#general_chat_arma

1 messages Β· Page 310 of 1

stone river
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Indeed. But what could it be? I didnt change anything (apart from updating arma, but i cant imagine how that would have any such effect)

tranquil bay
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no idea tbh

stone river
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I did watch youtube in the morning, and at one point in the afternoon thing turned shitty

heavy crow
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since patch to 64 bit has anyone else had a substantial performance drop? in my case 30fps to 6fps and can only run on lowest settings now vs highest

tranquil bay
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@heavy crow
For those who suffer low FPS after 64 bit update open your NVIDIA Control Panel, manage 3d settings, go to Program Settings, and add the 64-bit executable to use the High-Performance NVIDIA Processor. For some reason the 64-bit executable uses your PC's integrated GPU by default.

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was posted on CUP discord

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didn't try it tho

heavy crow
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giving it a go now, fingers crossed

tranquil bay
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if it works, give some feedback pls. depending on the results @vale valley might pin it somewhere or forwards this solution

heavy crow
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and it works

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πŸ˜„

tranquil bay
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glad i could help

grand niche
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@stone river You also said you updated AVG. Try disabling AVG and seeing what that does?

vale valley
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@tranquil bay i keep saying that since 64-bit on DEV branch πŸ˜‰

stone river
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@grand niche updated avg after it started. Still i tried and switched avg + firewall off

grand niche
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Hm, ok.

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Check your TCP/IP settings - make sure something hasn't hijacked your DNS (I know you addressed DNS above, but that was more focussed on your ISP DNS - something might have changed your local DNS... do you use a region-avoider to watch US Netflix? πŸ˜ƒ )

stone river
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I dont. And yes, i did check the local settings. All set to automatic there

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Wanted to have some guy have a look remotely. But also teamviewer tells me that i should check my internet settings

grand niche
tranquil bay
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@vale valley
sorry, i wasn't aware of that since i never really followed the made up 64bit hype

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but fyi, you just totally crushed my only time i felt helpful πŸ˜‚

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JK

vale valley
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well it's totally logical behaviour, drivers always used filename only to detect binaries for profiles

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so when games started to roll 64-bit every single title which did it before the IHV updated theirs driver, had exactly same issues

tall jungle
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Dwarden, has there been a lot of feedback about the 3fps being fixed?

vale valley
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which is reason i don't get why AMD, Intel and NVIDIA can't have daily/weekly online updates of those profiles

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@tall jungle there was nobody complaining about it since 1.68 was published into MAIN branch as stable πŸ˜‰

tall jungle
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Yeah, seems most in our community aren't expierencing it anymore as of x64

vale valley
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there is gazillion other problems complained about so it could be lost in the buzz

tall jungle
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Yeah, i've been trying to follow along. So much reading across everything. Lots of misplaced comments to in wrong areas..

raven chasm
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Well FK, the community I play with, with probably the densest ammount of 3fps bugs, has repo problems, and on top of that somebody compromised the server host...

grand niche
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Just played tonight - no problems at all. Memory usage went up to about 6.3GB (for me - 6.9 for another player) and stayed there. It looks like default maxmem is 8GB. Will the -maxmem command line option work to make that more if necessary?

raven chasm
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So yeah, it will take some time untill we can try again, if there is any group beeing able to test it its probably us since we had like 10 guys a session with the 3fps bug (never had it myself)

iron sand
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anyone able to test something for me for reproduction so i can put it in bug tracker?

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64bit / 16gb MAX memory limit / tbb4malloc > Editor > single guy into tanoa w/ zeus on > place down ~30 bluefor squads and ~30 opfor squads, right next to each other. > Monitor FPS & Memory for ArmA3 > When memory gets right below 9gb, 4fps bug reoccurs??

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also then try 50 opfor squads and 50 bluefor squads, set move markers so their aiming behind the opposing sides lines. Does Opfor & Bluefor engage in combat or do they walk right by eachother without batting an eye

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also note, does it ever go over 9gb

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would appreciate πŸ˜ƒ

raven chasm
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I had 467 AI Oppfor and 74 bluefor in a test which is supposed to run with headless which does not work for me right now and I ran 7-10FPS withouth headless

iron sand
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seems fps has dramatic drop when it closes in on 9gb memory, even though cpu and gpu remain below 20% usage

vale valley
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@grand niche stop using -maxmem= it's not needed, i said same alerady in 1.66, game will autodetect and use maximum available (4/5 of total memory)

raven chasm
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(fact that headles does not work is that I use werth headless)

iron sand
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@vale valley reran my tests without setting maxmem parameter, issue still exists at 9gb, I'll try get a few more reproductions and then lodge it in feedback tracker

vale valley
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-maxvram is not used either under DX11

grand niche
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I did stop using maxmem after you told us to stop. πŸ˜ƒ Just wondered if it was back again.

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But it's most likely I just misunderstood something about it capping out at 8GB now.

vale valley
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@iron sand @grand niche i will check into that, i was under impression the 8GB limit was lifted after early testing but no idea if it's in 1.68 main stable

iron sand
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appreciate it.

raven chasm
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Hmm

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Hear that sound?

tranquil bay
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dude, rly?

raven chasm
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πŸ”¨ comming at yah

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@finite relic

tranquil bay
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πŸ˜„

vale valley
finite relic
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Poof!

tranquil bay
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mjolnir has spoken

finite relic
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And just like that... gone

vale valley
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really bad idea to spam just when i searching something πŸ˜‰

finite relic
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Really bad to spam when I'm sat on the "Great white throne" with my phone in hand.

raven chasm
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I like the new hammer

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Congratulations

finite relic
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Mine is much smaller

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Anyway, back to my coffee

vale valley
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mine is already gone, need refil β˜•

spark zealot
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-maxvram and -maxmem= cause stuttering and frame drops. Disabling both fixes the issue.

nova onyx
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wtf happened to the AI this update? seems like they got dumber

vivid breach
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with what evidence?

vale valley
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repro mission, reproduction steps, evidence ... and Arma 3 Feedback Tracker ticket with all of that

versed plank
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8gb is enough anyway

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Hi

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I don't trust Arma engine without vram and maxmem parameter

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It was broken for so long

iron sand
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8gb is enough, but I've been busting to use the full extent of what's available in 64bit

stone river
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Hail @grand niche solver of my issues and maker of my day

cunning surge
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wow 18.5 gb update?

iron sand
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@cunning surge 9.7gb update. However Steam requires 18.5gb on disk

cunning surge
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thanks it says 9.7gb now

versed plank
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it depends on apex ownership

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is there a way to play mods on Tanoa without apex?

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some lite map without units or sth?

quartz magnet
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wtf happened to the AI this update? seems like they got dumber
I thought they were behaving better/more agressively πŸ˜„

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At least they've stopped* runniing away

*may have seen one do that though

vale valley
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@versed plank you mean you believe in urban myths πŸ˜‰ {reminds of -high everyone, the never existing commandline parameter in every more fps guide}

versed plank
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huehue πŸ˜„

quartz magnet
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Some of the showcases have issues though, was getting script errors with the Fixed Wings one

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will submit feedback over the weekend

cinder charm
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So my brother is brand new to Arma 3, and instead of taking him through the basics myself, what's a good guide/tips and tricks I can link him?

tough hatch
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The bootcamp campaign, Phantastic.

cinder charm
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does that teach zeroing and scope adjustment and basic marksman shit

tough hatch
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Implicitly.
There are VR Tutorials that explicitly teach those and other skills.

versed plank
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I think he should at least do the campaign

quartz magnet
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till the point of frustration, yes

versed plank
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xD

quartz magnet
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I think the first act of the campaign, some of the showcases, bootcamp tutorial things

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then some light coop missions with his brother πŸ˜‰

versed plank
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Reaper missions are nice for beginners. Just need to have experienced commander

cinder charm
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okay cheers

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i haven't actually played any of the SP content myself haha

soft rain
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I've experienced 3FPS bug and one complete freeze since 64bit. So it's definitely still a thing unfortunately. Both instances well recorded on my streams. I've seen up to 17GB ram in use BTW. Game is much improved in other aspects so I can almost forgive the freezes. :-/. Almost

timid parcel
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Ummm... any one else getting slow motion IFV's ?

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placed the nato wheeled one, and it couldn't go above 1km/h

vale valley
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@soft rain one day we slay both those πŸ›

soft rain
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@vale valley I have every faith... meanwhile I shall be enjoying doubled view distances at 4K and annoying people on TS with " wow it looks so real" every 30 seconds

quartz magnet
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i'm enjoying lack of zoom stutter

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and no weird LOD issues on Tanoa

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heck flying over georgetown is so much better now

meager shale
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is there a good wasteland mod for arma 3 ?

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I miss arma 2 wasteland

feral reef
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A3 Wasteland? Maybe?

meager shale
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yeah but isnt it pretty bad ? I played it in the alpha but that wasnt very good

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but again, a lot have changed

opal nacelle
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@versed plank is there a way to play mods on Tanoa without apex? some lite map without units or sth?
None that Bohemia's ever mentioned... just like how Takistan was behind the OA paywall and Chernarus/Utes behind the A2 paywall (for those who somehow bought OA without buying A2).

thick stump
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"Tweaked: Some Apex data has been decrypted (Weapons, Props, Vehicles, Missions, Dubbing, Sounds, and Music)"
Does that mean all users can play scenarios with the unencrypted content or is it simply The EBOs become PBOs and no other change?

soft rain
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It means modders can use them

feral reef
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some ebo's -> pbo. Nothing else.

soft rain
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Well understand them anyway

thick stump
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I'm a modder myself so I know what you mean

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Mainly script side but I have made tweaks to stuff before

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Side-bitching: Adding a uniform is annoying lol

feral reef
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oO

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forceAddUniform "UniformName" -> Done

thick stump
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I mean adding a new uniform with new texture

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You have to make a new unit as well as a new item for the uniform on the ground

feral reef
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yep

thick stump
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To have it properly done in the engine rather than setting a texture on an existing uniform anyway

fair dock
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gotta love these "modders" nowadays... watched some youtube video where guy said "I started to mod arma3" and was wondering ok hum maybe I've seen his work... but few moments later it became apparent that his "modding" was to download missions. I sort of kind of was left speechless πŸ˜„

quartz magnet
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πŸ˜‚

thick stump
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Pretty sure there's a dedicated term for that

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Maybe, just maybe he's a Mission maker instead

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Or is he even that

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Mission editor instead maybe lol

fair dock
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in this case he was just downloading missions.

thick stump
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So by every defitintion an Arma player/user lol

quartz magnet
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inb4 πŸ”¨

thick stump
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That's a shit attempt at a meme

urban sluice
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Hey can anyone help me with extDB2 to extDB3?

stray leaf
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it is almost the same

vale valley
alpine robin
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Uhh, a fancy new hammer.

thick stump
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How does one obtain a hammer like that? Must they buy their own tank first?

urban sluice
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@urban sluice Altis Life already has updated on thier repo. Exile has a thread on their forums for update. A3Wasteland also has a thread, but that implemenation may contain bugs (haven't had chance to test it myself fully).
If its something else, like Manzarek said, its very similiar

thick stump
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Might have to have a look at the new AL code and see if much has changed in extDB handling for when I do my Custom milsim gear saving / unit inventory persistance stuff

urban sluice
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If you are doing raw SQL Querys, its just the setup stage thats changed.
If you are using SQL_CUSTOM, just update your setup stage. Use the same ini & extDB3 will complain in the log files about unknown options in the ini file.

thick stump
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I prefer to do "prepared statements"

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@urban sluice You planning on implementing the new callExtension argument stuff in the future?

urban sluice
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I might in the future.
But my main concern is the return results are different. Which means extra documentation + confusion to scriptors.
But in the meantime there is a "Input SQF Parser" for SQL_CUSTOM you can test out, it will parse in the input. Avoids the issue of : seperator

Don't forget to update your code to use parseSimpleArray. It should be just a drop in & replace .

thick stump
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I know that's experimental, have you found any issues or any edge case with it yet?

urban sluice
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It should work fine. But i havent got any feedback so its marked expermential.

thick stump
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Probably because most users of extDB are using some kind of framework and almost never touch SQL stuff

urban sluice
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pretty much

thick stump
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My only issue with that method is precision of numbers for position saving

urban sluice
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I really dont like the dlc bs, it splits the community in half, just like with bf1

feral reef
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Just like in any game before, wich had an Addon (or now called "DLC/Expansion")

timid pecan
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argh i just now experienced the 3 fps bug for the first time 😫

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managed to get it 2x in a row right after mission start πŸ‘Œ

finite relic
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I don't see it splitting the community. Not those that "actually play the game" that is. And when I say that, I mean "as it was intended". If you're saying it breaks your zombie, post apocalyptic, life community, then I may be a bit more understanding. But for those of us who have been consistently playing Arma 3 since 2013, the overwhelming majority are in favour of DLC.

feral reef
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I also don't understand what ppl expect?! Every 6month an MayorUpdate for free?! oO

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Even after 4-5 Years...

proud pollen
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My group and I just finished a 24 hour mission on Antistasi (modified as we were CTRG and had access to Ghost Hawks, Prowlers, and Quadbikes plus some drones) and managed to capture Altis before the 22nd hour. Gonna go pass out now. c:

finite relic
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Sounds like it was a good game then !

versed plank
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glad you finally sorted out this mess @hearty island

hearty island
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I didn't do anything. As I said I told NKey right at 1.68 release. He just had time to do it today

humble harbor
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also you can do everything which is included in apex exept for Tanoa

thick stump
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Almost true

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I had an issue in 1.66 in my community where we used one apex building as a building in the base, it stopped our player without apex from joining until we manually removed the dependency in the mission sqm and when he got in he couldn't see the warehouse building

feral reef
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And your point is wich one?

humble harbor
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well what do you expect when using tanoa textures? lol

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my point was that you can play the weapons and gear which was introduced with Apex even though you haven't bought it. Games like Battlefield do not offer something like that. I will certainly split their community.

tranquil bay
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it's easy... you want non apex users to join your server -> don't use apex assets

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you want apex additions to you mission -> get your players to buy apex

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if the don't want the cool apex stuff -> buuhuu

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it's like buying a new car with 16" rims. but all the cool kids have 19" rim. do you expext your car dealer to give you the 19" rims for free? nah dude... you wanna hang with the cool kids, buy the 19" rims

humble harbor
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interesting comparison lol

tranquil bay
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it is... but is is true

karmic bison
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DLC/Expansion/addons doesn't split the community , it keeps the core player base- the hardcore if you like, interested & happy . There is still enough for new players to do, for them to be able to get the bug. Then they will get the DLC.

tranquil bay
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indeed

humble harbor
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the thing is that a community shouldnt use models from an addon/dlc. it is not like they are necessary. just a little bit less ugly

finite relic
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In ours, it is quite clear that Apex is a requirement. So, those that don't have it, only play on our rare "vanilla" days.

karmic bison
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^^

finite relic
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In other news, the new action menu changes are going to take some getting used to.

native charm
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We are having some users with 3FPS bug that are still on x32

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my guess is the "bug" is still present, x64 is just hiding it

leaden nova
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^^ As fa ive seen that leak have not been plugged

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but 64 bit is doing its job in delaying the problem

native charm
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we have just started rebooting after every op

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like rebooting Arma3

humble harbor
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action menu changes?`

versed plank
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is there a channel where I could advertise my MP mission on workshop?

silk knoll
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yea the 3fps bug is a memory leak of sorts last i heard, it doesnt release the texture memory properly somehow

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so 64bit hides it by having more memory

versed plank
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guess no

finite relic
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Just one channel please.

urban sluice
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anyone want to play zeus, epoch, exile or dayz with me? πŸ™‚

finite relic
uncut sage
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Hola, busco alguien que controle el xcam y creacion de mapas.

fallow tree
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hola, esta un canal para espanol

uncut sage
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ok, disculpa pero donde lo puedo buscar?

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Okay, sorry but where I can find I'm new to this program

hearty island
uncut sage
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Tell me where you see a Spanish channel inside terrain_makers?

hearty island
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Only english. Everywhere

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Sometimes the Germans try to take over. But they always get pushed down again

uncut sage
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thanks

finite relic
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"El queso estΓ‘ viejo y pΓΊtrido. ΒΏDΓ³nde estΓ‘ el sanitario?" Encino Man 1992

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πŸ˜‰

feral reef
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@hearty island Oi! Don't poke the sleeping Germans! Went bad once before πŸ˜„

worn rose
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Does anyone here have where it says about anything in PBO format belonging to Bohemia and can be used by anyone

feral reef
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?!

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You mean the Licenses, or?

worn rose
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I believe somewhere there was an official bis statement that states once its in PBO format it belongs to bohemia and can be used by anyone

turbid quartz
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that sounds like

does it say I can use anyones stuff even if they don't want me to
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πŸ˜„

worn rose
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im looking for that as a friend is dealing with copy right issues over something in PBO Format

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basically his youtube channel has been copy right claimed over some of the buildings on a map he shows in his videos as he is a leading role in the community, and I need to find the part where it says it belongs to BIS so he can file against the claim

hearty island
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Well.. If he made textures and Models or anything he can license it how he want's I think. BI doesn't take your copyright away

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But I don't think you can deny People using these assets. Copying/Modifying/Saying you made it is not okey ofcause. But IMO all Arma Mods are free use

worn rose
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Yer basically its on this server that uses the CityLife PD as far as Im aware and hes claiming copy right on his youtube for them having it on his map

quartz magnet
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once its in PBO format it belongs to bohemia
i'm pretty sure that's not the case, each mod usually comes with a terms of use license

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it's possible that the person filing the copyright simply wants recognition, or that the server modifies the mod - i.e. only partially uses it.

hearty island
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People can use anything they want. But Life people are always a bit bitchy.

worn rose
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so its more of a free use agreement if you make it for the game anyone can use it in the game (As long as they arent using it without permission on a monetized server) Is what I think im hearing it

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@hearty island tell me about it, I try to avoid it as much as possible tbh

hearty island
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If they are removing his Credits from the PBO that may violate his license. But as long as they just use the PBO's he published himself it's all fine. If they unpacked his PBO's. Removed all his credits and replaced it by their own name.. That's a very big no no. But that also depents on the License he released his stuff under

rancid sable
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There are no star wars mods for arma 3 right?

worn rose
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Ok, so basically so long as your not removing any evidence of original ownership/creator and your server isnt monitzed and you dont edit it in anyway from the original you are free to use the PBO. Is that more along the correct lines>?

hearty island
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There was one

fallow tree
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yes ther r

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but it ded

hearty island
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But Disney got it killed

rancid sable
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😦

fallow tree
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^ always

rancid sable
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pew pew pew

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kill those csat guys with lazers

hearty island
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Everything depends on the license he released his stuff under. If he declared a license then consult that to find out what they can/can't do. If he didn't use any license.. They can do what they want

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yes what you said is correct

worn rose
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Ok thank you

thin sable
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A. Disney didnt kill the Star Wars mod. They decided not to pursue it partly because Disney could DMCA them at any time and they did not want to spend time on something that they had no full control over. Read their forum topic if youre interested in the matter.

B. AFAIK Mod content belongs to its original creator and not having license does not automatically make it free to use. License does help to clarify how the content may be used especially in these kinds of situations. Life server issues may be valid claims from some mod maker who does not want his creations used that way or I've understood theres all kinds of dirty play going on and life communities harras each other this way.

raven drum
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Anyone know where the new texture templates are located (if at all) that were mentioned in the most recent TECHREP? I checked the Samples folder but was unable to find them.

sweet axle
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Samples\Art

finite relic
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@worn rose I have seen licenses that expressly forbid use on life servers, but whether that will stand up in court is yet to be seen.

raven drum
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Ya I've checked there but all I have are the ones for the Heli and Marksmen DLCs.

sweet axle
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Check integrity of your Samples install in steam then. Guess it might not have updated

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If it's still not there, switch to samples dev branch

raven drum
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Might try the dev branch then because I already verified and they still weren't there.

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I unistalled the Samples and reinstalled and that seemed to make things work to.

hearty island
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A3 Samples public was updated 2 days ago. A3 samples dev branch was updated 3 months ago so the dev one most likely doesn't have it

sweet axle
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Dev samples has had them for months

tall cobalt
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Why the hell can I not land helicopters for the life of me

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Without using auto hover

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My dad who's a pilot who has flown helicopters cannot do it with or without auto hover

tranquil bay
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practice...

tall cobalt
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That's why I'm doing advanced helicopter training

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But sometimes when I set it down it decides to keep moving or to just fail me for no reason

tranquil bay
iron sand
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@vale valley were you able to check if the 8gb limit is in mainbranch? Or waiting for the working week πŸ˜›

tall cobalt
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Thanks @tranquil bay I'll check it out

winged harness
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Not sure why I joined this

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Just kind of on a whim

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1.4k people Jesus

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Also why is full Gillie suits a DLC? That's kind of greedy of Bohemia to do

tough hatch
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Because "features free; content premium"

gritty wigeon
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@worn rose U dont have a leg to stand on, the IP remains the property of the creator regardless what format it is in, it blongs to the creator, ur fighting a losing battle

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and you dont just have "fee use"

jaunty whale
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@worn rose What you're referring to is a common misconception, especially around the Life communities, that there is a rule that states this somewhere. There is something similar-sounding, however it is referring to the tools that Bohemia Interactive provides to create the mod, not the mod itself.

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The only applicable one would be the APL, which states that you must attribute the material in the manner specified by the author. If it doesn't specify the need for attribution, you should be in the clear to show it in a Youtube video, but it's still good moral practice to attribute every addon that you use in your videos.

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YouTube always leans towards the side of the plaintiff in situations like this, so you may want to inform them of the license that it is under, if any.

finite relic
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@winged harness 1.4K ? You must only be referring to just those in this channel, we have over 7k users. Secondly, there is no Ghillie suit DLC. There is however, the APEX Expansion DLC which contains Ghillie suits. In terms of size (asset wise), Apex is quite large:

13 new weapons
10 new vehicles
5 additional factions
New uniforms, headgear, backpacks, NVGs, weapon optics and other gear
Tanoa, a 100 sq km terrain

https://arma3.com/apex

So, when you say greedy, I don't think you're being ignorant, but rather uninformed.

fallow tree
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tfw FM has to deal with ur bullshit

finite relic
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Β―_(ツ)_/Β―

tough hatch
finite relic
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feels nostalgic for the OFP ghillies

tough hatch
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I searched for operation flashpoint ghillie suits and appear to get results for all games except OFP.

finite relic
tough hatch
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πŸ‘

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counts polygons on fingers

fallow tree
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Kek

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Count those pixels

finite relic
tough hatch
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It's like a bush attached to the middle of the character's torso.

finite relic
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pretty much. Its also the reason I get so annoyed when people moan about things like FPS/Graphics (in general).

fallow tree
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well I'm a graphics whore cuz otherwise I would be a trash console player

finite relic
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In that case you may be playing the wrong game πŸ˜„

fallow tree
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Kek no way

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Arma graphics are great

gritty wigeon
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@worn rose U also have to respect their wishes if they allow you to redistribute or not

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moral of the story is ask nicely if they say no respect that

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dont just steal and try to find a stupid loop hole

unreal rivet
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^ this

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common couteousy goes a long way, you will find if you use/include someone's things without asking them, they will more than likely refuse you, where by if you ask them before including anything the response you will get 9/10 will be the one you seek.

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it's only polite after all πŸ˜ƒ

worn rose
#

Oh yer Im not the one taking anything here before it seems like that. Basically my mate is a project lead on a server and has a channel with like 20-25k subs and he done a video on his server and got copyright claimed for it having an asset on it. Im in complete agreement with you guys that you should always ask, If I release some of the buildings Im working on and people just took them without asking I would be super upset. Im more just relaying information for him as hes concerned about loosing his channel which isnt directly affiliated with the server

finite relic
#

Back to your original post. If he's showcasing gameplay which was recorded while on someone elses server who had used content they didnt have permission to use....well, I dont think he will be able to fight that (personal opinion)

#

YouTube is one of the most important tools I use to catch "Life Stealers".

worn rose
#

Ok thanks for the info guys

gritty wigeon
#

well tbh he needs to think about what hes doing if he dosent want to lose his channel he shouldnt be stealing others work to profit from

#

since im the orginal creator of the said building wheres my cut?

#

btw im not the one doing the copyright claim

young light
#

Everyone is allowed to steal @gritty wigeon work

#

I'm all giving you permission

gritty wigeon
#

fuck you kiory

#

haha

young light
#

hehe

unreal rivet
#

lol

gritty wigeon
#

get back under your rock haha

young light
#

Pff

#

Not until I get vet status

twilit oar
#

Yo sick

#

Free stuff

versed plank
#

@/Yerts#1048 @finite relic We shouldn't talk about ARMA's graphics

#

For me it can even stay on ARMA 1 level

#

Just please 60 fps and modding support

#

it's a simulator.

finite relic
#

I don't complain about graphics or FPS

raven chasm
#

Happy aslong as it stays above 20...

#

and I dont mind the occasional 17 spike

quartz magnet
#

it's a simulator.
yes, and it simulates getting stuck in rocks, just like the real world πŸ˜›

finite relic
#

Just like Aron Ralston

twilit oar
#

Breaking legs on stairs as well

indigo fable
#

It does really well doing so, you have to admit

unreal rivet
#

yeah even does tank barrel roll and catapult manouvre pretty well πŸ˜„

vale valley
#

with that spirit let's not forget add powersliding tanks to that upcoming dlc πŸ˜‰

twilit oar
#

Now you have convinced me to spend my money!

vale valley
#

that's point of hype 🀣

unreal rivet
#

haha

twilit oar
#

Haha πŸ˜„

#

Lets be real I would buy it without the power sliding tanks

#

But it would be a nice plus

quartz magnet
#

hard to choose between flipping tanks and powersliding tanks πŸ˜›

twilit oar
#

Why not both

feral reef
#

NO!

urban sluice
#

hi

twilit oar
#

@feral reef YES! I want my tanks to be able to hop when I press spacebar as well

#

Srs though, I am looking forward to orange DLC just because its a mystery so far

feral reef
#

You sick bastard!

#

Same here.. I wanna know if i am right, about "just" a new GameMode ^^

unreal rivet
#

yeah me too

#

I quite liked my idea of citrus trees though πŸ˜›

finite relic
#

ACE have bananas 🍌

raven chasm
#

I was made aware of that,

#

M1A2 full of bananas as a joke

#

Also it has become a banable offence in one of the communitys I play it to replace someones backpacks contents with bananas

feral reef
#

*bananable offense

twilit oar
#

Hah

thin sable
finite relic
#

Orange DLC == Orange you glad it's not another Karts DLC?

quartz magnet
#

inb4 it is

deft bone
#

need quick answer.... can you blow up Tanoa bridges ?

#

the wooden ones

#

and to late 😦

deft bone
#

30 minutes later still no answer :)(

thin sable
#

have you tried?

rocky peak
#

@deft bone not via ingame mechanics, but via script

#

_bridgeObject setDamage 1; -> blows shit up

#

so you can make a modded item or scripted virtual item that allows you to blow a bridge up, oooor you set an eventhandler on it to listen on near explosions and at some damage point blow it up

twilit oar
#

@finite relic Give me some trophy trucks, sand rails and dune buggys or dpv with a gun on it, call it a big karts dlc and I would buy that in a heartbeat

#

Lol

urban sluice
#

Lol @finite relic.

alpine robin
#

Called this when it was announced.

#

"Orange" as in the fruit.

urban sluice
#

howdy

winged harness
#

@finite relic I was referring to the marksmen DLC, the Apex is fine and I do want to but it while it's on sale as even though $44 CAN is a reasonable price for it as it adds al pst an entire new game to Arma I just prefer to buy things on sale. However Apex only has the jungle Gille suit which is a very small component of that DLC. Marksmen however, has the "full" Guile suits which were a normal component of Arma 2 as far as I can remember. In my opinion the full gillie suits and the snipers they come with jus hood just be a normal component of the game as it was in Arma 2. Not to mention the $13 CAN price tag. I think that a more reasonable price would be closer to $5.99 as if only adds a few new guns and a gamemode. Additionally the marksmen DLC should almost just be a normal part of the game as it seems ah mod creator is fully capable of making the DLC I would say the same with the map Apex comes with, Tanoa but as it comes with a huge amount of content the price tag and fact it is DLC is more reasonable.

urban sluice
#

someone.. plz... im going to die of boredom

#

ahhhhhhr

finite relic
#

My €90 investment in Arma 3 when in Alpha means I don't have to worry about the price of DLC.

slate shore
#

Those 90 euros were a huge risk back then

winged harness
#

Oh okay. I like the restrictions they hay out right now. However with some weapons the buy DLC popup is a little annoying but I understand why its there. Furthermore the idea you're only able to be a non important passenger in DLC vehicles is better than not being able to use it at all

#

The Canadian dollar isn't doing great right now and I've been too busy between school, outside of school programs and rowing racing shells to get one probably I'll complain a little less when I have an income

#

But that'll have to wait until summer so rip

finite relic
#

Yeah, it shoots down the "but it will split the community" crowd. It's probably the best DLC strategy of any company. @slate shore I'd spend it again too. Not many people can say that they've been playing a game religiously for 4 years.

#

Let alone follow a game company for more than a decade.

slate shore
#

@finite relic I agree in hindsight that yeah the 90 would've been a good investment, but at the time it was crazy risky

fallow tree
#

I follow u for decade

finite relic
#

Technically, it's been 16 years.

jaunty whale
#

@finite relic For everything that pisses me off about Arma - the crashes, the bugs, the "#Arma" moments - I can't say I've ever been attached to a game as much as Arma 3 πŸ˜› They have a great DLC strategy

#

Thought it's easy to see why people get upset sometiems - they get sooo close to the DLC but can't use it lmao

#

But good investment to buy it if you can.

fresh crow
#

IS THERE ANY WAY TO GET UNBANNED FROM THE GTA MOD?

#

*sorry for caps

feral reef
#

Wrong Discord

#

Wrong game

#

Wrong attitude

#

Wrong something else

fresh crow
#

what on arma 3?

finite relic
#

Never heard of anyone being banned "from a mod".

raven chasm
#

Hmm, can we make that a thing?

finite relic
#

Maybe being banned from a server that uses said mod.

fresh crow
#

yh i dont know why as well i know the mod got hacked last night

raven chasm
#

sees a bussinesopportunity

feral reef
#

What about this:
You ask the guys who run the Server and have access to it?! Might be a wild guess, but worth a try.

fresh crow
#

worth a shot i suppose thanks

finite relic
fallow tree
#

Banned from mod pls no

#

That's the quickest way for me to sue

raven chasm
#

Why not? I guess a lot of modmakers would not like to see their made content beeing innapropriatly used?

#

If I borrow you a tool or money and I see you use it in a manner which I dont approve, I dont borrow you my tools or money anymore?

fallow tree
#

I don't let ppl borrow tools

raven chasm
#

I do boat maintenance in my spare time so I have a lot of tools my friends have not and I dont mind borrowing them as long as they dont abuse them or do things with them I do not approve off...

finite relic
#

@fallow tree "All parts of an addon that the addonmaker himself made is his own property and it is their decision how they want the content to be used. An addon or mod that is released to the public remains the sole property of the creator(s) and anyone using it is subject to the terms of use as defined by the creator(s)."

raven chasm
#

^^

fallow tree
#

Ye so allow mod creators to do what they want

#

But not ban

#

What's so wrong with that kek lmao

raven chasm
#

Offcource they can...

fallow tree
#

After modding no man's sky for months it's very apparent seeing ppl steal and share your content

#

Repost as their own

finite relic
#

Just because someone else does it does not make it "right".

raven chasm
#

HEck if I made a 1on1 copy of Amsterdam Schiphol Airport and someone is using it to do weird (inserd horrible idea here) stuff with it why not ban him from it?

#

I would not want a part of that... Heck if I know it would be used for that I would even feel responcible...

finite relic
#

I shall leave this here before placing mini Mjolnir on the table for the night. (Been a long day)
http://amar.arma3.fr

feral reef
#

Should be pinned.

fallow tree
#

@urban sluice I know it's a meme but check out the newest update

opal nacelle
#

@finite relic Yeah, it shoots down the "but it will split the community" crowd. It's probably the best DLC strategy of any company. One more thing to point out -- back in the day people had to buy A2/OA to play both of their terrains in one client, now it's like buying A3/Apex to play both of their terrains.

white cobalt
#

Lol anyone know how much will BIS pay per month?

#

To their employees

raven chasm
#

Not sure, why would you want to know?

#

In general that depends on skill and rank... Mind you that this is the official arma discord with BIS employees

indigo fable
#

I would say somewhere in between
too much to die
not enough to get rich

white cobalt
#

Lol I'm just wondering if it is fun to work in Czech

raven chasm
#

Or amsterdam or one of the other places

#

There's a few

urban sluice
#

SOMEONE PLAY WITH MEEEE

#

IM BOREDDDD

raven chasm
#

and btw a lot of game developers are Czech based

white cobalt
#

But for their core brand Arma? Bet the studio is in Czech

raven chasm
#

No spread out

white cobalt
#

I may try to get a job in BI in the future

quartz magnet
#

well they're hiring so you could czech it out

white cobalt
#

But heck I can't survive without timmy

quartz magnet
#

who

urban sluice
#

SOMEONE PLAY WITH MEEEE
IM BOREDDDD

white cobalt
#

Tim hortons

#

Ring a bell?

urban sluice
#

someone...

#

no..

#

..

hollow oyster
raven chasm
#

Dont spam here or meet the πŸ”¨

urban sluice
#

everyone is dead in there

#

LIKE REALLY DEAD

white cobalt
#

Hey if Malden2035 comes out will the size be bigger?

#

The old one are really blank and towns are small, if they double the size of all elements the size of map has to be bigger

feral reef
slate shore
#

How is that Argo thing, by the way? I heard it's fun for like 30 minutes and then meh

fallow tree
#

^

#

pretty much

#

i played it and lirik kept joining my game when streaming

#

so i never got a good chance to fucking play real game

raven chasm
#

I am going to let you make something beautifull, then if you make a public place I will tell you that your work is shit

fallow tree
#

cuz him and his amigos just trolling everything

raven chasm
#

Manners and good behaviour, what happened to them and where can I still find them nowadays?

fallow tree
#

argo?

visual tiger
#

My newest mini mod. I messed around with some damage settings for the aircraft. Let me know what do you think

upper spade
#

@autumn musk Did you ever fix your "blurry text" issue? I'm getting the same thing over here

#

even tried reinstalling arma, didn't work either

unreal rivet
#

reduce beer consumption

uncut jolt
fallow tree
#

@upper spade at regular resolution?

upper spade
#

yeah

#

talked to sam in dm's and tried some stuff, helped a little but im trying to find a 64bit version of xtbbmalloc

#

if anyone has it, dm me

fallow tree
#

Is that even out yet?

#

I use xtbb but only for 32bit

upper spade
#

sam posted a link a few days ago to it but it's been removed from mega

#

bi forums link is also dead

fallow tree
#

Oh shit

#

Well idk I'm not on PC right now. I would search 3rd party sites

#

Or Arma communities

#

They may have a custom link

upper spade
#

yeah, been searching for awile now

fallow tree
#

I'm sorry mang :(

upper spade
#

Nah it's cool, if anything ill just have to run 32 'till they fix it

#

or until someone drops the .dll in here ❀

onyx lantern
#

so when is 128 bit coming?

upper spade
#

When everyone who has arma can always play above 60fps. So, never.

#

sadly

onyx lantern
#

but... but.... but... it's so easy, it's only game

fallow tree
#

kek

#

128bit would be nice

#

inc 2050

onyx lantern
#

128 bit arma on 64 bit windows πŸ™ƒ

white cobalt
#

When will we have Godzilla in game

#

It's about time

finite relic
#

β€œRUN ITS GODZILLA!!!” ... "it looks like it is but, it isn’t due to β€œinternational copyright laws”...."Still, we should run like it is"... "though it isn't" -Austin Powers Goldmember (2002)

urban sluice
#

Is bohemia even aware of the random crashes happening on modded servers ?

finite relic
#

It depends, have they submitted a full and complete feedback report?

urban sluice
#

no

finite relic
#

Then, theres your answer.

urban sluice
#

where do i do that

finite relic
urban sluice
#

ty

finite relic
#

Be as detailed as possible or it will not receive the attention you feel it deserves

#

By that I mean, server specs, number of clients, which mods and their versions, etc, etc.

#

It could be down to one simple mod that has broken since the last update.

urban sluice
#

nah it's not a mod neither the dedicated server its not the mission file to no extdb wasted 3 days on that shit

#

its the Arma3server.exe thats crashing

finite relic
urban sluice
#

been litteraly reading rpts for over 10 hours

rancid sable
#

I dont think you should read the whole rpt

vale valley
#

@urban sluice i just put into system several dozens crashes

#

but that shall not stop you from putting some into A3FT (Feedback Tracker) ... remember mdmp, bidmp, rpt log, console log from moment of server crash , 7zipped as attachment

urban sluice
#

Read pm

vale valley
#

ye your pm was quite agressive and nothing saying except crashes on modded server

finite relic
#

Wheaton's Law
I try to live my life by it.

raven chasm
#

Hmm

#

has it been tested if for instance in coop the playeramount can be increased vs reasonable amounts of AI?

iron sand
#

my scoping measurements are stuck in ft, how can i change them back to metres?

#

(running Vanilla)

raven chasm
#

(X64 relative to X32)

iron sand
#

No idea, haven't tested that myself

glacial rain
#

@urban sluice i have your same problem, my modded server crash after 10 to 20 min.

urban sluice
#

im trying right now a new .exe see if that works il let you know @glacial rain

thin sable
#

have you guys tried to narrow it down to specific mods by disabling some? or maybe ran something without mods to test if its them or the server software.

alpine robin
#

It's the game that crashes, not the mods.

#

Wait for a fix.

thin sable
#

so vanilla Arma and vanilla missions?

urban sluice
#

goto 1.68 folder perf01 and get the performance server binary (arma3server_performance_168_140940_v01.7z), extract it and replace arma3server.exe with the one(

opal nacelle
#

wut

proud pollen
#

F-22's wing. :D

willow inlet
#

anyone noticed the vehicle respawn module is broken after 1.68?

white cobalt
#

I noticed my Zeus broken after 1.68

#

Can't choose unofficial mods in Eden

willow inlet
#

Do not use Zeus so much personally, but yes the respawn vehicle module is not working anymore, vehicles just respawn once. Tried with vanilla and mod vehicles no difference

white cobalt
#

I love Zeus, so damn good

#

And so damn easy

flint wedge
#

what do you mean with "broken"?

#

We got the issue that Zeus only works after the player slot that is intended to zeus respawns. Aka zeus has to die once to work properly

willow inlet
#

I did not mention Zeus, I said the vehicle respawn module is broken and vehicles (both vanilla and mod vehicles) respawn only once. Sakjdbasd said he can't choose unofficial mods in Eden with Zeus. So the two things are different. I asked if anyone had issues with the respawn vehicle module

#

Is that working for you?

worn rose
rocky peak
#

@worn rose yes it is

worn rose
#

cheers

worn rose
#

ok nice, he can now feed the goat apprenty lol

fallow tree
#

G O A T

true goblet
#

The new pic indeed looks like a F22 wing.

#

Will be interesting if they change the design like they did with the other vehicles, they probably can't stalthify it more.

quartz magnet
#

?

#

which pic?

sweet axle
#

The twitter one above

quartz magnet
#

ahh didn't see it

#

thanks

humble harbor
#

discord is currently having issues btw. so it might be dieing anytime soon.

raven chasm
#

Hmm

#

out of 35 this is one of the 3 discords alive I have

#

There we go

quartz magnet
#

yeah i have a few down too

#

how can you folks tell what wing that is lol

waxen linden
#

same

humble harbor
#

same. might be based in EU contrary to other servers?

quartz magnet
#

that's amazing

#

but hey, jets DLC news this week!

#

(tomorrow?)

humble harbor
#

going CSI on that pic

quartz magnet
#

😏

#

if correct, then i shall be most impressed! πŸ˜ƒ

humble harbor
#

people are arguing that weapon pods or whatever the wingmounts are called aren't stealthy and that the F22 is supposed to be a stealth fighter

feral reef
#

I know what it is:

#

A plane.

humble harbor
#

does it do the pew pews?

feral reef
#

I bet

fallow tree
#
1. Indeed it does pew pew
feral reef
#

Also in the mirrorimage of the light, you can see the Type of it, but i don't wanna spoil anymore.

fallow tree
#
BOMB CONFIRMED
humble harbor
#

AGMs confirmed

twilit oar
#

New karts dlc confirmed

stiff nova
#

Karts Karts!

fallow tree
#
<Begin kart dlc>
quartz magnet
#

well loadouts are going to be editable with 1.70 so bombs or no bombs, doesn't matter

#

😐

vale valley
#

@quartz magnet ask NVIDIA not me πŸ˜‰

fallow tree
#

are those drivers released today?

#

Oh shit they are

#

What HYPE

#

SO MUCH HYPE

#

The drivers last week boosted everyone's performance

#

I wonder if these are good

vale valley
fallow tree
#

Like the drivers gave 2-5 more fps in every game according to every benchmark

quartz magnet
#

@NVIDIA pls y u no

sand juniper
#

.

quartz magnet
#

The other thing i was thinking was

#

now that we have 64 bit

#

and #nolimitations

#

Altis + Stratis when πŸ˜›

#

More seriously, how would the process go, hypothetically?

#

Can the two just be merged?

#

Or would they need a new terrain generated, and everything hand placed/brushed on again?

#

(I don't know how arma terrains are made btw)

humble harbor
#

try to play Taunus and see what huge maps do to your pc lol

fleet torrent
#

Discord is a strobe light today.

quartz magnet
#

have you tried post x64 though? Altis + stratis is mostly water anyway...

#

but yeah, the question was more about feasibility/ease of actually doing the thing

#

not the client perf, etc.

feral reef
#

Yeah, pretty much fkd up atm

humble harbor
#

arma discord is my only channel left πŸ˜„

onyx lantern
#

weird, everyone is saying they are having issues... guess I am just lucky.

fleet torrent
#

Does Dslyecxi have his TrackIR configuration posted anywhere?

#

I've been on the struggle bus trying to find a good sensitivity threshold

humble harbor
#

do you have the original trackIR?

fleet torrent
#

Original?

#

I have TrackIR v5 with a Track Clip Pro

#

and the hat clip-on

fair dock
#

Fr4Ged: try to play Taunus and see what huge maps do to your pc lol
the only truth in that statement is:
try to play taunus and see what happens to your pc

humble harbor
#

do you think that the map's size is irrelevant for the performance?

fair dock
#

yes on two counts. 1) in cause of taunus. 2) no properly or even "normally" done 20km terrain will cause such stutter as taunus.

#

20km is not even large yet, definitely not "huge" as you say.

quartz magnet
#
Can the two just be merged?
Or would they need a new terrain generated, and everything hand placed/brushed on again?```
#

i'm genuinely cruious about this

#

if anyone knows

thin sable
#

@quartz magnet Would need access to both maps full source files and new map would need to be made from those with new larger mapframe and coordinate offset magic to set objects back to their right places in the new map. Both maps would need to be moved around to fit them properly on one frame. This probably would also cause the detail level of the terrain to deteriorate, so most building positions and such would neet to be checked manually and altered accordingly. Some objects would probably need to be cleaned out as they no longer fit the terrain. So pretty much both maps would have to be re-done.

quartz magnet
#

Ah that's a shame. I was hoping it would be easier.

#

Thanks for the response though.

#

Shall return to dreaming about flying 30km from Stratis to Altis πŸ˜„

thin sable
#

with those distances the terrain details would be all but gone.

#

They would have to be placed almost next to each other to minimize detail loss

#

30km in between them and poof goes details

grand niche
#

Fired up Taunus the other day. Could play a whole mission just in the airport terminals. It's very pretty.

#

I suspect it's a good thing I never tried with 32-bit... mem usage went higher just loading the empty map than it did during a 5-hour session on Lingor. πŸ˜ƒ

unique haven
#

I still dream about the cosmos engine thing in Arma 3. it was so amazing

feral reef
#

We can't even have 1:1 Big Citys and you want Space πŸ˜„

humble harbor
#

they should have added Frankfurt to Taunus. Go big or go home!

feral reef
#

Or Offenbach (easier to do - Just add some GarbageCans and alot of Dirt everywhere)

humble harbor
#

something with tall buildings

grand niche
#

Not being German, I assume that Offenbach is not a nice place...

feral reef
#

Yes.

humble harbor
#

Offenbach is like Frankfurt's ghetto

feral reef
#

-Frankfurt +Hessen (state)

humble harbor
#

I don't know. Have you been to Kassel?

feral reef
#

I was working in OF as Bouncer, ShopDetective and SecGuard -.- I have a deep deep hatred against that city and about 90% of its citizen.

humble harbor
#

seems plausible πŸ˜„

unique haven
white cobalt
#

man russians are hiding those good looking starwars forever

unreal rivet
#

good, because its using stolen content.

#

steam workshop needs some serious moderation for the content on there, the amount of ripped/stolen content is unreal.

#

I hate to think the amount that goes on outwith steams workshop.

feral reef
#

Who pays them? 😦

unreal rivet
#

who pays who?

feral reef
#

The SW Moderators

unreal rivet
#

well that would be down the individual games using the workshop, it's their section, under their remit.

grand niche
#

I like foxhound's sig on the forums... :)

Stolen some work from others? Ported some content from another game? Feel like uploading something which is not yours or breaches someones IP or copyright? Head over to the Stolen Work Supported and knock yourself out. And while you are at it you can even add your PayPal account so others can send you money for your crap theft content.
sturdy scaffold
#

test

#

does anyone read this ?

finite relic
#

Yup. Discord back up.

sturdy scaffold
#

great

loud imp
#

why no female soldier in arma 3, 2 ?

fleet torrent
#

Bohemia did weird things when creating character models.

onyx lantern
#

mainly because they are less common and also a lot more work on the team to supply the community with universal uniforms.

fleet torrent
#

They also showed off a few females in early promo images and people were like "OMG GET WIMMIN OUT OF MY GAME"

#

Huge backlash

#

"I don't want to shoot at women" "This is unrealistic" etc

loud imp
#

less common yes but that doesn't mean women soldiers' contribution to our nations' safety and security shouldn't be honored in video games. there are awesome airforce pilots in us airforce. i have seen docus on them

fleet torrent
#

The way character models and uniform/carrier model adherence was developed was funky, so their excuse was that they'd have to re-develop ALL the content in the game for each individual female skin.

onyx lantern
#

I completely agree, I have nothing against adding them.

fleet torrent
#

It was a weird excuse but yeah. Maybe in ArmA 4.

unique haven
#

There aren't even women civilians in the game. Maybe the Orange DLC brings us orange tanned beach girls finally :P

feral reef
#

oh god... Orange DLC = Trump is coming to Arma

grand niche
#

Requires CUP Vehicles... πŸ˜ƒ

feral reef
#

i tried to forget that one πŸ˜„

grand niche
#

seared into my brain... cannot unsee... 😡

tall cobalt
#

@unique haven we can only hope

green quarry
#

Out of all the things that Orange DLC could be, I'd really hope it's not something as meh as adding women civilians. And this is coming from someone who tries to have civs in every mission he makes. There's just so many more impactful things, UNLESS they were to redo the whole ambient civilian system and put it back in the game, then it'd actually be worth it

feral reef
#

Don't think so. I bet it's either SubMarine stuff or an Commander Gamemode thingy stuff

green quarry
#

Or a Dutch faction which happens to use the same equipment as is already in the game

#

At this stage I personally don't really need any more vanilla assets, I just want more/better systems

urban sluice
#

In terms of assets. I'd love to see shotguns and some kind of barge for heavy armored vehicles.

opal nacelle
#

@humble harbor people are arguing that weapon pods or whatever the wingmounts are called aren't stealthy and that the F22 is supposed to be a stealth fighter
Like the F-35 it can be stealthy or not -- but apparently after releasing external stores the corresponding rail/rack/pylon can be detached as well. Exhibit A: https://en.wikipedia.org/wiki/File:F-22_Raptor_-_070212-F-2034C-110.jpg
@quartz magnet well loadouts are going to be editable with 1.70 so bombs or no bombs, doesn't matter As per word of oukej: "In terms of loadout maybe but there will be differences in maneuverability, speed, durability and sensors (Radar...)"
https://twitter.com/ondrejkuzel/status/830193878426849281

humble harbor
#

there isn't even a reason for jets in Arma to be stealthy. it is not like there are ground to air missle installations or something like that πŸ˜„

twilit oar
#

Guys its a prop plane with weapons

#

100% sure

humble harbor
#

BF109 confirmed

opal nacelle
#

@humble harbor coughradarTargetSizecough

humble harbor
#

So drones appear smaller than planes etc?

twilit oar
#

Only on tuesdays

opal nacelle
#

@Fr4Ged#8167 They can yes, and the Buzzard/Hummingbird/Pawnee 'smaller' than the Neophron/Wipeout at last check too, with size being a multiplier on the corresponding sensor's effective range

opal nimbus
#

Hello!

formal verge
#

Hmpf. Did they remove vortex ring state simulation?

uncut jolt
#

Vortex?

#

Sounds intense

formal verge
tough hatch
#

There was vortex ring state simulation?

formal verge
#

yes

tough hatch
#

I see now that it was added after AFM/RotorLib was initally added.

formal verge
#

Well, seeing as how it's part of RotorLib, it sure as hell wasn't added before

#

But I can't induce VRS anymore, so I guess it was removed 😒

tough hatch
#

RotorLib was added. β†’ Next update: VRS

quartz magnet
#

@Chortles#3140 I meant they can be removed and stuff if people don't like bombs on their F22 :p

ember gyro
#

anyone ever used x39's UI Editor ?

hearty island
#

@lilac jackal probably did (I'm so funny :x)

formal verge
#

@hearty island Are you sure? Maybe he didn't

vale valley
#

new performance binaries in #perf_prof_branch , fixing quite some of the common 1.68.main branch crashes

ember gyro
#

Kappa

urban sluice
#

i'd like to see some tropic reskins for the marksman dlc weapons and the Mk200 at some point

#

and maybe also adding Mk200 to nato inventory for pacific.

worthy scarab
#

i just got my account deleted on discord

spiral grove
#

what? @worthy scarab

worthy scarab
#

discord deleted my account rip

finite relic
#

Got your account deleted so made a new account? I don't see that ending well for you.

trim drift
#

How can I switch back to 32 bit?

finite relic
#

In the Arma 3 Launcher, advanced tab

#

Default is 64 bit

ember gyro
#

What's that script called that sets your roads directory for buldozer ?

#

i've completely forgot

worthy scarab
#

are you gonna setup a3 tools? @ember gyro

ember gyro
#

already done

#

i just can't remember what script it was

#

it let you refresh roads etc

#

also, does anyone know why my bulldozer settings wont save?

worthy scarab
#

u install buldozer?

ember gyro
#

i installed it threw the a3 tools

worthy scarab
#

i cant help you sorry

ember gyro
#

oh it was bulldozer tools

#

i got it, but i dunno why my bulldozer settings wont save

dim nexus
#

Anyone know if CBA has their own discord?

finite relic
#

Doesn't look like it.

lilac jackal
#

whats the matter @ember gyro

ember gyro
#

@lilac jackal I was just gonna ask a few people how easy the tools are too use etc

lilac jackal
#

ahh kk
well ... it has ... problems ... but most of them only show up when you got includes or use non-generic base classes

#

you can try it as it is the only tool out there working directly on config files i think

#

but ... depending on what you want to do

#

you might not get happy with it

autumn musk
#

@vale valley and Bohemia : awesome work with the perf branch! Arma is now more stable then ever before! Played for hours and hours last night and no FPS drops, no black screens and no issues with game crashing randomly. Hope it will stay like this from now on, I might even consider going back to be a chopper pilot πŸ˜‰

ember gyro
#

@lilac jackal mainly to create simple ui, like a phone, cash machine etc

lilac jackal
#

you can use it

#

though, others are as useful

ember gyro
#

others ?

lilac jackal
#

he also developed a new tool ... but that is priced at 15$

#

the rewrite of ArmA-UI-Editor will be inside of the ArmA.Studio which is in development right now sooner or later

opal nimbus
#

Wait what

#

Uhm..

#

Ok i broke the campaign

#

Basically every time i respawn i instantly die

lilac jackal
#

remove mods

#

will work then

vale valley
#

@autumn musk working on moar πŸ˜‰ thanks for promising feedback

last geyser
#

Which difficulty are you guya generaly using? I used to go with 0.25 accuracy and 0.5 skill which was a "doable" setting but since my friends switched to 0.3 and 0.65 I'm having a really bad time. The AI will spot me hundreds of metres away in the deepest night (no nvgs) and get me on the first hit.

slim owl
#

i've always been using something like 0.2 for accuracy

#

Nothing kills the mood more than a single sniper. Better have loads of trigger happy enemies who cant aim for shit. :D

last geyser
#

Its been killing my mood for the past few days

#

I'm in cover, peek around to look for the guy shooting at me, hear one bullet passing and then instantly dead

slim owl
#

@last geyser for comparison, look at ASR_AI3 and its config… if I interpret that correctly, it gives aiming of 0.20 to 0.30 to regular soldiers

#

and 0.1 to 0.2 to insurgents

quartz magnet
#

we also don't use snipers, because they behave like normal riflemen with scopes and large cailbre weapons

slim owl
#

that's why i like to skip the whole AI part and play against people ;)

last geyser
#

Well were running a custom made liberation and ace3 so those alter the AI a bit

quartz magnet
#

we don't give sniper rifles to people either πŸ˜„

#

And anyway, playing vs AI means ~30 person combined arms stuff, among other things

#

which is why coop is so popular in small/medium communities

#

(and well, in large communities too, but at least they can have platoon level PvP)

urban sluice
#

hi all

#

πŸ˜„

deft bone
#

Why are my hosted missions automatically starting when everyone is loaded?

#

i thought that was a dedi-server option

rancid gyro
#

Is it possible to get JSRS to work with RHS?

native charm
#

meh, we play PvP in my community and I'm pretty meh about it, there is always some RAA (Random Acts Of Arma) that ruins it

#

and it sucks when player does it on purpose where the AI doesn't do it

rancid gyro
#

Or is there a good soundmod that works with RHS?

hearty island
#

Does RHS even need a soundmod?

ancient idol
#

Mope

#

Nope

rancid gyro
#

but if i want jsrs for the ambient sounds will it work with rhs?

hearty island
#

Sure

rancid gyro
#

so they are compatible mods?

#

i heard they didn't launch together

hearty island
#

Let's say they are not incompatible.
I'm always using RHS and sometimes JSRS. No problems. well atleast not before 1.68

rancid gyro
#

ohh??

#

and after 1.68?

hearty island
#

Didn't try yet

rancid gyro
#

ah

#

is there any need for enhanced soundscape with JSRS? I am entirely new to these sound mods

humble harbor
#

Enhanced Soundscape should be used with DynaSound 2 since they are both from the same developer

urban sluice
#

We too use JSRS with RHS but haven't moved to 1.68 yet. JSRS doesn't have replacement sounds for RHS so it doesn't change the sound of the guns directly but you do still get the environmental stuff like relfections of the hills, in buildings and the replacement bullet cracks and whizzs. I don't necessrily see a reason why it wouldn't work with 1.68 but there have been issues with sound so perhaps 1.68 breaks JSRS.

urban sluice
#

Enhanced Soundscape should be used with DynaSound 2 since they are both from the same developer who is also the sound guy for RHS

fierce valve
#

if carrier ops is in jets dlc I will cOME

rancid gyro
#

Got JSRS running with RHS just fine so far, And it sounds great!

fallow tree
#

Nicolas cage is OP

fallow tree
#

I wouldn't want to use JSRS if I was using RHS lmao. JSRS is best for vanilla and that's what I use it for exclusively.

#

Just wish it could be used on servers without a key

#

Since its technically more detrimental than the default easy-to-understand Arma sound system

humble harbor
#

well it adds a lot of echoing and stuff like that. at least Enhanced Soundscape and DS2 do. dont remember which one

fallow tree
#

The change in the audio scripts is enough for me to use it, but it can be disorienting for sure

urban sluice
#

Is there anyone up to play some wasteland

#

Im running a small arma operation in a few minutes! let me know if you're interested!

#

mod pack is small, but nice. it's a zeus operation!

grand niche
#

You don't need the jsrs server files - I seem to recall that their only function is to stop some RPT spam.

finite relic
#

β˜•οΈ

fallow tree
#

heil edelweiß

tough hatch
#

πŸ•

scenic sage
#

Can you fix the crashes plzzzzzzzzzzzzzzzzzzzzz

half olive
#

oi @vale valley , when the fixes gonna happen? Since 64bit update , arma3server.exe has been unstable af

vale valley
half olive
#

@vale valley Yeh I was, I know afew others were too but still having issues.

#

Oh Yeah Phantom, I've heard of your place. You been stress testing your server recently?

vale valley
#

ye well and where are my crash dumps ? those who reported, are wip or already fixed as i writing this

half olive
#

@vale valley Regardless of providing crash dumps or not, the question is why would you release 64bit without it being practically stable...

#

Despite the negatives the update has brought positives but arma isn't arma without bugs ey

vale valley
#

@half olive the 64-bit rewrite is quite large, issues were expected and as we already wrote in the sitrep hotfix is being worked on

half olive
#

@vale valley Well yeah going from 32 to 64bit must of been a challenge, it's something which I hope you guys will continue to pursue rapidly to fix those bugs reported. At least ya'll listen to feedback

vale valley
#

because you expect me to do technical support for you or something

finite relic
#

@urban sluice Is it possible for you post without including the word "fuck"? Serious question!

#

You can do that without using profanity

unreal rivet
#

needs updating but you'll get the gist of it

finite relic
#

I'm sure if you read the Discord (Not BI) TOS, you will see that it is.

vale valley
#

and i already told you repeatedly no crashdumps seems to be created on your server, hence i can't solve it

#

told you to wait till we fix crashes we can track and analyze and test profiling branch builds in meantime

#

bye then

urban sluice
#

Same here at USG, I CANT EVEN HOLD MY STOLEN METRO MAP OPEN FOR 30 MINUTES

vale valley
humble harbor
#

I heard that yelling helps a lot to solve problems

unique haven
#

YES

vale valley
#

anyone else want to yell on people who trying to help ?

oblique fulcrum
#

FIX ARMA3SERVER.EXE!!

urban sluice
#

O/

#

@vale valley Do you have a ETA on the hotfix?

unreal rivet
#

whats with all the caps-lock cruise control for?, you can type perfectly well in a structured manner and get your point across usually quicker an easier without flipping the table.

humble harbor
#

is this how Life people behave? lol

fleet lake
#

Dwarden, we apologise. but u have to understand we have 200+ sitting in our Teamspeak waiting for us to do somthing

finite relic
#

Yes, @humble harbor it is sadly

#

There is always the legacy branch

vale valley
#

bugs do happen, just like certain developer of Rust said, if you unhappy with the game or something broken and you waiting for fix, try play something else in meantime instead of whining w/o constructive feedback πŸ˜‰

lilac jackal
#

coding IDEs is hard T_T

unreal rivet
#

you could always revert your server and get your players to switch to lagecy branch

oblique fulcrum
#

Yeah but @vale valley you gotta understand that is killing the community

humble harbor
#

isn't there the possibility to roll the server back to 32bit exe though?

fleet lake
#

Yes Dwarden, but is there anything we can give you to help us?

vale valley
#

@oblique fulcrum not every community not every life server either

lilac jackal
#

no bug ever fucked up the community

#

either you are above it

#

or you are a lil 3 year old child

smoky phoenix
#

How iΒ΄m going to hack metropolisRP now if it crashes every 30 minutes? you are doing the job for me....#upset

vale valley
#

@urban sluice then you know fixing bug takes some time and i guess you sort of missing the daily devbranch and profiling builds for last several years

oblique fulcrum
#

Can we buy the upcoming DLC for 49.99 to fix the server?

lilac jackal
#

@urban sluice as a <INSER TITLE HERE> i should be respected because <INSERT MEANINGLESS REASONINGH ERE>

unique haven
#

you can throw money to fix problems. that's the best thing to do!

vale valley
#

no, that will be premium service for 99.99 monthly, so i can finally bear with the RDP/teamviewer demands to fix random 'life'server πŸ˜‰

unreal rivet
#

grabs 🍿

oblique fulcrum
#

Damn thats cheap af my d00d

fleet lake
#

i will litterly paypal u 200$ (Gifted) if u fix it for us

smoky phoenix
#

"This is the floor get on the robbery"

vale valley
#

the only person who blames is you in this public chat, if you can't handle private convo where i told you we fixing bugs then what else i can do ...

#

bringing friends to 'fuel' the discussion isn't going to solve it faster either

smoky phoenix
#

how about a big rolll back and forget about the 64 version?

humble harbor
#

what? no. It is improving a lot

vale valley
#

and maybe there is reason i didn't want to until we roll certain fixes to profiling ...

humble harbor
#

other servers seem to be stable btw

smoky phoenix
#

Improving alot? what? wasteland servers?

unique haven
#

@smoky phoenix https://dev.arma3.com/post/spotrep-00064 "A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.66). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy166"

vale valley
#

especially considering your setup yields no crashdumps anyway

finite relic
#

Mjolnir on the table at home, almost home...

fleet lake
#

im personally not involved with "Phantom Metropolisrp" and we have problems with this

humble harbor
#

yeah, wasteland servers are more stable to be honest

gritty wigeon
#

Jesus is there something in the water today?

strange oyster
#

We had crashes as well.. Using the legacy branch - Everything runs smoothly.

fleet lake
#

@urban sluice yeah a big "life" community aswell

unreal rivet
#

@mellow socket guess I added too much bleach...

finite relic
#

@gritty wigeon I have bleach for the water as soon as I get in.

humble harbor
#

if vanilla and private modded servers are running well it must be something about the Life mods imo

gritty wigeon
#

all seriousness guys a bit of decorum and manners wouldn't go a miss, acting like an ass to @vale valley aint goign the get the issues fixed

#

@finite relic u must order it in by the gallon

fleet lake
#

@urban sluice im from Arma 3 Life, and we cant hold up our server either

#

@vale valley as i asked Earlier, can we provide anything that would speed up the proccses?

smoky phoenix
#

Very good logic over here.... "Vanilla and private servers are good so we donΒ΄t care about the life mods"

humble harbor
#

that isn't what I said at all, bro

smoky phoenix
#

it seems so...

fleet lake
#

@humble harbor there is no "IMO" in things like this

tight forge
unreal rivet
#

lol

humble harbor
#

a guy up in chat was saying that the error must be on Armas side. I was replying that vanilla is running fine which suggests that the mod isn't running.

unreal rivet
#

I laugh, but unless you keep supplying BI with crashdumps/rpt(client+server) then they cannot bugtrack to resolve your issues

tight forge
#

If you run a populated server with a mod, it's always prudent to test your server on Dev Branch/RC to avoid issues when it's rolled out to main branch

unreal rivet
#

also I think ExtDB2 isnt x64 compatible, you have to upgrade to extdb3, but @urban sluice can probably enlighten you more on that

wispy pelican
#

@vale valley so basically you're saying f*ck you, we got your money anyways....stop crying ?. That's not really professional m8. People spend time in building a community and paying for the server out of their own pockets so i think being a bit reasonable and providing an explaination for what is going on is not too much asked for. I'm not picking sides here, but your attitude is not justifiable either to say to go and ''play another game''.

gritty wigeon
#

@proud wraithummers life servers arnt the only ones having issues my millsim unit running with 70-80 ppl +AI are having a horrendous time atm

humble harbor
#

what the fuck. He was stating that you need to send in crash dumps else he cant do anything about it. you are reading a lot between the lines, mate

vale valley
#

@wispy pelican wth you saying ?

tight forge
#

@wispy pelican @urban sluice Dwarden is the community Manager, not the BIKI

vale valley
#
  1. i clearly told certain person in this channel in private convo, he must wait till newer profiling build is rolled out
#
  1. i clearly explained why i don't bother with TV/RDP to his box cause it would change nothing
gritty wigeon
#

all this is partly why life mods get a bad name

unreal rivet
#

if they arent generating logs, have you run process explorer or such like program on them to record whats happening when it is stalling ? because it could be anything running on your server, any extension called by it that is nuking the server process so quickly it isnt generating the dump files correctly.

smoky phoenix
#

I just want to go and RDM some people in lfe servers...pls

humble harbor
#

@gritty wigeon yeah, the surely don't want to improve their reputation

urban sluice
#

There is always the legacy branch if you are really having major issues.
There will always be bugs & issues with new releases, one of the reasons perf builds exist etc
Thats why i went and tested rc build this time and reported a crash that got fixed before release

If you didn't test rc branch beforehand and notice the issue.
Then just be patient till BI are able to repo & fix the issue.
But if you can try to narrow down how to replicate the crash if possible.

Rolling back months of programming on Arma3 isn't really a viable solution. As it won't help fix the issue.

smoky phoenix
#

hum yes it does

unreal rivet
#

and? if they are having the same issues, there is nothing stopping you doing more to resolve yours, other than wasting time here shouting abuse at the people who are trying to debug it for you.

smoky phoenix
#

fix your problems before releasing something bruh

wispy pelican
#

@vale valley ''i clearly explained why i don't bother with TV/RDP to his box cause it would change nothing'' So you basically confirm that something went shite and the game's end....fair enough, thanks for being honest atleast.

unreal rivet
#

and with that statement I dont mean everyone in this conversation

gritty wigeon
#

@humble harbor its a mentality thing, if they dont get what they want they just revert to full on toxic

unreal rivet
#

but some of the language over the past 45 mins has been rather choice

gritty wigeon
#

^^

vale valley
#

sigh, no i don't bother because if i was fixing every randomly not working server in community, i would need timemachine and lifespan of milenias

fleet lake
#

@unreal rivet tried several programs to try and find it. no resualts

vale valley
#

you can't seriously expect me to each time someone ask me to TV/RDP his server w/o ANYTHING given that i will instantly do it?

smoky phoenix
#

DonΒ΄t release things before proper tests...simple as that.

sweet axle
#

for fuck's sake, there's a public RC branch for months ahead of it. How about you lot help test the builds?

finite relic
#

@smoky phoenix are you having issues in vanilla?

unreal rivet
#

did you test your server on development/rc branch before it got pushed to stable?

fleet lake
#

@vale valley what do you need given then?

gritty wigeon
#

well there is a right way and logic way to approach an issue , engaging nerdrage mode is not the way

smoky phoenix
#

You canΒ΄t count only with vanilla... what dumb logic

gritty wigeon
#

see @fleet lake has the right approach

wispy pelican
#

Alright guys chill out; Conclussion.....Fix will come in 6 months.

unreal rivet
#

FYI you can run all your mods on dev/rc.

strange oyster
#

^^

finite relic
#

Do you see Ford recalling cars because aftermarket parts don't work? No.

smoky phoenix
#

Modded servers are the ones that give fame to arma 3 in general... not vanilla FYI

fleet lake
#

appreciate it @gritty wigeon just trying to hold a proper tone

tight forge
#

That's why BI release development builds, so you can test/fix/report things

gritty wigeon
#

@fleet lake shame the rest have a problem understanding the same concept

wispy pelican
#

Exile Mod was also doing great, until the updates kept screwing up their project....at sometime they spend more time fixing their mod then actually progressing eventually they quit and moved on to other things. Who has an argument on that πŸ˜›

humble harbor
#

you guys are disturbing tbh

vale valley
#

if you can't wait when said so and follow simple instructions then don't come boldly to whine everyone style ... that's not gunna work around here ...

wispy pelican
#

Moral of story is don't release something that's not 100% functional.

finite relic
#

Ok, I'm at my desk now, not on mobile anymore.

lilac jackal
#

BAN hammer incomming in 3 ... 2...

finite relic
#

@[MG]#4681 The moral of the story is dont purchase a game so that you can profit off of it.

#

and gone

vale valley
#

@wispy pelican the Exile developer had other things in his life which are more important like health ... contrary to you i'm talking to him each n weeks on skype

gritty wigeon
#

i think the brasso is out to shine the ban hammer, or someones swept the norty step ready

finite relic
#

Only when you whine like a child

fleet lake
#

@finite relic if u think we do this to earn money u are incorrect

finite relic
#

Most do

smoky phoenix
#

FM.... Modded servers are the ones that bring more people to arma 3, what are you on about?

wispy pelican
#

@FM profit off of it ?. How ?, ever since BIS monetization rules since arma 2 days a SHIT TON of communities have dissapeared

sweet axle
#

good

finite relic
#

Did you preorder Arma before it was even out? Probably not. I did, like many many others. And it wasnt for the sake of mods.

soft rain
#

🍿

gritty wigeon
#

even if arma didnt have mods its still worth every penny and then some

finite relic
#

Theyve disappeared because of people like me and many other Arma vets getting them shut down for being theives.

wispy pelican
#

@FM you're going off topic, try to get back on the ''making sense lane''

smoky phoenix
#

I actually did... but today at this moment you are getting alot of profit from kids that buy the game from watching PSisin and franks and wtv on life servers....

finite relic
#

Making sense, sure. Dis you test the new build before switching to it? Did you supply Bi with the requisite crash dumps?

fleet lake
#

@finite relic i preodred it for the Modded servers and i have over 5000 hours of playing it

gritty wigeon
#

i bought it coz the cover looked nice.......jk

finite relic
#

I have well over 10k hours on a dummy account that has never played Arma before, run the launcher and hours add up. == Hours mean absolutely nothing.

vale valley
#

that's still don't give you any right to come here whining w/o anything constructive added in the process , especially considering the yesterdays sitrep and me rolling profiling branches with fixes out of bound

smoky phoenix
#

We are just saying... if you canΒ΄t give support to all the servers, vanilla, modded, life wtv... donΒ΄t release.

finite relic
#

and how many mods and which ones? Have you ever though it may be related to mods?

gritty wigeon
#

then give feedback/dumps/rpts/ and wait for another

unreal rivet
#

You guys have to remember, there are more than just your style of communities submitting data to BI before/during and after an update. There are literally hundreds of mods, thousands of servers all submitting feedback.
You cannot expect 1 developer to drop what he is doing and personally login to your server (aside from obvious liability b/s), when he has already told you the steps to take and the data to send him. If you server for whatever reason is not generating that data, then you need to monitor the executable more closely, as well as any and all extensions it's calling to rule them out. If you dont know how to do this, then should you really be administrating a dedicated server.

fleet lake
#

@vale valley im not saying it does. but im asking for help, i havnt seen the private convo with u and "Phantom" i would assume

unique haven
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I don't want the game stop beign developed because some servers I don't even play are suddenly unplayable

finite relic
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The literally thousands of combinations can not be possibly accounted for.

fleet lake
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@unreal rivet i havnt been told anything thats the thing

unreal rivet
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@fleet lake that was more directed at other people being vocal atm, you have been quite polite tbh

gritty wigeon
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@vale valley hats of to you patience on this, i would of pressed the big red button by now lol

finite relic
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Thats why I'm sat down.

#

I get to be the "bad guy"

gritty wigeon
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that souinds fun

smoky phoenix
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I think this 64 is not thing for weeks...probably months or 1 year to fix all the mods...

finite relic
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It is not Bohemias job to fix community mods

humble harbor
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^

wispy pelican
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@unreal rivet That's understandable.....But is there any realization atm of which effect this has on manny communities ?.

unreal rivet
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I have no doubts there is.

finite relic
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πŸ‘

wispy pelican
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All sorts of mods are attracting peopel to buy Arma whether they play it with a mod or not doesn't matter. They bring revenue to BIS.....and then to fucc over all these communities by having them non functional for another 6 months is just saying; meh get fucked i don't care

smoky phoenix
#

sorry? Life servers is keeping arma3 from being dead for a long time now...

unique haven
soft rain
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I'm mystified how you think the developers are responsible for your MODDED servers....

finite relic
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Again, "community made" mods must adapt when things change. That is the nature of the game.

unreal rivet
#

^

finite relic
#

Are you done, because I tire of you.

fervent jolt
#

what @finite relic said

smoky phoenix
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Arma 3 without life servers wouldnΒ΄t last 1 year

finite relic
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3

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2

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1

fleet lake
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@finite relic How familliar are u with devoloping and hosting servers? because the mods work

humble harbor
#

you guys are really ignorant about everything

finite relic
#

Good Bye

twilit oar
#

yo that was a fantastic read, 200 msgs πŸ‘Œ

fleet lake
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u banned him? he was being rude tbh

fervent jolt
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its not like the armor change didn't have some mods inoperable for months ... and thats with fair warning on dev and RC branch ... they will update and fix the issues with their mods eventually ... jsut takes some time

urban sluice
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Theyve disappeared because of people like me and many other Arma vets getting them shut down for being theives. Theives.. That's reminded me of Phantom.. Or we can call him Selods, if you guys remember him

unreal rivet
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@fleet lake have you tried running mods one by one, limited server load of say 1-4 people etc, run through your database calls one by one from the server, there are things you can do to monitor what happens when it crashes