#end_of_life_arma
1 messages Β· Page 8 of 1
too late the target can go offroad and hide behind the trees or get killed by AA weapon
Always a possibility.
not for sane peoples
Pew pew pew. Shoot down the trees >:)
and waste your ammo or maybe civilians or animals in there why deforestation by the way ? you will get punished in real life for wasting ammo on trees
Absolutely. Just joking.
^-^
maybe in the game but not in reallife
in the real life the missiles are connected to the Radar inside the plane if your radar is off and no target is in lock you can't shoot(edited)```
http://www.f-16.net/f-16-news-article3929.html
`in the real life the missiles are connected to the Radar inside the plane if your radar is off and no target is in lock you can't shoot` That also isn't entirely correct.
http://www.ausairpower.net/TE-Sidewinder-94.html
During a Sept. 23 test, an AIM-9X fired from a U.S. Air Force F-16C fighter sank a rapidly moving target boat in the Gulf of Mexico.
AIM-9 Sidewinder missile
@strange nexus i was talking about the AA missiles in general (Aim120,Aim7 Sparrow) not the Aim9 Sidewinders only ^ ^ thanks for the info i really appreciate it and yes its possible to use Aim9s on ground targets or sea targets or (HEATED objects in general) IF you disable the Radar and using the seeker mode only by the means putting the target inside the circle and when you feel in range Shoot ,but in Arma 2 you can use the LOCK mode with all the AA missiles for every ground vehicles even a bicycle π
Yep, because you can target anything.
exactly π
Hence target that rabbit :p
Heated rabbit :p
Flir vision does pickup on snakes, rabbits, dogs and everything lol.
Can't remember if A2 has Bhot and Whot, but definitely flir and nv right?
it does have Whot and Bhot and they are more realistic when using Ace mod
Aye. I see.
they didn't fully ported it to arma 3 some nice features are only for ace 2
Different team
exactly !
They have a bit of a different vision than they did in arma 2 if you ask me, but they've achieved a lot with a3
The AGM merge was interesting.
AGM merge ? what do you mean ??
Oh yes ! the team lmao i thought you were talking about the Guided missiles ?
Nope lol
AGM team did a very great job indeed
Yeah, it was a bit clunky when it first released, but they eventually shaped it up real well with the merge.
especially when it becomes to tanks π
who were those tested A2OA with linux 1.64? please PM me
@molten heron i don't think that there is people playing arma 2 on linux because everybody is using windows nowadays
that's about dedicated server @frosty oak
if you didn't play at the time (when A2 was moved to steam and dvd discontinued)
it's easy not to know cd key works at steam
Cooler kids own cds of their games
i still got some on 5 1/4"floppies π
:+1:
@lusty solar the old is gold, why using steam version if i have a DVD version ?? steam eats cpu and dvd version runs faster i guess
John Cena Are you sure about that?
π
I'm ready to test linux server.
is there a way to remove the texts on the loading screen when using ACR ?
Anyone have the server key files (.bikey) for Blastcore r1.2 and JSRS1.5? (Talking about Arma 2 OA)
You are aware you can self sign them with your own key if you are distributing them with a custom repo? May not be relevant but might help.
Thanks @warm ermine ! It's exactly what I was looking for π
And yeah @BrightCandle#1562 , I'm aware π It would be just less hassle with mods if I had the original server keys
Anyone still have the Blastcore server key? The official download link is down
@weary stirrup Link from this post still work and have key https://forums.bohemia.net/forums/topic/107635-warfx-blastcore/?do=findComment&comment=3030558
@warm ermine It's custom key, it doesn't work with existing files unfortunately π
π
I'd need the file that's linked to the opening post of that thread, but the download link is dead
LMAO ! why Arma2s APCs/IFVs have opaque windows in the drivers seat ? π
Did I read somewhere that ACR was going to be included in 1.64 ?
Bump
@forest onyx only ACR lite is planned ofc ...
So no maps for lite users... dayum. Thanks @molten heron
@molten heron so v1.64 is the last version for arma 2 ? is there any features plans
arma 2 OA @frosty oak
no new features except in the changelog which is already in the BIForum thread
Has the update been released yet?
nope, sorry
Hello @molten heron I would like to ask for two things. I use the last build from beta branch and every time I want to load savegame I get this error: "Mission depends on content which was deleted or is not avalaible for download. ca_missions_acr, woodland_acr, bootcamp_acr, mountains_acr." But I dont own any DLC and I play only original mission Harvest Red from Arma 2. When I restart mission, it works without an error. Second thing is that I get really odd mouse glitch with my mouse Razer Abyssus, latest drivers. It's kind of stuttering, when I'm trying to aim, it jumpes like I'd have dirty sensor or mousepad. But everything is clean and this is the only game I have this issue. I found that tweaking GPU_MaxFramesAhead and GPU_DetectedFramesAhead changes this behavior to worse, default is the less anoying. I can provide gif. Thanks for your effort to fix bug even in this old but gold game.
small addition: When I revert back to production 1.63, mouse seems to behave normal and saves of single player missions work as ussual.
Who was doing the sql Linux testing?
@outer fractal The mouse thing probably has something to do with mouse smoothing.
This is a fix (No promises that it'll work):
Options >> Controls >> Turn "Smoothing" All The Way Down
Thanks, I partially fixed mouse issue with lowering mouse smoothing and seting mouse polling rate from 1000hz to standart 125hz. But the first bug is still there. Whenever I save single player mission a try load it later, I allways get this error with missing content. After reverting back to production 1.63 it works. Thanks for advices.
Is it allowed to alter FOV in the CFG file? Iβm playing on Epoch
arma 2?
Yes!
I believe this calculator will work for A2 just as well as for A3: http://hia3.com/tools/armafovcalculator-en
it's just you have to edit files in arma 2 profile folder instead
But BattlEye wonβt ban me for that right?
nope
Battleye doesn't just ban anyone
If it detects a hack that it would ban you for it doesn't let you connect to the server
Oh nice π I have 1920x1080, what FOV of view do you guys recommend? Value has to be between 70 and 120
between 80 and 90
Thank you! π
I would recommend the default because changing the FOV will impact the optics and throw off your aim and break how they work. How much that matters depends on whether you use ACE and whether you use mildots and such for ranging and wind adjustment but it is definitely a common issue when the FOV gets changed.
and RPG-7 scope goes to shit as well π
there is new update to corepatch for Arma 2 and Arma 2 Operation Arrowhead, for this weekend only manual download (next week goes into 1.64 beta)
https://www.dropbox.com/s/9z4262b0aq1dfie/Arma2_A2OA_corepatch_20180712.7z?dl=0
@molten heron when it goes to beta does that mean in Steam? Does that mean players will get it automatically? Just asking to know whether I need to update my dayzmod server next weekend.
Any patch notes for this?
fixes, some details goliath posted on BIForum
Thank you sir.
Reverted:
CorePatch_Antiprone is now disabled because of some issues (need more testing and investigation)
Fixed:
Ambient Civilian Module (Expansion) now spawns only takistani civilians and no more western people
Fixed a typo on the "DSHKM_RU" on warfare (now it is "KORD_high")
Fixed arrays indexes on Config_Squads.sqf script file of warfare2_e
Fixed "Server_UpdateAirport.sqf" script not found error on Bear Rising mission
Fixed the "flickering textures" bug when launched a flare at night
Fixed some SOM module scripting errors
Fixed a script initialization error of Marta module```
Eyyy ta dwarden
Not sure what youβre aware of, the old inferno bug seemed to happen on my A2 DayZ mod server yesterday.
Whenβs the 1.64 gonna drop? Need to know lol
when the linux server gets fixed
Eyyy thatβs awesome news
Hey
Does anyone remember a dual-wield mod for Arma 2?
I swear I remember it existing, but can;t find it anywhere.
@upbeat kraken It's not really a mod but it was apart of the DayZ Mod at one stage.
Yeah it is
there were some more fixes for the corepatch added the cqb sight to the A2 M16A4 with ACOG fixed the sights misalignement of the MK19 with tripod
@molten heron Suggestion: Please, if possible, restore old m16a4_acg scope :
http://cplace.ru/img/scope/ACOG_2.jpg in next corepatch
Old acog in Arma 2 was very like real TA01, TA01B, TA01NSN models
Trijicon ACOG
https://www.trijicon.com/resources/downloads/2015_Trijicon_ACOG.pdf,
"LED Illuminated Crosshair .223 Ballistic Reticle with TA51 Mount
Black: TA01"
Anyone know who was testing a Linux SQL call?
forwarded that to let corepatch team @agile orbit
@1senkjyw.avs what do you mean as 'restore old m16a4acog scope'? It is not changed it only has a cqb view as many other A2:OA weapons
@cloud fulcrum I mean what old m16a4acog scope has view like
http://cplace.ru/img/scope/ACOG_2.jpg (Crosshair) , but current scope have Chevron reticle, not Crosshair http://cplace.ru/img/scope/ACOG.jpg (Chevron).
M16A4s use ACOG TA31s in real life
specifically AN/PVQ-31 is the name given by the USMC to the TA31RCO-A4CP
So the chevron reticle seems correct for the M16A4 in game
note: yesterday we rolled new Corepatch data update to A2OA beta 1.64 and various small fixes of data missions/warfare for A2/A2OA beta branches
btw. this is the latest version of corepatch for A2OA 1.64 beta (fixed some error with missing files due to packer fluke) https://www.dropbox.com/s/x87ea4l1dacxp26/Arma2OA_CorePatch_09082018.7z?dl=0
A2 beta data are now live in A2 stable branch, new corepatch in A2OA 1.64 beta branch
@molten heron I've started following this discord shortly...is there some news on the eol-Update?
not yet
@native ledge eol update?
always wondered
why is it called end of life?
oh I guess it makes sense
@molten heron Any rough ETA on official release of 1.64 to all users? Switching to and from 1.64 is a pain. Having to switch back in Steam then verify files, etc... I assume it'll be sometime next year?
no eta , it waits for the dedicated linux server
Okay, thanks.
Is -beta now 1.64 or did I misunderstand your message above regarding now in beta branch ?
Wait u still going to update arma 2 and shit
@signal bone Yep, but as the name suggests, the last time
@molten heron ah, so happy beta is now 1.64 ! No more hassle... I assume beta will be updated along with manual downloads ? Or is there some wait ?
What about the bugs in warfare that eventually make your fps lower from time to time? (if replying please use mention)
Does anyone have the server keys for Blastcore Visuals r1.2? I have server keys but they're not the correct version
@vast night Who plays warfare anymore
If you go see the list of servers in Arma 2 hosting warfare I think that should answer your question
Could be the same sound bug that A3 had? maybe?
Probably not.. but maaaybe?
Sound bug? I didn't mentioned anything regarding to sound.
You mentioned gradual fps reduction
which sounds like the "sound" bug that was recently fixed in A3
@vast night There are 6 people in the most populated one
@lusty solar I'm hosting Warfare and I think I had 30 players on server yesterday
wanna cookie?
I don't think this conversation is worth continuing
Sounds like it would end with a ban if you did ^^
I don't remember having any bugs related to sound when playing, all I know is just after half an hour to an hour my fps drops by half.
You don't hear the soundbug
you don't notice it. But it gradually reduces your fps
For each dead AI your fps goes down slightly
@molten heron Is there any news on the last Patch ?
not yet
Is it a bug, that I cant launch BAF, PMC with the Beta branch?
What could be the issue with my friend's A2? There are missing textures, you get odd errors when you join a game, radio dialogue is missing, all kinds of weird stuff happening
A2:CO to be accurate
Reinstalled the game three times which made some errors disappear, but it's still full of weird bugs
First run ArmA 2. Then Operation Arrowhead
@glad sentinel Done already, also A2 content shows in editor when you open OA
@weary stirrup A2 content is supposed to show in OA
Yes, that was my point @signal bone π
guys did you change the firing rate of the 2A42 for the BMPs and Vodniks? they used to be 300 rpm and 600 rpm
I think this was changed to 250 and 500 or 550 rpm by Schatten some time ago
Hace you tried direct connect with IP and port?
What is this area
not Arma 3 tho...
Does anyone still have the mission file of the CCG A2 Wasteland server? Or knows somebody?
Why do you want it?
For my friend and myself
Local server
For nostalgic reasons haha
I've installed arma2oa again in years
But only the utes wasteland server is up and running atm
I want the Chernarus one
@light mica you got it?
@molten heron can you give us an update for the EOL Arma 2 patch? We are wait so long without any news. So give us a piece of something.
manners cost nothing
@peak sail wip, no ETA for now, sorry
OFP.info 2.0 is the greatest OFP/ACWA database of community-made content. The website features news archives with over 7000 entries and over 2000 categorised entries of addons, mods, missions, campaigns, patches and utilities. Recently it was given a massive update, details here: https://forums.bohemia.net/forums/topic/217443-ofpinfo-20/?do=findComment&comment=3338600
Hello !
Would any of you still have contact with some of the CTF players that played bach in the days ?
Clans like Executors/KR/=S.O.F=/DMW/SOD/=RUS= etc ...
w8 arma 2 still gets updates?
the EOL patch is still WIP but no ETA due to blocker at dedicated linux server
Automated mod installer for OFP/ACWA
https://youtu.be/2fs4hbYZ1VY
@spring violet ArmA 2 stuff comes here.
ah
well
not really usefull now, multiplayer doesn't work for me, and single player just full on crashed
@molten heron Im looking at the diag_captureslowframe commands, but it just errors ingame, on the wiki it states "Need a certain build for it". But I can't find a build or any info on the web regarding which build this is.
It just says "arma 2 oa 1.63" but well i can guarantee you that that doesnt work
You need the perf/prof build for it
Yeah i understand thats what i said
don't know if that even exists for Arma 2 π€
but i cant find any info on a build lol
I write faster than I read ^^
like there are screenshots of the debug in a2, but no build lmao
Maybe it was never made public or it got lost, really looking for it
Are you on a2 1.63? Isn't that still beta?
been out of the loop for quite some time
no its final
Well the last build number was deemed as beta, but after a year they just deemed it as stable
But ive looked through 100 forum threads regarding all the builds, but they never speak about performance testing
I read some people talking about that it only existed in special debug builds. They also didn't know how to get it though. Like.. 5 years back or more
yeah im looking for those
Ah! Hint
https://forums.bohemia.net/forums/topic/134399-arma-2-oa-beta-build-98836-162-mp-compatible-build-post-162-release/
With Arma2 it currently works in a different way. Beta is installed as a separate product, and when you opt-in for a "Test" beta in a beta, you get the performance profiling version instead.
Did you check if there are beta branches on steam? I don't have A2 installed right now
yeah there are 2 version of the game
a2 oa
and a2 oa beta (obsolote)
There is a beta under the beta obsolote that says test
i just installed it, it was 50mb lmao
o boi
i dont think its it
Installed it, opened it
it says beta, but when i execute any of the performance profiling commands it still errors
1.63.116523
is the beta- test
yeah none of the builds work
π¦
the beta build is already 1.64.XXXXXX
which you can select in the Steam ArmA 2 OA properties under BETAS tab
but server must be running this beta as well
because the stable is still 1.63.XXXXXX
forget about obsolete - not relevant anymore
That's not relevant to the story
@winged pollen it is, I think. Because, if I understand it in the correct way, only beta gets the performance profiling version
No it's beta -test
Which is in the old obsolete category
But thats not perf profiling either, but normally it should be
I've tested all builds on steam
anyways, A2 is obsolete )
and even if something could be fixed in it, I doubt they would
even the most important things, like caching disabled, AI able to see/report targets through terrain, AI able to see/shoot through fallen fences/trees, weather and time synchronization, voice chat lags, correction of server time, not able to see nicknames of players who put markers on map and no possibility to draw on the map etc.
I'm just looking for the correct beta build, not fixing anything
last A2: OA beta is 1.64.x
@steady delta even the most important things, like caching disabled caching didn't exist in A2.
And he never asked about updates.
I am looking for the special arma 2 oa build that has support for performance profiling (diag_captureSlowFrame etc)
The version on steam, that should support it (beta obsolete -test) does NOT include it, even though it should
guys anyone know any servers that arent dayz?
@forest onyx Several:
You have Takistan Domination
TF Saturn COOP (No mods required. They play pretty regularly)
Arma Project (Russian PvP server)
XMOD (Highly recommend you at least check them out. Entire overhaul of A2 CO. Everything from AI, Map, UI, Colors, etc.)
Thanks a lot
Does ACE always require AO? Cuz I have vanilla ARMA 2 and want to use ACE but every tutorial vid I find puts the mod in AO folder.
OA*
I never tried using ACE without OA back then so I'd assume it needs it
Damn...
arma 1 anyone?
not anymore...
iirc I think that there is 2 versions of ace one for vanilla and other for CO/OA
im bored
play SP ^ ^
@forest onyx If you like Benny's Warfare, send me a DM π
Btw, Dwarden, please don't include the low speed on rough terrain in 1.64
The gameplay is more fun with high speed even offroad eg. in Warfare
1.64 is not coming
did you hear that from Dwarden ? it may not be .. but he is the one to confirm or deny
it's still on hold, until the linux binary miracle happens
arma baby jesus, please make your miracle
right, great that after 1 year its still that linux binary
Might be wise to scrap it
or just scrap the whole update so people stop asking
yeah honestly I have to agree, I'd rather have no 1.64 than it be on indefinite hold
what happened
Need help with ACE for OA, the first guy I asked for help blocked me without even replying. I've tried posting a screenshot of the error that keeps popping up but none of these channels let me.
Arma2 anyone?
@forest onyx OA or vanilla 2?
I'll join
Never been able to join any servers cuz they're all modded and even when I have all the proper mods I get booted so this'll be a first for me.
Who of you guys is that one Arma 2 player π
probably some guy opening his game before installing operation arrowhead because else it breaks
wasn't there steam isntallation of combined operations?
no
Me, I quess..
Sometimes I want to refresh that amazing intro with a carrier ship and radars. Amazing. It's 10 years since I saw it first time.
When will this last a2 update come out. It's been ages
If you guys arnt gonna update just say so
I don't think they ever will. Current beta patch causing me bluscreens with thread pool violation, no more energy from BI to maintain a EOL game with 500 players and build Linux server binaries. I still love this game but its time for QOL work has passed.
screw linux lol
Yes but it's pointless to release patch without for a multiplayer game without server software :D
I'd much happier for bluescreen fix tbh
I just wanna hear what bohemia says
Seems like they are waiting for a2 to have 1player
@outer fractal can you make screenshot of that BSOD you getting with 1.64 beta and send me details via direct message ?
@Dwarden Sure, asap I get to computer.
but you first who reported any BSOD with the 1.64 beta
@molten heron I sent you a direct message.
Any news on when the EOL patch will go Stable branch? Been waiting a long time for this now... and it is there and ...
and... its still broken with bugs and will probably never come
Atleast I dont hope anymore, too much hassle
Would be nice to get an answer that said that though. I suspect the same thing but after what we ARMA2 players financed for Bohemia it would be cool if they'd just release it or remove it
On 22nd of June, 2001, Bohemia Interactive released their first flagship title "Operation Flashpoint: Cold War Crisis" (OFP) also known as "Arma: Cold War Assault" (ACWA).
https://i.imgur.com/mI4NTaQ.jpg
Details:
https://forums.bohemia.net/forums/topic/223900-18th-anniversary-of-ofpacwa/
the picture created by: (unknown author); edited by RozekPoland; source: ofpr.info.paradoxstudio.uk On 22nd of June, 2001, Bohemia Interactive released their first flagship title Operation Flashpoint: Cold War Crisis (OFP) also known as Arma: Cold War Assault (ACWA). After 18...
On last 100years bohemia announced 1.64 till this day it's still not out
Kinda similar to dzsa days
Yeah, still not sure why it can't just be moved to Stable branch... or is it really borked?
Just Linux borked apparently.... But, yes, crying shame we can't get that final final version and be able to fend off skiddies better
Yup
I use Linux, wanna fight?
on a2?
OA server, ye
omg I troll them so hard lol lol ex dee
Lol somebody buy me a plane ticket to wherever bohemia hq is so I can protest lol
Never played it, so I'll ask here - is OFP still worth playing on Steam?
Like, I've played through Arma: Gold, A2, A2:OA, but never OFP
1.64 To Bohemia can you hear me
Apparently the one guy who still dealt with ARMA2 is dealing with the cluster .... that is DayZ SA π
Like anyone who's played DayZ Mod or DayZ/Epoch recently gives a damn about Standalone...
lol
Its almost like the DZSA devs work for a different company. In ARMA they show a roadmap and stick to it. In DayZ they release a 1.0 roadmap (in the November 28th, 2017 Status Report) and then delete it from the forum π’
Not just apologize for not bringing what they said they would, they vanish it like Stalin vanished people
Which is why I stick to ARMA and want the EOL patch for ARMA2
wait, dayz standalone is still a thing? π
I heard its getting better
guys
yes
No. Well, no, it's not getting better π


Why are Arma 2, Operation Arrowhead, CWA and Arma 1 considered "end-of-life" here?
Well... ARMA2 is not EOL @eternal wadi because we are still waiting for the EOL patch being on Stable Branch... Which Bohemia have said will happen. So not EOL
Yet...
Even though we all really know that the EOL patch will never go to stable branch because (God-damned it) it doesn't work properly on Linux π€¦


(eol patch is an update to otherwise discontinued software, not an eol transformation toolkit)
"EOL Patch" == patch to already EOL software
Are there any Arma 2 or Operation Arrowhead milsims or groups still active?
Yeah I do but it is not because my laptop can not run Arma 3 it is because a it is a fun game and be I actually kind of like the fire and smoke effect better than 3
But regardless I have the most hours on three
@weary girder Yeah I do. I have a copy of Arma 1, Arma Gold, two copies of Arma 2 Combined Operations and sadly I wasn't able to pickup a physical copy of Arma 3. They were all sold out by the time that I saved up enough money to buy it so I had to get a digital copy off of steam.
How come?
Yeah nobody except for people that use linux @supple ridge
Ask any a2 server owner on dzl wat they use
dzl?
Thats not the point @supple ridge People do not use Linux since it does not work and they have no other choice if they want to make a server for dayz mod for example. at the moment they are forced to take windows. almost all server admins I know would like to use linux instead of windows. since windows is charged with an extra fee every month for most server hosters. I still prefer windows but a linux support is a good thing for many admins but it should not take that long how it does at the moment.
ye it's about servers not client
Lol
i got windows 2016 for free
Not just once like 3times from two different hosts

A2 till this day still shits on a3 and dzsa
!purgeban @mighty yew 14d abusive language
*fires them railguns at @mighty yew* Γ_Γ
Which is sad, I could've given him some information about that stuff.
nuh it secrit π
@eternal wadi Tell me the secret pwz
Any way to run dedicated server, headless client and play the game on same machine? (A2: CO)
Only way I've heard of is to have different copies of the game installed, one from elsewhere than Steam
server and HC don't need steam access
so.. should work fine?
atleast in a3 they don't need it. Maybe in a2 the HC still does?
nope
Its dead in terms of new updates @fathom horizon
@primal hedge Im an Old player of Dayz, dont let it die on me plz
applies defibrillator to ArmA 2
@primal hedge I mean, its too good of a game to let it go like that, it isnt dead for me
Nor for the Epoch servers
i need advice on save files for arma 2 and all the dlcs. mainly british armed forces, and private military company.
do those 2 expansions have their save files in the same folder as arma 2 operation arrowhead? im asking because ive all missions unlocked in those 2 expansions and i want to delete the games. i have backed up save files for arrowhead via gamesave manager but, again, i dont know if save files for 2 expansions are located in arrowhead folder
BAF and PMC's files seem to be in the Operation Arrowhead folder
Doesn't seem like that's where the saves are.
All I found there is an "Addons" folder (with the assets) and some other files that don't seem to do much
So the saves are probably somewhere else
exactly what i thought too
i just cant find the actual single player saves for those 2 expansions
Sup @supple ridge Assume no new update on the EOL patch π
Yep
Nothing
They still ain't giving a flying f word
Let's just hope it doesnt take as long as dzsa took
@mighty yew
Tarnation!
But only a just over a year and a half since @molten heron posted it to the forum @supple ridge ... Guess that this release is going to be more on DZSA timescales than what we normally expect in the ARMA world. Maybe they just thought, "well, only thing ARMA 2 is used for any more is DayZ Mod, they're used to long lead times" π
I guess the good news is that since the patch is explicitely marked as RC for EOL, then ARMA 2 is not EOL until we have the patch... thus must be supported...
I'll preorder the DZSA DLC and gift it to a buddy (I moved on to SCUM as far as open world non-ARMA survival games goes) if he does the EOL patch @supple ridge
And yeah... nobody uses Linux for ARMA2 anymore
i hope eol patch doesnt come anymore tbh
too much hassle
peoples game breaking like always
We've run RC with 1.0.6.3 though
Either that or we who are involved back out all the 1.64 stuff from 1.0.6.3 and just keep the latest DayZ Mod stuff... And then Bohemia can just memory hole the EOL patch and we can move on if DayZ Mod is updated. You up for that @winged pollen ? I am
just cancel eol, pin a message to the channel, announce it on the website
end of story
Seriously. Then back out a load of stuff from 1.06.3 Epoch and we get all the good stuff from the last DayZ Mod update...
what stuff
i dont think there is anything for 1063 update
some models
thats it i think
At least two of these were 1.64 related... ```[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad
[NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5)
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997)
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a)
[FIXED] Player could shoot during unconscious wake up animation (634a01a)
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227)
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. @dihan48
[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @Lance
[UPDATED] Added notification when status icons are disabled
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch
[INFO] Synced with DayZMod upstream up to commit fe063a8```
Actually, probably one... the ItemKeys issue
But not entirely sure. Was explicitely told that 1.64 was needed for 1.0.6.3... And that is the github changelog for 1.0.6.3
Epoch devs quit all the time... then new devs do the work
there havent been a2 epoch devs in months
Good, salival might help out in that case π
We'll see... π
i mean i dont know if you ever looked indepth into the epoch code
i talked with salival about 1063 a while back
Yeah... both A2 and A3
1.64 has a lot of good/needed fixes
like eyes look always in the same (locked) direction, no matter which direction you face.
so if you look in the opposite direction of where your eyes look at - black eyes
was fixed
same goes for vehicles, where sometimes one can have infinite number of players that can get in the same single seat, like gunner of armored vehicle and each has its own ammo count and each is able to aim separatly from others in the direction he wants and shoot as well
or same bug, but when several people from different/opposite teams/factions can get in same armored vehicle seat and can fire from it
so you play OPFOR with a tank as gunner, BLUEFOR player comes and gets inside as gunner as well and can shoot from your tank (with you still inside as gunner as well) on your teammates with separate ammo count and turret movement )))
Agreed completely. But if 1.64 is not happening then it would be very much appreciated if Bohemia could just say that. Then the mods that use ARMA 2 can move on, rather than waiting for it
it's not a cheat, but a critical bug and can't be avoided, when it happens. If it happens - it happens, even if it's very rare
Again, agreed. But it does seem like 1.64 is not ever happening... Would just be nice to get Bohemia to confirm that
and there is a lot of such stuff which was fixed. not even everyithing documented, because it was to much. bugs from like 6-8 years ago were fixed very quickly by community
It's really not being released though... if it was then it would have been and the person working on it would not have been moved on to other projects π
We just need a statement from Bohemia one way or another on what will happen (and when, if 1.64 is still on the cards). Being in this limbo is not great
a lot of bugs were introduced (which were not present before, not even in vanilla A2) by devs, who restarted to patch arma once DayZ mod became popular.
because A2 CO was dead after patch 1.62 I think. BI has stopped to update A2 CO. If there was no DayZ mod released, there wouldn't have been any patches anymore after 1.62
Again. completely agree. Just looking for a definitive statement on way or another from Bohemia
it seams that not same devs have continued to patch A2 CO as those who have worked on it before
I know the issues, LOL
Well, no one is working on ARMA 2 EOL patch at this time as far as I know π
And there was only one guy a few months ago and he went to help ARMA 3
actually community patch (incorporated in 1.64) also includes fixes for A2 vanilla
just FYI
also current stable A2 CO patch also already includes fixes for A2 vanilla
Thanks. But again... just looking for a definitive statement one way or the other from Bohemia... No one who doesn't work for Bohemia can give that statement. Don't mind either way... just want to know what is happening...
I remember we have worked on hundreds of fixes. can't remember them all. But a lot of them are not cosmetics at all
so I hope for 1.64 release (one day)
because imagine one buys ArmA as Ultimate edition, which includes legendary A2 (CO) and everything runs without critical bugs, even if not FPS optimized
Good to know... But right now, if Bohemia don't make a statement, I'll get myself permission to remove all the 1.64 related code from 1.0.6.3 Epoch and get it released so that we are on the current DayZ Mod... And R4Z0R might be coming up with a new version (if RL allows) so we can update to that too. Bear in mind that the majority of ARMA 2 1.63 servers are DayZ Mod servers (DZE, Origins, Overwatch), not MILSIM
We have no choice... 90+ new infected models in the latest DayZ mod plus a load of fixes
Cannot wait for vapour ware
Their isnt just that their are many more fixes to epoch
BI could announce it's not happening. though, it's not not happening. It's just not known when they'll have programmers with time to invest, but it's not cancelled.
So they can't say "won't happen" now, just to then make it happen anyway someday
I say switch the focus from a sheet game like dzsa to a game which made bohemia all they money a2 lol
Nd also cuz epoch took off as well which made more people play
A2
@mighty yew am I right or wrong?
You are not wrong π
@molten heron Iβve been trying to find available documentation on AI development for A2. Problem is I got into the series a bit later. After update 1.60 (i.e. 1.62), did BI reduce their effectiveness or just change the settings configuration? I understand that they became very accurate with update 1.60.
Also, does CFG Skills (specifically accuracy) work for Arma 2 CO?
Another month no update
Another day no update
Yep... still waiting... also still waiting for the DayZ Mod Licensed Data Package and wondering which will come first...
@mighty yew what's going on with dayzmod?
Absolutely nothing as far as I can tell, if you mean the LDP @supple ridge Apparently they are trying to work out what they can and can't put in it... I think it is vapourware tbh, announced to placate those of us who do not like DZSA anymore and thought we could do some stuff on ARMA 3 to make up for it. That said, DayZ Mod, if that is what you were really asking about is getting set up for another update. From what I heard R4Z0R just needs some time to get the build environment set up. When that happens I will be contributing...
Day 9867 with no update
sounds like a waste of time counting up for so long
Say that to bohemia for announcing an update
It's EOL, what do you expect?
Say that to bohemia for announcing an update
It's like the 11/28/2017 DayZ SA 1.0 roadmap... annoying
If you announce or say that you are doing something then do it or at least don't ignore people who ask about it This thread would be idle if someone had given an update... but we are ignored and there is no ARMA 2 discord...
I won't be surprised if they drop A3 support once next title is released
or short after
They have not officially dropped A2 support... until they announce that the EOL patch is dead... Though officially or not there is no support (though we can post script or other issues with A2 here and get solutions)
But I agree with you @steady delta
And you should agree as well that financially it's also understanble
Yes. I do. And by the time we get ARMA 4 (if we do) it will probably be 10 years since the game was released... Was it Micro$oft that had a 10 year rule on support?
I think that if next title will be modern warfare or cold war crisis, you will quickly forget about A2 )
The next title will probably be on Mars with Aliens - with CSAT and NATO fighting over resources and to survive π€¦ π
(Also note that I only care about ARMA 2 for DayZ Mod...)
if you look at CoD and Bf, one can clearly see that they all do come back to the roots
CUP and other mods give me my modern warfare/cold war fix
I think ArmA will be no exeption
Yeah, in the end... ARMA 3 was originally supposed to be about aliens (on Earth admittedly)
yes, it really was
I know, that's why I said it π
you still can find some remainings in its files
Oh... have not seen that...
And have been through many files
For educational purposes ofc
good that they've recognized soon enough that it was a little bit to much and have quickly changed the direction
but not enough
2035 setting...
Got to say that a 2035 setting is better than calling an AKM a KAM or putting AN on a blue helmet instead of UN...
Understand the rename of the Glock... they went after people (for good reason)... Even SCUM calls their's a Block-21 π
Doubt whether Glock would go after Bohemia though
A2 with better textures and 3D models + more possibilities, larger scale and the optimization would have been enough for guaranteed success, like it was with Bads Company 2, Bf3 and than Bf4
LOL... you mean VBS3 19.1? π
From outer space all the way down to blades of grass, VBS STE provides desktop training and a simulation host for STE, combining an enhanced VBS simulation e...
Yeah... Watched that. Massive texture and model updates...
Wonder what we could do if Bohemia open-sourced all of ARMA 2 including the RV3 engine... Or even the RV4 engine given that they are dumping it like a plate of hot potatoes π¦
if A3 was like this instead of what it is, players base would have been much much bigger
They take bits and pieces back and forth between them but I guess they have to be careful for stuff from VBS. We did get AI driving on the correct side of the road after VBS did it though
Me too. VBS got Poland, we got Livonia
Don't get me wrong - got Contact in beta... worth the money even though I don't do SP
Livonia was a waste of time as for me, because performance on it is really poor. Haven't seen such perofrmance since A2 Cherno. And I have a GTX 1070 Ti and 5.0 GHz i7
My favourite ARMA 2 video is: https://www.youtube.com/watch?v=rhUOvbSVCOU Imagine the map...
(Actually the IG Blues are my real favourites)
I like diversity of plants and different age of them + soviet houses + the river, but the map is really small, just "few" villages, not many hasouses etc.
I am so tired of Eastern Europe and the Mediterranean now...
at least easter europe is green, not like taki or altis
if you play PvE, jungle is not the solution, as long as AI can see through bushes and trees
Nope... That is not true: https://forums.bohemia.net/forums/topic/223493-ai-facts-myths-compilation-list/
I've seen a video somewhere with a mod in progress for DayZ standalone
really good one
Expansion... yeah... sorry on that side of things I am SCUM through and through
further modified Cherno, more furniture inside of houses, better shadows, walking inside of moving vehicles etc
ARMA will forever be my number 1 go to game, but for survival in a DayZ like environment SCUM is miles ahead
SCUM I don't like
Why
used to much to ArmA mechanics
Really?
It has changed a lot in the last year... you may want to check it out. And me too... got OFP from CompUSA in NYC on launch day and it changed my gaming life since then tbh
But after OFP it took ARMA2 to get me back in, then DayZ Mod to get me running servers, which I have done since
ARMA3 servers since 9/2015
A1 was really bad
I had a potato then too... played a lot of Paradox games until ARMA 2 came out...
on most expensive PCs it run at barely 30 FPS )
No change then π
@steady delta I pre order cod modern warfare lol
Since it's actually what we all wanted since bo2
No flying jetpack BS
@steady delta As a VBS owner I can assure you it's nothing like you'd expect and I'd take vanilla A2 over it any day π
aside from some landscape I've never seen much quality urban wise in VBS
I understand its not the objective but still I think it would help training better if it didn't take place in an unahabitated planet
should try to know I guess
Empty planet, LOL... https://www.youtube.com/watch?v=RwDaom_KIkY and this shopping centre: https://www.youtube.com/watch?v=8XZIWAGBIsI
Also see the VBS Blue IG videos... especially this for ambience https://www.youtube.com/watch?v=NNKBXdMrQJo&t=11s
But I too would rather play ARMA2 than spend $25,000 for SP VBS3... Just would be nice to get more of the cool features, partial building destructibility, rivers, naval assets, and more in ARMA4 (if it happens...)
Sad though that the shopping centre showed NAPA as the bad guys.... Should have been geared as Red Star
oh ok thats cool
Anyone had an issue with ARMA2NET where the server gets stuck in "creating host/mission" when you enable the mod on server? It does this when I join the server as first user:
18:47:42 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
18:47:43 Mission [55] Warfare V48 Chernarus read from directory.
Without ARMA2NET enabled as mod on server the server works normally
Server RPT:
Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
Connected to Steam servers
Missing addons detected:
chernarus
warfare2vehicles
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.chernarus, warfare2vehicles
Missing addons detected:
chernarus
warfare2vehicles
I know this is a problem that occurs when game doesn't run in Combined Ops mode. I copied A2's AddOns folder to OA's folder and enabled it as a mod in server batch file. Here are the startup parameters that I use to launch the server:
arma2oaserver.exe -steamPort=8766 -steamQueryport=2301 -port=2302 -cfg=default\configf.cfg -config=default\server_USE_THIS.cfg -profiles=default -BEpath=c:\BattlEye -mod=@ARMA2NET;@AddOns
where @AddOns is the A2 AddOns folder (copied to same folder with Arma2OA.exe).
When I disable Arma2NET, the server works correctly
Arma2NET has been compiled from latest sources in the GitHub repository.
(Though the same issue persists with older versions of Arma2NET)
Another month no update in sight
Yep. Reminding me of the DZSA 1.0 roadmap at this point π
Did expect better from the ARMA team. Was wrong
Another week no update
Yep. Not even a "Hi guys, sorry. Stuff happens but we will do this, just be patient"... or "Hi guys, sorry. Stuff happens and this is no longer being worked on" ... Would be nice if Bohemia at least just said something given the investment we have made in ARMA 2 and ARMA 3 (and before) of both money and time...
But I guess this is New Bohemia not Old Bohemia
Personally... I liked Old Bohemia more...
I certainly wouldn't have my employees working on a EOL game when they could be helping develop a key part of the company for the future.
So say that! I'd be happy with that...
But we get promised something and don't get it... sort of like the DZSA 1.0 roadmap π
And we are not talking about something that does not improve the game and we are talking about something that, as far as I can tell, is blocked because it has issues on Linux... ARMA 2... Linux... seriously, it never really worked on Linux π
what I am saying is, they shouldn't have promised anything in the first place. They know their resources will likely be low (or even shared across between) to finish an EOL patch. I wouldn't be moaning about it endlessly in here.
even better, say nothing at all and let it be surprise. Otherwise, more moaning.
why invest money and more time into something that's EOL anyways?
If you don't want to say anything because that's what you feel fine... That is your decision. Criticizing me and others for not doing so is not... we are waiting on Epoch's 1.0.6.3 update because it has 1.64 EOL patch requirements. That means that we cannot on our servers use the latest version of DayZ Mod Community Edition - so we cannot have the latest Epoch additions or DayZ Mod additions...
If that's honestly what you think though... why even come here to comment... ???
Some of us still play ARMA 2 and run ARMA 2 servers...
Just seems like you came here to troll (not that there is a history of people doing that in this channel π€ )
it's not a troll. It's just stupid to read.
(oh, and not that I have to read it. I chose to)
Again. You have no skin in the game for 1.64 EOL patch. Some of us do
I would note that you are a member of the Epoch discord, with 0 posts... so no skin in the game...
No. I just want information either way... so do some other people. Decisions can be made with that information that will affect active ARMA 2 servers. Just cause you do not play them does not mean that others do not...
you aren't going to agree with me. I just think it's a GIANT waste of time
But as I say, you do not even play ARMA 2... so really you are just trying to troll... Blocked...
Another month passes...
I still play OFP lol.
I can run Arma 2 but i don't "own" three and not "owning" it makes it not worth playing, and i need an SSD to even touch it sense i like to pilot shit.
SSD is useful but not mandatory.
A3 has very nice helicopter physics with the advanced model, you would've liked it if you had owned it π€·
Maybe Bohemia are worried that making the patch stable will lose them DZSA sales? π€·
You know... they might go back to play the better game...?
Non of the delay has to do with corepatch stuff does it? I saw bear working on it recently
Nope. Linux afaik... but no one is gonna fix that... and does anyone still run an ARMA 2 Linux server? It didn't work properly in the best of times
Literally nobody runs linux lol
Put less time into the discounts and work on a game what made you
Yes I still run an Arma 2 Linux server, I've not had any issues with it π€· - dedicated box is much cheaper without paying for a Windows licence.
So you are responsible for the 1.64 EOL patch not being moved to Stable Branch π’
Yes @mighty yew I am solely responsible for Bohemia putting 1.64 on indefinite hold because they won't dedicate resource to fix a blocker, you got it dude.
π you're all good mate but the EOL patch is not on stable because apparently BI can't get it stable on Linux. Was joking regarding you. But that is their excuse, which is a valid one if someone has a Linux ARMA 2 server. Thought even current stable branch has Linux issues though
If you are the only Linux ARMA 2 server owner then you are btw π (should emphasise the ;) cause so many people on the interwebs do not seem to understand its meaning anymore)
It is however sad, and a bad sign that Bohemia cannot get this patch fixed for Linux and deployed
At least they can't EOL ARMA 2 until they fix that
Should emphasise that no problem with Linux. 30+ years in IT on UNIX.... BSD, SVR3 and 4, AIX, HP-UX, SunOS 4 and 5 and Linux, so no issues at all on your choice of OS
pridit only person that runs linux
Remove the value and u will see 50 plus pages of non linux servers
Lol only 1 full page of linux. Actually it wouldn't even be full lmfao
And 50+pages of non linux
I liked the comment about "Old Bohemia vs New Bohemia", you may be on to something there. "We" see something changing with them too.
What I would like would be to fix the L-39 to have two seats since it clearly has them and to manage towns when you load a warfare game. I have found the only way to fix the latter would be to vote for the AI to command and then vote yourself again. Also to have warfare airports in other maps other than Chernarus on CTI mode.
?
What could cause headless client not working in Arma 2 (it worked previously)?
My issues started after I launched Steam as admin once
After that HC started doing all kinds of random stuff
Sometimes it shuts down the server for example, sometimes it just connects to and disconnects from the server all the time
Even total reinstallation of whole server (including OS) didn't help, which I find very weird
Got a quick question, is there any add on out there for ArmA Armed Assault that makes the aiming more like ArmA 2? Like a more traditional mouse movement add on
Wow I just realized Iβm dumbo never mind then XP
Profanity Removed
the wait may be soon over @mighty yew
not this week
β²

I know @steady delta Dwarden has been posting on the Epoch discord. I must say that this is excellent news. Very, very happy... hopefully signature verification will work afterwards π

youre missing the second half
But I mean by "something happened" dwarden means the update to Arma2oa public branch
https://steamdb.info/app/33930/history/
Thanks Dwarden. Much appreciated
And first guy complaining about the update in #server_admins π
Is there going to be a dedicated server update? AppID 33935?
just joined this discord to complain π
really hoping that pasting the patch over the server just works
okay the packages from the forum also work
first 1.64.144373
then 1.64.144629
up to this point even really old mods seem to still work (running dayz overpochins with origins 1.7.9.5, overwatch 0.2.5 and epoch 1.0.5.1 because I'm lazy)
1.64 build numbers for both client and server binaries
arma2oa.exe == 1.64.144629
arma2oaserver.exe == 1.64.144629
the older 1.64 servers on the forums are unforeseen consequences if mixed (that includes unfortunate linux server too)
@molten heron After SteamCMD update for the dedi server I get Version 1.64.144373
holy performance, hitting 20fps π
fixing the binaries builds for server branch and client, will be up in moment
Thanks mate!
server branches should be now synced too @mighty yew
Yeah... ```=====================================================================
== C:\Games\ARMA2\ARMA2OASERVER.exe
== "C:\Games\ARMA2\ARMA2OASERVER.exe" "-config=ARMA2Config\config.cfg" "-cfg=ARMA2Configbasic.cfg" "-profiles=ARMA2Config" -name=ARMA2Config "-mod=@DayzOrigins;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;" -netlog -port=2332
Exe timestamp: 2019/11/07 10:34:47
Current time: 2019/11/07 10:35:53
Version 1.64.144629```
ok, enjoy, let's hope all smooth from now on
thanks @molten heron π
note: recent BattlEye libraries are in the client data (in case you need them for headless client/server)
+surprise: ACR lite for everyone
arma2 was updated to 1.64.144629. And where to take linux server under it. 1.64.144373 throws an error ./server: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory
unfortunately , there is no linux server 1.64.144629 for time being and there is no ETA when and if that happens
and what to do? arma2academy has always worked on linux.
do you still have the old libsteam_api.so?
I guess decision was, either no update at all (thats how its been for months) or.. no linux server
the old can be from 1.63 take.
maybe try if that works
no, it doesn't work.
ofcourse it would be best if the linux servers post here, tell me or similar, so i can count how many are in need
@molten heron I would still like to run Linux, but as I mentioned to you appreciate this isn't in any way a priority. I've also been speaking with someone else who runs Linux that might not switch over as a result, but I don't know their circumstances.
@candid matrix i will keep trying but i can't warrant any priority, ETA or promise it at all
ofcourse it would be sad to not manage done it before A2OA 10y anniversary next summer
curses the first person trying make RIP stone meme with "he promised linux server"
All I wanted was callExtension on Linux, only to get no Linux at all π
it is what it is
it might be possible to run under wine but with some of the quirks of running arma servers it's not something I care at all to delve into
i know, i know, that's why i'm so sad about it myself, cause in 144373 it was working but all those changes afterward π¦
I know the Linux server population was incredibly small, it's a shame that what ever issue there is it's proving impossible to overcome.
i would not say it's impossible to overcome technically , it's at also logicstics issue
hence, i keep trying but can't make the promise it's certain to happen
Yeah but I can imagine if it was simpler it wouldn't be such a prolonged issue.
Truthfully I never thought we would ever get 1.64 in itself.
π
Dwarden, the thing is not about how many servers are on Linux, but how populated each of them is
I know several servers with Evolution PvE mission, that still have 20+ and sometimes 30+ players, on daily basis, that run on Linux
so these are true/vanilla ArmA servers, that are top 10 rank, despite them being vanilla
framerate is higher and more stable now
also when I set view distance to 5k + landscape to max quality (with max grass) and I turn around, everything is loaded instantly, with my SATA SSD
not like before, where it needed time to load and was lagging and you could see stuff appearing
all the imporvements are certainly due to Intel TBB 4.0 memory allocator from A3
what is not good is that Czech Amy is in the list of expensions, but not activated by default
because if players will try to join a server with a mission that uses stuff from Czech Army expension, but it's not activated in expensions, they certainly will be kicked
and majority won't understand why
Out of the top 50 ARMA 2 servers, 5 are offline at the moment. No clue whether all five are Linux
Linux server would be nice, just migrated all our legacy arma servers to Docker the other week. Now I'll need to switch Arma 2 + OA to Windows Docker containers instead 
by the time linux support will be there (if), players will have already switched to other servers, running on Windows, to A3 or to other games
wish i could say more than i'm trying ...
about the ACR, that should be because of the ACRlite
make sure the server has the data too (note ACR full data always take priority over the lite, files don't overlap btw.)
still some issues with running arma cwa in a headless state on linux π
at least arma 1 still works good on linux π
Lol
forget about Linux )
it's a shame that arma cwa no longer works on my macbook since catalina π¦
server OA updated with the same libraries for server which are on client, as some admins were confused about it being absent (OA server was always just binary file)
@molten heron
hello, can i ask somethin please? Will you continue to update Arma 2 OA?
if yes, i would like to help for free.
this is EOL (end of life) patch as been said for several years (it was in RC for over year)
end of life, what does it mean? Arma 2 OA will be shutting down or somethin?
shit :/ thats sad :/
and will be linux server fixed? Cause a lot servers died by 1.64 update
and whats on the todo list? if i can know that
I don't know what else is on there
ok thx
where beserver should now be.cfg
144373 fully incompatible with 144629?
no
I see βwaiting for serverβ only.... not continue loading
oh sorry, I missread your question
no, its not compatible at all.
yes, fully incompatible
just 10 my servers are offline...
same, it's sad , my server is empty π’
update your server then lol
95% one thread, rest on N more threads. Atleast I assume so
I checked it from Resource Monitor on Windows and my arma2oaserver.exe seemed to have 28 threads running
But yeah, most of the work is done on single thread
sounds reasonable
I set the affinity of the server process to threads 0-3 and headless client to threads 4-7 on my i7-7700k server
But naturally the performance of server process is more important, so I want it to have all resources it needs
ive always had 2 cores for the server, and one core for hc
In total up to about 2 cores worth of work, peaks occasionally to 2.5 cores from what I recall running A2 server back in the day.
so, what's the early opinion post-1.64-EOL at community client/server stability / features ?
Is it possible to run headless client as Windows service anymore?
I've tried quite many things so far and nothing has worked
All it does is it starts Arma2OA_BE.exe, but doesn't ever launch Arma2OA.exe if I launch it as service
@weary stirrup is your Windows original?
ok
the 1.64 introduced quite lot of fixes related to cheating
thus servers which stay on 1.63 are simply bound to become cheat heaven
if you fine with the BUGS, INSTABILITY or CHEATING then use LEGACY branch
the patch was over year in RC state and in beta over year before
gave plenty of time to comment about issues when there was time to fix those
the patch also introduced variety (tens of fixes in engine, data, configs etc.)
plus fix/features merges even from Arma 3 (what was possible to merge)
all this was discussed and explained in the beta threads at BIForum
tens of types which all were different causes (thus different crashes)
note: there are also performance improvements to A2OA in 1.64
(including much stabler/better allocator version)
only the point of 1.64 linux server not being done is valid
it's something i keep in mind to keep trying to get released when possible
@weary stirrup hmm, not sure about the launch as service because client binary goes thru the arma2oa_be.exe
@molten heron That's the issue exactly
for those missing that 4 ACRlite files, it's steam failing to trigger ACRlite installer
workaround , solution, explanation
https://steamcommunity.com/app/33930/discussions/0/1638675549014397790/?tscn=1574058631#c3338785229806428065
note that it's exactly same workaround which always worked for any other A2OA DLC when trouble arise
Does Battleye block loading of unknown files on server too?
no
It's so weird
I wrote a lightweight extension to store some player data to database, but the extension is never loaded/called even though I scripted it @eternal wadi
Nothing, that's why it's so weird
And yeah, using Windows
private ["_className","_procedureName","_response","_uid","_scoreDiff"];
_className = _this select 0;
_procedureName = _this select 1;
_uid = _this select 2;
_scoreDiff = this select 3;
_response = "Arma2Net.Unmanaged" callExtension format ["%1 [%2,%3,%4]",_classname,_procedureName,_uid,_scoreDiff];
_response = call compile _response;
if (count _response > 0) then {
_response = _response select 0;
};
_response
oh so you use arma2net
is arma2net itself working?
uh
look at the syntax highlight
see the white thing?
Just wanted to write:
Ugh I already hate arma 2 code, the call compile already triggered me, and then the count >0 and the _this sel... wait a minute...
Argh, true, missing character there π
you should really be using a syntax highlighting script editor
I do, but I have somehow missed it
Here's the extension written in C#: https://github.com/Ezcoo/a2wasp_database
was arma2net ever a worthy thing to use
It seemed like a comfy option to use @winged pollen π
never saw why, if you can just make a "native" c# extension Β―_(γ)_/Β―
i look into your intercept a while back, looked interesting @eternal wadi
Do you have many use cases for it?
I use it for about every project I do
but all my projects seem to be deep engine fidgeting Β―_(γ)_/Β―
haha alright then, i was interested tho, have you ever used it for normal use case arma things for better performance?
I saw a while back some video about it when you fired a gun i think from a vehicle
hit registration i think
Yeah. InterceptDB is the best example of that probably. Or Intercept CBA.
But cannot use these for production as basically noone runs them, except DB which is serverside
Yeah I reimplemented ace grenade spalling in it, it was alot faster, but didn't invest enough time into it to make it usable.
"for better performance" well script profiler helps towards better perf, but doesn't cause better perf in itself
I once reimplemented the script VM execution part, which about doubled SQF performance on my old AMD cpu π
Interesting, you got documentation about the last two things?
script profiler look up "Arma Script Profiler" on google.
Last thing I never published I think
alright cool
@eternal wadi You got anything like that for network performance? I've always had an issue with desync with very little outside of trial and error to distinguish why. What information I could find was always largely conjecture, and unproven.
nope
a time based perf profiler doesn't suit well for size based network load I guess.
I could build something, but barely anyone would have a use for it. and it would be alot of work compared to the script profiler which already was alot of work in itself
No worries, just remains one of lifes many unsolved mysteries.
I went back and replayed arma 2, I never noticed when I played it a fair few years ago that you could speak to AI units for intel, it left me curious to why it wasn't a feature in arma 3, anyone got any ideas why?
what arma 2 have you played? the campaign?
BI probably didn't have the time to add that to the campaigns. its quite alot of work
Campaign but also the AI in the editor had the ability to greet in either English (USMC) or Cherno (CDF) and ask for 3 fairly basic things such as Location, Weather Forecast and if they had spotted anything recently
@dusky tulip https://www.reddit.com/r/arma/comments/4k0zha/what_ever_happened_to_the_civilian_dialogue/
reply from one BI project lead
What's with arma2 OA linux server? No working version yet?
No 1.64 version yet
So I'm trying to connect to a server using remote, I can ping it and such but i can't connect to it ingame
@vast willow can only see DayZ servers in his Arma 2:OA server browser and remote connect with IP and port doesn't work for other servers
The server responds to ping normally and traceroute completes, the game files have been validated etc. so we have no idea what's causing him to not to see the server
Is it because of the DayZ mod?
yes, DayZ mod must be unitnstalled or desactivated, otherwise it's not possible to see regular servers
They look correct @vast willow
I don't have the slightest clue why you can't see the server tbh
It's extremely weird issue
Wtf
@weary stirrup Do you think i at least need to play a map or 2
@vast willow I have no idea what's causing your issue, I hope that someone else will figure out what the problem is
i know π¦
@vast willow Try hosts.txt trick https://community.bistudio.com/wiki/hosts.txt
Works in A3 too.
alright
Add DayZ/Epoch π
how do i find multiplayer games @mighty yew
anyone wants to do coop on operation arrowhead?
anyone wants to play arma 2 operation arrowhead some time
@mighty yew hey man can you awnser a question?
i downloaded DayZ
but there are no multiplayer servers
DayZLauncher will download all the mods that the DayZ, DayZ/Epoch, Overwatch, Overpoch or Origins server needs too - saving you the time looking for them manually
PS, DZE 1.0.7 is on the way...
Now that the DayZ Mod LDP is released, will there be any chance of getting unbinarized samples of the items in dayz_weapons.pbo?
When launching ArmA2OA.exe from cmd "ArmA2OA.exe" -nosplash -mod=@CBA;@ACE;@ACEX;" I do not get the steam overlay nor does steam detect that I am running the game. Steam is running while launching it. Any ideas as to why this is happening?
@forest onyx Try launching the game from the steam, and enable the mods from the main menu.
https://forums.bohemia.net/forums/topic/213193-arma-2-oa-update-164-build-144629-release-candidate-for-eol-end-of-life/?do=findComment&comment=3391006
Some issues with AI regarding to warfare mode.
Whats LDP?
Licensed data package
Can I report an Arma II bug here?
that would go to feedback tracker, but the chances of it getting fixed are.. very very veeeeeery slim
@eternal wadi thats just great that they do a EOL patch that breaks some things in our mission and the devs then canβt fix it...
Remember this game was not made for dayz
Also about that battleye blackout issue that was brought to Arma 2 with latest patch, seems itβs related to Nvidia drivers + battleye according to the latest driver release notes.
@forest onyx whatβs the issue btw?
make sure you read BattlEye faq https://www.battleye.com/support/faq/ in relation to nvidia drivers @ripe rune
@ripe rune what's broken ? (make sure you got properly installed A2, initialized A2 (run once) and then A2OA , so all DLCs work)
It's a floating abusable rock mound that's been in Chernarus for the past 11 years. Located at 126 107 West side of the road, west of Tulga.
@molten heron Oh yeah it's the low latency mode. I guess I can turn that off just for arma if I want to use it in another games?
Some things that I and other players described in the EOL patch thread. Like when you move AI to camps, they stop next to it and say "Ready" and don't capture it. Also, why the AI text's was changed for no reason?`
Also I've seen that AI is not so smart anymore and there's been issues with the headless client.
Everything's properly installed as they were before the patch. It just worked before the patch.
I tried turning the low latency mode off for all Arma 2 executables including the battleeye ones and rebooted the computer. But it seems the bug is still there. I guess I need to turn it off globally or/and wait for the fix? It would be nice that I'd be able to use it in other games without turning it on/off and rebooting the game everytime I do so.
Hello! I recently purchased Arma 2 x anniversary. Everything works fine vanilla. But I have 2 problems:
- If I use CBA_CO, ACE and ACEX (even without ACEX) anytime I try to use boot camp I get this message ACE_staminastate/' is not a class (" accessed) I can play through it but I don't know why i get this. Everything up to date through steam.
Problem 2: I disable ACE and all so I'm vanilla again. I enable CBA_CO, BATX and Rangemaster. Everything boots fine. But when I play any standard mission or boot camp (I play single player) if I leave the mission by suspend, when I try to resume the mission I always get the following: CTD with messenger that says: Cannot load 'c\users\admin\documents\arma2\saved\CA\missions\boot camp\T01_basic_training_utes\continue.arma2OASave'
I check and the missions there. Any help on what could be causing this?
what is this? https://youtu.be/1wcLOrI17xg
a video

Hello

arma 2 dayz is still alive
Well, that only works if all you play in ARMA 2 is vanilla DayZ Mod... Which most people didn't and do not now
@dawn viper no its garbage compared to a2 and a3 mods
@mossy cliff The A2 community I help run also has the same issue with ACE stamina. The stamina system seems to function but it throws a lot of errors in the RPT since the new A2 update. The view distance adjustments for the ACE nvg modules are confirmed broken as well.
Also CBA_CO is not necessary. Just use CBA.
Iβm new to the game can anybody help me
@forest onyx sorry, one more question on armaholic site I only find CBA_CO, where can I find just CBA? Or am I interpreting your text wrong?
@forest onyx Thank you very much for replying, I thought my pot might go unheard. One question, if I use CBA and not CBA_CO, then do the OA parts of my
install that need CBA functions work properly? Sorry if it's a dumb question. And I guess another question is that this is a known problem (ACE stamina with current 1.64 Arma 2) is there a plan to fix it, or just live with it? Thanks again!
@tight lagoon hi, can you be more specific? What help do you need?
@steady delta thanX for your reply, but, I'm a bit dense. I purchased Arma 2 anniversary edition. I almost always use Arma 2 OA from the package. (Which I'm assuming is CO because Arma 2 as well as OA and the 3 DLC are all in my expansion list etc) So I'm using CBA_CO. However I did read a BI forum site that talks about CBA, CBA_A2 and CBA_OA. So I'm pretty confused which one, or combination I should run
Perhaps I'm just too concerned with pop-ups I get saying can't load this or that?
Hey @mossy cliff , depends what youβre going to play. Most of the playerbase of Arma 2 is based on combined operations. You need to start Arma 2 first, then operation arrowhead and confirm that the chenarus is in the editor.
Itβs probably CBA_CO but I can check what im running after I get to home.
If you still need help π
@ripe rune Thank you for your help!,, I know when i installed I followed the routine of installing Arma 2, play it a bit, install OA, play it a bit etc and yes, all the maps are there so I see what you're saying about CB A_CO. I guess I was commenting on an answer from @forest onyx to a post I made on Jan 21st about a problem I have with ACE stamina. The funny thing is that just yesterday I tried the same mod load with that AO beta version that is bundled with the Anniversary edition and I don't get the pop-up/error. Sooooo, deduction would say it's a 1,64 issue.
HOWEVER, my problem 2 from that same post is unresolved, 1.64 or beta. I really want to figure that out because I really want to use the RANGENASTER mod and requires BAFX mod π«
I guess I'll sign them manually then.
Yeah, I have 1.7.9.5
Sorry, been busy this afternoon
If you still need it @ripe rune ?
@mighty yew Yeah sure I can take it.
If you have it π
ah
lol 1.7.9.5
We're going to use 1.0
But I think I got it sorted out now by creating a new key.
Isn't anything past 1.0 only dayz?
No... Origins 1.7.9.5 key signs the version of Taviana with Sector B, etc. for ARMA 2... Taviana 3.0 iirc... but nothing says that it can only be used with ARMA 2 DayZ Mod, just that it can only be used in ARMA 2
So much more in the later versions... whole new islands
I think the 1.0 is enough for our warfare mission.
Yeah. I was going to say that for MILSIM you probably don't want all the debris and bodies for sure π
@ripe rune You need keys for this version Taviana Island (v1.0) for ArmA II ?
I have taviana.pbo.ripthrough.bisign , tavi.pbo.ripthrough.bisign, paf_stad_obj.pbo.PAF_.bisign, osshdy.pbo.RipThrough.bisign
in BI Signatures folder
I need .bikey to get the original mod to work on our server. I found a workaround it though by signing the keys again. But the mod from armaholic wonβt work
k
@mossy cliff The key workaround to playing Arma 2 CO w/ACE2 is the specific version of the game (1.62) and CBA (1.0.0 pre10). If you do this, the game will no longer encounter those weird errors (this actually started happening during 1.63 development period when the script interpretation system changed). I even dug up the old ACE2 archives and they verify that 1.62 is indeed a viable version to use with their latest version. Other mods, such as ASR AI, will run better as well since development began to stop right around update 1.62/63.
@molten heron Many props to BI for keeping the 1.62 version available for the remaining dedicated Arma 2 community π
honestly, everyone playing A2:OA shall move to 1.64, there are way too many fixes (including for multiplayer vs cheats)
the only 'blocker' is the lack of linux dedicated server and i'm still 'fighting' for it
keeping the legacy / old versions alive is also because those were last versions released on the other platforms (GOG, probably also Desura and not sure about Impulse Driven, that was too long ago)
those platforms are defunct in terms of updates (or some went out of business) so it got frozen in time
but generally i would prefer all mods / servers / players to move on 1.64, if possible
that is optimal 'end of life' state of game
@molten heron So could it be that our server has broken AI because the mods are out of date? We use ASR AI and their pathfinding to camps gets them stuck.
@forest onyx thanks for your reply. So it sounds like there's a contradiction? If I want things to run smoothly with the many mods, I should use 1.62? But as @molten heron points out, 1.64 being newest and end of life, that it's the best? I guess identifying those mods that are up to 1.64 standards would be too big an undertaking as most modders moved on. Maybe running both the GOG version and the latest Steam release is the only easy (but costlty) way? Big bummer, there are so many great mods.
I guess for me, since I'm mostly a single player,, that 1.62 is the right option. At least that's how I'm understanding these texts. Please correct me if I'm thinking about it wrong! Thanks so much!
unless you need some legacy mod, the best option is use 1.64 as it's most fixed version of them all
@mossy cliff 1.64 is fine if you want to use the latest Vanilla version and updated mods. But if you are mostly interested in playing the mods of 2012 and earlier, 1.62 all the way
Also, @ripe rune , ASR is broken with the newest updates
This happened way back in 1.63 as well
It's fine honestly. Revert to 1.62 and you're gold π
We never noticed any issues until 1.63. other than the vehicles armor values changed and metis range was limited at 2km, instead of 3.
Yeah, again, the script interpretation system changed (check out the ACE2 forum if you're curious)
All sorts of posts related to stuff breaking
Might just as well do, if we ever start running custom mod server instead of vanilla combined operations that's open to all players.
Again, if you're more interested in Vanilla, use 1.64 if you're interested. Otherwise, for mods, which support mostly dropped around 2012/2013, revert to 1.62
Also, was writing this at the same time.
We have Chernarus and Takistan rotation in our server. But it has a problem. If Chernarus round ends, and I login to the server and setup Takistan manually, when that one ends, it will be Takistan again (if I don't login that time). Any way to fix this?
Hmm, not sure (mostly SP for me)
Ok. @molten heron knows? Or it's just arma limitation?
The server is configured to run first Chernarus, then takistan, then chernarus taki etc, but logging in interrupts it and can run same map 2 times in a row.
Just had to reset a round to fix it, which is anoying.
ah, gotcha. Hey, you seem interested in AI, would you like to hear about a setup that I'm using (makes Smart AI Mix obsolete)
Really easy to configure and the AI are freaking realistic and competitive
Yeah sure. Although I think we will stick to using the mods we've been using for like past 10 years on the server. It's just sad that the patches break them, and support is dropped.
Going back to 1.62 would be a option, but we would see huge decrease in player numbers.
Ah, that's unfortunate π¦ Well, on the bright side, there is a huge mod that is in the works with the current Arma 2 patches.
@ripe rune Have you ever heard of XMOD?
Not really. which kind of mod it is?
π€ still developing only for arma 2?
Yup, it's been worked on since 2013 actively
He's the diamond in the ruff
The mod overhauls everything about Arma. The UI, the map, ballistics, armor, and most importantly, the AI
He's managed to pull of things the Arma 3 community could only dream of
heh, ok, nice ^^
He's keeping it in the lowlight right now because he wants to finish up loose ends, but he did mention he would like to release it so that other communities/servers to use it (24/7 wargaming mod as well)
Here's a couple clips
Last video shows how his AI take dynamic cover
I've told others and I will tell you as well. This mod is going to revitalize Arma 2 the way Heroes Unleashed did for Ghost Recon 1

