all i'm waiting for is for is the mac version to be on par with the windows version.
Bah, Apple should just get behind Vulkan and stop being f'ing difficult. They are inheriting the crown from MS
Microsoft is being a much nicer sport about this for the time being. At least they are tolerating Vulkan while pushing DirectX12.
Apple tried with opengl but that didn't work so I guess they decided to do it themselves
They can also make it optimal for all their hardware across the board
They always could do that with Vulkan, let's not forget they are just using a subset of the same hardware as everyone else these days and the API doesn't necessarily define the optimisation done at the driver level.
nothing good went with opengl as far as i see, everyone else went dx way and dropped opengl support; now apple decided not to make mistake twice and has resources to make their own dx and develop it the way they want, independently also it's more than just desktop api for games/apps, with metal api they plan to let run ios apps on macos and vice verse
not make the same mistake? Seems to me they are just making an even bigger mistake. However I really don't care about Apple and what they do. If they want to alienate gamers, build up the wall around their little garden even higher, then good luck to them.
Anyone use custom launchers on mac?
https://armaonunix.gitlab.io/launchers.html i use the muttleyxd's one on linux
not sure if the others works on mac
Alright
Just wondering
I cant wait for the game to get up to date, it'll be a great day for all mac and linux users out there everywhere
unless they are going to skip a version and spring a surprise on us, that won't be any time soon. 1.84 releases on Windows next week, but 1.82 is still a WIP for linux/mac
considering the sound leak fix, i would like to see the 1.84 being in sync for both plaforms, but that's just IMHO
π
global
sounds handles were not closed. And checked every frame for "Are you done yet"
caused massive fps falloff after long sessions
oh, interesting, maybe thats the issue I got after longer sessions π
not maybe, everyone got it, everytime, just with different effect (aka less or more noticable)
well I thought that the fps drop is caused by faulty nvidia drivers
Very intereseting, I see a future for arma 3 on mac, considering the new macbook pros i9 capabilities it would be very capable of handling arma 3 as my old 2013 macbook can run it on 30-50 FPS on low setting with a reasonable draw distance
wait, is this the 5fps bug?
I noticed that when it used to occur, it was most often for me when a lot of explosions/gunfire were occurring. e.g. nearby cluster artillery strikes were virtually guaranteed to trigger it.
a leak that would explain why the 5fps became much rarer after the move to 64bit. Not that it's technically a leak if there's still a pointer to that memory, which there would be if something is checking that object's status on every frame.
an unintentional growth rather
anyone on mac had moment where the game will start essentially spazing out and will stat staggering over 1-3 frames over and over?
Because I seem to be getting it alot
seems like what was written about above
@scenic sleet the 3 fps bug but no. That's not this
the soundbug gradually slightly lowers your FPS with time. Actually every radio transmission by any AI lowers your fps slightly
yeah what you are describing is the 3fps bug. Huge explosion and suddenly everything goes to crap.
the 3FPS bug is actually a memory allocator problem. It's the panic mode. That's not which there would be if something is checking that object's status on every frame
Yeah I feel like thats whats been causing it, It often happens when im using the A-10 with the GBUs and I am using the camera array to watch the explosion
@gritty sage That bit you quoted was about it being described as a leak, it's a technicality but it's not really leaked if you still can reach those object in memory.
As to whether or not it's the cause of the 3fps (5fps on linux) bug. It can be both you know. Yes, it causes a slow drop in FPS over a period of time. However it's also causing a growth in memory usage. Under 32bit especially the memory usage needs to be kept under a particular limit, which the game itself must regulate, this mean it will be monitoring the current byte size of the caches and if it needs to cache something new and this would exceed the limit, it has to remove something else from the cache e.g. an object that hasn't been used for some time. If it's never removing sound samples from the caches, then eventually it reaches a point where there is nothing it can remove from the cache to make space for new items, it's running out of memory so it starts removing something which is actually required at that moment and then yes, it gets into a 'panic' state as you describe it, it's caching and immediately deleting from the cache the same things over and over and over, which would lead to a massive drop in performance as we see with the '3fps' bug.
Now without access to the code I cannot of course be sure this particular failure to cleanup is the cause of the 3fps bug, but it's a pattern I'm very familiar with, having seen it in applications I've worked on in the past.
Note, I did actually speculate about this being the mechanism behind the 3fps bug back when I first experienced it. That's why I immediately linked the two issues when the sounds 'leak' was mentioned yesterday.
Thoughts aloud ...: Years pass, and my child will grow up. One day he will launch ARMA 4 on a new engine, with the native Vulkan API, on Linux. I guess I'll be old already.
and then some year later he will ask where is Arma 5 π
oo
Iβm interested to see will Mac and Linux get Arma 4 on release or will it just be a port again?
I hope no arma 4, just arma 3 updates
Well, ARMA 3 is nearing it's update cycle and they are going to be working on ARMA 4 after that. From what I understand, they will be using the Enfusion engine, made for the standalone version of DayZ for ARMA 4.
Oh boy. I just got a 5.3GB patch on ARMA 3. Does this mean we have a few days of version parity to enjoy?
public branch got an update 21 minutes ago
maybe Encore release today
ports branch was 18 hours ago. So maybe you had 18 hours of parity π
oh seriously? Well at least we got 1.82, can't wait to play with the Tonks
actually, Dedmen, public branch update would be the actual release for linux
though I doubt that 1.84 is going to be far behind
Hmm. I can't seem to get a list of servers now. But at least we got 1.82.
Really? ports is not in ports branch? π Oh.
Ports branch is where beta testing is done, but it's in the public branch once released
BI also updated the legacyports branch from Legacy Build 1.80 for cross-platform MP to Legacy Build 1.82 for cross-platform MP
1.84 might be a few days away yet, Reyhard mentioned that the searchlight fix for the Hellcat had managed to get into the 1.84 release yesterday. If they are still pushing fixes into that release, then chances are it's not releasing the very next day
They usually release on Thursdays. But Tanks was on a wednesday.
I had secretly hoped they might surprise us with a day one release of 1.84 for linux. 1.84 doesn't have a huge number of engine changes so in theory it could have been done, but I'll take 1.82 and be grateful.
Maybe you can just pull the 1.84 assets and run them on 1.82. As long as the model formats are compatible that might work.
But that won't let you play with windows users :/
well, much as I'd like to play with the new assets (I was one of those asking in the forums for static radars and sam placements), I'm even more interested in some of the fixes that did make it into 1.84 like the fallen tree lods, hellcat searchlight etc
I've already incorporated some of the possibilities those and other fixes will bring into missions for my campaign
ugh, update has done another complete save wipe π¦
They swapped the Tags in the Steam store.
Before:
Realistic
Open World
Now:
Open World
Realistic
π€
did they swap the tags, or was the order just non-deterministic and after saving some other changes the order just flipped?
That's the only tag change. They moved OW from 4->3 and Realistic from 3->4
so the game is getting less realistic ... π
well, I have to say that the tank interiors are far better than they even appeared in screenshots and other people's videos. The increase FOV they give in some positions/vehicles e.g. gunner/driver in Slammer, is game changing.
I really can't understand why a few people were critical of the change, you can now see far more of the surroundings than you could in the past with the old letterbox and of course the 'zoomed in' view is pretty much the same.
Armour is still claustrophobic as it should be, but it's a vastly improved experience
can't wait until tonight so I can try out some more vehicles and actual combat.
#announcements :Arma 3 linux/mac ports are now at 1.82, just like Windows.
Must be Christmas in July
@left fog Thank you, and thank you to all those at BI who believe in the ports
π²
well, i really wanted that to be 1.84 but ... 1.82 ran around me faster π€£
@left fog ^^ no servers showing up for linux after the update
@scenic sleet you have the same problem?
That's the problem that I have as well.
Same here, no servers in list.
Reports of same on Steam forums too
Guess if you want to play MP you need to downgrade
The built-in steam server browser shouild work, no?
So much for version parity. I guess we'll have it when 1.84 comes to the experimental branch if there's no 1.86 around the corner for the Windows branch.
@heavy lion No
It will probably turn out to be a configuration thing, they used a development API key in production or similar. Otherwise I can't see how something so significant would have made it past two SQA teams
does the problem happen only on linux or also mac?
can someone get me SHA-anything/MD5 w/e checksum of all files of your linux / mac A3 v1.82 ?
ok working on it
Linux: https://pastebin.com/0r8ZVpw7 @left fog
@left fog here you have https://gist.github.com/WaKeMaTTa/cd9b795be5989fdc4d4bb3858480675f
does direct connect work ?
@slim mountain he said all the files use this command if you want tofind . -iname '*' -exec md5sum {} \;
yes @left fog
not for me
i do wonder is there actually anyone who has working server browser ?
@left fog confirming direct connection works
Direct Connect also "adds" the server to my list.
What server are we talking about? emp's server, which we just had an event on last Saturday?
@short tulip mine is down atm
Lawl, then after I leave the ingame server list it disappears.
@left fog I dont think there is anyone like that, I already saw like 20 people saying it does not work, but noone saying that it works
got 1 guy downloading it for Mac, so we will see
A3 is 1.82.143869 on linux.
anyone tried connect to official servers ?
Lawl, don't know the IP.
Give me the IP, then i will try it
Offical Server list is empty too.
web version of the list is here https://arma3.com/servers
Connected to 85.190.157.210
Works.
everyone has the 143869 build ? cause ... that may explain all troubles
how i can see the build?
[SEOD]--|CoLdWaR|DCR - Today at 3:37 PM
A3 is 1.82.143869 on linux.
i can connect the the official servers
@left fog I have it too
this is my build version 1.82.143869
ok, let's make it semi-official workaround until fixed https://twitter.com/FoltynD/status/1021845697019211777
#arma3 #linux #mac users who can't see servers in in-game browser as workaround use direct connect to join official Arma 3 servers listed here https://t.co/8aNEemSctN while we look for proper fix
Thanks @left fog
@left fog Mac players cannot see any servers either
ty all
β€
is 1.84 in the oven for linux/mac too?
i like that
i think you can upload the photo so it shows but not sure
mebbe not
i can kinda see vulkan since arma came out long before
some update in steam!
updating steam...
@dusk ermine Dwarden did say that he hoped he could bring both to 1.84 at the same time so the update may be brewing
nice
main page: https://dev.arma3.com/ports
Announcements: https://forums.bohemia.net/forums/topic/188937-experimental-ports-release-announcements/?do=getLastComment
BIKI article https://community.bistudio.com/wiki/Arma_3_Experimental_Ports
Linux dedicated server: https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Instructions_.28Linux_o.2Fs.29
see also #server_linux
official servers list: https://arma3.com/servers
Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
In this thread we'll post announcements about Experimental Ports updates. This thread itself will remain closed to allow for a clear overview of announcement...
ooooh, i can finally play on servers, this is amazing
or populated servers, i should be more specific xd
it's wip, being tested
ok hotfix should be out, there is one known issue - windows users fail to join linux/mac hosted as non-dedicated server (at the ports client)
#arma3 #hotfix for #linux #mac ports 1.82 is out, with one known issue - windows client ~fails to join linux/mac non-dedicated server host (from within client)
@left fog Thank you! However I've not received any updates?
https://steamdb.info/app/107410/history/ not there yet according to steamdb
well from what i gathered the update was related to windows legacy ports
and the server browser shall work now, all of sudden ... so just check and tell me
if not ,i guess i need
someone
It's not working
I'm still not seeing the update to ArmA 3.
so it seems i was misled and the server browser fix isn't out yet π¦
so back to wip status
Happens @left fog I am sure most of us Linux and Mac users will deal til the guys get it fixed.
We have tanks to explore
I generally don't get into MP on weeknights anyway, don't have enough free time to make it worthwhile
so ... fixed by the weekend? π
well at least direct connect works
Yes.
the #arma3 #hotfix for the #linux #mac ports in-game server browser is still #WIP (work in progress) , sorry about 'tweet from the future' #timetravel #paradox
vanished into hideout
lol
Ded.
Any recommended arma 3 mac launchers to use for semi competent people such as myself
@left fog good
oh thought you where not a dev
@shrewd sigil https://armaonunix.gitlab.io/launchers.html
@hidden grail typo there, should be "Unofficial"
I can not join the server. In the start line of the game, I wrote the parameters I needed, as well as a list of mods. In spite of the fact that 1.82 the list of servers has broken, I can not join even with the direct input of the IP address.
I decided to go the other way:
In the game launch line (in steam) I wrote -connect = ***. ***. ***. *** -port = ****, but there is no connect.
Another option to try to join the server, including the official server arma 3 is via a browser. I press the "connect" button, the main steam window pops up (library of games) and everything ... nothing else happens.
I wrote -connect = . . . -port = **, but there is no connect. yeah these are not correct. There is no space after the parameter
-connect=ip -port=port not -connect = ip -port = port
? do not post URL links w/o short description of what it is , anywhere <--
Yes because it's idiocy)
Forbidden to display pictures, and instead of a link would be just a picture, in this case, a surprise to your post.
However, thanks for the help. I'll come home and check.
@scenic sleet ty, fixed
-skipIntro -Nosplash -world=empty -mod=450814997;497660133;497661914;541888371;583496184;583544987;723217262;843425103;843577117;843593391;843632231;963035849;633789490;729834202;546678015;950795710;1385797655 -connect=00.000.000.000 -port=2302
Arma 3 not responding
Well ... I tested 1.82 on Linux .. and this port has regression. There were strange "stairs" as if there was no smoothing. There was a clear glow in those places where there should be darkness (this is HDAO / HBAO). The game takes off in 10-15 minutes. This is related to the number of AIs, their waypoints, and so on. I determined this when I played the old version 1.76 and so far it has not been fixed.
The sound quality is also average. The sound is not bad, but not in terms of sound quality as in Windows OS. It's like 22kHz instead of 44100Hz or 48kHz.
Than reminds sounds from Duke Nukem Manhattan project
In view of the fact that you can not skip screenshots, I do not know how to show it.
@eternal burrow are you on linux ?
do the mods work for you using the format you mentioned earlier ?
- means yes ?
y
I was sitting in the chair and it was hard for me to write "yes" or "no", the only button + and - were available)))
the bad sound quality is probably connected with bad settings of pulse or alsa audio
You're wrong. Do you know why? Because in all games the sound is good. And in Arma 3 there is no.
I dont remember which one of those, but one is set to some low quality audio by default in some distros (debian for example)
ok, maybe ur right
but back to the parameters
u have to use -noSplash and not -Nosplash
and if the numbers (mods) are the dirs from the workshop, then they wont work unless you symlink them (or copy them) into your arma root dir
in no case! I already wrote here to get help how to properly prescribe. When I was told how to prescribe the -nosplash option, it all worked for me. And with a capital letter it was necessary to write the word "Nosplash" and not with a small one.
MODS works anyway.
option 1:
MODS downloaded. Next, "cut" >> "paste" in the root folder of the game, register in a shortcut (start line)
Option 2:
MODS downloaded. Next, make shortcuts for all mods (for each mod, your shortcut). "Cut" all the shortcuts and "paste" into the root folder of the game, register in a shortcut (start line)
those textures popping in white is fixed with mesa git btw
for AMD anyway
without the glsl_correct_derivatives_after_discard=true
awesome
nevermind.. turned FFSA on and it was back π
π’
Would there be any way to get the multiplayer server list in-game working as a hack until a fix is released? I was reading once that there are some json files in the profile directory that are loaded to show the server info. Does anyone know the URL to the files and can one just curl them to the right location and see a fairly current list of servers? Probably not... but hey... I've been using the battlemetrics arma3 server list to look up mod requirements since the update... works but it's a bit tedious.
@left fog Are we getting downgraded to 1.80?? I have a 4GB download and someone else is saying they have been downgraded ?
After the update my game says it's version 1.80. At least the server browser works again ;D
π€¦
I've put Steam into offline mode. You cannae take ma tanks!
goddamnit!
I regret actually putting a comment in the crash dialog last night
now they downgrade muh game again
Also, now I need to downgrade my server
because its useless
@heavy lion @scenic sleet it should be fixed now, can you confirm
just back to server browser issues, so if i understand it right none servers are shown ?
@left fog Looks like the version issue is indeed fixed.
for the server browser that is correct, no servers are shown under any of the 'tabs/filters'
wireshark shows me that queries are sent out to about 12 game servers and 9 results are received - but not a single one is shown
@left fog https://ibb.co/jYUtWK
@cursive oasis Thanks for doing that, I had been meaning to check whether it was network or otherwise
those 12 are probably recently played servers?
a full 'internet' search should return far more than 9 results
ok, like you I see queries being made, and responses with server details
yep, the basic server info like name, current map, ...
the A2S_INFO response - https://developer.valvesoftware.com/wiki/Server_queries#A2S_INFO
before that I see a TCP conversation with pcroot02.fra-1.srcds.valve.net
contents of which are encoded
encoded meaning, not plain text
so... we stuck on 1.82?
I still don't see any servers. Do I have to install a beta branch?
@scenic sleet the TCP connection is probably the master server query through the steam api and its results - the game server IPs
@cursive oasis that's my thinking
@short tulip server browser issue isn't fixed yet
what was fixed was that yesterday we were accidentally downgraded to 1.80
we're now back at 1.82 again
Sure, but only God knows at this point.
Aw, i've made so many new friends on this server i've been playing on. It would be nice if i could play with them again xd
@scenic sleet but the good old hosts.txt method works - but I guess that's a different query protocol
Yeah not sure what the protocol is. Could just be simply compression but I can't spare the time to test out different algorithms. It doesn't seem that important either, I doubt the server browser issue is with the query
How many users @here use Linux / Mac ports or may get interested to use ?
(especially if the delay time of port shortens after the Windows release ? )
{you can use reaction to add to the counter(s)}
{just to be clear this unofficial poll is for insight}
should I invite here all the people from our community ? There is like >50 active users
as long this vote has weight and it's valid then yes it's quite important to get them to vote
hell, that message was pain to edit, each time someone add reaction, it resets the edit dialog 
^i do wish i can't disable reactions per channel and keep them enabled only per message
@left fog did you contact also people on gol IRC or Discord ?
@left fog - The only reason I avent fully switched to linux is cus of poor support with games
If Arma got full support - and bridged the ports somehow - I would probably switch to Linux full time
Linux! π Love to play ARMA3 and when we get parity it's like christmas
@left fog How about tipping liam from gamingonlinux about this little hidden voting system?
Iβm on windows now but used to be on Mac. When there was parity it was like a new game. Would love to see it happen again though.
Also this vote may not be very effecting as only a few people will see this. Maybe out up a straw poll or something?
An announcement just went out on Steam if you're in the Arma 3 group thing or something
To be honest, I think they want to pull the plug and are looking for an excuse... I hope BI proves me wrong though.
Ah ok.
The main issue with the ports is that nobody knows about it unless your told by someone. As it doesnβt say it supports unix on steam.
Yeah thats because of it being behind on updates. I only knew this vote was happening because someone linked it in the GOL Discord, though I would have also known when the announcement popped up on Steam
Though for people that aren't in the GOL channel or get those announcement things, hopefully they find out about this
let's see how this goes for first, you can tip Liam e.g. for weekend ?
I was just thinking: if there were an article about this on Gaming on Linux, Linux users would descend on this channel like they did on the Linux interest survey for Ashes of the Singularity.
no @left fog you are the community manager if I recall, not my job unless you start paying me :D
@tribal schooner @brave rover it's just my attempt on insight w/o making it anywhere 'official' {yet it may help soon into future}
Fair enough. I just think the unix ports should be more public. Took me a while to discover the port when I was researching Arma.
hi @left fog
i can give it a shout out on the gamingonlinux site if it would help @left fog ?
arma 3 port was the best thing it happend to me, i did the jump to linux since this port happend
@brittle compass Don't ask for permission, beg for forgiveness
Do we have the Encore Update?
not yet
we're talking atm, sorting a post on it
Encore is ofcourse part of the future , if you had Encore already i guess i wouldn't need to make that pin or have this discussion and we could discuss just how make it even better π
Even better you say? TrackIR support for linux!
well, more specifically, support for TrackIR in Arma ... the hardware already works on linux, just can't be used in-game
and what about rotorlib? it has linux version...
wouldn't mind flying with my joystick
ArmaOnUnix group has 86 people alone, so we really should be able to do better on that vote.
ill help
of course, they are probably all off playing Arma and that's why no-one is voting π
Well at least I am ;)
actually 86 is only on Discord, on steam we have 324
I made an account just to vote. Where do I claim my participation trophy.
I have an issue with group notifications on Steam, I saw the message pop up while I was playing (Arma of course), but when I exited the game there was zero evidence in my notifications. It's just too easy to miss group messages π¦
Give us dat port
@eager elm go up, until you find an orange highlighted text
The message is pinned
a more public vote thingy would've been better but I guess it's better than nothing ^^
though, requiring some effort probably makes it a bit more reliable π
@left fog Don't you have any kind of steam statistics how many active linux A3 users there is? I bet these votes will not represent actual amount of ppl, who wants the port to keep going, mainly becouse they are unawere of the poll. And if a person has the game, they must just want to still get the updates. Am I wrong?
I think they can see what platform games were originally purchased from, but showing platforms used might not be possible. Though I could be wrong about that
Platforms installed?
@still trench many linux guys arent playing arma because theres no multiplayer support for 99.99% of the servers
Yeah thats why I didn't play it for overly long
Though I gotta say, the community experience of playing with other linux users was pretty damn enjoyable
If you buy a game on Windows and don't play it within the first 7 days after buying it, it counts as a Windows purchase. If you buy it on WIndows and play it on Linux within 7 days, it counts as a Linux purchase.
@still trench this attempt on insight isn't focusing on souless analytics raw data {or one can just look at number of steam downloads/installs}
there're lot of users who shown interest yet didn't install yet because of the delay between windows and ports update or just waiting for better state of the ports for some reason (bugs, drivers w/e)
makes sense, I would assume the amount of people who by a game because it has an unadvertised "experimental port" is way fewer than the amount of people who might play it if it was more official and advertised
yeah, I played ARMA on steam when it was free for some time and I liked it... I didn't buy it only because Linux version is not official :/ I don't know why the developer is hiding with it.
Frankly, it's official enough for me to be worth my money.
Probably because people would be disappointed if they paid money expecting the full experience when they can only play on MP servers a few weeks every month
The only way I knew Arma was on Linux was from it showing in my library personally
Dude, we have MP servers. We just don't have access to all the same servers the Windows gamers are using for the most part.
I personally wouldn't have purchased the game if I didn't have it from the time I ran windows, but im happy to buy the DLC that comes out when the ports are in sync
I was a Arma guy way before I ascended into the Linuxmasterrace so I had it before and noticed its also available in steam
One server with 10 people isn't exactly the same thing as a hundreds of servers with different game modes
I still enjoy playing on it, but people who would buy the game expecting to play things like koth, wasteland or * life would probably be very disappointed
dont forget Exile
I personally enjoy the co-op experience than the PvP
or just Milsim at all
I feel like astigmatism makes me blinder to seeing people as easy xD
Sure, co-op is fun. But I would expect most people who become interested in the game do so from watching streamers/youtubers play big multiplayer missions
This is going to have to be one of the defining eras of our culture. If we are going to be able to have Linux servers with lots of people, these people are going to have to be willing risk playing when the servers are spartan. Yes. It's hard to find people to play online. If the people who are waiting for the MP situation to get better would just go for it anyway, we'd already have a widespread community.
@short tulip just note linux dedicated servers is different beast of it's own with #server_linux to cover only , while windows servers got #server_windows (and unfortunately there is no 64-bit linux dedicated server binary, yet (but i'm trying to change that too))
Oh. I thought the channels were for running servers ON Windows or Linux, not FOR Windows or Linux.
so just to be clear linux ports != linux dedicated server, two different components
btw thanks Dwarden for helping the Linux & Mac community, we think you did a great part convincing BI to do a Linux/Mac Port
For me, issues with port like diferating versions and occasional bugs are not game breaking. We are fractured indeed into Windows and non windows communities. yet game is functional, you can host server and make it to your liking, you can just download scenarios you like and invite other ppl to join. We, just need to do some initiative. I personaly am not linux fan boy, just admirerer. I dual boot to windows, but i mainly choose to play on Linux
i wasn't alone in the fight, lot of team members like to see Arma at other platforms
Ohhhhh!
cool
That's great to hear.
downplays himself to just doing what i always do for past decade
is there any chance to have a few official servers for port users?
shhh, you will ruin my monopoly
It doesn't seem like amount of servers is the issue, but the amount of players
Lawl.
haha
Just that moment when things looking good.
@hidden grail monopolies usualy get some profit, and you do only spending π
true
Hi peeps
is arma 3 linux port ready ?
i want to play with my friends and so on...
but your windows friends can downgrade and play on the armaonunix server