can we get back on topic please?
is there a way to make the player and/or AI units clip through all objects / terrain without the unintended effect of
enableSimulationGlobal false
i need to clip while player group is attach to a rope being winched up a chopper
_myRope = ropeCreate [ _heli, [0,0,0], _myPlayer, "Pelvis", (_targetDistance - 2)];
ropeUnwind [ _myRope, (_targetDistance * 9), ((_targetDistance * -1) + 3), true ];
the above code works as intended but during this wind up period if a structure or hill is in between the _player and _heli, the player will stick to it like a fly on honey. thoughts?