#end_of_life_arma

1 messages Β· Page 8 of 1

lament inlet
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You may just have to swing back around and go for another run

frosty oak
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too late the target can go offroad and hide behind the trees or get killed by AA weapon

lament inlet
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Always a possibility.

frosty oak
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not for sane peoples

lament inlet
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Pew pew pew. Shoot down the trees >:)

frosty oak
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and waste your ammo or maybe civilians or animals in there why deforestation by the way ? you will get punished in real life for wasting ammo on trees

lament inlet
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Absolutely. Just joking.

frosty oak
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^-^

strange nexus
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maybe in the game but not in reallife
in the real life the missiles are connected to the Radar inside the plane if your radar is off and no target is in lock you can't shoot(edited)```

http://www.f-16.net/f-16-news-article3929.html

`in the real life the missiles are connected to the Radar inside the plane if your radar is off and no target is in lock you can't shoot`  That also isn't entirely correct.

http://www.ausairpower.net/TE-Sidewinder-94.html
frosty oak
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@strange nexus i was talking about the AA missiles in general (Aim120,Aim7 Sparrow) not the Aim9 Sidewinders only ^ ^ thanks for the info i really appreciate it and yes its possible to use Aim9s on ground targets or sea targets or (HEATED objects in general) IF you disable the Radar and using the seeker mode only by the means putting the target inside the circle and when you feel in range Shoot ,but in Arma 2 you can use the LOCK mode with all the AA missiles for every ground vehicles even a bicycle πŸ˜ƒ

lament inlet
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Yep, because you can target anything.

frosty oak
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exactly πŸ˜„

lament inlet
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Hence target that rabbit :p

frosty oak
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Heated rabbit :p

lament inlet
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Flir vision does pickup on snakes, rabbits, dogs and everything lol.

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Can't remember if A2 has Bhot and Whot, but definitely flir and nv right?

frosty oak
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it does have Whot and Bhot and they are more realistic when using Ace mod

lament inlet
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Aye. I see.

frosty oak
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they didn't fully ported it to arma 3 some nice features are only for ace 2

lament inlet
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Different team

frosty oak
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exactly !

lament inlet
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They have a bit of a different vision than they did in arma 2 if you ask me, but they've achieved a lot with a3

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The AGM merge was interesting.

frosty oak
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AGM merge ? what do you mean ??

frosty oak
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Oh yes ! the team lmao i thought you were talking about the Guided missiles ?

lament inlet
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Nope lol

frosty oak
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AGM team did a very great job indeed

lament inlet
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Yeah, it was a bit clunky when it first released, but they eventually shaped it up real well with the merge.

frosty oak
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especially when it becomes to tanks πŸ˜ƒ

molten heron
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who were those tested A2OA with linux 1.64? please PM me

frosty oak
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@molten heron i don't think that there is people playing arma 2 on linux because everybody is using windows nowadays

molten heron
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that's about dedicated server @frosty oak

lusty solar
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@frosty oak Why the fuck are you still using a DVD copy of Arma 2?

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xD

visual coral
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if you didn't play at the time (when A2 was moved to steam and dvd discontinued)

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it's easy not to know cd key works at steam

lament inlet
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Cooler kids own cds of their games

molten heron
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i still got some on 5 1/4"floppies πŸ˜‰

lament inlet
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:+1:

frosty oak
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@lusty solar the old is gold, why using steam version if i have a DVD version ?? steam eats cpu and dvd version runs faster i guess

lusty solar
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John Cena Are you sure about that?

frosty oak
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πŸ‘Œ

vapid turret
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I'm ready to test linux server.

frosty oak
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is there a way to remove the texts on the loading screen when using ACR ?

weary stirrup
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Anyone have the server key files (.bikey) for Blastcore r1.2 and JSRS1.5? (Talking about Arma 2 OA)

forest onyx
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You are aware you can self sign them with your own key if you are distributing them with a custom repo? May not be relevant but might help.

warm ermine
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I don't have Blastcore

weary stirrup
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Thanks @warm ermine ! It's exactly what I was looking for πŸ˜›

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And yeah @BrightCandle#1562 , I'm aware πŸ˜ƒ It would be just less hassle with mods if I had the original server keys

weary stirrup
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Anyone still have the Blastcore server key? The official download link is down

warm ermine
weary stirrup
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@warm ermine It's custom key, it doesn't work with existing files unfortunately πŸ˜›

warm ermine
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πŸ˜‘

weary stirrup
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I'd need the file that's linked to the opening post of that thread, but the download link is dead

frosty oak
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LMAO ! why Arma2s APCs/IFVs have opaque windows in the drivers seat ? 😝

forest onyx
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Did I read somewhere that ACR was going to be included in 1.64 ?

forest onyx
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Bump

molten heron
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@forest onyx only ACR lite is planned ofc ...

forest onyx
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So no maps for lite users... dayum. Thanks @molten heron

frosty oak
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@molten heron so v1.64 is the last version for arma 2 ? is there any features plans

forest onyx
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arma 2 OA @frosty oak

molten heron
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no new features except in the changelog which is already in the BIForum thread

lusty solar
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Has the update been released yet?

molten heron
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nope, sorry

outer fractal
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Hello @molten heron I would like to ask for two things. I use the last build from beta branch and every time I want to load savegame I get this error: "Mission depends on content which was deleted or is not avalaible for download. ca_missions_acr, woodland_acr, bootcamp_acr, mountains_acr." But I dont own any DLC and I play only original mission Harvest Red from Arma 2. When I restart mission, it works without an error. Second thing is that I get really odd mouse glitch with my mouse Razer Abyssus, latest drivers. It's kind of stuttering, when I'm trying to aim, it jumpes like I'd have dirty sensor or mousepad. But everything is clean and this is the only game I have this issue. I found that tweaking GPU_MaxFramesAhead and GPU_DetectedFramesAhead changes this behavior to worse, default is the less anoying. I can provide gif. Thanks for your effort to fix bug even in this old but gold game.

outer fractal
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small addition: When I revert back to production 1.63, mouse seems to behave normal and saves of single player missions work as ussual.

heady linden
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Who was doing the sql Linux testing?

lusty solar
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@outer fractal The mouse thing probably has something to do with mouse smoothing.
This is a fix (No promises that it'll work):
Options >> Controls >> Turn "Smoothing" All The Way Down

outer fractal
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Thanks, I partially fixed mouse issue with lowering mouse smoothing and seting mouse polling rate from 1000hz to standart 125hz. But the first bug is still there. Whenever I save single player mission a try load it later, I allways get this error with missing content. After reverting back to production 1.63 it works. Thanks for advices.

glad sentinel
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Is it allowed to alter FOV in the CFG file? I’m playing on Epoch

visual coral
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arma 2?

glad sentinel
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Yes!

visual coral
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it's just you have to edit files in arma 2 profile folder instead

glad sentinel
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But BattlEye won’t ban me for that right?

visual coral
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nope

eternal wadi
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Battleye doesn't just ban anyone

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If it detects a hack that it would ban you for it doesn't let you connect to the server

glad sentinel
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Oh nice πŸ˜ƒ I have 1920x1080, what FOV of view do you guys recommend? Value has to be between 70 and 120

visual coral
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between 80 and 90

glad sentinel
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Thank you! πŸ˜ƒ

forest onyx
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I would recommend the default because changing the FOV will impact the optics and throw off your aim and break how they work. How much that matters depends on whether you use ACE and whether you use mildots and such for ranging and wind adjustment but it is definitely a common issue when the FOV gets changed.

visual coral
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and RPG-7 scope goes to shit as well πŸ˜„

molten heron
arctic oxide
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@molten heron when it goes to beta does that mean in Steam? Does that mean players will get it automatically? Just asking to know whether I need to update my dayzmod server next weekend.

forest onyx
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Any patch notes for this?

molten heron
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fixes, some details goliath posted on BIForum

forest onyx
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Thank you sir.

molten heron
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Reverted:
    CorePatch_Antiprone is now disabled because of some issues (need more testing and investigation)

Fixed:
    Ambient Civilian Module (Expansion) now spawns only takistani civilians and no more western people
    Fixed a typo on the "DSHKM_RU" on warfare (now it is "KORD_high")
    Fixed arrays indexes on Config_Squads.sqf script file of warfare2_e
    Fixed "Server_UpdateAirport.sqf" script not found error on Bear Rising mission
    Fixed the "flickering textures" bug when launched a flare at night
    Fixed some SOM module scripting errors
    Fixed a script initialization error of Marta module```
forest onyx
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Eyyy ta dwarden

forest onyx
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Not sure what you’re aware of, the old inferno bug seemed to happen on my A2 DayZ mod server yesterday.

forest onyx
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When’s the 1.64 gonna drop? Need to know lol

molten heron
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when the linux server gets fixed

forest onyx
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Eyyy that’s awesome news

upbeat kraken
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Hey

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Does anyone remember a dual-wield mod for Arma 2?

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I swear I remember it existing, but can;t find it anywhere.

echo spoke
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@upbeat kraken It's not really a mod but it was apart of the DayZ Mod at one stage.

upbeat kraken
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That would make sense

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@echo spoke Do you know if it’s still in the mod?

echo spoke
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Yeah it is

molten heron
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there were some more fixes for the corepatch added the cqb sight to the A2 M16A4 with ACOG fixed the sights misalignement of the MK19 with tripod

agile orbit
heady linden
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Anyone know who was testing a Linux SQL call?

molten heron
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forwarded that to let corepatch team @agile orbit

cloud fulcrum
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@1senkjyw.avs what do you mean as 'restore old m16a4acog scope'? It is not changed it only has a cqb view as many other A2:OA weapons

agile orbit
fiery zephyr
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M16A4s use ACOG TA31s in real life

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specifically AN/PVQ-31 is the name given by the USMC to the TA31RCO-A4CP

cloud fulcrum
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So the chevron reticle seems correct for the M16A4 in game

molten heron
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note: yesterday we rolled new Corepatch data update to A2OA beta 1.64 and various small fixes of data missions/warfare for A2/A2OA beta branches

molten heron
molten heron
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A2 beta data are now live in A2 stable branch, new corepatch in A2OA 1.64 beta branch

native ledge
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@molten heron I've started following this discord shortly...is there some news on the eol-Update?

molten heron
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not yet

signal bone
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@native ledge eol update?

wheat hemlock
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always wondered
why is it called end of life?

signal bone
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@wheat hemlock arma 2 is no more supported by BI

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afail

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Afaik

wheat hemlock
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oh I guess it makes sense

lost rover
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@molten heron Any rough ETA on official release of 1.64 to all users? Switching to and from 1.64 is a pain. Having to switch back in Steam then verify files, etc... I assume it'll be sometime next year?

molten heron
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no eta , it waits for the dedicated linux server

lost rover
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Okay, thanks.

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Is -beta now 1.64 or did I misunderstand your message above regarding now in beta branch ?

signal bone
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Wait u still going to update arma 2 and shit

native ledge
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@signal bone Yep, but as the name suggests, the last time

lost rover
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@molten heron ah, so happy beta is now 1.64 ! No more hassle... I assume beta will be updated along with manual downloads ? Or is there some wait ?

vast night
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What about the bugs in warfare that eventually make your fps lower from time to time? (if replying please use mention)

weary stirrup
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Does anyone have the server keys for Blastcore Visuals r1.2? I have server keys but they're not the correct version

lusty solar
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@vast night Who plays warfare anymore

vast night
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If you go see the list of servers in Arma 2 hosting warfare I think that should answer your question

eternal wadi
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Could be the same sound bug that A3 had? maybe?
Probably not.. but maaaybe?

vast night
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Sound bug? I didn't mentioned anything regarding to sound.

eternal wadi
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You mentioned gradual fps reduction

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which sounds like the "sound" bug that was recently fixed in A3

lusty solar
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@vast night There are 6 people in the most populated one

weary stirrup
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@lusty solar I'm hosting Warfare and I think I had 30 players on server yesterday

lusty solar
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wanna cookie?

weary stirrup
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I don't think this conversation is worth continuing

eternal wadi
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Sounds like it would end with a ban if you did ^^

vast night
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I don't remember having any bugs related to sound when playing, all I know is just after half an hour to an hour my fps drops by half.

eternal wadi
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You don't hear the soundbug

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you don't notice it. But it gradually reduces your fps

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For each dead AI your fps goes down slightly

native ledge
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@molten heron Is there any news on the last Patch ?

molten heron
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not yet

native ledge
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Is it a bug, that I cant launch BAF, PMC with the Beta branch?

weary stirrup
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What could be the issue with my friend's A2? There are missing textures, you get odd errors when you join a game, radio dialogue is missing, all kinds of weird stuff happening

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A2:CO to be accurate

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Reinstalled the game three times which made some errors disappear, but it's still full of weird bugs

glad sentinel
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First run ArmA 2. Then Operation Arrowhead

weary stirrup
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@glad sentinel Done already, also A2 content shows in editor when you open OA

signal bone
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@weary stirrup A2 content is supposed to show in OA

weary stirrup
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Yes, that was my point @signal bone πŸ˜›

rapid jacinth
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guys did you change the firing rate of the 2A42 for the BMPs and Vodniks? they used to be 300 rpm and 600 rpm

steady delta
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I think this was changed to 250 and 500 or 550 rpm by Schatten some time ago

rapid jacinth
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250 and 550 rpm

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I didn't know arma 2 still had balance fixes

outer fractal
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Hace you tried direct connect with IP and port?

sly plinth
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What is this area

visual coral
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let me look up for you

vast pebble
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not Arma 3 tho...

prime tinsel
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Does anyone still have the mission file of the CCG A2 Wasteland server? Or knows somebody?

light mica
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Why do you want it?

prime tinsel
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For my friend and myself

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Local server

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For nostalgic reasons haha

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I've installed arma2oa again in years

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But only the utes wasteland server is up and running atm

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I want the Chernarus one

prime tinsel
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@light mica you got it?

peak sail
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@molten heron can you give us an update for the EOL Arma 2 patch? We are wait so long without any news. So give us a piece of something.

forest onyx
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manners cost nothing

molten heron
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@peak sail wip, no ETA for now, sorry

rancid onyx
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any old school CTF players here ?

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πŸ˜„

hexed storm
rancid onyx
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Hello !
Would any of you still have contact with some of the CTF players that played bach in the days ?
Clans like Executors/KR/=S.O.F=/DMW/SOD/=RUS= etc ...

rich iron
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w8 arma 2 still gets updates?

forest onyx
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Yes, end of life, 1.64

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But it won't be coming any sooner

molten heron
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the EOL patch is still WIP but no ETA due to blocker at dedicated linux server

hexed storm
mellow kayak
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@spring violet ArmA 2 stuff comes here.

spring violet
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ah

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well

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not really usefull now, multiplayer doesn't work for me, and single player just full on crashed

winged pollen
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@molten heron Im looking at the diag_captureslowframe commands, but it just errors ingame, on the wiki it states "Need a certain build for it". But I can't find a build or any info on the web regarding which build this is.

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It just says "arma 2 oa 1.63" but well i can guarantee you that that doesnt work

eternal wadi
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You need the perf/prof build for it

winged pollen
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Yeah i understand thats what i said

eternal wadi
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don't know if that even exists for Arma 2 πŸ€”

winged pollen
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but i cant find any info on a build lol

eternal wadi
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I write faster than I read ^^

winged pollen
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like there are screenshots of the debug in a2, but no build lmao

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Maybe it was never made public or it got lost, really looking for it

eternal wadi
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Are you on a2 1.63? Isn't that still beta?

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been out of the loop for quite some time

winged pollen
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no its final

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Well the last build number was deemed as beta, but after a year they just deemed it as stable

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But ive looked through 100 forum threads regarding all the builds, but they never speak about performance testing

eternal wadi
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I read some people talking about that it only existed in special debug builds. They also didn't know how to get it though. Like.. 5 years back or more

winged pollen
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yeah im looking for those

eternal wadi
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Did you check if there are beta branches on steam? I don't have A2 installed right now

winged pollen
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yeah there are 2 version of the game

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a2 oa

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and a2 oa beta (obsolote)

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There is a beta under the beta obsolote that says test

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i just installed it, it was 50mb lmao

eternal wadi
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test is profiling

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according to Suma's post

winged pollen
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o boi

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i dont think its it

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Installed it, opened it

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it says beta, but when i execute any of the performance profiling commands it still errors

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1.63.116523

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is the beta- test

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yeah none of the builds work

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😦

steady delta
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the beta build is already 1.64.XXXXXX

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which you can select in the Steam ArmA 2 OA properties under BETAS tab

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but server must be running this beta as well

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because the stable is still 1.63.XXXXXX

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forget about obsolete - not relevant anymore

winged pollen
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That's not relevant to the story

steady delta
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@winged pollen it is, I think. Because, if I understand it in the correct way, only beta gets the performance profiling version

winged pollen
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No it's beta -test

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Which is in the old obsolete category

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But thats not perf profiling either, but normally it should be

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I've tested all builds on steam

steady delta
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anyways, A2 is obsolete )

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and even if something could be fixed in it, I doubt they would

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even the most important things, like caching disabled, AI able to see/report targets through terrain, AI able to see/shoot through fallen fences/trees, weather and time synchronization, voice chat lags, correction of server time, not able to see nicknames of players who put markers on map and no possibility to draw on the map etc.

winged pollen
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I'm just looking for the correct beta build, not fixing anything

molten heron
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last A2: OA beta is 1.64.x

eternal wadi
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@steady delta even the most important things, like caching disabled caching didn't exist in A2.

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And he never asked about updates.

winged pollen
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lmao yeah i understand that the last a2 oa beta is 1.64

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does nobody read here

eternal wadi
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apparently not πŸ˜„

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Best you ask your question again..

winged pollen
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I am looking for the special arma 2 oa build that has support for performance profiling (diag_captureSlowFrame etc)

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The version on steam, that should support it (beta obsolete -test) does NOT include it, even though it should

forest onyx
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guys anyone know any servers that arent dayz?

forest onyx
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@forest onyx Several:

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You have Takistan Domination

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TF Saturn COOP (No mods required. They play pretty regularly)

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Arma Project (Russian PvP server)

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XMOD (Highly recommend you at least check them out. Entire overhaul of A2 CO. Everything from AI, Map, UI, Colors, etc.)

forest onyx
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Thanks a lot

untold plover
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Does ACE always require AO? Cuz I have vanilla ARMA 2 and want to use ACE but every tutorial vid I find puts the mod in AO folder.

eternal wadi
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OA*
I never tried using ACE without OA back then so I'd assume it needs it

visual coral
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iirc after OA, they stopped developing vanilla

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so it'd be natural to require OA

untold plover
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Damn...

forest onyx
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arma 1 anyone?

frosty oak
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not anymore...

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iirc I think that there is 2 versions of ace one for vanilla and other for CO/OA

forest onyx
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im bored

frosty oak
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play SP ^ ^

weary stirrup
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@forest onyx If you like Benny's Warfare, send me a DM πŸ˜›

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Btw, Dwarden, please don't include the low speed on rough terrain in 1.64

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The gameplay is more fun with high speed even offroad eg. in Warfare

winged pollen
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1.64 is not coming

forest onyx
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did you hear that from Dwarden ? it may not be .. but he is the one to confirm or deny

molten heron
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it's still on hold, until the linux binary miracle happens

visual coral
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arma baby jesus, please make your miracle

winged pollen
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right, great that after 1 year its still that linux binary

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Might be wise to scrap it

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or just scrap the whole update so people stop asking

candid matrix
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yeah honestly I have to agree, I'd rather have no 1.64 than it be on indefinite hold

forest onyx
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what happened

untold plover
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Need help with ACE for OA, the first guy I asked for help blocked me without even replying. I've tried posting a screenshot of the error that keeps popping up but none of these channels let me.

forest onyx
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Arma2 anyone?

untold plover
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@forest onyx OA or vanilla 2?

forest onyx
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same thing

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either is fine for me

untold plover
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I'll join

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Never been able to join any servers cuz they're all modded and even when I have all the proper mods I get booted so this'll be a first for me.

eternal wadi
winged pollen
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probably some guy opening his game before installing operation arrowhead because else it breaks

visual coral
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wasn't there steam isntallation of combined operations?

winged pollen
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no

outer fractal
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Me, I quess..

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Sometimes I want to refresh that amazing intro with a carrier ship and radars. Amazing. It's 10 years since I saw it first time.

supple ridge
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When will this last a2 update come out. It's been ages

supple ridge
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If you guys arnt gonna update just say so

outer fractal
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I don't think they ever will. Current beta patch causing me bluscreens with thread pool violation, no more energy from BI to maintain a EOL game with 500 players and build Linux server binaries. I still love this game but its time for QOL work has passed.

supple ridge
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screw linux lol

outer fractal
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Yes but it's pointless to release patch without for a multiplayer game without server software :D

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I'd much happier for bluescreen fix tbh

supple ridge
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I just wanna hear what bohemia says

supple ridge
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Seems like they are waiting for a2 to have 1player

molten heron
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@outer fractal can you make screenshot of that BSOD you getting with 1.64 beta and send me details via direct message ?

outer fractal
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@Dwarden Sure, asap I get to computer.

molten heron
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but you first who reported any BSOD with the 1.64 beta

outer fractal
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@molten heron I sent you a direct message.

mighty yew
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Any news on when the EOL patch will go Stable branch? Been waiting a long time for this now... and it is there and ...

winged pollen
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and... its still broken with bugs and will probably never come

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Atleast I dont hope anymore, too much hassle

mighty yew
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Would be nice to get an answer that said that though. I suspect the same thing but after what we ARMA2 players financed for Bohemia it would be cool if they'd just release it or remove it

hexed storm
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On 22nd of June, 2001, Bohemia Interactive released their first flagship title "Operation Flashpoint: Cold War Crisis" (OFP) also known as "Arma: Cold War Assault" (ACWA).

https://i.imgur.com/mI4NTaQ.jpg

Details:
https://forums.bohemia.net/forums/topic/223900-18th-anniversary-of-ofpacwa/

supple ridge
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On last 100years bohemia announced 1.64 till this day it's still not out

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Kinda similar to dzsa days

mighty yew
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Yeah, still not sure why it can't just be moved to Stable branch... or is it really borked?

light mica
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Just Linux borked apparently.... But, yes, crying shame we can't get that final final version and be able to fend off skiddies better

supple ridge
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Nobody uses linux lol

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Everyone I know uses windows.

light mica
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Yup

candid matrix
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I use Linux, wanna fight?

light mica
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on a2?

candid matrix
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OA server, ye

supple ridge
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Linux=bad haha

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Its 2019 people still use linux

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πŸ€”

visual coral
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omg I troll them so hard lol lol ex dee

supple ridge
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Lol somebody buy me a plane ticket to wherever bohemia hq is so I can protest lol

calm sun
#

Never played it, so I'll ask here - is OFP still worth playing on Steam?

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Like, I've played through Arma: Gold, A2, A2:OA, but never OFP

visual coral
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campaign is still fun

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just be prepared to play a game dated almost 20 years

supple ridge
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1.64 To Bohemia can you hear me

mighty yew
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Apparently the one guy who still dealt with ARMA2 is dealing with the cluster .... that is DayZ SA πŸ˜ƒ

#

Like anyone who's played DayZ Mod or DayZ/Epoch recently gives a damn about Standalone...

supple ridge
#

lol

mighty yew
#

Its almost like the DZSA devs work for a different company. In ARMA they show a roadmap and stick to it. In DayZ they release a 1.0 roadmap (in the November 28th, 2017 Status Report) and then delete it from the forum 😒

#

Not just apologize for not bringing what they said they would, they vanish it like Stalin vanished people

#

Which is why I stick to ARMA and want the EOL patch for ARMA2

visual coral
#

wait, dayz standalone is still a thing? πŸ˜„

primal hedge
#

I heard its getting better

forest onyx
#

guys

supple ridge
#

yes

mighty yew
#

No. Well, no, it's not getting better πŸ˜‰

primal hedge
#

wha

winged pollen
primal hedge
cedar zenith
#

Why are Arma 2, Operation Arrowhead, CWA and Arma 1 considered "end-of-life" here?

eternal wadi
#

because they are after their end of life

#

not supported anymore

cedar zenith
#

Oh, yeah.

#

Still fun though.

supple ridge
#

They ain't after nothing for a2

#

Lol

mighty yew
#

Well... ARMA2 is not EOL @eternal wadi because we are still waiting for the EOL patch being on Stable Branch... Which Bohemia have said will happen. So not EOL

#

Yet...

#

Even though we all really know that the EOL patch will never go to stable branch because (God-damned it) it doesn't work properly on Linux 🀦

primal hedge
winged pollen
visual coral
#

(eol patch is an update to otherwise discontinued software, not an eol transformation toolkit)

eternal wadi
#

"EOL Patch" == patch to already EOL software

rare spire
#

Are there any Arma 2 or Operation Arrowhead milsims or groups still active?

primal hedge
weary girder
#

hay dose anybody here still have arma1 ? if so let me know

#

pleas

lucid lava
#

Yeah I do but it is not because my laptop can not run Arma 3 it is because a it is a fun game and be I actually kind of like the fire and smoke effect better than 3

#

But regardless I have the most hours on three

junior lotus
#

@weary girder Yeah I do. I have a copy of Arma 1, Arma Gold, two copies of Arma 2 Combined Operations and sadly I wasn't able to pickup a physical copy of Arma 3. They were all sold out by the time that I saved up enough money to buy it so I had to get a digital copy off of steam.

#

How come?

supple ridge
#

PLEASE

#

RELEASE

#

THis update

#

forget about linux

#

nobody cares about it tbh

primal hedge
#

Yeah nobody except for people that use linux @supple ridge

supple ridge
#

Ask any a2 server owner on dzl wat they use

primal hedge
#

dzl?

supple ridge
#

Dayz launcher

#

99.9% of people use windows lol

#

I've done the math

peak sail
#

Thats not the point @supple ridge People do not use Linux since it does not work and they have no other choice if they want to make a server for dayz mod for example. at the moment they are forced to take windows. almost all server admins I know would like to use linux instead of windows. since windows is charged with an extra fee every month for most server hosters. I still prefer windows but a linux support is a good thing for many admins but it should not take that long how it does at the moment.

molten heron
#

ye it's about servers not client

supple ridge
#

Lol

supple ridge
#

i got windows 2016 for free

supple ridge
#

Not just once like 3times from two different hosts

supple ridge
primal hedge
supple ridge
#

A2 till this day still shits on a3 and dzsa

eternal wadi
#

!purgeban @mighty yew 14d abusive language

gilded lanternBOT
#

*fires them railguns at @mighty yew* Γ’_Γ“

eternal wadi
#

Which is sad, I could've given him some information about that stuff.

supple ridge
#

Give me the info

#

@eternal wadi

eternal wadi
#

nuh it secrit πŸ˜„

supple ridge
#

@eternal wadi Tell me the secret pwz

weary stirrup
#

Any way to run dedicated server, headless client and play the game on same machine? (A2: CO)

#

Only way I've heard of is to have different copies of the game installed, one from elsewhere than Steam

eternal wadi
#

server and HC don't need steam access

#

so.. should work fine?

#

atleast in a3 they don't need it. Maybe in a2 the HC still does?

weary stirrup
#

Yes, A2 HC still needs Steam access

#

Any ideas @eternal wadi?

eternal wadi
#

nope

fathom horizon
#

Arma 2 Isnt dead

#

Change my mind

primal hedge
#

Its dead in terms of new updates @fathom horizon

fathom horizon
#

@primal hedge Im an Old player of Dayz, dont let it die on me plz

primal hedge
#

Hm?

#

@fathom horizon

eternal wadi
#

applies defibrillator to ArmA 2

fathom horizon
#

@primal hedge I mean, its too good of a game to let it go like that, it isnt dead for me

#

Nor for the Epoch servers

supple ridge
#

@eternal wadi lol that wont happen for wat it seems like

#

Bohemia βœ‚ A2 OFF

languid lantern
#

i need advice on save files for arma 2 and all the dlcs. mainly british armed forces, and private military company.

do those 2 expansions have their save files in the same folder as arma 2 operation arrowhead? im asking because ive all missions unlocked in those 2 expansions and i want to delete the games. i have backed up save files for arrowhead via gamesave manager but, again, i dont know if save files for 2 expansions are located in arrowhead folder

cedar zenith
#

BAF and PMC's files seem to be in the Operation Arrowhead folder

#

Doesn't seem like that's where the saves are.

#

All I found there is an "Addons" folder (with the assets) and some other files that don't seem to do much

#

So the saves are probably somewhere else

languid lantern
#

exactly what i thought too

#

i just cant find the actual single player saves for those 2 expansions

mighty yew
#

Sup @supple ridge Assume no new update on the EOL patch πŸ˜‰

supple ridge
#

Yep

#

Nothing

#

They still ain't giving a flying f word

#

Let's just hope it doesnt take as long as dzsa took

#

@mighty yew

mighty yew
#

Tarnation!

mighty yew
#

But only a just over a year and a half since @molten heron posted it to the forum @supple ridge ... Guess that this release is going to be more on DZSA timescales than what we normally expect in the ARMA world. Maybe they just thought, "well, only thing ARMA 2 is used for any more is DayZ Mod, they're used to long lead times" πŸ˜‰

#

I guess the good news is that since the patch is explicitely marked as RC for EOL, then ARMA 2 is not EOL until we have the patch... thus must be supported...

supple ridge
#

@molten heron I paypal u 1$ release this patch

#

And forget linux nobody uses it

mighty yew
#

I'll preorder the DZSA DLC and gift it to a buddy (I moved on to SCUM as far as open world non-ARMA survival games goes) if he does the EOL patch @supple ridge

mighty yew
#

And yeah... nobody uses Linux for ARMA2 anymore

winged pollen
#

i hope eol patch doesnt come anymore tbh

#

too much hassle

#

peoples game breaking like always

mighty yew
#

We've run RC with 1.0.6.3 though

#

Either that or we who are involved back out all the 1.64 stuff from 1.0.6.3 and just keep the latest DayZ Mod stuff... And then Bohemia can just memory hole the EOL patch and we can move on if DayZ Mod is updated. You up for that @winged pollen ? I am

winged pollen
#

just cancel eol, pin a message to the channel, announce it on the website

#

end of story

mighty yew
#

Seriously. Then back out a load of stuff from 1.06.3 Epoch and we get all the good stuff from the last DayZ Mod update...

winged pollen
#

what stuff

#

i dont think there is anything for 1063 update

#

some models

#

thats it i think

mighty yew
#

At least two of these were 1.64 related... ```[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad
[NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman

[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5)
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997)
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a)
[FIXED] Player could shoot during unconscious wake up animation (634a01a)
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227)
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. @dihan48
[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan

[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @Lance
[UPDATED] Added notification when status icons are disabled
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch

[INFO] Synced with DayZMod upstream up to commit fe063a8```

#

Actually, probably one... the ItemKeys issue

winged pollen
#

no there is more on the github im sure

#

1.64 gethit update

mighty yew
#

But not entirely sure. Was explicitely told that 1.64 was needed for 1.0.6.3... And that is the github changelog for 1.0.6.3

winged pollen
#

yes 1063 was made in mind for 1.64

#

but well

#

a2 epoch devs quit l0l

mighty yew
#

Epoch devs quit all the time... then new devs do the work

winged pollen
#

there havent been a2 epoch devs in months

mighty yew
#

Good, salival might help out in that case πŸ˜‰

winged pollen
#

he quit

#

thats the whole pint

mighty yew
#

We'll see... πŸ˜‰

winged pollen
#

i mean i dont know if you ever looked indepth into the epoch code

#

i talked with salival about 1063 a while back

mighty yew
#

Yeah... both A2 and A3

steady delta
#

1.64 has a lot of good/needed fixes

#

like eyes look always in the same (locked) direction, no matter which direction you face.
so if you look in the opposite direction of where your eyes look at - black eyes
was fixed

#

same goes for vehicles, where sometimes one can have infinite number of players that can get in the same single seat, like gunner of armored vehicle and each has its own ammo count and each is able to aim separatly from others in the direction he wants and shoot as well

#

or same bug, but when several people from different/opposite teams/factions can get in same armored vehicle seat and can fire from it

#

so you play OPFOR with a tank as gunner, BLUEFOR player comes and gets inside as gunner as well and can shoot from your tank (with you still inside as gunner as well) on your teammates with separate ammo count and turret movement )))

mighty yew
#

Agreed completely. But if 1.64 is not happening then it would be very much appreciated if Bohemia could just say that. Then the mods that use ARMA 2 can move on, rather than waiting for it

steady delta
#

it's not a cheat, but a critical bug and can't be avoided, when it happens. If it happens - it happens, even if it's very rare

mighty yew
#

Again, agreed. But it does seem like 1.64 is not ever happening... Would just be nice to get Bohemia to confirm that

steady delta
#

and there is a lot of such stuff which was fixed. not even everyithing documented, because it was to much. bugs from like 6-8 years ago were fixed very quickly by community

mighty yew
#

It's really not being released though... if it was then it would have been and the person working on it would not have been moved on to other projects πŸ˜‰

#

We just need a statement from Bohemia one way or another on what will happen (and when, if 1.64 is still on the cards). Being in this limbo is not great

steady delta
#

a lot of bugs were introduced (which were not present before, not even in vanilla A2) by devs, who restarted to patch arma once DayZ mod became popular.
because A2 CO was dead after patch 1.62 I think. BI has stopped to update A2 CO. If there was no DayZ mod released, there wouldn't have been any patches anymore after 1.62

mighty yew
#

Again. completely agree. Just looking for a definitive statement on way or another from Bohemia

steady delta
#

it seams that not same devs have continued to patch A2 CO as those who have worked on it before

mighty yew
#

I know the issues, LOL

#

Well, no one is working on ARMA 2 EOL patch at this time as far as I know πŸ˜‰

#

And there was only one guy a few months ago and he went to help ARMA 3

steady delta
#

actually community patch (incorporated in 1.64) also includes fixes for A2 vanilla

#

just FYI

#

also current stable A2 CO patch also already includes fixes for A2 vanilla

mighty yew
#

Thanks. But again... just looking for a definitive statement one way or the other from Bohemia... No one who doesn't work for Bohemia can give that statement. Don't mind either way... just want to know what is happening...

steady delta
#

I remember we have worked on hundreds of fixes. can't remember them all. But a lot of them are not cosmetics at all

#

so I hope for 1.64 release (one day)

#

because imagine one buys ArmA as Ultimate edition, which includes legendary A2 (CO) and everything runs without critical bugs, even if not FPS optimized

mighty yew
#

Good to know... But right now, if Bohemia don't make a statement, I'll get myself permission to remove all the 1.64 related code from 1.0.6.3 Epoch and get it released so that we are on the current DayZ Mod... And R4Z0R might be coming up with a new version (if RL allows) so we can update to that too. Bear in mind that the majority of ARMA 2 1.63 servers are DayZ Mod servers (DZE, Origins, Overwatch), not MILSIM

steady delta
#

yes, I know

#

but dropping such critical fixes...

mighty yew
#

We have no choice... 90+ new infected models in the latest DayZ mod plus a load of fixes

#

Cannot wait for vapour ware

supple ridge
#

Their isnt just that their are many more fixes to epoch

eternal wadi
#

BI could announce it's not happening. though, it's not not happening. It's just not known when they'll have programmers with time to invest, but it's not cancelled.
So they can't say "won't happen" now, just to then make it happen anyway someday

primal hedge
#

wha

supple ridge
#

I say switch the focus from a sheet game like dzsa to a game which made bohemia all they money a2 lol

#

Nd also cuz epoch took off as well which made more people play

#

A2

#

@mighty yew am I right or wrong?

mighty yew
#

You are not wrong πŸ˜ƒ

forest onyx
#

@molten heron I’ve been trying to find available documentation on AI development for A2. Problem is I got into the series a bit later. After update 1.60 (i.e. 1.62), did BI reduce their effectiveness or just change the settings configuration? I understand that they became very accurate with update 1.60.

forest onyx
#

Also, does CFG Skills (specifically accuracy) work for Arma 2 CO?

supple ridge
#

Another month no update

supple ridge
#

Another day no update

mighty yew
#

Yep... still waiting... also still waiting for the DayZ Mod Licensed Data Package and wondering which will come first...

supple ridge
#

@mighty yew what's going on with dayzmod?

mighty yew
#

Absolutely nothing as far as I can tell, if you mean the LDP @supple ridge Apparently they are trying to work out what they can and can't put in it... I think it is vapourware tbh, announced to placate those of us who do not like DZSA anymore and thought we could do some stuff on ARMA 3 to make up for it. That said, DayZ Mod, if that is what you were really asking about is getting set up for another update. From what I heard R4Z0R just needs some time to get the build environment set up. When that happens I will be contributing...

supple ridge
#

Day 9867 with no update

royal gate
#

sounds like a waste of time counting up for so long

supple ridge
#

Say that to bohemia for announcing an update

royal gate
#

It's EOL, what do you expect?

mighty yew
#

Say that to bohemia for announcing an update

#

It's like the 11/28/2017 DayZ SA 1.0 roadmap... annoying

#

If you announce or say that you are doing something then do it or at least don't ignore people who ask about it This thread would be idle if someone had given an update... but we are ignored and there is no ARMA 2 discord...

steady delta
#

I won't be surprised if they drop A3 support once next title is released

#

or short after

mighty yew
#

They have not officially dropped A2 support... until they announce that the EOL patch is dead... Though officially or not there is no support (though we can post script or other issues with A2 here and get solutions)

#

But I agree with you @steady delta

steady delta
#

And you should agree as well that financially it's also understanble

mighty yew
#

Yes. I do. And by the time we get ARMA 4 (if we do) it will probably be 10 years since the game was released... Was it Micro$oft that had a 10 year rule on support?

steady delta
#

I think that if next title will be modern warfare or cold war crisis, you will quickly forget about A2 )

mighty yew
#

The next title will probably be on Mars with Aliens - with CSAT and NATO fighting over resources and to survive 🀦 😜

#

(Also note that I only care about ARMA 2 for DayZ Mod...)

steady delta
#

if you look at CoD and Bf, one can clearly see that they all do come back to the roots

mighty yew
#

CUP and other mods give me my modern warfare/cold war fix

steady delta
#

I think ArmA will be no exeption

mighty yew
#

Yeah, in the end... ARMA 3 was originally supposed to be about aliens (on Earth admittedly)

steady delta
#

yes, it really was

mighty yew
#

I know, that's why I said it πŸ˜‰

steady delta
#

you still can find some remainings in its files

mighty yew
#

Oh... have not seen that...

#

And have been through many files

#

For educational purposes ofc

steady delta
#

good that they've recognized soon enough that it was a little bit to much and have quickly changed the direction

#

but not enough

#

2035 setting...

mighty yew
#

Got to say that a 2035 setting is better than calling an AKM a KAM or putting AN on a blue helmet instead of UN...

#

Understand the rename of the Glock... they went after people (for good reason)... Even SCUM calls their's a Block-21 πŸ˜‰

#

Doubt whether Glock would go after Bohemia though

steady delta
#

A2 with better textures and 3D models + more possibilities, larger scale and the optimization would have been enough for guaranteed success, like it was with Bads Company 2, Bf3 and than Bf4

mighty yew
#

LOL... you mean VBS3 19.1? πŸ™‚

steady delta
mighty yew
#

Yeah... Watched that. Massive texture and model updates...

#

Wonder what we could do if Bohemia open-sourced all of ARMA 2 including the RV3 engine... Or even the RV4 engine given that they are dumping it like a plate of hot potatoes 😦

steady delta
#

if A3 was like this instead of what it is, players base would have been much much bigger

mighty yew
#

They take bits and pieces back and forth between them but I guess they have to be careful for stuff from VBS. We did get AI driving on the correct side of the road after VBS did it though

steady delta
#

if next ArmA is not modern or cold war, I'm out

#

no need star wars or black ops

mighty yew
#

Me too. VBS got Poland, we got Livonia

#

Don't get me wrong - got Contact in beta... worth the money even though I don't do SP

steady delta
#

Livonia was a waste of time as for me, because performance on it is really poor. Haven't seen such perofrmance since A2 Cherno. And I have a GTX 1070 Ti and 5.0 GHz i7

mighty yew
#

(Actually the IG Blues are my real favourites)

steady delta
#

I like diversity of plants and different age of them + soviet houses + the river, but the map is really small, just "few" villages, not many hasouses etc.

mighty yew
#

I am so tired of Eastern Europe and the Mediterranean now...

steady delta
#

at least easter europe is green, not like taki or altis

mighty yew
#

Setting up an Unsung Epoch server on the new Unsung map

#

Which is really rather good

steady delta
#

if you play PvE, jungle is not the solution, as long as AI can see through bushes and trees

mighty yew
steady delta
#

I've seen a video somewhere with a mod in progress for DayZ standalone

#

really good one

mighty yew
#

Expansion... yeah... sorry on that side of things I am SCUM through and through

steady delta
#

further modified Cherno, more furniture inside of houses, better shadows, walking inside of moving vehicles etc

mighty yew
#

ARMA will forever be my number 1 go to game, but for survival in a DayZ like environment SCUM is miles ahead

steady delta
#

SCUM I don't like

mighty yew
#

Why

steady delta
#

used to much to ArmA mechanics

mighty yew
#

Really?

steady delta
#

play ArmA since 2001 )

#

almost exclusively )

mighty yew
#

It has changed a lot in the last year... you may want to check it out. And me too... got OFP from CompUSA in NYC on launch day and it changed my gaming life since then tbh

#

But after OFP it took ARMA2 to get me back in, then DayZ Mod to get me running servers, which I have done since

#

ARMA3 servers since 9/2015

steady delta
#

A1 was really bad

mighty yew
#

I had a potato then too... played a lot of Paradox games until ARMA 2 came out...

steady delta
#

on most expensive PCs it run at barely 30 FPS )

mighty yew
#

No change then πŸ˜‰

supple ridge
#

@steady delta I pre order cod modern warfare lol

#

Since it's actually what we all wanted since bo2

#

No flying jetpack BS

wooden osprey
#

@steady delta As a VBS owner I can assure you it's nothing like you'd expect and I'd take vanilla A2 over it any day πŸ˜›

wheat hemlock
#

aside from some landscape I've never seen much quality urban wise in VBS
I understand its not the objective but still I think it would help training better if it didn't take place in an unahabitated planet
should try to know I guess

mighty yew
#

But I too would rather play ARMA2 than spend $25,000 for SP VBS3... Just would be nice to get more of the cool features, partial building destructibility, rivers, naval assets, and more in ARMA4 (if it happens...)

#

Sad though that the shopping centre showed NAPA as the bad guys.... Should have been geared as Red Star

wheat hemlock
#

oh ok thats cool

weary stirrup
#

Anyone had an issue with ARMA2NET where the server gets stuck in "creating host/mission" when you enable the mod on server? It does this when I join the server as first user:

18:47:42 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.

Without ARMA2NET enabled as mod on server the server works normally

weary stirrup
#

Server RPT:

Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
Connected to Steam servers
Missing addons detected:
  chernarus
  warfare2vehicles
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.chernarus, warfare2vehicles
Missing addons detected:
  chernarus
  warfare2vehicles

I know this is a problem that occurs when game doesn't run in Combined Ops mode. I copied A2's AddOns folder to OA's folder and enabled it as a mod in server batch file. Here are the startup parameters that I use to launch the server:

arma2oaserver.exe -steamPort=8766 -steamQueryport=2301 -port=2302 -cfg=default\configf.cfg -config=default\server_USE_THIS.cfg -profiles=default -BEpath=c:\BattlEye -mod=@ARMA2NET;@AddOns

where @AddOns is the A2 AddOns folder (copied to same folder with Arma2OA.exe).

#

When I disable Arma2NET, the server works correctly

#

Arma2NET has been compiled from latest sources in the GitHub repository.

#

(Though the same issue persists with older versions of Arma2NET)

supple ridge
#

Another month no update in sight

mighty yew
#

Yep. Reminding me of the DZSA 1.0 roadmap at this point πŸ˜‰

#

Did expect better from the ARMA team. Was wrong

supple ridge
#

Another week no update

mighty yew
#

Yep. Not even a "Hi guys, sorry. Stuff happens but we will do this, just be patient"... or "Hi guys, sorry. Stuff happens and this is no longer being worked on" ... Would be nice if Bohemia at least just said something given the investment we have made in ARMA 2 and ARMA 3 (and before) of both money and time...

#

But I guess this is New Bohemia not Old Bohemia

#

Personally... I liked Old Bohemia more...

royal gate
#

I certainly wouldn't have my employees working on a EOL game when they could be helping develop a key part of the company for the future.

mighty yew
#

So say that! I'd be happy with that...

#

But we get promised something and don't get it... sort of like the DZSA 1.0 roadmap πŸ˜‰

#

And we are not talking about something that does not improve the game and we are talking about something that, as far as I can tell, is blocked because it has issues on Linux... ARMA 2... Linux... seriously, it never really worked on Linux πŸ˜‰

royal gate
#

what I am saying is, they shouldn't have promised anything in the first place. They know their resources will likely be low (or even shared across between) to finish an EOL patch. I wouldn't be moaning about it endlessly in here.

#

even better, say nothing at all and let it be surprise. Otherwise, more moaning.

#

why invest money and more time into something that's EOL anyways?

mighty yew
#

If you don't want to say anything because that's what you feel fine... That is your decision. Criticizing me and others for not doing so is not... we are waiting on Epoch's 1.0.6.3 update because it has 1.64 EOL patch requirements. That means that we cannot on our servers use the latest version of DayZ Mod Community Edition - so we cannot have the latest Epoch additions or DayZ Mod additions...

#

If that's honestly what you think though... why even come here to comment... ???

#

Some of us still play ARMA 2 and run ARMA 2 servers...

#

Just seems like you came here to troll (not that there is a history of people doing that in this channel 🀐 )

royal gate
#

it's not a troll. It's just stupid to read.

#

(oh, and not that I have to read it. I chose to)

mighty yew
#

Again. You have no skin in the game for 1.64 EOL patch. Some of us do

#

I would note that you are a member of the Epoch discord, with 0 posts... so no skin in the game...

royal gate
#

Lol.

#

Your solution is, don't do something you think will negatively affect you.

mighty yew
#

No. I just want information either way... so do some other people. Decisions can be made with that information that will affect active ARMA 2 servers. Just cause you do not play them does not mean that others do not...

royal gate
#

you aren't going to agree with me. I just think it's a GIANT waste of time

mighty yew
#

But as I say, you do not even play ARMA 2... so really you are just trying to troll... Blocked...

royal gate
#

Heh?

#

Just because you can't bump your epoch version? Gdamn man.

mighty yew
#

Another month passes...

forest onyx
#

I still play OFP lol.

#

I can run Arma 2 but i don't "own" three and not "owning" it makes it not worth playing, and i need an SSD to even touch it sense i like to pilot shit.

ashen needle
#

SSD is useful but not mandatory.
A3 has very nice helicopter physics with the advanced model, you would've liked it if you had owned it 🀷

supple ridge
#

Update this game already ffs

#

Lol

mighty yew
#

Maybe Bohemia are worried that making the patch stable will lose them DZSA sales? 🀷

#

You know... they might go back to play the better game...?

remote dew
#

Non of the delay has to do with corepatch stuff does it? I saw bear working on it recently

mighty yew
#

Nope. Linux afaik... but no one is gonna fix that... and does anyone still run an ARMA 2 Linux server? It didn't work properly in the best of times

supple ridge
#

Literally nobody runs linux lol

#

Put less time into the discounts and work on a game what made you

candid matrix
#

Yes I still run an Arma 2 Linux server, I've not had any issues with it 🀷 - dedicated box is much cheaper without paying for a Windows licence.

mighty yew
#

So you are responsible for the 1.64 EOL patch not being moved to Stable Branch 😒

candid matrix
#

Yes @mighty yew I am solely responsible for Bohemia putting 1.64 on indefinite hold because they won't dedicate resource to fix a blocker, you got it dude.

mighty yew
#

πŸ˜‚ you're all good mate but the EOL patch is not on stable because apparently BI can't get it stable on Linux. Was joking regarding you. But that is their excuse, which is a valid one if someone has a Linux ARMA 2 server. Thought even current stable branch has Linux issues though

#

If you are the only Linux ARMA 2 server owner then you are btw πŸ˜‰ (should emphasise the ;) cause so many people on the interwebs do not seem to understand its meaning anymore)

#

It is however sad, and a bad sign that Bohemia cannot get this patch fixed for Linux and deployed

unique iron
#

same boat as 64 bit linux server for Arma 3...Not happening anytime soon.

#

If at all

mighty yew
#

At least they can't EOL ARMA 2 until they fix that

#

Should emphasise that no problem with Linux. 30+ years in IT on UNIX.... BSD, SVR3 and 4, AIX, HP-UX, SunOS 4 and 5 and Linux, so no issues at all on your choice of OS

supple ridge
#

pridit only person that runs linux

supple ridge
#

Remove the value and u will see 50 plus pages of non linux servers

#

Lol only 1 full page of linux. Actually it wouldn't even be full lmfao

#

And 50+pages of non linux

royal gate
#

Not unless you state your problem

#

Otherwise, no. No one can help you

strange nexus
#

I liked the comment about "Old Bohemia vs New Bohemia", you may be on to something there. "We" see something changing with them too.

vast night
#

What I would like would be to fix the L-39 to have two seats since it clearly has them and to manage towns when you load a warfare game. I have found the only way to fix the latter would be to vote for the AI to command and then vote yourself again. Also to have warfare airports in other maps other than Chernarus on CTI mode.

primal hedge
#

?

weary stirrup
#

What could cause headless client not working in Arma 2 (it worked previously)?

#

My issues started after I launched Steam as admin once

#

After that HC started doing all kinds of random stuff

#

Sometimes it shuts down the server for example, sometimes it just connects to and disconnects from the server all the time

#

Even total reinstallation of whole server (including OS) didn't help, which I find very weird

queen crypt
#

Got a quick question, is there any add on out there for ArmA Armed Assault that makes the aiming more like ArmA 2? Like a more traditional mouse movement add on

queen crypt
#

Wow I just realized I’m dumbo never mind then XP

strange nexus
#

Profanity Removed

steady delta
#

the wait may be soon over @mighty yew

molten heron
#

not this week steam ⏲

eternal wadi
primal hedge
mighty yew
#

I know @steady delta Dwarden has been posting on the Epoch discord. I must say that this is excellent news. Very, very happy... hopefully signature verification will work afterwards πŸ˜‰

molten heron
#

A2 beta got the data tweak for languages

#

A2OA beta is still same just preps

molten heron
eternal wadi
#

youre missing the second half

mighty yew
#

Thanks Dwarden. Much appreciated

eternal wadi
mighty yew
#

Is there going to be a dedicated server update? AppID 33935?

steep notch
#

just joined this discord to complain πŸ‘Œ

#

really hoping that pasting the patch over the server just works

mighty yew
#

Looks like the dedicated server package on Steam just updated

steep notch
#

okay the packages from the forum also work

#

first 1.64.144373
then 1.64.144629
up to this point even really old mods seem to still work (running dayz overpochins with origins 1.7.9.5, overwatch 0.2.5 and epoch 1.0.5.1 because I'm lazy)

molten heron
#

1.64 build numbers for both client and server binaries
arma2oa.exe == 1.64.144629
arma2oaserver.exe == 1.64.144629

#

the older 1.64 servers on the forums are unforeseen consequences if mixed (that includes unfortunate linux server too)

mighty yew
#

@molten heron After SteamCMD update for the dedi server I get Version 1.64.144373

steep notch
#

holy performance, hitting 20fps πŸ‘Œ

molten heron
#

fixing the binaries builds for server branch and client, will be up in moment

mighty yew
#

Thanks mate!

molten heron
#

server branches should be now synced too @mighty yew

mighty yew
#

Yeah... ```=====================================================================
== C:\Games\ARMA2\ARMA2OASERVER.exe
== "C:\Games\ARMA2\ARMA2OASERVER.exe" "-config=ARMA2Config\config.cfg" "-cfg=ARMA2Configbasic.cfg" "-profiles=ARMA2Config" -name=ARMA2Config "-mod=@DayzOrigins;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;" -netlog -port=2332

Exe timestamp: 2019/11/07 10:34:47
Current time: 2019/11/07 10:35:53

Version 1.64.144629```

molten heron
#

ok, enjoy, let's hope all smooth from now on

still spade
#

thanks @molten heron πŸ‘

molten heron
#

note: recent BattlEye libraries are in the client data (in case you need them for headless client/server)

#

+surprise: ACR lite for everyone

oblique kernel
#

arma2 was updated to 1.64.144629. And where to take linux server under it. 1.64.144373 throws an error ./server: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory

molten heron
#

unfortunately , there is no linux server 1.64.144629 for time being and there is no ETA when and if that happens

oblique kernel
#

and what to do? arma2academy has always worked on linux.

eternal wadi
#

do you still have the old libsteam_api.so?

#

I guess decision was, either no update at all (thats how its been for months) or.. no linux server

oblique kernel
#

the old can be from 1.63 take.

eternal wadi
#

maybe try if that works

oblique kernel
#

no, it doesn't work.

eternal wadi
#

Welp. Then sorry.

#

Can you just stay on legacy branch?

molten heron
#

ofcourse it would be best if the linux servers post here, tell me or similar, so i can count how many are in need

molten heron
candid matrix
#

@molten heron I would still like to run Linux, but as I mentioned to you appreciate this isn't in any way a priority. I've also been speaking with someone else who runs Linux that might not switch over as a result, but I don't know their circumstances.

molten heron
#

@candid matrix i will keep trying but i can't warrant any priority, ETA or promise it at all

#

ofcourse it would be sad to not manage done it before A2OA 10y anniversary next summer

#

curses the first person trying make RIP stone meme with "he promised linux server"

candid matrix
#

All I wanted was callExtension on Linux, only to get no Linux at all πŸ˜”

#

it is what it is

#

it might be possible to run under wine but with some of the quirks of running arma servers it's not something I care at all to delve into

molten heron
#

i know, i know, that's why i'm so sad about it myself, cause in 144373 it was working but all those changes afterward 😦

candid matrix
#

I know the Linux server population was incredibly small, it's a shame that what ever issue there is it's proving impossible to overcome.

molten heron
#

i would not say it's impossible to overcome technically , it's at also logicstics issue

#

hence, i keep trying but can't make the promise it's certain to happen

candid matrix
#

Yeah but I can imagine if it was simpler it wouldn't be such a prolonged issue.

#

Truthfully I never thought we would ever get 1.64 in itself.

strange nexus
mighty yew
#

πŸ‘†

steady delta
#

Dwarden, the thing is not about how many servers are on Linux, but how populated each of them is

#

I know several servers with Evolution PvE mission, that still have 20+ and sometimes 30+ players, on daily basis, that run on Linux

#

so these are true/vanilla ArmA servers, that are top 10 rank, despite them being vanilla

steady delta
#

framerate is higher and more stable now

#

also when I set view distance to 5k + landscape to max quality (with max grass) and I turn around, everything is loaded instantly, with my SATA SSD

#

not like before, where it needed time to load and was lagging and you could see stuff appearing

#

all the imporvements are certainly due to Intel TBB 4.0 memory allocator from A3

#

what is not good is that Czech Amy is in the list of expensions, but not activated by default

#

because if players will try to join a server with a mission that uses stuff from Czech Army expension, but it's not activated in expensions, they certainly will be kicked

#

and majority won't understand why

mighty yew
#

Out of the top 50 ARMA 2 servers, 5 are offline at the moment. No clue whether all five are Linux

steady delta
#

2 of them are on Linux

#

number 4 and 9

stable matrix
#

Linux server would be nice, just migrated all our legacy arma servers to Docker the other week. Now I'll need to switch Arma 2 + OA to Windows Docker containers instead FeelsSadMan

steady delta
#

by the time linux support will be there (if), players will have already switched to other servers, running on Windows, to A3 or to other games

molten heron
#

wish i could say more than i'm trying ...

#

about the ACR, that should be because of the ACRlite

#

make sure the server has the data too (note ACR full data always take priority over the lite, files don't overlap btw.)

stable matrix
#

still some issues with running arma cwa in a headless state on linux πŸ˜„

#

at least arma 1 still works good on linux πŸ˜›

mighty yew
#

Lol

steady delta
#

forget about Linux )

stable matrix
#

it's a shame that arma cwa no longer works on my macbook since catalina 😦

molten heron
#

server OA updated with the same libraries for server which are on client, as some admins were confused about it being absent (OA server was always just binary file)

mellow geyser
#

@molten heron

#

hello, can i ask somethin please? Will you continue to update Arma 2 OA?

#

if yes, i would like to help for free.

molten heron
#

this is EOL (end of life) patch as been said for several years (it was in RC for over year)

mellow geyser
#

end of life, what does it mean? Arma 2 OA will be shutting down or somethin?

toxic delta
#

Just no more patches/support

#

You can still play it

mellow geyser
#

shit :/ thats sad :/

#

and will be linux server fixed? Cause a lot servers died by 1.64 update

eternal wadi
#

cannot be said yet if it can be fixed

#

it will be on the todo list ofc

mellow geyser
#

and whats on the todo list? if i can know that

eternal wadi
#

I don't know what else is on there

mellow geyser
#

ok thx

oblique kernel
#

where beserver should now be.cfg

vapid turret
#

144373 fully incompatible with 144629?

eternal wadi
#

no

vapid turret
#

I see β€œwaiting for server” only.... not continue loading

eternal wadi
#

oh sorry, I missread your question

#

no, its not compatible at all.
yes, fully incompatible

vapid turret
#

just 10 my servers are offline...

agile orbit
#

same, it's sad , my server is empty 😒

winged pollen
#

update your server then lol

weary stirrup
#

How many threads can Arma 2 OA server use?

#

2, 4?

eternal wadi
#

95% one thread, rest on N more threads. Atleast I assume so

weary stirrup
#

I checked it from Resource Monitor on Windows and my arma2oaserver.exe seemed to have 28 threads running

#

But yeah, most of the work is done on single thread

eternal wadi
#

sounds reasonable

weary stirrup
#

I set the affinity of the server process to threads 0-3 and headless client to threads 4-7 on my i7-7700k server

#

But naturally the performance of server process is more important, so I want it to have all resources it needs

winged pollen
#

ive always had 2 cores for the server, and one core for hc

forest onyx
#

In total up to about 2 cores worth of work, peaks occasionally to 2.5 cores from what I recall running A2 server back in the day.

molten heron
#

so, what's the early opinion post-1.64-EOL at community client/server stability / features ?

steady delta
#

good

#

several servers I know, have no problems

weary stirrup
#

Is it possible to run headless client as Windows service anymore?

#

I've tried quite many things so far and nothing has worked

#

All it does is it starts Arma2OA_BE.exe, but doesn't ever launch Arma2OA.exe if I launch it as service

steady delta
#

@weary stirrup is your Windows original?

weary stirrup
#

@steady delta What do you mean?

#

I have legit version of Windows Server

steady delta
#

ok

molten heron
#

the 1.64 introduced quite lot of fixes related to cheating
thus servers which stay on 1.63 are simply bound to become cheat heaven

if you fine with the BUGS, INSTABILITY or CHEATING then use LEGACY branch

the patch was over year in RC state and in beta over year before
gave plenty of time to comment about issues when there was time to fix those

the patch also introduced variety (tens of fixes in engine, data, configs etc.)
plus fix/features merges even from Arma 3 (what was possible to merge)
all this was discussed and explained in the beta threads at BIForum

tens of types which all were different causes (thus different crashes)

note: there are also performance improvements to A2OA in 1.64
(including much stabler/better allocator version)

only the point of 1.64 linux server not being done is valid
it's something i keep in mind to keep trying to get released when possible

#

@weary stirrup hmm, not sure about the launch as service because client binary goes thru the arma2oa_be.exe

weary stirrup
#

@molten heron That's the issue exactly

molten heron
#

note that it's exactly same workaround which always worked for any other A2OA DLC when trouble arise

weary stirrup
#

Does Battleye block loading of unknown files on server too?

eternal wadi
#

no

weary stirrup
#

It's so weird

#

I wrote a lightweight extension to store some player data to database, but the extension is never loaded/called even though I scripted it @eternal wadi

eternal wadi
#

windows?

#

anything in RPT?

weary stirrup
#

Nothing, that's why it's so weird

#

And yeah, using Windows

#
private ["_className","_procedureName","_response","_uid","_scoreDiff"];

_className = _this select 0;
_procedureName = _this select 1;
_uid = _this select 2;
_scoreDiff = this select 3;

    _response = "Arma2Net.Unmanaged" callExtension format ["%1 [%2,%3,%4]",_classname,_procedureName,_uid,_scoreDiff];
    _response = call compile _response;


if (count _response > 0) then {
    _response = _response select 0;
};

_response
eternal wadi
#

oh so you use arma2net

#

is arma2net itself working?

#

uh

#

look at the syntax highlight

#

see the white thing?

#

Just wanted to write:

Ugh I already hate arma 2 code, the call compile already triggered me, and then the count >0 and the _this sel... wait a minute...

weary stirrup
#

Argh, true, missing character there πŸ˜„

eternal wadi
#

you should really be using a syntax highlighting script editor

weary stirrup
#

I do, but I have somehow missed it

winged pollen
#

was arma2net ever a worthy thing to use

weary stirrup
#

It seemed like a comfy option to use @winged pollen πŸ˜„

eternal wadi
#

never saw why, if you can just make a "native" c# extension Β―_(ツ)_/Β―

winged pollen
#

i look into your intercept a while back, looked interesting @eternal wadi

#

Do you have many use cases for it?

eternal wadi
#

I use it for about every project I do

#

but all my projects seem to be deep engine fidgeting Β―_(ツ)_/Β―

winged pollen
#

haha alright then, i was interested tho, have you ever used it for normal use case arma things for better performance?

#

I saw a while back some video about it when you fired a gun i think from a vehicle

#

hit registration i think

eternal wadi
#

Yeah. InterceptDB is the best example of that probably. Or Intercept CBA.
But cannot use these for production as basically noone runs them, except DB which is serverside

#

Yeah I reimplemented ace grenade spalling in it, it was alot faster, but didn't invest enough time into it to make it usable.

#

"for better performance" well script profiler helps towards better perf, but doesn't cause better perf in itself

#

I once reimplemented the script VM execution part, which about doubled SQF performance on my old AMD cpu πŸ˜„

winged pollen
#

Interesting, you got documentation about the last two things?

eternal wadi
#

script profiler look up "Arma Script Profiler" on google.
Last thing I never published I think

winged pollen
#

alright cool

candid matrix
#

@eternal wadi You got anything like that for network performance? I've always had an issue with desync with very little outside of trial and error to distinguish why. What information I could find was always largely conjecture, and unproven.

eternal wadi
#

nope

#

a time based perf profiler doesn't suit well for size based network load I guess.

#

I could build something, but barely anyone would have a use for it. and it would be alot of work compared to the script profiler which already was alot of work in itself

candid matrix
#

No worries, just remains one of lifes many unsolved mysteries.

dusky tulip
#

I went back and replayed arma 2, I never noticed when I played it a fair few years ago that you could speak to AI units for intel, it left me curious to why it wasn't a feature in arma 3, anyone got any ideas why?

eternal wadi
#

what arma 2 have you played? the campaign?

#

BI probably didn't have the time to add that to the campaigns. its quite alot of work

dusky tulip
#

Campaign but also the AI in the editor had the ability to greet in either English (USMC) or Cherno (CDF) and ask for 3 fairly basic things such as Location, Weather Forecast and if they had spotted anything recently

stable matrix
#

reply from one BI project lead

oblique kernel
#

What's with arma2 OA linux server? No working version yet?

stable matrix
#

No 1.64 version yet

vast willow
#

So I'm trying to connect to a server using remote, I can ping it and such but i can't connect to it ingame

weary stirrup
#

@vast willow can only see DayZ servers in his Arma 2:OA server browser and remote connect with IP and port doesn't work for other servers

#

The server responds to ping normally and traceroute completes, the game files have been validated etc. so we have no idea what's causing him to not to see the server

vast willow
#

Is it because of the DayZ mod?

steady delta
#

yes, DayZ mod must be unitnstalled or desactivated, otherwise it's not possible to see regular servers

vast willow
#

Ohhh

#

It is

#

It isn't in my folder

vast willow
#

@weary stirrup these are my mods

#

well ill pm

weary stirrup
#

They look correct @vast willow

#

I don't have the slightest clue why you can't see the server tbh

#

It's extremely weird issue

vast willow
#

Wtf

vast willow
#

@weary stirrup Do you think i at least need to play a map or 2

weary stirrup
#

@vast willow I have no idea what's causing your issue, I hope that someone else will figure out what the problem is

vast willow
#

i know 😦

warm ermine
#

Works in A3 too.

vast willow
#

alright

hallow roost
#

hi

#

how do i have fun in arma 2 operation arrowhead

mighty yew
#

Add DayZ/Epoch πŸ˜‰

hallow roost
#

how do i find multiplayer games @mighty yew

#

anyone wants to do coop on operation arrowhead?

hallow roost
#

anyone wants to play arma 2 operation arrowhead some time

hallow roost
#

@mighty yew hey man can you awnser a question?

#

i downloaded DayZ

#

but there are no multiplayer servers

mighty yew
#

There are. Use Maca's DayZLauncher - the old one

#

@hallow roost ^

hallow roost
#

ok

#

i'll try later

mighty yew
#

DayZLauncher will download all the mods that the DayZ, DayZ/Epoch, Overwatch, Overpoch or Origins server needs too - saving you the time looking for them manually

#

PS, DZE 1.0.7 is on the way...

lyric patio
#

anyone down for some armed assault ACE avgani or alameda warfare?

#

pm me if so

lyric patio
#

i would like 3-5 peoples

#

Prefer*

mighty yew
#

Now that the DayZ Mod LDP is released, will there be any chance of getting unbinarized samples of the items in dayz_weapons.pbo?

forest onyx
#

When launching ArmA2OA.exe from cmd "ArmA2OA.exe" -nosplash -mod=@CBA;@ACE;@ACEX;" I do not get the steam overlay nor does steam detect that I am running the game. Steam is running while launching it. Any ideas as to why this is happening?

ripe rune
#

@forest onyx Try launching the game from the steam, and enable the mods from the main menu.

glad sentinel
#

Whats LDP?

eternal wadi
#

Licensed data package

forest onyx
#

Can I report an Arma II bug here?

eternal wadi
#

that would go to feedback tracker, but the chances of it getting fixed are.. very very veeeeeery slim

ripe rune
#

@eternal wadi thats just great that they do a EOL patch that breaks some things in our mission and the devs then can’t fix it...

#

Remember this game was not made for dayz

#

Also about that battleye blackout issue that was brought to Arma 2 with latest patch, seems it’s related to Nvidia drivers + battleye according to the latest driver release notes.

#

@forest onyx what’s the issue btw?

molten heron
#

@ripe rune what's broken ? (make sure you got properly installed A2, initialized A2 (run once) and then A2OA , so all DLCs work)

forest onyx
#

It's a floating abusable rock mound that's been in Chernarus for the past 11 years. Located at 126 107 West side of the road, west of Tulga.

ripe rune
#

@molten heron Oh yeah it's the low latency mode. I guess I can turn that off just for arma if I want to use it in another games?

Some things that I and other players described in the EOL patch thread. Like when you move AI to camps, they stop next to it and say "Ready" and don't capture it. Also, why the AI text's was changed for no reason?`
Also I've seen that AI is not so smart anymore and there's been issues with the headless client.
Everything's properly installed as they were before the patch. It just worked before the patch.

ripe rune
#

I tried turning the low latency mode off for all Arma 2 executables including the battleeye ones and rebooted the computer. But it seems the bug is still there. I guess I need to turn it off globally or/and wait for the fix? It would be nice that I'd be able to use it in other games without turning it on/off and rebooting the game everytime I do so.

mossy cliff
#

Hello! I recently purchased Arma 2 x anniversary. Everything works fine vanilla. But I have 2 problems:

  1. If I use CBA_CO, ACE and ACEX (even without ACEX) anytime I try to use boot camp I get this message ACE_staminastate/' is not a class (" accessed) I can play through it but I don't know why i get this. Everything up to date through steam.

Problem 2: I disable ACE and all so I'm vanilla again. I enable CBA_CO, BATX and Rangemaster. Everything boots fine. But when I play any standard mission or boot camp (I play single player) if I leave the mission by suspend, when I try to resume the mission I always get the following: CTD with messenger that says: Cannot load 'c\users\admin\documents\arma2\saved\CA\missions\boot camp\T01_basic_training_utes\continue.arma2OASave'

I check and the missions there. Any help on what could be causing this?

oblique kernel
winged pollen
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a video

ripe rune
dawn viper
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Hello

primal hedge
dawn viper
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Y’all got arma 2?

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We could revive a server.

winged pollen
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arma 2 dayz is still alive

dawn viper
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Just buy DayZ

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Lol

mighty yew
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Well, that only works if all you play in ARMA 2 is vanilla DayZ Mod... Which most people didn't and do not now

winged pollen
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@dawn viper no its garbage compared to a2 and a3 mods

forest onyx
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@mossy cliff The A2 community I help run also has the same issue with ACE stamina. The stamina system seems to function but it throws a lot of errors in the RPT since the new A2 update. The view distance adjustments for the ACE nvg modules are confirmed broken as well.

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Also CBA_CO is not necessary. Just use CBA.

tight lagoon
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I’m new to the game can anybody help me

mossy cliff
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@forest onyx sorry, one more question on armaholic site I only find CBA_CO, where can I find just CBA? Or am I interpreting your text wrong?

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@forest onyx Thank you very much for replying, I thought my pot might go unheard. One question, if I use CBA and not CBA_CO, then do the OA parts of my
install that need CBA functions work properly? Sorry if it's a dumb question. And I guess another question is that this is a known problem (ACE stamina with current 1.64 Arma 2) is there a plan to fix it, or just live with it? Thanks again!

mossy cliff
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@tight lagoon hi, can you be more specific? What help do you need?

steady delta
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CBA_CO is for A2 OA

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CBA is only for A2

mossy cliff
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@steady delta thanX for your reply, but, I'm a bit dense. I purchased Arma 2 anniversary edition. I almost always use Arma 2 OA from the package. (Which I'm assuming is CO because Arma 2 as well as OA and the 3 DLC are all in my expansion list etc) So I'm using CBA_CO. However I did read a BI forum site that talks about CBA, CBA_A2 and CBA_OA. So I'm pretty confused which one, or combination I should run

Perhaps I'm just too concerned with pop-ups I get saying can't load this or that?

ripe rune
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Hey @mossy cliff , depends what you’re going to play. Most of the playerbase of Arma 2 is based on combined operations. You need to start Arma 2 first, then operation arrowhead and confirm that the chenarus is in the editor.
It’s probably CBA_CO but I can check what im running after I get to home.

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If you still need help πŸ™‚

mossy cliff
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@ripe rune Thank you for your help!,, I know when i installed I followed the routine of installing Arma 2, play it a bit, install OA, play it a bit etc and yes, all the maps are there so I see what you're saying about CB A_CO. I guess I was commenting on an answer from @forest onyx to a post I made on Jan 21st about a problem I have with ACE stamina. The funny thing is that just yesterday I tried the same mod load with that AO beta version that is bundled with the Anniversary edition and I don't get the pop-up/error. Sooooo, deduction would say it's a 1,64 issue.

HOWEVER, my problem 2 from that same post is unresolved, 1.64 or beta. I really want to figure that out because I really want to use the RANGENASTER mod and requires BAFX mod 😫

ripe rune
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Does anyone have Taviana 1.0 .bikey file?

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For ArmA2

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oa

ripe rune
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I guess I'll sign them manually then.

mighty yew
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Yeah, I have 1.7.9.5

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Sorry, been busy this afternoon

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If you still need it @ripe rune ?

ripe rune
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@mighty yew Yeah sure I can take it.

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If you have it πŸ™‚

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ah

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lol 1.7.9.5

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We're going to use 1.0

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But I think I got it sorted out now by creating a new key.

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Isn't anything past 1.0 only dayz?

mighty yew
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No... Origins 1.7.9.5 key signs the version of Taviana with Sector B, etc. for ARMA 2... Taviana 3.0 iirc... but nothing says that it can only be used with ARMA 2 DayZ Mod, just that it can only be used in ARMA 2

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So much more in the later versions... whole new islands

ripe rune
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I think the 1.0 is enough for our warfare mission.

mighty yew
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Yeah. I was going to say that for MILSIM you probably don't want all the debris and bodies for sure πŸ˜‰

warm ermine
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@ripe rune You need keys for this version Taviana Island (v1.0) for ArmA II ?

ripe rune
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@warm ermine yea

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They are not included in armaholic download

warm ermine
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I have taviana.pbo.ripthrough.bisign , tavi.pbo.ripthrough.bisign, paf_stad_obj.pbo.PAF_.bisign, osshdy.pbo.RipThrough.bisign

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in BI Signatures folder

ripe rune
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I need .bikey to get the original mod to work on our server. I found a workaround it though by signing the keys again. But the mod from armaholic won’t work

warm ermine
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k

forest onyx
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@mossy cliff The key workaround to playing Arma 2 CO w/ACE2 is the specific version of the game (1.62) and CBA (1.0.0 pre10). If you do this, the game will no longer encounter those weird errors (this actually started happening during 1.63 development period when the script interpretation system changed). I even dug up the old ACE2 archives and they verify that 1.62 is indeed a viable version to use with their latest version. Other mods, such as ASR AI, will run better as well since development began to stop right around update 1.62/63.

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@molten heron Many props to BI for keeping the 1.62 version available for the remaining dedicated Arma 2 community πŸ‘

molten heron
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honestly, everyone playing A2:OA shall move to 1.64, there are way too many fixes (including for multiplayer vs cheats)

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the only 'blocker' is the lack of linux dedicated server and i'm still 'fighting' for it

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keeping the legacy / old versions alive is also because those were last versions released on the other platforms (GOG, probably also Desura and not sure about Impulse Driven, that was too long ago)

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those platforms are defunct in terms of updates (or some went out of business) so it got frozen in time

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but generally i would prefer all mods / servers / players to move on 1.64, if possible

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that is optimal 'end of life' state of game

ripe rune
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@molten heron So could it be that our server has broken AI because the mods are out of date? We use ASR AI and their pathfinding to camps gets them stuck.

mossy cliff
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@forest onyx thanks for your reply. So it sounds like there's a contradiction? If I want things to run smoothly with the many mods, I should use 1.62? But as @molten heron points out, 1.64 being newest and end of life, that it's the best? I guess identifying those mods that are up to 1.64 standards would be too big an undertaking as most modders moved on. Maybe running both the GOG version and the latest Steam release is the only easy (but costlty) way? Big bummer, there are so many great mods.
I guess for me, since I'm mostly a single player,, that 1.62 is the right option. At least that's how I'm understanding these texts. Please correct me if I'm thinking about it wrong! Thanks so much!

molten heron
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unless you need some legacy mod, the best option is use 1.64 as it's most fixed version of them all

forest onyx
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@mossy cliff 1.64 is fine if you want to use the latest Vanilla version and updated mods. But if you are mostly interested in playing the mods of 2012 and earlier, 1.62 all the way

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Also, @ripe rune , ASR is broken with the newest updates

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This happened way back in 1.63 as well

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It's fine honestly. Revert to 1.62 and you're gold πŸ™‚

ripe rune
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We never noticed any issues until 1.63. other than the vehicles armor values changed and metis range was limited at 2km, instead of 3.

forest onyx
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Yeah, again, the script interpretation system changed (check out the ACE2 forum if you're curious)

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All sorts of posts related to stuff breaking

ripe rune
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Might just as well do, if we ever start running custom mod server instead of vanilla combined operations that's open to all players.

forest onyx
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Again, if you're more interested in Vanilla, use 1.64 if you're interested. Otherwise, for mods, which support mostly dropped around 2012/2013, revert to 1.62

ripe rune
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Also, was writing this at the same time.
We have Chernarus and Takistan rotation in our server. But it has a problem. If Chernarus round ends, and I login to the server and setup Takistan manually, when that one ends, it will be Takistan again (if I don't login that time). Any way to fix this?

forest onyx
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Hmm, not sure (mostly SP for me)

ripe rune
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Ok. @molten heron knows? Or it's just arma limitation?

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The server is configured to run first Chernarus, then takistan, then chernarus taki etc, but logging in interrupts it and can run same map 2 times in a row.

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Just had to reset a round to fix it, which is anoying.

forest onyx
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What type of server are you running?

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MilSim? Epoch?

ripe rune
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Warfare CTI

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wasp mission based from benny's warfare

forest onyx
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ah, gotcha. Hey, you seem interested in AI, would you like to hear about a setup that I'm using (makes Smart AI Mix obsolete)

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Really easy to configure and the AI are freaking realistic and competitive

ripe rune
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Yeah sure. Although I think we will stick to using the mods we've been using for like past 10 years on the server. It's just sad that the patches break them, and support is dropped.

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Going back to 1.62 would be a option, but we would see huge decrease in player numbers.

forest onyx
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Ah, that's unfortunate 😦 Well, on the bright side, there is a huge mod that is in the works with the current Arma 2 patches.

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@ripe rune Have you ever heard of XMOD?

ripe rune
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Not really. which kind of mod it is?

forest onyx
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It's the best mod ever (the developer behind it is a genius)

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Basically

ripe rune
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πŸ€” still developing only for arma 2?

forest onyx
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Yup, it's been worked on since 2013 actively

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He's the diamond in the ruff

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The mod overhauls everything about Arma. The UI, the map, ballistics, armor, and most importantly, the AI

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He's managed to pull of things the Arma 3 community could only dream of

ripe rune
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heh, ok, nice ^^

forest onyx
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He's keeping it in the lowlight right now because he wants to finish up loose ends, but he did mention he would like to release it so that other communities/servers to use it (24/7 wargaming mod as well)

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Here's a couple clips

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Last video shows how his AI take dynamic cover

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I've told others and I will tell you as well. This mod is going to revitalize Arma 2 the way Heroes Unleashed did for Ghost Recon 1