#linux_mac_branch

1 messages ยท Page 6 of 1

quasi orchid
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and yes, i do know development for linux/mac build came much much later then the windows version of the game

dry venture
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i wouldn't hapiness=sales, more likely time played=happiness

quasi orchid
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sales, time played ingame and a lot of other factors determine happines, time played alone says nothing

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i have played about 2k hours in war thunder for example, but im just as happy with another game i maybe put 5 hours in.

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the fact that i bought it and didnt refund it, says more.

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and that i bought dlcs, ingame content... skins, you name it

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money is the root of all evil when it comes to development, no money = no incentive to develop, regardless of other aspects. (there has to be some demand for it to be made in the first place though, but if it already exists, then money = continued development etc)

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unless you are a indie developer that loves working on that particular game, think dwarf fortress for example

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no money incentive there, just a happy dude building on his dreams...

covert quiver
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@quasi orchid i meant the carrier

quasi orchid
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ah... sorry my bad, i didnt understand that from your post XD, well they did get trains working and the traintracks as well in a mod, so... maybe?

covert quiver
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maybe ๐Ÿ˜„

quasi orchid
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to early to tell... no doubt someone is going to try it though ๐Ÿ˜›

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just as that someone is going to make a helicarrier version from it in due time ๐Ÿ˜„

covert quiver
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a bit of dreaming is not forbidden ๐Ÿ˜ข

quasi orchid
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indeed

sly rover
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As for the extensions talk earlier, I've never gotten one to work on Linux, when trying to make basic Hello World things.

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Which made me stop looking into porting tfar

molten pulsar
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where are we supposed to report issues for the ports?

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don't think there's anything ports specific on the feedback tracker, is there?

hidden grail
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in the middle of the page is FAQ

molten pulsar
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ah ๐Ÿ˜

quasi orchid
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there are no new infos on the next update aren't there?

molten pulsar
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nope ๐Ÿ˜ฆ

hidden grail
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@left fog will the new Jet dlc work also with our 1.64 version ?

left fog
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no

hidden grail
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and if we will get a new version of arma ? will it support it ?

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on the web page it says, that it supports linux/mac port, but I am not sure if it wasnt just copy pasted

gritty sage
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If it says so then it probably is correct... You got every other DLC on Linux so far.. Why wouldn't you get Jet's DLC?

hidden grail
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just want to make sure

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not everything works on linux, for exmaple advanced rotor lib does not

short tulip
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I think I'm generally going to wait until the patch which supports an upcoming DLC comes to the Experimental Ports branch before I buy it. But I'm going to have to abstain from buying anything on games from this upcoming November to around October/November of the following year. I will probably buy DLC early in preparation. Maybe that policy can wait until afterwards, assuming there's any reason for it by that time.

scenic sleet
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@hidden grail I see no reason Jets DLC won't work on linux, all the engine changes were internal, there's nothing like RotorLib integrated for planes

short tulip
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@scenic sleet I think that the DLC only comes as part of the patch, and it can only work as long as it's a high enough version.

hidden grail
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ok, we shall see

scenic sleet
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@left fog Any idea why we don't have rotorlib support? It's cross-platform ...

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@short tulip Yes, I didn't say it would work with 1.64 or 1.68, we'll still have to wait for the 1.70 release on linux but the DLC will work with that version

short tulip
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Sorry. Yeah.

hasty pelican
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yeah, it'll have problems loading the dlc's p3d files if we don't have the patch, also no dynamic loadouts without the patch will probably break those classes
but here's hoping next Mac/Linux update is gonna be 1.70

Also, I believe RotorLib is not working for the ports because (at least the offical website says so) it works only on Windows and Linux. If it does not on Mac, they would need 2 completely seperate ports for Mac and Linux, which probably isn't the case.

scenic sleet
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dynamic loading only on the supported platform would take care of that

hasty pelican
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yeah not sure if it is that easy

scenic sleet
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should be, there will already be platform checks for runtime differences between mac/linux, albeit most of those will be in the wrapper itself

hasty pelican
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yeah well we don't know how ArmA3 implements the feature and we don't know how eOn handles the port. So it might not be possible

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just saying if it were that easy, don't you think they would've done it?

scenic sleet
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can't know what's going on behind closed doors. For a long time everyone said rotorlib support wasn't there because it was windows only, I'm not even sure what made me check that today because I assumed it was established fact

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maybe it was true when they first started working on the ports.

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or maybe they simply left out rotorlib support from the contract with VP to keep the costs down

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maybe it's just licensing, their current license is for windows only

quasi orchid
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Anybody in the mood for some liberation today?

scenic sleet
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that would be good, was planning to jump on Emp's liberation server tonight, maybe an hour from now. It's been too long since I had the time to play

quasi orchid
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good idea I will be there too

quasi orchid
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Mhh maybe I will come later. Need to crack a zip-File

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why do I need to use so good passwords if I am constantly forget them

scenic sleet
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The fact that Steam Workshop auto-updates mods to an incompatible version is very annoying :/

hidden grail
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@quasi orchid use some password manager like KeePassX

quasi orchid
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Do it for years. But the zip files were really old

hidden grail
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๐Ÿ‘Œ

scenic sleet
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So joystick discussions in another channel caused me to dig out, and dust off, my old Saitek joystick to try it with Arma ... however Arma can't see it? Anyone know whether the linux/mac ports have joystick support?

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They ought to do so right, I mean it's a common API, no drivers to mess about with and something I'm sure that eON would have included support for?

molten pulsar
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doesn't seem to detect my xbox 360 controller either

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haven't configured anything though

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system wise

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any way to disable the workshop syncing stuff?

scenic sleet
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my steam controller works

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but it's like my joystick just doesn't exist. Though it's detected and working in other games

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There isn't even a joystick section in the controls menus

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Mouse/Keyboard/Controller ... that's it

hasty pelican
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@scenic sleet Joystick would be a controller

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any way to disable the workshop syncing stuff?
Was just about to ask that as well :/

dry venture
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i see only moving the folder to game directory as @mod

molten pulsar
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mhm I'd rather just disable the workshop entirely on Linux

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but keep it enabled on Windows ^^

sly rover
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The controller stuff has always been spotty

molten pulsar
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hmm I wouldn't mind a bit more openness about the (experimental) ports to be honest

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like what's happening and stuff

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it's not like it's top secret stuff or dangers of false promises since it's "experimental"

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โ˜บ

scenic sleet
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yeah, it would be nice. The stated reason for not being more open is the danger of raising expectations only to dash them. However they are very open about stuff in development for the game in general, including experiments which later get dropped or sidelined.

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I would love to think that the linux community is pretty understanding about these things, more so than Windows users, but maybe that's wishful thinking. I have seen some pretty immature and bitter statements from younger members of the community, for example those who refuse to buy Arma 3 and criticise BI because of the 'experimental' label and the fact that the version lags behind the Windows one.

molten pulsar
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guess they have no interest in that ๐Ÿ˜

hasty pelican
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it would be nice if they stopped changing p3d versions every update so we can run mods lol

dry venture
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Uhm, do we have any roadmap or statements for 2018?

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Not about port, but arma in general

hasty pelican
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Well, Tanks DLC releases in Q1 2018. Apart from that, not any that I know of

scenic sleet
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the 2017 roadmap was only revealed late in 2016, so it's still pretty early to get any news

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We do know that the Apex expansion was called that because it was the apex of Arma 3 development ... since there were 3 paid DLCs before Apex and 4 paid DLCs already announced, I would expect that development will wind down following Tanks DLC with just bug fixes for 6-12 months following that

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but if these DLCs sell well ... maybe they'll decide to keep going for a while. Eventually though people are going to want a new, improved engine instead of more content for the existing one

hasty pelican
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Well they are working on a new Engine (Engine rewrite?) "Enfusion". so even if there's more in for ArmA3 in 2018, I'm sure we'll see something on ArmA4 in the not so far future ;)

dry venture
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Enfusion arma? Wish it was arma 3 update ๐Ÿ˜ƒ but yeah, 2019 and later will show us

hasty pelican
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Yeah well, sure it would be nice if they just made updates to their platform, but an Engine upgrade is a pretty big deal and will thus most likely result in a new product altogether

short tulip
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I just hope that ARMA 4 has Linux support baked in so that we don't have to worry about version desync.

hasty pelican
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yeah, that would be super neat

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hopefully they'll use Vulkan and not DX12. then we might even see a native version...

brisk vessel
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Does anyone have a credible source that Arma 3's Linux version will be on parity with the windows version within the year? I've heard this rumor.

dry venture
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i think there will be support of all apis especially when they are close to each other

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@brisk vessel of course no, eve devs don't know, i think they have something in mind: the optimistic route (with some patch) and pessimistic one (after all dlcs)

brisk vessel
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@dry venture, I'd heard that they were outsourcing the development of Linux version or something like that, that the third party was more or less building an Arma specific emulator for compatibility purposes. Is that even a possibility?

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What version is Linux on right now?

short tulip
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1.64, I think.

hasty pelican
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@brisk vessel yes, the ports are outsourced and not developed by Bohemia.
Virtual Programming does the porting, using their technology "eOn", which is kindof like a wrapper I believe. I mean they have compiled Linux binaries, but eOn fakes DX calls and the windows Registry and some stuff like that.

brisk vessel
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VERY neat stuff! Thanks so much!

tight yarrow
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What is the performance like versus say windows or mac with linux?

short tulip
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Well, according to some benchmarks I saw, the Linux build gets slightly better framerates than the Windows version.

tight yarrow
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@short tulip good to know. What about server performance? Good on that end of the spectrum?

short tulip
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I've heard about problems with it. But I don't know for sure. I've never been in a very crowded server.

tight yarrow
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Interesting. Yes i was reading up on memory issues?

hasty pelican
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well in 32bit it apparently limits how much VRAM it can use. that leads to you not being able to use high/ultra textures sometimes.
but in 64bit that should be fixed... hope we get 64bit soon...
performance... can't really say it's better than windows. it's comparable tho. didn't play on any bigger online servers tho. but as performance on windows sucks already in such situations, don't expect it to be better lol

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Potential Out Of Memory client crashes/freezes when playing for longer periods of time - the ports are limited to 768 MB of VRAM on Linux and 512 MB on Mac.

    Being a 32-bit process, Arma 3 has 4 GB of memory available to it. However, unlike Direct3D, OpenGL stores texture data in the game's address space. Using more VRAM would fill the available memory much more quickly, leading to more frequent crashes.

sauce: https://community.bistudio.com/wiki/Arma_3_Experimental_Ports#Known_Issues

tight yarrow
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@hasty pelican I absolutely love the linux interface and the overall performance of the os. Very stable. So I would love something that is native, not a port. Which kind of throws me off, because essentially we'd be getting the performance of a port from say pc to console. Obviously without the caps and hardware limits. But the issues may outway the benefits.

molten pulsar
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suspicious branch activity just before 1.70 release ๐Ÿค”

covert quiver
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@molten pulsar maybe we get 1.68 when windows is 1.70

short tulip
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@covert quiver Yeah. I think that's what will happen.

covert quiver
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got updated 6 hours ago

hasty pelican
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well at least it's 64bit

tight yarrow
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Anybody know a good remote acess client for linux?

hasty pelican
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ssh? team viewer? ๐Ÿ˜›

molten pulsar
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if you want to connect from Linux to Windows then Remmina is pretty good

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last time I used it it worked pretty damn well even over bad connections

tight yarrow
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@hasty pelican screw teamviewer, I may consider ssh if possible.

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@marceldev89#4565 Windows to Linux not Linux to windows.

covert quiver
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@tight yarrow you can also remote control windows with remmina

tight yarrow
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@covert quiver Windows to Linux ?

covert quiver
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@dense pilot you mean you use windows to control linux?

tight yarrow
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Yes.

covert quiver
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you can use xrdp , and the remote desktop connection client in windows, also if you just need the terminal you can use SSH (Putty Client on Windows)

tight yarrow
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okay, yeah I already have putty

covert quiver
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just enter the ip from your linux machine in putty and connect with it.

gritty shard
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x2go is quite nice, too - when you need a gui

tight yarrow
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That would be a ssh connection yes? @covert quiver

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@gritty shard i just want something solid, sounds like putty will do the job.

covert quiver
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@tight yarrow yea, Putty is an SSH Client

tight yarrow
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Well i was just wondering because i know it can do telenet and ftp connections as well.

sly rover
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I second the x2go suggestion for when you need access to x11

tight yarrow
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@sly rover benefits?

covert quiver
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@tight yarrow X11 is for the desktop

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@tight yarrow if you need a GUI

tight yarrow
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Okay, thanks.

hidden grail
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another SITREP and still no update ๐Ÿ˜ฆ

molten pulsar
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we should make a pact to not post here until an update happens! ๐Ÿ˜„

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every time the channel lights up I think there's an update ๐Ÿ˜ข

hidden grail
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me too ๐Ÿ˜„

hasty pelican
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Let's make a community effort and find out the password for the 168-64-ports branch on steam xD

hidden grail
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yeah ! I was thinking about the same thing. Maybe somehow utilizing a password generator and steamcmd ๐Ÿ˜„

hasty pelican
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already tried a few, but I guess it's not in any way similar to the public passwords (like Arma3Legacy, so I tried Arma316864ports etc. but no dice)

covert quiver
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bruteforce attack!

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just the question if it takes longer than BI releasing it

hidden grail
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๐Ÿ˜„

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so first, we need a botnet

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its getting more and more complicated

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maybe the easiest/safest way would be to send a box of cookies to BI in exchange for the password ๐Ÿช

short tulip
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I don't know. Brute force hacking the 1.68 password would probably be hurting the goodwill that we have with BI in the process. It won't get us to be able to play with the Windows users anymore. That ship has sailed 2 days ago with the 1.70 release. I think that we should be patient for them to get it ready for public consumption.

covert quiver
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lmao

hidden grail
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also if they dropped Mac support, they would have less work with the port ๐Ÿ˜„

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most mac players I know moved to windows anyway

dry venture
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@emp64#8389 ๐Ÿ˜Ÿ

covert quiver
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@hidden grail i only know @quasi orchid

quasi orchid
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Yeah it seems to! I still run on mac but don't have much time right now to play

hidden grail
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Chidorin, dont worry, you can still move to linux ๐Ÿ˜„

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@covert quiver well I meant other people, that were playing arma on mac before you came to the server for the first time

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a lot of people that were the first players on my server, were playing on mac, but they moved to windows

short tulip
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Even though I also agree that the lack of a Mac port would make the Linux port easier, I would feel like a hypocrite if I asked that one minority OS be dropped while another be kept.

hidden grail
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at the end of the day, this all is just talking about something that we cannot change, its all up to BI

quasi orchid
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Maybe it is easier to port the next ARMA with a new engine directly to mac and Linux!

hidden grail
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hopefully

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I wish they would use vulkan ๐Ÿ˜€

covert quiver
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p3d bug still in main branch...

hasty pelican
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yeah it wasn't updated yet. it's not gonna disappear on it's own

covert quiver
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maybe there could be an hotfix, because this bug exists long

hasty pelican
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simply use the ArmA3 Legacy Ports branch, it's fixed there

sly rover
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The one Mac user I knew that I regularly played Arma with switch to Linux

short tulip
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If this is the case, then I think that it is very much worth investigating whether there is continued interest in the Mac port.

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The continued interest in the Linux port is self evident from this channel. However, this channel is meant to be dedicated to both OSes, not just Linux. I think I've seen a small amount of interest in the Mac port here, but that was a while ago.

molten pulsar
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I'm sure there are plenty of Mac users that just play SP or whatever

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can't base it on hearsay

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only BI knows ๐Ÿ˜›

covert quiver
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and i think VP is focused more on Mac Ports

scenic sleet
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I wonder whether BI have any community members beta testing the ports under an NDA? They have open testing for Windows with the dev branch but nothing that we know about for linux/mac ...

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it's all so mysteriously secretive, which I'd understand if the Windows side of development wasn't an open book

short tulip
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Well, that might stand to reason. There's a super secret Linux port of 1.68. (which apparently isn't ready for prime time) Someone has the password.

hasty pelican
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yeah would be kinda nice to have a dev branch for ports. or at least get some info on it more regularily... for example why it takes them so long to port it to a new update. sure the first initial porting will take a while, but now that it works under the eOn wrapper thingy, why does it take so long to port it to a new update? :/

scenic sleet
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well that last one is easy, for starters porting doesn't start until the version in question has been released, and sometimes not even then e.g. 1.70 is out already but since they are still working on 1.68 ...

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however the actual porting almost certainly doesn't take the majority of the time, that will be the testing of the port

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and it will be done twice, once by a team at VP and once by BI. When testing they not only have to look at the areas of the game which changed between different versions, they have to retest the whole game, replay the campaign, different game modes, online and offline testing etc. It's enormously time consuming

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this most recent version has the added complexity of the 64bit conversion

hasty pelican
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why would they need to retest the entire game instead of just new features?

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they certainly don't on windows. if they did we wouldn't have 3 updates on Windows per 1 update on Linux...

scenic sleet
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they do the same testing on Windows and with the added benefit of having a large pool of volunteers from the community running the dev branch to speed up the process

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Regression testing the whole product is just how most QA on software is done these days, now BI might not do it for the ports, but VP certainly will because their reputation depends on it

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of course this is just speculation, though an ex-VP employee did give some insight a few months back

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and I'm applying my own experience in the software world too.

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the main thing we've asked for is that BI had over the code to VP earlier, before they've done their own internal testing so that VP can get started earlier. Though since neither party has actually detailed the current process, it's impossible to say whether this would result in faster turnarounds for the ports.

sly rover
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The engine is constantly being updated and eON is not just a "drop in and everything is perfect" solution.

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Also, any of us here seeing fewer Mac players is entirely anecdotal.

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I've actually seen a lot more Mac people in Arma, just not as many that I have played regularly with.

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Besides, it would be a bit hypocritical to say that games should be ported to Linux but not anything else.

hasty pelican
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yeah I didn't say eOn was, but once it was ported to use eOn, time to update newer versions of the game to eOn should decrease drastically...

tight yarrow
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I would hands down play on a linux platform compared to mac proprietary hardware/software . extremely slow for games in all cases.

left fog
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that's why e.g. Gaijin moving to Metal for War Thunder, atm. they beta-testing it, even on the slow hardware it has significant effect (fps gain)

tight yarrow
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Im not sure i follow?

dry venture
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@left fog That's awesome news, cause I couldn't find any new info on metal if it is still been implementing, nor foundry nor adobe had any updates on it, thought it was thrown away by devs

scenic sleet
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good news for mac users maybe, but for everyone else it's bad. Devs have yet another API to work against, greater fragmentation - i.e. a conversion to Metal has no benefit for other platforms (linux)

dry venture
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Same thing as with dx

tight yarrow
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Lets just say its going to be rough either way

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Since in essence the people making the ports are just emulating dx

short tulip
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Let's keep in mind that Vulkan is going to bring an end to Microsoft's dominance as things currently stand. And I'm guessing that Microsoft is going to be desperate to prevent Vulkan from running on the Windows platform. If it can be argued that MacOS is worth cutting out because Metal fragments the development environment, then this can present an opportunity for Microsoft to hold on to their control. If Vulkan support can be blocked from Windows (all versions) just like it is from MacOS, then Vulkan support can be treated as just as much of a fragmentation of the development environment as Metal. As much as I'd like for this to be as easy on the devs as possible, I am worried about burning bridges.

sly rover
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I wouldn't be so confident that "Vulkan is going to bring an end to Microsoft's dominance"

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But it certainly helps things.

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If only a little.

dry venture
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^ same words were about opengl, but seems in reality you have to have bigg support by company like Microsoft and dx, apple and metal, or by many companies like it was with opengl and opencl by apple, amd, linux but it was not enough and nobody didn't want to increase support for other platforms/products ( as i heard about opengl not updated on macs because of critical bugs in newer versions, so i think later they ditched it and started to pay attention only to metal)

short tulip
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Well, the excuse is that OpenGL is harder to work with because it had a lot of baggage from older versions of it, and that Vulkan is a clean break from it.

left fog
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well the irony is that actually latest opengl is easier to work with than vulkan, at least for starter ...

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but on Mac it's different story because it has only obsolete OpenGl (drivers mess) so Metal is clearly best only choice

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but Vulkan is expected to improve (new OpenCl and Spir-V, the Khronos comment about OpenCL merge into Vulkan in future (or w/e will be name of new combined api)

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if they merge also that openXR (vr) related API into fray it's probably win-win case (not windows)

short tulip
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Victory-Victory

sly rover
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I am very excited for OpenXR too

scenic sleet
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so, any news/rumours on the date of the next port release? Given the delay I'm wondering if they haven't just decided to go straight for 1.70 or even 1.72 so that we can access both DLCs

short tulip
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Well, we got 1.64 when the Windows users had 1.66. So it would be normal if we got 1.68 while the Windows users have 1.70.

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I'm probably going to buy the DLC Pack 2. Some of the DLC on that won't be coming out until after I've started saving up for my next computer in earnest.

tight yarrow
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@short tulip psshh. Windows users ๐Ÿ˜‰

hidden grail
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they have decided to wait until arma 4 is released

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then they will port arma 1.68 to linux

molten pulsar
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๐Ÿ˜„

covert quiver
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if anyone wants to play exile, a guy opened a server for linux/mac port

hidden grail
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any other mods there except Exile ?

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Exile on its own is boring with less than 20 players

covert quiver
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then lets bring those min. 20 players together

hidden grail
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gl, I had an Exile server with zombies before and there was max 7 people, on average 1-2 players

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mostly people were complaining about it being boring cuz noone played it

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and the situation with players on linux/mac playing multi seems even worse than before

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my mission server used to have 10-12 players at the same time almost every day

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now its more like 5-7

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and we almost never play PVP

scenic sleet
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people are waiting for the update

covert quiver
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or we bring more players to linux/mac port, so BI will see that there is more need, and servers are better visited

scenic sleet
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I know a lot of people who aren't playing the game because of the 32bit memory limitation causing issues for them, hopefully the 64bit client will resolve that

hidden grail
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@covert quiver thats even a harder task

covert quiver
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@hidden grail IMO always playing liberation gets boring

hidden grail
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yes it is boring, but for a true PVP you need more people

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and also a certain people do not want to play PVP

scenic sleet
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I want to play PvP, I just don't want to play wasteland ๐Ÿ˜ƒ

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or any game mode where the people who have been playing on that server all day have a significant advantage over those who just joined (whether it's because they've earned money or collected lots of hardware)

hidden grail
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๐Ÿ˜ƒ

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what PVP mission would you like to play @scenic sleet

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?

wise canyon
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lots of new GPU improvements for upcoming macOS High Sierra

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including Apple endorsed support for external GPUs

dry venture
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and vr ๐Ÿ˜ƒ

rain flint
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i can only get arma3server 1.70 running > need 1.64

molten pulsar
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then use the proper branch ^^

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https://dev.arma3.com/ports

However, the server and clients need to be the same version. We offer special legacyports branches on Steam for Windows to downgrade to the compatible version (access code: Arma3LegacyPorts for Arma 3 and Arma 3 Server).
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I'd assume there's also such a branch for the linux server

rain flint
hidden grail
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@rain flint In my steam script I use: app_update 233780 -betapassword Arma3LegacyPorts -beta legacyports validate

rain flint
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omg finally! ty so much!

hidden grail
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np

rain flint
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right, i play your servers ๐Ÿ˜‚

hidden grail
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๐Ÿ˜ƒ

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the Exile server is yours ?

rain flint
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no. i have no server yet

hidden grail
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what are you planning ?

rain flint
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i like pvp

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@hidden grail like pvp in A3?

hidden grail
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are you asking me if I like pvp ?

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yes

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actually I have never played a proper pvp in arma

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I started playing arma when it came to linux, and there is just a few players

rain flint
#

its really good, but so far Zamatras K o t H only for MS/OS

hidden grail
#

yes

rain flint
#

just doing gungame

hidden grail
#

also no Battle royale

rain flint
#

ok

hidden grail
#

all I found was gun game, CTF, TDM and wasteland

#

these are also on my servers, but noone plays it

rain flint
#

oh good, that theyre there

molten pulsar
#

PvP CTI might work for low player counts btw

#

due to the AI

rain flint
#

is CTI unmodded?

molten pulsar
#

there are a couple of CTI missions floating around

hidden grail
#

what is CTI ?

molten pulsar
#

like Warfare

#

capture the island

rain flint
#

the secret to Pvp Is to enable tactical walk, left ctrl + C, youll own everybody lol

molten pulsar
#

I guess something like Liberation but better and with AI

hidden grail
#

ok

dry venture
#

Has anyone tried rhs mod?

molten pulsar
#

that's one of the few CTIs that's still being maintained

#

@dry venture yes but the latest versions don't work

#

you'll need a version that was released during the 1.64 era

hidden grail
#

@molten pulsar nice, the trailer didnt say much about the mission, but it might be interesitng

#

I need to try the windows version and see what people are actually playing except Exile, wasteland and Battle royale ๐Ÿ˜„

#

if bibi wont add it to his server I will

molten pulsar
#

they are long term missions though

rain flint
#

youre welcome to join me in emps unmodded, pvp

hidden grail
#

what r u playing @rain flint ?

rain flint
#

end game

scenic sleet
#

aww, wish I could join but I'm at work ๐Ÿ˜ฆ

rain flint
#

np

dry venture
#

There is also ft-2 mod like koth with modern, rhs, ww2 servers

hidden grail
#

@dry venture

molten pulsar
#

yes but I don't think FT-2 is publicly available as a mission

hidden grail
#

yeah, seems so

molten pulsar
#

(and it needs a good amount of players to be fun ^^)

hidden grail
#

thats our biggest problem

#

that and that mods from workshop dont work

#

and a lot people dont want to/is lazy to/does not know how to download mods

molten pulsar
#

basically we need BI/VP to get on with it ๐Ÿ˜

scenic sleet
#

well, in defence of the lazy, downloading mods is a pain, even with the steam workshop - it's not just click once and get that mod and all it's dependencies installed, you have to download them all individually

hidden grail
#

and symlink em

scenic sleet
#

we need a couple of things - automatic mod downloading, so when you try to join a server with mods it automatically downloads whatever is required and automatic mod dependency resolution

#

yep, and then symlink them all - downloaded an SP scenario the other day, 10 different mods involved ... complete pain

#

oh, and then unless the server you're joining has whitelisted those mods, you need to disable them and restart the game before you can join

#

so Arma might be a highly moddable game, but the whole mod install/management situation needs a LOT of work

#

it's really no wonder that most people cannot be bothered

hidden grail
#

basically we need something like a3launcher

scenic sleet
#

yep, hence why I wanted to write one, but time ... never enough of the stuff

hidden grail
#

๐Ÿ˜„

#

I wanted to create one too, but it ended before completition

rain flint
#

good game!

hidden grail
#

yeah, gg ๐Ÿ˜ƒ

#

but with more people it would be even better

#

but GBee is all the time at work ๐Ÿ˜ƒ

molten pulsar
#

the biggest problem with a linux specific launcher like thing is the distribution of (linux port compatible) mods

#

and the costs of hosting them somewhere ๐Ÿ˜›

rain flint
#

congrats to GV6, and emp, i thought a little too highly of myself

hidden grail
#

๐Ÿ˜ƒ

#

we had the same kill count

#

GV6 rekt us both

hasty pelican
#

is there really not one A3 launcher for linux? we really need to create one lol

rain flint
#

yeah, there really isnt one. can users make one for proprietary software?

hasty pelican
#

well a launcher would be seperate from the game itself, thus it doesn't matter if it's prop or foss

hidden grail
#

there is probably a lil problem if you would use steam api and would like to make the launcher oss

#

steam api license forbids the distribution of it as oss afaik

scenic sleet
#

distribution of the api key maybe, but I doubt that applies to the application itself

molten pulsar
#

what do you need the steam api for anyway? Mods that work with the ports that are on the workshop already will just be downloaded by steam and incompatible mods can't be managed that way ๐Ÿ˜›

hasty pelican
#

you sure about that? I can't find anything about that at all

I assume for Launcher Server-Browsing, as the official one does

molten pulsar
#

steam server lists are public as far as I know

scenic sleet
#

well the functionality I'd like to see is automatic mod install, so the user selects a server and the launcher get a list of the required mods and has steam start installing those, when it's complete you can join the server with only the allowed/required mods enabled

gritty shard
hasty pelican
#

I'll try that second one later, won't build with amdgpu-pro rn ๐Ÿ™„

covert quiver
#

can recommend arma3-unix-launcher from muttley, also avaible in the AUR

hasty pelican
#

yeah, sounds interesting, building it now with mesa

#

okay, that's cool, being able to select mods and startup parameters :D
there seem to be a few missing though :/
and it doesn't seem to re-scan the arma folder for custom mods... deleted one and it still shows up.
guess I gotta make a pr :b

hidden grail
#

maybe they are holding our new version because of Malden

#

it should be available on 22 june

rain flint
#

DISCORD ARMA 3 1.64 PVP is up, if anyone dares take me on in a gun game, civilians

hidden grail
#

lol

sly rover
#

And asma, which was previously mentioned, is on the AUR too (I'm the maintainer)

molten pulsar
#

heh a new branch popped up yesterday on steamdb ๐Ÿ˜ƒ

#

port_170-64

sly rover
#

Nice

hasty pelican
#

YUUUUSS!!! ๐ŸŽ‰

hasty pelican
#

I expect update June 22nd now

scenic sleet
#

though no Malden, since that requires 1.72

#

honestly not sure whether this is good or bad news. While I'd love to have 1.70 for the DLC and engine improvements, it's going to be a while before we actually get it. 1.68 has by far the more substantial improvement for those of us using OpenGL in the form of 64bit

hasty pelican
#

I don't see what's bad news about this
Now we know we'll get both 1.68 and 1.70
as 1.70 is now on Steamdb already, perhaps they even skip 1.68 and release 1.70 in its place.

scenic sleet
#

right the latter is the bad, Dwarden had already hinted at the past that he would personally prefer to skip 1.68 and go straight to 1.70 because of the hotfixes which came after the 1.68 release. It's been four months since 1.68 was released. I don't honestly expect that we'll see 1.70 in two weeks, more like 2-3 months from now.

#

if we don't get a 1.68 release, then we're probably going to be waiting a lot longer for the 64bit version

#

N.B. To be fair, Dwarden also said it wasn't up to him which version we got.

hasty pelican
#

nah, I think if they go straight to 1.70 they will release it in place of 1.68 and not ignore 1.68 and have us wait another 4 months.
why would 1.70 show up on Steamdb now already otherwise?

scenic sleet
#

internal testing

#

1.68 showed up there two months ago

hasty pelican
#

did it?
doesn't feel like it's been that long lol
hmm, well but if they got 1.68 done, I don't really see a reason for skipping it if 1.70 isn't gonna release in it's place, especially as it brings 64 bit

scenic sleet
#

actually, make that 3 months ago that port_168 first appeared

molten pulsar
#

the 170 branch updated at least twice in the last 24 hours

#

there's definitely something happening

#

๐Ÿ˜ฑ

short tulip
#

Bugfixes?

hasty pelican
#

boo! new sitrep has no info on ports

dry venture
#

win dev branch 1.72rc :/

rain flint
#

annoying that discord doesnt limit online users to the one channel relevant to me, or a user.

sly rover
#

Yeah, Discord leaves much to be desired, in my opinion.

#

If it weren't for this room, I would not use it.

rain flint
#

๐Ÿ˜

dry venture
#

matching win vers this year?

#

i have a bad feeling about this

short tulip
#

I don't see much chance of it, but we still have to hold on to hope.

sly rover
#

We still have a mystery announcement regarding the ports to look forward to.

#

I wouldn't be surprised if it meant that we are promoted from playing an experimental build.

short tulip
#

Well, here's hoping.

scenic sleet
#

or they are cancelled

hasty pelican
#

I don't think that if they were cancelled they would still work on 1.70

short tulip
#

Maybe they finally have a planned release date for 1.68 Experimental.

scenic sleet
#

I was joking about cancellation. (I hope)

#

I still don't think we'll see version parity until they end development for windows. Nothing we've seen suggests that they are turning out new port versions faster than before, and so the only way they could therefore bring the ports into line with Windows would be to delay the Windows releases, which they absolutely won't do.

short tulip
#

I suppose cancellation's always a possibility. But it's best not to discuss it.

dry venture
#

last dlc q1 2018 :/

short tulip
#

I guess I'll be buying the DLC Pack 2 since I'm going on a spending freeze from the middle of Q4 2017 to the middle of Q4 2018.

molten pulsar
#

there is another way to get version parity

#

fix wine ๐Ÿ˜„

short tulip
#

@molten pulsar Wine means pretending to be a Windows user. It requires me to use the Windows version of Steam, which hurts the Linux statistics.

molten pulsar
#

true, but if it worked everyone would be using wine ๐Ÿ˜

short tulip
#

If every Linux user just used Wine, nobody would ever be reported as using Linux. We would just be the shadow people who officially don't exist, because WE pretend to not exist.

molten pulsar
#

actually, steam knows that it's running under wine I believe

#

yep

#
Operating System Version:
    Windows 7 (64 bit)
    Wine Version: wine-2.9 (Staging)
    NTFS:  Supported
    Crypto Provider Codes:  Supported 311 0x0 0x0 0x0
#

no clue if it reports that as a Linux user though, probably not

main latch
#

66% off

hidden grail
#

it would be still better if people could play it through wine instead of moving to win

#

some people I know already did that

molten pulsar
#

they've been updating the branch more than usual again so my hopes are slightly up again ๐Ÿ˜„

gritty sage
#

Btw I haven't read about that here yet.. The Linux/Mac 1.70 64-bit Steam branch was updated 6 hours ago

scenic sleet
#

one hour before your post ๐Ÿ˜‰

#

however I wouldn't read too much into it, the 1.68 port branch was open for 3 months and they updated it several times but we never saw 1.68 released

#

I don't expect 1.70 until next month at the earliest

sly rover
#

It would be silly for Steam to report all Wine users as Linux users, as they could just as easily be Windows or Mac users.

#

As for the mystery announcement, they wouldn't have announced an announcement just to say they are dropping it. I know you were kidding, @scenic sleet, but others seemed to have taken it as a real possibility.

#

Anyway, I'd be fine with us not reaching parity until the Windows version stops development, as long as they continue updates to the ports in the meantime (as they have been) and still provide the legacy branch for Windows users.

short tulip
#

Yeah. We'd all love to see the parity as soon as is practical. But if it means we don't get it until then, so be it.

#

But I would really prefer that ARMA 4 gets version parity as a developmental priority.

sly rover
#

Yeah, that would be nice.

scenic sleet
#

I think we all hope the next engine iteration will be multi-platform, then there would simply be no excuse not to have parity*

#
  • Not strictly true, since more platforms requires more testing and development, there will always be an excuse if you go looking for one.
sly rover
#

Yeah, it isn't nearly that simple.

short tulip
#

It all depends on the flexibility of the engine. There seems to be an attitude that the Real Virtuality engine has reached it's limit and that ARMA 4 will require a new engine made from scratch. This can be their chance to commit to multiple OS compatibility from the ground up. If it's based on Vulkan, there's no reason we would have to worry about version parity in A4. Although Macintosh version parity will depend on Metal support as well. But I think this can work out quite well if they do it right.

scenic sleet
#

would they make a new engine from scratch, or would they just base it on Enfusion?

short tulip
#

Well, I guess they can do either. Or they can base it on another engine if they want to. Have we really gotten to the point where building a game engine from scratch has gotten to be such a headache that just making it for the sake of a single game is a lost art? Maybe we have.

scenic sleet
#

the modern average game engine is a lot of work, but an engine with the capabilities required for an Arma series game? If it was so easy to knock out one of those we'd see a lot more Arma clones

sly rover
#

Yeah, it isn't that it is a "lost art," it is just a lot of effort for a small gain. I don't see why they wouldn't use Enfusion.

scenic sleet
#

going OT, but does enfusion really resolve all the current performance bottlenecks?

#

I don't play DayZ so I can't compare for myself

sly rover
#

Doubt it

#

I cannot compare either, because it doesn't run on Linux.

#

But my understanding is that Enfusion was meant to rework some parts to be more efficient, as well as having a faster development pace, thanks to being in Early Access.

#

It is also possible that Enfusion is not considered to be fitting for an Arma game.

#

In that case, I would think they would continue with Real Virtuality rather than make a new engine or use a 3rd party one.

scenic sleet
#

I know that Enfusion has a better rendering pipeline for example. What I don't know is whether it has better threading so that it's less CPU bound

short tulip
#

I have no idea where all this talk of the Enfusion engine came from. I can only assume that it's from another channel. But what should matter to us the most is what an adoption of Enfusion means for version parity. If Enfusion will make it easy to pull it off, then it's in our best interest to support it. If not, then we need to try to downplay it.

scenic sleet
#

Enfusion is Bohemia's latest generation engine, they wrote it for DayZ (which was initially using Real Virtuality at launch)

sly rover
#

I don't think our conversations in here about what engines future BI games use are going to make a large impact on Linux ports or version parity.

#

We are not that important.

hasty pelican
#

so... no update for us? ๐Ÿ˜ž

scenic sleet
#

looks like a no

short tulip
#

Well, that's the update that we get.

scenic sleet
#

I thought they might have given us 1.68 for the 16th anniversary, guess not

hasty pelican
#

yeah I was expecting an update tbh :(

scenic sleet
#

oh, interesting, an update just downloaded - not a full version change, it was only 68.8MB in size ... guess I should check it out

#

hmm, just hangs on startup

#

@left fog Was there any update to the linux client, or has something been accidentally broken?

hasty pelican
#

probably the new soundtrack if you got the deluxe edition

short tulip
#

It launched for me, but a Twitch stream that I'm watching started lagging.

scenic sleet
#

it launched, got as far as the Arma Apex splash and is stuck on that

hasty pelican
#

hmm...

scenic sleet
#

ok, it got past that and now I'm looking at a very broken ui and it's still not responding

#

E.runloop is consuming 100.7% CPU

#

UI looks normal now, still unresponsive ๐Ÿ˜ฆ

hasty pelican
scenic sleet
#

it's still 1.64, no sign of any DLC content

#

I had to kill the process and restart it, after that it loads ok, but I don't see what has changed

hidden grail
#

windows legacy build has been changed to 1.70 an hour ago

#

dunno if that indicates anything relevant for us tho

short tulip
#

So they can no longer downgrade to 1.64?

hidden grail
#

there is still also a 1.64 legacy build for win

#

maybe they just released 1.72 for win

short tulip
#

Oh. I just looked at the Dev announcements and Malden is scheduled to come out for free today. I guess they are going to be releasing 1.72 on Windows. And maybe the update that we got was to make sure that the Linux version will be compatible with the new server that's been rolled out for it.

#

Yeah. I think they did release 1.72 on Windows.

hasty pelican
#

yeah 1.72 is released on windows

#

and the windows legacy build is different from the ports-legacy-build branch

scenic sleet
#

yeah, 1.72 was always scheduled to come out today because it's the 16th Anniversary of Arma, this was the one solid deadline that we knew about months in advance

#

but we were hoping they'd also give us an updated linux version today for the same reason

sly rover
#

If you don't have these expectations, you can't get disappointed when they aren't met.

#

Which is especially relevant when they promise us nothing.

#

Be happy with what we have, but happier with what more we get!

scenic sleet
#

my expectation wasn't that high, and my disappointment not that great. Even if we'd had got the update today I don't think I'll have much time to play Arma or any other game for the next few weeks, so it's ultimately not that relevant to me.

#

I am curious to see whether the 64bit version allows me to play at 4k though, 32bit version just downgrades to low textures and even lower LODs which I assume is because there's not enough memory.

gritty sage
#

https://steamdb.info/app/107410/depots/ There was no update to the Linux branch
32Bit can also use >3GB of Vram on windows. So I'd guess it's the same on Linux. But you need to go hacking to achive that

molten pulsar
#

VRAM is limited due to some OpenGL thing

#

VRAM is "mapped" or whatever to the process RAM

#

you're probably talking about the >3GB hacky thing in Windows though ๐Ÿ˜›

gritty sage
#

Yeah. But I though same might apply to Linux. But yeah. Now as you said it I remember too ^^

scenic sleet
#

the ram limit under 32bit is actually 4GB on linux, but as noted the issue is more an OpenGL specific limitation

quasi orchid
#

i really hope they dont leave the linux fanbase in the cold :/ there have been quite a few updates already and we are still stuck on 1.64.... i wonder why and what is keeping them back... "besides money" (ps, or the mac version at that as well)

scenic sleet
#

it's just because they've contracted out the work to the third party and it takes time

#

we know it's being worked on, you can see them creating the internal branches in steam.

sly rover
#

Yeah, I don't think we are being abandoned just yet.

quasi orchid
#

fingers crossed ๐Ÿ˜ƒ

left fog
#

@scenic sleet so someone need to hack 32-bit OpenGL on Linux to offload the VRAM memory outside the 4GB block ๐Ÿ˜‰

#

in worst case with some additional kernel hacking ๐Ÿคฃ

scenic sleet
#

@left fog Well it wouldn't be worth the effort since we're getting 64bit ... unless this is your way of breaking some bad news to us ๐Ÿ˜‰

cyan knoll
#

Argo : post argo update : non-legacy-branch : error message on launch Addon 'A3_Map_Tanoabuka' requires 'A3_Beta_F_Argo_Loadorder'

hasty pelican
#

why are you posting this in mac/linux branch channel? Argo is not available for Mac/Linux

left fog
#

@cyan knoll Argo has it's own discord, see #channel_invites_list (or was this related to Arma 3 data issues ? (in such case best re-verify)

novel flicker
#

hey guys, did anyone get arma running on arch?

covert quiver
#

yea

hasty pelican
#

yup

sly rover
#

You'll have better luck asking about your problem than asking if people have achieved what you desire.

#

In general, @novel flicker

molten pulsar
#

still waiting for this update dammit ๐Ÿ˜

novel flicker
#

haha nice. any suggestions on how o get it running @hasty pelican and @covert quiver . first of all i get ERROR - eON failed to launch

#

in the terminal

hasty pelican
#

as I didn't have to do anything to make it run I need some more information
is that all the error you get? check the logs to see if there's some more info. (.local/share/bohemiainteractive/arma3/eon.txt)

novel flicker
#

there u go

#

and no other error.

#

running on amd

hasty pelican
#

are you running Steam with runtime or native libs?

#

please also post the output of ldd arma3.i386, I'm guessing you're missing some kind of library

sly rover
#

Even if that isn't your issue, you may want to install the steam-native-runtime package, just in case.

novel flicker
#

is is running in native

#

@hasty pelican here you go

hasty pelican
#

did you already validate files in Steam?

novel flicker
#

fresh install

scenic sleet
#

have you tried without native?

#

steam ships with it's own runtime for a reason after all ...

novel flicker
#

same with runtime

hasty pelican
#

try deleting the arma3.vpfs file and validate
also try deleting the EonRegistry.xml (same folder as the eon log) and then start the game
at this point I'm just guessing lol

novel flicker
#

there is no EonRegistry in .local/share/bohemiainteractive/arma3/

scenic sleet
#

shrugs

#

in terms of off-brand distros you can't go more obscure than Mageia which I'm running (it's not even a respin of any existing distro) and it just works.

#

so I've no idea what Arch must be doing differently that is breaking it

novel flicker
#

propably some missing libaries

molten pulsar
#

no ldd should point that out

novel flicker
#

What about line 2 and 20 in my past in? Linked correctly?

scenic sleet
#

same issue with EON, couple of people reported different fixes in there

#

__GLVND_DISALLOW_PATCHING=1 is the solution from VP dev

#

apparently an issue with EON and certain gpu driver versions ... are you using AMD (ATI) or Nvidia?

novel flicker
#

amd

#

and i've tried __GLVND_DISALLOW_PATCHING=1 already. nothing

scenic sleet
scenic sleet
#

new sitrep, no news on ports update ๐Ÿ˜ฆ

hidden grail
#

๐Ÿ™

molten pulsar
#

๐Ÿ™

hasty pelican
#

๐Ÿ™ƒ

quasi orchid
#

not sure if you guys can help me but.... i am trying to use a xbox one controller (wireless, recon tech version) with arma, so far i have the device hooked up to the system (linux mint 18.2 sonya) i have it recognised and calibrated (as in everyting responds as it should), but ingame in the controls menu the device does not show up and i cannot use it, does anyone have any ideas on how to get the darn thing actually working here?

any input would be much appreciated.

#

i have to add, the left thumbstick does move the mouse around while on the ingame menus (and also allows looking around with the avatar at insane speeds (too sensitive) ) but that is about it...

hasty pelican
#

been a long time since I last used a controller with ArmA, but I think I had to set up the controls manually, so just like you would change your keyboard controls, but press controller buttons instead
about the controller moving the mouse, if you don't want that there is a way to disable that ; should be in the config file of your controller driver (you using xpad or xboxdrv?)
and about super sensitivity... I guess turn down sensitivity ingame maybe? I have this issue in GRID, but I have yet to find a fix for it :(

quasi orchid
#

therein lies the isue, ingame it doesnt "see" my controller, the controller options panel is empty and it doesnt seem to map input in the other sections.

quasi orchid
#

ah well, i'll try again in the future...

sly rover
#

In my experience, controller support in Arma on Linux is unreliable.

#

You could use Steam Input to make it work.

scenic sleet
#

Steam controller worked fine the last time I tried it

covert quiver
#

wasnt updating to legacyports always 5GBs?

#

now its 25.4 GB for me

hasty pelican
#

well it was defo not 25GB Oo
what was the pw for it again?

#

(I wanna see how much I need to dl)

molten pulsar
#

seems unlikely that that's the update

 legacyports    Legacy Build (1.64 - ports)    1533826    6 months ago
#

wouldn't mind it though ๐Ÿ˜

#

pw is Arma3LegacyPorts @hasty pelican

hasty pelican
#

thx

#

nah, I still just get 5GB, you're missing some files there

#

^-^

hidden grail
#

me too, 5GB only

#

but if there was an update, you should not use any legacy branch

#

the main branch should contain the update

scenic sleet
#

still changes being made on ports_170-64 branch, so that's good.

hasty pelican
#

great
I hope we get an update soon

short tulip
#

I bought the DLC Bundle 2 yesterday.

hasty pelican
#

I just realized the Orange DLC was planned for Q2 and before Malden... it's still not even revealed, hmm ๐Ÿค”

molten pulsar
#

suspicious

scenic sleet
#

plans change, I guess they needed more time

molten pulsar
#

cues X-files theme

scenic sleet
#

Jets was a little delayed, and Malden had a fixed release date so the couldn't move that back. Perhaps they moved Orange after Malden so they didn't end up releasing three DLCs in a one month period

hasty pelican
#

another sitrep and again no information on ports :(
at least steamdb was updated recently, so work hasn't stopped by the looks of it

dry venture
#

more like trying to catch win ver

molten pulsar
#

whoever handles BI's side of the ports, will sending hugs help? ๐Ÿ˜„

#

๐Ÿค—

novel flicker
#

@CUPTNCAPS if have found out what caused my arma to give out the message "VPFS_Setup() failed". and not execute

#

it seems like if u have ur steam libary on another partition and u have either a whitepace or a mutation in ur path to the game, it will not load

#

for me it was /home/don/Datentrรคger/Date Linux

#

now i have remounted it to home/don/Festplatten/Linux and suddenly it worked just fine.

#

btw same seems to go for the other virtual programming ports like bioshock infinit

scenic sleet
#

eww, is VP using unescaped system calls or something?

novel flicker
#

lol what are those?

sly rover
#

You may want to open an issue on their bug tracker

molten pulsar
#

you should report the missing 1.72 builds ๐Ÿ˜

hasty pelican
#

Oh wow, that sucks, really should report that.

novel flicker
#

yeah i already did. well at least i wrote them in my last support ticket

#

@molten pulsar they wrote regarding the missing 1.72 build -> As for updating, this is in 2K's hands, it is not our game to work on without permission.

#

lel

sly rover
#

Well there was obviously some miscommunication there.

molten pulsar
#

lol ๐Ÿ˜›

novel flicker
#

well at least they try. techland won't even give support for non lts versions of ubuntu. not even to think of such perversions like linux mint or even arch!!!

covert quiver
#

can understand atl for archlinux... tons of stuff users maybe changed

#

anyone plays arma 3 on gentoo? ๐Ÿ˜›

novel flicker
#

did u get it to run there @covert quiver ?

covert quiver
#

@novel flicker playing on archlinux

novel flicker
#

legacy branch?

#

i got a few "faulty p3d" stuff on the default one

scenic sleet
#

so 1.72 build is missing because VP got their customers confused and are waiting on 2K to give the go ahead? ๐Ÿ˜›

molten pulsar
#

sure sounds like it.. I know something was off ๐Ÿ˜›

novel flicker
#

please bohemia interactive tell 2K to give the go! we need 1.72 here ๐Ÿ˜›

scenic sleet
#

taps his foot impatiently

novel flicker
#

please 2K !!! xD

molten pulsar
#

what 2K have they been porting anyway?

#

nevermind.. plenty apparently ๐Ÿ˜›

#

no, just BioShock Infinite ๐Ÿ˜

hasty pelican
#

I'm in Czechia rn, I'll check by BI and ask them to hurry tf up ;P

molten pulsar
#

just steal a build that runs ๐Ÿ˜„

covert quiver
#

just steal the complete source code lol

hasty pelican
#

And make it open source :D

short tulip
#

I'd rather that they willingly open the source code if it's ever going to happen.

scenic sleet
#

paces and keeps checking his watch

molten pulsar
#

anyone want to join my cause and chain ourselves to BI's tank? Chanting "What do we want?! Updated port!" ๐Ÿ˜

sly rover
#

It isn't like you could make someone's code Free against their will. There is a huge difference between leaked code and FLOSS.

short tulip
#

I wasn't saying that it's impossible to leak the source code. I'm just saying that it's morally wrong to do so.

hasty pelican
#

Sry guys, no can do, they said VP has the port code ;(

scenic sleet
#

and they're holding it hostage? Outrageous! We shall march on the VP offices immediately!

hasty pelican
#

But
Where are they? ๐Ÿ˜•

scenic sleet
#

Bournemouth, UK

hidden grail
#

ideally we should drive there in the tank marceldev mentioned ๐Ÿ˜„

covert quiver
#

how does the tank come frome czech to UK?

hasty pelican
#

Cargo plane

covert quiver
#

how do we get an cargo plane? ๐Ÿ˜„

hasty pelican
#

Rent it?

covert quiver
#

anyone here with enough arma flying hours to consider him a pilot ? ๐Ÿ˜„

hidden grail
#

eurotunnel

covert quiver
#

i dont think a MBT would fit in there

hidden grail
#

I can takeoff in arma, but we would have to parachute, cuz I am terrible at landing ๐Ÿ›ฌ

covert quiver
#

i cand land if we have reversed-jato

hidden grail
#

not sure if in real planes you can use mouse and arrows ๐Ÿ˜„

covert quiver
#

i just plug it in via usb

#

i mean which vehicle doesnt have usb

hidden grail
#

๐Ÿ˜„

hasty pelican
#

I fly helicopters a lot in Arma
But i can't land a plane at all xD

hidden grail
#

actually I think it would be easier to get heli than to get a cargo plane and a tank

hasty pelican
#

But what Heli can lift a T70?

covert quiver
#

why not steal a complete us aircraft carrier

#

so we dont need to wait on 1.72 ๐Ÿ˜„

hidden grail
#

we should better get some attack chopper, even the littlebird would do and we wont need a tank

#

maybe the easiest would be to corrupt them with cookies ๐Ÿช

covert quiver
#

i dont think VP is such an company

hasty pelican
#

Poison cookies

hidden grail
#

captn if you kill them, they wont port it ๐Ÿ˜ฎ

hasty pelican
#

But we can steal the source code

covert quiver
#

any good programmer here? just kill them and replace them

hidden grail
#

Ped does C++

covert quiver
#

i only know Rust

hasty pelican
#

I can program but i think arma would be a bit over the top

hidden grail
#

we can give him the cookies to make arma great again

short tulip
#

So who would like to have murder charges on their rap sheet over this?

covert quiver
#

worth it.

hidden grail
#

lol

#

this is why Dwarden hasnt been here for months

hasty pelican
#

We should tag him

#

So he sees

covert quiver
#

we must convict him that we are good pple

short tulip
#

No. It isn't. There are few things in the world that are worth going to prison for decades on end.

#

@covert quiver This will convince him that we are bad people.

hidden grail
#

next tuesday you will see in Sitrep: Arma on linux canceled due to community threatening with poisoned cookies ๐Ÿ˜„

hasty pelican
#

Hahaha

covert quiver
#

@short tulip lmao

hidden grail
#

at least Liam from GOL can write a new article about toxic linux community

hasty pelican
#

Yeah :D

covert quiver
#

insider?

short tulip
#

To be honest, I haven't seen a lot of the toxicity that the Linux community is apparently notorious for. I also wasn't around the Ubuntu forums when the Witcher 2 port was still not very well optimized. But I've recently heard about that horrible debacle.

covert quiver
hidden grail
#

i only read about it too

hasty pelican
#

I've not seen many toxic linux users either

hidden grail
#

exactly, almost all people that I met on linux arma servers were really friendly (some even reviving enemies on Wasteland ๐Ÿ˜„ )

#

except some Mac kids

#

but those were small minority

hasty pelican
#

I mean there's always assholes, but to me it doesn't feel like it's the majority

molten pulsar
#

we're all a bunch of hippies and by definition not toxic besides the occasional acid

#

Maccies tend to be a bit more "different" because of the Apple thing ๐Ÿ˜›

covert quiver
#

well said x)

naive hinge
#

๐Ÿค”

short tulip
#

I'm not sure if I'll be able to join the event today. The usual probation forbidding me from launching Steam games during certain conditions that are usually true all Saturday long until the evening EDT. If I have a window of opportunity to launch the game, it might be too brief for me to take advantage of it.

#

I might be more available in late August. But Saturdays will always be very iffy for me.

hidden grail
#

well, next time we might do it on Sunday

#

for all interested today at 17:00 UTC (19:00 CET) we will have an Arma event on emp's Event server

#

we will be playing Patrol OPS - a PVE mission with pretty interesting missions

#

no mods and no DLCs are needed, its on Altis

#

everyone is welcome ! ๐Ÿ”ซ

#

additional info: its for those who have Arma 3 version 1.64

short tulip
#

On Sundays, I'm going to have schedule restrictions and fatigue to cope with. The probation may or may not come into play as well, but at least it's not guaranteed. I can try to mitigate this as much as possible if I have a day's worth of warning.

hidden grail
#

arma event now at emp's Event server

scenic sleet
#

well, don't wish to be too pessamistic, but it's that day every two weeks in which announcements usually happen and there's no sign of preparation in the Ports repo, so I guess we can't expect a release for at least another two weeks.

molten pulsar
#

really hate the lack of communication ๐Ÿ˜ฆ

scenic sleet
#

yeah, and it's getting worse, not better

#

I don't need a release date, but a "we're still working on it but having issues" would be better than silence

hasty pelican
#

Again nothing new in the sitrep...
I demand information D:<
jk, but really it would be nice if they talked to us more, especially as they are so open about development pretty much everywhere except the ports ๐Ÿ˜ฆ

scenic sleet
#

8 months without any information at all is a long time

hasty pelican
#

I mean I guess since it's experimental ports they don't want to hype it up too much in case they decide to discontinue it, but a bit more communication would be nice still... but hey they promised us some new information a little while back didn't they? so there's got to be something coming up soon...

scenic sleet
#

did they promise us more information though?

hasty pelican
#

I thought they did a while back... they mentioned they'd have some announcement for the ports? Could be I'm remembering something wrong tho :b

rain flint
#

james.price teamkiller

#

emp

hidden grail
#

and if somebody is TKing, tell them to stop or they will get banned

#

and its Wasteland as I can see and he is independent -> so he can shoot anyone

scenic sleet
#

@hasty pelican Less of a promise and more of a non-committal "we'll try, but ..."

rain flint
#

@hidden grail thank you.

#

i dont know if was wasteland,, it had supply drops, and assination missions. If it was, then OK.

scenic sleet
#

@rain flint Yes, in Wasteland, bluefor faction and opfor faction compete against each other as teams, but independent faction are just lone wolves who compete against everyone. They can, and sometimes do coordinate and work together but it's not required or guarenteed.

#

if you don't want to be killed by teammates, go for the bluefor or opfor teams (blue/red)

hidden grail
#

yeah, GBee is right, you can trust him in this, he loves to play Wasteland every time he can ๐Ÿ˜‰ ๐Ÿ˜„

heavy lion
#

The last change in the 1.70 port depot was (according to steamdb) about 2 hours ago, so they are still actively working on it ;)

rain flint
#

not sure it was

scenic sleet
#

depot updates every day for the last three, I think they are just screwing with us now ๐Ÿ˜ƒ

hasty pelican
#

well that's great, perhaps we will get an update soon

hidden grail
#

ooor not

#

they will release it again, when we will be 2 versions behind

#

so when they got 1.74, then we might get 1.70

molten pulsar
#

they could just not rename the branch but actually be working on 1.72 ^^

#

the long pause between updates a little while ago being the 1.72 engine updates that needed extra work for porting?

#

tries to stay optimistic

#

๐Ÿ˜

hasty pelican
#

ooor not
you do know the meaning of "perhaps", yes? ๐Ÿ˜œ

hidden grail
#

๐Ÿ˜ณ ๐Ÿค

short tulip
#

Why does the port take so long, anyway?

sly rover
#

Development is hard

scenic sleet
#

well, to a degree that's true, but no-one really knows exactly why it takes so long, even when the changes between the two releases were relatively minor and it should be relatively straightforward. This one is made more complicated because of the switch from 32bit to 64bit

sly rover
#

VP knows exactly why!

gritty sage
#

They don't really have to switch to x64 though.. We would like that but we don't need that

scenic sleet
#

@gritty sage They really do ... the memory constraints as a result of OpenGL placing textures in system (and video) memory mean that the linux/mac port has even less memory than Windows affecting performance. Issues like the 5fps bug are only resolved with move to 64bit

#

I say resolved, but it's more of a workaround, they never did fix the underlying issue causing the problem

quasi orchid
#

Hi everyone. I'm having trouble with Apex on linux, I have access to new assets in editor, but I cannot launch campaign with message that I need to quit the game and wait until it's downloaded

#

Is there a known trick how to make it work?

scenic sleet
#

just worked for me and most others, it sounds like there was an issue downloading it, have you verified files or uninstalled the DLC and reinstallled it?

sly rover
#

Can also try opting into the legacy ports beta meant for Windows users.

#

But it doesn't sound like that issue.

#

As for the 64bit upgrade, they need to anyway because there is no longer a 32 bit version of Arma 3. If you want to continue having updates, you must accept this.

#

(as far as I know)

hasty pelican
#

uhm ofc there is still a 32bit version of arma
on windows the launcher asks you which one you wanna start 64 or 32

#

if they didn't change it since I last checked

sly rover
#

Ah. Well I hope that changes ;)

scenic sleet
#

really no point in supporting 32bit, except that I'm sure there's one or two 32bit windows users who bought Arma and will be upset if the game suddenly stops working for them

gritty sage
#

Or people that don't use x64 for other reasons

scenic sleet
#

such as? I'm genuinely curious

dry venture
#

i.e. later this year new macos will be last 32bit os, so in a year it'll be only 64bit apps, devs were warned and started migrating their apps

scenic sleet
#

yeah, linux has had excellant 64bit support in userland for over 10 years and in the kernel since 2001 ... all CPUs produced in more or less the last decade have supported it. Which is why I'm genuinely baffled to find that there are still people using 32bit, especially on systems built for gaming

hasty pelican
#

well on linux almost everyone uses 64bit (gaming on linux stats show of 2019 people, 1 uses 32bit)
I guess there may be more 32bit on windows due to upgrading windows versions, iirc you can't go from 32 to 64 bit when you only buy an upgrade and not a full version

thin slate
#

what's the current version on the linux branch? is it far behind windows?

short tulip
#

1.64

thin slate
#

Cool :D and Windows branch is at...?

short tulip
#

1.72

#

We're 4 patches behind.

hasty pelican
#

but 1.68 and 1.70 are in the works, and hopefully released soon :D

scenic sleet
#

well, not 1.68

#

1.74 release for Windows isn't far off, they recently froze the Orange DLC meaning it's release will probably be within the next 2-4 weeks at the latest

short tulip
#

And then we'll be clamoring for that to come out on Linux, and whatever work was done on the 1.70 and 1.72 ports will just seem outdated.

#

It just seems like it takes less time for BI to release a patch for Windows than for VP to port one of those patches to Linux.

hidden grail
#

what will be in Orange DLC ?

gritty sage
#

@hidden grail Everything

hidden grail
#

๐Ÿ˜ฎ

#

that will be a great dlc

sand kindle
#

prob. holland eggs included

#

๐Ÿ˜„

hasty pelican
#

I bet we will get actual oranges
But my bet is civilians in war or something about medical stuff
But let's wait for next sitrep, orange devlog is already recorded (jay crowe tweeted it)

hidden grail
#

I hope it will be something better than karts ๐Ÿ˜ƒ

scenic sleet
#

Karts was an april fools joke that people liked so much they turned it into reality

#

it was never meant to be taken seriously

#

Orange DLC is still top-secret, but various bits of evidence point to a civilian or post-war reconstruction type theme, possibly involving mine clearance as one of the focuses

#

We do know it's meant to be different from the other DLCs, something they've not done before and with a "different viewpoint" on war

#

I don't think Orange is going to have widespread appeal, but it should be interesting and add a new dimension to the game

sly rover
#

But Karts had the best sidearm ever!

#

Who doesn't love a good flare gun?

scenic sleet
#

also worth remembering that money from Karts went to charity

#

and I suspect, if we're even remotely right about the subject of Orange DLC, that the same will happen there

scenic sleet
#

seems like Orange is going to be the focus for the next couple of weeks, so I won't be holding my breath for ports updates any time soon

sly rover
#

You probably shouldn't do that anyway ๐Ÿ˜‰

hasty pelican
#

no words in the new sitrep
just that orange is bigger than expected and thus fullprice now
and that its being revealed soon

i want port info ๐Ÿ˜ข

molten pulsar
#

there was a sitrep?

#

ah missed that one

hasty pelican
#

just released

#

I'm following A3 on steam, thus get notifications when they post news etc. ;)

molten pulsar
#

ah cool ๐Ÿ˜

scenic sleet
#

@HERO#0927 Yeah, I'm now resigned to the fact that even assuming we do get another update, I'm not going to be able to play it before late October as I'll be travelling for work. Which sucks, but that's how it goes I guess

#

accepting that might also be good for my productivity, because instead of checking here, the forums, the Arma twitter feeds and steamdb for updates I can focus on other things ๐Ÿ˜‰

arctic oyster
#

I have a problem on my arma : ```[thread 00000004][I][1815]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
[thread 00000004][W][1816]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
[thread 00000004][I][1817]: Enumerating COM libraries...

gritty sage
#

I don't see a problem there

#

What is the problem?

arctic oyster
#

The game doesn't not start and i don't have return on shell.

#

This log return by eon.txt

#

of*

scenic sleet
#

well as it was working recently, and there have been no updates, has anything changed in your system?

arctic oyster
#

I upgrade my Fedora 25 to 26 but it work after this upgrade.

#

I play 2h after upgrade. Arma running perfectly. But today arma refuse to start ๐Ÿ˜ฆ

scenic sleet
#

done a steam validation?

#

delete and reinstall?

#

maybe also try restarting the machine

arctic oyster
#

Validation files success. I try to reinstall.

molten pulsar
#

what GPU do you use?

#

F26 and nvidia aren't quite buddies with each other from what I've heard

#

don't have the port installed so I can't test on my F26 install for you ๐Ÿ˜ฆ

arctic oyster
#

I update nvidia driver each kernel update.

molten pulsar
#

are you using a Wayland or X11/Xorg session?

#

might want to try on Xorg if you're on Wayland currently

arctic oyster
#
x11```
molten pulsar
#

I'm installing the port now will report back in about 30 minutes

#

see if it runs for me on F26 ๐Ÿ˜ƒ

arctic oyster
#

he run perferctly on F26 but today he not running. LOL

molten pulsar
#

@arctic oyster A3 port starts just fine for me

#

using the open source AMD drivers

#

must be some GPU driver issue you're having

arctic oyster
#

If y use nouveau driver, is not compatible with arma

#

He as not hight opengl version

molten pulsar
#

ah

#

you could try reinstalling the nvidia drivers

#

like let them recompile for your kernel or whatever

arctic oyster
#

Driver work perfectly because run another game. And i don't have problem.

molten pulsar
#

last idea I have is to remove all your settings and let it start fresh

#

Arma3.cfg

arctic oyster
#

I reinstalling the game, after is finish. I test if run or not

molten pulsar
#

reinstalling the game doesn't reset settings

#

it's stored somewhere else

arctic oyster
#

i have move .local/bohemiainteractive/arma folder

molten pulsar
#

well that's all I could think of ๐Ÿ˜›

arctic oyster
#

No the reinstallation doesn't work. I try the reboot

#

I have reboot, the game start but i have A3_Map_Tanoabuka requires addon A3_Data_F_Argo_Loadorder

#

๐Ÿ‘Œ

#

My game is up, thanks for your help ! ๐Ÿ˜„

scenic sleet
#

weird that you'd get a message about Tanoa requiring something from Argo?

#

since a) Tanoa preceeded Argo by several months b) Argo development was unrelated to Arma c) Argo doesn't even used Tanoa, but the new Malden map

molten pulsar
#

do we have a rogue 1.72 port? ๐Ÿ˜

sand kindle
#

Do i have to run arma on ancient x11?

#

Will also try with my fed26 installation. But im runnin wayland so... thats why i ask

arctic oyster
#

I have upgrade fedora 25 to 26. Fedora 25 running on X11 because on upgrade he not upgrade to wayland. I have wayland is installed.

molten pulsar
#

@sand kindle my test was with Wayland so that works just fine ๐Ÿ˜ƒ

arctic oyster
#

And no i have 1.64, i never have this Argo addon message error. Just today.

molten pulsar
#

(with an AMD GPU)

arctic oyster
#

My gnome on X11, crash every time

#

Lol BattlEye no block memory

#

BEClient is bull shit on Unix

sly rover
#

Rather, released

#

Wait, no...

#

Revealed! That's the word.

#

(this is Orange)

scenic sleet
#

yeah, we've been discussing it for hours ๐Ÿ˜‰

gritty sage
arctic oyster
#

is diffrent of orange.

scenic sleet
sly rover
#

Meh. I don't follow any Arma stuff except here.

#

Sometimes reddit.

sly rover
#

General chat isn't very interesting when we are a separate(d) bunch.

short tulip
#

The Linux patch will come one day, hopefully. And we are going to enjoy the heck out of it when it does.

#

(That has been on my buffer for way too long. It even persisted across restarts of the Discord client.)

hidden grail
#

with the new DLC we wont be allowed to kill civilians in Liberation ?

#

๐Ÿ˜ƒ

short tulip
#

Well, I'm sure you will be able to kill them. But you'll get in trouble for it.

hidden grail
#

VAC ban

short tulip
#

I don't think it will be that serious. The consequences will probably be only within the game itself, not across all games of ARMA 3.

hidden grail
#

of course, I am just kidding, noone would buy that

scenic sleet
#

maybe, just maybe people will think twice before shooting civilians ...

short tulip
#

Yeah. Although it's probably going to be a challenge when civilians are going to be in the battlefield. Maybe they are going to be casually walking through the battlefield without a care in the world. Maybe there might even be anti-war protestors who will be marching through the battlefield chanting slogans against whichever army has human players in it.

#

I can probably expect that within 24 hours of this DLC coming out, some Zeus is going to start doing Palestinian strategies involving shooting rockets from hospitals and getting tons of civilians to make it impossible to attack the launchers without harming civilians.

scenic sleet
#

nah, difficulty avoiding them when providing CAS is one thing, but we're talking about people intentionally shooting the civilians in Liberation. It happens almost every single time we play. A few veteran players know better, though even then, not all the time.

#

@short tulip To which the other faction will respond by using illegal weapons like Phosphorus against civilian targets?

short tulip
#

@scenic sleet No, just trying to keep civilian casualties to a minimum, but still get accused of targeting civilians for the adhoc purposes of ethnic cleansing.

scenic sleet
#

there's a whole mess of politics there that I don't really wish to get into on a Friday night ๐Ÿ˜‰ Or on the internet for that matter

arctic oyster
#

My X axis is broken after switch the window

#

of my mouse

scenic sleet
#

so a VP insider gave an insight into one of the reasons why it takes so long for the ports to happen and it's apparently to do with the fact that BI do their own extensive QA on the ports. Quoting "BI do a lot of their own testing on ARMA 3 across fedora, mint and ubuntu,โ€Ž in fact BI are very thorough, probably the most thorough QA we've ever had"

#

it's been speculated in the past that the double QA process (VP followed by BI) was at least partially responsible for the slow pace, and that seems to be confirmed.

#

of course, knowing changes nothing about how quickly we'll get updates ๐Ÿ˜ฆ

short tulip
#

Well, we really do end up getting really good pots when we actually get anything at all.

scenic sleet
#

I know why they won't do it, but I kinda wish they'd add a dev branch for the ports. At least I could then be working on adding the new assets from the DLCs into my scenarios so they were ready when the main release occurs ๐Ÿ˜ƒ

#

we're coming up to what, 8-9 months since the last update?

#

and 3 new DLCs, two of which we're unlikely to get until sometime next year by which time another 1 or 2 DLCs will be out

short tulip
#

I only recall Jets as a paid DLC, and Malden if a free DLC counts as DLC. Laws of War comes out next month.

#

After that is Tac-ops and Tanks, and everything that I bought in the DLC Bundle 2 will be available for WIndows users.

#

...but not me.

scenic sleet
#

LoW is officially released next month, but it's available for people to try out on the windows dev branch right now

hasty pelican
#

yup
I played the campaign and damn it's amazing! Can't wait until it becomes pbo's so we can check out the tricks they used to make all the stuff they did (trying not to spoiler) :D

short tulip
#

PBO?

gritty sage
#

@short tulip Orange DLC and Jet's DLC are in EBO. Encrypted form of PBO that a usual Player can't unpack

scenic sleet
#

@short tulip PBO and EBO are compressed containers, basically just zip and encrypted zip, with a particular internal structure and metadata files that the game expects to find

#

game, dlc or mod content is packed into one or more PBOs

#

at release content is usually in the encrypted EBO format, to stop people ripping and sharing it

short tulip
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And it eventually gets changed to PBO?

scenic sleet
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after a few months, or a year or two yes to allow modders to create derivatives

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they want to encourage modding, but don't want to make it easy for people to play the DLC content without paying for it

short tulip
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Ah. Okay.

scenic sleet
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so modders have to wait to get access

gritty sage
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PBO/EBO are not compressed by default and very few packers implement compression

scenic sleet
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oh really? I thought they were, interesting

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ok, more like TAR then ๐Ÿ˜ƒ

gritty sage
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that... is actually very correct.. Never heard anyone comparing it to tar till now. ^^

scenic sleet
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that's odd to be honest, I would have sworn back in the OfP days that PBOs were just renamed zips, but maybe I'm thinking of some other game

gritty sage
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PBO's were definetly never zip's. Might be that compression was used a bit more back then. And AFAIK PBO compression is using zlib or gzip

scenic sleet
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maybe it was the ID engine that used zip for compression

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Quake 2 etc

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it's all too long ago for me to remember now

molten pulsar
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hmm there's a new branch called rc_l and the Arma 3 Port - Linux Bin depot was updated 8 days ago ๐Ÿค”

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I believe that depot hasn't had any updates in a long time

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(not the port branch btw)

scenic sleet
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rc branch is for the DLC release candidate, they announced it a couple of days ago

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port branch was last updated on Monday

hidden grail
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@molten pulsar I saw that rc_l branch too ... l stands for linux ๐Ÿ˜„ but then I realized that it would be too beautiful to be true ๐Ÿ˜

scenic sleet
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in the chat accompanying the livestream earlier, they said they have nothing to share on the linux port except that it was being discussed internally.

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Not sure what to make of that, but if they are having internal discussions about it, it doesn't sound good to me. You don't usually need to have discussions about something when you're sticking to the existing plan ...

tight yarrow
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@scenic sleet problem is that they don't even make the port. So either the plan is changing in some way or it is being thrown out

scenic sleet
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well from their perspective, they've been paying VP to work on the next release for three quarters of a year and it's still not done. Maybe they are dissatisfied with the progress that VP are making, and so yeah, they will abandon the project.

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I hope that's not the case and that I'm just being paranoid ...

tight yarrow
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Or maybe they delayed release for support on upcoming stable builds?

scenic sleet
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the working branch is still labelled 1.70, assuming they didn't just switch to porting 1.74 or 1.76, it would be another few months before they were done with that release and by that time the Windows release will be 1.8x. It seems futile at this point for them to keep moving the goalposts, that just guarantees that it will never see the light of day

tight yarrow
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Yep, just keep playing catch up

scenic sleet
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I also worry they are judging the size of the linux community on the basis of this beta, when I know that most people are avoiding buying the game until they get a firmer commitment to the platform from BI. No-one wants to buy the game for linux, only for BI to abandon it shortly after.

tight yarrow
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Arent the keys transferrable?

scenic sleet
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you mean can you play the game on Windows instead?

tight yarrow
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As far as I know that is the case

hidden grail
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maybe they just want to give a little taste of Arma for the linux and Mac community, and the people that get interested in Arma have to switch to Windoze

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to play Arma to its full potential

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also the future of the Arma port might really be uncertain, as they stopped communicating

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not even a message like that they are working on it, and that its coming

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even Dwarden stopped commenting anything here

short tulip
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We need to be more positive around here. Dwarden has been popping in now and then. But right now, he's busy with the new patch.

hidden grail
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he hasnt been here for like half a year

short tulip
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He last spoke here on June 24th.

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Granted, that has been a while, but it's nowhere near half a year

tight yarrow
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That is fairly recent

hidden grail
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hmm, didnt see that comment probably

tight yarrow
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It was argo related...his last post in here.

hidden grail
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we need a trojan horse in BI, that would update us, somebody pls get a job there ๐Ÿ˜ƒ

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trojan horse meant as a spy, not a malware*

hasty pelican
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I'll do that, always wanted to work for BI anyway :P
nah jk, but it really would be nice if they told us something... even just "its in progress" would be enough :/
but yeah, maybe they see the amount of people who play it now in the beta and think it's not worth it. But I'm sure because it's a beta many people either don't even know about it (it's nowhere to be seen on Steam) or don't want to buy it because it's outdated and might not even be continued. :/
but hey, at least they're interested at all to bring their game to linux, which is in itself a good sign. And they said they are working on their "new" Enfusion engine, which will thus probably power ArmA4. And maybe, just maybe, they'll make sure it's crossplatform from the start.

hasty pelican
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perhaps we need an open source re-implementation of Real Virtuality, OpenRV ๐Ÿ˜‚

sand kindle
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I guess a lot ppl just wait for the final linux release and dont bother to test/play beta.

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And keep plaing on windows in the meantime.

scenic sleet
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which would be logical since you can't play online with your windows using friends if you use the linux/mac version.

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due to the version disparity

sand kindle
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Exactly

scenic sleet
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I've said all along, that if they intended to use this beta as some indication of the interest in a linux version, they've gone about it in the wrong way.

hasty pelican
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I'd play the linux version more if they didn't upgrade the p3d version everytime they make an update... because of that basically no mods ever load. and I already know all the default content... +why force my friends to downgrade their windows version and play without mods when I can just dualboot?
that's the thing, although the linux version is great, as long as it's not on-par with windows, it's pretty much useless

scenic sleet
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I'm going to be heatbroken if they do abandon the ports :/ I'm not going to buy a copy of Windows and start dual-booting, although if there was one game that would have made me seriously consider it, it would be Arma.

hasty pelican
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yes I get that, I don't want the ports cancelled either, I'd much rather just play from linux instead of dualbooting. but I (an probably many others) bought A3 before the ports were a thing and played on Windows already (I switched to linux shorty before ports were announced) so we have windows installs and windows friends and thus the ports aren't all that useful for us yet. I hope they continue to port ArmA3, eventually getting us on-par with windows after Tanks released, but until then, I don't think I'm going to use the linux version much... especially because of the aforementioned incompatibility with a huge number of mods
I don't quite understand why they have to port every update anyway, instead of just porting the latest version...

scenic sleet
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they aren't porting every update, for example we currently have 1.64 now and the port in progress is 1.70

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and they started working on the 1.70 port when 1.70 was the current windows version

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however since they started working on porting that version, 1.72 and 1.74 have been released for Windows

hasty pelican
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were they not working on 1.68 while 1.70 was already long out? we're at 1.74 (almost 1.76) already.

scenic sleet
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they started working on 1.68 before 1.70 was out, and since 1.68 was the 64bit port I guess that was taking some time, so after 1.70 was out I guess BI made the call to switch to that version

hasty pelican
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oh okay

scenic sleet
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but it's not as though they are porting every version, they are skipping versions but because of the length of time each port is requiring, it's always outdated before it's released

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if 1.70 was released today, I guess they'd start on 1.74 next (skipping 1.72), but by the time they were finished 1.76 would already be out for Windows, maybe even 1.78

gritty sage
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1.72->1.74 was not a big change. About 20 lines of code. probably

hasty pelican
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the time it takes for one port update still seems ridiculous to me... they take 3 months for a windows update, but a linux update takes like, what, 9 months?

scenic sleet
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that's how it might seem, but VP is working on one version at a time, while BI is working on several

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the 64bit port for Windows version was being worked on for a year or more (based on the first mentions by Dwarden)

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it's just that when it was ready, those changes were merged in with everything else and released in 1.68

hasty pelican
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oh really?
okay. I would have assumed they just work on 1 version, release it then start work on the next...

scenic sleet
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few applications are developed in that way anymore, instead multiple features are worked on in parallel and those which are ready are merged into the master branch from which a new release is created

sly rover
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Why all the negativity?

scenic sleet
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a change in attitude from BI mostly, Dwarden used to be active here and in IRC when it came to the port, but these days he seems to be actively ignoring us. Back in late 2016 they said there would be more announced regarding the ports in 2017, but we're entering the fourth quarter of the year and there has been absolutely nothing at all said officially and no new updates this year. Now we've heard from a BI employee that the ports are currently being discussed internally, and though I'm reading into that, it doesn't sound positive.

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I really want to be positive, but the atmosphere has changed

hasty pelican
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new Sitrep, no info on ports

left fog
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i would wait after 1.76 ...

scenic sleet
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A glimmer of hope ...

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thank you Dwarden

short tulip
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So we might get information on the Experimental Branch getting a patch after 1.76 comes out?

scenic sleet
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sadly I'm travelling with work for the next two months, so I'll miss out on that

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but maybe I'll have something to look forward to when I get back ๐Ÿ˜ƒ

sly rover
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I don't see anything changing.

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I just see pessimists.

short tulip
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Well, we don't see everything going on at BI and VP.

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Dwarden said that we should wait until after 1.76 comes out for Sitreps about the Experimental branch. So that's all we can count on, like it or not.

scenic sleet
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That's all we've ever actually asked for. A simple message saying that it's being worked on, that they still plan further releases after this one and they will try to get the gap reduce the gap betwen the Windows and Linux versions in future. ๐Ÿ˜ƒ

molten pulsar
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nice ๐Ÿ˜ƒ

gritty sage
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Can one of you linux/mac guys help me test a bug?
Can you check the output of sunOrMoon at these dates:
[2035,7,6,12,0]
[2035,7,6,4,25]
[2035,7,6,9,25]
[2035,7,6,17,25]
[2035,7,6,20,13]
[2035,7,6,20,26]
? This was probably broken in 1.70. But I don't have access to any previous builds anymore. But you are still on 1.6* where this should be not broken

wise canyon
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doesn't the branch Arma3LegacyPorts contain 1.64?

gritty sage
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Afaik legacy is always the previous build

wise canyon
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legacy and legacyPorts is not the same

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legacy branch (old build comparison of the second-last main build - requires access code of pattern: Arma3LegacyXYZ, where XYZ is the version, e.g. 150)

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legacyPorts branch (old build compatibility for Linux / Mac ports - requires access code: Arma3LegacyPorts)

gritty sage
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That's good then.. Now I only need a seperate PC with enough drive space where I can install that on

wise canyon
#

๐Ÿ˜‰

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you can have multiple branches on the same computer if you want to and have space available

gritty sage
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Have no space ^^

wise canyon
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๐Ÿ™ƒ

gritty sage
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Maybe someone that has Linux or the legacy build available will help me and Dwarden and the ACE team get a bug fixed

scenic sleet
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@gritty sage If no-one else has done it by then, I'll check tonight after work ๐Ÿ˜ƒ

gritty sage
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If anyone has done it you'd probably read it here

molten pulsar
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I'll do it now

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@gritty sage [1, 1, 1, 1, 0.86254, 0]

gritty sage
#

So same behaviour ๐Ÿ˜ฎ Which version are you on?

molten pulsar
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1.64 Linux port

gritty sage
molten pulsar
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same behavior as 1.72?

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or 1.74 I guess

gritty sage
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Only tested 1.74 and dev branch and current RC

molten pulsar
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so they unintentionally fixed it? ๐Ÿ˜›

gritty sage
#

So either Linux 1.64 somehow has the same fault as 1.70+ or... It was always broken but no one noticed and features that were using that just randomly stopped working now.

molten pulsar
#

Arma ยฏ_(ใƒ„)_/ยฏ

#

๐Ÿ˜

hidden grail
#

Today at 16:00 UTC (18:00 CET) there will be Arma event on emp's server. All are welcome, so dont hesitate to join !

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You can join event even if you use legacy branch on Windows, we wont judge you ๐Ÿ˜ƒ

molten pulsar
#

the first few milliseconds my mind read "Today at 16:00 UTC (18:00 CET) there wil be an Arma update." ๐Ÿ˜ฆ

covert quiver
#

and then you remind you its arma on linux

hidden grail
#

๐Ÿ˜„

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I am sry @molten pulsar I still havent managed to get the source codes from BI

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The event time has come