#general_chat_arma
1 messages Β· Page 310 of 1
no idea tbh
I did watch youtube in the morning, and at one point in the afternoon thing turned shitty
since patch to 64 bit has anyone else had a substantial performance drop? in my case 30fps to 6fps and can only run on lowest settings now vs highest
@heavy crow
For those who suffer low FPS after 64 bit update open your NVIDIA Control Panel, manage 3d settings, go to Program Settings, and add the 64-bit executable to use the High-Performance NVIDIA Processor. For some reason the 64-bit executable uses your PC's integrated GPU by default.
was posted on CUP discord
didn't try it tho
giving it a go now, fingers crossed
if it works, give some feedback pls. depending on the results @vale valley might pin it somewhere or forwards this solution
glad i could help
@stone river You also said you updated AVG. Try disabling AVG and seeing what that does?
@tranquil bay i keep saying that since 64-bit on DEV branch π
@grand niche updated avg after it started. Still i tried and switched avg + firewall off
Hm, ok.
Check your TCP/IP settings - make sure something hasn't hijacked your DNS (I know you addressed DNS above, but that was more focussed on your ISP DNS - something might have changed your local DNS... do you use a region-avoider to watch US Netflix? π )
I dont. And yes, i did check the local settings. All set to automatic there
Wanted to have some guy have a look remotely. But also teamviewer tells me that i should check my internet settings
Can you ping www.google.com or www.dropbox.com?
@vale valley
sorry, i wasn't aware of that since i never really followed the made up 64bit hype
but fyi, you just totally crushed my only time i felt helpful π
JK
well it's totally logical behaviour, drivers always used filename only to detect binaries for profiles
so when games started to roll 64-bit every single title which did it before the IHV updated theirs driver, had exactly same issues
Dwarden, has there been a lot of feedback about the 3fps being fixed?
which is reason i don't get why AMD, Intel and NVIDIA can't have daily/weekly online updates of those profiles
@tall jungle there was nobody complaining about it since 1.68 was published into MAIN branch as stable π
Yeah, seems most in our community aren't expierencing it anymore as of x64
there is gazillion other problems complained about so it could be lost in the buzz
Yeah, i've been trying to follow along. So much reading across everything. Lots of misplaced comments to in wrong areas..
Well FK, the community I play with, with probably the densest ammount of 3fps bugs, has repo problems, and on top of that somebody compromised the server host...
Just played tonight - no problems at all. Memory usage went up to about 6.3GB (for me - 6.9 for another player) and stayed there. It looks like default maxmem is 8GB. Will the -maxmem command line option work to make that more if necessary?
So yeah, it will take some time untill we can try again, if there is any group beeing able to test it its probably us since we had like 10 guys a session with the 3fps bug (never had it myself)
anyone able to test something for me for reproduction so i can put it in bug tracker?
64bit / 16gb MAX memory limit / tbb4malloc > Editor > single guy into tanoa w/ zeus on > place down ~30 bluefor squads and ~30 opfor squads, right next to each other. > Monitor FPS & Memory for ArmA3 > When memory gets right below 9gb, 4fps bug reoccurs??
also then try 50 opfor squads and 50 bluefor squads, set move markers so their aiming behind the opposing sides lines. Does Opfor & Bluefor engage in combat or do they walk right by eachother without batting an eye
also note, does it ever go over 9gb
would appreciate π
I had 467 AI Oppfor and 74 bluefor in a test which is supposed to run with headless which does not work for me right now and I ran 7-10FPS withouth headless
seems fps has dramatic drop when it closes in on 9gb memory, even though cpu and gpu remain below 20% usage
@grand niche stop using -maxmem= it's not needed, i said same alerady in 1.66, game will autodetect and use maximum available (4/5 of total memory)
(fact that headles does not work is that I use werth headless)
@vale valley reran my tests without setting maxmem parameter, issue still exists at 9gb, I'll try get a few more reproductions and then lodge it in feedback tracker
-maxvram is not used either under DX11
I did stop using maxmem after you told us to stop. π Just wondered if it was back again.
But it's most likely I just misunderstood something about it capping out at 8GB now.
@iron sand @grand niche i will check into that, i was under impression the 8GB limit was lifted after early testing but no idea if it's in 1.68 main stable
appreciate it.
dude, rly?
π

Poof!
mjolnir has spoken
And just like that... gone
really bad idea to spam just when i searching something π
Really bad to spam when I'm sat on the "Great white throne" with my phone in hand.
mine is already gone, need refil β
-maxvram and -maxmem= cause stuttering and frame drops. Disabling both fixes the issue.
wtf happened to the AI this update? seems like they got dumber
with what evidence?
repro mission, reproduction steps, evidence ... and Arma 3 Feedback Tracker ticket with all of that
8gb is enough anyway
Hi
I don't trust Arma engine without vram and maxmem parameter
It was broken for so long
8gb is enough, but I've been busting to use the full extent of what's available in 64bit
Hail @grand niche solver of my issues and maker of my day
wow 18.5 gb update?
@cunning surge 9.7gb update. However Steam requires 18.5gb on disk
thanks it says 9.7gb now
it depends on apex ownership
is there a way to play mods on Tanoa without apex?
some lite map without units or sth?
wtf happened to the AI this update? seems like they got dumber
I thought they were behaving better/more agressively π
At least they've stopped* runniing away
*may have seen one do that though
@versed plank you mean you believe in urban myths π {reminds of -high everyone, the never existing commandline parameter in every more fps guide}
huehue π
Some of the showcases have issues though, was getting script errors with the Fixed Wings one
will submit feedback over the weekend
So my brother is brand new to Arma 3, and instead of taking him through the basics myself, what's a good guide/tips and tricks I can link him?
The bootcamp campaign, Phantastic.
does that teach zeroing and scope adjustment and basic marksman shit
Implicitly.
There are VR Tutorials that explicitly teach those and other skills.
I think he should at least do the campaign
till the point of frustration, yes
xD
I think the first act of the campaign, some of the showcases, bootcamp tutorial things
then some light coop missions with his brother π
Reaper missions are nice for beginners. Just need to have experienced commander
I've experienced 3FPS bug and one complete freeze since 64bit. So it's definitely still a thing unfortunately. Both instances well recorded on my streams. I've seen up to 17GB ram in use BTW. Game is much improved in other aspects so I can almost forgive the freezes. :-/. Almost
Ummm... any one else getting slow motion IFV's ?
placed the nato wheeled one, and it couldn't go above 1km/h
@soft rain one day we slay both those π
@vale valley I have every faith... meanwhile I shall be enjoying doubled view distances at 4K and annoying people on TS with " wow it looks so real" every 30 seconds
i'm enjoying lack of zoom stutter
and no weird LOD issues on Tanoa
heck flying over georgetown is so much better now
A3 Wasteland? Maybe?
yeah but isnt it pretty bad ? I played it in the alpha but that wasnt very good
but again, a lot have changed
@versed plank is there a way to play mods on Tanoa without apex? some lite map without units or sth?
None that Bohemia's ever mentioned... just like how Takistan was behind the OA paywall and Chernarus/Utes behind the A2 paywall (for those who somehow bought OA without buying A2).
"Tweaked: Some Apex data has been decrypted (Weapons, Props, Vehicles, Missions, Dubbing, Sounds, and Music)"
Does that mean all users can play scenarios with the unencrypted content or is it simply The EBOs become PBOs and no other change?
It means modders can use them
some ebo's -> pbo. Nothing else.
Well understand them anyway
I'm a modder myself so I know what you mean
Mainly script side but I have made tweaks to stuff before
Side-bitching: Adding a uniform is annoying lol
I mean adding a new uniform with new texture
You have to make a new unit as well as a new item for the uniform on the ground
yep
To have it properly done in the engine rather than setting a texture on an existing uniform anyway
gotta love these "modders" nowadays... watched some youtube video where guy said "I started to mod arma3" and was wondering ok hum maybe I've seen his work... but few moments later it became apparent that his "modding" was to download missions. I sort of kind of was left speechless π
π
Pretty sure there's a dedicated term for that
Maybe, just maybe he's a Mission maker instead
Or is he even that
Mission editor instead maybe lol
in this case he was just downloading missions.
So by every defitintion an Arma player/user lol
inb4 π¨
That's a shit attempt at a meme
Hey can anyone help me with extDB2 to extDB3?
it is almost the same

Uhh, a fancy new hammer.
How does one obtain a hammer like that? Must they buy their own tank first?
@urban sluice Altis Life already has updated on thier repo. Exile has a thread on their forums for update. A3Wasteland also has a thread, but that implemenation may contain bugs (haven't had chance to test it myself fully).
If its something else, like Manzarek said, its very similiar
Might have to have a look at the new AL code and see if much has changed in extDB handling for when I do my Custom milsim gear saving / unit inventory persistance stuff
If you are doing raw SQL Querys, its just the setup stage thats changed.
If you are using SQL_CUSTOM, just update your setup stage. Use the same ini & extDB3 will complain in the log files about unknown options in the ini file.
I prefer to do "prepared statements"
@urban sluice You planning on implementing the new callExtension argument stuff in the future?
I might in the future.
But my main concern is the return results are different. Which means extra documentation + confusion to scriptors.
But in the meantime there is a "Input SQF Parser" for SQL_CUSTOM you can test out, it will parse in the input. Avoids the issue of : seperator
Don't forget to update your code to use parseSimpleArray. It should be just a drop in & replace .
I know that's experimental, have you found any issues or any edge case with it yet?
It should work fine. But i havent got any feedback so its marked expermential.
Probably because most users of extDB are using some kind of framework and almost never touch SQL stuff
pretty much
My only issue with that method is precision of numbers for position saving
I really dont like the dlc bs, it splits the community in half, just like with bf1
Just like in any game before, wich had an Addon (or now called "DLC/Expansion")
argh i just now experienced the 3 fps bug for the first time π«
managed to get it 2x in a row right after mission start π
I don't see it splitting the community. Not those that "actually play the game" that is. And when I say that, I mean "as it was intended". If you're saying it breaks your zombie, post apocalyptic, life community, then I may be a bit more understanding. But for those of us who have been consistently playing Arma 3 since 2013, the overwhelming majority are in favour of DLC.
I also don't understand what ppl expect?! Every 6month an MayorUpdate for free?! oO
Even after 4-5 Years...
My group and I just finished a 24 hour mission on Antistasi (modified as we were CTRG and had access to Ghost Hawks, Prowlers, and Quadbikes plus some drones) and managed to capture Altis before the 22nd hour. Gonna go pass out now. c:
Sounds like it was a good game then !
glad you finally sorted out this mess @hearty island
I didn't do anything. As I said I told NKey right at 1.68 release. He just had time to do it today
also you can do everything which is included in apex exept for Tanoa
Almost true
I had an issue in 1.66 in my community where we used one apex building as a building in the base, it stopped our player without apex from joining until we manually removed the dependency in the mission sqm and when he got in he couldn't see the warehouse building
And your point is wich one?
well what do you expect when using tanoa textures? lol
my point was that you can play the weapons and gear which was introduced with Apex even though you haven't bought it. Games like Battlefield do not offer something like that. I will certainly split their community.
it's easy... you want non apex users to join your server -> don't use apex assets
you want apex additions to you mission -> get your players to buy apex
if the don't want the cool apex stuff -> buuhuu
it's like buying a new car with 16" rims. but all the cool kids have 19" rim. do you expext your car dealer to give you the 19" rims for free? nah dude... you wanna hang with the cool kids, buy the 19" rims
interesting comparison lol
it is... but is is true
DLC/Expansion/addons doesn't split the community , it keeps the core player base- the hardcore if you like, interested & happy . There is still enough for new players to do, for them to be able to get the bug. Then they will get the DLC.
indeed
the thing is that a community shouldnt use models from an addon/dlc. it is not like they are necessary. just a little bit less ugly
In ours, it is quite clear that Apex is a requirement. So, those that don't have it, only play on our rare "vanilla" days.
^^
In other news, the new action menu changes are going to take some getting used to.
We are having some users with 3FPS bug that are still on x32
my guess is the "bug" is still present, x64 is just hiding it
^^ As fa ive seen that leak have not been plugged
but 64 bit is doing its job in delaying the problem
action menu changes?`
is there a channel where I could advertise my MP mission on workshop?
yea the 3fps bug is a memory leak of sorts last i heard, it doesnt release the texture memory properly somehow
so 64bit hides it by having more memory
guess no
I will be grateful if You could check out my new mission - Operation TAIFUN
Requires ACE+RHS+CUP
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=886207077
Just one channel please.
anyone want to play zeus, epoch, exile or dayz with me? π
Hola, busco alguien que controle el xcam y creacion de mapas.
hola, esta un canal para espanol
ok, disculpa pero donde lo puedo buscar?
Okay, sorry but where I can find I'm new to this program
Tell me where you see a Spanish channel inside terrain_makers?
Only english. Everywhere
Sometimes the Germans try to take over. But they always get pushed down again
thanks
"El queso estΓ‘ viejo y pΓΊtrido. ΒΏDΓ³nde estΓ‘ el sanitario?" Encino Man 1992
π
@hearty island Oi! Don't poke the sleeping Germans! Went bad once before π
Does anyone here have where it says about anything in PBO format belonging to Bohemia and can be used by anyone
I believe somewhere there was an official bis statement that states once its in PBO format it belongs to bohemia and can be used by anyone
that sounds like
does it say I can use anyones stuff even if they don't want me to
π
im looking for that as a friend is dealing with copy right issues over something in PBO Format
basically his youtube channel has been copy right claimed over some of the buildings on a map he shows in his videos as he is a leading role in the community, and I need to find the part where it says it belongs to BIS so he can file against the claim
Well.. If he made textures and Models or anything he can license it how he want's I think. BI doesn't take your copyright away
But I don't think you can deny People using these assets. Copying/Modifying/Saying you made it is not okey ofcause. But IMO all Arma Mods are free use
Yer basically its on this server that uses the CityLife PD as far as Im aware and hes claiming copy right on his youtube for them having it on his map
once its in PBO format it belongs to bohemia
i'm pretty sure that's not the case, each mod usually comes with a terms of use license
it's possible that the person filing the copyright simply wants recognition, or that the server modifies the mod - i.e. only partially uses it.
People can use anything they want. But Life people are always a bit bitchy.
so its more of a free use agreement if you make it for the game anyone can use it in the game (As long as they arent using it without permission on a monetized server) Is what I think im hearing it
@hearty island tell me about it, I try to avoid it as much as possible tbh
If they are removing his Credits from the PBO that may violate his license. But as long as they just use the PBO's he published himself it's all fine. If they unpacked his PBO's. Removed all his credits and replaced it by their own name.. That's a very big no no. But that also depents on the License he released his stuff under
There are no star wars mods for arma 3 right?
Ok, so basically so long as your not removing any evidence of original ownership/creator and your server isnt monitzed and you dont edit it in anyway from the original you are free to use the PBO. Is that more along the correct lines>?
There was one
But Disney got it killed
π¦
^ always
Everything depends on the license he released his stuff under. If he declared a license then consult that to find out what they can/can't do. If he didn't use any license.. They can do what they want
yes what you said is correct
Ok thank you
A. Disney didnt kill the Star Wars mod. They decided not to pursue it partly because Disney could DMCA them at any time and they did not want to spend time on something that they had no full control over. Read their forum topic if youre interested in the matter.
B. AFAIK Mod content belongs to its original creator and not having license does not automatically make it free to use. License does help to clarify how the content may be used especially in these kinds of situations. Life server issues may be valid claims from some mod maker who does not want his creations used that way or I've understood theres all kinds of dirty play going on and life communities harras each other this way.
Anyone know where the new texture templates are located (if at all) that were mentioned in the most recent TECHREP? I checked the Samples folder but was unable to find them.
Samples\Art
@worn rose I have seen licenses that expressly forbid use on life servers, but whether that will stand up in court is yet to be seen.
Ya I've checked there but all I have are the ones for the Heli and Marksmen DLCs.
Check integrity of your Samples install in steam then. Guess it might not have updated
If it's still not there, switch to samples dev branch
Might try the dev branch then because I already verified and they still weren't there.
I unistalled the Samples and reinstalled and that seemed to make things work to.
A3 Samples public was updated 2 days ago. A3 samples dev branch was updated 3 months ago so the dev one most likely doesn't have it
Dev samples has had them for months
since December 13th to be precise https://twitter.com/tom_48_97/status/808657330434953216
Why the hell can I not land helicopters for the life of me
Without using auto hover
My dad who's a pilot who has flown helicopters cannot do it with or without auto hover
practice...
That's why I'm doing advanced helicopter training
But sometimes when I set it down it decides to keep moving or to just fail me for no reason
@vale valley were you able to check if the 8gb limit is in mainbranch? Or waiting for the working week π
Thanks @tranquil bay I'll check it out
Not sure why I joined this
Just kind of on a whim
1.4k people Jesus
Also why is full Gillie suits a DLC? That's kind of greedy of Bohemia to do
Because "features free; content premium"
@worn rose U dont have a leg to stand on, the IP remains the property of the creator regardless what format it is in, it blongs to the creator, ur fighting a losing battle
and you dont just have "fee use"
@worn rose What you're referring to is a common misconception, especially around the Life communities, that there is a rule that states this somewhere. There is something similar-sounding, however it is referring to the tools that Bohemia Interactive provides to create the mod, not the mod itself.
If interested, that clause is here - https://www.bistudio.com/community/licenses/bohemia-interactives-tools-end-user-license
The rest of the available mod licenses are here - https://www.bistudio.com/community/licenses
The only applicable one would be the APL, which states that you must attribute the material in the manner specified by the author. If it doesn't specify the need for attribution, you should be in the clear to show it in a Youtube video, but it's still good moral practice to attribute every addon that you use in your videos.
YouTube always leans towards the side of the plaintiff in situations like this, so you may want to inform them of the license that it is under, if any.
@winged harness 1.4K ? You must only be referring to just those in this channel, we have over 7k users. Secondly, there is no Ghillie suit DLC. There is however, the APEX Expansion DLC which contains Ghillie suits. In terms of size (asset wise), Apex is quite large:
13 new weapons
10 new vehicles
5 additional factions
New uniforms, headgear, backpacks, NVGs, weapon optics and other gear
Tanoa, a 100 sq km terrain
So, when you say greedy, I don't think you're being ignorant, but rather uninformed.
tfw FM has to deal with ur bullshit
Β―_(γ)_/Β―
Marksmen DLC was the first to introduce the full body ghillie suits. https://arma3.com/dlc/marksmen
feels nostalgic for the OFP ghillies
I searched for operation flashpoint ghillie suits and appear to get results for all games except OFP.
It's like a bush attached to the middle of the character's torso.
pretty much. Its also the reason I get so annoyed when people moan about things like FPS/Graphics (in general).
well I'm a graphics whore cuz otherwise I would be a trash console player
In that case you may be playing the wrong game π
@worn rose U also have to respect their wishes if they allow you to redistribute or not
moral of the story is ask nicely if they say no respect that
dont just steal and try to find a stupid loop hole
^ this
common couteousy goes a long way, you will find if you use/include someone's things without asking them, they will more than likely refuse you, where by if you ask them before including anything the response you will get 9/10 will be the one you seek.
it's only polite after all π
Oh yer Im not the one taking anything here before it seems like that. Basically my mate is a project lead on a server and has a channel with like 20-25k subs and he done a video on his server and got copyright claimed for it having an asset on it. Im in complete agreement with you guys that you should always ask, If I release some of the buildings Im working on and people just took them without asking I would be super upset. Im more just relaying information for him as hes concerned about loosing his channel which isnt directly affiliated with the server
Back to your original post. If he's showcasing gameplay which was recorded while on someone elses server who had used content they didnt have permission to use....well, I dont think he will be able to fight that (personal opinion)
YouTube is one of the most important tools I use to catch "Life Stealers".
Ok thanks for the info guys
well tbh he needs to think about what hes doing if he dosent want to lose his channel he shouldnt be stealing others work to profit from
since im the orginal creator of the said building wheres my cut?
btw im not the one doing the copyright claim
hehe
lol
get back under your rock haha
@/Yerts#1048 @finite relic We shouldn't talk about ARMA's graphics
For me it can even stay on ARMA 1 level
Just please 60 fps and modding support
it's a simulator.
I don't complain about graphics or FPS
it's a simulator.
yes, and it simulates getting stuck in rocks, just like the real world π
Just like Aron Ralston
Breaking legs on stairs as well
It does really well doing so, you have to admit
yeah even does tank barrel roll and catapult manouvre pretty well π
with that spirit let's not forget add powersliding tanks to that upcoming dlc π
Now you have convinced me to spend my money!
that's point of hype π€£
haha
Haha π
Lets be real I would buy it without the power sliding tanks
But it would be a nice plus
hard to choose between flipping tanks and powersliding tanks π
Why not both
NO!
hi
@feral reef YES! I want my tanks to be able to hop when I press spacebar as well
Srs though, I am looking forward to orange DLC just because its a mystery so far
You sick bastard!
Same here.. I wanna know if i am right, about "just" a new GameMode ^^
ACE have bananas π
I was made aware of that,
M1A2 full of bananas as a joke
Also it has become a banable offence in one of the communitys I play it to replace someones backpacks contents with bananas
*bananable offense
Hah
π +π = http://imgur.com/gallery/eZMnJ
Orange DLC == Orange you glad it's not another Karts DLC?
inb4 it is
need quick answer.... can you blow up Tanoa bridges ?
the wooden ones
and to late π¦
30 minutes later still no answer :)(
have you tried?
@deft bone not via ingame mechanics, but via script
_bridgeObject setDamage 1; -> blows shit up
so you can make a modded item or scripted virtual item that allows you to blow a bridge up, oooor you set an eventhandler on it to listen on near explosions and at some damage point blow it up
@finite relic Give me some trophy trucks, sand rails and dune buggys or dpv with a gun on it, call it a big karts dlc and I would buy that in a heartbeat
Lol
Lol @finite relic.
howdy
@finite relic I was referring to the marksmen DLC, the Apex is fine and I do want to but it while it's on sale as even though $44 CAN is a reasonable price for it as it adds al pst an entire new game to Arma I just prefer to buy things on sale. However Apex only has the jungle Gille suit which is a very small component of that DLC. Marksmen however, has the "full" Guile suits which were a normal component of Arma 2 as far as I can remember. In my opinion the full gillie suits and the snipers they come with jus hood just be a normal component of the game as it was in Arma 2. Not to mention the $13 CAN price tag. I think that a more reasonable price would be closer to $5.99 as if only adds a few new guns and a gamemode. Additionally the marksmen DLC should almost just be a normal part of the game as it seems ah mod creator is fully capable of making the DLC I would say the same with the map Apex comes with, Tanoa but as it comes with a huge amount of content the price tag and fact it is DLC is more reasonable.
In case you haven't seen it, this should address everything you've brought up. https://www.bistudio.com/blog/roadmap-14-15-dlc-strategy-blog
My β¬90 investment in Arma 3 when in Alpha means I don't have to worry about the price of DLC.
Those 90 euros were a huge risk back then
Oh okay. I like the restrictions they hay out right now. However with some weapons the buy DLC popup is a little annoying but I understand why its there. Furthermore the idea you're only able to be a non important passenger in DLC vehicles is better than not being able to use it at all
The Canadian dollar isn't doing great right now and I've been too busy between school, outside of school programs and rowing racing shells to get one probably I'll complain a little less when I have an income
But that'll have to wait until summer so rip
Yeah, it shoots down the "but it will split the community" crowd. It's probably the best DLC strategy of any company. @slate shore I'd spend it again too. Not many people can say that they've been playing a game religiously for 4 years.
Let alone follow a game company for more than a decade.
@finite relic I agree in hindsight that yeah the 90 would've been a good investment, but at the time it was crazy risky
I follow u for decade
Technically, it's been 16 years.
@finite relic For everything that pisses me off about Arma - the crashes, the bugs, the "#Arma" moments - I can't say I've ever been attached to a game as much as Arma 3 π They have a great DLC strategy
Thought it's easy to see why people get upset sometiems - they get sooo close to the DLC but can't use it lmao
But good investment to buy it if you can.
what on arma 3?
Never heard of anyone being banned "from a mod".
Hmm, can we make that a thing?
Maybe being banned from a server that uses said mod.
yh i dont know why as well i know the mod got hacked last night
sees a bussinesopportunity
What about this:
You ask the guys who run the Server and have access to it?! Might be a wild guess, but worth a try.
worth a shot i suppose thanks
Depending on the type of ban, have a look here as well https://www.battleye.com/support/
Why not? I guess a lot of modmakers would not like to see their made content beeing innapropriatly used?
If I borrow you a tool or money and I see you use it in a manner which I dont approve, I dont borrow you my tools or money anymore?
I don't let ppl borrow tools
I do boat maintenance in my spare time so I have a lot of tools my friends have not and I dont mind borrowing them as long as they dont abuse them or do things with them I do not approve off...
@fallow tree "All parts of an addon that the addonmaker himself made is his own property and it is their decision how they want the content to be used. An addon or mod that is released to the public remains the sole property of the creator(s) and anyone using it is subject to the terms of use as defined by the creator(s)."
^^
Ye so allow mod creators to do what they want
But not ban
What's so wrong with that kek lmao
Offcource they can...
After modding no man's sky for months it's very apparent seeing ppl steal and share your content
Repost as their own
Just because someone else does it does not make it "right".
HEck if I made a 1on1 copy of Amsterdam Schiphol Airport and someone is using it to do weird (inserd horrible idea here) stuff with it why not ban him from it?
I would not want a part of that... Heck if I know it would be used for that I would even feel responcible...
I shall leave this here before placing mini Mjolnir on the table for the night. (Been a long day)
http://amar.arma3.fr
Should be pinned.
@urban sluice I know it's a meme but check out the newest update
@finite relic Yeah, it shoots down the "but it will split the community" crowd. It's probably the best DLC strategy of any company. One more thing to point out -- back in the day people had to buy A2/OA to play both of their terrains in one client, now it's like buying A3/Apex to play both of their terrains.
Not sure, why would you want to know?
In general that depends on skill and rank... Mind you that this is the official arma discord with BIS employees
I would say somewhere in between
too much to die
not enough to get rich
Lol I'm just wondering if it is fun to work in Czech
and btw a lot of game developers are Czech based
But for their core brand Arma? Bet the studio is in Czech
No spread out
I may try to get a job in BI in the future
well they're hiring so you could czech it out
But heck I can't survive without timmy
who
SOMEONE PLAY WITH MEEEE
IM BOREDDDD
Anyone can help me with this? http://steamcommunity.com/app/107410/discussions/0/135511757698204667/
Hey if Malden2035 comes out will the size be bigger?
The old one are really blank and towns are small, if they double the size of all elements the size of map has to be bigger
check #project_argo
How is that Argo thing, by the way? I heard it's fun for like 30 minutes and then meh
^
pretty much
i played it and lirik kept joining my game when streaming
so i never got a good chance to fucking play real game
I am going to let you make something beautifull, then if you make a public place I will tell you that your work is shit
cuz him and his amigos just trolling everything
Manners and good behaviour, what happened to them and where can I still find them nowadays?
argo?
My newest mini mod. I messed around with some damage settings for the aircraft. Let me know what do you think
@autumn musk Did you ever fix your "blurry text" issue? I'm getting the same thing over here
even tried reinstalling arma, didn't work either
reduce beer consumption
https://i.gyazo.com/d4848c075c5e6712770266da51da924c.jpg who put freckles on my concrete piers
@upper spade at regular resolution?
yeah
talked to sam in dm's and tried some stuff, helped a little but im trying to find a 64bit version of xtbbmalloc
if anyone has it, dm me
sam posted a link a few days ago to it but it's been removed from mega
bi forums link is also dead
Oh shit
Well idk I'm not on PC right now. I would search 3rd party sites
Or Arma communities
They may have a custom link
yeah, been searching for awile now
I'm sorry mang :(
Nah it's cool, if anything ill just have to run 32 'till they fix it
or until someone drops the .dll in here β€
so when is 128 bit coming?
but... but.... but... it's so easy, it's only game
128 bit arma on 64 bit windows π
βRUN ITS GODZILLA!!!β ... "it looks like it is but, it isnβt due to βinternational copyright lawsβ...."Still, we should run like it is"... "though it isn't" -Austin Powers Goldmember (2002)
Is bohemia even aware of the random crashes happening on modded servers ?
It depends, have they submitted a full and complete feedback report?
no
Then, theres your answer.
where do i do that
ty
Be as detailed as possible or it will not receive the attention you feel it deserves
By that I mean, server specs, number of clients, which mods and their versions, etc, etc.
It could be down to one simple mod that has broken since the last update.
nah it's not a mod neither the dedicated server its not the mission file to no extdb wasted 3 days on that shit
its the Arma3server.exe thats crashing
Have you asked in #server_admins or #server_windows ?
been litteraly reading rpts for over 10 hours
I dont think you should read the whole rpt
@urban sluice i just put into system several dozens crashes
but that shall not stop you from putting some into A3FT (Feedback Tracker) ... remember mdmp, bidmp, rpt log, console log from moment of server crash , 7zipped as attachment
Read pm
ye your pm was quite agressive and nothing saying except crashes on modded server
Wheaton's Law
I try to live my life by it.
Hmm
has it been tested if for instance in coop the playeramount can be increased vs reasonable amounts of AI?
my scoping measurements are stuck in ft, how can i change them back to metres?
(running Vanilla)
(X64 relative to X32)
No idea, haven't tested that myself
@urban sluice i have your same problem, my modded server crash after 10 to 20 min.
im trying right now a new .exe see if that works il let you know @glacial rain
have you guys tried to narrow it down to specific mods by disabling some? or maybe ran something without mods to test if its them or the server software.
so vanilla Arma and vanilla missions?
goto 1.68 folder perf01 and get the performance server binary (arma3server_performance_168_140940_v01.7z), extract it and replace arma3server.exe with the one(
F-22's wing. :D
anyone noticed the vehicle respawn module is broken after 1.68?
Do not use Zeus so much personally, but yes the respawn vehicle module is not working anymore, vehicles just respawn once. Tried with vanilla and mod vehicles no difference
what do you mean with "broken"?
We got the issue that Zeus only works after the player slot that is intended to zeus respawns. Aka zeus has to die once to work properly
I did not mention Zeus, I said the vehicle respawn module is broken and vehicles (both vanilla and mod vehicles) respawn only once. Sakjdbasd said he can't choose unofficial mods in Eden with Zeus. So the two things are different. I asked if anyone had issues with the respawn vehicle module
Is that working for you?
https://armaservices.maverick-apps.de/Products/MikerosDosTools/ is this the correct place to purcahse mikeros tools from?
@worn rose yes it is
cheers
ok nice, he can now feed the goat apprenty lol
G O A T
The new pic indeed looks like a F22 wing.
Will be interesting if they change the design like they did with the other vehicles, they probably can't stalthify it more.
The twitter one above
discord is currently having issues btw. so it might be dieing anytime soon.
same
same. might be based in EU contrary to other servers?
people are arguing that weapon pods or whatever the wingmounts are called aren't stealthy and that the F22 is supposed to be a stealth fighter
does it do the pew pews?
I bet
1. Indeed it does pew pew
http://i.imgur.com/RyneqxE.png
When you look closely, rly rly closely: You can see a Bomb.
Also in the mirrorimage of the light, you can see the Type of it, but i don't wanna spoil anymore.
BOMB CONFIRMED
AGMs confirmed
New karts dlc confirmed
Karts Karts!
<Begin kart dlc>
well loadouts are going to be editable with 1.70 so bombs or no bombs, doesn't matter
@vale valley i don't see any update on the Arma 3 x64 profile detection issue, in these notes from latest nvidia drivers: http://us.download.nvidia.com/Windows/378.92/378.92-win10-win8-win7-desktop-release-notes.pdf
π
@quartz magnet ask NVIDIA not me π
are those drivers released today?
Oh shit they are
What HYPE
SO MUCH HYPE
The drivers last week boosted everyone's performance
I wonder if these are good
#hardware_vs_arma #offtopic_hardware @fallow tree !
Like the drivers gave 2-5 more fps in every game according to every benchmark
@NVIDIA pls y u no
.
The other thing i was thinking was
now that we have 64 bit
and #nolimitations
Altis + Stratis when π
More seriously, how would the process go, hypothetically?
Can the two just be merged?
Or would they need a new terrain generated, and everything hand placed/brushed on again?
(I don't know how arma terrains are made btw)
try to play Taunus and see what huge maps do to your pc lol
Discord is a strobe light today.
have you tried post x64 though? Altis + stratis is mostly water anyway...
but yeah, the question was more about feasibility/ease of actually doing the thing
not the client perf, etc.
Yeah, pretty much fkd up atm
arma discord is my only channel left π
weird, everyone is saying they are having issues... guess I am just lucky.
Does Dslyecxi have his TrackIR configuration posted anywhere?
I've been on the struggle bus trying to find a good sensitivity threshold
do you have the original trackIR?
Fr4Ged: try to play Taunus and see what huge maps do to your pc lol
the only truth in that statement is:
try to play taunus and see what happens to your pc
do you think that the map's size is irrelevant for the performance?
yes on two counts. 1) in cause of taunus. 2) no properly or even "normally" done 20km terrain will cause such stutter as taunus.
20km is not even large yet, definitely not "huge" as you say.
Can the two just be merged?
Or would they need a new terrain generated, and everything hand placed/brushed on again?```
i'm genuinely cruious about this
if anyone knows
@quartz magnet Would need access to both maps full source files and new map would need to be made from those with new larger mapframe and coordinate offset magic to set objects back to their right places in the new map. Both maps would need to be moved around to fit them properly on one frame. This probably would also cause the detail level of the terrain to deteriorate, so most building positions and such would neet to be checked manually and altered accordingly. Some objects would probably need to be cleaned out as they no longer fit the terrain. So pretty much both maps would have to be re-done.
Ah that's a shame. I was hoping it would be easier.
Thanks for the response though.
Shall return to dreaming about flying 30km from Stratis to Altis π
with those distances the terrain details would be all but gone.
They would have to be placed almost next to each other to minimize detail loss
30km in between them and poof goes details
Fired up Taunus the other day. Could play a whole mission just in the airport terminals. It's very pretty.
I suspect it's a good thing I never tried with 32-bit... mem usage went higher just loading the empty map than it did during a 5-hour session on Lingor. π
I still dream about the cosmos engine thing in Arma 3. it was so amazing
We can't even have 1:1 Big Citys and you want Space π
they should have added Frankfurt to Taunus. Go big or go home!
Or Offenbach (easier to do - Just add some GarbageCans and alot of Dirt everywhere)
something with tall buildings
Not being German, I assume that Offenbach is not a nice place...
Yes.
Offenbach is like Frankfurt's ghetto
-Frankfurt +Hessen (state)
I don't know. Have you been to Kassel?
I was working in OF as Bouncer, ShopDetective and SecGuard -.- I have a deep deep hatred against that city and about 90% of its citizen.
seems plausible π
Cosmos Engine had so much potential https://www.youtube.com/watch?v=KGR01ycCl9g
man russians are hiding those good looking starwars forever
good, because its using stolen content.
steam workshop needs some serious moderation for the content on there, the amount of ripped/stolen content is unreal.
I hate to think the amount that goes on outwith steams workshop.
Who pays them? π¦
who pays who?
The SW Moderators
well that would be down the individual games using the workshop, it's their section, under their remit.
I like foxhound's sig on the forums... :)
Stolen some work from others? Ported some content from another game? Feel like uploading something which is not yours or breaches someones IP or copyright? Head over to the Stolen Work Supported and knock yourself out. And while you are at it you can even add your PayPal account so others can send you money for your crap theft content.
Yup. Discord back up.
great
why no female soldier in arma 3, 2 ?
Bohemia did weird things when creating character models.
mainly because they are less common and also a lot more work on the team to supply the community with universal uniforms.
They also showed off a few females in early promo images and people were like "OMG GET WIMMIN OUT OF MY GAME"
Huge backlash
"I don't want to shoot at women" "This is unrealistic" etc
less common yes but that doesn't mean women soldiers' contribution to our nations' safety and security shouldn't be honored in video games. there are awesome airforce pilots in us airforce. i have seen docus on them
The way character models and uniform/carrier model adherence was developed was funky, so their excuse was that they'd have to re-develop ALL the content in the game for each individual female skin.
I completely agree, I have nothing against adding them.
It was a weird excuse but yeah. Maybe in ArmA 4.
There aren't even women civilians in the game. Maybe the Orange DLC brings us orange tanned beach girls finally :P
oh god... Orange DLC = Trump is coming to Arma
Already here, in tank form.
http://images.akamai.steamusercontent.com/ugc/164779984964595075/579F128B5EB415FD21234C5E42F26603BADF0214/
Requires CUP Vehicles... π
i tried to forget that one π
seared into my brain... cannot unsee... π΅
@unique haven we can only hope
Out of all the things that Orange DLC could be, I'd really hope it's not something as meh as adding women civilians. And this is coming from someone who tries to have civs in every mission he makes. There's just so many more impactful things, UNLESS they were to redo the whole ambient civilian system and put it back in the game, then it'd actually be worth it
Don't think so. I bet it's either SubMarine stuff or an Commander Gamemode thingy stuff
Or a Dutch faction which happens to use the same equipment as is already in the game
At this stage I personally don't really need any more vanilla assets, I just want more/better systems
In terms of assets. I'd love to see shotguns and some kind of barge for heavy armored vehicles.
@humble harbor people are arguing that weapon pods or whatever the wingmounts are called aren't stealthy and that the F22 is supposed to be a stealth fighter
Like the F-35 it can be stealthy or not -- but apparently after releasing external stores the corresponding rail/rack/pylon can be detached as well. Exhibit A: https://en.wikipedia.org/wiki/File:F-22_Raptor_-_070212-F-2034C-110.jpg
@quartz magnet well loadouts are going to be editable with 1.70 so bombs or no bombs, doesn't matter As per word of oukej: "In terms of loadout maybe but there will be differences in maneuverability, speed, durability and sensors (Radar...)"
https://twitter.com/ondrejkuzel/status/830193878426849281
there isn't even a reason for jets in Arma to be stealthy. it is not like there are ground to air missle installations or something like that π
BF109 confirmed
@humble harbor coughradarTargetSizecough
So drones appear smaller than planes etc?
Only on tuesdays
@Fr4Ged#8167 They can yes, and the Buzzard/Hummingbird/Pawnee 'smaller' than the Neophron/Wipeout at last check too, with size being a multiplier on the corresponding sensor's effective range
Hello!
Hmpf. Did they remove vortex ring state simulation?
@uncut jolt https://en.wikipedia.org/wiki/Vortex_ring_state
There was vortex ring state simulation?
I see now that it was added after AFM/RotorLib was initally added.
Well, seeing as how it's part of RotorLib, it sure as hell wasn't added before
But I can't induce VRS anymore, so I guess it was removed π’
RotorLib was added. β Next update: VRS
https://dev.arma3.com/post/spotrep-00036
Added: RotorLib helicopter Advanced Flight Model
https://dev.arma3.com/post/spotrep-00037
Added: Vortex Ring State for all helicopters using the Advanced Flight Model
@Chortles#3140 I meant they can be removed and stuff if people don't like bombs on their F22 :p
anyone ever used x39's UI Editor ?
@lilac jackal probably did (I'm so funny :x)
@hearty island Are you sure? Maybe he didn't
new performance binaries in #perf_prof_branch , fixing quite some of the common 1.68.main branch crashes
Kappa
i'd like to see some tropic reskins for the marksman dlc weapons and the Mk200 at some point
and maybe also adding Mk200 to nato inventory for pacific.
i just got my account deleted on discord
what? @worthy scarab
discord deleted my account rip
Got your account deleted so made a new account? I don't see that ending well for you.
How can I switch back to 32 bit?
What's that script called that sets your roads directory for buldozer ?
i've completely forgot
are you gonna setup a3 tools? @ember gyro
already done
i just can't remember what script it was
it let you refresh roads etc
also, does anyone know why my bulldozer settings wont save?
u install buldozer?
i installed it threw the a3 tools
i cant help you sorry
Anyone know if CBA has their own discord?
whats the matter @ember gyro
@lilac jackal I was just gonna ask a few people how easy the tools are too use etc
ahh kk
well ... it has ... problems ... but most of them only show up when you got includes or use non-generic base classes
you can try it as it is the only tool out there working directly on config files i think
but ... depending on what you want to do
you might not get happy with it
@vale valley and Bohemia : awesome work with the perf branch! Arma is now more stable then ever before! Played for hours and hours last night and no FPS drops, no black screens and no issues with game crashing randomly. Hope it will stay like this from now on, I might even consider going back to be a chopper pilot π
@lilac jackal mainly to create simple ui, like a phone, cash machine etc
others ?
he also developed a new tool ... but that is priced at 15$
the rewrite of ArmA-UI-Editor will be inside of the ArmA.Studio which is in development right now sooner or later
Wait what
Uhm..
Ok i broke the campaign
Basically every time i respawn i instantly die
@autumn musk working on moar π thanks for promising feedback
Which difficulty are you guya generaly using? I used to go with 0.25 accuracy and 0.5 skill which was a "doable" setting but since my friends switched to 0.3 and 0.65 I'm having a really bad time. The AI will spot me hundreds of metres away in the deepest night (no nvgs) and get me on the first hit.
i've always been using something like 0.2 for accuracy
Nothing kills the mood more than a single sniper. Better have loads of trigger happy enemies who cant aim for shit. :D
Its been killing my mood for the past few days
I'm in cover, peek around to look for the guy shooting at me, hear one bullet passing and then instantly dead
@last geyser for comparison, look at ASR_AI3 and its config⦠if I interpret that correctly, it gives aiming of 0.20 to 0.30 to regular soldiers
and 0.1 to 0.2 to insurgents
https://github.com/robalo/mods/releases I think it's a good idea to use one of the AI mods anyway
we also don't use snipers, because they behave like normal riflemen with scopes and large cailbre weapons
that's why i like to skip the whole AI part and play against people ;)
Well were running a custom made liberation and ace3 so those alter the AI a bit
we don't give sniper rifles to people either π
And anyway, playing vs AI means ~30 person combined arms stuff, among other things
which is why coop is so popular in small/medium communities
(and well, in large communities too, but at least they can have platoon level PvP)
Why are my hosted missions automatically starting when everyone is loaded?
i thought that was a dedi-server option
Is it possible to get JSRS to work with RHS?
meh, we play PvP in my community and I'm pretty meh about it, there is always some RAA (Random Acts Of Arma) that ruins it
and it sucks when player does it on purpose where the AI doesn't do it
Or is there a good soundmod that works with RHS?
Does RHS even need a soundmod?
but if i want jsrs for the ambient sounds will it work with rhs?
Sure
Let's say they are not incompatible.
I'm always using RHS and sometimes JSRS. No problems. well atleast not before 1.68
Didn't try yet
ah
is there any need for enhanced soundscape with JSRS? I am entirely new to these sound mods
Enhanced Soundscape should be used with DynaSound 2 since they are both from the same developer
We too use JSRS with RHS but haven't moved to 1.68 yet. JSRS doesn't have replacement sounds for RHS so it doesn't change the sound of the guns directly but you do still get the environmental stuff like relfections of the hills, in buildings and the replacement bullet cracks and whizzs. I don't necessrily see a reason why it wouldn't work with 1.68 but there have been issues with sound so perhaps 1.68 breaks JSRS.
Enhanced Soundscape should be used with DynaSound 2 since they are both from the same developer who is also the sound guy for RHS
if carrier ops is in jets dlc I will cOME
Got JSRS running with RHS just fine so far, And it sounds great!
I wouldn't want to use JSRS if I was using RHS lmao. JSRS is best for vanilla and that's what I use it for exclusively.
Just wish it could be used on servers without a key
Since its technically more detrimental than the default easy-to-understand Arma sound system
well it adds a lot of echoing and stuff like that. at least Enhanced Soundscape and DS2 do. dont remember which one
The change in the audio scripts is enough for me to use it, but it can be disorienting for sure
Is there anyone up to play some wasteland
Im running a small arma operation in a few minutes! let me know if you're interested!
mod pack is small, but nice. it's a zeus operation!
You don't need the jsrs server files - I seem to recall that their only function is to stop some RPT spam.
βοΈ
heil edelweiΓ
π
Can you fix the crashes plzzzzzzzzzzzzzzzzzzzzz
oi @vale valley , when the fixes gonna happen? Since 64bit update , arma3server.exe has been unstable af
@half olive are you using the #perf_prof_branch build 1.68.140976 ?
@vale valley Yeh I was, I know afew others were too but still having issues.
Oh Yeah Phantom, I've heard of your place. You been stress testing your server recently?
ye well and where are my crash dumps ? those who reported, are wip or already fixed as i writing this
@vale valley Regardless of providing crash dumps or not, the question is why would you release 64bit without it being practically stable...
Despite the negatives the update has brought positives but arma isn't arma without bugs ey
@half olive the 64-bit rewrite is quite large, issues were expected and as we already wrote in the sitrep hotfix is being worked on
@vale valley Well yeah going from 32 to 64bit must of been a challenge, it's something which I hope you guys will continue to pursue rapidly to fix those bugs reported. At least ya'll listen to feedback
because you expect me to do technical support for you or something
@urban sluice Is it possible for you post without including the word "fuck"? Serious question!
You can do that without using profanity
I'm sure if you read the Discord (Not BI) TOS, you will see that it is.
and i already told you repeatedly no crashdumps seems to be created on your server, hence i can't solve it
told you to wait till we fix crashes we can track and analyze and test profiling branch builds in meantime
bye then
Same here at USG, I CANT EVEN HOLD MY STOLEN METRO MAP OPEN FOR 30 MINUTES

I heard that yelling helps a lot to solve problems
YES
anyone else want to yell on people who trying to help ?
FIX ARMA3SERVER.EXE!!
whats with all the caps-lock cruise control for?, you can type perfectly well in a structured manner and get your point across usually quicker an easier without flipping the table.
is this how Life people behave? lol
Dwarden, we apologise. but u have to understand we have 200+ sitting in our Teamspeak waiting for us to do somthing
bugs do happen, just like certain developer of Rust said, if you unhappy with the game or something broken and you waiting for fix, try play something else in meantime instead of whining w/o constructive feedback π
coding IDEs is hard T_T
you could always revert your server and get your players to switch to lagecy branch
Yeah but @vale valley you gotta understand that is killing the community
isn't there the possibility to roll the server back to 32bit exe though?
Yes Dwarden, but is there anything we can give you to help us?
@oblique fulcrum not every community not every life server either
no bug ever fucked up the community
either you are above it
or you are a lil 3 year old child
How iΒ΄m going to hack metropolisRP now if it crashes every 30 minutes? you are doing the job for me....#upset
@urban sluice then you know fixing bug takes some time and i guess you sort of missing the daily devbranch and profiling builds for last several years
Can we buy the upcoming DLC for 49.99 to fix the server?
@urban sluice as a <INSER TITLE HERE> i should be respected because <INSERT MEANINGLESS REASONINGH ERE>
you can throw money to fix problems. that's the best thing to do!
no, that will be premium service for 99.99 monthly, so i can finally bear with the RDP/teamviewer demands to fix random 'life'server π
grabs πΏ
Damn thats cheap af my d00d
i will litterly paypal u 200$ (Gifted) if u fix it for us
"This is the floor get on the robbery"
the only person who blames is you in this public chat, if you can't handle private convo where i told you we fixing bugs then what else i can do ...
bringing friends to 'fuel' the discussion isn't going to solve it faster either
how about a big rolll back and forget about the 64 version?
what? no. It is improving a lot
and maybe there is reason i didn't want to until we roll certain fixes to profiling ...
other servers seem to be stable btw
Improving alot? what? wasteland servers?
@smoky phoenix https://dev.arma3.com/post/spotrep-00064 "A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.66). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy166"
especially considering your setup yields no crashdumps anyway
Mjolnir on the table at home, almost home...
im personally not involved with "Phantom Metropolisrp" and we have problems with this
yeah, wasteland servers are more stable to be honest
Jesus is there something in the water today?
We had crashes as well.. Using the legacy branch - Everything runs smoothly.
@urban sluice yeah a big "life" community aswell
@mellow socket guess I added too much bleach...
@gritty wigeon I have bleach for the water as soon as I get in.
if vanilla and private modded servers are running well it must be something about the Life mods imo
all seriousness guys a bit of decorum and manners wouldn't go a miss, acting like an ass to @vale valley aint goign the get the issues fixed
@finite relic u must order it in by the gallon
@urban sluice im from Arma 3 Life, and we cant hold up our server either
@vale valley as i asked Earlier, can we provide anything that would speed up the proccses?
Very good logic over here.... "Vanilla and private servers are good so we donΒ΄t care about the life mods"
that isn't what I said at all, bro
it seems so...
@humble harbor there is no "IMO" in things like this
lol
a guy up in chat was saying that the error must be on Armas side. I was replying that vanilla is running fine which suggests that the mod isn't running.
I laugh, but unless you keep supplying BI with crashdumps/rpt(client+server) then they cannot bugtrack to resolve your issues
If you run a populated server with a mod, it's always prudent to test your server on Dev Branch/RC to avoid issues when it's rolled out to main branch
also I think ExtDB2 isnt x64 compatible, you have to upgrade to extdb3, but @urban sluice can probably enlighten you more on that
@vale valley so basically you're saying f*ck you, we got your money anyways....stop crying ?. That's not really professional m8. People spend time in building a community and paying for the server out of their own pockets so i think being a bit reasonable and providing an explaination for what is going on is not too much asked for. I'm not picking sides here, but your attitude is not justifiable either to say to go and ''play another game''.
@proud wraithummers life servers arnt the only ones having issues my millsim unit running with 70-80 ppl +AI are having a horrendous time atm
what the fuck. He was stating that you need to send in crash dumps else he cant do anything about it. you are reading a lot between the lines, mate
@wispy pelican wth you saying ?
@wispy pelican @urban sluice Dwarden is the community Manager, not the BIKI
- i clearly told certain person in this channel in private convo, he must wait till newer profiling build is rolled out
- i clearly explained why i don't bother with TV/RDP to his box cause it would change nothing
all this is partly why life mods get a bad name
if they arent generating logs, have you run process explorer or such like program on them to record whats happening when it is stalling ? because it could be anything running on your server, any extension called by it that is nuking the server process so quickly it isnt generating the dump files correctly.
I just want to go and RDM some people in lfe servers...pls
@gritty wigeon yeah, the surely don't want to improve their reputation
There is always the legacy branch if you are really having major issues.
There will always be bugs & issues with new releases, one of the reasons perf builds exist etc
Thats why i went and tested rc build this time and reported a crash that got fixed before release
If you didn't test rc branch beforehand and notice the issue.
Then just be patient till BI are able to repo & fix the issue.
But if you can try to narrow down how to replicate the crash if possible.
Rolling back months of programming on Arma3 isn't really a viable solution. As it won't help fix the issue.
hum yes it does
and? if they are having the same issues, there is nothing stopping you doing more to resolve yours, other than wasting time here shouting abuse at the people who are trying to debug it for you.
fix your problems before releasing something bruh
@vale valley ''i clearly explained why i don't bother with TV/RDP to his box cause it would change nothing'' So you basically confirm that something went shite and the game's end....fair enough, thanks for being honest atleast.
and with that statement I dont mean everyone in this conversation
@humble harbor its a mentality thing, if they dont get what they want they just revert to full on toxic
but some of the language over the past 45 mins has been rather choice
^^
sigh, no i don't bother because if i was fixing every randomly not working server in community, i would need timemachine and lifespan of milenias
@unreal rivet tried several programs to try and find it. no resualts
you can't seriously expect me to each time someone ask me to TV/RDP his server w/o ANYTHING given that i will instantly do it?
DonΒ΄t release things before proper tests...simple as that.
for fuck's sake, there's a public RC branch for months ahead of it. How about you lot help test the builds?
@smoky phoenix are you having issues in vanilla?
did you test your server on development/rc branch before it got pushed to stable?
@vale valley what do you need given then?
well there is a right way and logic way to approach an issue , engaging nerdrage mode is not the way
You canΒ΄t count only with vanilla... what dumb logic
see @fleet lake has the right approach
Alright guys chill out; Conclussion.....Fix will come in 6 months.
FYI you can run all your mods on dev/rc.
^^
Do you see Ford recalling cars because aftermarket parts don't work? No.
Modded servers are the ones that give fame to arma 3 in general... not vanilla FYI
appreciate it @gritty wigeon just trying to hold a proper tone
That's why BI release development builds, so you can test/fix/report things
@fleet lake shame the rest have a problem understanding the same concept
Exile Mod was also doing great, until the updates kept screwing up their project....at sometime they spend more time fixing their mod then actually progressing eventually they quit and moved on to other things. Who has an argument on that π
you guys are disturbing tbh
if you can't wait when said so and follow simple instructions then don't come boldly to whine everyone style ... that's not gunna work around here ...
Moral of story is don't release something that's not 100% functional.
Ok, I'm at my desk now, not on mobile anymore.
BAN hammer incomming in 3 ... 2...
@[MG]#4681 The moral of the story is dont purchase a game so that you can profit off of it.
and gone
@wispy pelican the Exile developer had other things in his life which are more important like health ... contrary to you i'm talking to him each n weeks on skype
i think the brasso is out to shine the ban hammer, or someones swept the norty step ready
Only when you whine like a child
@finite relic if u think we do this to earn money u are incorrect
Most do
FM.... Modded servers are the ones that bring more people to arma 3, what are you on about?
@FM profit off of it ?. How ?, ever since BIS monetization rules since arma 2 days a SHIT TON of communities have dissapeared
good
Did you preorder Arma before it was even out? Probably not. I did, like many many others. And it wasnt for the sake of mods.
πΏ
even if arma didnt have mods its still worth every penny and then some
Theyve disappeared because of people like me and many other Arma vets getting them shut down for being theives.
@FM you're going off topic, try to get back on the ''making sense lane''
I actually did... but today at this moment you are getting alot of profit from kids that buy the game from watching PSisin and franks and wtv on life servers....
Making sense, sure. Dis you test the new build before switching to it? Did you supply Bi with the requisite crash dumps?
@finite relic i preodred it for the Modded servers and i have over 5000 hours of playing it
i bought it coz the cover looked nice.......jk
I have well over 10k hours on a dummy account that has never played Arma before, run the launcher and hours add up. == Hours mean absolutely nothing.
that's still don't give you any right to come here whining w/o anything constructive added in the process , especially considering the yesterdays sitrep and me rolling profiling branches with fixes out of bound
We are just saying... if you canΒ΄t give support to all the servers, vanilla, modded, life wtv... donΒ΄t release.
and how many mods and which ones? Have you ever though it may be related to mods?
then give feedback/dumps/rpts/ and wait for another
You guys have to remember, there are more than just your style of communities submitting data to BI before/during and after an update. There are literally hundreds of mods, thousands of servers all submitting feedback.
You cannot expect 1 developer to drop what he is doing and personally login to your server (aside from obvious liability b/s), when he has already told you the steps to take and the data to send him. If you server for whatever reason is not generating that data, then you need to monitor the executable more closely, as well as any and all extensions it's calling to rule them out. If you dont know how to do this, then should you really be administrating a dedicated server.
@vale valley im not saying it does. but im asking for help, i havnt seen the private convo with u and "Phantom" i would assume
I don't want the game stop beign developed because some servers I don't even play are suddenly unplayable
The literally thousands of combinations can not be possibly accounted for.
@unreal rivet i havnt been told anything thats the thing
@fleet lake that was more directed at other people being vocal atm, you have been quite polite tbh
@vale valley hats of to you patience on this, i would of pressed the big red button by now lol
that souinds fun
I think this 64 is not thing for weeks...probably months or 1 year to fix all the mods...
It is not Bohemias job to fix community mods
^
@unreal rivet That's understandable.....But is there any realization atm of which effect this has on manny communities ?.
I have no doubts there is.
π
All sorts of mods are attracting peopel to buy Arma whether they play it with a mod or not doesn't matter. They bring revenue to BIS.....and then to fucc over all these communities by having them non functional for another 6 months is just saying; meh get fucked i don't care
sorry? Life servers is keeping arma3 from being dead for a long time now...
do a ticket in https://feedback.bistudio.com/ and try to provide everything in the ticket and ask for help
I'm mystified how you think the developers are responsible for your MODDED servers....
Again, "community made" mods must adapt when things change. That is the nature of the game.
^
Are you done, because I tire of you.
what @finite relic said
Arma 3 without life servers wouldnΒ΄t last 1 year
@finite relic How familliar are u with devoloping and hosting servers? because the mods work
you guys are really ignorant about everything
Good Bye
yo that was a fantastic read, 200 msgs π
u banned him? he was being rude tbh
its not like the armor change didn't have some mods inoperable for months ... and thats with fair warning on dev and RC branch ... they will update and fix the issues with their mods eventually ... jsut takes some time
Theyve disappeared because of people like me and many other Arma vets getting them shut down for being theives. Theives.. That's reminded me of Phantom.. Or we can call him Selods, if you guys remember him
@fleet lake have you tried running mods one by one, limited server load of say 1-4 people etc, run through your database calls one by one from the server, there are things you can do to monitor what happens when it crashes