#linux_mac_branch
1 messages ยท Page 5 of 1
@hidden grail when you get back, by the directory do you mean the addons file or something else?
no, I mean the arma 3 directory
addons is located in the arma 3 directory (like some_path/arma 3/addons)
you should put it right into arma 3
@steep sphinx
yeah I'm using mac, but I was looking around for another Arma3 folder but that was the only one
did you find it in the steam folder ?
the Steam/steamapps/common/? I found it there
also was there a massive Arma 3 update this morning?
๐ฅ
@steep sphinx yeah, thats the one
btw from time to time some people have Arma updates too, but it does nothing ๐
it's related to workshop somehow and seems to be an issue on Steam's end
happened for other workshop games, but not as much as it does for Arma - maybe because everyone tends to have much more workshop content for Arma installed
yeah, that might be the issue
I unsubbed all the arma mods some time ago, cuz it was like 25GB of mods that I could not use ๐
all the mods I have installed work OK, what doesn't work are a lot of single player scenarios - they crash the game - and some terrains don't work either it's like there's a dense blue fog and you can only see the ground at your feet.
main issue with workshop in general is the lack of automatic dependency installation - i.e. you want to play a scenario which depends on mods you don't have installed but Steam won't automatically select them for install, so you have a pretty tedious task of manually installing the required mods, any mods those mods require and so on
with the previous version of arma I had problems with a lot of mods
now it seems mostly fine, but the newest RHS seems to be buggy on linux and also Exile does not work with arma unless you use some really old version
because of that best thing would be to create a repo/cloud drive with linux/mac compatible mods and create a launcher that would automatically download needed mods
like http://a3launcher.com/ for windows
cuz a lot of players does not know how to install mods, ... I have already helped like 40 people to get the mods running and it was pretty much a painfull experience ๐ซ
auto installation of stuff like mods is something I was going to look at doing if I work on a launcher
๐
I have been working with Ysblokje on a launcher (mostly him, I just created a Qt GUI and some stuff that he deleted :D) if you would like to look at it, it might help u
@steep sphinx if you still have problems with the mods you might have a look at this video https://www.youtube.com/watch?v=xLGmahxF4ZQ&feature=youtu.be
you can use your mods instead of course
there was another video that was bit more helpful for me which I'm doing atm
hello again
@hidden grail I did the thing in this video (https://www.youtube.com/watch?v=Wv3p2z_Q5LE) and now it says "Addon 'CUP_TrackedVehicles_Bulldog' requires addon 'A3_Sounds_F_Vehicles'" and "Bad version 71 in p3d file 'cup\airvehicles\cup_airvehicles_staticline\cpbrasvestlo.p4d'" do you know what these mean?
I mean I know what they mean but I'm not sure how to get 'A3_Sounds_F_Vehicles" and get a good version of the second thing
I dont know how to get it, maybe your version of CUP is not working with our old version of arma
it might be missing some parts
I havent tried CUP for a longer time, so I cant really tell
@left fog any news on the next linux/mac (but mostly linux) build?
its a newer p3d version not supported by the older linux build
you can get an older CUP build from withSIX
though hopefully we'll get the 1.62 build very soon and you won't need to get the older CUPs
yeah
hey @quasi orchid , you can join our ArmaOnUnix group https://discord.gg/p28Ra36
we are Arma players playing on Linux and Mac, you can find someone there
I am also owner of a server with regular players, so you can check it out
if you see a 5GB update available for Linux, it's NOT an updated version, still 1.58. My guess is that someone screwed up.
Hello anybody on?
yes we are here ๐
oh no nvm
@left fog Is there one big issue holding up the next port release, or is it lots of things?
@scenic sleet has he ever replied ?
in the past yes, not recently though
yall bois alive
speaking of which, won't be playing this weekend, have to work ๐ฆ
anyone tried to capture arma 3 with obs? especialy on mac with game capture (syphon)? how was it? can it cause BE ban as it's implementing code?
@scenic sleet you should reassess your priorities ๐
@dry venture I only used OBS in linux and it worked, but I didnt join any BE protected servers, so I dont know
https://steamdb.info/app/107410/depots/?branch=port_164 was updated 4 days ago, but arma 3 updated from 1.58 to 1.58 today with 2GB patch?
@left fog Creator of Banished was also criticized for not using SDL http://wiki.libsdl.org/APIByCategory ... for example Dota 2 is built on SDL2
^ hm? how random of you ๐
I'm just replying to a comment by dwarden 2 months ago, but since I don't know how to Quote on discord...
yet
what about the port @left fog ? Will we get 1.64 or is it a secret Christmas gift ?
๐
๐
ใ
๐ฝ
๐ฎ
This ใ interests me
I really wish that the ports were closer to the non-ports version
I'd be able to finally move back to Linux only ๐
@molten pulsar is 1.64 close enough for you ?
I think bigger concern for you would be the number of players on servers
there isnt many players at once on a server compared to windows
that would also be solved once versions come closer ๐
but my reasons are mostly mod development related
arma tools are atm windows only ๐ฆ
not really, mikero's tools are linux as well
but all the modeling stuff is I guess, not into that though ๐
yeah, but I am not sure if they work correctly, I had problems packing some .pbo files with it
I mean with Mikero's tools
ยฏ_(ใ)_/ยฏ haven't tried any of that yet because of the versioning stuff ๐
patience padawans ๐
โฎ
๐ค
dont worry Yodo, we still have faith ๐
has anyone examined whether startup parameters like -enableHT have any effect with the linux port?
I don't really have any issues with performance generally, except for the 5fps bug, just curious
I am using it but I think hyperthreading works also without putting it there
just tested it, -enableHT has no effect
I've yet to get binary mods working on Linux
I don't think the client supports it
But if they ever do, I may start porting those which are open source.
Or attempting to, at least. I am no expert.
@scenic sleet wait ... checking โฒ ... gj ... this gunna be interesting ...
so it's broken on linux ๐ and may even cause in some cause only 1,4,8 core to be used skipping HT ... fix wip
and also let's improve it on Windows too when we on it ๐
@sly rover do you mean the .bin mods ?
me neither and thats a problem, I found a King of the Hill like mission on steamworkshop, but I dont know how to use it on dedicated server as it works for me only in the in-game server
@left fog cool ๐
any ETA for a GNU/Linux 1.66?
That is super secret
Let's hope it's not so secret that we can never know about it ๐
there were some changes in the linux steam depot earlier ... preparatory work for an update, or just maintenance?
Updated 3 hours ago - https://steamdb.info/app/107410/depots/?branch=porttest
no maintenance, please ๐
well 1.64 is being staged in the porttest branch ... so it's close, but whether it's today or just sometime in the next 3 weeks ... that's anyone's guess
we want it as ๐ under the ๐
I don't regularly check steamdb so maybe the level of activity we're seeing today is normal and has been happening regularly for weeks
the branch port_164 was upgraded yesterday and thats not usual
the porttest branch does have the following description though - "temporary beta for port publishing"
i.e. it's definitely a staging branch for going public, but maybe that will actually happen after Christmas and they are just getting things ready now
you have to be positive GBee ๐
I'm actually not sure if I want it for Christmas ... I really DO and yet it might mean I'll resent having to spend time with friends and relatives because they are preventing me from playing on Tanoa ๐
also it would be a good idea for BI to make it available on Linux and Mac before the Christmas sale ๐ ... Tanoa
๐ฐ
GV6 was right, everything would be much easier if you manage real life in arma ๐
well, they might make more money if it's first available outside the sale ๐
not sure if that many people would buy it, I probably wont
Won't be getting more money from me because I pre-ordered Apex direct from their site months ago ๐
huh? Really?
I would buy it on sale, but probably not otherwise
Absolutely must-have for me. I mean Tanoa alone looks worth every penny
I would have paid full price even if it wasn't though ... I'm a bit of a die-hard fan, I bought Arma and Arma 2 plus expansions even though they never came to linux purely on the strength of my experiences with Operation Flashpoint.
I really like Arma too, but I have already put way too much money into Arma (server) and would like to buy Apex rather with some discount on it
hmm, i found out that I have Arma 1 too
never played it tho
I probably got it for free
https://dev.arma3.com/post/oprep-combat-patrol << If/when that comes to linux we should organise a campaign playthrough with some of the group regulars
yeah, we could do, but as you said only with group regulars ๐
number of the TK players is increasing, kids had found out about the port
I am not sure how well will Tanoa run, but I would also like to try BMR Insurgency on Tanoa
think the number of cheaters is on the rise also, seen some really odd stuff in the last couple of weeks.
hmm, I didnt notice anything except team killers, but I havent been playing much during the night
I would like to enable BE but its broken
it crashes everyones game after few minutes
TK is the biggest issue, yeah, we need an auto-punish mod or similar. It's not always easy to get enough people voting people off the server, especially if it's mostly the kids
wonder if that will be fixed in 1.64
I hope so, I can give you admin right if you want ๐
It might be useful, but I'm not looking for the power ๐
we'll see what happens, if things get even worse then yeah, I'll take admin to help get rid of the troublemakers
lol, everyone is afraid of the power .... except Neffex, but I dont want him to be admin, he would misuse the power again
right, because it's almost too easy to start abusing it no matter how good your intentions are.
everyone says that it would make them worse and they would start cheating, like if it was the Ring ๐
heh
well I wouldn't start cheating ๐
but I wouldn't really trust anyone who asked for admin - it's like politicians, the only people who want power are exactly the kind of people who shouldn't be given it
unfortunately true
๐ค
accroding to the BI schedule there is SITREP on tuesday or wednesday
they would annonce it there, unless the responsible guy is already baking Christmas cookies at home ๐
GBee what did you mean by the 5fps bug ?
framerate tanks around 3-5fps and never recovers. It's a bug affecting lots of users on Windows and I've seen it a few times on linux. Started in 1.58 and BI haven't yet found the cause or fixed it. Bohema think it's related to a memory issue (as in not enough so it starts swapping) and that the 64bit executable will make it much rarer because it removes the memory cap on the game
seems to happen for me mostly with large explosions nearby, some users have linked it to sound echos (1.58 was when the new sound engine was unveiled), but it could be any number of things.
that time Dailibor was dropping cluster artillery shells on the village we were standing it it happened a couple of times, I had to quit and restart
hmm, I had problems with explosions and shooting causing my fps to drop to 2fps, but after I removed all the mods I think it stopped
maybe it was caused by JSRS sound mod, not sure tho
I will test it when I got some time
I saw a video from Operator Drewski and he said that the x64 version uses only about 0.5GB more RAM then the 32 bit version
I didnt try it tho
well that wouldn't be a huge surprise, Bohemia spent a long time making it so that Arma will run in just 2GB of memory - given that, even if it's allowed to use more that doesn't necessarily mean that it will. However it would mean that it no longer has to start swapping things in and out of memory to stay under than limit which is where some of the performance issues occur. The reports I read from people who had tried it were that the framerate was now much more stable - not necessarily higher, but without sudden drops as they turned around or as action was going on around them. They were able to leave the view distances much higher with similar framerates.
nice ๐
not sure if it will affect my explosion and massive shooting issues, as it is probably problem with low gpu power
it might help when you are flying or going 300km/h in a car (hatchback sport ftw)
when I wasnt using mods with the version 1.54, I have been playing arma from a RAM disk ๐
but then I moved to SSD and it significantly improoved the performance when turning around and flying
My solution to the teamkillers: Password protected server with a weak password. If someone cares enough, they can join, but most will just pass it by.
But I also don't pay for my server, so I have no incentive to bring people in to keep it populated. I just play when friends want to.
As for Apex, I'm buying it as soon as it is available on Linux.
One of the few things I'm willing to buy right now, with my very limited budget.
hmm no new Sitrep, well I guess I was wrong ๐ฆ
i just finished fixing Combat Patrol DEV branch servers ... patience ... ๐
๐
is that also available for us ?
no, just Windows dev branch
but I guess Dwarden means that he had to fix those before he could organise the port release ๐
๐
@sly rover Yeah, that is also a solution, but considering that many of the people on the server dont even respond to my chat questions aimed at them, I dont think that we would get that many people on server.
also new comers would never be able to connect, because noone reads the description in the server name ๐
btw is there a way to disable workshop mods downloading ? I have some mods enabled for windows version (only to get some inspiration and see what the servers use, I dont use win ๐ )
voting people off a public server can be hard, you need a certain percentage of people to vote and it's like herding cats - fine when the majority of the people on the server are regulars who read and respond to messages, but otherwise ...
one of the issues with Arma in general is that a lot of people joining servers, especially mod servers, haven't a clue what is happening. They are stuck at a spawn point, watching others running about and then disappearing, they don't know how to play, where to go and they get frustrated. Before long they are shooting teammates and blowing up the vehicles because at least that's more fun for them than being able to do nothing at all.
yup
5.2GB
still v1.58 though
they removed the windows only restriction on the DLC in the depot
but you still need 1.64 for it to work properly
but unless it was an accident, that means we're getting 1.64 today?
or it was just a joke ๐
I've actually always been able to access Tanoa, it's just that all the assets are missing, so it's just empty terrain - no buildings, objects or vegeatation
and it looks like nothing has actually changed yet
no buildings, objects or vegeatation -> no lag ๐
300 fps๐
you can play it like quake ๐
11.5 GB update downloading now ๐ค
I don't know why I'm so anxious for this to finish downloading ... I've got an end of month work deadline looming and we're two weeks behind, I really shouldn't be playing any games
๐
well, confirmed, 1.64 is here ...
you already downloaded it ?
grins ;)
dakujeme ๐
missing the ninja emote โ
I am standing in the Jungles of Tanoa ๐
@left fog is the Arma server binary also updated ?
resolution in the editor seems off though ... while in-game it's fine, the editor looks like I'm running at 1024x768 or something ...
the menus etc I mean
what about the performance GBee ?
umm, well I don't want to rush to judgement, I've got a lot of applications open right now which may be hurting performance. Getting ~35fps in the jungle with no AI etc which is less than half what I'd get on Altis in the same situation
official news: Arma 3 ports for Linux and Mac are now on version 1.64 (for better picture, 1.66 is Windows main stable build now)
๐ฎ
well, not to ruin the mood, disappointing news from the updated Port FAQ, they aren't committing to a 64bit version for Linux/Mac ... which would have fixed the low VRAM issue and helped performance as a result. Now the lack of a guarantee isn't a firm statement that it won't ever happen, but it definitely puts the ports at a serious disadvantage ๐ฆ Especially since Tanoa seems to perform so much worse in the Linux/Mac version.
@left fog Thank you again. You delivered in time for Christmas, and that is hugely appreciated.
@scenic sleet because the 64-bit isn't even ready for windows
Also thanks for updating from me :)
@left fog I understand that. Maybe I'm just being pessimistic, but something like "we will look into the possibility" would be more positive than "we cannot confirm". No-one will fault you if later you come back and say "sorry guys, we just couldn't make it work"
"cannot confirm" is what politicians say when they just don't want to give bad news ๐
I get that the whole ports thing is 'experimental', a trial which has no guaranteed outcome and might just be cancelled at a moment's notice. I also get that Bohemia doesn't owe us anything.
anyway, I'll just repeat that I'm hugely grateful that we're able to play Arma 3 at all on linux, let alone that we're getting the updates and access to the Apex expansion.
seems like the HDR works now the same way as on windows, probably thanks to the graphics update ๐
thanks Dwarden, you were right the server version is now 1.64
oh, that reminds me, I should check whether some of the bugs I reported are fixed ๐
@scenic sleet whats the issue about the textures set to high ?
I have set my textures to high and it works
Works for me as well, but some people, including Liam from GamingOnLinux find that it keeps resetting to Medium/Low on their systems
maybe linked to the VRAM limits
maybe not, haven't personally heard an official explanation of that one from Bohemia
I've not had problems with it set to High and playing at 1920x1080, maybe it drops at higher resolutions because it runs out of memory
I know it dropped the texture resolution in-game dramatically when I tried playing at 4k
and even when I tried QHD
US uniform and default Sand textured weapons looked too light (almost white) when I tried it out earlier
oh, you were playing on Altis/Stratis?
That probably makes a difference, the lighting is different I believe between those islands and Tanoa
to account for the differences between strong tropical sun and a more northerly Mediterranean setting
yeah, I have been playing on Altis
I'll play with it later, I thought there might be some alternate uniforms for NATO but if they are in the editor, I couldn't find them
Thanks Bstudio (cc/ @left fog ) to care about Linux family and MacOS
guys, i have an error 'version 72 in p3d after buying apex'
wworks again after rm'ing /Expansion/Addons/*
something apex is breaking the port
I am not sure when was Apex released but it might not be compatible with the current linux port version?
nah current is 1.64, make sure you updated to that it should work with it
in case of problem report on feedback.bistudio.com if nobody responds
I'm able to play the Apex campaign, but there were some periodic lag spikes and despite a fix going in for the infamous 'stand up when near to wall' issue, the problem seems a LOT worse after the update. It's causing me to stand up even when I'm not obviously near any objects, for example I was crawling through a crop field, turned to the left and I switched to a crouching position.
I've also had some audio popping and clicking issues, not all the time but periodically.
At least two of the bugs I had with 1.58 have been fixed though, I can now play third party scenarios which would previously cause a crash. The 'Mr. Anderson' achievement now properly unlocks too.
YAY, played the first Arma 3 multiplayer game in 3 years โค
thats when I dragged drive_c to the Recycling bin
@scenic sleet I thought they made it so you couldn't turn as far when prone, or you automatically crouch
So that you can't spin around on the ground
APEX : narrowed down v 72 p3d in : vegetation_f_exp.ebo* and map_tanoa*, remove these from armapath/Expansion/Addons and away she goes, APEX welcome screen, apex weapons in the Varmory, enjoy :p
@HERO Well that would be a logical change, but if they did that, I missed it and any discussion around it. If that's the case though it seems to trigger a little too easily, I wasn't turning 180 or even 90 degrees but just about 45 degrees at any time. Are we saying that you can now only crawl in a more or less straight line?
Well Apex Protocol seems like fun, although in singleplayer it's a little 'one man army'. I must have killed 30-40 guys in that first mission
the Tanoa End Game scenario was even better though, strange just how much the change in terrain altered the feel of the game. The soundscape on Tanoa is incredible, they even added metallic creaking sounds to the tops of the container cranes and I like the sound of loose stones as you scramble over rocky areas.
Hope Altis/Stratis gets at least a little of that attention. It really does make a difference.
stone sound is just awesome
more little improvements/details like this and arma goes epic
the other notable thing about Tanoa is the increased detail and cover e.g. streets in the towns aren't just empty, there are planters, bins, benches, bollars, parking meters and other objects which make the place feel a little more real and in the case of the first two, offer cover for street fighting. Lots of additional details in road markings, more road signs too. This is something I'd also have liked to see in Altis, it's wouldn't take much to do and it just helps with immersion.
also, what's with the message laid out in stones, to be visible only from the air? An S with an arrow pointing almost south? Is this a secret clue leading to some special hidden place? Why haven't I read about this?
one disappointment is that the Temple reminds you of Tomb Raider, and then you try climb up it and realise that this isn't Tomb Raider at all because you can't even lift yourself up waist high ledges. This is where the mantle and running vault seen in mods badly needs to be included in the core game (with necessary limitations, e.g. it shouldn't be possible when carrying too much or with certain weapons). Though it would be nice to be able to throw gear to lighten the load before then being able to jump i.e. toss a backpack or rifle onto the top of a rocky area so that you can then freely haul yourself up to that position.
similarly, you could at least pretend that gullies are filled with water, throw gear to the opposite 'bank' before you wade through ๐
(getting off topic here)
I think lara croft weighs 40kg where as soldier with military gear more like 120kg
with a full bergen maybe, which is why I made the point about there being a limit to what you can do when carrying large objects or too much gear. Even ACE, the 'realism' mod has climbing
i bet you would want something like Parkour capable animation system ๐
it would be nice, but I think what we've got now through existing mods is perfectly adequate, it's just inconsistent because some servers include those mods and others don't. Fine when you're talking about weapons and vehicles, but disappointing when it comes to basic improvements to movement ๐
anyway, I'm just rambling. Everyone has their own Arma wishlist, nothing really special about me and mine. I will enjoy the game for what it is ๐
anyway, that stone message has got me curious. It could just be nothing at all, it could be pointing at the Temple, but what if it's not? I'll now spend hours crawling over every inch of the map in a generally southern direction looking for some hidden treasure
@cyan knoll thank you , it worked !
50% off sale on Apex on the official store right now - https://store.bistudio.com/
For me this new version lags when I am shooting
it didnt happen before
@left fog do you know if there is some swap file on linux that Arma uses ?
or does it use linux swap partition (if set) for overcoming the low RAM issues ?
I read that on windows it uses pagefile, not sure about linux tho
@cyan knoll false alarm , it start the game ok alright , but as soon as i try loading from the campaign it pops a missing glassclutter message or something then refuses to load the mission
that doesn't explain why it just works for me
although ... in the expansions menu within the game, there is 'Apex' but there was also a blank entry that in the past was also Apex (it just didn't work). I have disabled that 'blank' expansion in the past.
maybe that's the reason, it's actually installed two different copies, but I had just disabled the wrong/broken one?
@hidden grail thx for the tip , launching the game with the argument -world="Altis" as mentioned in that forum post fixed the issues no need to delete any files manually, not sure about wether the apex tonoa campaign works though currently going through the old campaign
it seems like wrong install, erase depotcache folder content, verify data, if that fails, clean reinstall
people run Apex with ports fine w/o the 72 error ...
weird coz i tried verifying cache and even reinstalling the entire game put i still get the 72 p3d error , only with that argument it works fine
you will still fail to run Tanoa, so starting it is just flawed workaround not solution
Note the blank (nameless) expansion - https://ibin.co/36G3HalOaBc5.png
let me try re-enabling that, seeing whether it breaks or whether it's just a red-herring
yeah noticed that too ,
but disabled is greyed out for me
so the workaround was my only option
it's been there since Apex released, with 1.58 I could enable that expansion and Tanoa would appear in the editor, though it was missing all the objects, just an empty terrain
Its really weird since some people have the 1.64 with apex and yet no complaints
ok, enabling it again didn't break Apex... so I guess it is a red herring. Apex, Tanoa etc just continue working fine for me :/
At least apex works for u
yeah, but I care that it doesn't for you guys
i guess the only permanent fix is to wait for a solution from the dev , although i still cant understand why it works for some people and some just dont
doesnot appear to be a distro related issue probably something else
I mean purely selfishly, because if you can't run Tanoa then there won't be anyone in multiplayer on Tanoa ๐
Mageia
never heard of it , from which distro is it forked ?
can see why it would be distro specific, that wouldn't make any sense
Mandriva
(formerly known as Mandrake)
nah i dont think it is just askin out of curiosity ^^
nice
so i removed the -world="Altis" argument , and tried pedeathtrain's second solution by opting into the legacy ports , apex now starts like a charm
thx @hidden grail
i know its still not a perfect solution but at least now both tonoa and altis work
it's not using it, checked
@quasi orchid maybe you should try what Dwarden suggested, removing the game cache
I cant remember where it is tho
i removed the entire arma 3 folder and reinstalled it completely
twice
it always somehow pulls a bad version
its not in the arma folder and I dont think that after you delete the game from steam it deletes the cache too
it stays there I think
oh in that case i havenot tried that , other than checking cache integrity through steam ofc which i also did
well then it would help to know where that cache is ๐
i found something here
in ~/.local/bohemiainteractive/
not sure if it would help tho, make a backup first and go back to the normal branch if you want to test it
exact path varies depending on distribution, it's ~/.local/share/bohemiainteractive on mine
note that if you're going to try deleting it, that's where your save games and configs are stored
and Steam Workshop mods by the look of it
possibly useful considering we can't use either TFAR or ACRE - https://forums.bistudio.com/topic/200791-release-addon-free-arma-radio/#comment-3131290
~/.steam/steam/steamapps/workshop/content/ on archlinux confirmed , will try later to delete it and reinstall for now ill enjoy playin on the legacyport ๐
thx @hidden grail
@hidden grail looks like some workshop scenarios (not mods) are at least cached in that folder on my system - local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/MPMissionsCache/
oh, I know what those are, they are the missions downloaded from servers ... ok, mistook them for stuff I'd downloaded from the Workshop
you're welcome
GBee also when you play on a server the missions are saved there
oh thats what you said ๐
that MPMissionsCache is useful to "reverse engineer" the missions from windows servers ๐
@quasi orchid removing the settings in ~/.local/share/bohemiainteractive wont probably work
Ped found the depot cache (its in .steam folder) and removed all files from there as Dwarden suggested and he also switched to main branch but he still have the p3d issue
so as guess as long as i got my game working its useless to try emptying the cache eh ?
thx for the headsup man
@scenic sleet are you using the main branch or you are using the branch with the beta code ?
yeah it seems so velociraptor
main branch
i.e. no branch selected in beta options
note, I may be the one with the broken cache ... just possible that it's broken for everyone else because they have the latest files and for some reason I don't. Not going to delete and reinstall to find out just in case it means I lose Tanoa ๐
in case u ever lose it , now we know what to do ^^
ok, so now I bought Apex too and I got no errors, but when I start Tanoa, there is load of objects missing
in Georgetown there is only like 10 buidlings or so
I will try to use the legacy code
legacy code solution worked ! ๐
weird
yeah
well just completed Apex Protocol campaign in multiplayer, that was great ๐ Last mission in particular was a definite fav
well this sucks, upgraded to the latest version of my distro and now Arma crashes on startup
thats how linux works innit
did you do something to me?
oh you did?
fail horribly in every way
well fixed the issue. Annoyingly I've had the same crash several times before, and every single time I forget what the cause was and spend a couple of hours trying to fix it until I remember. Pulseaudio wasn't running, and EON requires pulseaudio (for some reason)
I finished the Apex campaign too, it was really good, and Tanoa looks really great (even on standard settings ๐ ) I also love the sounds of storm, it sounds like a real storm ๐
yeah, that campaign mission where you start in the Jungle with heavy mist and rain was very atmospheric
I played also wasteland on Tanoa while there was storm
and it i really great, even the dense jungle performs pretty well for me
It performs way better than I was expecting
anyone got some experiences to share regarding steam / A3 on Fedora 25(-ish) perhaps with an AMD card (R9 290)?
I don't. Is there something in particular you are looking for?
You shouldn't have to do anything specific to Arma to be able to play it.
Assuming Fedora 25. Anything lower, I don't think the drivers are new enough.
just wondering if it actually works before I go back to the Linux world ๐
e.g. Fedora 25 is fully Wayland now so that might potentially causes issues
Well it isn't fully wayland, an x server still runs for compatibility.
So you shouldn't be able to notice the difference
And if you did have a problem, you could still use plain x11
Hopefully after reporting your issue :p
what to expect with intel 7700k in arma mp? stable 60fps with 5km object distance?
hahahaha
Lower it down to 500m ;)
So anyway, I bought this game on January 2nd, less than an hour before the Steam Sale ended. I haven't had a problem with this game's performance besides the inability to play with Windows clients and my own personal inexperience with the game. Is it new for the game to be working so well on Linux?
Whether you have a performance problem really depends on what you do. In most single player scenarios it runs well but the issue lies in multiplayer and with "large" games which I would say is anything above about 30 players. That is where performance genuinely becomes a big problem and enters into the unplayable region (sub 30 fps) regardless of hardware. Its not really a 120 fps type of game, that is basically impossible unless you in an airfield looking at the sky, so it does perform uncharastically poorly in an empty mission. So you are going to have to define "well" to you with objective measures based on some scenario.
Oh. Well, I've only been playing single-player content so far. The closest I've come to playing multiplayer is looking at the server browser and lamenting that there is still a version mismatch and no ability to filter out incompatible servers (that I know of).
you dont have to worry about bad performance on multiplayer servers on linux as the maximum number of players I have experienced was 19 and this occured only once
mostly there is like 5-8 players on server
during weekends usually a bit more, 10-14
I don't think 7700k performance will be tested anytime soon ๐
considering it's not really much faster than the 4790k you really cannot expect 5km view distance @ 60fps - the issue with view distance isn't CPU but memory, and on linux you're currently limited to even less vram and memory than you'll be able to use on Windows. Hopefully the 64bit version comes to linux and that will change.
I had view distance and objects turned right down to 1km last night in Georgetown on Tanoa and it was still having problems (4790k). Textures were the biggest issue, by the end I was getting low resolution lods on pretty much everything
Tanoa even on pc is ~20-30fps
jungle and other areas are fine for me, but yesterday in Georgetown with several other players was not great
Yeah the Georgetown is pretty bad for everyone
It may not perform great, but I do really like Georgetown, it's small but a proper modern city with some really nice details
@short tulip Ever since the port was made public, we have enjoyed nearly the same performance as Windows.
Some eON ports just work out that way
But it is still not update to date with the win branch or is it ?
Still not
it's only 1 version behind (1.66 vs 1.64) so my guess is that it won't be too long before they start to sync up ๐
Only reason I use windows at the moment is arma.. :/
One upside to what marceldev89 said is that because Windows and Linux are only one version off, the legacy branch (previous stable branch version) is currently MP compatible with Linux ๐
@left fog has been dropping hints that it might happen eventually (soon?)
if they continue to push out updates for Windows at the same rate, and they likely will with all the new DLCs in the pipeline, then I don't see things syncing up until 2018 at the earliest
depends on how those DLCs will be implemented though, the porting people should only have to worry about the DirectX -> OpenGL (et all) stuff and perhaps some platform dependant code
lets say that they're internally synced up with 1.66 then they'd only have to work out the changes made with an update instead of porting the whole thing ๐
it's the testing cycles, not the porting which takes time
they aren't going to release each port without it going through full regression testing, which would take at least a week on top of whatever time is spent integrating changes from each point release
with something as complex as Arma, I'm guessing a week is a huge understatement for their QA process. They then hand off the build to BI who will do their own QA
we might start to see some overlap where for a brief period both platforms are in sync, though that might actually be worse - i.e. being able to play on hundreds of servers one day, then just a handful the next
perhaps you're right, we'll see ๐
there's a difference between "Dwarden has been dropping hints" and "I know for a fact that it will happen soon". Yes, Dwarden has vaguely suggested it will eventually be the case, not so sure about the 'soon' part but maybe you saw something I didn't
If Dwarden has said something more concrete to you then that's great news and I wouldn't doubt your word if that was the case, I was only responding to what you wrote which was that he has dropped hints, which he has, but all the hints I saw were entirely non-committal about timelines
expect less, be happier if you get more ๐
expect more and get even more than that, that's better ๐
HI! is there mod support for Arma iii on linux?
that depends on the mod authors
because i just installed arma 3 on my mint box, and trying to launch with workshop content crashes the game at the bohemia screen
is there a way launch the thing without mods and without un-subscribing from your workshop content? otherwhise i'll compile a list and just delete everything
@fallow belfry if you are just subscribed to mods, it does not automatically load them
you need to copy them into your arma 3 folder or symlink them there
then you can load them throught the game or use -mod=.... in the steam launch options
even if they work through steam workshop?
yeah, I meant expecially these mods
the steam workshop mods dont work out-of-box
arma can see only those mods that are in the arma 3 folder
as i remember steam mods route can be changed, don't know if it's working with linux
i'll uninstall them and try again thanks ๐ btw is there Apex support on linux?
yes, linux has already version 1.64
but a lot of people has been experiencing some issues with it like Tanoa throwing errors
but there is a quick fix, you have to opt for beta branch with password Arma3LegacyPorts
then it works
i do hope they bring the linux branch up to par with the main branch
i'd love to play on linux full time and be able to join everything
scenarios work out of the box, mods not so much
Mods work even
Just not binary mods or any mod/mission that requires a newer version. Being only one behind, that means that mostly everything works.
right
a lot of Steam workshop installed mods work out of the box e.g. RHS, CUPS etc
you didnt have to symlink them ?
originally I did, but I thought the last time I installed a new mod (post 1.64) it no longer had to be manually symlinked, maybe I'm wrong about that, I can't remember clearly
looks like Arma 3 might get some competition on Linux, looks like Squad is being ported ...
๐
I'm an Arma loyalist, so I'm not going anywhere, but there are a couple of different ways this could affect Arma 3
@scenic sleet i would say more that RO or INS than going against us , but i consider all those games as enrichmnnt of pool with the tactical shooter games
right, certainly not the first to Linux (other than Arma) but it's the game that, at least in my experience get mentioned in the same breath as Arma. More games to the platform is on balance a good thing, but as we've previously discussed it can be a double edged sword with increased choice reducing per-game sales in the short term.
in the longer term it makes it more viable for gamers to switch to Linux, but publishers do need to recognise that balance and that there won't be an overnight platform shift in the same way you might see with a console launch.
anyway, I hope this is positive overall for Arma - persuading BI that Linux is a growing platform
the question is, can you play vs zombies in squad ? I dont think so ๐
another tactical shooter for linux is great, but we already got Arma and Insurgency (even Arma 2 and I think BF Project Reality can be played through wine)
what we need is some not so serious shooter, something more fast paced like Battlefield ... or maybe Project Argo
that said, since we got Arma on linux I have dualbooted only a few times to windows to play some other FPS game
I've long preferred the more serious, tactical stuff to the likes of Battlefield. It wasn't always that way, but OFP changed a lot of things. That doesn't mean I don't enjoy a few less realistic FPS games in singleplayer but I don't enjoy the fast FPS multiplayer experience.
Especially since those games attract the kind of players that completely ruin the experience for me, running and jumping around like idiots, not playing as a team, spraying rounds like crazy etc
it's also the reason why Wasteland doesn't appeal to me very much, yes you sometimes get people coordinating and working together as a group but most of the time you also get people just running off to do their own thing and it's geared around personal reward rather than team reward
i like games like BF also because its ez to get into it, and you can play it for lets say an hour, but when you enter arma, you have to play it at least 2 hours (if you can control yourself, otherwise you will find out that you are alredy playing it 5 hours but you dont want to stop)
also I liked BF because i could play it after a hard day when I didnt want to look all around me all the time for a dot on the map which can be a sniper 1km away
BF is easier on brain when you had a long day and you dont want to think about anything (no strategies and stuff) ๐ถ
for those who use mods, the newest CBA mod is crashing arma
on mac os ?
linux, but on mac it will be probably the same
will check it out. and report to the cba team
we have 1.64, so maybe they use some 1.66 specific things
I don't like Insurgency very much. That weird mix of casual shooter and realism is one I don't enjoy.
I was looking forward to Squad, a long time ago when they said they would release Linux versions, but Arma now has a special place in my heart.
I hope that BI never drops support for Linux, but even if that happened, I'd be happy with what we have.
ehm, somebody wrote about squad on mac, but couldn't find any info, only about when all content implemented we will start creating client for mac
squad on linux not mac ๐
does anyone know how to change displays on Linux? I have two displays connected and arma picks the 'wrong' one ...
fullscreen window instead of window seems to be an option
basic.cfg/arma3.cfg has forcedAdapterId and more
thanks @gritty sage, worked fine to force it to adapterId 0
oh that's useful to know, I just move it to the correct screen every time at the moment, didn't even think those settings would work on linux
and yes, it does work even though it enumerates my displays in a completely different order to everything else, so that my primary display was 2, (1 logical order) and 1 was the rightmost display with display 0 on the left being the only one conforming to some kind of logical pattern
oops, maybe spoke too soon ... can force 0 or 1, but if I give it 2 it starts on 0 instead
so top tip - backup your Arma configs
somehow lost mine after running out of disk space and now everything is horribly messed up. Can't seem to get back the same video settings/quality, I've been switched to the all new bindings system, all preferences are gone. Should be playing Arma right now but instead I'm going to be spending the night trying to restore everything back to how I like it ๐ฆ
pro tip, backup everything ๐
@emp64#8389 ok, thx, misread it then
should anyone be wondering, Arma isn't playable on linux at 4K ... though the main issue looks like memory. Really hope that the 64bit client comes to linux, because before it runs out of memory and even the closest objects drop to the worst LOD possible, it looks bloody amazing
sadly, I'm now having trouble playing at 1920x1080 because it looks lousy in comparison
๐
Well it would be playable, but Linux doubles the usage of memory, so the internal cap is too low as 4K frames resolution fill the available ram/vram too damn fast
could try 4K with (way) lower texture settings ๐
kinda pointless for 4K but oh well
Not really pointless, you can and will see a difference of 1080p vs 4K resolution with the same texture settings.
For example try playing arma in 640x480 and then in 4K with the same texture settings, I know that might be a bit overkill, but I think you get my point ๐
@remote forge Hence the hope that the 64bit client comes to linux and then the memory cap will be removed
Yeah hope so too, but the memory cap is there, because it helps make the game more stable. Without it, the game runs out of memory much sooner due to the multiplication of linux memory management and subsequently is more likely to crash.
Be aware, that the 64bit is not the ultimate saviour of the universe and/or the holy grail, do not get your hopes up too much ๐
As someone who has done their fair share of 32bit to 64bit porting, my hopes and expectations aren't higher than they should be
lifting the memory cap won't affect the stability of the game
it's currently 700MB texture cache in the linux client - considering I have 16GB RAM and 8GB VRAM ... not going to start running out of memory if the texture cache was increased to match the VRAM
I'm sure BI/VP can come up with a reasonable formula, allowing sufficient memory for the core game and the textures, based on available system memory and vram
Yeah, the surely will, the question is when ๐
all depends on VP I guess
BI have done the 64bit port, it now depends on whether EON is available in 64bit
I'd guess that since VP might charge more to maintain both a 32bit and 64bit version, that BI will only offer one version for Linux which would logically be the 64bit version since no-one uses 32bit linux anymore (on a machine they'd use for gaming)
makes sense
Hey all, we got an Arma event now, join if you are interested
details are in #multiplayer_events (I hope Dwarden is ok with this announcement :D)
I doubt there's a big problem with announcements in here since there aren't too many of "us" ๐
last time Dwarden deleted my announcement
because it should have been in the event section
oh pitty, haven't said anything ๐ค
๐
@hidden grail Next time you have an event like this, I would like advance warning so I can try to plan ahead. Also, Friday night is a bad time for me to join in on a gaming event.
@short tulip you can join our steam group and get an event notification in advance https://steamcommunity.com/groups/Arma3LinuxMac
also when I plan some event its only like 1 or 2 days before the event (cuz I dont know I will have time...)
and we were playing on saturday not friday, I dont think there is timezone where was friday at 17:00 UTC saturday
Any clues about the following error? Bad version 72 in p3d file 'a3\vegetation_f_exp\clutter\grass\c_grassbunch_hi.p3d'
It's a fresh Fedora 25 install with the default radeon driver
tried verifying local files a couple of times but that doesn't fix a thing
newer p3d format than what the engine supports. Really shouldn't be happening tho
apparently there's a development branch for the linux port? I'll try that and see what happens ๐
no, that's linux dedicated server, don't mismatch with ports ...
wut?
main branch has native linux server ... and thus profiling branch has it too ...
this is a common error with Apex DLC
Arma3LegacyPorts
use that as beta password and then switch to that branch
@molten pulsar
seems weird, but I'll give it a shot. ty ๐
isn't that supposed to be a windows client branch though? ๐
yes it is meant for windows ๐
but linux version is broken for 95% of people i know ๐
its weird tho, that for some people it works ok
nice it works, thanks
the open source radeon driver can't quite cope with it but it's playable ๐
I feel like it ran better in the past, maybe a year ago?
could've been with the fglrx drivers though
ehm, might be
for me even the previous version ran a bit better
but this one has better HDR
and I use nvidia
So I tried the Arma3LegacyPorts code on Linux. It opts me into the Legacy Port branch which is exactly the same thing as the Linux version... on Linux. So Steam just does a 0 byte download to transition 1.64 to 1.64.
I lolled
do you have Apex ?
the code is needed only for Apex, because thats the only broken part
Really? I do have Apex.
it made me download 4 or 8 GB-ish of data when switching
and is Tanoa and stuff working for you Kandarihu ?
You only need that code if the game is messing up for you
If it isn't, you can play without opting into a beta
@hidden grail To be honest, I haven't tried much of Tanoa. Just a little bit of Zeus, just experiementing with it on my own. I think I'm going to just save it for after I'm done with the non-Apex Single Player
I havent played the non apex campaign, but the Apex one is pretty cool, especially when playing it coop
It's punishing if you play the Apex campaign Single Player, it's really a designed for Co-op
I got halfway through then a corruption after running of out disk space wiped my Arma saves and configs ... so I have to start all over again ๐ฆ
at least in single player campaign you can save the game, in coop you have no saves but you do get limited respawns ...
you definitely end up playing much more stealth in Apex solo - you pretty much have to use silencers and avoiding kills when you can to remain undetected
of course that could just be because I play everything on Veteran+
@left fog any chance to see the screenshot command implemented on the ports? Currently getting DX11 error : Saving of screenshot to file failed: : E_POINTER with screenshot "test.png" ๐
cant you use the steam screenshot feature ?
technically but I need the programmatic approach
I guess I could write an extension that does something similar to the steam overlay thing
"official" support would be nicer and less work for me ๐
@marceldev89#4565 Pennyworth wrote an extension for this. contact him
oooohhh ๐
seems like the ports are released bit after the main has been updated. So i would think that the 1.68 would drop and then after that, 1.66 for the ports would be released
So we're still one or two away, huh? The gap used to be a lot wider, right?
Ah that's too bad. Any servers that play on 1.64?
Im installing on my windows part. now but
i know, it seems it takes time to make the port
but also i think it is so there is a less issues
not many servers are running old version
s
Tho there is a legacy branch available to server i thin
*think
so setting up a server shouldn't be too hrad
Also public servers might be a nightmare
as there is no battleye protection as far as i'm aware off
the linux Dedi server support battle eye i mean, The Port does not current;y
I just looked at the server browser and let it run for a bit. Out of an apparent total of servers of 1710, only 131 are running 1.64. Out of those, only one of them has anyone on it, with a single player. Meanwhile, there are currently 150 servers on 1.66 with at least one player on them.
this is a bad time to test that ๐
in Europe people are supposed to be working
and the US is sleeping I think
true
look at it at around 19:00 UTC
I know of 2 really good servers with version 1.64 ๐
most of the players are EU, US based, some are from Russia
there was also a few Australians, but they are gone i think, they moved from mac to win
Out of an apparent total of servers of 1784, only 130 are running 1.64. Out of those, only two of them has anyone on it, one of them is emp's own server with 4 players, and the other is some private group with 23 players. Meanwhile, there are currently 327 servers on 1.66 with at least one player on them.
yeah, there is just a few servers for linux and mac players
but it was even worse before ๐
btw that emp's server is pretty good ... at least from what I've heard ๐
server browser is often misleading when it comes to showing actually number of players/servers - most serious players are part of units (clans) that run their own private servers. Even for the linux client, the SteamLUG server, a few of the guys from the GamingOnLinux community run private servers.
Yes. The private server that I saw belongs to a group called Black Watch International.
Both the client and the server do support BattlEye, by the way
And anyone is welcome on the SteamLUG server, if you can guess the password (or ask someone for it)
But please do not post it here
Or anywhere public
they support BattlEye, but it's not enabled on every server. emp64 had it disabled on his servers because it was causing crashes, I don't know if that's still the case
Yeah, I have it disabled because of the crashes, mostly
I was hoping that BattlEye would be a better anti-cheating system than NProtect Gameguard.
@short tulip well ... be sure it is ... you trying compare uncomparable ๐
I dont know if it still causes crashes, but windows players who downgraded had problems connecting when BE was on
not sure if they would still have these problems tho
Hey all, another of our Arma events will be held on Saturday at 17:00 UTC. I am looking forward to see you on the battlefield.
@short tulip
ok, just making sure ๐
anyone else having texture issues? Whenever I look around the textures pop in white and then turn normal
mostly on vegetation I think
It happens sometimes. An SSD could fix it, or loading the entire game into a ram disk.
I guess it's a opengl/driver/amd issue
it's all the time and I'm already running on a SSD ๐ฆ
I notice that at Camp Gori, looking straight at the stone building that looks like a bunker and looking away, the entire ground is invisible for a few seconds.
Arma event ! Join the emp's Event server
mumble server: armaonunix.ddns.net
now?
yes
I'm terribly sorry. I really didn't have a good time on the server today. And I'm mostly appalled by my own behavior. I got kicked twice just in the lobby. And I don't even know why. And without even bothering to figure out what I was doing wrong, I reconnected both times. I then proceeded to crash vehicles and kill a friendly (I didn't realize he was a friendly, but ignorance is no excuse). About the only good thing I did today was blow myself up with a grenade. That was my only enemy kill and my only contribution to the team.
Well I also couldn't distinguish between us and the enemy. IT was fucked up somehow
it was the veteran difficulty
well lets do that again
you can join anytime you wont, we just finished a race
ty for the game guys, it was fun
@short tulip I have no idea what causes the kicks, but more people have problems with this
if you are not familiar with the game veteran difficulty can be pretty confusing, I kill my team mates even after I have plaed ~600h ๐
I never got kicked. Only thing was an error about a jpg that is missing after a session
yes, there is no official launcher for linux/mac
I play ARMA on a MacBook with external Monitor. IS it possible to make the mouse work during the game only on one monitor. e.g. I am looking with binocolars in Arma from left to right. If I click then on something I am in on my other monitor
do you use the second one ?
yes
nobody an idea?
cant you disable the second screen while playing ?
I play on the second one and the first one is my laptop.
i cant I guess. never tried
if you cant, install linux in that case ๐
mhh what would be the terminal/bash command for activating and inactivating a screen
on linux ?
you can use gui for that ๐
on mac the command will be something different, as mac does not use Xserver afaik
@quasi orchid In the config files, you can specify which screen to use
Yeah but will the mouse be limited to that screen?
Ah ok.
Unless if my mouse is actually displayed (on the map, in the menus)
ok will try
Then I can move it to other displays, but that is expected behavior.
has there been any word about a possible 64-bit Linux client yet? ๐
not yet!
where are mods stored after installing using STEAM. They are gone missing after download. Tried KA TRYK Revision. Didn't found anything in Users/name/Library/Application Support/Steam/Steammaps/Common/ARMA3
@Werekorden#0504 workshop content should be saved in the .../steamapps/workshop/content/107410 folder - the path could have a different capitalisation
Yes indeed there is a folder 765024652 where the TRYK mod-Files are in it.
started the mod by adding "-mod=@ 107410"
unfortunately the mod won't work properly
grumbles ... i told you so ;)
nice ๐
wait, 1.68. Does this mean they're getting quite close to tracking each other?! ๐
Ooh boy. This might mean that the branches might sync up. We'll get to play with the rest of the community.
don't be too excited too soon
if we will be on par with win version, we would need some proper arma launcher to be able to use mods
i hope we will have them on par this year
would be freakin awesome
I downloaded 26GB of terrain mods from the Steam Workshop and then found out that none of them work. I guess I need a launcher for that. Also the mod for lego soliders and MLP soldiers. Also not working.
I guess I need a launcher to use it.
doesn't standard @modname works?
@hidden grail Sure That is the case. there is no space between the @ and the Foldername. But maybe the Enemy Contact Mission somehow doesn't work on mac with the Mod because of folder structure!
@quasi orchid , @short tulip the problem is probably that you need to copy/move/symlink the mods from the workshop folder into the Arma3 folder
or at least you had to do this with the previous arma version, I am not sure if this is needed also with the newest (linux/mac) version
Ah thx emp64 I will try
@hidden grail mhh tried it with both fodlers. the ARMA3 Folder under Users/name/Library/Application Support/Steam/Steammaps/Common/ARMA3 and with the Addon Folder under Users/name/Library/Application Support/Steam/Steammaps/Common/ARMA3/Addons
The Mod is shown in the startscreen of ARMA3 and the Mission Addon is also shown. so it is somehow loaded but won't use the files if MIssion is started
@quasi orchid put it here Users/name/Library/Application Support/Steam/Steammaps/Common/ARMA3
not into addons
Yes emp64 I tried this path as well as the addon path. But I will make a clean install and try again
thx for the help sofar
@quasi orchid you should probably check http://www.armaholic.com/page.php?id=29755
Linux and Mac are in no way different from Windows
besides the paths
Thx will do
Alright Now the Mod is installed. the issue was that the symlink didn' worked properly.
Now I it happens that ARMA crashes after starting Enemy Contact with Error Code: Bad Version 73 in p3d file essgoogles\headset2.p3d
The Mod has a Model that requires a newer Arma version that the one currently available
hmm is there a way to disable the workshop subscriptions just for the port(s)?
e.g. I want Windows to keep the workshop subscriptions but not on Linux since most of the mods are incompatible anyway wasting away disk space ^^
probably not, but if you find a way please share it, from time to time I am getting some mod inspiration from win servers ๐
hmm seems like copy & paste isn't working from e.g. vim to the game (debug console)
copy & paste from game to game works fine
could be related to wayland though
same issue with Xorg
do we know which addons work with our port?
well, pretty much all of them that don't target 1.66 config / scripting features ๐
the shitty part is that pretty much only withSix keeps track of older versions of mods
which obviously doesn't work on linux/mac
basically everything that has been released before 2016-12-01 will work unless they use DLLs (e.g. ACE3)
hey everyone, Arma 3 event starts in 10 minutes on the emp's Event server, feel free to come and join us
will see you on the battlefield โ
gg wp
@quasi orchid for some reason you need to restart the game from time to time, otherwise the fps will continue decreasing
Yeah. I'm doing that too.
yes indeed. after 2.5h of gaming it dropped dramatically
but it was also a problem of beeing in Paros with so many vehicles fire and people. I am playing on a laptop
and my graphic card is not supported by ARMA3
only my onboard graphics work
Also sound mods might drastically lower your fps during gunfights, especially jrsr
I wonder what the reasoning is behind the Linux/Mac Arma: Cold War Assault port being a separate steam title
and will this happen with A3 if it ever gets out of the experimental stage?
probably not because of the price difference but still wondering ๐
"oh, man, not like this, not like cod...what's next? separate mp, oh wait" (c) some guy from internet
i think they will stay the same, cause it's the basics of steam features/capabilities
+mac/linux user number is not that big enough to support its community
and what I mean is community of players that develop the game, make it breath look into stalker series 8 years and has new featues and even dx12 support in development by modders
Is it worth it to get Arma 3 to play on a mac right now? I'm a little confused about the whole seperate version system from that of windows. I'm pretty much only wanting to buy the game to play dayz.
there is no "DayZ" for Arma 3
there are plenty of "clones" though but you might be limited to older versions of those mods since the ports are a bit behind
currently it's 1.64 for the ports and 1.68 for Windows
the only alternatives to Dayz mod for Arma 3 atm is Exile with zombies and Epoch with zombies. As we have now version 1.64 there are no server with these mods (or maybe there is one or two but without players).
I would say that unless we will get on par with windows it is not worth it
I used to host a server with Exile and zombies, but I dont do that anymore, as there was only a few players playing it.
Just about the only servers on 1.64 are mostly empty anyway.
yeah, sadly true
I don't know what server mods are worth it with low player numbers. But I'm now convinced that Liberation just doesn't work. After all the hours I spent last Sunday trying to take over a single city, I'm now convinced we'll need several times the max force we had back then to be able to make any progress, and they are going to need to be willing to stick with it.
Our public Server is running Liberation on chernarus currently. No problem clearing citys just with 2 players. :x
really ?
when i play it they are just recking us even if there is 6 man squad
back in the days when we had 1.54 Liberation was ok and we took over the whole island several times
On the day of the event, I think the player count hovered around 4-6 people for the most part. We were stuck trying to take one city, and we just couldn't.
also lately there is a lot of new players and there is no cooperation between them
we took now one city, and there was only 2 of us
lower the aiming precision in the server's profile ๐
AI skill at 0.7 or higher and precision around 0.3-ish works well for small player counts
for me anyway, might be a little less challenging but more enjoyable I guess ^^
you'll still get mowed down if you make a mistake so no worries there ๐
I have crashes after around 30 minutes playing, then if i restart i can play like 10 minutes, and when it crashes and i restart the game again i can't play. Must restart whole computer that i can play again. Log after third crash: http://pastebin.com/DCpZy21R
anyone has same issues and maybe fixed it?
oh and i also have strange noises during playing
From your speakers? Or your fans?
no, gamerelated ofc out of my headphones
What CPU are you using?
i5 6600k
only during playing arma
found an guy on reddit who has the same issue with the sound and he said nobody else in the bi forums has it
and he uses like me ArchLinux, maybe its related to it.
strange noises as in glitchy? Turn on vsync
on my system the sound goes weird as soon as I go above 60 fps ๐
(on Fedora though)
ok will try ๐ ty
@molten pulsar fixed all 2 problems thx
anyone know when the problem low fps after long time playing gets fixed?
as it was on win - memory leak, fixed in some patch as i remember
didnt fixed the game crashes at me, this time i got an error message which is full of strange stuff, like that my temp folder is C:/tmp/arma3z8I967/ or the internal library netapi32.dll is loaded in the game
on linux
@short tulip Did you secure all the radio towers adjacent to the city? We've had no problems taking even the largest cities with a small number in Liberation in the past, but the key is making sure they can't call reinforcements by taking all the surrounding targets first
I never thought of doing anything other than just going into the city and killing any enemies I can find.
๐ฎ I didnt know that they can call the reinforcement thanks to the towers
they should rather use satelite phones
nearby bases and radio towers can both make it much more difficult to secure objectives. With radio towers in particular causing waves of heavy reinforcements that can make it practically impossible to completely secure a city
but take all the radio towers around the city first and you'll see maybe just one or two light waves of reinforcements - air dropped infantry mostly
so, what's the password for the port_168-64 branch? ๐
good question!
Hi guys, any of you have tried to install arma 3 linux on steam this days?
i've tried 3 times and always get a corrupt download
I've been playing ARMA 3 on Linux lately. It worked without a hitch.
i see, so the problem is only to install it (for me )
must be a precursor for 1.68 release ๐
i hope! ๐
try downloading it with the legacy branch (pass: Arma3LegacyPorts)
might help somehow
I tried opting into the development build and got a 0 byte download. I tried opting into the legacy build and got a 2.1 MB download. I opted out of the beta and got another 2.1 MB download. Looks like the mainline build, the development build, and the legacy build are all 1.64.
1.58
close enough ๐
@main latch If your downloads are turning out as corrupt, maybe it's a problem with your download region, and changing to another one will give you a better download.
i changed them 3 times, from Venezuela, to Miami and Brasil.
i've downloaded the game 3 times, 19 gigas everytime.
:/
I don't know, then.
do you have enough disk space?
@short tulip according to steamdb the 1.68 branch is passworded
you need to guess the right password ... or use dictionary attack ๐
Oooh. So it really is up?
I'm not sure if I'm ready for 64 bit. My overbloated web browser and all the other stuff makes it so that I only have a few GB of RAM to work with for any game that I launch. ARMA 3 wound up maxing out my system and bringing my computer to it's knees on a few occasions. If the game will start consuming more RAM than ever before, this will happen very easily. I'm going to make plans to upgrade it as soon as possible, but it's going to have to be the second priority.
I tried it on windows for a short gameplay and it does not seem to eat much more RAM
Okay. Cool.
also AFAIK you can use some arma command line argument to set the max amount of RAM it can use
@molten pulsar yes, i have lots of empty space on my disk
did you try verifying the files after download?
like with the steam verify files thing
So the obvious passwords are not working like the legacyports password.
it wont be legacy anymore ๐
but I got there a new rc branch
according to steamdb that one was updated a day ago
but its still 1.64
isn't that the 1.68 hotfix testing branch?
dunno, but I still got 1.64 when I downloaded it
but if it is win branch it would not work
@short tulip So Arma devs worked very hard to make the game run with just 2GB of memory, which is all that's available to a single process in 32bit Windows. The switch to 64bit doesn't mean it will immediately start using considerably more RAM, it just means that it's less constrained when it actually needs a few extra MB. It should mean that it doesn't need to drop cached data from memory to make room which results in frame drops.
For Linux though, it should have an important additional effect because the EON wrapper had to also put textures etc into system RAM, so that means it was sharing 4GB between the game itself and data that would on Windows have gone into VRAM, that means depending on resolution you couldn't make out the texture resolution etc because there just wasn't enough RAM available
with 64bit, we might finally be able to play Arma 3 in resolutions above 1920x1080 with everything maxed
and for some people (Liam from Gaming on Linux), it means being able to play at any resolution with textures set higher than 'low'
that's the dream at least
32 bit processes on Windows are not limited to 2GB of RAM, see https://msdn.microsoft.com/en-us/library/aa366778.aspx
switching to 64bit actually will immediately consume more memory since you're switching from 32bit to "64bit" (actually 48bit in todays CPUs) memory pointers
@wise canyon did you even read that link?
large address support for Arma 3 wasn't added until 1.64, hence it was limited to 2GB for the 3 years since it was launched
and even now, it's limited to 3GB for 32bit
yes, exactly, it's not limited to 2GB
switching from 32bit to 64bit pointers uses such a tiny amount of additional memory that's it's hardly worth mentioning
WTF?
<@&105622502444711936> circa ETA for the arma 3 ports 168 update?
I don't think mentioning all of them will get us an announcement any sooner.
As always, we'll share any relevant ifnromation in a SITREP when it's appropriate ๐
Thanks anyway <3
thanks ๐
Feral release mad max vulkan beta for linux https://www.youtube.com/watch?v=eFevTC0RTEo
@dry venture wrong channel this more belongs to #other_games_chat as Arma 3 don't use opengl at all (by default (not talking about ports)) ,
re video, overally it's as expected Vulkan is faster than OpenGL ... (still lot of devs will like Opengl as it's less work than Vulkan, let's hope that change in future)
what about dx12 and metal? heard that they have someprebuilt stuff so there is less work and faster transitioning from to dx12/vulkan/metal
well DX12 maybe , also because of rest of the directx packages (i/o, sound etc), can't really tell much about Metal considering that's what should die and be replaced with Vulkan
but i respect Apple made it 'ready' years before anyone else, mainly influenced by Mantle
we shouldn't hold our breath for Vulkan support in Arma 4 (if it happens)
still, it's nice to dream of a day when we have a fully native Arma game on linux
Why can't we expect Vulkan support in ARMA 4? There's plenty of good reasons why they can support Vulkan, and not really any good reason for them to go with DX12.
DX isn't just graphics
and Dwarden has been pretty critical of the alternatives
(for sound, input etc)
plus they are and always have been a DX shop, not sure I can see them giving up those years of experience to learn something entirely new
Well, they'd have to give up their experience with DX11 to learn DX12 anyway. It's not transferrable.
@short tulip because Vulkan is 2 years too late to the fray to be fair ... it's hope for the new generation of games tho
but one shall never say never ... so i will not deny nor confirm whatever that means
I think DOOM 4 is a good demonstration of what Vulkan can do in an actual game. Star Citizen is also going to be switching to Vulkan as well.
i'm not arguing which one is better, Vulkan is good because it's widely adoptable standard over multiple platforms
it just came too late to ensure propriertary solutions aren't strong
approx as OpenGl 4.x ๐ ... was taking too long to happen
so, for future Linux takeover, i suggest you tell the nix guys, to speed up the schedule by 2 years
But speeding up the schedule on things only causes things to come out badly.
well, like the other APis are perfect ๐
the audio device issue in the linux port since 1.58? really needs fixing, drives me crazy that I have to exit the game every time I need to switch to my wireless headphones :/
i hope you reported it to VP / A3FT too ofc
believe I did, but we're talking a year ago so my memory is hazy
it may have been an intentional decision, since the ability to switch devices on the fly is controlled by a flag to PulseAudio so maybe it was causing issues for some people and they disabled it as the 'quick' fix
will dig through the tracker and see whether I did actually report it there and not just in the forums etc
pretty sure I didn't report it directly to VP, they aren't exactly the most approachable bunch
Found this ticket, which isn't mine but describes the issue - https://feedback.bistudio.com/T117022
doesn't that also happen on the Windows client? Fairly sure that switching between motherboard and USB sound required a restart last time I had an USB audio device
duuno, but it wasn't an issue in earlier releases
and since it's a flag set at the API level in the case of pulseaudio (audio framework/apis on linux) the issue is in the wrapper not the game itself
If I have the main audio set to stereo, the change in audio doesn't matter. On my Linux install, it's not about going between the speaker jack in the back of the motherboard or going to the port that leads to the headphone jack on the front. It's a matter of changing between 5.1 audio and stereo. So if it's just Stereo, I can change between headphones and speakers in the game without the audio crashing. Also, there is a short in my front headphone port where it will go back to speaker if the headphones aren't positioned just right. I managed to mitigate that issue, however.
Because I have other games with the same issue, I just have my games audio device as the pulseaudio default and set everything else manually
There aren't as many applications that play sound and aren't games, and they all allow switching, so it makes it easier.
As for DX12 vs Vulkan, only d3d12 is not transferable from d3d11
The rest of the api should be pretty similar, I think
Like audio, input, windowing, or whatever else it provides
SDL can do the same stuff, as far as I know, and is crossplatform, while also making it easy for users to configure things without needing options in the game (like preventing the game from minimizing on focus loss)
But that doesn't mean it is easy to switch to SDL + Vulkan/OpenGL vs DX
HERO the problem is that my bluetooth headphones disappear as a device when they aren't switched on, which means they can't be the default device
if I want them to work I actually have to power them on, then disable all other devices and only then will Arma use it
I am "complaining" that the emp64 servers are down ๐ . Hope they come up again. Thx emp64 for your work sofar. It was great to play together
hey @quasi orchid sry for that, I restarted the server and forget to start the arma servers
I have to setup cron to start those automatically ๐
no problem I properly should go outside. 22ยฐC and sunny
best is to go to some restaurant where you can sit outside with a laptop and play there connected to their wifi
nice joke, what nasa laptop do u use for playing arma? ๐
I use a MacBook Pro retina
@scenic sleet You could still turn on your headphones, set them as the default, then start the game.
If that was more convenient
Among other ways that are probably less useful
not sure if NASA uses laptops for their work ๐
I got and i7-4702mq and gtx760m
and i mostly got 35-55fps
not speaking about the new laptops with 1060 which are almost on par with a desktop rig
Kind folk of penguin land. There appears to be a wee penguin in #looking_for_unit that could benefit from your knowledge.
thx for echo -FM-
Np. Figured you guys had all the info on that.
http://store.steampowered.com/app/594550/ Arma 1 is also available for Linux now? Interesting
yeah, a month back
hoping they do the whole series
for that reason, it's odd that they started with the oldest since demand for it is going to be lower than the newer games
I've bought it out of nostalgia anyway
right, it's just that if they use it as the metric for demand ...
anyone know if the file patching stuff works on the (linux) port?
I guess replicating the P drive folder structure in the A3 root should work?
My understanding for why they ported Cold War Assault to Linux is that the story was very well received.
just started it after buying it a couple of weeks back and it hangs for me ๐ฆ Might be related to me trying to play it in 4k though
Nostalgia can be a strong force too
does anyone know where the Arma: CWA port is storing settings? I need to blow the config away but I'm not able to find it
nevermind, found it ... hate it when that happens, spend 30 minutes searching, ask for help and then find it 20 seconds later
well deleting the config and reinstalling didn't help, now it just won't start at all
apparently I've played 42 minutes of the game, yet I've not managed to actually play a single second ๐ฆ
well finally got it working. I think the nostalgia bubble burst in the first minute ๐
Has anyone tested to see if TrackIR support works in the linux client? OpenTrack works on linux apparently, so in theory something could be cobbled together
thinking I might experiment with it, and get EDTracker
my ports release sense is tingling ๐
why ? steamdb ?
mhm some activity again ๐
next tuesday or wednesday would be nice, but in CZ there are holidays comming
Uuuuuuu PLEASE make us a eastern present!!!!!!
well Dwarden has already said he would prefer the port skip 1.68 given it contained so many bugs and go straight to 1.70, since 1.70 hasn't even been released for Windows yet ...
well he didn't say it in here
that was personal opinion not company stance
will we get some day support for extensions ? like the ones in TFAR and ACE
that's the job of those mods though
assuming that extensions do work on the engine side
they "just" have to recompile their extensions for Linux
You will. Once the Mod authors think it's worth the effort
TFAR needs to completly rewrite the interface between Teamspeak and Game. And a bunch of the Teamspeak stuff also has to be Rewritten. So.. Not worth it right now.
ACRE/TFAR both use a windows only API to teamspeak
maybe one day we'll get a Radio DLC for arma that brings some of the best bits of TFAR/ACRE to Arma
although in the past some have criticised BI for implementing features in the engine which were previously only available in mods, because it hurts the mod authors feelings or something equally silly
TFAR just recently changed it's interface from Windows NamedPipes to sharedMemory. That will be far easier to convert to Linux. But there is still a ton of Windows Only stuff in the Teamspeak Plugin. It's not thaat much work.. I guess 3 weeks tops. But I don't have any Linux dev environment and also don't play Arma on Linux which I would need to test all of that.
oops, completely forgot about the teamspeak side of TFAR/ACRE ๐
yeah, it's a shame we have both TeamSpeak and Arma on linux, but the bit in the middle is still Windows only
TFAR and ACRE are Open-source. Anyone could do the Linux compat
port v1.54 had no support for extensions - can't say anything about the later versions
@gritty sage I miss the days when I had enough free time to work on personal projects :/
though unless I'm looking in the wrong place in the source, there really doesn't seem to be much to TFAR ... I'm intrigued
I think the Teamspeak plugin was about 3k lines of code in a single file before the rewrite
there was some radio mode with crossplatform support
The Arma Radio script thingy is crossplatformish
@left fog will the jet DLC work also on linux/mac ? Is it worth buying for us ?
I'd say it will be ported like any other DLC has been ported so far. I don't see any reason why not. Most of it are scripts and Models which don't need any effort when porting. The Engine stuff that was added is probably also not Platform dependent. Sooner or Later everything will be ported to Linux/mac
I hope they release it simultaneously, so linux and windows users alike can play together on the same build/versions, it would be a very good move, and a big dlc update is the perfect opportunity to do so...
Ah, well... It's hoping for something that likely wont happenโ...
And even if they did, it probably wont last long with windows getting all these smaller "fix patches" every so often.
They could if they wanted to, but theres nothing to gain for them by doing so it seems.
Unless sales and such prove them otherwise.
Also how long will it take for modders to make that new carrier driver enabled i wonder XD
i think its impossible because of the arma engine
@ะัดะะฏะฆS Lะฆะ#2554 it's not about sales, it's about customer happiness, why all or most of really successfull apps have mac/linux versions? cause it's not that much( 5-10%) to do but the effect is much greater (watch blizzard)
@covert quiver its not impossible due to the arma engine, if that was the case there would not be a port possible in the first place, there are many developers who have similtaneous development on multiplatform. just delay the windows updates and synchronise work on both/all platform, its not that hard at all. that and you already can play together with windows users, but only if they are willing to use legacy builds... so cross platform is very much a thing here and the engine works just fine.
@dry venture its as much about sales as it is about customer happiness, sales indicate customer happiness as well as it indicates demand, and for some reason there just hasn't been that much incentive to synchronise the builds yet, but maybe that is because there isn't enough demand for it yet and customers, as is, are just happy/satisfied enough that there is arma on linux to begin with in the first place...
multiplatform games always perform better over a similar single platform game because you can reach a larger audience, so if the game is good you naturally have a bigger overall effect.
and developers like blizzard synchronise builds on purpose for the reasons of having the same gameplay experience and options across the board. this is important especially for multiplayer games, thats why i am really questioning why they havent done this for arma yet, which when you are honest trives mostly on tis multiplayer and modding support... not the singleplayer.