#linux_mac_branch
1 messages · Page 7 of 1
you didnt miss much, most of the time there was only me and Pedeathrian
I would've been more likely to see the message if I were logged into Steam. But I had a power failure scare at the time and had most of my programs closed out to prepare to shut down my computer, and maybe give it a much-needed cleaning. But I never got around to it when I felt like I could.
I'm semi-close to the outer remnants to Harvey. It's been windy all day. I had my lights on, and even though the lights dim for a split second when the air conditioner kicks in, the lights dimmed for a few seconds at a time. So I checked my UPS and found that it's battery capacity was almost empty. Since I routinely put heavy load on my browser, it takes a while to shut down, and it wsa a bad time to even start until about half an hour later. But once I did, my battery seemed to get better.
good luck then
Well, as far as the weather is concerned, I really don't need much luck. I'm pretty far from where all the scary stuff is happening. All this amounts to is more wind and rain. I just gotta keep the windows closed when it rains, and keep them open when it doesn't.
Hi, I am thinking about buying Arma 3. I only have a mac, but I heard there was an experimental port. What DLC is compatible with it? Is Zeus and Maiden DLC compatible? Also, is there something similar to Zeus but for single player? Will it ever update to include newer DLCs?
I am asking since there is only 4 days until 66% discount on steam ends~
@midnight blaze Here's the most recent official word that I've personally seen: https://www.reddit.com/r/arma/comments/6vie6m/any_update_on_state_of_experimental_ports_linuxmac/dm0i8kl/
We are coordinating with VP on a bigger update now, we expect to release it rather sooner than later. It's still going to be a few versions behind the Windows version (actually using the Jets DLC release package), on the other hand, it's going to support 64bit memory allocation. That alone should solve many pressing issues we had in the past. Eventually, we would like to make the gap smaller, but testing the build takes some time. - previously-encoding-now-project lead Petr Kolář
I would think that the two-hour time window for refunds works on Linux/irrespective of platform?
Others can vouch for the game, not just in here 😉
As far as DLCs... Apex is the most content-behind-the-paywall-per-dollar of the DLCs released thusfar I'd say with the possible exception of the upcoming Laws of War
Dunno if you've heard about the Arma 3 DLC 'strategy' but a TL;DR of "features are free, content is paid" is pretty apt here
ic
is the helicopters, marksman DLC worth it?
Are there stock helicopters and longer range rifles?
There are indeed
so what more do the dlc include?
The paywall for them consists of ahem notifications when you're in proximity/looking at them and a restriction from entering-as-crew/picking-up-DLC-weapons normally
i see
Not restricted from passenger seats though
The Virtual Arsenal/Garage feature is exempt from the notifications, if you want to "try before you buy"
i see
There's also one or two "Showcase" SP missions associated with each of the Helicopters, Marksmen, and Jets DLCs; Apex has the "Apex Protocol" co-op campaign (you can theoretically play it SP but it's not designed for that) and the upcoming Laws of War DLC has the "Remnants of War" mini-campaign
What DLC out off all the current DLC are compatible with the current port?
Based on the Reddit comment I linked from the project lead, possibly Jets (no promises!) since that one is mentioned; that DLC corresponds to game version/update 1.70
As far as what you'd be missing out on on Linux for now, game version/update 1.72 corresponded to the Malden DLC (but that's a free download), 1.74 was a bit of a hotfix, and game version/update 1.76 is currently undergoing release candidate testing before Laws of War's September 12th release.
Regarding Zeus there's an official "Showcase" and I'm sure people have done Zeus-compatible SP scenarios
Simple Single Player Cheat Menu (mod). Should be compatible, but not sure.
Aka SSPCM
As far as mods (community content that isn't just scenarios) go... I make no guarantees.
i see.
thanks
are there vanilla snipers though
since i am not too sure what marksman adds
If you mean vanilla sniper rifles then absolutely
As per my previous Virtual Arsenal/Garage, you can try before you buy (the DLCs) 😉 in there the weapon/vehicle/equipment lists have icons for each entry corresponding to its DLC
thanks
That being said, Marksmen has seven weapons with pick-up-from-ground-or-vehicle-or-container access to them being behind the paywall as I mentioned previously: two 'medium' machine guns and five "marksman" rifles
though would the apex bundle on steam be worth it if i don't want the karts dlc
The Apex Edition bundle is definitely the most content-per-dollar bundle right now, yes
i see
DLC Bundle 1's included in the Apex Edition bundle while DLC Bundle 2 includes all four of the other paid DLCs (Zeus and Malden are free)
So for now Apex Edition + DLC Bundle 2 = all official content
well thanks for persuading me. ;D Now i'll go ahead and buy it tmr.
You're welcome 😉 please note that "[h]alf of Bohemia Interactive's net revenue from direct sales (not as part of bundles) of the Arma 3 Laws of War DLC during 2017 will be donated to" the International Committee of the Red Cross. 😃
Please note that I can't promise any timeline or even confirmation of Arma 3's Linux version updating past game version 1.70 / the Jets DLC, nor do the developers; that's why this isn't a Steam Play game
@midnight blaze Some additional takes on A3-on-Linux via Reddit: https://www.reddit.com/r/linux_gaming/comments/62hqel/how_is_the_linux_port_of_arma_3_coming/ + https://www.reddit.com/r/linux_gaming/comments/6j6wlf/to_arma_iii_or_not/ with the (Windows) project lead's remark I already quoted being the most recent answer 😃
As for mods: It mostly depends on if you can find ones made for the older version we are on (1.64, possibly 1.70 "soon").
Since mods will update with api additions/changes.
But binary mods do not work at all, the last time I tried. That means that radio mods that use teamspeak will not work, or things like more realistic ballistics.
Mostly only older versions of mods work (e.g. RHS, Ryanzombies, CUP ...)
and atm the DLC bundle 2 is not compatible with our current version of arma - so the Jets DLC and Malden dont work
Although see the (Windows) project lead's remark that "[i]t's still going to be a few versions behind the Windows version (actually using the Jets DLC release package)"
Unfortunately what HER0 and emp64 describe are very relevant
For example CUP is having some work done on the Weapons and Vehicles packages to update them for the Jets DLC-corresponding game version 1.70 due to key changes introduced in that version
typically you'll need to use mod versions that are released before 1 dec 2016 to be safe
at least until we get an updated port
there might be a couple that updated after that and still work but it's not likely
especially mods that have assets besides scripts
perhaps "we" should set up a repository of mods that are compatible with the port
a central place where we can download compatible mod versions 🙂
the only difficulty with that is finding downloads with older version
thats a good idea @molten pulsar, but we would need pretty lot of storage space
I created last year a free mega account on behalf of the armaonunix group, that I havent used since
there is ~50GB free space, I can put there some compatible mods I have
if anyone is interested in adding moar, just write me a message here on Discord
... hmm I just remembered why I dropped the idea using Mega
Safari does not support it according to some guys that tried to use it
the problem is where do you get those older mod versions?
afaik the steam workshop always downloads the latest one
and Armaholic deletes old files when you update a mod.
not sure about play with six, but I doubt they keep hundreds of different mod versions around
withSix keeps a version history
will need Windows to download them though ^^
but yea, storage space and the associated costs probably don't outweigh the benefits
I do have 1TB free space available but it's only accessible through webdav
and it's fairly slow IIRC
ah didn't notice @hasty pelican's note about withSix ^^
and once a new port update happens someone will have to update everything 😁
but if there's enough interest I guess we could do a little web based thingy with some moderation functionality
it is so laggy on my computer with lowest settings... 😦
especially in vehicles
and in cutscenes
what are your specs?
On standard I'm able to play the Combined Arms showcase at about 40-60 fps
my specs are i5 3570k @ 4.2GHz and an AMD R9 290-ish with the open source mesa drivers
@molten pulsar you can download from withSIX without windows
I run a 13-inch Early 2015 macbook air. Using Sierra. 1.6GHz intel core i5
intel HD Graphics 6000 1536MB
@midnight blaze well I guess that's why you have bad performance ^^
@wise canyon any more details? Always thought they used some proprietary thingy
cool thanks 😃
we use it for our server manager as well
did you talk with the withSix people about it? In the past they didn't like 3rd party tools on their network
we're transitioning over to steam workshop eventually
275MB ArmA 3 Linux Update??
Anyone else got that too rn?
Oh, it's just Laws of War bonus content for the deluxe edition :(
I don't have the update yet. But I'll bet that's what it is.
yeah I checked the "downloading" folder of steam, just the bonus content
I'm getting 79 MB for the game and 1.4GB for the server.
there does not seem to be any change on steamdb
btw Malden DLC was before or after the Jet DLC ?
After. I have a playlist of all the OSTs in order of DLC releases. And Malden is after Jets.
😦
wonder when the update of the port will be released
well Dwarden said something about port news after Laws Of War is out
Laws of War is out, the next Sitrep should be due in 2 weeks, so... in 2 weeks? 😄
😄
still have framerate issues when in vehicles, and in campain mode. no lag whatsoever in editor or VR
yeah your CPU and GPU are way underpowered to run A3 in any shape or form
maybe at 800x600 😁
But you are far from alone
There are many Mac users with underpowered hardware stubbornly playing Arma 3.
I have a goddamn multimedial laptop and it works fine
dunno what RP stands for for, but there is one quality server online (😄 ), called emp's Mission server
roleplay, like arma life
You could try hosting one yourself.
Well, probably not on that mac, unless if you want to rent out a server.
hah
there is only a little number of players really playing arma multiplayer, I am not sure if it would be worth it
Altis life with 5 players at max would be probably boring
true
After thinking about everything that changed in the game between 1.64 and 1.72 (since we're getting 1.72), I'd just like to say that I can't wait to fly jets (1.70) over Malden (1.72) with the Advanced Flight Model (1.66)! It'll be 64-bit (1.68)!
wait, advanced flight model??
Oh. Okay. My mistake.
Are you certain we will be getting 1.72? It might just be 1.70.
As for the flight model, the library they use is Linux compatible, they would just have to figure out a way to make it work in the port.
ok sorry
well it's not compatible with Mac, and the ports share data so maybe that's why
It is a small detail, no big deal.
I hadn't considered that.
Is that even true, though? It is kind of hard to tell, from their website.
It looks like it should work. It is just a C++ SDK. It has a plugin that works on Windows and Linux, but that doesn't mean the library itself doesn't work on Mac.
yeah well I don't see any other reason it isn't included in the ports...
ultimately I don't know either
Well just because it might work natively on all platforms doesn't mean it is easy to include.
There may be a complication related to its interaction with eON.
Or it may just be extra work that isn't worth the time right now, when there are more important tasks.
Yeah. I guess I lost focus there. I thought we were getting 1.72, but we're just getting 1.70, I think.
grins evilly ... for some suspicious reason
😮
someone has updated the experimental ports article on the BI wiki: https://community.bistudio.com/wiki?title=Arma_3_Experimental_Ports&diff=104430&oldid=99287
😍
Thank you very much.
❤
even more ❤ if porting newer versions picks up some speed now that the 64-bit stuff is out of the way 😃
@left fog 😘
Awesome :D
downloading now.. woohooo 🥂
It gave me error messages about missing assets. Also, there are some control changes, and a lot more control presets.
perhaps everything wasn't synced properly between mirrors or whatever?
I'm validating now. It's still probably worth downloading. If it takes an additional patch to fix it, it will be small. If it takes a few more months of testing to patch it, we'll just live with it.
mirrors are PITA (usually something is corrupt and steam fails to check it), my windows update download of 1.76 was 60 GB (9+9+23+19)
ouch
so, i can fully understand frustration of some users
Okay. 9 files failed validation. It looks like it's on my end.
...It's saying that the files to download all amout to 0 bytes. That can't be right.
Well, time to try validating again. Also, Guns of Icarus Online wants to patch too.
Well, it says it checks out. Time to try it again.
@short tulip I had ArmA report to me some addon needing another but not finding it with the last version too, it would still work just fine
so maybe just ignore it?
Well, the error messages are happening again. The offending files are a3\vegetation_f_exp\clutter\grass\c_grassbunch_hi.p3d and a3\vegetation_f_exp\tree\t_rhizophora_f.p3d and I get "Cannot open object" errors on both of them. If they come from a mod, I can safely ignore them. But if not, it's a problem.
no, that doesn't look like mod files, looks like Tanoa files.
Okay. I tried opening Tanoa in the Eden editor and now a3\vegetation_f_exp\treeparts|d_treestump_cut_large_f.p3d cannot load either. Time to go back to validate.
very nice, the combined arms showcase at Very High preset on an AMD R290 using the open source mesa drivers runs between 30-50 fps and about 3.2-ish GB ram 😃
if it still doesn't work, I'd try removing steamapps/common/Arma3/Expansion and validating
could be steam not properly downloading/overwriting a file, and *_f_exp is definitely Expansion (Tanoa)
I'm still downloading, I'll report if I run into problems
@short tulip are you still on the legacyports branch perhaps?
Nope.
aww 😦
I'm on the normal one and it's all good for me
you could try deleting the PBOs that contain those P3Ds
vegation_f_exp.pbo
yeah that pbo doesn't exist
that's why I said delete the whole Expansion folder
i dont know where vegetation_f_exp is contained
ahh missed that sorry 😃
and I can't look at it, because it's .ebo so no unpacking
(did Tanoa become unencrypted with 1.70? if so, you could look inside and find the pbo you need to delete)
nicey ^-^
mikeros pbo tools run on linux
happened with Malden
oh :c
they're .pbo files though
well then they're unencrypted and we can look inside xD
I tried deleting the Addons folder that was in the Expansion folder. I'm validating now.
yup unpacking works fine 😃
okay
If this doesn't work, I'm going to restart Steam and switch to another mirror.
It didn't work. It seems that the files that are being downloaded are invalid.
I am changing mirrors from Atlanta to Charlotte.
The 0b download can mean that it is removing extra files.
But I'm having the same issue. Tanoa has no trees/grass
Hmm. Yeah. I was wondering about that. No matter how much it downloads, the process ends with the total amount of data to download changing to 0.
Arma3LegacyPorts
Thanks.
"please end the game and wait until steam downloaded the DLC. then restart the game"
cant choose tanoa from editor
I remember having had that once, I think validating fixed it, can't remember tho
not for me though
are you using the legacy ports branch?
if no, switch to it, if yes, switch away, idk :b
tried both 😛
same for me
and I got super low fps now... everything on low 15fps with AMD RX480 (Mesa 17.3-git)
compared to 1.64?
in 1.64 I easily had 60+
(just stratis in eden editor, no scenario at all)
hmm weird
it runs way better than 1.64 for me
are you on an older distro (e.g. lower LLVM version)?
from glxinfo: OpenGL renderer string: Gallium 0.4 on AMD HAWAII (DRM 2.50.0 / 4.12.11-300.fc26.x86_64, LLVM 4.0.0)
no I'm on Arch linux, llvm-svn 6.0
ah no clue then 😛
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0 / 4.12.12-1-ARCH, LLVM 6.0.0)
turning Bloom to 0 gave me 20fps extra
wtf
I cant even run the game, it says that I have to wait until the DLC is downloaded
do you have -world=tanoa as a parameter?
right, whenever I enable bloom, I'm limited to 15 fps
all other PP settings are okay
@molten pulsar no
I'mma delete my profile and see if generating a new one with default settings has any impact
bloom doesn't affect performance at all for me
maybe it's a driver issue
me looking at the terminal on Altis with the Very High preset I get about 66 fps
yeah, I now got artifacts all over the place, I'll recompile Mesa, I'm 99% sure it's an issue on my side, not with arma
deleting profile didn't fix Tanoa DLC missing btw
so don't try that
I'm quite amazed how well the open source driver performs
and how well the port is done I guess ^^
actually, let me try mesa from the repos first, can't remember why I used the git version anyway...
I've had some pretty bad framerates on some of the main maps. But I went into VR, and it's generally fine. But there seems to be an odd amount of sharpness in the game. I'm not sure if it was the case in 1.64. Maybe I'm spoiled after playing Shadow of Mordor for the past few days. But I'm gonna do the Bootcamp campaign again.
I tried the Attack heli showcase and I have to say that I got higher fps and in general turning around is much more smooth
hmmm, if i disable vSync arma crashes after 3-5 minutes into the scenario (proprietary NVIDIA driver)
also I like the new radar system in the heli and the new heli HUD 😃
right, mesa was the problem. Stratis in Eden, everything high, 120fps ^-^
😮
ooh, even the white blinking on lod change seems to have disappeared :O
I'll test some scenarios etc later c:
textures are great now
yes :D
as a navy fan i must say the USS Freedom is cool "af"
playing on laptop with 760m and I am getting 30fps with visibility set to max, when set to 6000km then I am getting 60+fps
yeah it is 😄
what you need so high viewdistances for? D:
I'm usually at 3500 total and 2500 object and 100 shadow D:
#arma3 just received it's experimental #linux #mac port-update 1.70 with 64-bit, Metal support, in collaboration with @virtualprog
So if the Mac version has Metal support, does the Linux version have Vulkan support?
there might be some bugs so please write reports to support if needed
@short tulip not (yet) afaik
ooooh okay, that makes sense :D
I only do infantry and helicopter b:
I just wanted to try the new jets
@left fog and BI and VP team, thanks for the new version 😁
can anyone try if startup parameters work for you?
it seems arma ignores mine (noticed because -nosplash doesn't work)
Oh dear. I'm on the Bootcamp campaign. And in the part where I'm riding in the helicopter, I can turn all the way to the right and see my own neckhole.
Okay. After some switching to 3rd person mode and back and zooming in, I've lost the ability to see my neck hole.
@left fog there is problem with Tanoa not working, dont you know something about it ? some workaround ?
I think I found the problem (maybe), my appmanifest for ArmA 3 does not include any data for the ArmA 3 Apex depot
nope, that did nothing
anyone tried installing arma serve ?
I tried it twice through steamcmd and I am still getting the 1.64 version
my bet with the Tanoa issue is that Steam is reporting some false information to the game, because the data is there... (i tried moving the tanoa pbos into the main addons folder)
I guess they check Steam info about what dlc is installed, and Steam is confused somehow and says we don't have apex
OMG YES!!!
RHS AND CUP WORK WITH THIS VERSION 😍
@left fog could you please update also the server ? its still 1.64 only
@hasty pelican you have the Tanoa not working issue as well ?
yes, I do
if anyone is interested we are trying to solve the Tanoa issue
there are some people that dont have the issue
yes we know, we're looking for a fix rn
basically it seems like Steam doesn't download a few files, for some weird reason
Well, I was having the problem where a few asset files in Apex weren't valid. And the Arma3LegacyPorts branch fixed the issue. And you are the third person that I notice has the problem of Apex not working at all.
Legacy doesnt fix it for me
my bet is that steam has some issue
because if I saw this right, there's 2 depots for Apex and Apex Ports, so maybe steam doesn't correctly decide to download one? i have no idea, honestly
I bought Arma3 via the Apex edition which came with Apex and all the DLC before it.
well I got the Alpha verison way back, then dlc bundle 1, apex, dlc bundle 2 :|
for me neither
so maybe that makes a difference?
So I guess the people who bought Apex separately from the game has the problem, and the people who bought Apex with the game don't?
And there are seperate branches for each condition?
I don't know, but that seems plausible to me, because some people have no issue and others do...
I don't know how exactly steam works this out, so
¯_(ツ)_/¯
every random chosen person has a working Apex dlc
I really can't believe it to be random. There's gotta be some rhyme or reason behind this.
well the strange thing is I had this issue like a few weeks back but I think switching to legacy fixed it
now nothing fixes it
idek why, but I remember seeing that message not too long ago
one strange thing is, for some reason, in ArmA 3 I don't get the DLC Tab when going to Properties inside Steam... usually you can disable and enable DLC there... but for ArmA it's nonexistant :|
@hidden grail we will be looking in those bugs
Thanks to everyone at BI! Sadly I'm still in India for another month so I won't be playing with the new release for a while yet, but it's something I'm really looking forward to.
@left fog Thank you. Also thanks for the new version, I got better fps and turning around is much smoother and I like the new radar system 😃
Tanoa now seems to work !
wow, arma seems to eat ram on linux like crazy
I was 14GB RAM usage just now, after ending arma it dropped to 6GB (and I don't even have anything running using more than 500mb ram, so memory leak maybe?) ._.
I was using a ton of mods tho
I'll have to test if that replicates
VRAM is also in RAM on Linux
So.. That sounds reasonable if you play on high graphics settings
yeah I'm using Ultra Textures.
so if that's true that would explain it, I guess
OpenGL copies everything from vram to ram 😃 That is why 32bit version had to be limited and now from 64bit version all limitations have been lifted 😃
That is how I was told it works on OpenGL
Also a reason why metal 2.0 had such an impact on MAC performance as it does no such thing
would be awesome if they could get Vulkan working then, I don't think it does that
pre-64-bit ... omg the game isn't using enough of memory
post-64-bit ... omg the game uses too much of memory
just confirming that Apex now works properly 😃
@left fog and BI team, thanks for the quick fix of Tanoa
What is 5,2 GB update ?
arma server 1.70 now available
no is my client but is always 1.64
you still have 1.64 ?
@arctic oyster Are you on the development build?
Where do you guys play the game online?
^^
I went back to the mainline build again. And after a 147.8MB download (which doesn't turn into 0 bytes at the end), it is still working without errors.
do startup parameters like -nosplash work for any of you?
@hidden grail ye the apex/tanoa problems should be fixed and same goes for dlc issues and also the server appid for linux was updated to have 1.70 data
Weird glitch
no matter what view it has this blue transparent glitvh around me
cannot see when diving etc.
driving*
linux or mac @midnight blaze ?
mac
specs/os build ?
@hasty pelican use -noSplash instead of -nosplash, that one works for me
also there is a bug with the -noSplash parameter
yup, that one works
strange, seems like the parameters are also case sensitive now :b
when I minimize the game instantly after I hit play in Steam, and then I let the game minimized for ~20sec and then I click on it (maximize it from the panel) the game crashes
lemme try that
jup, it replicates
and I didn't have it before, so I'm with you that it's a noSplash issue
yeah, I tested it with this only launch parameter and without it
I run a 13-inch Early 2015 macbook air. Using Sierra. 1.6GHz intel core i5
intel HD Graphics 6000 1536MB
@left fog
@hidden grail I tried with -noSplash and -noPause, and it didn't do it. I guess it has some issue with loading and pausing at the same time (?)
yeah, you are right, so we have a workaround now
or you could simply not minimize instantly xD
okay 😦
I will use noPause
when I am testing stuff on the server I mostly do some console stuff during the launch of the game
ah okay :)
sent a pull request to ArmA3-unix-launcher that fixes the startup parameters and adds a warning tooltip to noSplash ^-^
@short tulip Yes, i switch to main branch
@left fog It's possible to fix x axis for mouse after ATL+TAB on fullscreen ?
I just noticed that there's activity on emp's server. I'll be joining in now.
But my lunch is cooking, and I'll have to take a break when it's ready.
@arctic oyster linux or mac ?
linux
X11
Fedora 26
You need more info ?
Reference of feedback E5GUG72WZD. Mouse bug cause if you not in game in startup crash of game and in game if you change windows (ALT+TAB) arma no capture x axis and the map go to left. The scroll mouse is not captured.
fwded
hmm I didn't notice such a thing the other day
also on Fedora 26 and Gnome 3 with Xorg
I think it's something related to Gnome
for example sometimes when ALT+TAB-ing the fullscreen window won't be correct
there will be like a border at the top
ALT+TAB-ing a couple of times usually fixes it
But i have mouse capture for player, i can fire, ect... but gui mouse capture is broken
And on other game, i don't have this problem
hmm I'll check just to make sure 😃
nope, I can ALT+TAB just fine
nothing breaks for me
also no crash when starting the game without having the game window focused 🤔
unless I misunderstood what you meant
there is a bug when you have -noSplash option on
that causes the game crash when you Alt tab it
but you can add -noPause parameter, that will fix it, we already were talking about it higher in the chat
hmm started the game with -noSplash and ALT+TAB-ed like crazy during startup but it still loaded fine
for me anyway
instantly allt+tab it after you hit play in steam, wait ~25 seconds and then maximize the game
@hidden grail what window manager are you using? kwin / KDE?
yes
I do too
Marcel said he is on Gnome
KDE issue?
maybe ...
kwin had also issues with some unity games with older unity version
all the games were caped to 30fps for me
That true -nopause fix the problem 😃 but the is on map is small bug after move.
do you use Gnome or KDE?
I use Gnome. On startup non-focus the game don't crash, after ATL+TAB x axis is bug. The mouse is unusable on gui.
The x axis is blocked to 0
can you give step by step repro instructions for the x axis bug?
Start you game on first screen. And on main menu change mouse on second screen. And move you mouse on arma.
are you on fullscreen or borderless window?
hmm weird, well it doesn't bug out for me
apparently there's no borderless window setting for the port 😛
i install peek for record my bug
i also dont have the bug (gnome3.26/archlinux)
I have this bug, after 1.50. It very weird 🤔
BI you should update the minimum / required RAM (8Gb is not enough, will exceed after a few minutes of playtime)
@covert quiver try using openbox instead of Gnome 😄
@covert quiver Not for 32 bits
the 32 bit version of arma is no more, there is only 64bit now (ports at least)
@emp end other programms only 350mb for other stuff used but i dont think 7.65gb vs 8 makes such a difference
wow... the Titan Compact (javelin like AT launcher in Arma) sucks so friggin much... took me like 20 attemps to lock onto a non-moving target at 50-100m distance, and when it finally did the fucking rocket missed by 10-20 meters 😑
were you behind some object?
I was kindof hiding in a bush, but I had clear sight onto the vehicle
yeah bushes may have some weird geometry that blocks the thing that locks on other things ^^
hmm... well still doesn't explain the rocket missing by a lot
I mean I thought I used those to make sure I don't miss with an RPG, but actually it would've been better if I had used a Panzerfaust...
maybe too close for the rocket? I don't know.. Arma 😁
If it is obviously having difficulty, you can wire guide it.
Was the target vehicle running hot?
yup, I was on WHOT and it was bright af
steamdb shows no update of the depots... all last updated 4 days ago
@covert quiver You are a couple days late
@gritty sage got the update from 1.70 earlier, but thats new for me
no update here either
sounds like a perfect time to error check your harddrive(s) 😁
it downloaded the update, but nothing changed so nvm
and arma is on a new ssd so i dont guess thats the problem
is there any way to use my soldier i had in windows in my linux?
you mean your profile?
just copy it over
the location is /home/username/.local/share/bohemiainteractive/arma3/gamedocuments
C:/Users/Username/Documents/ArmA3
not 100% sure, but something like that
Just copy the ArmA3 folder, or if you have it, the ArmA 3 - Other Profiles folder and paste it on linux
.
New Sitrep, guys! 😄
In cooperation with our external partners at Virtual Programming, we plan to start working on updating these experimental ports to the current main branch release (1.76) soon™.
soom™ 🙃
too big folder
damm
wow 1.76 in linux
maybe a merge in the future?
very nice news
the relevant documents are Arma3.cfg, Username.Arma3Profile, Username.vars.Arma3Profile and Username.3den.Arma3Profle
so if the folder is too big, just copy those
ty
good news ❤
nice, we will get Malden 😃
And Laws of War.
I kinda have some trepidations about Laws of War. But I'm glad that the gap is going to shrink again.
If you copy Argo folder, you have malgen available and Orange is partial compatibily (vehicle bug)
Argo work perfectly
I could imagine it, usually the p3ds are the only problem, but they haven't changed version sicne 1.70 (thus mods work too)
maybe we could use Malden from the win version
Yes, and you have Orange campaine free 😄
lol
I copy paste Argo folder and enable on arma. And malden map work perferctly 😄
Can confirm Malden working
https://i.imgur.com/5CnzeO4.png
haven't tried Orange
got no errors whatsoever
Orange have problem after loading model, the game crash and some models is invisible.
I should add it to the server 😄
@short tulip What trepidations do you have?
Does the game mode from Malden work on the port?
He need very small update to support new p3d and 👌
Only in my dreams
anyway, yes, Combat Patrol works just fine, didn't get a single script error or anything :)
Cool, thanks for checking.
👌
@hasty pelican you got the version from Argo or windows Arma ?
from Windows ArmA
ok, ty
What did you do to make Combat Patrol work?
I copied the "Argo" folder from my Windows ArmA installation and I hosted a Server and selected Combat Patrol 🤔
made a pullrequest for ArmA3-Unix-Launcher to add Mod Presets 😄
for anyone using it ^-^
So you loaded the argo folder as a mod?
yes, as the executable doesn't know about the DLC yet, (it released 1.72 I think?) it doesn't auto-load it
Just making sure. It is obvious that the missions by themselves do not work, as they are missing assets.
the executable doesn't contain the info about which DLC's to load. That is stored in dta/product.bin
I am only really interested in this for multiplayer, but right now I don't want to require people to install stuff.
Is there a pressing need for TFAR on Linux yet?
That depends on everyone's priorities.
Perhaps I'll look into plugin compatibility again. Before I couldn't get it to work at all.
As in, a hello world plugin didn't seem functional.
pressing need? I don't think so.
would it be nice to have it? absolutely
Good. So I can stay calm 😄
Why wouldn't you be calm?
If there were many people begging for it I would get hectic and try to get a Linux VM running 😄
it would probably still not be a bad idea to do so 😄
I have forked it and made a couple small commits so far, but I stopped working on it when I couldn't get an example extension to work.
I don't know, that is what I was saying.
Can you PM me the linux executable so I can take a look?
When I said plugin compatibility, I meant extension compatibility.
Well tfar will definitely not work as it is now. You can see what I have on github, if you want.
I can even do a PR, as it shouldn't mess with Windows.
Yeah we are using Windows API for communication to teamspeak.
That was already replaced in TFAR 1.0.. still windows API but much easier to replace with the linux equivalent.
well the offical ports page doesn't list "no extensions" as a limitation
Like I said, extensions might work, but the last time I tried I couldn't get anything out of them.
Which was a long time ago. Like over a year.
Even if they don't.. I could probably hack something together and just push Intercept into it and use that to interface
The only changes I have made so far are to change the import path separators and case, then put all the Windows specific includes into ifdefs.
Which still leaves it broken, because of the code to check for something online (I forgot what it was) which requires the Windows networking libraries.
I stopped before I looked further into that.
That was just check for update. That is optional
It is probable that this functionality can just be removed at first for the Linux version to work.
And if you were willing, maybe replace it with a cross platform library.
Then the TS->Arma communication is windows API. which can now be quite simply replaced by linux equivalent.
And then...
in 1.0 3D sound is also windows stuff.. But I still have the old code from 0.9.x which worked without windows
I think that last part was implemented since I last looked at it.
Do you mind if I make a Pull Request for changing the includes?
I'd first check if it is up-to-date, then you'd need to test that it still compiles on Windows, but it should be mostly harmless.
feel free to. Do that on 1.0 branch. A build on the CI server is done automatically when you create the PR
Okay, I'll probably get to that later today.
I'll do a commit in a couple of minutes removing all the windows includes that are actually not needed
Cool
removed all but 6.
out of which 1 is a completly unused module.
3 are optional features that can just be disabled.
the other 2 are stuff that needs to be moved to linux specific stuff. Mutex, Shared memory and cross-process events.. No Idea how the latter works on linux
just windows.h btw. There is also the Direct3D include for Audio processing
I guess you could do audio processing with OpenAL to replace D3D?
I am sort of confused as to why the 1.0 branch isn't the default.
because... That is just a workbranch. thingy..
We had our own 3D positioning code before. The switch to D3D was made because it was not accurate enough. But we the old stuff is still used for Radio speaker 3D positioning.
The D3D stuff is theoretically still in testing phase
I also don't have enough rights on the github repo to change default branch.
Okay
Because normally a working branch isn't the exclusive target of development for 8 months. I wouldn't have realized if I didn't ask that 1.0 is so ahead of master.
I assumed it was just an old release.
Not a big deal, I was just curious.
Also, would you be opposed to adding a crossplatform build system?
Like cmake, for example.
if you can get it working good. No problemo ^^
It would be easier for me to do that than for me to replace all the Windows code.
As for your own development on Linux stuff in the future, it is possible that you can use the Linux subsystem for Windows to compile stuff.
Which should be a lot more convenient than a VM when you don't need to test stuff.
I'm not on windows 10 ^^ And I also would need to run Teamspeak.. and not sure if that runs in the subsys
Well that is why I said just for compiling.
Does the CI only do style checks?
Or am I missing something?
appveyor CI is compiling
Even before then, you can add Linux but set it not to fail if Linux fails.
If that sounds alright to you, I may add that whenever I get to the build system.
I think we already have a travis server. Just no travis config
So feel free to do whatever you want
Maybe it is disabled right now.
Okay, looks like it is only on master and release branches.
And there is no release branch.
Might want to enable there where all the development is happening :p
1.0 is supposed to be done soon™ anyway
I'm putting off work on this for now, but it is encouraging to know that you are supportive of working towards tfar on Linux.
#soon™
did anyone succesfully run a server with Malden ?
Wasteland on Malden does not work atm
but Exile seems to work
it would be funny if we would get Vulkan port in next release and it would perform better than the windows version
I got almost everything maxed out except FSAA and I got ~20fps on laptop with gtx760m 😄
on Malden
If they do Vulkan for the Linux version, they might as well also do that for the Windows version and give us version parity.
if there would be vulkan version it would me made by VP not BI
Hmm, good point.
@left fog any word on callExtension support for the ports? It appears to be not working 😦
in Exile there is no loot spawning on Malden 😦
@molten pulsar callExtension exist for me
it exists but it fails to load extensions
What is error log ?
just a generic "extension" could not be loaded
strace doesn't show the A3 process trying to access the extension at all
In eon.txt you don't have info of this ?
~/.local/share/bohemiainteractive/arma3
nah doesn't say anything about it
@molten pulsar you can get around the callExtension on linux by using the allocator interface but it's workaround la unfoseen consequences
no clue what that means but I guess that does mean it's a known thing? Is there any indication on whether this will be looked at at some point in time? 😃
That's exactly how I planned to inject Intercept 😄 through the allocator
^^
Which still doesn't make it less work
this must be way over my head, how would you make a call to Intercept or any other extension that way? 😃
The injection run and use RVExtension(), RVExtensionArgs() ?
Intercept can just RSQF at first call to it
and then intercept registers it's own RVExtension type function
ah I think I get it, through the injection the extension gets loaded by the engine which then allows a callExtension since it doesn't have to lookup the extension anymore? In the case without Intercept anyway
or not 😁
just make every extension a intercept plugin. and call into it via RSQF.
Intercept will take care of loading it's plugins. So everything goes through it
mhm I get that
was just wondering how it would work in the case of a "normal" extension
I don't think that would work.. using the allocator interface.
You can't directly call to it.
Arma 3 Port use dll (mingw) or so (gcc) extension ?
you mean dll(windows),so(linux) 😄 Good question @molten pulsar
Btw can you also send me the files in the dll directory on Slack?
no such directory ^^
any .dll or .so file?
BattlEye .so files and libfreetype.so libopenal.so libsteam_api.so
that's it
no dlls
if any, they're probably packed in arma3.vpfs
hmpf.. Okey.. should be easyish then :D
I guess I'll have to grab the port branch myself
could just inject into the BE.so 😄 for lulz
Good night o7 🍪 🛏 🍌
night 😃
@arctic oyster probably .so since the executable is native
unless it does some wine-esque stuff
Well eON is some sort of translation layer.
But I am not sure that many people outside of VP know how it really works.
Anyway, I'm glad that someone besides me has not been able to get callExtension to work. That means I probably wasn't doing something wrong.
@molten pulsar It question, because on server it natively but on client owned by eon. To convert D3D to OpenGL, Windows filesystem to unix filesystem, emulate windows register, ect...
D3D function*
yeah I'm not sure how native the port is
it's basically wine
so probably DLLs
which kinda complicates things since you can't use any platform dependent code
- because it doesn't have access to Linux/Mac systems
- because their wine-ish layer probably doesn't have whatever you're trying to use implemented
(they only implement what's required by the game, apparently)
if my thinking is correct 🤔
Nope... You already said it's using .so steam_api and battleye
so I guess it's using that... And that is definetly linux format.
I don't think. Wine emulate windows build., he don't run so, only dll's. But eON is for build windows game for unix. So eON have possibility to run so and dll.
dll for me is BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }
Yes... That's a windows dllmain
well wine, for example, uses .so libraries to get it running and what not but the apps being loaded by wine can only do DLLs
eON is not Wine
I am fully aware that it is similar.
in my mind it means that arma3.x86_64 is native and loads the BattlEye stuff in a way so that A3 can interact with it (or the other way around) and then it wraps the Windows A3 etc, which means DLLs
that apps under wine can only use dlls is not correct - when you can compile them you can access unix apis directly through winelib
And Dwarden told us specifically that the Linux client can use the allocator interface, so I'm pretty sure that what Dedmen wants to do is possible.
Especially considering this is the first time I've seen any comment on it that wasn't random speculation from someone outside of BI/VP.
ah winelib, didn't know that ^^
alright, I'll consider myself wrong until proven otherwise 😁
@left fog You have specific tools for inject library ? I have error "target stopped with signal 19". This doc is up to date https://community.bistudio.com/wiki/Extensions#Linux_shared_library_interface ?
@arctic oyster As was already written here multiple times. Extensions don't work. What you linked works on the Linux server. Not on the client port
@gritty sage Yes, but he as mentionned than it possible via allocator interface.
@gritty sage You have exemple usage of this ? And --malloc=system doesn't help callExtension or is by default ?
No. And it won't make callExtension possible.
It's just a way to get your code into the game's context. Nothing more. With that you could do more if you have the API. Which intercept would provide
hiho, can anyone remind me or give me a link for how to load mods?
It's same on Windows, copy paste folder on base arma dir and go on main menu > Options > Expansions > select your mod > Enable > Restart and enjoy 😃
i mean i subscribed to some mods on the workshop, but they doesnt show in options>expansions just 1 empty blanck slots and the official ones
add -mod=/the/path/to/the/workshop/folder/thingy to your startup settings in steams
e.g. -mod=/mnt/data/games_linux/steamapps/workshop/content/107410/378941393\;/mnt/data/games_linux/steamapps/workshop/content/107410/940093669
@molten pulsar \;
or you can symlink the mods from the workshop directory to your arma directory
how can i do that symlink thing?
@dusk ermine ln -s /opt/realfile /opt/linkfile
oki why that will save disk space? if i dont do that the mod is downloaded twice or something?
its hard to find mods called with random numbers in the steam folders 😭
its like .lnk in windows but better 😄
yes, it is hard
there are some text files in every directory tho
some guy did a linux launcher i heard, is it worth?
@arctic oyster oops, forgot about the \; 😃
because I usually wrap the -mod in quotes ^^
So whenever I play anything but the VR, the ground infront of me becumes transparent and blue.
But when I walk toward that spot, it pushes foward.
Floorpancake - 09/16/2017
Weird glitch
https://imgur.com/0FbOcWr
no matter what view it has this blue transparent glitvh around me
cannot see when diving etc.
driving*
13-inch Early 2015 macbook air. Using Sierra. 1.6GHz intel core i5
intel HD Graphics 6000 1536MB
@left fog For PBO, are you going add support unix path with folder/file ?
@StidOfficial#6777 what do you mean with PBO?
is there any way how to convert some image file into .ppa on linux ?
Armake can do that
@gritty sage https://community.bistudio.com/wiki/PBO_File_Format
@left fog My game crash and i don't have CrashReporter windows. eON.txt : [thread 00000002][I][1577718]: Exiting through Windows call TerminateProcess() with exit code -1073740777 (0xc0000417) [thread 00000001][I][1577760]: ===enforcing log flush=== [thread 00000001][I][1577760]: Log system shutdown
I know the PBO format.. but how is that connected with unix paths?
@gritty sage filename use backslash. It for use normale slash. For no convert slash to backslash and reverse.
But you only use backslash in PBO's.. No matter what system you are on
So I don't see a reason adding the unix. As there is already a standart everywhere and you don't have to convert anything and you also can't mix it up
If y pack /opt/folder/filename to pbo, folder\filename. It's just for non convert slash to blackslash in pbo.
i*
did I miss something important? I moved and didn't have internet since thursday :d
It's all here on the log.
but I'm too lazy to read all of that xD
@hasty pelican Yes, Arma 3 is Open Source and 1.76 is release for ports branch. 😁
dreams 😃
Oh great! 🙃
I have found a bug, i reload my weapon and switch to another weapon. And result this : http://steamcommunity.com/sharedfiles/filedetails/?id=1153408342
And after lot of time on arma on multiplayer, if i move my mouse the game going to laggy and i have 1 FPS. If i don't move my mouse the game, i have normale FPS and is not laggy.
- lol
- how much ram do you have? I could imagine maybe it's a problem where the game needs to load new resources but ram is full so it uses swap or whatever, and that's just dead slow ?
I don't see how mush ram used. And i have see, i bot run lay down ^^.
Hi body moved lay down
his*
I got a bug too. In addition to the terrain glitch, the hands are not holding the weapon right.
i have 17 FPS, arma use 10,5 G on 16 G of RAM after 2h.
I’ve seen that weapon reload bug on current Windows version too
@left fog -filePatching seems to break a lot of stuff: no sound, some warning about profile(namespace) being locked/read-only and it may or may not crash based on luck. Is this a known issue?
when luck is on my side the file patching part of it does actually work 🤔
Today I learned that new ver is out like half a month 😆
How is metal performance? Became just smooth or big increase in performance?
there's a new port_176 branch btw.. almost a week old but meh.. haven't seen it mentioned here ^^
ooh, cool :D
now it's just a few months of QA away 😂
hmm does the (linux) port have a memory leak or is that a side effect of OpenGL storing textures in memory and not clearing it?
(after closing A3 that is)
yeah I mentioned that too a while back... no idea, I think BI will have to check that
might be JSRS and/or audio drivers but anyone else have some bad audio distortion when the thunder sounds are playing?
sometimes, when I alt+tab the game and then enter the game again, the thunder and jet flying sound are weird
I mean there is a cracking sound
to me it seems that the cracking sounds are caused by sound being above/below some frequency
yeah that's exactly what I'm hearing
I may have alt+tab'ed
I'll check it again tomorrow 😃
without mods
probably just PulseAudio being shitty
yeah, it might be also caused by mods, I use DynaSound and Enhanced soundscape
Hi guys! Is there any proper ways to play arma 3 multiplayer on linux yet? Seems like most servers are empty and not supported
you can only play with other linux/mac players or windows players who have downgraded, but there are the servers from emp, on which are most of time thime 2-8 players
still have rendering issues. about 20 feet radius of the player, the ground is invisible and glitchy.
using a mac.
13-inch Early 2015 macbook air. Using Sierra. 1.6GHz intel core i5
intel HD Graphics 6000 1536MB
@ajnieminen#2180 look for emp's Mission server
I feel like you should rename that with how often it is on Wasteland.
@sly rover 90% of the time its liberation
Westland is cool 2 sec after this is shitting.
But with a name like that, I feel like Wasteland shouldn't even be an option.
It isn't that big a deal to me, but I don't think it is fitting.
eww, Wasteland
never seen it on the server tbh, I thought it runs liberation 24/7 xD
It doesn't have a set rotation, so the first person who joins it gets to pick what is played.
And it has a lot of options. Usually Altis liberation is picked, but the rest of the time it is often Wasteland.
oh okay.
did you ever have the problem of steam just not downloading workshop mods?
I mean it shows in the list, it even says the download is going, but steam is simply not loading anything!
and nah, it's not my internet...
i also couldnt, because the download rate was going down to under 100KB/s, but dnsmasq fixed it
yeah, it's like a heartbeat, every 5 or so seconds it downloads a few bytes at like 60bytes/s for liek 2 seconds, then waits another 5...
Don't have dnsmasq; how did you configure it to fix this? or was installing enough? :P
what distro are u using?
well it was a little hard to setup on arch, but on kidbuntu you only need to download it
oh okay, I wondered if you did something special with it... strange how that fixes it... i'll try
steam linux client has an bug with dns spamming, you can see this on wireshark
check it with drill google.com if it works
and it doesnt work immediatly, dnsmasq must first cache the steam servers...
jup it does work, I did check that :D
yeah, the download is running for like 15min now, I would assume it cached the servers by now, but it's still doing the same old.
yea steam is a little bit weird
one hour later and I got 35MB done 🙃
Anyone here running on OSX El Capitan? I just updated to 1.70 port and i get a CTD straight from launch.
CTD ?
crash to desktop
it looks like OSX Sierra 10.12.5 is now a requirement (according to https://dev.arma3.com/ports)
That would explain it then...
You eon log is alright. Give me your rpt for more information. What does arma on startup ?
Your*
@midnight blaze Create feedback it's better.
Uuuuuuh.... How?
So finally back home and I was able to take the latest linux version for a test drive. Immense improvement in performance, I was able to run it at 4K with everything on Ultra and still maintain 35+ FPS in single player (this was previously impossible). I'm not seeing any issues with textures, or LODs. The responsiveness when turning was so good that it actually caused me to dial down the mouse sensitivity so that I didn't get virtual whiplash
I've yet to see how it performs in MP, I expect performance to drop and I'll probably have to tweak the settings accordingly, but this is a really great boost
yeah performance in Multiplayer isn't great, even on Windows, so don't expect the improvement to be as impactful in MP as in SP :)
well simply being able to play in 4K (or 2560x1440) in MP would be nice. That was impossible due to the texture memory limits in the older build
the day there is koth by samatra..
KOTH is bullshit. It's same of altislife. This missons create juste money and nothing anymore ^^. Is not a prority for ports 😄
So I've made a small update in features but a big update under the hood to Asma (an Arma 3 launcher).
It might even be possible for it to work on macOS.
Which is probably not new, I just mention that because this channel isn't just for Linux.
By update, I actually mean rewrite.
whats meson, ninja and gtk? i need to install that first and later follow the installing instructions?
Yes
Eventually I'll try to write more detailed instructions that are specific to distros in the wiki.
I think it is really messy to have that stuff in the readme.
Meson is a build system. Ninja is a low level build system used as a backend. GTK is the GUI toolkit used by things like GIMP and Gnome (and tons of others).
Also, in most cases installing Meson should also install Ninja.
You doesn't like Makefile ?
Nope
It is funny. My first contribution to Asma was a cmake config, because it had no build system then.
Then I experimented with other things. Meson actually annoys me a bit sometimes, because CMake + Ninja (instead of the Make backend) can often do the same things better.
And CMake has a way better backend for Windows users.
Autotools is nice for getting projects to compile on more obscure platforms.
But for an Arma 3 launcher for Linux (and maybe macOS), neither of those things are a concern.
So Meson does alright. It is certainly a lot faster than Make, which is useful when developing it.
For those who may have wanted to try Asma but didn't know how, there is now a wiki page with more specific instructions to install it: https://github.com/her001/Asma/wiki/Build-Instructions
If your favorite distro isn't there and you are lost, let me know and I'll get around to adding it.
goes back to eating nachos while grinning over the fact whiners now can't blame BI for non-in-sync build releases or something ...
new
port update soon, Linux/Mac users should be able to play the same splendid version as Windows users for a while
Heh
https://twitter.com/BohemiaPalmTree/status/930061395059716096
(🍏+(🐧+🐃))+⊞ =🌴 🌴 🌴 As the purely scientific equation suggests, we are expecting the new Arma III port update. Linux/Mac users should be able to play the same splendid version as Windows users for a while.
Tanks dlc
@left fog Let me buy you a beer to go with those nachos!
@tight yarrow Depends whether there will be an update to go along with Tac Ops ...
in which case this period of overlap could be very, very short
@scenic sleet Then Linux and Mac will be very behind post tac ops
Tac ops doesn't have any engine changes. So porting that is veeery easy.
@scenic sleet beer supply is fine, need more nachos and tacos and spicey sauces 😉
@gritty sage No new assets or major new features, but IIRC some new stuff to make mission creation easier is being included and it's not clear if that's purely scripting or whether it does involve more in the core application
lol
It's been said that tacOps won't include new engine features. So I guess that's all just scripts
@left fog I'll see what I can do 😉
and how much will cost the Tac Ops dlc?
What's your currency?
EUR
unless you bought the "DLC Bundle 2"
note that is a pre-release price, with a 10% discount
if you wait the price will go up slightly
ok
But I'm waiting the black fryday to buy the game and other dlc (the Apex for example)
ok
Looking forward to exploring Malden ( I know technically I can download it out-of-band and manually install it, but I've been busy )
here's hoping evreything goes smooth 😃
11GB ArmA Update <3
11G? blimey.. didnt realise it was that big 😃
would include Malden and Lords of War DLCS
Laws of War xD
¯_(ツ)_/¯
lots to look forward to in this update.
looked in Server Browser, all green ❤
yeah ... this could very well spell the end for our little community now that we're not all forced to play on the same 3-4 servers
but at the same time we're now part of the whole community c:
why did the update have to come out on a Monday though? Particularly on a week when I have a work deadline and we're so far behind schedule ... it's a cruel tease
:(
because we couldnt build it in time for Wednesday 😉
liam must be asleep, no news on GOL yet !
he's away until wednesday due to house moving
There's also a discord channel ;)
yeah its a bridge to their irc server i think
i left because i was sick of getting into arguments about VP's work
(I worked for them on Linux stuff)
Hello, I just purchased Tac-Ops DLC and forgot to take a look if it will work on my Linux OS.
are you jaycee from GoL (sorry if I butchered your name)?
yes
great
In this thread we'll post announcements about Experimental Ports updates. This thread itself will remain closed to allow for a clear overview of announcement...
Yeah¡
woohooo nice one 😃
I just came back from the doctor's visit and subsequent shoping trip. And I come back to PARITY!
@left fog Any idea why official servers still show as incompatible?
now I can't find your servers!
Too many in the list and every upgrade it forgets my favourites
its still 1.70, I just turned on the pc
ah
yes, yes it is
at least I reorganized the server during the last update, and it should not take long to update both servers
Does it seem contrary of me to say that there are now too many servers available? It could take me months to find a decent server with a good friendly crowd
@scenic sleet are the servers which are not working, requiring a specific game build ?
dont worry GBee, I am working on it
ie, do those servers require 1.76... or do they require 1.76.123456?
hmm, now it will be harder to mantain the server, I will probably have to turn on BE
I had some fun in a EUTW server for a while.
Something I wanted to play but there was no way we would get the player count to make it worth it before.
ty BI, now I have one more reason to remove the windows partition from my pc 😄
there seems to be a problem with the server mods not showing when browsing the servers
anybody has the same issue ?
does anyone get also insanely high ping ? mine starts at 580
you can get high ping simply by the game server being overtaxed.. curious quirk of arma3's networking
however in my own limited testing, from the same internet connection, ive found the pings consistent between platforms
the pings were ok, before this version
man this is nice
EUTW Warfare server.. mixture of very high and high settings running at 60 fps, 18 ping and 30 players 👍
so much for all the "Non native" bashers 😉
I've got to say, I only played a little of the LoW campaign last night, but it was really, really well done. Definitely hope the guys in the Amsterdam studio are involved in the single player campaigns for Arma 4
yup, the Laws of War campaign is amazing! :D
https://dev.arma3.com/post/sitrep-00206
This means cross-platform compatibility in multiplayer. However, please note that this is only temporary and the branches will again part ways with the Tac-Ops release
but hey, enjoy 2 weeks of version parity!
I wonder if we will have version parity again after the split.
I wonder if the impending split itself will be temporary.
I'm pretty sure we will. we'll just be delayed.
And at least with the final update to A3 we will be...
let's hope BI will be able to put some magic in for ArmA4 so that it will run native/can be ported faster, as it will run on their new Enfusion engine, iirc
but ArmA4 is probably still a long way from now :b
The cross-platform work ?
yes
oh my good :D, it very nice. But not for windows player (BE free hax party).
BE works just fine
nn is doesn't work for memory editor
ah alright
I have 1000000 $ on westland lol
just don't ruin it for everyone else 😛
I have not continue for port pbo hide. But i think is possible.
Yes, how long for this temporary cross-platform ?
The 30th is when Tac Ops comes out.
After that, we will have to wait for an update to bring us back.
No idea how long it will take, but in theory it wouldn't be a ton of work.
Either way, it would break again with the Tanks DLC.
Which is the last big thing planned by BI.
You have more information, why is temporary ? Security ? Prevent for crash server by ports client ? Tac Ops does't seem touch on network system.
Because most engine changes need to be ported. And it usually takes quite some time for that to happen.
The linux/mac version is not temporary. But it's version matching the current windows version is
One question i can play with win players now?
If i knew about this update i would buy more RAM 😄
@gritty sage I talk about, the mp cross-platefrom is temporary. The client update, doesn't all time affect network communication and mostly with missions DLC.
Every major version increment means the versions are incompatible. Even if nothing changed in the engine.
Okey, it's their system. For exemple HTTP server based on HTTP/1.1 accept HTTP/0.9 and HTTP/1.0. I think it same possibility for arma.
@spring kite Yes, you can play with Windows users right now.
HTTP is a little bit less complicated than realtime game networking.
downloading the game i wanted to play king of hill for 2 years 😃
And by "a little bit," I mean "significantly."
Packed id system, is a possible. You can add new packet id and he don't affect another packets. And it's is used by lot of game.
Anyone have test new update ?
It doesn't happen that often that anything on the netcode changes at all. It's just that everyone should play on the same version because.. stuff
Lots of us have been playing since yesterday. Scroll up and you will see that.
how much RAM arma consumes on windows servers?
Uh... @spring kite #server_windows ?
I don't see why asking a windows server question in the channel for linux/mac client would make any sense
lol
The mouse issues he don't resolved :(. I have 11G update but i have 1.76.000000 and i can't play on win releases 😦
@gritty sage i mean on client side when playing on linux machine
If you use 64 bits is 4 GB idle and usable 6 GB max
thanks
Well I'm getting on an online server for the first time. Looks like the ones that list any expansions won't connect. But I managed to connect to a server that doesn't list expansions.
Played KOH for about 30 min, arma just quietly crashed without after crash window.
Anyway thanks for the cool update will have fun on weekend
My arma work perfectly and memory editing it same 😄
@arctic oyster what mouse issues?
I don't understand, I mean if the port to 1.76 work why is only temporary?
because windows will get update 1.78 before we do
so?
so 1.78 does not work with 1.76
yeah but at least now we have the 1.76 version no?
yes
so I repeat my first question XD
we have 1.76 ; we can play with windows people
windows people get 1.78
we do not get 1.78
we cannot play with windows people anymore
#temporary
Yeah but the 1.76 work so why downgrade?
what?
And we can also use the Laws of war DLC