class CfgModels {
class Default {
sectionsInherit="";
sections[] = {};
skeletonName = "";
};
class mim_104: Default {
skeletonName = "mim_104_skeleton"; // Set to use above defined skeleton.
sectionsInherit = "";
sections[] = { "tex_base", "tex_boxes", "tex_mh"};
class Animations {};
};
};
sections are names of lod0 (or other) selections in your model, that you wish to be "exported" to the game. Only these you can use in hiddenSelections
