#perf_prof_branch

1 messages Β· Page 33 of 1

hallow yew
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I doubt BI would drop 32bit

whole cloud
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BI won't drop 32bit for Releases. But prof builds are special.

hallow yew
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I stuck on V7 because of the special nature of them @whole cloud πŸ˜‚

whole cloud
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I'm stuck on v3 ^^ But only cuz I'm too lazy to update my stuff.

nocturne obsidian
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bi already confirmed they will only use 64bit when it will be released. why would they not? who is still using 32bit anyways?

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think they talked about dropping 32bit in that big sitrep about their 64bit plans

whole cloud
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Well dev branch has both. And they are talking about that Extensions need to be provided in 32 AND 64 bit. Can't find anything about dropping 32bit in the SITREP/OPREP.

hallow yew
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how long till 1.68 perf V1, place your bets πŸ˜„

whole cloud
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I hope as few days as possible. I need prof builds for my current project :x

thick elk
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People are sad, because the zoom bug is back πŸ˜„

empty goblet
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prolly tomorrow

thick elk
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That sounds awesome!

nocturne obsidian
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Please make the zoom lockable in the zoom out position while using optics. Not using optics works fine though

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Lockable as in double tap the num- button

waxen burrow
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Wrong location draw style - "bananas"

Just going to leave this here...

golden jasper
empty goblet
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1.68.140925 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows/linux only 32-bit binaries

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@hallow yew you lost your bet πŸ˜‰ @nocturne obsidian test it for the zoom bug stuff πŸ˜‰

nocturne obsidian
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yes i will!

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..but not yet

thin wyvern
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@empty goblet Is there any parameter which we can add in batch file if we want to run 32bit .exe with BattlEye on 64bit system?

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I tried -win32 but BE always start 64bit version.

junior frost
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Issue with crash (0xc06d007e) on startup of windows client persists

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I'm locked out of the game just before the weekend :/

nocturne obsidian
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@empty goblet i tested zoom lock with v01 but i still couldnt lock zoom back while using optics mode. it does work without being in optics mode though. should i prepare a ticket?

rapid fable
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When in doubt, make a ticket (but be as detailed as possible when submitting it to help the devs solve it)

empty goblet
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@nocturne obsidian what you use to download the profiling / performance binaries ? because it seems the download via steamclient/steamcmd gets only 140925 facepalm (manual download from my dropbox/goodle drive is only way how get 140940)

lost wagon
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@thin wyvern If you run 32-Bit you need the BEConfig and with 64-Bit you need the BEConfig_x64 I have just used mklink and linked the 64 config to my 32 config. Nothing special ;)

empty goblet
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@lost wagon you mean bserver.cfg and beserver_x64.cfg right ? no idea wth is becconfig πŸ˜‰ (BEC is some 3rd party tool)

lost wagon
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@empty goblet damn it ^^ yes I mean these configs πŸ˜‰

hexed plaza
nocturne obsidian
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using indeed steam to get perf. will download manually

nocturne obsidian
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i downloaded the 168_140940_v01.exe but the zoom still doesnt lock back when i am looking through optics.

empty goblet
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ye probably best make ticket with video

nocturne obsidian
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i created a ticket and will upload a video in some time. thank you for your time

nocturne obsidian
thin wyvern
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@Staynex [AJ] @empty goblet I want to start client not server and I don't use arma3 launcher.

nocturne obsidian
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@thin wyvern -win32 and -win64 are Launcher parameters; I've updated some doc on community wiki and BI forum regarding BE parameter

lean dirge
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Do I need -win64 :(((

thin wyvern
empty goblet
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anyone got crashes on 140940 which weren't sent me earlier ? do it now via PM , thanks

empty goblet
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1.68.140940 profiling branch now updated on the steam and my dropbox/googledrive including 64-bit performance binaries for windows server/client

nocturne obsidian
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64bit builds. Thanks πŸ˜ƒ

thick elk
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Nice, will test tonight!

lean dirge
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.WOOOO

shell mountain
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getting quite some "2017/03/20, 22:53:07 Get matrix of physx actor is not valid! Object: , ,"
with perf v1 since yesterday

thick elk
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Played today, had no real issues. Does anyone know why fixes like the zoom bug are not part of the main build right away? Seems to be so important.

empty goblet
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@thick elk the fix came too late (some time before new patch no new data changes are accepted or extra QA testing needed) and was forgotten while we focused on the 'leak' issues

thick elk
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Thanks for the honest answer.

empty goblet
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@shell mountain what you doing with physx, some mod ?

empty goblet
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1.68.140976 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32&64-bit, linux 32-bit

weak current
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Uhm, game still crash with the x64 v02 perf

thick elk
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That is not really helping, what does it say when it crashes? @weak current

weak current
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I'm just opening a bug report on the feedback tracker .. But I get the 0xC00000005 - STATUS_ACCESS_VIOLATION error

whole cloud
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That moment when you wish everyone was a experienced Programmer who knew which information is important and which isn't

empty goblet
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@weak current need the details, either Arma 3 Launcher generated log or mdmp,bidmp,rpt (e.g. packed into 7zip archive) from moment of crash

weak current
empty goblet
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that's the spirit

weak current
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When using the 32bit client - It works flawless though

empty goblet
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1.68.141021 new PROFILING branch with PERFORMANCE binaries, v03, server and client, windows 32&64-bit, linux 32-bit

lean dirge
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Awesome job dwarden keep it up

warm sparrow
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Thank you Dwarden, hope this will fix my crash issue.

flat current
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hmmm. I see a perf03 folder.

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oh, of course, because that's the newest. πŸ˜ƒ

empty goblet
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πŸ˜ƒ ...

empty goblet
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1.68.141040 new PROFILING branch with PERFORMANCE binaries, v04, server and client, windows 32&64-bit, linux 32-bit

weak current
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Damn - Still crash's here with V3 and 4 @empty goblet :/

empty goblet
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then send me mdmp,bidmp,rpt from newest build ... 7zipped

weak current
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It's in your PM now.

empty goblet
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^not our crash in case someone wonders, wrong texture data πŸ˜‰

flat current
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Went in and tooled around a bit (about an hour) with perf 04, no problems noticed.

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(dedicated server exe and client exe, x64)

empty goblet
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1.68.141067Β new PROFILING branch with PERFORMANCE binaries, v05, server and client, windows 32&64-bit, linux 32-bit

warm sparrow
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Still crash, my server crash but there is no bidmp,mdmp logs, i'm tired from that also my players,before 64bit update everything was great.

empty goblet
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@warm sparrow mods ? callExtensions ? outdated extDB ?

glacial radish
warm sparrow
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@empty goblet everythinge is up to date,i'm using 32bit arma3server like before,there is any way to debugging this crash problem? its happen randomly.

woven loom
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i think you could just use the steam beta feature

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auto downloads latest perf branch

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but yeah, if there was a way in the launcher to toggle between perf, profiling (and maybe stable too) then that would be neat

shell mountain
empty goblet
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@shell mountain max* and disconnectTimeout are valuable and shall be useddisconnectTimeout=11; maxping=499; maxdesync=4999; maxpacketloss=49; kickClientsOnSlowNetwork[] = { 1, 1, 0, 1 };
lower disconectTimeout than 11 needs to be tested per mission/server to avoid issues, maxDesync isn't recommended for kicking yet so just logging, rest is up to your tweaking mindset

atomic holly
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great job on the new performance clients , haven't had any issues lately!

night gale
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This would fix the crashes on 64 and 32? Friends still havent been back on arma since the update. It doesnt like laptops or integrated GPU's nor windows 8.1 from what I've gathered.

shell mountain
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ok tnx, for now i'm forcing { 0, 0, 0, 0 }, just to test and log
are those settings valid for perf only or are now in stable too?

silver roost
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The fix disconnect pbo on the profiling dropbox, shall that be just serverside or on all clients as well?

lethal stream
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just -servermod

silver roost
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Thank you

merry shuttle
woven loom
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i would encourage you to look at frame times too (use FRAPS + FRAFS Bench viewer)

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averages are potentially misleading

atomic holly
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^ there are always factors that the game cant do anything about

empty goblet
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@merry shuttle there are no performance related changes in between (in terms of negative effect)

merry shuttle
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@empty goblet Then why are FPS going down? I also notice it when playing.

ebon kindle
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r a n d o m d r i f t

nocturne obsidian
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Since 1.58 I have been taking performance measures in Altis at a couple of key locations that have the worst performance. I am seeing a reduction in performance with 1.68 of about 10% compared to 1.66 and its even slower in the town than 1.60 was (which is the worst in my list). But overlooking the town performance went up 10%, so performance for this version is a mixed bag from what I can see.

spiral pond
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arma is taxing. make the hardware age faster and thus you loose FPS πŸ˜‰

empty goblet
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it's the secret deal with IHVs, it wears all the components so hard that you need buy new stuff sooner 🀣 {don't ever try quote me on this joke}

warm sparrow
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My crash problem is solved, it was from callExtensions

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πŸ€—

empty goblet
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crosses another one off the list under 'not us'

warm sparrow
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lol

empty goblet
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anyone got new crashes on 1.68.141067 ? - remember to PM me those logs and crashdumps (7zipped)

nocturne obsidian
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Perf05 was still crashing for us with a similar access violation. Sent you the details.

empty goblet
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thanks

nocturne obsidian
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I got some for the release version if you want those as well? Crashed about 4 times until we switched to -win32 and then it all worked. Also had some wickedly awful desync on perf05

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Oddly it only seems to crash in multiplayer. I did hours in the game testing stuff on local hosted server on my own and it worked flawlessly, its when we played against the server it all fell apart

empty goblet
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@nocturne obsidian atm. best only from 1.68.141067 or newer ... to avoid already fixed ones

empty goblet
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1.68.141099Β new PROFILING branch with PERFORMANCE binaries, v06, server and client, windows 32&64-bit, linux 32-bit

empty goblet
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1.68.141113Β new PROFILING branch with PERFORMANCE binaries, v07, server and client, windows 32&64-bit, linux 32-bit

whole cloud
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What are these "issues" ?

woven loom
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#enginelimitations πŸ˜›

dapper crater
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no download?

wooden wasp
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#linuxlimitations

hallow yew
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1.68.141113 new PROFILING branch with PERFORMANCE binaries, v07, server and client, windows 32&64-bit, linux 32-bit
+ fixed issues on linux dedicated server vs physics of tracked vehicles
 
... no Windows binaries yet cause this was Linux dedicated server fix```
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Windows no Windows πŸ˜‚

woven loom
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windows client yes
windows server no
if i understand this correctly

hallow yew
empty goblet
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you dont need those, this was purely linux fix

oblique panther
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@empty goblet: my client just dissapears after 5-15 minutes, and generates status access violation error after last prof branch update. Will try to recreate and send you the error log

empty goblet
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new hotfix #1 for 1.68 was released , sync of profiling is WIP

empty goblet
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Profiling branch is now in sync with hotfix , v07, 1.68.141113 (it has little more fixes than 1.68.141112 hotfix)

empty goblet
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1.68.141124Β new PROFILING branch with PERFORMANCE binaries, v08, server and client, windows 32&64-bit, linux 32-bit

vagrant musk
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@empty goblet really love your work with the perf/prof builds, if it helps you i could provide log files (.rpt/.mdmp/.bidmp) from recent crashes, because our servers keep crashing every few hours, so i have a lot of them πŸ˜ƒ

empty goblet
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@vagrant musk sure send me some from last build

empty goblet
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1.68.141141Β new PROFILING branch with PERFORMANCE binaries, v09, server and client, windows 32&64-bit, linux 32-bit

wooden wasp
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Dwarden, how far ahead is this profiling branch from hotfix pushed recently?

empty goblet
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@wooden wasp what's hotfix? sry can't see that from our performance sailboat, wind is fresh and strong 🀣

wooden wasp
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I was wondering around what version of performance binaries you forked and made stable

whole cloud
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Dwarden - Last Wednesday at 4:51 PM
Profiling branch is now in sync with hotfix , v07, 1.68.141113 (it has little more fixes than 1.68.141112 hotfix)(edited)

@wooden wasp

empty goblet
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@wooden wasp i guess you missed the joke ... profiling is miles ahead and keep moving toward 1.70 island faster than ever πŸ˜‰

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atm. working on hotfixing the 141141 issue with server missing some libraries from client, if all goess well there will be one more build today

queen owl
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The "1.70 island" being Malden, right?

stray topaz
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ooooooooo must bee

empty goblet
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i think that's another island πŸ˜‰

empty goblet
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1.68.141149Β new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 32&64-bit, linux 32-bit

eager vault
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Installed the latest profiling branch, do I need to change the malloc as well?

woven loom
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no

muted ridge
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I dont really know when it started but everytime I get in server after 15 or 20 mins my game crashes and gives me this STATUS_ACCESS_VIOLATION error from troubleshooting.I tried to verify my local files, disabled antivirus program, tried to change to 32bit , updated my graphic driver, updated all of my drivers, tried to play with low graphics, tried to join 1 server and then came back to one which I want to play in, rebooted my pc 6 times, changed win 10 to win 7, reinstalled arma 3, 7 times, tried to download directX again with newest version. I am still having this issue and I checked atleast 15 different forums to find the solution but nothing worked. Also I have shown my .RPT to admin on bohemia via emailing to support.

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I need to find the solution I did everything to fix this but I cant think anymore

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I am exhausted

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Sometimes if I join server I can play 30 or 40 mins and after that it gives another error as well.its STATUS_HEAP_CORRUPTION

cursive vigil
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same server? The only relevant google result for that error I could find was someone who found the crash was specific to a mod that the server was running, other servers worked fine

woven loom
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@empty goblet i think @muted ridge could use some help

hollow wind
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My game members had a bug when using drawing pad the game would crash after 10 15min

empty goblet
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@muted ridge is that crash with build 1.68.141149 ?

silver roost
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Is it normal that when you close the game it throws access violation? On newest permance

stray topaz
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^ I feel it is, it generally happens to me too

woven loom
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didn't happen to me...

silver roost
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Sorry just saw i didnt ran newest after all.. Weill download and test again tommorow if i crash on exit game.

nocturne obsidian
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What information do I need to provide Dwarden?

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for the profiling branch?

nocturne obsidian
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Confirming what I thought was going on.

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@silent nest Does this say anything?

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Thats running the profiling branch

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I'm severely single core bound.

queen owl
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your image is 404

nocturne obsidian
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I deleted it sorry @queen owl

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One sec

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Pretty bad huh?

queen owl
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yeah, but that's how it has always been

nocturne obsidian
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I even attempted limiting to 4 cores

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To simulate an I5

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No difference.

queen owl
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I don't think there's much you can do about it.

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And I mean 'anything' you can do.

cursive vigil
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Arma 3 has always been mostly single core, I believe in previous releases it would keep swapping cores giving the impression that it was using them all but it wasn't

queen owl
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Maybe it depends on your hardware/OS, but my cpu usage has looked the same for years. Maybe 80 core 0, and 20-30 for the three others.

cursive vigil
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yeah, it's a multi-threaded application, but the majority of the work is done in single thread which means it will always use one core more heavily than the others. The 'shared load' thing was just something someone said in here (Discord) within the last 24 hours, I assumed it was true for Windows but I've not seen it personally on Linux

woven loom
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@ Greenfist can confirm, that's pretty much how i've seen it too. maybe 30-50% on the other cores, at best

nocturne obsidian
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An old profile capture from December after the games release (some things have changed like PhysX is now in its own thread) but it shows the situation pretty well: http://imgur.com/47NeVW6. The bars at the top are what you care about, 12 bars = 12 threads and coloured bits are the work and grey is doing nothing.

whole cloud
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Holy moly.. That scriptVM load.. Already said a couple times. I think Sound can be done in parallel with Render. Because graphics rendering shouldn't influence sound. And in the first half of render there aren't any script calls that could manipulate sound. Maybe some dev should try it out and see if there are any problems with it.
Shaving 1.3ms off of the main-thread load will make a noticable difference. And also help when sound bugs out and somehow takes 15ms per frame

nocturne obsidian
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I don't know how feasible it is but one of the things xbox 360 era games did was take all the stuff that fed into the rendering and sound calls and moved that off into a separate thread and ran in parallel, so the world state was stored at least twice, once for the currently rendering world and once for the currently updating one. That would add about 30% if not more

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It has the drawback of not fixing input latency, that will still be higher (although you can defer it until somewhat later possibly) but it increases frame rate quite a bit

whole cloud
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Arma can't really do that. Because scripts can manipulate sound and graphics. And if they do that while sounds/graphics are processing it could kill the game. For example disabling a UI element in the exact moment that is being rendered

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Thats why I think only Sound can be done easilly. But I see that preLd at the end of the Frame. If that is preLoad so just loading stuff of disk or something why isn't that done in parallel with rendering.
Maybe some sub-tasks from rendering can also be done in Parallel. But I'm not sure if that would really be a noticable benefit
yeah preLd is Preloading Landscape stuff. Basically preLoading Models and textures into VRAM. Although that won't be so important anymore with x64 as less stuff is being unloaded

woven loom
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depends on how much VRAM one has, though

nocturne obsidian
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@nocturne obsidian Already inspected this, using my machine with profiling branch

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ArmA 3 lives 95% on a single thread

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The worker threads most of the time are doing nothing.

empty goblet
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... new profiling is underway ...

empty goblet
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1.68.141210 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 32&64-bit, linux 32-bit

chrome wadi
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what does "fixed DLL loading" entail?

empty goblet
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loading of external libraries was broken somewhat when those switches were used

chrome wadi
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ah ok

manic crest
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Will I need the code on SteamCMD?

empty goblet
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yes @manic crest indeed you do

manic crest
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okey, %STEAMPATH%\steamcmd.exe +login %STEAMLOGIN% +force_install_dir %A3serverPath% +"app_update 233780 -beta profiling" validate +quit and where should the code be placed?

empty goblet
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+"app_update 233780 -beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3" if you want server ofc

manic crest
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yes, thanks ❀

empty goblet
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yes ofc ... anyone here not using it yet ? facepalm evilbunny

chrome wadi
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does the Steam profiling branch have PROF or PERF exe?

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SteamCMD switch doesn't seem to work, just keeps being on the stable branch

empty goblet
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you need use account, not anonymous download

chrome wadi
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I know

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it validates fine as already downloaded, but doesn't download the profiling exe

empty goblet
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well you doing something wrong, as i'm downloading those fine both server and client

chrome wadi
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fresh download or switch of branch?

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deleted the exe, redownloaded with your code, still says 141112

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is there some caching at play, or do you just have to redownload the entire thing?

empty goblet
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are you downloading client or server ?

chrome wadi
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server

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233780

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fresh download doesn't want to get the profiling branch either

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I can switch to branch just fine on GUI, but not CMD for some reason

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(tried on my laptop)

empty goblet
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i just checked on some server @chrome wadi and downloaded fine 1.68.141210

chrome wadi
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πŸ€”

empty goblet
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your problem is similar to what someoen told me like week or two ago, his fix was nuking the steamcmd folder and redownload/reinstall whole steamcmd

chrome wadi
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would make sense

empty goblet
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maybe what would be enough is nuke the \steamcmd\depotcache

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and in the server destination folder the \steamapps\

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also make sure the server is not running 🀣

chrome wadi
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will try

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lol

empty goblet
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trust me, there were some who forgot about that detail too

chrome wadi
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I'd imagine

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I don't even have any steamapps in that directory, only in those I symlink from

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removing depotcache didn't do shit

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let's try the original thing then

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btw, is that Steam branch PERF or PROF?

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nope, full reinstall of steacmd and server, still on 141112 lol

whole cloud
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Just download it manually from Dropbox 🀷

chrome wadi
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yeah I know, I just wanted to figure out why branch wouldn't work

empty goblet
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i don't even get your question ... it's clearly described what's the name of branch

nocturne obsidian
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@empty goblet ?

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That was Perf v10

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Hardware specifications:
CPU: I7-5820K (3.3Ghz boosts to 3.5Ghz)
GPU: GTX 980 TI ASUS STRIX (6GB)
RAM: Kingston HyperFuryX 2400Mhz, 15-15-15-24
SSD: Samsung Pro 850
HDD: WD Blackcaviar 2TB

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Map it was performed on: Tanoa with 24 AI, 4 * 3 on both sides. Into the largest town on Tanoa

whole cloud
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Looks got to me. 3.3Ghz is not that much. Rendering takes quite some time but that is to be expected in such a big city

chrome wadi
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@empty goblet yes, but you don't have 2 branches for it and there are clearly 2 different downloads on Dropbox, why would people be generally advised to run prof build (which has debug layer) instead of perf, unless debugging reasons of course

empty goblet
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that's explained too, there is one branch which contains both binaries

chrome wadi
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aah, ok πŸ˜›

shell mountain
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hey guys would it make sense to try this on arma3server 64bit?
https://forums.bistudio.com/forums/topic/191816-xtbbmalloc-a-custom-memory-allocator-for-a3/?do=findComment&comment=3164685
i see the feedback from epicman, dunno if it makes sense for server side and with latest perf builds

empty goblet
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it may work little better in some cases cause it has more stuff you can setup than the default allocator (aka it's for advanced user who knows what it is, why)

woven loom
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dump files, repro mission included

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crash happens with stable branch too, btw

empty goblet
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... preparing new profiling, to sync with hotfix #2, profiling is again ahead with more fixes !! ...

empty goblet
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1.68.141231 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 32&64-bit, linux 32-bit

empty goblet
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... new profiling branch soon (already on steam tho) ...

whole cloud
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Gah. I just downloaded the latest about 5 minutes ago ^^

empty goblet
empty goblet
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some might noticed, there is new profiling ...

empty goblet
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1.68.141269 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32&64-bit, linux 32-bit

thin wyvern
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v12 = v13 πŸ˜‰

empty goblet
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unimportant detail but fixed it πŸ˜‰ thanks

thin wyvern
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After v14 yes πŸ˜‡

flat current
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This is getting to be a daily build. Thanks for the work, Dwarden. :)

sterile bloom
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@empty goblet do you recommend using custom allocator like intel
xtbbmalloc for ARMA 3 with your perf binaries or leave the stock one?

woven loom
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"stock" (i.e. default) one is an intel malloc

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Intel TBB 4

cursive vigil
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I guess if they felt any allocator was better they would have made it the default?

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or, at least the best all round allocator across a variety of hardware

empty goblet
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@sterile bloom the CMA (former XTB) is fine ... you may try it

shell mountain
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where can we find it?

woven loom
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hmm so interesting behaviour with latest performance binary
if i look around a spot (say, while in a town on altis) then performance drops from low 20s to ~15 fps

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zooming in for a few seconds makes fps go back to 20s

empty goblet
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@woven loom there are no changes related to rendering which would do that

woven loom
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hmmm πŸ€”

woven loom
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so it does seem to happen reliably, with or without hyperthreading enabled from the launcher params

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it seems to be related to things loading in

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haven't checked whether it happens with stable or not

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didn't happen last night when playing MP on dedicated server with community

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it's possible it's unrelated to v13, and more to do with something before or 1.68 stable

empty goblet
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whoever reported me that crash exploit, slap me via PM, i lost you inbetween tons of other pm (but the crash is fixed)

empty goblet
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1.68.141340 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32&64-bit, linux 32-bit

wanton lynx
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@empty goblet regarding added server.cfg setting to hardset administrator(s) via uids admins[] = {<yourUID>}; are the UIDs represented as integers or strings?

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I presume they are the UID's gather from getPlayerUID

empty goblet
#

good point , it's string so admins[]={"uid1","uid2"};

wanton lynx
#

Awesome, thanks

whole cloud
#

What does hardset administrators mean? Are they automatically logged in as Admin when they connect? Meaning multiple admins can be logged in?

empty goblet
#

nope, only 1 admin at any given time , FIFO and such whitelisted client must use #login (w/o pw)

empty summit
#

so it's a whitelist?

whole cloud
#

So just removes the need to give people the admin password

empty goblet
#

yep

wanton lynx
#

Pretty nice feature

#

No longer have to worry about accidentally streaming the admin password πŸ˜ƒ

silent nest
#

very nice

violet raven
#

Holy moly @empty goblet Good work ! Is it going to make it in the stable branch next update ?

empty goblet
#

we will hoard it until the patch after 🀣

violet raven
#

πŸ‘

woven loom
#

^^lol

ebon hill
#

So my server has been having some performance/FPS/crash issues lately. Usually the FPS sits at around 5 FPS, with 100+ players. Would it be worth me switching to the performance server branch?

nocturne obsidian
#
Meaning multiple admins can be logged in?

This would be awesome

whole cloud
#

@ebon hill There is something wrong with your Server/Mission. No it won't change much. Performance branch isn't only about performance. You should grab profiling branch and profile what's wrong with your Server instead.

#

performance branch may boost you from 49 to 50 fps serverside if they improve something big. Which is not the case right now afaik

empty goblet
#

there is no performance branch ;), there is only Profiling branch, with performance binaries πŸ˜‰

#

@nocturne obsidian you can have unlimited amount of admins using RCON so no point to try change that ingame (way too low level)

nocturne obsidian
#

it's more about the use of the debug console πŸ˜„

chrome wadi
#

RCON is not going to solve that πŸ˜›

molten mauve
#

hey how can you see via steamcmd iff you downloaded the profiling branch

molten mauve
#

or is it still buggy true steam cmd

#

seems to keep downloading 141205

#

@chrome wadi you ever figured out why that branmch asnt loading on your steamcmd

chrome wadi
#

nope

molten mauve
#

got same issue πŸ˜ƒ

chrome wadi
#

yay

#

let me know if you find a solution πŸ˜›

molten mauve
#

hope @empty goblet could think off another one πŸ˜ƒ

#

but i will iff i find

#

tried on 3 diferent server boxes they only install the default branch or dev branch

empty goblet
#

strange, i never had any issues (windows)

trim ether
#

Just want to say thanks for all the efforts on server stability. We've gone from 50% player DCs during MP ops in Jan to none for the past 6 ops. What an improvement πŸ˜ƒ

molten mauve
#

@chrome wadi whats the steambranch you using with steamcmd

chrome wadi
#

the regular atm

molten mauve
#

and for profiling

chrome wadi
#

whatever the wiki says, I think just "profiling"

empty goblet
#

i'm quite sure some recently complained that -enableHT does nothing since somewhat recently, well you right, issue was found and will be fixed in next profiling (sadly not for the weekend)

silent nest
#

So enableTH didn't fired?

empty goblet
#

yep it was broken ... (no always but somewhat unpredictable)

woven loom
#

i found it could reduce performance, but the difference was ~1 fps so it was hard to make a conclusive statement

empty goblet
#

it really depends on OS architecture and CPU / chipset / memory combo you have ...

#

for some it can work just fine (if they have HT ready cpu), for others it's just better to not use it and then there is the group which can just force higher cpuCount too

woven loom
#

arma is black magic, man πŸ˜„

#

that said, would be great to have some sort of guide on the wiki

#

when to turn on what, and what you expect it to do

empty goblet
#

there isn't that much anymore to define ... the cpuCount increase above your actual count (autodetect) is only working for extreme OC/high IPC cpus

#

and defining memory is limits is pointless as all auto now is best

molten mauve
#

@empty goblet is it %STEAMPATH%\steamcmd.exe +login %STEAMLOGIN% +force_install_dir %A3serverPath% +"app_update %A3serverBRANCH%" -profiling -validate +quit or %STEAMPATH%\steamcmd.exe +login %STEAMLOGIN% +force_install_dir %A3serverPath% +"app_update %A3serverBRANCH%" -beta profiling -validate +quit

empty goblet
#

@molten mauve -beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3

molten mauve
#

so there we got it wrong πŸ˜ƒ

molten mauve
#

but still no luck 😦

#

@echo off
@rem http://media.steampowered.com/installer/steamcmd.zip
SETLOCAL ENABLEDELAYEDEXPANSION

   :: DEFINE the following variables where applicable to your install

SET STEAMLOGIN=login pasword
SET A3serverBRANCH=233780 -beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3
    :: For stable use 233780 -beta
    :: For Dev use 233780 -beta development
            :: Note, the missing qotation marks, these need to be wrapped around the entire "+app_data......"
            :: There is no DEV branch data yet for Arma 3 Dedicated Server package !!!

SET A3serverPath=D:\A3_server_4
    SET STEAMPATH=D:\A3_Tools\SteamCMD

:: _________________________________________________________

echo.
echo You are about to update ArmA 3 server
echo Dir: %A3serverPath%
echo Branch: %A3serverBRANCH%
echo.
echo Key "ENTER" to proceed
pause
%STEAMPATH%\steamcmd.exe +login %STEAMLOGIN% +force_install_dir %A3serverPath% +"app_update %A3serverBRANCH%" validate +quit
echo .
echo Your ArmA 3 server is now up to date
echo key "ENTER" to exit
pause

#

but it keeps downloading the normal branch

woven loom
#

@empty goblet

the cpuCount increase above your actual count (autodetect) is only working for extreme OC/high IPC cpus(edited)
it would be useful to know why this is the case, or what is defined as extreme OC, etc.

empty goblet
#

it's simple the engine puts ceiling on the amount of threads based on detection (or defined via cpuCount)

#

so increasing the value beyond that you increase number of threads but because you still need syncing it's also about IPC not just native cores

woven loom
#

i see, thanks, that was helpful!

ebon hill
#

What would using the performance server binaries help with over the regular? My server has been having a lot of performance issues including low server FPS, database (extdb 3) lag, etc etc. I'm not sure if its worth trying this out

whole cloud
#

performance binaries aren't always faster. They are just test builds. Something inbetween dev-branch and release. Just makes it possible to test some changes on more People in real scenarios. Because most People on dev branch don't really play regular Arma. As you can't play on regular servers.
I think there isn't much performance stuff in there right now. And if there is it's minimal.
It may improve your server fps from something like 47 to 48 at most. But If your server is running at about 5 fps that won't do anything for you. In that case grab profiling binaries and profile why your server is slow

#

Also performance binaries generally don't hurt. So it's always worth trying out.

#

You can try updating to extdb4 maybe that works a little better. Or you could try moving all the database stuff off to a HC and let it handle that instead of the Server. That's probably gonna get you the most performance

nocturne obsidian
#

no extDB4 😦

solar root
#

How can I tell if Large-page Support is working

#

Do I need to enable large page support in goup policy settings to make it work?

nocturne obsidian
#

yes

#

the account running arma needs access

woven loom
#

@empty goblet remember i was complaining about performance regressions a while ago

SuicideKing - 04/16/2017
hmm so interesting behaviour with latest performance binary
if i look around a spot (say, while in a town on altis) then performance drops from low 20s to ~15 fps
zooming in for a few seconds makes fps go back to 20s```
i'm seeing this in dev branch too. it's not related to rendering, but it's related to stuff being loaded very slowly. I even reduced object quality, so now it's more like the FPS stays at 10-14 fps for quite a few seconds till things load in, then it jumps to 23-30 fps.
whole cloud
#

Latest perf build less freezes / stuttering while read I/O

#

Its probably just smoothly reducing your fps now. Instead of stuttering

woven loom
#

Is this today's?

#

Or was that a joke πŸ˜‚

#

Because it stutters horribly

empty goblet
#

any crashes on latest profiling ? (dumps pm my way)

hallow yew
#

enableHT fixed in a perf build today @empty goblet ? And no crashes on latest πŸ˜ƒ

empty goblet
#

the enableHT is fixed already for some time in the 'unannounced perf available' , yet i waiting with any changelog until we solve the alocator

woven loom
#

The HT fix is on dev branch though, right?

#

Speaking of which, do you also want a Dev branch crash dump?

empty goblet
#

you shall put those directly on A3FT, at max send me PM with url

woven loom
#

Cool

empty goblet
#

1.68.141431 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 32&64-bit, linux 32-bit

solar bough
#

How can I increase my Arma 3 Performance?

undone sapphire
#

try to use the performance binarys

solar bough
#

okay

#

any specific graphics settings which I could use?

undone sapphire
#

several tutorials for this on youtube, or steam guides if you google it

#

depends on your hardware which works the best

solar bough
#

how can I use the performance branch?

undone sapphire
#

(profiling branch)

undone sapphire
#

new profiling branch didnt fixed my crash, but i had longer none

empty goblet
#

@undone sapphire got crash(es) with new profiling builds ?

undone sapphire
#

yea

#

same problem

#

but before i played 5-10 minutes until the crash, now i can play 20-30 minutes

cursive vigil
#

progress!

low narwhal
#

So given arma a rest for 4 months, has there been any major progress on the 3fps bug / memory leak?

rustic rock
#

64bit client

#

AFAIK the leak itself isn't fixed, but you won't experience the 3fps bug anymore as you can utilize a lot more memory now.

#

I've played 8-9 hour sessions and experienced no crashes or performance degradations like I did pre-update

long hemlock
#

yeah, I've experienced the 3fps also a lot when playing longer sessions and haven't had it since 64bit

empty goblet
#

any 141731 crashes i shall know about ?

boreal wigeon
#

No crashes on Linux Server, we had 16 people on last night all went well.

nocturne obsidian
#

In the people I've seen the fps bug with they had windows memory compression on

#

When I disabled it for 1 guy it stopped happening

#

From cmd as admin

#

run the commandΒ Disable-MMAgent -mcΒ and reboot. This disables the compression. To enable it later again, run again powershell as admin and run theEnable-MMAgent -mcΒ command.

rustic rock
#

I got a status heap corruption crash in the editor tonight running profiling build. Never encountered it before.

low narwhal
#

Arma is being it's normal charming self then, had a break for 4 months and return to reading rpt's again, had a few people getting the 3fps bug last night same as myself.

#

Got some bidmp, mdmp from some of the players but not had a chance to see if they were running profiling, does bis still want those files?

woven loom
#

probably not that useful

#

since there's a chance those are already fixed in profiling

empty goblet
#

@low narwhal latest builds of profiling are best bet

low narwhal
#

I'll get back to pushing people into profiling

woven loom
#

all the stuttering i was encountering last week has been fixed with the latest perf build!

woven loom
#

actually i take that back partially

#

helicopter showcase still stutters like crazy

#

partially seems to be map related but mostly independent

#

probably AI

low narwhal
#

So crash on 141431, who wants my bidmp, mdmp & rpt?

woven loom
#

Dwarden

empty goblet
#

1.68.141446 is ready (yet another crashfix)

nocturne obsidian
#

πŸ‘ do you even sleep? πŸ˜„ you should take a break, you deserve it πŸ˜›

low narwhal
#

He can rest when arma is bug free, or so I've heard 😏

#

Think that was part of the contract

empty goblet
#

1.68.141446 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32&64-bit, linux 32-bit

empty goblet
#

any crashes ? (except @low narwhal, thanks again)

molten mauve
#

stil not able to get it πŸ˜ƒ true steamcmd :

empty goblet
#

@molten mauve well we know about the problem but so far it seems that isn't caused by us

undone sapphire
#

didnt fixed the crash for me

empty goblet
#

wasn't your crash, yet πŸ˜‰

undone sapphire
#

;/

chrome wadi
#

@molten mauve you can get the performance/profiling binaries by just downloading them from Dwarden's dropbox πŸ˜‰

molten mauve
#

@chrome wadi i know but means me rewriting stuff πŸ˜ƒ i like my auto updater's Γ–:)

nocturne obsidian
#

i haven't had any problems with the prof branch since implementing of v1 xD

empty goblet
#

i wish everyone said that 😁

hallow yew
#

No issues to report on V17 on 6 servers

empty goblet
#

i just updated all official servers to v17 too as several recent fixes were related to e.g. Zeus crashes

thick elk
#

Has anyone experienced weird fps drops that look like the final seconds before the 4fps bug?
Just to be clear I didn't get the bug in months, but since two or three weeks I get some frame drops I have never gotten before.
Just asking before I reinstall my ArmA and then windows.

hallow yew
#

@thick elk I sometimes get it on Tanoa with high view distance or in grass, it feels like it is going to bug out, but doesn't

thick elk
#

Right after the 64bit launch it was fine, I think. Then it started happening. No crash though. I might reinstall everything and see if that fixes it. This system didn't have a new setup in quite some time.

molten mauve
#

@empty goblet looks likw it works again true Steamcmd

sage thistle
#

@empty goblet Multiple crashes for "ACCESS_VIOLATION" with latest x64 perf build, would you like the crash dumps? And if so, what is best way to get them to you. Also some straight out to Desktop ones.

empty goblet
#

@sage thistle for sure i would like the crashdumps (mdmp, bidmp and rpt from moment of crash), 7zip that, upload to e.g. dropbox and pm me the download url

little smelt
#

we have also a lot of crashes, gonna pm you soon with dropbox link

empty goblet
#

thanks you both (and everyone else)

wanton lynx
#

Anyone had any strange server lockups with v17?

#

Had my community's regularly scheduled session the other day and had some real strange happenings

#

Server "locked up", everyone in game stopped moving, like desync, but the desync numbers ingame didn't change.

#

Monitor stopped reporting, server console stopped moving, but the server must have kept replying to the client as we never got a timeout warning.

#

Stayed this way for about 5 minutes, then it all resumed at once, spammed some 2017/04/29, 19:08:22 Server: Network message 22e0807 is pending and went on like normal

#

Linux server, I forgot to mention that

#

But yea, trying to figure out if it was a one off thing, or something to do with v17

hallow yew
#

Yes @wanton lynx Noticed it on KoTH when it reached 100 or so players, have reverted back to vanilla build there now to see if it's different

random isle
#

@wanton lynx was was server fps ?

#

i had that happen when i ran tests windows vs linux on v17 pref with a basic mission on altis and 500 vanilla ai no scripts nothing

hallow yew
#

Have been running all day on hotfix 2 vanilla 64 bit server, have had over 100 players on with no lag spikes since taking off perfV17

empty goblet
#

@hallow yew what version you running now ?

hallow yew
#

@empty goblet Back on 141205 hotfix 2 and all is well, no massive desyncs/chains etc

empty goblet
#

hmm, not exactly helpful considering there is like 8 perf releases since that

hallow yew
#

I had complaints since the perfs released just after hf2. It's only when player count goes above 90 that some clients start getting kicked/have desync/lag issues

wanton lynx
#

@random isle regarding your earlier inquiry about server fps, it was between 15 and 25.

random isle
#

^ ok then ty

empty goblet
empty goblet
#

... and linux server should be now updated too via steamcmd when downloading it's profiling branch , yay

hallow yew
#

running perf V18 on all of mine now David, last chance or I cancel your chocolate supply subscription 🍫 😸

empty goblet
#

@hallow yew there is no such thing ... i get only choco infusions ninjacat

molten mauve
#

yeah my steam command lines finaly work and auto update with profiling branch πŸ˜ƒ

random isle
#

@empty goblet thanks for making this work ! +"app_update 233780 -beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3" validate +quit

empty goblet
#

took some β€Ό at certain partner bunker

chrome wadi
#

was that fixed just for Linux? as it didn't work for me on Windows either

empty goblet
#

first it was fixed for windows (was broken recently) and then for linux (was broken always)

oblique panther
#

@empty goblet: Zoom bug is back after last patch

#

anyone else got the zoom bug now?

#

reverting to v17

empty goblet
#

it can't be back because that wasn't altered, you sure you not reverted to hotfix stable ?

oblique panther
#

not really shure what triggered it. Tested again now with v. 17 and zoom issue is gone again

#

and yes I am 100% shure I didnt revert to hotfix stable

#

πŸ˜ƒ

#

Will continue testing, and to reproduce. tnx

nocturne obsidian
#

there is still another minor zoom bug while locking zoom back in wide angle. ticket is forgotten T_T

chrome wadi
#

ah great to hear Dwarden!

fathom cypress
#

How do I dump information about the game from a multiplayer game when I have the profiling branch loaded

whole cloud
fathom cypress
#

This happend again, all players on server were affected

#

restarting the game fixed

whole cloud
#

Sound bug

#

If you tab out sound stops playing. I saw that in Profiling. Sound just takes up 2/3's of frametime and is not fixeable without restart. Also doesn't happen to anyone. Only to people close to eachother

fathom cypress
#

I did not lose sound

#

Everything works, but fps is lowere when game is in the foreground

#

When alt-tab (I'm using -nopause), fps is unlocked

#

I go from 15 fps to 60+

#

I'll try loading with profiling from now on, so I can report logs when this happens again

whole cloud
#

Yes. Read again what I said

#

Never said You'd loose sound. Never said anything about fps lock or nopause.

#

The profiling logs don't give any useful information. Besides that sound is running slow

#

I could probably profile it in a real profiler and tell BI which function exactly is slow. But don't have the time for that currently. And for that I need to reproduce it. And it seems to happen randomly after hours of Play.
And I don't think that I want to profile that while in the middle of a game.

fathom cypress
#

Ohh, okay. Glad somone else has the same bug, bigger chance it gets found and fixed. I've reproduced this once when playing alone online. Had around 1000 ai fight and when I was in the middle of all of it, it would some how happen. Ok, this is good information about the sound. It fixed for me in about 30 minutes fucking around https://streamable.com/kbyor

I will try to reproduce with this newgained knowledge

whole cloud
#

Would be nice if you could create a Feedback tracker item for that. I'll contribute information to that when I have time

empty goblet
#

@fathom cypress what SSAO are you using ? NVIDIA drivers disabled AO ?

fathom cypress
#

AMD video card, running the highest SSAO setting

#

amd tesselation limit at x2

#

but might be in that video not ssao 'tho. it's from before the SSAO update anyway, I change settings a lot

whole cloud
#

Dwarden just ignoring me saying what exactly the Problem is ^^ Also ignored me when I posted that in #arma3_feedback_tracker last week...

empty goblet
#

1.68.141598 new PROFILING branch with PERFORMANCE binaries, v19, server and client, windows only 64-bit, linux 32-bit

nocturne obsidian
#

One of my friends has the 5fps bug after tabbing out and back in again but its only happened to him the once.

woven loom
#

i read "one of my best friends is the 5 fps bug"

viral portal
#

i knew him too - i just dont see him anymore

queen owl
#

Yeah, I wonder whatever happened to that ol' slideshow. Kinda miss him. Maybe he stays away because he doens't like my new bff, mr. x64.
We sure had some fun times together though, like that one time when he went all .ppt on me, and I almost strangled him with a mouse cord.

hollow wind
#

Arma is working great this days

whole cloud
#

greatish I'd say. Only thing that's impacting me currently is that sound bug that happens randomly after a few hours of play that drags your fps down to 5 and never recovers :u
(https://feedback.bistudio.com/T124746)
Been talking twice about it in the last weeks. And no reaction whatsoever.

undone sapphire
whole cloud
#

Hopefully will get fixed in 1.70 :x

woven loom
#

@whole cloud the one weird trick is to @ dwarden with the ticket URL

#

especially since 1.70 is in RC, may have to push really hard for BIS to want to do things with it

whole cloud
#

It's not that important.. It only happens after a few hours.. So a prof build after 1.70 release would be fix enough for me :x

#

If not.. I'll probably try to patch it myself

woven loom
#

i think if modding has come to patching the engine then it's a bit hilarious πŸ˜„

#

(to be fair they've done well with the game in the run up to 1.70)

whole cloud
#

For over a year I'm always running a patched client.

woven loom
#

oh wow

empty goblet
#

ye i just wish to know about what you talk @whole cloud because after while it's hard to backtrack it, so best point to ticket url or explicit explain it

whole cloud
#

Published the ticked url above and put all data I have in there.. Down to the function address of the bad function. I'll see if I can easilly get some more info
Found the info. Added it.
Would be nice if you could forward that to a programmer or something. They'll know what further information they need.

empty goblet
#

oh i was reacting to last friday entry @whole cloud

little smelt
#

any news about the random freeze?

heady parcel
#

curious about the freezes my self, I tried rolling back but server became unstable. Core dumps got deleted so I have nothing to submit.

lean dirge
#

reee

rustic rock
#

@empty goblet I always run perf branch, still encountering stutter

#

Sometimes the spikes are bad enough to drop Discord/TS calls

empty goblet
#

that's weird

lean dirge
#

try the new nvidia patched driver 38x.19 or something instead of 38x.05 @rustic rock

#

most notably reduction of stutter in various games

whole cloud
#

eagerly awaits next prof build

foggy meadow
#

is the perf/prof branch updated today as well?

hallow yew
#

Give @empty goblet a chance, it won't be for another hour or so πŸ˜„

foggy meadow
#

if it happens within the next 3 hours I'm fine, otherwise I'll have to switch branches πŸ˜„

whole cloud
#

I refuse to play Arma without those glory prof binaries

foggy meadow
#

they are awesome, aren't they?

whole cloud
#

Essential!

foggy meadow
#

it's like buying new hardware πŸ˜„

empty goblet
#

and overclocking it 🀣

lean dirge
#

fuck

#

so is profiling not up for release?

#

will have to switch back to basic branch 😦

chrome wadi
#

most perf branch stuff is in the release anyways, no?

lean dirge
#

eh

#

nope

#

no jets in editor

#

5.3gb update 😦

empty goblet
#

not today sorry guys as the update was too late in the day, so will try tomorrow

chrome wadi
#

what happened to sleeping in the office πŸ˜‰

long hemlock
#

lol, this community

lean dirge
#

@long hemlock ye u kids are silly

long hemlock
#

I am 14 and what is this?

lean dirge
#

Enjoy Arma

oblique panther
#

@lean dirge : where can I find 38X.19 driver?

queen owl
oblique panther
#

ok, testing it

#

Still sad that I lost 20fps the last 4 months. No idea where they all went

empty goblet
#

1.70.141769 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows only 64-bit, linux 32-bit

whole cloud
#

@oblique panther If you want to find out why you have low fps just get profiling branch and profile it yourself

nocturne obsidian
#

havent had any 3fps crashes in months using 1.68. fist game today with 1.70 brought back the 3fps bug. guess im gonna restrict maxvram and maxmem back to 2gb again..

long hemlock
#

were you on really high view settings?

nocturne obsidian
#

around 2.5 klicks

#

both, distance and obj

long hemlock
#

hmm...weird. back in the day high view settings and blasting over the map in a jet forced that 3fps bug really fast. yesterday I played on 12k view, 6k object while testing the new jets and I was fine.

nocturne obsidian
#

im checking something, hold on

#

i might have used a 32bit.exe

#

since the 64bit_performance.exe was probably overwritten by the 1.70 update

#

now how do i find out if that .exe is 32 or 64 bit

#

okay, listen. im gonna check this thing some more and will give feedback if the 3fps bug still occurs

long hemlock
#

in the launcher under parameters

nocturne obsidian
#

not using the launcher

woven loom
#

@nocturne obsidian in that case check the arma .rpt logs, they'll have your launch params at the top

#

or even better, check task manager

#

if it's Arma_x64.exe or something like that then it's 64-bit

rustic rock
#

Is the profiling build not available on steam anymore?

queen owl
#

@rustic rock it was yesterday at least

rustic rock
#

nvm got it

queen owl
#

πŸ‘

solar root
#

what is the code for profiling branch?

empty goblet
#

1.70.141792 new PROFILING branch with PERFORMANCE binaries, v01, server and client, windows only 64-bit, linux 32-bit

queen owl
#

@solar root CautionSpecialProfilingAndTestingBranchArma3

solar root
#

How can I make the launcher start the game using the performance binary?

queen owl
#

@solar root the perf exe is the default one. So you don't have to do anything.

stark falcon
empty goblet
#

Branded β„’ thanks @nocturne obsidian

boreal wigeon
#

@empty goblet steamclient.so from Dropbox still seem to crash the server. Just updated it all to the linux18052017_libraries to make sure everything is good.

#

Linux Server btw.

whole cloud
#

Can confirm. Running non-perf/prof server with the libraries == crash.
Using my own steamclient.so works

empty goblet
#

@boreal wigeon is your server 64 or 32bit ?

boreal wigeon
#

64

whole cloud
#

My server is x64.

boreal wigeon
#

@empty goblet

whole cloud
#

steamclient.so in the libraries archive is 18.139.707 in size.. Mine from steamcmd is 20.001.773

boreal wigeon
#

Yea same for me, the working one that is.

empty goblet
#

strange ... it's downloading for me those

boreal wigeon
#

Does it work on your machine? The ones you linked us?

shell mountain
#

jessie 64bit - laster perf 01 with libraries too
server segfaults on boot

empty goblet
#

1.70.141815 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows only 64-bit, linux 32-bit

lean dirge
#

o7

empty goblet
#

1.70.141837 new PROFILING branch with PERFORMANCE binaries, v03, server and client, windows only 64-bit, linux 32-bit

empty goblet
#

by the quiet silence in this channel it seems everyone is relatively happy with it and not crashing either ?

boreal wigeon
#

Only battleye is ruining it for me for it to be perfect πŸ˜„

empty goblet
#

@boreal wigeon which BE bug you mean ?

boreal wigeon
#

HC timing out

#

@empty goblet

empty goblet
#

ye that's known bug ... will be fixed soon

boreal wigeon
#

K thx

woven loom
#

I actually had a few issues day before

#

what looked like the 3fps bug and "soft" crashes

#

so no dumps

#

startup crashes too

#

had to restart computer for Arma to behave properly again

flat current
#

Is perf03 still ahead of the hotfix that was just released?

empty goblet
#

just FYI, hotfix #1 (141839) is out for Arma 3 version 1.70

#

it should be same in terms of fixes but datawise i suggest switch to main branch or wait till we sync it into profiling branch too

empty goblet
#

@boreal wigeon the HC issue shall be fixed in hotfix now

boreal wigeon
#

K thx @empty goblet ill test it.

whole cloud
#

Also had 3FPS bug yesterday.. On Takistan.. That was a first.
Sadly I'm forced to still run 32Bit cuz I'm too lazy to update my hacks :u. Is 3FPS bug still a priority after x64 is a somewhat viable workaround?

random isle
#

any word on slot issue

whole cloud
#

Slot issue?

boreal wigeon
#

@empty goblet @ 5/25/2017, 16:50:29: Player #0 headlessclient (8539e01499f87083b3a25eb30041261c) has been kicked by BattlEye: Query Timeout

chrome wadi
#

did you set headlessclients and localclients in server.cfg?

boreal wigeon
#

Yes

#

Worked before the update and as far I know nothing changed.

#
headlessClients[]={"127.0.0.1"};
localClient[]={"127.0.0.1"};
battleyeLicense=1;

should be all right?

empty goblet
#

@boreal wigeon windows or linux ?

boreal wigeon
#

linux

empty goblet
#

please reupdate via steamcmd, beserver.so was updated little later

boreal wigeon
#

k...

empty goblet
#

data should be now synced on profiling too

heady parcel
#

I had issues with my headless clients back in 1.68 I thought it was because of the new box I was on. I ended up setting the the headless clients to connect to the servers ip, and added the ip to the server.cfg and the issue went away.

lean dirge
#

wish i knew how to easily use HC, i know you just use commands but ugh

flat current
#

(whoops, wrong channel)

empty goblet
whole cloud
#

sea shells on the sea shore? πŸ˜„

empty goblet
#

crabs ...

mortal edge
#

well version 4 seems to be doing well........

empty goblet
#

not much of use w/o the RPTs for each crash ...

devout yacht
#

@mortal edge kind of the whole point of the branch. Debugging.

mortal edge
#

@empty goblet file sent over

mortal edge
#

Any news ?

nocturne obsidian
#

they surely fixed your issues in 4 hours.. πŸ˜ƒ

mortal edge
#

Maybe take a look at the dates before being a tit πŸ˜‰ yes the issue has been fixed

nocturne obsidian
#

yes you are right. i swear discord is trying fo fuck with me sometimes. sorry for being a dick

empty goblet
#

@random isle ^ for you

random isle
#

Ill give it a spin

woven loom
#

so it'll be possible to reslot on the slotting screen?

#

woo

random isle
#

So in V5 pref slot issues still there on server side, local MP is fine now

#

i have sent dwarden a repo mission with details hope he can get the ball rolling

random isle
#

any word on the fix ?

nocturne obsidian
#

Hey guys, where can I find informations about using the performance branch with steamcmd.sh
What I dont get is which appID i ve to use or if that is not the way then how I can install it via steamcmd...

random isle
#
# Asking Steam if there is any updates to Workshops and also to the Arma 3 Game
Start-Process -FilePath "c:/steam/steamcmd.exe" -ArgumentList '+login mikejones@gmail.com youmamawashere +force_install_dir c:/steam +workshop_download_item 107410 896458596 +workshop_download_item 107410 880337031 +workshop_download_item 107410 913144033 +workshop_download_item 107410 714149065 +workshop_download_item 107410 878110677 +workshop_download_item 107410 583496184 +workshop_download_item 107410 583544987 +workshop_download_item 107410 843632231 +workshop_download_item 107410 843577117 +workshop_download_item 107410 843425103 +workshop_download_item 107410 843593391 +workshop_download_item 107410 615007497 +workshop_download_item 107410 639837898 +workshop_download_item 107410 730310357 +workshop_download_item 107410 713709341 +workshop_download_item 107410 450814997 +workshop_download_item 107410 541888371 +workshop_download_item 107410 497660133 +workshop_download_item 107410 497661914 +app_update 233780 -beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3 validate +quit' -NoNewWindow -Wait```
nocturne obsidian
#

Thank u but I hope u did not post ur steam password above πŸ˜‰

#

but this is profiling and not performance branch, right?

-beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3

#

or maybe is that both the same branch? I'm confused.

random isle
#

it comes with both

#

default is the performance one

#

and thats PS btw

#

when you install it it will install in a different folder \common\Arma 3 Server\

#

for some unknown fucking reason .....

whole cloud
#

Well.. You are trying to update the Arma 3 server. So it will install to the Arma 3 server directory.

nocturne obsidian
#

I think u can try to force the dir:
+force_install_dir /home/steam/steamcmd/arma3/

this is what I use for linux.

empty goblet
nocturne obsidian
#

Hey @empty goblet, thx for ur reply. I did not get the syntax for steamcmd there:
-beta profiling -betapassword CautionSpecialProfilingAndTestingBranchArma3

those arma3serverprofiling binary is for profiling? Do u need me to run it? And which infos should I put where for you then?

Another question is a bit off topic. How can I get a wiki account? Somwhere I read that it is neccessary to contact you for it.

whole cloud
#

@nocturne obsidian Either ask Dwarden or ask in #community_wiki for Wiki account

nocturne obsidian
#

@whole cloud thx

random isle
#

^ Timer set to when his gonna get banned lol

rapid fable
#

(When I woke up)

random isle
#

Any update on when multiplayer slot issue gets fixed ?

#

This is probably worst game break i ever seen from Bohemia in years

empty goblet
#

not yet

nocturne obsidian
#

What is that issue about?

random isle
#

it doesnt affect kid play grounds "life, Dayz, KOT" as u dont need to switch sides

nocturne obsidian
#

@random isle
Yeah, my coop kids playground doesn't affected as well...

random isle
#

only happens on jip

#

and ur coop has 2 sides?

nocturne obsidian
#

No, one side only. It's just domination

random isle
#

thats why u dont have a problem....

#

like if CTF mode was as popular as in Operation Flashpoint every one would be fucked

spiral pond
#

i guess you need to spam Dwarden daily once

empty goblet
#

he does ...

spiral pond
#

way to go!

lean dirge
#

nice!

empty goblet
flat current
#

Not seeing a 172perf folder... what am I doing wrong? πŸ˜ƒ

trim ether
#

Same. I'm guessing it was revoked

empty goblet
#

@verbal wigeon use the steamcmd or steamclient branch download, i'm still busy with other issues so no manual mirror

lean dirge
#

ty for quick branch sync

thin wyvern
#

@empty goblet What's new in 1.72.142200 version?

nocturne obsidian
#

sync with 1.72 main branch, isnt it?

thin wyvern
#

It's the previous version .2193.

empty goblet
#

@thin wyvern some experimental thingies for server administration

thin wyvern
#

thx

empty goblet
#

1.72.142200 new PROFILING branch with PERFORMANCE binaries, v01, server and client, windows 32/64-bit, linux 32-bit

  • new experimental dedicated server config settings
    missionsToShutdown=<number>; //number of missions to finish before exiting the server process
    missionsToServerRestart=<number>; //number of missions to finish before hard-restarting the server process with same command-line/rights

  • new experimental dedicated server admin commands to gracefully restart / shutdown after mission ends
    #restartserveraftermission
    #shutdownserveraftermission

Warning: those are experimental and subject to fixes,changes,tweaks ...

details: https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-172-performance-binary-feedback/?do=findComment&comment=3204941

spiral pond
#

interesting - whats the main intented purpose so far?

#

i can see them also being useful with autoTest and automated MP tests possibly

whole cloud
#

missionsToServerRestart if the mission rotation has a dozen missions. Can this be used to restart the server after 2 missions and then automatically continue with the third mission?

empty goblet
#

@whole cloud it's counter of endmission states (finished missions)

#

@spiral pond automating stuff (restarts/shutdowns) and stability (hard restart)

whole cloud
#

Yeah.. I know that. But was asking if it starts the next mission in the mission rotation rather than starting from the first mission again

empty goblet
#

it starts the cycle again

spiral pond
#

tx

empty goblet
#

fixed the mtsr decription to be more clear

empty goblet
#

1.72.142204 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32/64-bit, linux 32-bit

removed selectRandom=<boolean>; //due issues within class Mission
randomMissionOrder=<boolean>; //replaced with this new option outside class Mission
details: https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-172-performance-binary-feedback/?do=findComment&comment=3205793

nocturne obsidian
#

hi, where do i get the newer tb4malloc?

#

haven't played arma since 3 months and idk if there's any new tb4malloc

woven loom
#

update the game

#

(if it's one of the mallocs included in the game)

trim ether
#

Is v02 going to be added to google drive ?

empty goblet
#

@trim ether actually there will be v03 which contains also the hotfix

quartz rampart
#

@empty goblet do you have a ETA?

heady parcel
#

think its already been pushed on steam, 1.72.142240

empty goblet
#

it is, i'm just too busy with other stuff

empty goblet
devout yacht
#

Woohoo, thanks Dwarden

trim ether
#

@empty goblet Thanks

warm sparrow
#

what the deffrence between profiling branch and normal server exe?

empty goblet
#

some debug stuff, some fixes, some new features, somewhat better performance ... try out on your own risk πŸ˜ƒ

bronze berry
#

HAs anyone been having issues with the Performance branch and BattlEye? i am getting constantly server booted because of it but it appears that battleye is working.

#

its the Battleye: game restart required, game restart doesnt appear to fix it

nocturne obsidian
#

No issue on my Linux VPS with it

empty goblet
#

⚠ if you have desync issues on your high player count servers, please get rid (disable) the regularCheck line, especially if you use the years old workaround which is no longer valid

chrome wadi
#

so set it to regularCheck = ""?

hallow yew
#

Delete the line completely

chrome wadi
#

wiki page says it's activated by default

#

and that "it's strongly recommended to NOT DISABLE" it πŸ˜›

#

I never even heard of that thing before, just pointing out it's confusing atm

hallow yew
#

Delete line, it's deprecated and causes issues, I reported it to David

chrome wadi
#

πŸ‘πŸ»

#

wiki page needs an update then

#

I am assuming it's not even enabled by default, if it ever was in A3 even

hallow yew
#

It's being updated shortly

empty goblet
#

@chrome wadi no line with entry equates to the regularCheck = ""; but it's best to just remove it so you can't have error/typo in it 🀣

chrome wadi
#

πŸ‘πŸ»

#

that describes it a bit better

empty goblet
#

honestly i though i was clear on this like 3 years ago 🀣 but obviously not everyone remembers or pays attention to me

#

mumbles something he need establish more strict dictatorship regime

chrome wadi
#

well you can't expect everyone to be here since 3 years ago πŸ˜‰

#

and that's why proper documentation on the wiki is necessary

hallow yew
#

line was fine until 1.72, then wierd things started happening

empty goblet
#

nah it was always prone to unforseen consequences ... hence i'm not using it for ages

chrome wadi
#

and that's why wiki needs to be up to date as much as possible, very few people actually pay attention here πŸ˜›

empty goblet
#

@chrome wadi i think it's just more confusing because the page for server.cfg isn't version/engine split ... will try deal with that soon

hallow yew
empty goblet
#

one unplayable and the other playable, via single wrong line πŸ˜‰

hallow yew
#

The thing that suggested to me it was that check, was fps was dropping when a player connected, which would suggest it was a check of some type erroring out

chrome wadi
#

Should've updated that wiki page 3 years ago :D

whole cloud
#

The wiki is still not updated ^^

woven loom
#

well it is saturday...

woven loom
#

i have performance logs from my client when testing my mission on a dedicated server

#

with captureSlowFrame set to 0.2 and 0.3

#

get slowdowns to 8 fps

#

from the normal 18-24

#

doesn't appear to be any of the mission scripts etc that are responsible

#

shall I PM them to you, or should they go into a feedback ticket?

#

(@ Dwarden)

whole cloud
#

@woven loom PM me. I'll take a quick look at them

woven loom
#

cool, thanks dedmen

woven loom
#

established that nothing of significance was in the logs

#

sorry dwarden πŸ˜„

whole cloud
#

Dedmen btw. no a

chrome wadi
#

but he is also dead

woven loom
#

fixed πŸ˜„

woven loom
#

was editing a mission, placing objects. wanted to change the skin of a gryphon. game hung upon entering the garage, and got the "Arma 3 is not responding, close or wait for program to respond" Windows dialogue

#

last message was 0:58:30 Unable to set statValue 'MarkVirtualVehicleInspection', mission/script doesn't have permission for this stat (mission: 'E:\[REDACTED]\Documents\Arma 3 - Other Profiles\SuicideKing\mpmissions\fa3_czXX_sicilian_defence_v1.Stratis\', script: 'A3\functions_f_mark\Vehicles\fn_garage3DEN.sqf [BIS_fnc_garage3DEN]':1319).

empty goblet
#

if all goes well, there will be new profiling update later today, with some additional crash fixes

woven loom
#

there was one yesterday too, i think? at least, steam decided to update

nocturne obsidian
#

@empty goblet Dropbox only or steamcmd as well?

empty goblet
#

@nocturne obsidian already out on steamcmd, will do the usual route in moment

empty goblet
fading fiber
#

@empty goblet
Hi.
If I use the code "CautionSpecialProfilingAndTestingBranchArma3" through steam, will I get the same files provided by you on your dropbox? (The last ones being v1.72.142289 uploaded on July 7th)
In addition, the profiling branch includes the performance one, is that correct?
Also, should I use any other memory allocators available on the game launcher or any of those custom ones in order to get better performance/FPS or just leave it alone?
Thanks in advance!

thick elk
#

@Gravity#3439 You will get the perf exe and the last couple of times, Steam was faster than the drop box.
With the 64bit update, I stopped using the system one (with that one I never had the fps bug) and switched to the standard one with no real issues.

empty goblet
fading fiber
#

@empty goblet Thanks a lot for answering so quickly. Any thoughts on the memory allocators?

#

@thick elk Oh, I see. Thank you.

static dagger
#

in my case i5 2430m 525m hdd mem6gb prof build less stable like -20fps every 1-3min

empty goblet
#

anyone got crashes (client/server/hc) with the 1.72. performance/profiling binaries ?

hallow yew
#

@empty goblet had a server not responding on latest 64 bit perf build that I had to restart on 1.72.142289, no logs or anything wierd, just stopped responding

woven loom
empty summit
#

@empty goblet Since v3, I'm experiencing server freezes when trying to start missions on Altis. No problems on stable branch. I'm on linux server, and we're modded, but it appears that it simply has issues with loading the map. If I don't kill the server quickly enough, whole box freezes.

#

logs don't really say anothing (save for the fact it doesn't even finish loading altis)

woven loom
#
17:27:40 VehCSAT_CAS1 (To-199 Neophron (CAS)): Unknown action NextModeRightVehicleDisplay, target VehCSAT_CAS1
17:27:41 VehCSAT_CAS1 (To-199 Neophron (CAS)): Unknown action NextModeRightVehicleDisplay, target VehCSAT_CAS1
17:27:43 VehCSAT_CAS1 (To-199 Neophron (CAS)): Unknown action NextModeRightVehicleDisplay, target VehCSAT_CAS1
17:27:46 VehCSAT_CAS1 (To-199 Neophron (CAS)): Unknown action ListLeftVehicleDisplay, target VehCSAT_CAS1```
*Again*
#

without dumps, just quits to desktop.

#

Repro seems to be "just fly around, maybe it crashes"

empty summit
#

just stop using jets in arma, duh

#

some people really can't take a hint

woven loom
#

πŸ˜„

#

I'm 60% sure it's to do with the display panels

empty summit
#

(you're just saying so, to undermine this groundbreaking technology that allows infantry to have to gps displays at once)

woven loom
#

lets you get twice as lost!

lean dirge
#

I was flying jets all morning

woven loom
#

k

empty goblet
#

1.72.142342Β new PROFILING branch with PERFORMANCE binaries, v05, server and client, windows 32/64-bit, linux 32-bit

  • some optimizing
  • more crash fixes
  • fixed hitgun and hiturret damage for multiple turrets
  • fixed multiple manually launched guided missiles were confused

details: https://forums.bistudio.com/forums/topic/160288-arma-3-stable-server-172-performance-binary-feedback/?do=findComment&comment=3212465

warm sparrow
#

guys why players got kicked from battleye, they said its crash, but i see battleye kick

empty summit
#

it might be a crash followed by battleeye kicking clients who didn't disconnect correctly (because of crash)

warm sparrow
#

there is hack i think using somethinge

cursive vigil
#

nah, battleeye will show players as 'kicked' when their game crashes, from battleeye's perspective the client has just started ignoring packets from battleeye on the server so it disconnects them.

empty goblet
#

so, who is on v5 already ? any feedback

hallow yew
#

@empty goblet been on it since release on 7 servers, no issues to report

empty goblet
#

good

trim ether
#

@empty goblet Both server and HC crashed a few mins ago. Both running v5

#

They were up for 4 hours, running and ALIVE mission. Anything you need in terms of logs ?

empty goblet
#

@trim ether i need mdmp,bidmp, rpt files and other logs from the moment of crash, 7zip that and send me e.g. dropbox url from which i can download those

trim ether
#

both the HC and server ?

empty goblet
#

yes, better both

trim ether
#

ok

warm sparrow
#

guys my server is freezing idk why

#

NetServer::finishDestroyPlayer(489508353): DESTROY immediately after CREATE, both cancelled

#

because of regular check?

hallow yew
#

@warm sparrow You have regular check in server config? Delete the whole line

warm sparrow
#

ok

woven loom
#

FWIW i don't appear to be having those crashes i was earlier with v4

empty goblet
#

good again

random isle
#

any one get this in rpt 15:25:39 Error in expression <(density interpolate [0.98,0.981,-1,1])>

ebon hill
#

What are the benfits of using the performance branch binaries for servers?

#

Cant seem to find much about what people think of them in terms of if they help with performance, server FPS much etc

hollow frost
#

certain bugs might have been fixed on perf branch already, you shouldnt expect fps increases (in terms of + 5 fps on average) but something like less fps drops and the fps overall more stable, if there have been bugs causing them to drop

#

I always think of the perf prof branch as code review branch ^^

whole cloud
#

performance improvements change in every perf/prof release and might even be negligible. So yeah. There are no benchmarks or anything on that.
perf branch sometimes has perf improvements before main branch. You can get the same improvements on dev-branch but the difference is with perf branch you can play on any server

warm sparrow
#

hello @empty goblet i have crash log

empty goblet
#

@warm sparrow pm me the download url

lean dirge
#

Dwarden,,, may be relevant,, not sure,, just posting... as of recent perf branch I experienced the first memory error poppup CTD I have gotten since before apex release. I do not have the logs, but none of my settings or computer specs have changed... Only happened once on a Public Server, only person to crash, while on the aircraft carrier... VRAM usage did not exceed preset 3.5gb

#

Although perf branches are so much fun!

nocturne obsidian
#

I have sometimes huge fps issues (drops to 0 fps and it's not just a peak) corresponding with "Overflow"-message as .rpt spam. This happens sometimes on server and sometimes on HC.
Idk if this is a mission or a server related problem or if it is related to perf branch.

whole cloud
#

Overflow what? There could be multiple types of Overflow. You probably have a specific type

stark canyon
#

the logs only say "Overflow", ive had them before. only when one hacker came on so i dont know what they did to start it.

nocturne obsidian
empty goblet
#

anyway, if anyone gets crashes (with mdmp,bidmp,rpt files created on the crash in last 1-2 profiling builds, please PM me the downloads (7zipped optimally))

nocturne obsidian
#

@empty goblet I get a crash !everytime!

#

I use the #restartserver or #shutdown command via admin command or via script. but I guess this is not what u mean?

rapid raven
#

does profile branch changes cpu usage for each core?

woven loom
#

no

whole cloud
#

Actually yes. The processing that's done for profiling needs a little bit more processing. thus increasing the usage. But that's almost non-measurable.

empty goblet
#

wrong @whole cloud as default binaries are the performance ones ... so w/e you talk about is the profiling binary

whole cloud
#

Yeah. I'm talking about profiling. Because Ulairi asked about profile branch not perf branch. And I also said that it's because profiling needs processing power. Which is not in performance ofc

woven loom
#

based on dwarden's previous comments, there is no such thing as performance branch - just profiling branch with performance or profiling binaries πŸ˜›

whole cloud
#

@woven loom See the description of this channel

#

and latest release 1.72.142342 new PROFILING branch with PERFORMANCE binaries, v05, server and client, windows 32/64-bit, linux 32-bit

woven loom
#

profile branch not perf branch

#

there is no explicit perf branch

whole cloud
#

Ahhh

#

understood

woven loom
#

Ulairi seemed to be implying changes to core load balancing, though πŸ€”

#

unclear...

lean dirge
#

you guys made things very confusing... so in conclusion?

chrome wadi
#

there is profiling branch which includes profiling and performance binaries

#

you will notice there is arma3.exe which is performance and arma3_profiling.exe which is profiling when you download the profiling branch

lean dirge
#

πŸ‘ŒπŸ»

woven loom
#

got a hard crash with dump and all (memory exception thingy)

#

while randomly walking through tanoa

#

will make a ticket and stuff tomorrow

#

got a launcher exception too, yesterday

nocturne obsidian
#

Really should rename that branch, majority of people looking for it. Are after the perf builds

cursive vigil
#

yeah, but only because they think that extra 1fps is going to suddenly make them dominate in KoTH

lean dirge
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well then which do i run for performance? regular branch or profiling? xd

whole cloud
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profiling is obviously not performance. Just grab it manually from dropbox instead of using the Steam branch Β―_(ツ)_/Β―

empty summit
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@whole cloud stop spreading false news :D
[3:16 PM] jonpas: you will notice there is arma3.exe which is performance and arma3_profiling.exe which is profiling when you download the profiling branch

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by default profiling/performance branch runs performance binaries

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same for server, there are arma3server and arma3serverprofiling binaries on the branch

cursive vigil
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@whole cloud steam branch and dropbox versions are identical (per Dwarden in here earlier this month)

woven loom
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Basically, switch yo profiling branch on steam and that's it

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it'll do the thing automatically

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@lean dirge

woven loom
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yes

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and in this case, arma3.exe is the performance binary

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i.e. you don't have to do anything unless you want the profiling binary with the extra debugging stuff

whole cloud
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Really should rename that branch, majority of people looking for it. Are after the perf builds
YES! Downloading profiling branch and getting performance instead of profiling is not unconfusing

empty summit
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but otherwise 90% of players would switch to "performance" branch and then whine because

  1. it crashed
  2. they can't get 60fps in king of the hill
whole cloud
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You mean more people would notice that there is a performance branch?

empty summit
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from what I understand it's not super-better branch for everyone

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it's buggy, crashes and dwarden uses it as a testbed for workarounds not yet cleared for master

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(glory to dwarden!)

whole cloud
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True. I am a guy that loves beta stuff :3

empty summit
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it wasn't about you. it was about why it's not more accessible/easy to find

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too much of a feedback is just like no feedback

empty goblet
boreal wigeon
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No dropbox/googledrive downloads? @empty goblet

hallow yew
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No link with 1.74 perfv00 so assume it's SteamCMD only?

empty goblet
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@boreal wigeon @hallow yew uploading those now, sorry was busy

hallow yew
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No problem Dwarden, went to bed early last night, woke at 5am to a million messages about 1.74 😭

thick elk
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When I try to join a server with the perf branch selected via Steam, it tells me BE is not activated (restart does not fix it). When I start with the normal exe it works fine.
Is the steam branch not updated or do I have to look elsewhere for a solution?

empty goblet
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@thick elk investigating into that ....

oak nymph
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@empty goblet , where would you like us to upload crash logs?

empty goblet
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dropbox for example, 7zip the mdmp, bidmp, rpt from moment of crash

oak nymph
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Thank you

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the crash was with the RC for Windows. Apologies if this is the wrong channel.

empty goblet
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np, we will look into it @oak nymph (suggestion, please update the server binary to performance 1.74.142560 from profiling branch)

oak nymph
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Will do, thanks @empty goblet

empty goblet
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note: there should be new profiling 01 out soon, only windows server/client, lot of crash fixes

warm sparrow
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@empty goblet i have a lot of crash logs man

empty goblet
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from @warm sparrow which version ?

empty goblet
swift stone
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BattlEye won't launch for me with 1.74.142620 64-bit performance binary.

heady parcel
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Same here, Get stuck in Battleye enable loop

empty goblet
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guess this is fixed only 1.76.rc

thin wyvern
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v00 and v01 have this two commands in .exe arma3battleye.exe 2 1 0

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Maybe that make problems πŸ€”

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@empty goblet

cursive igloo
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is that battleeye loop with the latest performance binary ?

thin wyvern
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Yes

empty goblet
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new profiling 1.74.142657 has the fix for that roles selection assignment issue (e.g. causing beCTI headache)

woven loom
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it was causing a headache for all of us, not just for CTI players...

celest sparrow
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@empty goblet typo? 1.74.142657?

empty goblet
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ofc

nocturne obsidian
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When's the perf due

empty goblet
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it's already out @nocturne obsidian

thin wyvern
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Still problem with Battleye loop πŸ‘Ž

empty goblet
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@thin wyvern @cursive igloo @swift stone @heady parcel @bronze berry @unique rose
so, the client-side vs BattlEye fix for profiling is actually quite simple, edit file %arma3installdirector\BattlEye\belauncher.ini and add BEArg=-beservice line to end (if it's missing)

thin wyvern
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@empty goblet Thanks now PERF works with BE πŸ’―

cursive igloo
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@empty goblet πŸ‘

empty goblet
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sry it took so long to identify this lil oversight πŸ˜‰

empty summit
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these tend to take longest to be found

empty goblet
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any crashes or major issues with recent profiling/performance binaries ? tell us ❗

icy wasp
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thanks for the BE issue fix

woven loom
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you're in luck, Dwarden, had a crash today πŸ˜„

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PM'd you the crash dumps

empty goblet
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ty

nocturne obsidian
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Thanks @empty goblet @hallow yew db

empty goblet
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new profiling up, little unspecific fixes to previous fixes

devout yacht
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@empty goblet sweet! Thanks!

empty goblet
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wiser ones will asap realize what those are anyway dr_evil

devout yacht
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Hmmmm....

empty goblet
clear wyvern
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im pretty sure somewhere here gives more info then the readme in the link

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but i couldnt find it

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can someone show me where is it

whole cloud
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What do you need? What are you searching for

cursive igloo
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I'm getting a lot of 'black screen of death' when having to tab in and out of arma a couple of times

whole cloud
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Full screen windowed

cursive igloo
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I have it in normal full screen

empty summit
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dedmen suggests borderless would be a workaround

cursive igloo
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only way to get windows to work again is with the hard reset button, which is somewhat extreme for a game crash

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and yea i figured after i typed that

empty summit
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still shouldn't happen in fullscreen (and borderless doesn't have gamma settings, can be a dealbreaker on some screens)

cursive igloo
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after it crashes and IF i manage to kill it, there will be a lingering arma 3 process with no threads, and subsequently lots of stuff will start behaving wonky. Reboot also hangs.

woven loom
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more crash dumps in your PM, dwarden πŸ˜„

oak nymph
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@empty goblet , had two server crashes last night:

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I updated to performance build 03 just now and will keep an eye out for further crashes.

empty goblet
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ty

nocturne obsidian
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@empty goblet V3 causes 20 seconds network timeout for the the entire server like v0.
Going back to v2 fixed it.
It happend about once every couple of hours. 2 days on v2 and no timeouts.

empty goblet
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@nocturne obsidian how big is your mission file and how often you update it ?

nocturne obsidian
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It's Koth. So 3 mb. Mission file we haven't updated for over a month. This particular server I did the testing on was a Malden no tower infantry server with 90 slot. Restart every 24 hours. @empty goblet

empty goblet
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ok was just checking

shell mountain
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sorry guys do you know if disconnectTimeout is included in the current stable and functional? or is still only in profiling branch?

boreal wigeon
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@empty goblet When can we expect the new build? Tomorrow?

empty goblet
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@boreal wigeon if all goes fine then yes

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but you can now use the MAIN branch stable as it has all needed

woven loom
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Dwarden we may have found a weird crash issue related to Rifleman (AT) and opening the map while in Zeus, please check PM

thin wyvern
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@empty goblet 1.76.142894_v00 only sync with 1.76.142872 or...

whole cloud
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v0 is usually only sync yes.

empty goblet
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sync+crashfix (the one mentioned in day ago dev branch)

thin wyvern
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Thanks 🍹

empty goblet
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1.76.142894 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows 32/64-bit, linux 32-bit server

viral portal
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Crashing after update to 1.76 - both with 142894 and 142872 - crashing short after start when in zeus for some mins

empty goblet
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bad πŸ› need πŸ”¨ πŸ›  JacketPatch it

urban cypress
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Thanks , Dwarden

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These performance builds saved the day again

nocturne obsidian
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will this give my server higher than 48 fps?

boreal wigeon
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@nocturne obsidian I've never seen my server above 50 fps so I doubt it. And this isn't a magical fix just some potential performance issues fixed.

nocturne obsidian
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Cool, still got me thinking to try it πŸ˜†

empty summit
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will it make my server support vr headsets? πŸ˜‰

nocturne obsidian
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πŸ˜‚

cursive igloo
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You need to approach that differntly if you want VR support, just be like 'Dwarden this update broke VR!' and he'll be like 'OH! Send logs!' and 30 minutes later you'll have a performance binary with VR support.

empty summit
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as if I didn't try this before

nocturne obsidian
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does the performance binary actually help

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because when i play on 120 slot koth servers i get 13fps

empty summit
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it's not a magic toy that will give you +50fps