#general_chat_arma
1 messages Β· Page 458 of 1
and later on, a community that uses mods
i don't recall the learning curve being particularly steep. but then again i came to Arma from America's Army 2 so i was already used to less run-and-gun types of games
While I am not entirely sure what your arguments is for not making ArmA more accessible to new players both interface- and game mechanic wise for the noble cause of gaining a bigger player base, you keep saying that ArmA is merely a sandbox with community driven content and that's your perspective, but there are many of us ArmA veterans that plays vanilla content like Warlords, KoTH, Invade and Annex, Domination without any mods. If BI made a more user friendly interface for new players to seek out the game mode they would like to play, I think we are half way there. (the server browser is shit, lets be honest)
Wait what are the user unfriendly bits at this point in time?
the server browser?
Apart from the action menu of course π
All of those are community made content, Missions are as much community made content as mods and each of those Missions were community made
What's difficult about the server browser? π€
Warlords wasn't sorry, the others were
seriously?
yeah, seriously
I've been able to use it fine for like 4 years or so
So i'm curious what new players find difficult about it
a brand new arma player would click the multiplayer menu and then the server list
he would see like 2k servers
he would try to join one, be cause he would have NO idea what they all was
one with a good ping, thats all he knows
DENIED, you need this and that mod
ok ok a new one
don't the servers running mods you don't have show a list with the missing mods in red?
and of course the launcher browser should help with mod compatibility now
Well, i mostly play on a (mostly) vanilla community server, or I use a launcher like swifty π
this is 2019, almost 2020 things can be made more user-friendly now π
There is an instant action button that will put them into official mod free servers
what kind of official servers?
I think I made my point
so your point is that there are no required mod lists in the in-game server browser, correct?
how can you still not see what I am trying to do π
what i can see is that you're making a general point about the server browser being user unfriendly, but you're not providing specifics, so someone who doesn't have the exact same use case can't really understand what you mean π€·π½
quick play, had to look up what it was called again cause I don't ever use it but it puts you into official content mod free servers
I actually never tried the "quick play" function, wow! but it's missing a description of the different servers wtf π
Also, ever since they integrated the browser into the launcher, i mostly use that, which always tells me what mods the server requires π€·π½
yeah the launcher got very good in that aspect
So your issue is that a huge percentage of the servers are modded and therefor new players have to understand that Arma is a hugely mod driven game? Or that there aren't enough people playing vanilla arma to put up vanilla servers for new people to join?
Most public servers are optional mods or mod free that I've ever played
My main reason for this discussion is that most new players are scared away from ArmA, even hardcore gamers - The problems in ArmA are many, ranging from Interface, to servers and mods, to ingame mechanics and bugs etc , but what could a solution to make new players more welcome is the real interesting question. If you do not think that it's a problem that most new players are scared away from ArmA, we have no reason to carry this on π
@tiny otter so... it turns out i was right... was... they seemed to have changed the in game browser after they integrated the thing into the launcher. this was the older one. https://imgur.com/Xp0KB4J
As you can see, it shows you the compatible servers in green, and has a list of mods used on them
now it just seems to show the DLCs used on the server, for some reason, and whether it has a password or not
I just don't think their fears are legitimate fears OR they're so simple that most Arma communities wouldn't be interested in having them. The one concern you mentioned that I think i could agree on is that is that Arma's VOIP is trash lol Really though, who doesn't use TS or Discord?
Doesn't really help the new user, does it. They are seeing that and feeling they are missing out on something, not really an including feel you get I assume π
oh, actually no
it still does show the info for internet servers, but not for recently played servers... which is ?????
but yeah, its there
I mean are we talking about console players? The browser isn't any more difficult then any other game browser I've used other then there are servers with modded content, how would you make it more 'inclusive'
yeah i'm not too sure what the difficulty is anymore π
ah, i see what's happening. i think it only shows a list of mods if the server is configured to "require exact mods"
(some servers let you run non-whitelisted stuff or have optional mods)
but that's the nature of Arma really. maybe they can provide more ways to display that info, but i dunno.
Since the server might not even need to load a mod that a client wants to use
so you can just add the mod key file
and then i guess the browser can't know whether its running on the server or not
etc.
what ever it is, you need to be a veteran to figure it out. The "quick play" function is really a good thing, if only there could be a description of the game modes.... And perhaps a difficulty settings, want to play as rookie or hardcore, advanced flight model. But this is deeper than ArmA 3, what I dream of is meant for ArmA 4 π
you can also just click on the "official servers" tab and get a list of official servers
which should be really easy for a newcomer tbh
And perhaps a difficulty settings, want to play as rookie or hardcore, advanced flight model
this might be good though, yeah
(although of course many servers use custom difficulty settings sooooo)
Right, but how would you over come what you're considering to make it difficult. saying to a Dev hey I want this to be easier doesn't help them make it 'easier' you have to tell them what you think is difficult about it and then maybe throw an idea out there on what could make it easier. So far it sounds like the big difference is Squad doesn't do mods right? so you can join every server no issue, here we do, so you have to figure out how you would make mods easier. The launcher has a setup mods and join option and if its on the workshop it automatically does everything for them
They should have a section of the official servers that was meant for the newcomers, simplistic as possible, explained as much as possible, easy as possible
what does that mean though π
what needs to be simplistic as possible? Because you can't expect the controls to be taught in official servers...
I have mentioned alot of quick ideas to how to make it easier for newcomers
that stuff is in the single player content and tutorials
...so?
so basically you want the tutorials to be MP???
i think that's a bit unreasonable and i don't think there's any game that does that (unless that game is 100% MP and even then, there's usually some solo content / tutorials)
@oblique laurel no advertising, post that in #communities_arma3
"My friend got me to buy ArmA 3, he said KoTH was the bomb! But what the hell, i just tried "quick play" and clicked on King of the hill, and it tells me there is no servers!?" "As a matter of fact, it tells me that with all the white server modes, what is this"
^source?
my test just now
!purgeban @oblique laurel 7d unsolicited advertising
*fires them railguns at @oblique laurel* Γ_Γ
I mean...how old are these players you want to simplify this for? Server browser is pretty simple. First time you tried to tie your shoe you needed help and it seemed hard but it seems pretty simple now and its cause it always was you just needed to learn a bit. If figuring out the server browser is too much I don't think they'll ever figure out the dozens of keybinds etc
And it sounds like the people you're wanting to make it simplified for have none of 3 of those and lot of one of them
if you can not see what im trying to say still i dont know what i can say π
im gonna let it rest for now π
Hey guys just downloading the game now
How would one play without gps, like still have a map but won't see your position so you'll have to figure it out by yourself. Is there some kind of mod or do you just remove the GPS.
This would be on a multiplayer server so I can't select difficulty
Remove the GPS and leave the map
Also even if you have map, there are difficulty options that will show character on the map for example
Or spotted enemies
So you must adjust difficulty settings for that
Can I adjust it when I make a server?
yes
Are there any mods that edit the US NATO uniforms to give them OCP or something?
the NATO uniforms are already multicam, but idk if there are mods that change it
might need to do it yourself
Never seen that π€
That's a thing from Enhanced Movements. Vehicle Menu or Selft Interaction iirc
Probably in EM settings
@gusty locust they should be in the configure addons menu in the controls right?
Because I don't see them in there π¦
Mhh no, EM settings have been moved to the Main Menu, in a Tab under Options wich is called Expansions and there you have EM settings
ah perfect, thank you!
milsim
is there a good server for it
new GPNVGs dropped
they got publicly unveiled at SOFIC
i can dm pics
but DEVGRU has been using them for a while
whats so special about it
one tube NVG is like this ( )
two tubes is like this ( )
four is like this ( )
so itβs bigger FOV and thermal imagery
what they using it for
@unborn schooner try join a Warlords, Antistasi, Domination, Invade and Annex or Liberation server
I'd say PVP warfare also, but dunno if they are still up π¦
how many game modes are in arma 3 multiplayer?
Lots
Generically, there is TVT, CO-OP, DM, PvP, RP and a few others that I can't remember atm
all game modes are populated?
Depends, Arma is either public or private, so its difficult to know what happens on private servers
@clear light well letβs see em
Hey guys does anyone have any info on some of the AI changes in dev branch like the new pathing commands? Are they related to the upcoming expansion or is this within the scope of regular maintaining? Are we to expect some further AI changes and modifications of existing commands/behaviour? Thanks
short, yet nice community-made showcase of Arma 3 : Contact 's terrain Livonia https://www.youtube.com/watch?v=kcPmlQUFotg
Smash Like if you wanna new fully cinematic video, AYY LMAO Twitter: https://twitter.com/GhostovichSSOT RU Arma-memes: https://vk.com/podval_arma Steam: http...
Hi.I want to buy arma 3 but I want to know which edition has everything complete in one package for Pc.
There is none unfortunately.
You can buy Apex edition, then the DLC bundles followed by contact expansion.
That's what I did and would recommend. I'm not sure if that is the best method.
here is your options https://store.bistudio.com/category/arma-series
so that means arma apex edition has everything except for the contact expansion ? Right ?
no
The game is too expensive with all the dlcs.I want somewhere to get cheap
one package that has all
@urban sluice help
I cant make that happen
okay.there are two editions.apex and contact expansion on steam.Which one is better ?
Well Contact isn't out yet so can't say
But Apex Edition includes base game, DLC bundle 1 and Apex expansion
arma 3 deluxe or standard?
so probably the one to get. if you wait for a sale it also gets a reasonable discount
what is that question supposed to mean joker
so apex doesnt have dlc bundle 2 but why ?
i mean i don't make the bundles
π° is why
but if i had to guess, it's because Apex came before any of the DLC bundle 2 DLCs
So Apex edition is also before any of the DLC bundle 2 DLCs
Im just waiting for a4 π
is worth to buy arma 3 if i play alone?
will contact expansion be included in apex when it comes out ? @quartz magnet
no of course not π
But Apex edition seems to be much better value looking at the steam description
wait for one of the big sales .. get them dirt cheap
LOL .. u have much to learn
I know I can use mods but battleye will ban me
No not at all .. Id say most are playing modded servers.. its community mods
official servers arent modded, and battleye will kick you if you have mods loaded. other places will do the same if you have mods that arent loaded on the server
arma is big on modded content.. community created mods .. get a3 launcher once u own the game
battleye will ban you for cheating not mods π
I havent played on official servers since 2013
many people do though, so if that's for you then that's cool as well
okay.well.I think I am going to buy the apex edition.I dont care about dlc bundle 2
many servers require dlc bundle 2
they're all pretty cheap on sale, so if you find it interesting then that's also fine
they do?
you dont require any dlc except Apex for the tanoa map
They dont require I guess .. but they will nag u to death
tell them to buy it for you then :P
and you cant drive the vehicles you dont own the dlc for
you can test the content in the "virtual arsenal" and editor, and you can still use it via certain methods, but you will see in game ads
Not the server ., a3 will nag you .. unless they changed that
it will nag you, but you can still use it
bundle 2 is necessary to play on servers?
no
u will see for your self π
some servers may have a hard requirement though, but a minority likely.
yeah arma will nag you if you stick around it for too long but you dont need it to use the stuff
i dont have the game
plus a lot of community servers that use mods don't really use vanilla content too much
idk if it worth to buy it if i play alone
i mostly play arma by myself. there are still a lot of things to do
@twilit trout to clarify, there are scripted methods to give people DLC gear or make them drive DLC vehicles. Doing so will show you in game ads, but still let you play. However you can't pick up DLC weapons or drive/be a gunner in DLC vehicles.
Similarly, single player content for those DLCs will be locked
okay.where can I get the scripts ?
eh. don't bother with that before you've even played the game π
but they're available
rather, the engine supports end-user side scripting commands which you can use
alternatively, there's a mission editor as well, and using any DLC vehicles or palying as DLC units will let you test the stuff without the need for scripts
(but you will still get in game ads)
Many people just setup there own scenarios ... never even play on a server.
Basically, if you're uncertain then pick up the Apex Edition on sale, or pick it up now and you can always get a refund if you decide it's not for you π€·
There is much you can do with the game .. more than any game out there Ive ever seen
yeah it's pretty vast
maybe some day .. they will have dayz as vast LOL
in arma 3 dayz servers is populated?
I basically only play bohemia games .. cant find any that I like better
There are a3 servers that are full 24/7 but sadly not as they where 3 yrs ago
does this game have battle royale ?
BR basically started on a2 and a3 .. there are br servers
remember they moved apex content to a free platform update which means unless your group wants to play specific missions on tanoa you do not need to buy the dlc
Ive had them all so long cant even remember all the changes lol .. I have 7000 hrs in a3 lol
many have way more than me .
okay.so basically I have to pay extra for dlc bundle 2 and contact expansion.
yup
i think i will buy the game on sale
Hey I got a question regarding the upcoming Contact DLC, when it will be available in MP, you hopefully only need to load in the 'scifi' component seperately and not the Livnonian Terrain?
what
no, for MP you'll already have most of the content
(factions, weapons, vehicles, gear)
if you own contact then you will have the map
the only optional parts so far are the alien related bits
and presumably single player content
Sorry, my English is dead right now.
So if I understand right, you only need to load in the optional scifi stuff seperately, but the terrain will be playable even without loading it, like apex?
Yes
Epic, thanks
That's how it is right now on dev branch: terrain loads with the base game
but you can't play on it unless you own the expansion
Gotta be honest I'm excited for the new stuff, I'll be making use of Livonia in the Official Zeus Servers
Not gonna lie though, I'm still not sure what to feel about aliens, but I'm happy they're not directly part of the Armaverse from what I read
Got that so far, but I mean overall 'contact of the third kind' is not my personal kind of preferred topic but it's an interesting step still
Well you got a point there, I think I'll atleast give the campaign a shot
you have to own the dlc to have the alien content i believe
without owning it you just get the normal arma stuff
well downloaded
not useable entirely
All is available in a3 base game except terrain and scifi stuff I think, but probably will get watermarks like apex
On an unrelated note, you guys heared the new MX sounds in dev branch? It sounds sexy
yeah the MX sounds like 10 times better
That's indeed true, I remember being frustrated about the marksman dlc hahaha
Yes it never was that bad but now it sounds like a proper gun in my opinion
eh I think it sounded awful
and I know a bunch of other people that think the same
so that little sound update is really appreciated
Yeahh it really sounds cool now
Would be cool to perhaps even receive a couple of new 5.56 sounds and for other guns, not necessary but perhaps some new stuff
You know like actual aliens are not a part of the dlc.
yet π
i'm still kinda confused why the alien bits are optional
it's not like they're going to be much more to download after the rest of the "core" content
So it feels like unnecessarily complicating the distribution of things
(which then becomes further overhead to deal with for server owners)
@drowsy iron yeah i'm wondering why they'd split things off like this if they don't plan to add alien units/weapons
Probably to avoid balance issues, I don't think we'll necessarily see Alien Gear, but perhaps vehicles or whatever, or just keep Aliens and Arma 'seperated'
but there are no alien vehicles announced so far. the ship in the trailer was probably just a static object
its up to mission maker to limit whats used
so unless there's actual usable alien gear planned, i don't see any balance issues
were there orbital railguns you would not have to use them?
@thin sable yeah exactly. although i can see the issue if Virtual Arsenal etc spawn alien weapons π
Well then perhaps my latter point just to keep Aliens out of the Armaverse
well, you're expecting a lot of existing content will be redone goat, i don't think that's a reasonable expectation
But honestly I bought the DLC mainly for Livonia it just looks good, and in a way relatable
Wasn't it that aliens use some sort of drone things the size of cars?
but I like the idea of the aliens being seperate
and totally understand why
Don't want the aliens slipping into everything else
But hey, even if all fails we atleast got the tractor and the tinfoil hat
It'd be funny if the hat had some stats like the beret
Instead of elite somethin like 'conspirator' on max level
Iβd prefer them to be apart of vanilla Arma tbh
Itβs up to mission makers to dictate what is in their missions. Making it optional defeats the point of the previous DLC model
Don't want the aliens slipping into everything else
it creates additional overhead for server admins (splitting content)
Imagine playerbase dropping the viper equipment to suddenly run around with 2035 alien stuff
Mission makers have a duty to handle that via either arsenal scripts or other means
Atleast all non scifi stuff will be part of the main game
I gotta say lads I fell in love with the LDF's design, they really just look so sexy despite basically just being retextured NATO / AAF hybrids
Although I'm a little disappointed they barely get custom vehicles or any at all
(β―Β°β‘Β°οΌβ―οΈ΅ β»ββ»
So I am running an XCOM themed mission and I told my players there will be civilians. Didn't tell them they'd be hostile though, so it'll be interesting to watch their initial reaction
Hi all, I made a Discord bot to check on ArmA 3 server status. Is it allowed to share here?
I think #production_releases is the channel for that
A lot of community members are
Does anyone here not hate Altis life?
altis life has a very bad reputation here
this rdm boutta go off
like imagine getting mad at people for killing each other in a shooting game
I am curious. Why does Altis Life have a bad reputation? (I've never played it myself)
it's influenced by how many altis life communities reupload other people's content without crediting them
I had to give a DMCA strike to an Altis Life server's workshop item, it had like 4000 subscribers and part of that addon had my content in it
that issue is based around theft and wanton reuploading of someone else's work, which understandably offsets people, but don't generalize every Life server in the same way, because there's 100% vanilla Life servers which people enjoy
I also feel like Altis Life is one of the more mainstream gamemodes, but it's far from the "focus" of Arma, being infantry combat, which also offsets people
idk, that's all how I feel personally, I can't speak for everyone but that's how I perceive the general opinion
enoch is enoch!
Honesty, I am surprised there isn't a proper XCOM mod floating around the workshop. Imagine a first person encounter with a Chryssalid
I need units to mess around with in Livonia
somebody had to do it
Am I the only one who wholeheartedly excited to fight aliens in arma? Iβve been replaying crysis for the hype
π
Only Germans understand π
Β―_(γ)_/Β―
I am German and I approve of this bad joke
I still think Chris should be punished though
Yeah, neverending LIFE-sentence!
i have enoch of your shit...
slowly is enoch here!
anybody trying to play some arma 3 dayz or standalone dayz?
man can arma 4 get better helicopter mechanics
doesnt feel good to tap tail rotor and explode
helicopters are a bit sensitive in real life, Arma and other games make it feel easy. But I see what you mean.
FSX does a pretty good job at heli sensitivity
WTF kind of hippity hoppity bullshit is this i was testing some stuff and i just found out that the support UGV teams have an entirely different system for controling the drones than the team comes with, compared to if you just slap a soldier and a UGV on the map
seriously i wish i could use the UGV team sytem for controling a drone its so much better
basicly if you slap down the ugv team in editor then hit play the UGV is not in fact a drone but a vehical with 2 sqaud members in it
yes but if you slap a drone on the map separate you can only control it via uav terminal
also UGV will not follow a player when given the follow command (at least not in VR space)
just i dunno i suppose it all stems from how clunky the whole terminal system feels
hmmm pehaps a way to put the UAV by its self on high command
meh the UAv work for multi play but not so much for single player
I hope that the dev team sees this image, but because the dev team added a tractor, the only next logical DLC is to release
https://cdn.discordapp.com/attachments/122953168693755908/582467166096326677/farma.jpg
May I present to you: Farma
You missed that joke by quite a few years
http://www.armaholic.com/datas/users/4-farma2.jpg
Anyone recommend a certain video of CTI that shows what a general CTI match is like? Looking to get Arma and that sounds like my kind of gamemode
@hallow falcon You don't fight the aliens in Contact ... only other infantry (Russians also sent to investigate)
do we know this for sure??
yes
Although conventional infantry engagements can be expected, a significant portion of the campaign will focus on non-shooting gameplay. This involves operating a mini UGV sampling laser and CBRN defense equipment to study strange alien anomalies, as well as controlling the electromagnetic spectrum with the aptly named Spectrum Device. This advanced modern tool β depending on what antenna is fitted β can be used for navigation, intelligence gathering, and deception.
@willow kite Liberation CTI https://www.youtube.com/watch?v=jC9sk7AzHAY
Found a great Arma 3 CTI mission and wanted to share what you have to do at the beginning. Video still relevant for v0.88b, will update as required. Mission ...
example.Enoch π
example.Livonia π
It is an expansion pack though so I will be thoroughly disappointed if there isnβt a single alien unit
It makes absolutely no sense for a company to add aliens to a MILSIM if they werenβt ever going to fight them
It also mentions alien vehicles are being added so I wouldnβt go around saying they wonβt be fightable @pale patio
let alone a single DLC considering this DLC is a bit random π π
Nobody expected them to do aliens in the first place, so perhaps they actually do have alien units, but didn't reveal them for extra surprise/scare factor? I'd be a very odd communication strategy, but I can see them do this.
AI changes are not strictly engine changes. FSM is modular and can use both engine function (higher performance) but also regular scripted expressions (less perfromant). It was already mentioned that the Contact mod folder will be loaded optionally due to it overwriting/changing base game behaviour, so I perhaps there is something like that happening.
How about
they make
a AI that learns trough playing and Bohoemia putting it into scenarios
Good luck
@hallow falcon and I wouldn't go around suggesting I'm just making this stuff up. π
@urban sluice well, you are wrong
@narrow crater Wrong on which point?
That machine learning based AI is capable of beating hand crafted AI?
"there wont be alien units" - but as Mondklab mentioned, can't say too much yet
it will be scripted though
So no enemy AI? Just scripted encounters?
@hallow falcon ^^ So there you go, the official word from a BI staff member.
just say what will not be in there, we will ask thousand questions about what is π
inb4 some YT video screencapping this saying "ALIENS CONFIRMED" π
π
say no more π
mute monkeys confirmed!!1!
Screencaps and posts on the A3 subreddit for maximum karma
Nailed it! I said they should be adding monkeys back when Eden was released.
I did also say back on the trailer release day that BI would be holding back some surprise for the actual release. Although scripted encounters with Aliens isn't exactly a surprise, I assumed that one or two such encounters would have to exist otherwise there wouldn't be much of a payoff to the campaign. "Aliens land, you investigate, maybe scrap with Russian special forces, aliens disappear without you even seeing them" ... that was never going to happen.
I really like how the object's floating is fluid, actually ^_^
with Laws of War as well as this, they really can bring a new experience with Arma
new ambient wildlife though is something I would like to see more of with these new terrains, and not just insects.
It's not going to happen, especially since it didn't come with Eden, but I would love to see it.
Is an "Aliens in the countryside" storyline complete without Cows and Sheep mysteriously found dead in their fields?
Walking through a forest and noticing that all the wildlife is running past you. Trying to get away from something even bigger then you.
For Arma 4 there is some real potential to wildlife that react to your presence, and the presence of others. Imagine that your first indication that an enemy patrol is about to come up on your position is a startled deer or birds being flushed out of the trees/bushes
Has 4 been confirmed?
no
Expanded wildlife would be pretty neat though
That hasn't stopped lots of people pointing in vain hope to cryptic clues that Arma 4 is actually going to happen. However there has been no official confirmation that the next game in the franchise is under development. Just an official word that developers were reassigned from Arma 3 to work on other things.
It's bound to happen at some point though
hmm, maybe it was speculation I'd seen but I thought they had discussed working on the new engine?
Although 3 is nowhere close to end of functionality yet so I don't see a massive rush myself
that the Contact mod folder will be loaded optionally due to it overwriting/changing base game behaviour, so I perhaps there is something like that happening.
yeah this makes a lot more sense
maybe, maybe not. It's definitely an earner for BI, but there have also been repeated comments and signs that BI themselves are bit tired of the franchise and they want to do something different. Even Arma 3 didn't start out as an Arma game, it was going to be a Sci-Fi game until they changed their mind after work had already begun.
@wooden garden That would be the work they did for DayZ. Work on the engine they use for multiple games doesn't imply that there will definitely be another Arma title.
3 can probably hold strong for another 5 years at least, even without development on it, so yeah they could do something else in the mean time if they wanted
right, I was under the impression that it was seperate from that but again, could have been speculation I was reading not officially sourced
BI are branching out a lot lately. With Vigor, Ylands and some as yet undisclosed other (non Arma) titles being developed.
It would be a shame for them to risk killing the golden goose, DayZ is finally starting to shape up and may have made them some money originally but at this point that game has got to be a money pit, I would assume the only reason not to give up on it is either pride, the engine improvements, or they really think they can cover up the black eye the development of that EA title gave them.
I mean DayZ SA is mostly Enfusion Test 1.0 π
yeah, and the work done on Chernarus+ was brilliant, hats off to those map makers but as a whole, I still play from time to time and that community is in shambles and you rarely see anyone on other the the old hardcore fan boys (which I was one of)
That hasn't stopped lots of people pointing in vain hope to cryptic clues that Arma 4 is actually going to happen.
I mean, the staff vacancies over the past year or so have indeed pointed in the direction of a new Arma game that uses Enfusion - at least, to me.
Do we know that it's gonna be an arma game though?
Everything considered, it seems entirely plausible that they'll do something else
Try to make a scifi game again, for example
The words i read that were being used to describe it were "realistic military shooter" and "established franchise" so that seems pretty clear to me π
Hell, Contact was probably because dev fatigue in hindsight
From a business perspective, I'd say keep pumping Arma to pay for the side projects that don't turn a profit. Take on Mars, DayZ, and the like just don't make much splash. Artistically they might be 'bored' with Arma, but if they drive everything else they do with it they can improve both Arma and pursue their artistic desires
That would be nice
If I'm honest, really the biggest thing I'd like from them would be engine stuff, content wise community keeps me satisfied. It would be great to have either a native save on dedicated server or built it better documented database support, I'd buy a new version of Arma for that alone
Are you interested in the development of a large military simulator? Then join our team at Bohemia Interactive to work on Arma!
Modding experience with other Bohemia Interactive titles, such as Arma 3 or DayZ
Participation in a great project
Your main task will be to contribute to development of our games, powered by the new generation of our Enfusion Engine. Youβll be working with a team of talented and experienced developers on a new large game project.
Experience with server/client architecture and multithreaded systems
Modding experience with other Bohemia Interactive titles, such as Arma 3 or DayZ
Youβll contribute to development of a new ambitious game project, powered by the new generation of our Enfusion Engine.
So basically, new Arma on enfusion, they want to make it multithreaded and with a new physics engine.
That would be good
hmm, haven't BI repeatedly stressed that Arma is NOT a simulator?
I mean I would love to see running water better animals etc like they have in Dayz, functional tide systems, accumulating precipitation like what they've done in VBS, a much more intuitive terrain builder would be awesome but I'd think dedicated server save wouldn't be that hard
or was that more the community saying that to stop the arguments from purists who point out the flaws in things like vehicle physics and the flight models?
don't think it matters, it's just semantics
I've heard people go back and forth on it no idea on the 'official' stance or if there is one
it's not like there's anything else they make that fits the description (given that VBS3 is by BISim)
Steam page calls it a "massive military sandbox"
seems like the best way to find it out is applying to Bohemia π
lol
Applies but gets turned down
same π
angry as fuc meme
Why german?
was goint to say that fluent in chech part kills me
well of course, enfusion doesn't use SQF! π
well
Well BIS certainly is not. π
they might think bohemia's just valve but for the number 4
I could do with a change ... however I've no experience in game development so that would be a steep learning curve. Not that I mind a learning curve and I love new challenges, but I suspect BI aren't looking to train up a newbie, even one with a lot of C/C++ experience.
@urban sluice Do you have a link for that?
GBee, as long as your math skills are good, it's easy to adapt unless you go into more specific areas like graphics programming or tools.
@pale patio i remember that tweet too
btw, in case you were referring to me, I'm not saying that Arma 4 isn't in development, I'm saying that there's nothing official about it and until it's officially announced I wouldn't start getting people's hopes up. Lots of projects get cancelled, or change based on what's happening in the market or financially for the studios.
And right below
So this is where click-bait articles are born! π
yeh thats not a confirmation of Arma 4
Right, I remember that tweet and Jay himself stated two replies down that it was not a confirmation
DayZ? What's that? I've only heard about Enfusion Test Platform.
Thats now how I read what he said at all
laying foundations for a possible future title isn't the same as saying Arma 4 will definitely be released.
It's open to interpretation
well like I said at the outset, people are going to see what they want to see I guess
Seemed to me he simply was saying hey, I'm not saying Arma 3 is over yet, and its a long ways to arma 4
@urban sluice Yes. Yes I am. Because at the risk of repeating myself once too often, nothing is confirmed until it ships. You've been around long enough to know that.
How many games have never actually seen the light of day? Cancelled titles litter the history of PC gaming
anyone down for coop?
~
Thats how I read that, now in @pale patio 's defense working on and will release aren't the same thing but he confirmed there is work being done towards it
actually yes, I realise Quiksilver moved the goal posts on me there and I fell into trap
working on and confirmed will be released are two different things entirely. As Jay himself in reply and which everyone just chooses to ignore
Actually I'd say it was the other way around, we were discussing if they were working on Arma 4, that is confirmation work is being done. Now IF BI filed bankruptcy next year the title make now release but they are in fact working on its engine
@wooden garden Err, no, go back to the start Has 4 been confirmed? was the question asked.
depends what you're confirming I guess.
I guess confirmed has different meanings, confirmed to me is as a project not release
I've worked on dozens of projects that never saw the light of day, if we're just going to say "working on" means it's a confirmed product then ... well have fun with that
really stupid argument this turned into π
One last point, in that same tweet Jay Crowe officially announced that Tanks would be the last official DLC ...
nuff said
But the alien thing is an expansion? (not DLC lol)
'announced' meaning other projects that were not on the road map but surprises
expansion's are DLC
technically all updates are DLC
if we wanna go there
it's "downloadable content"
we dont wanna go there?
I wouldnt
Anyone else having a major drop of fps in the woods of weferlingen? Not even Tanoa causes this much of a drop
let's go there, because technicalities galore are present in this discussion π
I'll grant @pale patio even knowing there is project or that it is arma 4, talking about what it might be is nothing more the speculation and hope.
Also, cars still try to drive on tiny walking paths in Tanoa, causing them to get stuck. I remember this was supposed to be fixed. can it be caused by RHS not classifying their vehicles as "big enough" so the Ai think they can drive on these paths?
i just call it "Next Arma Game β’ " π
@north mango no, AI driving is still broken and still sucks
I'm a heretic, never got in the the GoT thing
I don't think I've ever disagreed with Jay (at least on Arma)
If you absolutely want the vehicles to not drive on such roads, you'll have to implement your own path finder thing (in SQF) which takes into account the road width π€¦
I originally wasn't a fan of the Laws of War DLC he was behind, but I had to concede it was actually one of the most interesting DLC's for me after I played with it.
I am disagreeing with the conclusions that others have drawn from a single year old tweet that Jay himself felt the need to clarify and add context to ... not with what Jay said or even that they were at the time "laying the foundations" for another title.
ok, now you're just trolling me
bit of both, he didn't say another title he did say future Arma****, but he did add context and clarify as well
again working on != not confirmed product
how hard is that to understand?
I'm SURE there will be an Arma 4, but I'm equally SURE they haven't confirmed it
this is like arguing with an Apple fan boy that just because Apple patented a holographic technology it doesn't mean the next iPhone or even the one they'll release in 2030 will have a holographic display.
GBEE is right they've alluded to not confirmed but it was a pretty hard allusion
Let's all just wait for them to actually say, Arma 4 is going to be released in 202x
then we can say it's confirmed. Until that time it's Schrodinger's cat
anyhow, I'm off to try and make Arma 3 run under Proton, because that's going to be a lot more relaxing
eh, I wouldn't go as afar as Schrodinger's cat but until then the discussion of it is pointless other then for self amusement, but like Jay's second tweet, and GBee are both doing tempering expectations is probably a good idea
@urban sluice Actually my reason for arguing is close to that. The moment Arma 4 is confirmed, that's all anyone will talk about and I'd rather here, the forums etc remain focused on the game we have now rather than enduring 2-3 years of endless speculation about the next game (most of which will prove to be unfounded)
should for any reason Arma 4 never gets released, the cries of "betrayal" and "we were promised" will be honestly too much to bear because people here are only too willing to tell everyone that Arma 4 is a certainty, that it's 'confirmed'. If it was so confirmed, then why hasn't BI posted an official statement to that effect? Why are Rob and Reyhard so obviously staying clear of this argument? If it really was confirmed then they ought to at least be willing to confirm that it was confirmed, if nothing else?
So let's just wait and see what happens, in the meantime, let's talk about Arma 3.
this is fair.
And back to people arguing if aliens belong in Arma lol I kid I joke
I mean, it's a spinoff and noncanon
well, the Aliens argument puts the Karts argument into some perspective.
So really it does seem kinda a moot point to argue
As long as it brings me cool new assets they can add pretty much whatever they want imo, I'd rather have more toys in the box then not but I really was just kidding
Personally, as an out of the blue additional expansion, I welcome it. Had it been part of the official roadmap, then I'd say you could argue it didn't fit, but this was clearly a side project that, like Karts that has been released as a bonus and a bit of fun. It kept the artists busy because they clearly didn't have anything else to work on, a lot of these sorts of project might just stay in house in some studios so I have to applaud BI not just for letting their team get creative but for actually getting it published.
the Alien's argument puts the Karts argument into some perspective
so, should Karts be considered as non-canon? do they not exist in 2035 anymore? is the technology behind Karts era in the Armaverse? π
so many questions!
I'm looking forward to it, because while what brings me to Arma in the first place is the 'military sim' side of things, I can appreciate other genres and the idea of playing something different with the mechanics of Arma is definitely interesting.
plus more single player content is always welcome
In reference to today's tweet by BI, can I just point out that their Intel sources have become pretty bad. Apparently their own social media team is only just learning about the screenshots which have been up since last week π
I could see some good middle ground for those not wanting to go full Halo/Star Wars mods but also want to see a bit of futuristic sci-fi in their game experience
Major plus points from Contact for me are: the woodland camo Wildcat and the tractor which will really help in scene setting for missions. The absence of farm machinery in the farmland of Arma was pretty obvious.
I am a fan of adding things that belong in the environment, its those details that really catch my attention in certain missions I've played.
In the missions I create, the environment detail is where I spend most of my time. It's also what made Laws of War so great for me.
decided on closer inspectation that the Wildcat camo isn't the same or even close to the British in-game camo
Its pretty impactful, its hard to balance it sometimes since it can be impactful on FPS too, but environmental details really make things pop
It can really help to try and give a very familiar space a different feel too, since by now all Arma vets know the main terrains like the back of their hands. You have to challenge that familiarity by tweaking the world and bringing back that sense of surprise and discovery.
It was surprising to me I was made a mission the other day where I denied myself NVG's put in a touch of fog and relied exclusively on weapon light how disorienting it turned out to be in a place I'd made missions before
Modern urban combat terrain would be nice, but the downside I find is most of the modern buildings on maps tend not to be enterable which destroys the urban combat feel for me
not to mention it'll have rather awful performance
Arma already doesn't do too well with Kavala, now imagine where a much larger part of the map is like that
No need to imagine, there is a nice city at Tanoa
Imagine if I stay at the edge of town and there is a big field next to it, I want to look at the field but my view distance has dropped to 0.5km...
or any tall buildings peaking over smaller ones
as it is a modern urban environment
anyway I don't think Nintendo 64 tactics of MORE FOG is a good solution
what if people wanna fly or use drones?
or they're on top of a building for overwatch
Well these are all workaround for something what the engine isn't made for (cities), I just hope that the next arma will solve that
I want both, and you want both, and good FPS :p
jumping to fallacies eh
I wonder how the flashlight on the helmet rail will work, modular helmet? static flashlight helmet? and how do you turn that on and off if not on L for the weapon attachments
First time I hear about that π€
Maybe it toggles along with weapon light
That looks like a camera
Could also just be an action menu thing
if you can attach a camera... π
Where did you read that it's a helmet flashlight?
i just assumed, sorry
flashlight on helmet doesn't make much sense if you have nightvision too
Camera does make sense
Hope such a camera can be used through a uav terminal or something
we have that already in mods
Having a helmet attached remotely accessible camera would legitimately be useful
The mods I've seen just do it as a pip camera. In a gps-like window
Drone terminal would be superior since that can also be side panel accessed
Until they make special purpose helmets with AR, those side panels is BS imho. Also for the camera feeds should be shown on monitors or yeah mobile devices.
I think the side panels are supposed to be one or two things your character "keeps track of" without you having to do something exceedingly clunky
Why isnt AR part of the standard gear that far out in the future anyway π
Good question, maybe it is? π€
If that's what the side panels represent, im not happy with the implementation π
There are a few models of glasses with HUDs built in
Also the Contact expansion with electronic warfare elements yeah? - I mean, wouldn't aliens look at your electronic efforts and be like, meh...
Its just a reskin of the Nato helmet in A3. Its a camera.
If they scripted lights attached to helmets... oh boy. It would need proper changes to attachTo for a correct solution. That could be neat news if it were true.
Since it would allow attaching to skeletal bones, something that is direly missing.
So i guess its not a new modular helmet, it's a static one where you can apply script
ah right i keep forgetting, its not the aliens you fight....
...the aliens were inside you all along?
dudes...icebreakr's latest african map is so nice
The "I saw a UFO" line was always a good one for pilots wanting an early out from their military careers without the stigma of a dishonourable discharge π "Sir, I saw a UFO!" ... "Err, yeah, sure you did son. Please step away from the multi-million dollar aircraft and we'll get you a nice warm cocoa."
yeah i see where this is going
thx fireball
I could not even finish my bot command
!purgeban @final linden 0d begone, nazi scum (or whateverer)
*fires them railguns at @final linden* Γ_Γ
slams the drawer closed; he misses all the fun
@fer well, could as well just play Wolfenstein
A L I E N S
I just saw the trailer
I think it sort of goes against what arma should be
And is really getting into some EA level tings
explain what you mean by "EA level things"
On the other side, there have been numerous scenarios and campaigns with military conflicts
So... it's something different this time, that's cool IMO
Are aliens part of arma lore now
No
Not technically
βW e sometimes refer to Arma 3 Contact as a 'spin-off' because of it being a light Total Conversion, and its singleplayer campaign takes place in an alternate future/branch of the Armaverse β a 'what if' scenario that should be considered as a side-step from the otherwise more conventional Arma military sandbox experience and Arma brand as a whole.β
Think of it as a scifi story where arma is the base/engine π€·
The memes that w come out of this
Ngl the community developer thing DLC was sort of disspointing ngl
The alien aspect of the DLC is optional so it should not impact your play style should you choose to exclude it
IDK, I'm pretty stoked about it, because I think it'll be fun to have an X-files style of gameplay.
What we talking about?
arma
hype for contact
Fking ufo s in arma 3...where is the world going π
Love your positivity! Its optional to buy it and not be upset about it π
and thanks to all the people who will buy it, you get a bunch of free stuff. You're really getting a raw deal. π
heheh. It's funny to watch the letters pop in.
Is anyone 100% sure that buying through the BI website avoids the 30% tax from Steam? Or does Steam just take that money anyway when the product activates?
BI buys keys from steam in bulk, and (supposedly) gets lower fees for that. Then they resell the keys on their own store.
So some money probably still goes to steam. But not the full 30%
ahhh, ok.
So still better to purchase from the website. Which I shall do now. π
Hm... except with the conversion to CAD, it costs an extra $5 if I go through the website compared to Steam.
(that would be Paypal's conversion rate being worse, I assume)
ugh... i set up the dev version through steamcmd... now it's going to download all my subscribed mods as well, which are twice the size of the actual game... π
a lot of downloading just to look at the new map. Oh well.
@modern iris check #military_materials there are UFOs in real life too , detected by highly trained pilots, captured on radars, cameras and sensor pods π
U just stands for unidentified... it doesn't stand for uthis-must-be-an-alien. π
i know that, why would you assume i talk about aliens
... that sounds like something an alien would say.
see my comment in that channel https://canary.discordapp.com/channels/105462288051380224/294854013982081034/582703350622191645
ah, so dwarden's a alien
confirmed.
that data are classified
heheh
Omg
And I think everyone misses a key point; The aliens arent the main threat.
If you had a campaign during the Tanoan tsunami or another major natural disaster, unless your campaign was about stopping the disaster, itd be much the same: Its a potential flashpoint crisis caused by a unique and potentially disasterous event.
Youre not there to fight aliens (as far as we know); youre there because its on the border of two super powers who are both getting really antsy when this thing falls out of the sky and starts levitating skulls and eating factories.
Not gonna respond..but thanks for the info ! Helps allot
I haven't read much about the actual campaign yet, ShiningRayde, but levitating skulls sounds like a fun time.
You werent on Saharani because capitalism and communism can only contonue their waltz with raw resources, but because there was an army on the other side that was looking at coming at this side.
@grand niche Im looking at it like S.T.A.L.K.E.R: ARMA edition. Seriously I joked about it like two hours before the reveal. I didnt think theyd listen t_t
I guesss Roadside Picnic would be more accurate, but you know what I mean.
now we know to purge dwarden
Hm. How do I know if I'm running the dev branch?
@solemn zodiac sorry, cant purge xenos with our current policies in place, only... consume? Who the heck set it to that?
why are we suddenly playing stellaris
Bah. extraneous quotes in my steamcmd.
@grand niche it displays a "developer version" watermark in bottom right
Yeah. Crap. I'm not able to get steamcmd to download the dev branch for some reason.
F:\Games\A3DevBranch\Steam_x64\steamcmd.exe +login **** +force_install_dir F:\Games\A3DevBranch\A3Dev +app_update 107410 -beta development validate +quit
I had quotes the first time I ran it and it downloaded 36GB (plus 60GB of addons). Then I removed the quotes (as someone suggested that was the right way) and it didn't make a difference. Still main branch
Really people complaining about the absurdity of aliens should really look at how ridiculous other stuff is, like the Eastwind device and Xi'an aircraft
At least aliens are a spinoff of the canon and can have a range of explanations and is unconfirmed because they could potentially be somewhat real. The Xi'an aircraft literally should not be able to fly were it real and the device would not be able to perform its functions in the format represented in the game, and probably not work in real life anywhere near how depicted in the game
aha... now I might be getting somewhere. The download is 43GB
Victory! For whatever reason it needed -validate before -beta developer...
app_update 107410 -validate -beta development
The eastwind device is just a prop tbh
Some people always need to find something to complain about
Or yiu know, just dont buy it. It is completely 100% optional
Has there been any word on how the shotguns are going to be handled? I know Arma has a kinda... shakey history with them, even the better mods have trouble with the system in place (shells as distinct 'magazines', reloading every shot, etc.)
Well we had shotguns in OFP and they worked fine. Perhaps a reimagining of that.
Shotguns in OFP were rifles with a very rapid burst mode
And if aliens are just a prop then the expansion is very overpriced for reused assets and Russians we already have from the workshop:/ I have high hopes for the expansion and I expect real aliens not just static objects. Iβm not being unreasonable either because the main draw from the advertising is ALIENS. If this is a Tanoa sized expansion we are definitely getting more then a map and some weapons
@sweet axle im no coder so didnt realise thats how they were setup.
Arma 2 system improved it a bit since you got 7 pellets for a single round of ammunition
I thought that the tech was implemented in A3, but never used with official weapons?
new shotguns will use submunition for pellets rounds
any performance penalties?
I guess only if lots of sub-munitions and lots of people using shotguns
9 submunition
are there different ammo types for the shotguns? or is it only buckshot?
none of them have high rate of fire and from my tests the biggest performance impact came from firing shotgun at wood since each of those 9 rounds were creating particle effects
there will be also slug
neato
oh, that's nice
thought about HE ammo but it was bit OP so perhaps later
at least it's not RHS' doomsday rounds π
that was exactly what I wanted avoid π
actually, what about some kind of AP slug?
I imagine a underbarrel shotgun that could sort of double as anti materiel would be useful
Kinda sad the shotguns didn't make it in :( Huge missed oppurtunity with not bringing back the KSG-12 and the AA-12 that were shown in pre-alpha
the models weren't exactly good
Why though, final quality, copyright issue,?
They were just testbeds AFAIK. Same as the port of the X-35
The KSG-12 model looks pretty okay. the AA12 however was just an uptouched Arma 2 model. It's shown in Dslyexci's tactical guide, the Bulldog and AA-40 is what they're called
With Promet underbarrel shotgun which is based on SIX12 reload is pretty straightforward
there is no pump action for example
The KSG-12 is shown in one screenshot of a NATO fireteam patrolling
would have loved to see the XM25
Regarding the KSG-12 specifically I think you could treat it similar to the Intervention/M320 LRR, an awkward animation and magazine
I think it would have been neat to at least bring back the KSG-12 for a dedicated shotgun rather than relying on the underbarrel + Kozlice, so there's an underbarrel, civilian and tactical shotgun
not sure how I got there from talk about shotguns, but in terms of weapons present in pre-release material and left out of the game, that was the one which saddened me
shotguns I can take or leave, somewhat limited utility IMHO
Also stuff like the AMOS mortar mounted on the AMV-7 Marshall would have been really neat, especially considering those two are meant to be paired together and it was shown in the pre-alpha screenshots. Doesn't seem like it would have been much difficult to add in either
But then "why CSAT/AAF/Livonia has no light artillery"
folks moaned about CSAT not having an MLRS for a while. I think the only reason we ended up with it for NATO was because it was part of the campaign
To be fair they could also just do the same approach of adding the AMOS to a vehicle chassis for each faction the same way they do with turrets and the howitzers already, but that it would be the strongest on NATO due to being mounted on the Patria AMV it's meant for while CSAT has it mounted on tracked vehicles that are less mobile
Canonically it didn't make sense for CSAT or AAF to have those weapons. AAF were a defense force on small islands, artillery really isn't a valuable asset there. CSAT were an invading force, there for only a short duration, they weren't going to bring all their equipment with them in the first wave.
AAF however isn't meant to have the same types of toys so they can be left out of that I'd argue, relying more on their standard mortars
Something that would be relevant is actually lightly armed wheeled APC:s for AAF aand NATO.
Nato bringing them to repel CSAT did make more sense, they had to shift an entrenched, well equipped enemy
More light vehicles would certainly have made more sense for AAF than them having a modern MBT
I always thought it was too OP for a regiment sized army for a population of roughly 20,000 people
I'd guess they might be hellenic leftovers or something after breaking away as it's own republic, not something AAF themselves bought.
I thought arma lore had them a british colony since a thereβs a British colonial flag in the editor
yeah, some of the equipment the AAF had never made sense, particularly for an island nation. I can imagine if you were a tiny central European nation you might want some tanks and heavy weaponry because your neighbours do and can roll across your borders at any time, but the same isn't true for an island state. They would be much more likely to invest in a naval/coastguard and anti-air to prevent invasion instead.
@pale patio if you think
they could've done shipping
and trading for a few years, and the money they gained they bought Military stuff or paid Military factories to create them and Transfer them to Altis.
it's not how they could afford them, it's why would they need them?
and i mean i would assume priority for a small island nation is getting food and other goods, not military stuff π
welcome AAF
but maybe they didn't, and thus FIA
The nynx
@pale patio I do think that CSAT would have brought some artillery pieces eventually, that makes sense for invading
lynx
CSAT would bring artillery but mostly mortars since a motorized artillery vehicle takes up a lot of space unless youβre shipping it by boat
@quartz magnet eventually, maybe, but they rolled over NATO in single day. So there was no urgency to bring in the artillery
true π€
CSAT did have a few of the big tracked SPGs in the campaign but they were blown up before the NATO invasion of Altis
is all the CBRN gear only cosmetics? or just some of the ground assets like decontamination tents and stuff? like, does CBRN have a place out of the campaign or will community have to launch their own scripts to get stuff working?
BI just said that today
only cosmetic. Scripts are in campaign
but nothing in MP. Atleast not yet and not really planned
I see D:
@quartz magnet Pretty sure in the story, AAF bought the heavier armor because it was practically a steal for what NATO was willing to sell them at. I think it also states they only have like 4-8 total.
Also Dedmen does that include the EMI stuff? Be kinda ashamed to have such a dynamic tool not see outside the campaign.
err, looking at the screenshot of the decontamination gear, isn't that hard shell truck with roof mounted speaker a new asset?
Not heard any info about the EM tools
GBee yeah, but presumably it'll be an off road customisation option? π€·
Ah no. There is a reply
https://twitter.com/KarelMoricky/status/1131932733167550464
@dedmenmiller @Arma3official The scripted system we use for the spectrum analyzer is singleplayer only, so it would be difficult to hook it to TFAR and ACRE. Those mods will have to write own systems to show their values on the analyzer.
variant of the standard pickup but still new, and not mentioned in the DLC assets list where it only talks about reskins
π¦
not sure what he expected, but ofc TFAR/ACRE will write own systems to interact with it ^^
new customisation options for existing vehicles, besides reskins, is definitely noteworthy
Honestly as long as they are willing to document how we can implement it, I'll be happy.
yeah seems to be a bit of an oversight to not mention it
in fact If we got a DLC which just added new customisation options for several vehicles, thereby increasing the versatility of existing vehicles without the major work of brand new assets, I'd buy it.
I buy all BI DLC because β€
I don't think aside from Karts, I have never found a use of the new assets, even Laws of War.
well yes, same here, but I'm not going to tell BI that I'll buy anything because my money is the only leverage I have to get the changes I want into the game π
CSAT gave AAF some free angaras too
Even Karts assets, like tire walls and cones etc have been valuable for mission building. It's only the Karts themselves that haven't featured in some way in a scenario I've created
Oh, back to what is included in the new DLC
Is it just me, or did they add a cheek guard to the NATO helmet?
spartan chops for the livonians
Yea, that doesn't look like a Stealth Helmet though.
Mainly because it's not fully enclosed like the Stealth Helmet in the front.
yes, that's a new addition
I was surprised that it didn't get more discussion earlier
If fact, that's not just a cheek guard on the NATO Helmet, the base helmet there has a higher cut, it doesn't cover the ear?
Anyone know which helmet that's modelled after?
it looks like some variation of a FAST helmet with a rhino mount and helmet cover
Honestly i don't buy stuff unless we start seeing enough use in sessions
Could be forgetting something that was added later, but I think that's an all new helmet for Livonian forces rather than a reskin or slight alteration of the existing US/NATO helmet
probably Global Mobilization and Apex were the only exceptions to the rule π
what is that, polish private security company?
Hello! Tell me, which version of Arma 3 is better to buy for a comfortable game? Sorry I'm using translator
Apex Edition
Normal edition is fine as well, if you do not want to spend too much money, and want to try the game out first
Thank you!) And in the future? What to look for when buying?
Creator DLC maybe
@quartz magnet Polish protective equipment company, they manufacture a lot stuff(think about any military equipment used by soldiers and they are probably offering it)
yeah, those
Back to Roman era (-:
we spartans now
Anyone else get a 2.6GB update for Arma 3? And if so what does it include?
There was a dev branch update an hour ago that includes some new fixes and SFX for the decon showers
Thanks!
Holt shit
warlords official servers are like
dead from pure lag
Is no one active on here? lol
Hell yeah,k when you want a break from milsims.
But right now the Official servers suck.
Jeez you're like a bot
@rugged marten well, I think that depends on what you like playing. Apex DLC is good because it lets you play on Tanoa. Apart from that all other DLC is available in the game to try out in the "Virtual Arsenal" or editor (but you will see advertisements in game), so you can see what you like before buying. Both DLC bundle 1 and DLC bundle 2 get discounted a lot during sales, so it would be worth waiting for that time.
Contact Expansion is not out yet so we can't be sure if it's good, but the map (Livonia) looks nice.
Apex Edition includes the base game, Apex Expansion and DLC bundle 1, so it's not a bad deal.
Why does it say Be deployed to the 100 kmΒ² South Pacific island archipelago Tanoa, with 13 new weapons and 10 new vehicles, a co-op campaign, and more, in the Arma 3 Contact expansion. in the announcement for Contact? This is Apex
which announcement, where?
second last post in #announcements
XD i see why :p its because of the webpage
<meta name="description" content="Be deployed to the 100 kmΒ² South Pacific island archipelago Tanoa, with 13 new weapons and 10 new vehicles, a co-op campaign, and more, in the Arma 3 Contact expansion.">
2
<meta property="og:description" content="Be deployed to the 100 kmΒ² South Pacific island archipelago Tanoa, with 13 new weapons and 10 new vehicles, a co-op campaign, and more, in the Arma 3 Contact expansion.">
Copy past is prone to errors
@full stream
this might be something for you
already told
π
why do BIS do nothing to fight the lagswitchers ? π€
the what?
lag switch. cut internet connection so that enemies stand still, shoot enemy, reconnect internet boom enemy dead
They did something. Server admins now have more tools to configure he server to autokick
"veteran" doesn't know about lagswitch? this is a joke ?
5 years playing single ?
What's that supposed to be?
Making fun of a veteran member cuz he didn't immediately remember what a word means?
hey @vale valley i just found your charakter ingame π a gendarmerie officer with a adr in vanilla under the story tab, does anyone know where that charakter appears?
under bluefor-gendarmerie-story
5 years playing single ?
make it 10y+ in arma series MP and at least half of it creating content for arma
They came with 1.86, together with warlords gamemmode. I don't think they are included in any story stuff
first time i saw that charakter, did know that the adr were vanilla now
but when the charakter appeared
seems to me that BIS does not care about this trouble. although it should be π€
because people in the storytab are usually in a campaign somewhere
It's the story of the game itself. Not the story of a campaign that plays inside the game
so is the story that dwarden goes around in the code of arma and shoots bugs on official servers? ^^
I don't remember correctly but I think another BI programmer has got his a character named after him in the game recently
dr hladik
I donβt play MP but I spend it all in the editor
@midnight condor 5 BI Devs characters where added with the Warlords Update: Pettka, Jay, Dwarden, and Hladas. Can't find the last one :/
Ivan Buchta's head was the other one
Does anyone have a high res map of the Livonia terrain
You could make your own http://killzonekid.com/arma-scripting-tutorials-how-to-export-topography/
I meant the one you can buy a physical copy of
Thereβs a low quality one on the store but I need one where I can read all the labels
having multiple accounts is against the rules so...
.>
where can i ask about Profiling? to fix desync
#perf_prof_branch maybe. not sure tho
!purgeban @urban sluice 5d spambot
*fires them railguns at @sonic gate* Γ_Γ
Hellow
Intel Core i5-2410M CPU 230GHz 2.30 GHz | AMD Radeon 6600M and 6700M Series
anyway i can run my overwatch smoothly with medium setting
Anyone know if contact will have an underground structure system?
Just try and see if it will
It's not a waste π
I know lol
It should run, not on MAX graphics but it should
@urban sluice yes you were unbanned, then proceeded to break the rules multiple times, and were banned again.
I see we have 4 or more Fros7bite accounts on this discord? You know that dual accounting is not allowed?
@neon epoch You asked that already. And it belongs into #hardware_vs_arma
Please delete your post here before you move into the correct channel, otherwise it would violate our #rules which I'd recommend you read
!purgeban @urban sluice 0 ban evasion, dual accounting, crossposting
*fires them railguns at @copper crystal* Γ_Γ
Dedmem bro im sorry chill
"Hey I got banned for crossposting and spamming, quick create a new discord account so I can ban evade, and then crosspost while asking to be unbanned, then get unbanned because the moderators are so nice, then crosspost again and get banned again, then again ban evade with my other account, and crosspost again while asking why I was banned even though the bot sent me a PM with the ban reason."
A cmon guys.. really?
I don't have time for such stuff, why can't humans just be nice?
Because there would be no Arma
π
We would all be playing fArmA, but we wouldn't suffer any human spammers :p
nor spambots, actually
I have 3 "farma" pharmacies near me π€
Hey anyone know the spot the ufo is hovering over in the contact trailer and images
someone said it was the arms factory
It is
Itβs the factory area
I have the coordinates in an image
South east of nadbor
Who preordered contact?
I did
π
Iam at work right now @urban sluice
Iβm gonna bet that the spaceship in the release trailer is similar to what the aliens heads look like.
Are you looking for something in particular there, @urban sluice ?
added a picture to #screenshots_arma of what's there. π
Re: underground in Livonia:
Arma devs have said a long, long time ago that the game doesn't have any tunnels because:
They would have to be made out of assets, but underground assets are glitchy;
More importantly, the AI does not function underneath Arma 3's terrain.
This DLC isn't any kind of technological leap as I understand it. They made a map and populated it with A2 buildings... seems unlikely they would develop a new undground system. π
They did though
Why would they tell us of an underground structure?
Thatβs literally the whole reason the aliens are there?
Also this dlc is a huge technology leap in content and possibilities.
As ordinary as that sounds there is some interesting mechanics they added.
Not to mention new terrain tools
@grand niche
No new platform changes will come with this expansion, so you will not see underground stuff
Yeah... they made a map and some vehicles. π
I expect most of the work went into scripting and doing a cool campaign
Then what is the underground structure?
fantasy?
It could be a neural network, etc etc
Plus how would cables that are maybe 2 meters underground go unnoticed?
Why would they have a neural network
because aliens bruh
Play the campaign and find out
So they have a network of cables
It could be a series of tubes. π
No idea, pure speculation. Iβm just telling you there arenβt actual caves because that isnβt possible in the current engine
haven't found anything else, and feel more and more like I'm on Chernarus as I cruise around the map.
Anywho, that's me for now. I'm out. π
those?
The images you posted
Oh, just now. I have the map open and am looking around
Oh okay
Iβd check probably with a 2 km radius from that factory
If you ever decide to search
The factory is the center
I'll leave it for someone else to do. π
There isnβt even any alien content to find yet. It hasnβt been added to dev branch yet and will be separate from the terrain
Oh someone on reddit made a map of where the trailer took place and circled some locations of where the mothership was
@grand niche before you leave I wanted to know if you only found 1 or 2 craters
Wasnβt sure if it was 2 or 1 with the images
Do you have that link @bitter python
Atomic you should order the special box from Bohemia store it comes with 2 aluminum foil hats
Lol
!purgeban @urban sluice 30d unsolicited advertisement
*fires them railguns at @unborn prairie* Γ_Γ
To answer the question "why", the answer is most likely "backstory"
probably to explain why all these aliens are coming out of the woods to fight you
without having things like drop pods
I thought the answer to that was "enginelimitations"π
@urban sluice I would say tentacles, rather than cables. Look at the Alien orbs which sit in those craters. I would argue these are most like Funghi, with the underground network being the huge unseen part that forms most Funghi. The largest organism in the world is a Funghi, it spreads for miles underground and the only parts you ever see of it are the flowering bodies that appear for part of the year above ground.
I would suggest that thinking of these Alien's as 'humanoid' or something close to humanoid is what is making people guess that underground network means tunnels.
For some inspiration - https://en.wikipedia.org/wiki/Puffball
whens the next OPREP :(
Soonβ’
Heh
@grand niche you should check out the weird pit at the SIΕk factory
Itβs under a large stone floor
I seem to have Cemented myself as a meme with a few people on the 77th JSOC server
Does anyone use the arma 3 tool game updater and can answer me some questions
nah the aliens are either sentian space fairing deer or shapeshifters
1 of the fun facts for the new map is be cautious of deer they are not what they seem
Are there ai deer now
no just their bones
@neat pumice #arma3_questions or #arma3_tools
π
Has anyone got any experience with creating RscTitles?
Man I wished I knew when the factions would come into beta
i wished BI would push the GM patch out :/
me too
same
I don't care π
Does Dedmen being promoted to a moderator mean we can't slap him now?
π
The last post in Arma Tactics was almost one year ago ... tempted to go play the game just so I can have something relevant to say about it π
Hey, does anyone remember who scripted Urban Life (in Takistan) in Arma 2?
if i remember correctly UL was a bunch of code ported from Arma 1
and that was ported from something else so good luck with a name, that is lost way back in time.
@pale patio the aliens have a head that is similar to the space ship they game in
@spark flame The god itself! May I speak to you via DM?
Probably not a good idea, I haven't slept in 29 hours.
Sure.
@urban sluice How do you arrive at that conclusion?
and that the Alien's are gamers? π
@rugged escarp Here's a wayback machine of their page that mentions the names of some of the developers and their media person. :)
https://web.archive.org/web/20111211213903/http://urbanlifecommunity.enjin.com/
@rustic bobcat Neat. Yeah, the "cover" over the pit is can't be destroyed and anything that tries (zeus lightning, M183) just shows the explosion marker on the bottom of the pit rather than on the brick cover. π
This is pretty nifty
I'm creating an RTS mission, managed to get a custom building system working within zeus
https://youtu.be/5OU_SfL8Hgc cheeky video for anyone interested
neat!
Nice job Thanos
Intel Core i5-2410M CPU 230GHz 2.30 GHz | AMD Radeon 6600M and 6700M Series
You guys told me ot wont run but it run well i just fixed it with radeon graphics setting
People dont seem to understand optimization.