#general_chat_arma

1 messages ยท Page 280 of 1

urban sluice
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Okay, great :D

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Dear god he flies amazingly

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He's a very good pilot

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He's got a full kit of flight equipment AFAIK, but I fly with a joystick or a keyboard just fine.

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Daaamn

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I'd love to test flying with a joystick

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Have any recommendations? D

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:D

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Yep, let me pull it up

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Awesome, thanks

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I use this one. Works quite nicely for Elite: Dangerous

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Great, that's not too expensive actually

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Honestly though for a few games I just prefer keyboard.

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Nope, that's why I recommend it.

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Sweet, thank you so much! :)

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It's great for casual games like that, but then you get into stuff like DCS which pretty much requires a lot more equipment.

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You're welcome

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DCS?

dire herald
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DCS = Digital Combat Simulator, one of the "hardcore" flight sims, so it's best enjoyed when you have not only a joystick, but also separate throttle, head tracking device and preferably rudder pedals too

urban sluice
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Oh okay, sounds wayyyy too advanced for me haha

static cape
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Flying DCS with an Extreme 3D pro is totally doable. In fact, one of the most active members of r/hoggit does all his stunts with such a stick, a keyboard, and ghetto trackIR

dire herald
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I'm using a homemade trackIR myself, it certainly works better than it looks ; )

finite relic
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Afaik, he left Discord.

tropic kelp
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i dont know where to ask but i try...why its take me to shoot 5-6 bullet (5.56) on ai before he die?

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even Civilian(dont judge me)

tough hatch
wispy shard
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Thats because 5.56 is a tiny little caliber initially invented to hunt rabbits, which accidently saw introduction in military service.

tough hatch
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Heh.

dapper slate
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you talking about original .223 which isnt 5.56

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plus they pushed that to be even more effective nowdays

wispy shard
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the difference between .223 and 5.56 is so small that properly chambered rifles can shoot both without issues. i don't see why one would differentiate between the two for performance evaluations.

urban sluice
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5.56 is less effective than it should be because of the way Arma models Armour. It associates more damage with bigger calibres and the velocity of impact. Armour simply gives the unit more hit points for the purpose of the damage calculation. It ignores the physics that velocity is a large component in armour penetration, doesn't care about the differences in through and through verses bullets stopping in the unit and all that jazz. Considering how important damage is to the game it feels weird to have units having 100 health but that is what it is.

wispy shard
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the way arma handles armor is pathetic.

feral reef
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armor = damage

wispy shard
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arma has actually no real concept of armor at all. the way armor should work is that first you evaluate if a projectile impacting the armor at the given angle and speed, will penetrate said armor. if it does, you calculate an estimate of damage from the leftovers of the projectile that pierce thru the armor. if the armor is not penetrated, the chance for any damage at all for the thing behind the armor is obviously close to zero.

dapper slate
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yes the arma armor system is crap

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because its based on damage modifiers

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also i meant the original .223 which is a huge difference and not the modern .223

wispy shard
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you're talking about different projectile construction?

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sure.

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i believe 5.56/223 can be effective, but it leaves you with a narrow band of effectiveness. like if you use a long barrel for good muzzle velocity and shoot a soft target with ammo that reliably fragments, you can put down 300kg deers no problem.

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but as soon as you need a versatile thing, you start making compromises. short barrels. armor piercing ammo. barrier blind ammo. 5.56 projectiles are too small and don't have enough mass for including sufficient material for both armor piercing and fragmentation for sufficient wound channels in one.

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on the other hand, 7.62 can do all that in one, if you want it to.

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but then military on a large scale doesn't need to care about that at all.

dapper slate
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ye but the main thing in arma the 5.56 behaves like .22LR heh

wispy shard
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Well now since we discussed this in depth and agreed on the issue, i'm sure Dwarden will patch it right away.

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r-right?

dapper slate
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only if that was so easy ๐Ÿ˜„

urban sluice
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The initial introduction of body armour broke the single player campaign and it was left like that for at least 6 months. It was impossible to progress as you needed 20+ hits to kill a guy and yet your team died in a single shot. They did at least address it many releases later by increasing bullet damage. I don't think you can really do a good armour system without developing a decent wound system however. Type 3 body armour can stop 30+ 7.62 rounds before it allows a round through but they does not mean you could just carry on fighting after any of those hits, they would break ribs and do lots of internal damage as all the energy is still stopped by your body and that plate. If all you do is make the armour realistic you end up turning all the people into tanks. So the fix is a much longer term aspect of addressing wound types and I would far rather just see ACE enabled to do something more realistic than BI addressing it directly.

dapper slate
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well yes if they used system like tanks use then it could work just fine

wispy shard
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the system tanks use is the right direction but far off what it should be.

dapper slate
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yeah but hell alot better than what we got now

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thats at least somewhat more accurate

wispy shard
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BrightCandle what you say about body armor is wrong tho. A hit of a 7.62 on a type 3 or better armor will not result in broken ribs or internal damage at all. The impulse of the bullet impacting the (stiff) armor plate is the same impulse the shooter will feel in his shoulder from the buttstock of the rifle (simple newton physics, action -> reaction). There is plenty! of videos showing people being hit by 7.62 in the chest on solid, stiff armor plates made from steel or ceramic composite.

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The reason why you see bruises or broken ribs at all with bullet proof vests, those are soft kevlar vests and maybe heavy revolver bullets. But that has nothing to do with modern military type body armor and the hard plates used in these.

dapper slate
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thats 50 / 50 if you get it or not

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that also depends on range

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also not sure if in military you get latest plates with trauma pads

wispy shard
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there is no trauma if you shoot SK4 plates (rated for 7,62x54R AP rounds) with 5.56.

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you won't even see a scratch on the back of the plate.

finite relic
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I'm with you on this @dapper slate . And yes, we did purchase aftermarket plates.

wispy shard
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how could there be trauma if the plate doesn't deform at all.

dapper slate
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you still get the force back even if it doesnt deform at all

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thats why they sell those packs

wispy shard
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will your ribs break if you put a rifle buttstock on your chest and pull the trigger?

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you can't cheat mr. newton.

dapper slate
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you cant compare a 762 punch with buttstock lol

wispy shard
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besides, ceramic plates dissipate a lot of the energy by shattering and deforming the projectile. that eats up a lot of the impact energy.

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where would the energy come from?

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magic?

dapper slate
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so tell me why they selling those packs then?

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just for nothing?

wispy shard
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because if you utilize these plates to their absolute maximum, there can be deformation on the pack of the plates which then can lead to trauma.

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these plates must perform, even if the production tolerances wander on the weak side, even if you abuse the plate and drag it thru the dirt for years, even if the kevlar soaks up humidity, etc. you don't want to get sued by a dead soldiers family because your plate didn't perform as advertised.

urban sluice
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Arma 3 armor damage is not pathetic. They can do something more real for sure, but "we are in a world of limitations" TM.

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And stop to flood! JK lol! ๐Ÿ˜„

wispy shard
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makes a serious face

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we shall all strive for perfection.

dapper slate
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arma 4 needs Plate simulator in body armor ๐Ÿ˜„

urban sluice
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I believe a projectile that not pass the armor can even kill what is behind it.

past hemlock
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This is a pretty cool discussion ๐Ÿ˜ƒ

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You could probably get a mod made for better armor though

feral reef
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nope

past hemlock
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Then it could possibly be a thing bohemia adds

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oh ๐Ÿ˜ฆ

urban sluice
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Because the impacted area make a "peak" that make similar bullet damage. What i saw was a armor that is a bag filled with some extreme non-newtonian fluid. So the impac on a point is transmited to a bigger area, and the "peak" is a lot less present.

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non-newtonian fluids are those liquids you can walk over it.

finite relic
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Google pre-cordial thump. It's why people are killed when kicked in the chest by an animal, get hit with a baseball/golf ball.

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To clarify though (for accuracy) it normally happens in conjunction with "R on T".

tropic kelp
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I opend the pandora chest i see

urban sluice
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When you look at how ACE medical works it just goes off the damage values for the body parts to add wounds, there is no split between plate in the API as far as I can see. I had a brief look into this a few months ago and came to the conclusion the only way to try and simulate the armour properly would be to go about defining your own values for how they behave and then back out the damage the game had applied to the body part, reconstruct the event and then do your own thing to simulate it and apply damage values again. Its not easy but I don't think its impossible either, although undoing death is going to be a part of making it work.

wispy shard
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its something BIS has to fix.

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the whole concept of armor is quite simple, i'm baffled that it wasn't put in the game properly from the beginning.

urban sluice
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Friends ! To write about the team play solo br servers?

finite relic
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I see that English is not your first language, could you rephrase the question?

undone heron
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Anyone know why i'd be stuck recieving data?

unique haven
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sometimes it can bug or the server has issues. try again later

undone heron
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Nope, all servers.

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Just deleted the mission cache and its still not working.

onyx dawn
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Where can I post a suggestion for Arma 3 Lancher? It is related to scrolling the servers list. Dev may make it smoother... know?

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Launcher*

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Or "1x line'

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Here is rolling 3 line

finite relic
urban sequoia
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Is there a way to commad driving AI to follow you on the road and not drive off to the offroad?

urban sluice
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On the editor i have seen a Follow way point.

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But never used it.

urban sluice
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Hi

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@urban sluice hi

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@urban sluice do you play Arma 3?

urban sluice
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lol

soft perch
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I've made a great advance in my project of creating ability to dim the bright gauges in Heli Advanced Flight Model for night flight, many thanks to all in these channels (you know who you are)

covert tree
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question what is the best online mode beside exile ?

daring radish
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Coop MilSim Style ๐Ÿ˜„

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i think this question is a personal decision

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some one say, Domination, the next one say King of the Hill, the next one...

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This should be a list of all Gamemodes that are available

tight forge
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@BIMINIONS xiaobiu299 spamming on the forums again

urban sluice
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@covert tree to play or to host a server?

covert tree
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@urban sluice play

urban sluice
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@covert tree i'm making a new mod (12K lines of code right now) but there arent much players since most of then have problems to load mod in Arma 3 (they dont know how).

covert tree
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@urban sluice u are a coder thats so cool i am learning a bout coding in school ut nothing close to making my own mode. what type of mod is it ?

urban sluice
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Its a mod that focuse in direct PVP with some important survive features like data base to save everything, phisycal money, storage, property, property theft. Some features are really original and it take some time to learn/understand.

covert tree
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so a little like exile ?

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is it downloadable ? whats the name ?

urban sluice
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Yes i believe it have something about Exile but i have not played Exile yet so i know few about it. The mod is 100% original.

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You can search for BRPVP in Arma 3 Workshop.

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And subscribe to the mod.

covert tree
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what does the br stand for ?

urban sluice
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Brazil, but the mod is in English.

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I have 2 servers in South America.

covert tree
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im brazilian

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i new

urban sluice
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Really!!!!!!

covert tree
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some how i felt it meant brazil

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do u speak portugues ?

urban sluice
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Yes!

covert tree
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me add la na steam entao

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pf

urban sluice
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179.207.203.23:2402 and 2502

covert tree
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ok thx

urban sluice
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Amazing man!

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Yes. But im at work now.

covert tree
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working on the mod or actualy working ?

urban sluice
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Working on real work.

covert tree
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ok

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i can find the server

urban sluice
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Oops.

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Wrong ip

covert tree
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lol

urban sluice
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177.207.204.23:2402 for Stratis

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And 2502 for Tanoa

covert tree
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ok

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im joining

late topaz
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Hi guys

urban sluice
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Hi

unborn sigil
urban sluice
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Hey guys! Not sure if this is the place to post, but I'm hosting a modded Zeus server based on more realistic gameplay tonight. TvT or CooP depending on what people want to do. My goal is to have something people can hop in and play at any time when they want a more realistic (but casual) experience default arma or zeus servers don't provide, without having to make arrangements or play between events. Mods include: ACE3, DynaSound, CBA, Blastcore, LAxemann's Enhanced Soundscape, and BaBe midTex. Kept them to a minimum so you don't have to download 10+ gigs of files :).
Servername: Weekday Warriors - Zeus Realism #1 - ACE3 REQUIRED
IP: 66.229.220.90:2302

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So what's currently the best operation breakout / day z / koth type mod in arma 3?

feral reef
devout wren
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Looking for someone to help me one on one with a mod I'm creating

feral reef
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Spambot again in Forums ...

soft perch
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Does anyone know how to set up P drive? I thought I did it correctly but in P: I have only a3/ and nothing else, isn't there supposed to be a bunch of other stuff?

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Like where is p:\binarize\ and p:\cfgConvert and all that other bullshit?

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Some modder on BI forums says ignore P drive entirely, it's unnecessary and generally a pain in the ass clusterfuck, I think I'll take that direction for a while

south spindle
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It's incorrect to have those tools in your P drive. Having them there previously was caused by the Arma 3 Tools directory being used as your default P drive location, but I believe starting with 1.60, it would give you errors if you were using that directory when trying to mount your P drive.

soft perch
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Thanks again for your calming and knowledgeable words pennyworth

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but I've just this minute discovered a MUCH bigger problem -- the 1.64 update has broken all my flight controllers! I mean throttle, rudder pedal, joystick

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I thought it was just here but apparently I'm not the only one

south spindle
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Yeah I've heard the same from some people

soft perch
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this is the first thing in Arma that has SERIOUSLY fucking made me angry, I think I better stay off forums for the rest of the evening

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I'll come back when I can keep a civil tongue

twilit sundial
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Can anyone recommend a good blood/gore mod for Arma 3?

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I'd mostly just like to see some better entry/exit

patent frigate
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dont worry - you havent seen anything yet ๐Ÿ˜‰

finite relic
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Reminds me of the saying "if you don't like the weather, wait 10 min and it will change again."

proven otter
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Real quick question ARMA mad dudes, whats the name of the object which looks like the dirt after a plane crash?

tough hatch
proven otter
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exactly, but I can't find it in Eden

urban sluice
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As above... Anyone able to help....So what's currently the best operation breakout / day z / koth type mod in arma 3?

proven otter
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I want to place down a OPTRE life boat in the furrowed ground object so it looks like it actually crashed

proven otter
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I give up lol

dapper slate
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final roadmap? ey

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Aspect Ratio setting was removed in last dev version and Sitrep doesnt say why

patent frigate
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in a future one ๐Ÿ˜›

vale valley
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@dapper slate because it's auto-calculated from the res ... if you have scenarios where you need define manually aspect ratios then please provide them in feedback

turbid quartz
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No custom emojis yet?

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Tsss

dapper slate
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@vale valley ok dot dot dot

vale valley
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@turbid quartz no, because abuse, the usual

turbid quartz
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You fun sponge ๐Ÿ˜‰

urban sluice
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I wish the custom emojis were larger.

floral glen
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Size doesn't matter

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๐Ÿ‘Œ๐Ÿป

urban sluice
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๐Ÿ‘Œ๐Ÿฟ

urban sluice
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ew, it's whale

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@spring heart You never answered my question on Teamspeak as to how you were building an underground base.

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good meme

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simply ebic

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oh

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are we going to play it for an op

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or are you making this for shits n gigs

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oh yeah did you see my upload of the nevertell op also

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I gained five whole subscribers, wowzers

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brb

urban sluice
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Listening to pip scream made me giggle

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Ulysses was commanding that op though and he knew he would become the meme unit

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I think he was focused on that

urban sluice
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Regina complains like a motherfucker

karmic forge
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Hi guys, has anyone had issues with Battleye preventing the game from launching? I get the error 0x0000009a and Battleye claims to have blocked files whilst loading. The game starts without Battleye enebaled. Thanks

hollow scarab
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third party DLL's from mods ( guessing )

urban sluice
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BE will also block the odd driver aswell, might be the issue
Would help to list the dlls its blocking

hollow scarab
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odd driver
from overlay software and alike?

urban sluice
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nope like i said the odd driver

proper quiver
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i wish directional audio of gunshots in arma weren't dog shit

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๐Ÿ˜‚

fair dock
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tell me about it, was just playing earlier and tracking gunshots "in front", walked forward cautiously, looked to the sides and... what the heck, the sound is not coming from front, its coming from BEHIND. hehe.

unique haven
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yeah that's the biggest problem with the audio. impossible to know if it's front or behind unless you turn yourself

proper quiver
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even worse when the shooter has silencer.. its bad.. really bad

urban sluice
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I find arma works very well with SBX pro however, it really does add back in the directional behaviour for headphone users.,

gaunt vault
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hello guys am i allowed to ask about perfommance issue here please ?

finite relic
gaunt vault
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ty m8 can u take look there and tell me if u have idea

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seems everyone is afk

finite relic
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Just remember, this isn't an instant answer sort of place. People will answer when they can, but many users are in different time zones.

gaunt vault
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yea understood, thnx

keen sequoia
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Anybody here playing Antistasi ?

proper quiver
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i wish there was shoulder ropes for rifles in arma 3.. so we can tie our guns to trees for efficient standing 'bipod'.. like in real life.

urban sluice
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hey guys

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Well, except for Tanoa, most of the trees don't have branches hanging low enough for that.

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where can i look for people to play with?

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great, thank you :)

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Mhm.

proper quiver
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vaaun you dont tie it to the branches, but the stem..

urban sluice
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I've not seen that before.

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And I believe the term you are looking for is 'trunk'

proper quiver
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yes

hollow scarab
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sharpshooters do that a lot

urban sluice
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That sounds pretty neat

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Vauun you wanna play some tonight? :)

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Eh, I can only stand modded. Thanks for the offer, though

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Okay ^^

native charm
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define modded

urban sluice
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CUP, ACE, TFAR

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At the minimum.

proper quiver
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you tie the gun strap around the trunk.. then u put the barrel of the gun on the inside of the strap, then spin it over a few times, that way all the weight of the gun will be held up by the trunk/strap and that functions like a standing bipod technique, we used this alot when i was in the military as bipods are not typically available for regular riflemen and its a great way to improvise and get good support for your weapon. in addition to that you will also use the trunk as partial cover for yourself so all in all its a top notch tactic

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i just wish it was possible in arma 3 ๐Ÿ˜„

urban sluice
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oh! that way, i just called those tiepods

native charm
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Booo CUP

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RHS master mod checking in

urban sluice
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I love RHS but our server just hated it.

proper quiver
urban sluice
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We might go back to RHS in addition to CUP one day

native charm
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Get a better server

proper quiver
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one arm support, very steady

urban sluice
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Easier said than done lmao

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I always appreciate unique shooting stances

proper quiver
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some situations that is a far better solution than bipod, if u are down hill or in thick foiliage etc

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u basically chose ur elevation, pick a good tree and set up. its great

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bohemia pls ๐Ÿ˜„

hollow scarab
proper quiver
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yes great example

urban sluice
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That's really cool. I'd like to see that in a mod too.

proper quiver
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normal game mode ๐Ÿ˜„

urban sluice
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That kind of thing would go amazingly with ACE.

proper quiver
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its really sneaky too because you are heavily camoflagued aswell while u do this.. its a 10/10 strategy ๐Ÿ˜„

hollow scarab
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its one thing you learn as a shrapshooter in L'Etrange

proper quiver
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i learned it in the army IRL lol

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while standing in snow up to my balls u dont have option to go prone or bipod haha

hollow scarab
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Fin?

proper quiver
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norway

hollow scarab
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yeah snow also hehe

proper quiver
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i was stationed far north aswell so it was total aids

wispy shard
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Well anyone who has done some dynamic shooting with a rifle knows that you will by instinct use anything close to you to stabilize your weapon. Like a corner of a house, a tree, anything really is enough to put a hand against it that supports your rifle, and you have a makeshift-bipod that allows for stable aiming no matter how exhausted you are. The weapon sway in ArmA for the large part is so unrealistic because ArmA doesn't offer you the same possibilities in stabilising your rifle with objects around you.

proper quiver
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yeayh its true

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you even user ur buddy's ass cheeks if necessary to get some stabilization

wispy shard
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Also someone at BIS should have their head whacked for weapon sway on bipod supported weapons of 10kg+ like Navid, lynx etc. Even if you're coughing your lungs, no way you'll actually make such a heavy weapon move noticeably at all because you rest it entirely on the ground anyways. [/rant]

hollow scarab
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ace had this feature not sure if its still a thing... dont remember was it in ace2, probably

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you could rest rifle on a tree

proper quiver
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i agree jcd its a bit stupid sometimes but to look at it from another perspective its a balancing thing, if u had no sway at all it would be really overpowered.. as u dnt have alot of other factors like in IRL

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wind direction being a critical aspect

wispy shard
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thing is, to rest a rifle on a tree with a function a mod offers, say like ace, it will never reliably recognize the tree. the degree of freedom the bipod offers is often shoddy at best. You find a suitable position, you deploy the bipod, you shoot, you reload! and then suddenly, without you moving, you're unable to deploy the bipod again.

proper quiver
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bipods are actual stupidly badly made imo

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atm

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u cant bipod on almost anything and if u bipod on ground u cant see shit cause of grass or u fucking stare into the dirt and gun clips into some bullshit and u cant hit anyting

wispy shard
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i would put in a simple timer. if you didn't move around a lot for, say, 1.5 seconds and you're aiming in roughly the same direction, the game assumes you're trying to take a shot at something precisely and then assumes you've found a tree, a house corner, or your buddies ASS to support your rifle, and sway is suddenly reduced a lot (no matter the stamina)

proper quiver
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its really crap

wispy shard
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that would be fool-proof.

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yes bipods are horrible. HORRIBLE.

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I hereby DEMAND that absolutely everyone at BIS drops whatever he's working on and works towards 100% realistic bipods ASAP

unique haven
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you know that weapon resting is already there even when you don't deploy the weapon. it detects wall on your side. the box icon in the stance indicator means that

proper quiver
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hehe it would be nice if they did that but i think we are barking up a stone wall

unique haven
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just need to change the values how much the weapon sways

proper quiver
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st jimmy yeah but that weapon resting is pretty bollocks, it reduce sway by like one potato

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its not good at all

wispy shard
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half a potato.

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weapon sway should be reduced by, like, 20-25 potatoes.

proper quiver
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๐Ÿ˜„

wispy shard
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also i think BIS should add an "ELITENESS" slider in the difficulty options.

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where you can adjust your soldiers abilities from first-day-grunt to spec-ops operator

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???

proper quiver
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same problem in dayz standalone too.. sway from hell, max aids

wispy shard
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maybe it should auto-increase with hours played.

unique haven
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I think it's more about the stamina related sway and that it's annoyingly making the weapon sway sideways even if you hold breath.

proper quiver
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give option to use gun straps and ropes to mount ur gun.. give gun mounts inside helicopters.. then we're talking real fun sniper action.. damn that would be sick.. now bench sniping from hummingbird is cancerous

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sway sway sway sway

unique haven
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you can make 2400m shots with sniper rifle when you're standing and just resting the weapon for example against a pole that's left of you , not deployed. you just need to have your stamina at full to not get huge sway and the sway needs to calm down first from your movement.

unique haven
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in my opinion its just not right that the sway is sideways so much. it should go up and down, not left and right. when you hold breath the gun sways pretty much sideways only. it should just mostly go up or down when the gun is well rested, currently it's the opposite.

proper quiver
wispy shard
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Can anyone explain the Type 115 rifle to me? What is that .50 underbarrel supposed to be good for?

finite relic
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Killing ๐Ÿ˜‰

wispy shard
#

Well, i know two types of underbarrel "guns". 40mm etc grenade launchers with their obvious usefulness, and "masterkey" like shotguns for breaching.

#

the .50BW doesn't seem to fit in?

#

whats its special purpose?

finite relic
#

Engine block killer

#

anyway, time for a little bit of light reading (Everyday Cryptography)

wispy shard
#

Why can't they put in sensible stuff. ;_;

native charm
#

because some of it is demostration

#

They are showing you can have underslung that isn't just Grenade launcher

night mist
#

Can we have a secondary that isn't a launcher?

wispy shard
#

@native charm that makes no sense at all?

urban sluice
#

Future weapons makes me laugh so hard

native charm
#

@wispy shard The gun is more a demostration then something usable, it's showing the mod makers what could be done. if they wanted to

#

like RHS could be M4 with masterkey shotgun

urban sluice
#

anon summed it up nicely

native charm
#

that could be said for most people who stroke over X Gun being in Y mod they MUST HAVE

#

because apparently everyone needs another gun firing 5.56

somber stag
#

556 got nerfed quite a bit in arma 3 cuz of the vest sys, which i honestly hate

wispy shard
#

I wish BIS wouldn't make showcases for modders but like, real guns.

#

i mean what is the rpg-7 supposed to be then? RHS has a far superior version to that, with day/night optics, all different ammo types, even the ballistics work out.

native charm
#

@wispy shard there is also probably balancing factor, RHS RPG almost requires 1 hour training in proper operation

#

esp if you plan on using it with different rockets

wispy shard
#

@native charm i am sure the russian army spends far more than 1 hour training their RPG operators.

#

I fail to see the issue. Wasn't ArmA supposed to be a realistic military simulation?

#

Releasing content that exists in a superior form already in a mod seems utterly pointless.

native charm
#

They bill it as "military sandbox"

#

Experience true combat gameplay in a massive military sandbox. from Steam Store page

wraith hamlet
#

Hey there people, just got APEX. Wondering if anyone with a microphone wants to play some coop with me?

native charm
#

there are also plenty of public servers running Tanoa missions

wraith hamlet
#

I know but most of them aren't English speakers

#

Though I don't doubt they are good players

distant crystal
#

what? most people speak english to some degree don't they?

wraith hamlet
#

Well I've joined a few public coop servers and have only found Russian players, so far that is

distant crystal
#

you should stop joining russian servers... ๐Ÿ˜„

wispy shard
#

he shouldn't. russians are among the best when it comes to tactical servers.

wraith hamlet
#

Well they are just EU servers, since I live in England but I guess I could join a US one

distant crystal
#

they might be good tactical servers, but if you can't speak the lingo, you won't be able to contribute

wraith hamlet
#

Seems no one is on as of now

night mist
#

NA is just getting off work. It'll pick up over the next 2 hours

distant crystal
#

lucky bastards, i have to go to bed soon and after what feels like a second, i have to go to work... ๐Ÿ˜ฆ

gilded thorn
#

It's an aimpoint. That's all I've been able to find out.

maiden olive
dapper slate
#

@gilded thorn It's a Aimpoint M2 with old ARMS mount

#

fun fact - that mount only used by australian army and not US army or Marines

#

US army used the QRP mount - which is the older variant of the newer one

normal berry
#

Killing engines and armour

vale valley
urban sluice
#

ROGER

hollow scarab
#

and TOH Bell mutant helo on the right if Im not wrong

warm hazel
#

ONS Helo actually. No clue how they made it, or what was used.

dapper slate
#

FYI some chinese spam bot or whatever is still floating the forums

thin parcel
#

Anyone knows why in MP the radar symbol of some enemy jets are displayed as green triangles? It would only turn red when I fly very close (a few hundred meters) to them. This puts me in a severe disadvantage, Because I can't use R to lock them.

wispy shard
#

They always start as green triangles

#

but they should turn red quite quick

thin parcel
#

Not this case as I observed

#

I encountered such a "friendly" enemy about every 6-8 engages.

urban sluice
#

Something wrong on CBA side?

alpine robin
#

no. they have Steam to autoupdate and obviously can't connect to servers that haven't restarted in the last hour, because the update was just released

urban sluice
#

lol

hollow scarab
#

Some things never change commy

sweet axle
#

How DARE you update your mod

pine pond
#

is the lynx with 12.7mm APDS ammunition supposed to be able to kill crew sitting inside the cheetah? because that happened to me just 30 minutes ago

#

i was not turned out

#

i was the gunner at that moment

urban sluice
#

SPAAGS are not known for very good armor.

#

Unless you're the british and you make the centurion and challenger marksman series of SPAAGs, which are built on centurion and challenger marksmen chassis.

#

And APDS literally means Armor Piercing Depositing SABOT, so I'd say it's very feasible.

wispy shard
#

the cheetha is very robust and can even survive 120mm/ATGM hits. the chassis its based on is claimed to be the most armored tank chassis in existance by the israelis.

#

first is the chassis, second is the turret.

#

Armor turret: ballistic immunity from 14.5 mm heavy machine guns and 155 mm air bursts[1]

urban sluice
#

Does it specify what kind of ammunition from a 14.5?

wispy shard
#

no.

pine pond
#

i'm just wondering. the lynx apds is probably a tungsten round. but able to penetrate that kind of armor? is it supposed to be a "lightly armored" vehicle?

urban sluice
#

No, SPAAGs are not lightly armored.

#

Not generally.

#

They're often somewhere in the middle in terms of armor.

wispy shard
#

12.7x108 mm (GM6 lynx) we're talkign 16-18kJ muzzle velocity. 14.5mm we're talking 29-33kJ.

urban sluice
#

Interesting

#

Are you sure it was a Lynx?

pine pond
#

yeah, but it's a sabot. so the dart probably getss a lot more muzzle v0

#

yes, i was playing KOTH. it displays the shooters weapon

urban sluice
#

Ah

wispy shard
#

i'm guessing when they say "armored up to 12.7mm" or "14.5mm" on APCs, IFVs, SPAAGs, etc they're always talking AP (read: hardened steel or tungsten carbide core) because defeating FMJ (full metal jacket) is much easier and not a big deal for a vehicle with double digit weight numbers being THAT compact.

native charm
#

.50 cal rounds are pretty punchy

wispy shard
#

in koth you can piece many vehicles with lynx, including cheetha. been there done that.

pine pond
#

i feel it's kind of retarded though? it looks really really well armored. but apparently beneath that steely exterior, the inner armor is butter

wispy shard
#

yeah but if a 12.7mm bullet pieces and kills the crew, then how does a 120mm bullet not blow it up? mysteries....

#

@pine pond the arma armor system is broken.

alpine robin
#

I don't think you can take any damage from penetrating bullets inside tanks, unless the tank is misconfigured

native charm
#

unless a tank is hit in ammo rack, it doesn't always blow up

alpine robin
#

easy test. place one in the editor and shoot at it, look if you wound the crew

native charm
#

it may just be completely disabled

pine pond
#

i don't think it simulates surfaces. i saw some wireframe version of it. it's basically bubbles/spheres that you have to place. and that would leave gaps

native charm
#

the Armor Piercing rounds in tank rounds have no "explosive" part, they just punch through armor at high speeds

#

in fact, stuff blowing up is unrealistic which is why ACE fixed alot of it

wispy shard
#

well APFSDS ammo works by accelerating a really frigging huge tungsten carbide/depleated uranium kinetic energy penetrator to like, mach 5. Armor steel behaves more like a liquid when hit by that. The effect is massive amounts of fragments inside the tank, some from the penetrator some from the tanks armor. thats why you got spall liner (kevlar) inside. should still be very messy for the crew. HEAT shape charges generate a molten copper jet going even faster, ballpark 10.000m/s. Messy. A .50 bullet is a joke compared to that.

native charm
#

yea, but when I hit Ifift with APFSDS rounds, it's not going to exploid, the crew is probably dead but it's just going to sit there, not combust

wispy shard
#

Sure tanks don't always blow up, especially western tanks have blast panels of ammo storage etc, but crew would be dead.

native charm
#

crew might be depending on where it impacted

wispy shard
#

In iraq american abrams adapted the tactics of fireing one APFSDS and then one HEAT. APFSDS would kill the tanks, but not visibly mark them killed for following units. Hence the HEAT to light them up so following units don't engage the same targets over and over again.

pine pond
#

i'm thinking either i hit some sort of math bug or just the geometry issues that the armor system has. but i don't know. i've never created damage models in this game

urban sluice
#

It's not hard to do in the editor.

wispy shard
alpine robin
#

try if this is reproducable first.

#

who knows, maybe there was a tank behind him

wispy shard
#

@alpine robin i reproduced that multiple times.

pine pond
#

i must've been looking at an old guide then. there was huge spheres in a grid that represented "armor plating" when i saw it

#

might have been from an earlier game or an old wiki entry

#

"You may also need a metalplate component inside free space inside, to catch bullets that otherwise shouldnโ€™t even pass primary armour but for whatever reason (f.e. sticking gunโ€™s muzzle into tank) itโ€™s possible to bypass primary armour. "

#

could also be that, i never checked from which distance i was murdered

#

the lynx barrel is quite long i believe

wispy shard
#

well i don't want to annoy you guys, but i definately shot people out of multiple cheethas already with a GM6 lynx and APDS ammo, and always from distance.

pine pond
#

i don't mind. i just want to know how it was possible so that i can defend myself from snipers henceforth

wispy shard
#

well i personally think this is possible because armor isn't realistically modeled in arma.

#

to protect yourself, i would recommend you to demand a "Realistic Armor DLC" from BIS.

#

I would support your demand and pledge 20 euros to it.

alpine robin
#

tanks can't even drive without jumping for no reason. not gonna happen

pine pond
#

hah, yeah. nah, they'd have to raytrace bullets inside the armor. and currently that's not simulated at all. if you shoot through a 1 km thick penetrable block of wood you'll notice this because the bullet enters at one side. it passes the penetration test and instantly exits the other side. ballistics inside an object is not simulated

alpine robin
#

crew cursorTarget apply {damage _x}

#

[0,0,0]

#

can't damage them

#

using: "srifle_DMR_03_tan_AMS_LP_F"

pine pond
#

i.e passing through objects your bullet may very well become a tachyon and exceed the speed of light

hollow scarab
#

shoot out crew out of namer with a 0.50 LRR? NO ( อกยฐ อœส– อกยฐ)

pine pond
#

arma 3 is the future though

#

maybe they made a matriced graphene bullet

hollow scarab
#

that things packs more armor than the MKIV Merkava...

alpine robin
#

shoot out crew out of namer with a 0.50 LRR? NO ( อกยฐ อœส– อกยฐ)
B_Sniper_F ?

hollow scarab
#

eh?

alpine robin
#

still [0,0,0]

hollow scarab
#

no damage?

alpine robin
#

I can't damage the crew inside a Cheeta

#

point blank

#

where do I ahve to aim?

pine pond
#

jcb supposedly knows where to aim

alpine robin
#

using "srifle_LRR_camo_LRPS_F" now

pine pond
#

*jcd

alpine robin
#

@wispy shard how?

#

can't repro

hollow scarab
#

of course, what might be possible is that mission has some damage modifiers borked

#

GM6 Lynx I think they said

alpine robin
#

I don't believe stuff like this until I can reproduce it

pine pond
#

yes, it's the GM6 Lynx with APDS ammunition versus the Cheetah gunner

hollow scarab
#

turned out?

pine pond
#

negative

alpine robin
#

any idea which soldier spawns with that?

hollow scarab
#

uh lemma see

pine pond
#

but you need that special ammo type APDS. the other one won't penetrate anything

hollow scarab
#

srifle_GM6_F

#

srifle_GM6_LRPS_F

#

classnames

wispy shard
#

@alpine robin i reproduced that in koth. I don't know if koth messes with dmg/armor/etc. Might be, then disregard all i said.

pine pond
#

btw, KOTH does meddle with damage values when i think of it. the airplanes are modded for less resilience. and so are the "greek" very high green metal towers which are indestructable.

hollow scarab
#

I_Sniper_F uses it

pine pond
#

that may break things with the cheetah i guess

alpine robin
#

Using 3den...

hollow scarab
#

he is trying to prove that its not the game problem but the mission if its true

#

and he will succed

pine pond
#

to me, it's either or. i haven't played the campaign so i don't know

hollow scarab
#

spawn it in editor get yourself a GM6 with APDS ammo and try to shoot at it

pine pond
#

although ballistics are calculated client side i think. so it could also have been a cheat

alpine robin
#

ahh

pine pond
#

yeah, in a sec ๐Ÿ˜ƒ

alpine robin
#

it indeed penetates the turret

#

but that is believable I think

pine pond
#

and i guess gunner is in the turret?

alpine robin
#

yes

#

it's an AA turret. not that armoured

#

and it's a special APXYZ round

#

so I'm sure it's supposed to be like that

hollow scarab
#

blergh that sounds off but since its not called Namer in the game anything is posible

alpine robin
#

you can NOT kill the crew in the chassis

#

pretty cool

wispy shard
#

Armor turret: ballistic immunity from 14.5 mm heavy machine guns

hollow scarab
#

yeah snipe the gunner out and then finish it off with whtever AT you got, gg

wispy shard
#

Note: 14.5mm has almost double the muzzle energy of 12.7

hollow scarab
#

wait why are you linkin SPAAG?

alpine robin
#

shrug

hollow scarab
#

I thought you were talking about Namer?

wispy shard
alpine robin
#

Cheeta AA

wispy shard
#

The Cheetah's chassis is based off the real-world "Namer" APC.
Its gun turret is a shared design also used by the ZSU-39 that is based on the real-world "Marksman" anti-aircraft gun system.

hollow scarab
#

ah shit my bad

alpine robin
#

tbh though. the aa turrets armour looks weak ingame

hollow scarab
alpine robin
#

you where the only one rambling about the Namer

hollow scarab
#

and tbh IRL you wouldnt get near any SPAAG

alpine robin
#

Cheeta

#

or Cheetah

#

whatever

#

don't question the armour system just because of this. maybe it's just that the APXYZ rounds have to high penetration... who knows

#

for all I know it's supposed to be like this

wispy shard
#

Weight From 9,300 kg (20,500 lb)

#

this is .50cal proof afair

#

with only 9 tons and far more interior volume

alpine robin
#

maybe it's just that the APXYZ rounds have to high penetration

hollow scarab
#

easy to check

#

look at ammo values

wispy shard
#

idk about russians, but americans mix their MG belts, and they definately have AP in their M2's. i guess its the same for russians.

#

The americans even shoot raufoss from MGs (high explosive incindiary armor piercing)

alpine robin
#

those rounds we are talking about are not normal AP rounds though

wispy shard
#

how so?

alpine robin
#

idk. they are a special ammo type in the game

wispy shard
#

AP rounds have a hardened steel (old, cheap) or tungsten carbide (bit newer, much more expensive) armor piercing core.

alpine robin
#

the normal magazine rounds don't go through the turret

wispy shard
#

yeah because thats FMJ.

alpine robin
#

why do you keep talking about this irl crap? totally misses what this is about

wispy shard
#

well they're APDS - armor piercing discharging sabot.

pine pond
#

maybe they're shooting depleted uranium APDS through the lynx in arma 3?

hollow scarab
#

crap
( อกยฐ อœส– อกยฐ)

wispy shard
#

so its saboted ammo like a APFSDS shot from a tank.

#

but it won't be FS (fin stabilised) because its shot from a rifled barrel.

alpine robin
#

idk what you are on about

wispy shard
#

you only want fin stabilisation if you shoot from smooth bore (tank ...)

alpine robin
#

how is any of this relevant

wispy shard
#

wasn't arma supposed to be realistic? i lean on available real life data and physics.

alpine robin
#

there is no fin stabilization or sabot ischarging in this game

#

not like that

wispy shard
#

i am aware of this.

alpine robin
#

it would be a huge waste of processing time to do stuff like that

pine pond
#

arma is not supposed to be realistic. but it's not supposed to be arcadish either

hollow scarab
#

realistic
No

wispy shard
#

you said its "special" and not like normal AP. normal AP isn't "DS", lynx APDS obviously is. thats the only difference indicated i see.

pine pond
#

it's like the battlefield series, but with a slightly more realistic approach

#

it just looks realistic

hollow scarab
#

walks away

wispy shard
#

well obviously i wrongly assumed this was a realism discussion.

#

shuts up

pine pond
#

i mean, can anyone of you explain the all knowing radar on vehicles? the lack of gear simulation in vehicles? the non-dlc flight model?

alpine robin
#

people were talking about what exactly in the damage system could cause this "bug"

#

but it seems all intentional to me

#

if you wanna change it, there are configs for that

pine pond
#

yeah, the cheetah tower does look weak

#

a lot weaker than the "marksman" tower

alpine robin
#

Yup

#

flimsy

wispy shard
#

It looks weak to me if you give me a 30mm or 40mm autocannon with APDS, or anything bigger (120mm, ATGM). But with a lynx in my hands i would consider it adequately strong to effectively ruin my day, to be honest. I'm both surprised at how sturdy the Cheetha is against 30mm+ and how weak it is against 12.7mm if you manage to hit the sweet spot.

pine pond
#

so the basis of the problem was ME assuming that the gunner was encapsuled within the chassi and not the turret

alpine robin
#

he sits in the turret apparently

pine pond
#

btw, does anyone know what the titan AP is for? i assume it's anti-personel but it doesn't lock onto personel nor vehicles. it feels like a long range version of that nato anti armor missile which i forgot the name of

wispy shard
#

@pine pond the titan AP did lock on to people at some point.

pine pond
#

maybe it's just a cheaper and lighter version of the AT round?

#

it works like a SACLOS system though

wispy shard
#

it didn't do damage to tanks in the past afair, but its been a while since i tried.

pine pond
#

it does do damage now, but it's minimal

wispy shard
#

and AP, or anti-personnel warheads to kill infantry and other soft targets. AP rounds are significantly lighter and are also effective against light vehicles.

#

shrugs

pine pond
#

that's kind of useless, because the AP does the exact same thing

wispy shard
#

is confused

urban sluice
#

@wispy shard I forgot that the Rheinmetall M256 is smoothbore and it annoys me because we don't use tank rifle ATGMs

#

So I can't help but feel like "why bother"

pine pond
#

err, i mean. the AT does the exact same thing. if i fire it at a soft skinned vehicle that vehicle WILL explode. probably because damage is higher than global health

wispy shard
#

@urban sluice you lost me, please elaborate?

#

well sigma it was funny to lock on an AP rocket to a sniper 3km away.

urban sluice
#

You mentioned earlier that you want APFSDS rounds with smoothbore guns because there's no rifling

#

er, not want

wispy shard
#

kinda, need.

urban sluice
#

oh yeah want nevermind i'm scatterered

#

right

#

I know the US bought into the whole tank-rifle ATGM meme with the MBT-70 when we collaborated with the krauts and Russian tank doctrine is hugely based around ATGM warfare with tanks but I don't know why the US still uses it

pine pond
#

@wispy shard yeah. that's exactly what i want to do. but now they've made ghillie suits (except one) almost invisible to thermal cameras. so it would be very hard. other troops on the other hand... :>

urban sluice
#

it's just like
"rifle ya shit, US."

wispy shard
#

the reason you want smoothbore for tank guns is muzzle velocity. the effectiveness of kinectic energy penetrators (APFSDS ammo) is directly linked to their speed. so you want them to go as fast as possible. rifled guns are in the way of that goal, hence why for tanks you get rid of the rifleing and go smoothbore. the accuracy is impacted negatively, but for the relative short distances (compared to the caliber) of MBTs this is acceptable. but no rifeling leaves you with no stabilisation, hence the finns.

#

well ATGMs fired by tanks give you a bit of a range advantage.

urban sluice
#

Right

#

I didn't know that rifling negatively impacted muzzle velocity, but I suppose now that I think about it it's pretty basic physics

#

Have you ever played Wargame: Red Dragon @wispy shard

pine pond
#

@urban sluice yeah, it's that gyrostabilizing effect you get. and the bore is often not affected since lead is softer than cold hammered steel

urban sluice
#

It's pretty neat and it satisfies my need for early 90's era warfare.

#

mid 70's-early 90's really.

wispy shard
#

well if you rifle your barrel, then you force the projectile into a spin. since the acceleration of a projectile is very violent, there is a lot of friction involved and the wear of the barrel throat is excessive on excessive muzzle velocities. so you kinda limit your options with balancing lifetime/muzzle velocity etc

#

a smoothbore is simply much less trouble.

#

no i haven't played Wargame

urban sluice
#

Let me shoot you a game I competed in.

#

There's also a part one if you're interested. Anyways, I have to drive home. Be back in 20.

wispy shard
#

most rifles stay below 1000m/s muzzle velocity. tanks with APFSDS create 1700m/s.

static cape
#

@Vauun you were part of 4chan vs reddit 2015? ๐Ÿ˜ฎ

vale valley
urban sluice
#

@static cape Yes, back when I played wargame a lot more we organized a match.

#

I really like Wargame.

turbid quartz
#

@urban sluice nice groups

urban sluice
#

Thanks, I like to invite people who I destroy in Dark Souls to Let Me Suck on Your Finger

static cape
#

That's cool. You guys definitely won your bragging rights in game 2

urban sluice
#

I was on right side. I played very well, I think.

#

I love playing Norwegian Motorized. You get excellent Special forces in cheap Bell 412s and for like 40 points a pop you can just have excellent infantry with fast transport

#

The armor isn't all that bad either since you get 1A5s

#

Back when the panserbil had a broken autoloader and an insane rate of fire that thing was notorious for just stopping infantry in their tracks with a 20RPM 3HE gun

#

Just put two or three in a treeline and you don't have to worry about infantry at all really, especially since they had good-tier optics

cursive surge
#

is king of the hill game mode ded

wispy shard
#

no.

vapid stream
#

is this wargame?

#

red dragon

#

yeah it is

urban sluice
#

Yeah.

neon root
#

since when was Battle Royale tied up with H1Z1?

feral reef
#

long time ago

hard flare
#

is anyone selling a free copy of arma 3?

#

gift it to me on steam

#

i will pay with tf2 crates

#

pls help me

urban sluice
#

lmao

feral reef
#

Oh my ^^

hard flare
#

i would really like a free copy for my friends

feral reef
#

And i would realy like to become a Rockstar.
You see, 2 things we don't get ๐Ÿ˜‰

hard flare
#

well

#

i might get it, but you probably have no chance of being a rockstar

urban sluice
#

My money is on rockstar

feral reef
#

๐Ÿ˜„

urban sluice
#

then again i've been playing guitar for three years and i'm still garbage at it so ๐Ÿ˜›

feral reef
#

At least you can play a guitar, i just can sing (two tones: loud and wrong)

hard flare
#

nah put you money on me so i can buy my friend arma 3

urban sluice
#

guitar basics are easy, anyone can learn them

#

90% of acoustic songs you hear are really just like

#

four chords.

pine pond
#

well i'd like to learn to play the guitar properly so i could teach the bohemia musician not to make such slimey songs

#

runs away before getting shot

finite relic
#

It's funny, you can always tell when it's the weekend in here, it gets very quiet. One would expect it to be busier than it is.

hollow scarab
#

they seem to have a life ๐Ÿ˜„

vale valley
#

if it's quiet it means less headache for me ๐Ÿ˜‰

restive peak
#

Anyone got a hammer?

timber crow
#

Hi, sorry I'm sure this comes up a lot, but I'm helping a friend build a pc to play Arma 3, and while I'm well versed on how to build a pc, I'm not sure what kind of requirements this game would require, and I've heard it has a lot of optimization issues and requires a pretty beefy rig to handle. Does this game require a very beefy CPU to handle but not so much GPU? If so does it rely on single core performance more than it benefits from multiple cores/hyper threading? Doesn't have to be on max settings at all ofc, but my friend has a relatively limited budget and I want to know what kind of rig he'll need to play the game comfortably.

urban sluice
#

@timber crow You want excellent single-thread performance with a decent GPU.

#

High clock speed RAM + CPU is very good.

#

I run an OC'd 4690K at 4.5GHz with overvolted RAM to 2400Mhz with a GTX 1070. I average 60 FPS.

timber crow
#

That helps a lot, thank you. So probably his best bet would be an i5 4690, and the highest speed RAM I can get. I'll have to get the top of the line chipset as well to run the higher speed RAM sticks I think, and it'll help to OC I guess.

#

It'll be cutting it close so I'll probably have to get away with a lower end GPU, that should be alright yeah? Maybe I'll get a 960 or something. $150 would probably be the limit

#

I'd imagine any lower and it would suffer in performance

wispy shard
#

@timber crow i would rather recommend a 6600K instead of a 4690.

#

and yes high speed ram is worth it.

timber crow
#

yeah the newest i5, sorry. I knew this game had some weird stuff about it, would never have guessed it was one of the few that RAM speed helped with

#

Thank you. And just to confirm, GPU isn't nearly as important yeah? Can get away with a mid-tier gpu

vale valley
timber crow
#

I didn't notice, my b. Thank you.

lost stream
#

wubba lubba dub dub!

#

hey fellas

cerulean obsidian
#

TIME TO GET SHWIFTY

hard flare
#

raised up posterior

finite relic
#

โ˜•๏ธ

quartz magnet
pale patio
#

Well that's a 3.5 year old thread from when Arma 3 was in beta, if it was either practical or possible then someone, even if it wasn't BI, would have implemented it since then. My guess is that there were performance or technical reasons why no-one has been able to make it work ... which would be a real shame :/

#

It was sad to see that ShackTack have been turning off grass in their missions because of issues with the current system

quartz magnet
#

Well...a lot of issues from Beta (or older versions of Arma) got fixed this year so... ๐Ÿ˜„

#

As baseline consumer hardware increases in performance, some things may continue to become more feasible. Or so I hope.

urban sluice
#

It would have been a better solution. Its not really performance that is driving this, an alpha blend like this with the surround ground texture would have cost nothing to actually render, its more a question of whether that could be made to work in the engine in a timely manor and we got our answer, it couldn't be.

#

Grass is a bigger problem especially with the AI because they aren't impacted by it (and players can turn it off). So while grass really makes the game look vastly better it gives the AI the ability to see better than you in a lot of circumstances and the only reason you can't obviously see them is just grass, but they aren't impacted by it at all.

pale patio
#

While it might be cheap to render, I think the performance questions come into play when considering which grass textures to apply from the different viewing angles and out to what distance. For example, on level ground 100m away there would be lots of grass between you and another player, in the real world the combined effect would hide the other player completely but if engine only considered the nearest tuft of grass to the player it may only obscure part of the view. It would still be an improvement over what we have now, but it would not be cost-free and not perfect in every scenario.

urban sluice
#

checkVisibility function is affected by setTerrainGrid so i believe grass matters for it. If AI use that function, in AI FSM, may be grass matter for then.

quartz magnet
#

@vale valley help

#

...is it over?

#

So, what I was going to say was....

Frankly on level ground 100m away the grass close by does enough to obscure the view, but I do agree that the exact patch of grass to use could be an issue. I'm just wondering that, since it's a trick that appears to be done on the viewing client, could it not be possible to just render the alpha layer of all grass around units that are in the player's view? Up to say +/- 2m around the model (use a radius)? That should cover all viewing angles.

delicate current
#

the spammer has been removed from the chat

twilit sundial
#

thank the lawd

vivid flare
#

hello any one from TMT Team

humble ridge
#

Can i ask for an advice on a crash?

#

Game keeps crashing every time i place down a zeus module

urban sluice
#

check your rpts

#

are you running any mods

#

what does the crash report tell you

humble ridge
#

@urban sluice Status_access_violation

urban sluice
#

Try re-installing ArmA 3, or at least verify your cache.

urban sluice
#

Can I ask has anyone tried running arma in Linux? Like with WINE?

#

Might move to Ubuntu so...

wispy shard
#

afaik it works, but battleye doesn't, so its quite pointless.

tall jungle
#

She's back...

#

@vale valley

#

All those unsecured server files.

urban sluice
#

@urban sluice why would you ever run arma with WINE

#

god i remember how long it took me to get osu! working with WINE

olive prism
#

ayy boi im here and i aint queer

dreamy obsidian
#

How can I take a mission someone made then edit it so there is no fatigue?

wispy shard
#

Kfuck, there is an option called enableStamina

#

i think if you put enablestamina false; in the description.ext it should do that. but it might be deprecated

urban sluice
#

Just select your playable units, go to special states, and disable stamina @dreamy obsidian

#

Right click > Attributes > Special States > Enable Stamina

frozen drum
#

FalseHonesty No, I haven't.

#

wtf wrong chat idk how i ended up in this chat

urban sluice
#

@urban sluice cause I may change my OS

hollow scarab
dark python
#

Is anyone on atm that could help me test a mp feature for a vanilla arma server?

pale patio
#

@urban sluice there is a native port, you don't need Wine

#

the only problem is that it lags behind the windows version, it's currently at 1.58 with 1.62 on the way

#

the more people who use it, though, the more likely it is that BI will treat it as a higher priority, and who knows, maybe we'll see the next version of Arma support linux on equal terms ๐Ÿ˜ƒ

#

@urban sluice So, all you need to do is install the linux Steam client and you can play Arma on linux

urban sluice
#

anyone else see their unit squadXML stopped working?

#

it's shows the tag, but not the information contained in the XML

#

the logo even shows up on vehicles but not in the player diary tab

tough hatch
solar dragon
#

how can i play zombies

urban sluice
#

...Exile zombies, DayZ, Wasteland w/ Zombies, what?

finite relic
#

... Ryans Zombies....

pale patio
#

you could almost say the whole Zombie thing has been overplayed ...

urban sluice
#

Who would ever think that?

vivid flare
#

hello
i'm looking is they are a way to add numeral decals to kuma tank or any tank similare to RHS random numbers to the vehicles
the RHS system is limited to RHS Tanks i'm Looking for somthing more general

urban sluice
#

I'm sure there's a way to with the new vehicle texture editor.

#

Eyy lads

#

I loved Warfare in ARMA 2 OA. Is there a way to play it in ARMA 3?

urban sluice
#

Not to my knowledge. I run a small group that does Arma 2 warfare every once in a while if you're interested.

patent frigate
#

what about EUTW?

urban sluice
#

@urban sluice I am talking about putting it to ARMA 3

#

I've heard of efforts, but I've not seen anything.

jolly canopy
#

there was gossamer's warfare for arma3, but I think development stopped

urban sluice
#

I think I downladed it @jolly canopy but it is too small in size

#

like 1 mb

ocean spoke
#

so i switch to another unit with U and then switch back to group leader... this previous unit now stops to follow the leader. how to get him to regroup (there is no regroup command available)

urban sluice
#

yep he did at march @jolly canopy

ocean spoke
#

ah, ok... so need to command the unit to move somewhere and then I get regroup... ok ๐Ÿ˜ƒ

south spindle
#

Same

surreal lintel
#

I agree

wheat venture
#

well wtf

past geyser
#

whut

wispy saddle
#

๐Ÿ‘

wheat venture
#

@vale valley plz

void flare
#

lol

wispy saddle
#

good shit fam

surreal lintel
#

I can really see where you are coming from

thorn ridge
#

could you not

slow estuary
#

...

chilly sundial
#

JESUS

proud elm
#

wtf

warm junco
#

Fixed

proven saddle
#

remove cencer pls

hot night
#

lmfao

wheat venture
#

thanks

upbeat wolf
#

GG

unborn schooner
#

RIP

gaunt river
#

AY

deep bobcat
#

F

spice lynx
#

LUL

slow estuary
#

thanks โค

steady grove
#

lol wut

surreal lintel
#

Bloody hell he was making me horny

fervent mauve
#

lel

slow estuary
#

lol

cunning surge
#

Fuck i was asleep

hot night
#

๐Ÿ’ฏ

restive vessel
#

WAT

atomic fractal
#

Thanks @warm junco

urban sluice
#

@finite relic

robust stump
#

Gg

restive vessel
#

WAT IS IT

urban sluice
#

please fix this

restive needle
#

dang

tough warren
#

Whut

slow estuary
#

@warm junco for president

fervent mauve
#

Kids use condoms

tired galleon
#

Thankyou @dawn pumice

tropic mulch
#

wtf was that

warm junco
#

Same stuff going on in BattleRoyale

rugged swan
#

What is happening

tropic mulch
#

LOL

rapid moth
#

Wtf

green bronze
#

:HAhaa:

warm junco
#

discord

rugged tartan
#

Yes I'd like fries with that order

robust stump
#

Ja perdole

cyan garnet
#

โ™ฅ

tropic mulch
#

HAHA

past geyser
#

ty adam

proven saddle
#

chat spam looks like twitch lmao

obtuse lagoon
#

wtf

tepid zenith
#

i wonder if he got infected with something or doing it on purpose

hot night
#

lmfaoo

gaunt shore
#

Xd

warm junco
#

No worries ๐Ÿ˜ƒ

proud elm
#

Kappa

proven saddle
#

kappa

gaunt river
#

Kappa 123

steady grove
#

kappa

spice tusk
#

LEL

urban sluice
#

ebic, simbly ebic

vague relic
#

@WhoismeV2#5641 @vale valley @BohemiaBeck ban this guy plz

tropic mulch
#

lol

rugged tartan
#

I'm guessing Lirik isn't streaming

finite relic
#

On it

urban sluice
#

Its a bot thats harvesting info from pretty much all of discord

glass scarab
#

why did i get tagged in this chat?

summer quiver
#

You rang?

urban sluice
#

that was a real epic prank

#

spammer @glass scarab

glass scarab
#

lol

#

Wait i was being accused of spamming?

rugged tartan
#

Disregard, robots are simply taking over the world, you're fine for now though

neat shoal
#

all hail Mikero!

glass scarab
#

oh ok lol

rugged tartan
#

wait Mikero came back to discord?

#

you tease

swift hound
#

i got hardcore pranked

glass scarab
#

are there any awesome scripters in this chat?

rapid hill
#

What is happening?

rugged tartan
#

I'm awesome in general

glass scarab
#

let me rephrase that are there any talented scripters in this chat?

rugged tartan
tall jungle
#

No, there's only several notable figures currently online alone. But, what do I know.

thorn rapids
#

hm, someone tagged me?

grave arrow
#

someone probably at everyone'd

thorn rapids
#

hm

rugged tartan
#

no it actually tagged everyone

glass scarab
#

ok do you know any scripts on how to program pop up targets?

grave arrow
#

WOT

#

๐Ÿ˜ฎ

thorn rapids
#

Doesn't show up in the list

rugged tartan
#

it was deleted

glass scarab
#

@analog oasis where?

thorn rapids
#

Obviously.

grave arrow
#

lol are they adding bots here too?

gloomy nest
#

@everyone

valid adder
#

Did I get tagged?

gloomy nest
#

wtf

grave arrow
#

every discord i got is adding bots now lol

rugged tartan
#

Twitchcon bleeding over is all

gloomy nest
#

i dont think i should be able to tag everyone :\

valid adder
#

Please don't tag 906 people...

gloomy nest
#

hahah

glass scarab
#

fuck off

#

your a memer alright

rugged tartan
#

@valid adder it's probably your fault anyways

urban sluice
#

@spring heart I'm an awesome scripter, right? :^)

#

please

teal galleon
#

Well this has been enlightening.

urban sluice
#

whats with the recent influx of retards?

#

like cmon

#

whale why are you such a bully

#

"stop pickin' on me you fuckin' bully"
-based god

#

n-no, u

light saddle
#

if you don't like getting mentioned put yourself on do not disturb

#

otherwise shut the fuck up and stop complaining

urban sluice
#

"Let me put myself on DND so that other discords don't ping me just because one of them gets retards that spam every once in a while"

#

That is some top-tier logic right there, I gotta hand it to you

oblique stream
#

Y U DO DIS 2 ME Chairborne

finite relic
#

Yeah, dont think I'll uses DND either as I am occasionally needed.

In other news, I think the Ban Hammer has broken a record in the last hour.

proper ermine
#

Anyone in the Map Making Business?

restive peak
#

just turn the server and channel notifications to "nothing"

urban sluice
#

@restive peak
There are people like me who frequently use this server and want to be pinged by it.

finite relic
restive peak
#

Or as FM needs turn em to @mentions

urban sluice
#

And the default is to be @ mentioned

restive peak
#

sorry default on android is all messages โ˜บ

urban sluice
#

whoops

fringe summit
#

wat

#

got tagged

twilit sundial
#

it was just someone being garbage

#

don't worry about it

fringe summit
#

Did someone mention every single user out of the 580 people who are online?

finite relic
#

Spammer was here. Move along Citizen, nothing to see here.

fringe summit
#

lolk

#

kk

finite relic
#

๐Ÿ˜‰

fringe summit
#

oh wow, just noticed dslyecx is here

#

inb4 toggling megastalk.

#

how are y'all doing anyways?

finite relic
#

Its a bit quiet tonight, people are only chiming in because everyone was disturbed earlier.

fringe summit
#

Ah. Welp.

#

Hope you guys have a great night. o7

spring lake
#

Disturbed about what?

finite relic
#

Spammer tagged everyone

sweet haven
#

@oblique stream >_>

oblique stream
#

whaat?

sweet haven
#

I figured I haven't talked to you on enough chats today

oblique stream
#

aah

#

XD

spring lake
#

Anybody here run Ryan's Zombies and Demons?

#

I'm working on modifying Exile Z to give some behaviour to the zed spawn

#

I've got 'em doing LOS checks and responding to gunfire. Going to add in them hearing vehicles

urban sluice
#

4Head

spring lake
#

IIRC I think the ones spawned in by ExileZ are agents but can't recall

#

Really they'd work better on a headless client I think

#

You can create a unit and disable it's FSM; I think it'd help with CPU

urban sluice
#

Your network is typically the bottleneck.

crisp turtle
#

Any decent computer bought in the last 8 years is gonna have a decent hard drive

#

thats not gonna be the issue unless you cant actually fit whatever your downloading

#

Mind you it might be a bit slow.. in installing the game or moving files around

granite ember
#

If you were making a tiered list of units for each faction RTS style, would you include APEX CTRG and Viper as the ultimate level for (pacific) nato and csat, or as another pair of factions?

urban sluice
#

You know, I was just talking with someone and I brought up a fairly good observation that I thought I'd share here

#

Arma 3 doesn't really have much support in the way of making actual environments look pretty. You can change fog, lightning, wind, and the time of day, but coming from someone who loves aesthetically pleasing environments, I find myself wanting more

#

Is there anything that anyone is working on that offers more support for that kind of thing?

primal latch
#

you can change lots more than that

#

but that may also involve map editing

urban sluice
#

How do you fi-

#

That's a bit out of the question.

#

I was referring to something more or less like an addon.

#

I can persuade my server owner to install a small addon which gives me more functionality for that kind of stuff, but a map would be hard to justify and wouldn't offer the flexibility I'm going for.

rustic sentinel
#

what do you want to change?

urban sluice
#

I'd just like nicer environments in general. More options.

rustic sentinel
#

yeah i havent seen the makeNicer command

urban sluice
#

wouldn't that be nice

#

I.E. setting brightness of moon or sun, more control over cloud cover since it kinda seems to be a little randomized, the predefined rain system is pretty garbage since it goes from barely a piss-trickle to a fucking downpour with a tap of the slider, maybe some more exotic sunsets, options for dust storms perhaps, and maybe some cool night time stuff like aurora borealis or something

fresh elk
native charm
#

Yes

#

well, maybe, it's hard to say with names, it's pretty hard to get AI to fly like that

fresh elk
#

The names seem like AI

urban sluice
#

I've never come across AI called "Dorgan"

#

And AI is always given a first and last name

fresh elk
#

what about the boxes around the plan

#

plane

#

isnt that a SP things

native charm
#

Vauun only reason I say that is he has 1st Lt. in his name, most wannabes ^H^H^H^H^H^H serious milsim units require ranks in everyone name or no one

#

and mods will introduce new AI names

#

the boxes around the man I don't see, if you mean Hexagon, that's group marker from Arma, if you are talking boxes with speed/Altitude, that's mod adding those

fresh elk
#

The hexagon

#

Doesnt that only show in SP?

wispy shard
#

@fresh elk thats simply a difficulty setting, can be switched on/off in both SP/MP

fresh elk
#

hmm, so there is no way to know for sure?

native charm
#

Nope except asking

#

I'm now thinking SP

#

and some cool waypoint stuff

fresh elk
#

well, the addon is mine, its unreleased, and he downloaded it from our server. I am just trying to make sure hes not distributing it.

#

He tried to release it as his a few months ago

native charm
#

he could be, no way to tell

fresh elk
#

eh, well, ill just have to keep my eye out. Thanks

native charm
#

He could be testing or could be flying with non clan mates

#

who knows

rugged tartan
#

aaaaah steam community workshop, what a cluster!@#$

urban sluice
#

anyone playing breaking point

urban sluice
#

Can someone help me find a video on how to aim and shoot over distance m?

unique haven
#

Find bullet trace script and practice with that in the editor

finite relic
#

Or, enter the magic words into YouTube. Loads of results there. @calm gull and others have some good tutorials.

remote patrol
#

kinda wish discord would show deleted pings so i dont go crazy

finite relic
#

If you're referring to last night, it was a spammer who is now banned ๐Ÿ”จ

craggy skiff
#

That sounds good!

finite relic
#

Had to Ban a few idiots. Can't wait til a Discord ban equals an Arma Ban (and then maybe a complete Steam Ban)

fair dock
#

arma ban? ๐Ÿ˜ƒ

atomic prism
#

I've made it to the arma chat yay

finite relic
#

Linking your Arma Key to Discord. You get banned, it gets banned. (Snake Man)

fair dock
#

yup I got that. but banned how, you say evil things in discord and then what, you cannot launch arma? cannot join multiplayer?

finite relic
#

I've only just created this magical thing in my head, I don't have all the answers yet ๐Ÿ˜‰

fair dock
#

I think if you purchase a software, then say something in forums/etc that others dont like and you get punished by not being able to use that software is... kind of hmm, dunno...

atomic prism
#

+1

finite relic
#

I think it would be a great tool against the cheats / thieves

fair dock
#

yeah cheating in multiplayer is bit different than being dumbass in IRC/discord ๐Ÿ˜‰

finite relic
#

There would be various levels ๐Ÿ˜‰

fair dock
#

btw I'm no way defending the yesterdays spammers or such.

finite relic
#

I didn't take it as such ๐Ÿ˜‰

#

Most bans are for spamming. Repeat spammers who make the effort to get around an IP Ban should be dealt with a bit more harshly I think.

#

I'm just thinking out loud really.

#

Haven't had my coffee yet.

#

โ˜•๏ธ

wispy shard
#

dangerous thoughts.

#

one day you ban someone and the next day he's knocking on your door.

finite relic
#

You forget that most of these methods are already in place, just not linked.

#

The forums already have the option of linking your BI account to your Steam Account.

#

As in all things, I can see the inherent dangers in it (if used improperly), but I can also see the good in it (if used properly). https://support.steampowered.com/kb_article.php?ref=6899-IOSK-9514

I envision it mostly for IP thieves who try to thumb their nose at the system and say "I can do what I want".

#

But, to clarify before anyone gets too testy over the whole issue, this is just a musing that's been percolating in my head all morning , not something that BI are actually considering (at least I don't think so).

hollow scarab
#

FM go drink your damn coffee and breathe some air. Maybe get laid too ๐Ÿ˜„ DOnt swing axes this early

#

how did you make that quote above? The > Article ""... part

wispy shard
#

hands a hot cup of COFE to -FM-

#

inconspicously pours a bit of irish whiskey into the COFE

pale patio
#

@hollow scarab He didn't. discord did by looking at the content of the link he posted - only works if the link provides certain metadata, in this case a <meta name="description" content=" ... "> tag

finite relic
#

It's also by role. Some can only post links, others can post links with previews. Don't worry, no Hammers were harmed this morning.

hollow scarab
#

ah I meant discord added the proper quote thats why I asked

#

not

feral reef
#

*PicRemovedToTroll -FM- ๐Ÿ˜„

hollow scarab
#

go to sleep you troll too much today

feral reef
#

@finite relic dumdidum

#

nope, sleep denied.

finite relic
#

Lol

red cloud
#

hi

fleet matrix
#

Ello

frosty trout
#

ello

feral portal
#

allo

frosty trout
#

anyone wants to learn me arma SQF

gentle mica
#

anyone here that have any sugestions about life mod servers? hopfully with Task force radio. Thanks ๐Ÿ˜ƒ

noble quail
#

why im getting notification from here?

urban sluice
#

Spammer.

gentle mica
#

Noone? ๐Ÿ˜ฆ

urban sluice
gentle mica
#

ok thanks