#general_chat_arma
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Dear god he flies amazingly
He's a very good pilot
He's got a full kit of flight equipment AFAIK, but I fly with a joystick or a keyboard just fine.
Daaamn
I'd love to test flying with a joystick
Have any recommendations? D
:D
Yep, let me pull it up
Awesome, thanks
I use this one. Works quite nicely for Elite: Dangerous
Great, that's not too expensive actually
Honestly though for a few games I just prefer keyboard.
Nope, that's why I recommend it.
Sweet, thank you so much! :)
It's great for casual games like that, but then you get into stuff like DCS which pretty much requires a lot more equipment.
You're welcome
DCS?
DCS = Digital Combat Simulator, one of the "hardcore" flight sims, so it's best enjoyed when you have not only a joystick, but also separate throttle, head tracking device and preferably rudder pedals too
Oh okay, sounds wayyyy too advanced for me haha
Flying DCS with an Extreme 3D pro is totally doable. In fact, one of the most active members of r/hoggit does all his stunts with such a stick, a keyboard, and ghetto trackIR
I'm using a homemade trackIR myself, it certainly works better than it looks ; )
Afaik, he left Discord.
i dont know where to ask but i try...why its take me to shoot 5-6 bullet (5.56) on ai before he die?
even Civilian(dont judge me)
#arma3_questions ๐
Thats because 5.56 is a tiny little caliber initially invented to hunt rabbits, which accidently saw introduction in military service.
Heh.
you talking about original .223 which isnt 5.56
plus they pushed that to be even more effective nowdays
the difference between .223 and 5.56 is so small that properly chambered rifles can shoot both without issues. i don't see why one would differentiate between the two for performance evaluations.
5.56 is less effective than it should be because of the way Arma models Armour. It associates more damage with bigger calibres and the velocity of impact. Armour simply gives the unit more hit points for the purpose of the damage calculation. It ignores the physics that velocity is a large component in armour penetration, doesn't care about the differences in through and through verses bullets stopping in the unit and all that jazz. Considering how important damage is to the game it feels weird to have units having 100 health but that is what it is.
the way arma handles armor is pathetic.
armor = damage
arma has actually no real concept of armor at all. the way armor should work is that first you evaluate if a projectile impacting the armor at the given angle and speed, will penetrate said armor. if it does, you calculate an estimate of damage from the leftovers of the projectile that pierce thru the armor. if the armor is not penetrated, the chance for any damage at all for the thing behind the armor is obviously close to zero.
yes the arma armor system is crap
because its based on damage modifiers
also i meant the original .223 which is a huge difference and not the modern .223
you're talking about different projectile construction?
sure.
i believe 5.56/223 can be effective, but it leaves you with a narrow band of effectiveness. like if you use a long barrel for good muzzle velocity and shoot a soft target with ammo that reliably fragments, you can put down 300kg deers no problem.
but as soon as you need a versatile thing, you start making compromises. short barrels. armor piercing ammo. barrier blind ammo. 5.56 projectiles are too small and don't have enough mass for including sufficient material for both armor piercing and fragmentation for sufficient wound channels in one.
on the other hand, 7.62 can do all that in one, if you want it to.
but then military on a large scale doesn't need to care about that at all.
ye but the main thing in arma the 5.56 behaves like .22LR heh
Well now since we discussed this in depth and agreed on the issue, i'm sure Dwarden will patch it right away.
r-right?
only if that was so easy ๐
The initial introduction of body armour broke the single player campaign and it was left like that for at least 6 months. It was impossible to progress as you needed 20+ hits to kill a guy and yet your team died in a single shot. They did at least address it many releases later by increasing bullet damage. I don't think you can really do a good armour system without developing a decent wound system however. Type 3 body armour can stop 30+ 7.62 rounds before it allows a round through but they does not mean you could just carry on fighting after any of those hits, they would break ribs and do lots of internal damage as all the energy is still stopped by your body and that plate. If all you do is make the armour realistic you end up turning all the people into tanks. So the fix is a much longer term aspect of addressing wound types and I would far rather just see ACE enabled to do something more realistic than BI addressing it directly.
well yes if they used system like tanks use then it could work just fine
the system tanks use is the right direction but far off what it should be.
yeah but hell alot better than what we got now
thats at least somewhat more accurate
BrightCandle what you say about body armor is wrong tho. A hit of a 7.62 on a type 3 or better armor will not result in broken ribs or internal damage at all. The impulse of the bullet impacting the (stiff) armor plate is the same impulse the shooter will feel in his shoulder from the buttstock of the rifle (simple newton physics, action -> reaction). There is plenty! of videos showing people being hit by 7.62 in the chest on solid, stiff armor plates made from steel or ceramic composite.
The reason why you see bruises or broken ribs at all with bullet proof vests, those are soft kevlar vests and maybe heavy revolver bullets. But that has nothing to do with modern military type body armor and the hard plates used in these.
thats 50 / 50 if you get it or not
that also depends on range
also not sure if in military you get latest plates with trauma pads
there is no trauma if you shoot SK4 plates (rated for 7,62x54R AP rounds) with 5.56.
you won't even see a scratch on the back of the plate.
I'm with you on this @dapper slate . And yes, we did purchase aftermarket plates.
how could there be trauma if the plate doesn't deform at all.
you still get the force back even if it doesnt deform at all
thats why they sell those packs
will your ribs break if you put a rifle buttstock on your chest and pull the trigger?
you can't cheat mr. newton.
you cant compare a 762 punch with buttstock lol
besides, ceramic plates dissipate a lot of the energy by shattering and deforming the projectile. that eats up a lot of the impact energy.
where would the energy come from?
magic?
because if you utilize these plates to their absolute maximum, there can be deformation on the pack of the plates which then can lead to trauma.
these plates must perform, even if the production tolerances wander on the weak side, even if you abuse the plate and drag it thru the dirt for years, even if the kevlar soaks up humidity, etc. you don't want to get sued by a dead soldiers family because your plate didn't perform as advertised.
Arma 3 armor damage is not pathetic. They can do something more real for sure, but "we are in a world of limitations" TM.
And stop to flood! JK lol! ๐
arma 4 needs Plate simulator in body armor ๐
I believe a projectile that not pass the armor can even kill what is behind it.
This is a pretty cool discussion ๐
You could probably get a mod made for better armor though
nope
Because the impacted area make a "peak" that make similar bullet damage. What i saw was a armor that is a bag filled with some extreme non-newtonian fluid. So the impac on a point is transmited to a bigger area, and the "peak" is a lot less present.
non-newtonian fluids are those liquids you can walk over it.
Google pre-cordial thump. It's why people are killed when kicked in the chest by an animal, get hit with a baseball/golf ball.
To clarify though (for accuracy) it normally happens in conjunction with "R on T".
I opend the pandora chest i see
When you look at how ACE medical works it just goes off the damage values for the body parts to add wounds, there is no split between plate in the API as far as I can see. I had a brief look into this a few months ago and came to the conclusion the only way to try and simulate the armour properly would be to go about defining your own values for how they behave and then back out the damage the game had applied to the body part, reconstruct the event and then do your own thing to simulate it and apply damage values again. Its not easy but I don't think its impossible either, although undoing death is going to be a part of making it work.
its something BIS has to fix.
the whole concept of armor is quite simple, i'm baffled that it wasn't put in the game properly from the beginning.
Friends ! To write about the team play solo br servers?
I see that English is not your first language, could you rephrase the question?
Anyone know why i'd be stuck recieving data?
sometimes it can bug or the server has issues. try again later
Where can I post a suggestion for Arma 3 Lancher? It is related to scrolling the servers list. Dev may make it smoother... know?
Launcher*
Or "1x line'
Here is rolling 3 line
A ticket on the feedback tracker (not #arma3_feedback_tracker ) would be most appropriate. Feedback.bistudio.com
Is there a way to commad driving AI to follow you on the road and not drive off to the offroad?
lol
I've made a great advance in my project of creating ability to dim the bright gauges in Heli Advanced Flight Model for night flight, many thanks to all in these channels (you know who you are)
question what is the best online mode beside exile ?
Coop MilSim Style ๐
i think this question is a personal decision
some one say, Domination, the next one say King of the Hill, the next one...
This should be a list of all Gamemodes that are available
@BIMINIONS xiaobiu299 spamming on the forums again
@covert tree to play or to host a server?
@urban sluice play
@covert tree i'm making a new mod (12K lines of code right now) but there arent much players since most of then have problems to load mod in Arma 3 (they dont know how).
@urban sluice u are a coder thats so cool i am learning a bout coding in school ut nothing close to making my own mode. what type of mod is it ?
Its a mod that focuse in direct PVP with some important survive features like data base to save everything, phisycal money, storage, property, property theft. Some features are really original and it take some time to learn/understand.
Yes i believe it have something about Exile but i have not played Exile yet so i know few about it. The mod is 100% original.
You can search for BRPVP in Arma 3 Workshop.
And subscribe to the mod.
what does the br stand for ?
Really!!!!!!
Yes!
179.207.203.23:2402 and 2502
ok thx
working on the mod or actualy working ?
Working on real work.
lol
Hi guys
Hi
https://twitter.com/ArmaKotH/status/780509320278634498 (no idea if wrong chat)
Dear players, we hope you love our game mode. Here's to a second chance. Checkout our latest announcement: https://t.co/r8ej5jk2zq
Hey guys! Not sure if this is the place to post, but I'm hosting a modded Zeus server based on more realistic gameplay tonight. TvT or CooP depending on what people want to do. My goal is to have something people can hop in and play at any time when they want a more realistic (but casual) experience default arma or zeus servers don't provide, without having to make arrangements or play between events. Mods include: ACE3, DynaSound, CBA, Blastcore, LAxemann's Enhanced Soundscape, and BaBe midTex. Kept them to a minimum so you don't have to download 10+ gigs of files :).
Servername: Weekday Warriors - Zeus Realism #1 - ACE3 REQUIRED
IP: 66.229.220.90:2302
So what's currently the best operation breakout / day z / koth type mod in arma 3?
@urban sluice #multiplayer_coop or #multiplayer_pvp
Looking for someone to help me one on one with a mod I'm creating
Spambot again in Forums ...
Does anyone know how to set up P drive? I thought I did it correctly but in P: I have only a3/ and nothing else, isn't there supposed to be a bunch of other stuff?
Like where is p:\binarize\ and p:\cfgConvert and all that other bullshit?
Some modder on BI forums says ignore P drive entirely, it's unnecessary and generally a pain in the ass clusterfuck, I think I'll take that direction for a while
It's incorrect to have those tools in your P drive. Having them there previously was caused by the Arma 3 Tools directory being used as your default P drive location, but I believe starting with 1.60, it would give you errors if you were using that directory when trying to mount your P drive.
Thanks again for your calming and knowledgeable words pennyworth
but I've just this minute discovered a MUCH bigger problem -- the 1.64 update has broken all my flight controllers! I mean throttle, rudder pedal, joystick
I thought it was just here but apparently I'm not the only one
Yeah I've heard the same from some people
this is the first thing in Arma that has SERIOUSLY fucking made me angry, I think I better stay off forums for the rest of the evening
I'll come back when I can keep a civil tongue
Can anyone recommend a good blood/gore mod for Arma 3?
I'd mostly just like to see some better entry/exit
dont worry - you havent seen anything yet ๐
Reminds me of the saying "if you don't like the weather, wait 10 min and it will change again."
Real quick question ARMA mad dudes, whats the name of the object which looks like the dirt after a plane crash?
@proven otter Do you mean https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY#CraterLong ?
exactly, but I can't find it in Eden
As above... Anyone able to help....So what's currently the best operation breakout / day z / koth type mod in arma 3?
I want to place down a OPTRE life boat in the furrowed ground object so it looks like it actually crashed
I give up lol
final roadmap? ey
Aspect Ratio setting was removed in last dev version and Sitrep doesnt say why
in a future one ๐
@dapper slate because it's auto-calculated from the res ... if you have scenarios where you need define manually aspect ratios then please provide them in feedback
@vale valley ok dot dot dot
@turbid quartz no, because abuse, the usual
You fun sponge ๐
I wish the custom emojis were larger.
๐๐ฟ
ew, it's whale
@spring heart You never answered my question on Teamspeak as to how you were building an underground base.
good meme
simply ebic
oh
are we going to play it for an op
or are you making this for shits n gigs
oh yeah did you see my upload of the nevertell op also
I gained five whole subscribers, wowzers
brb
Listening to pip scream made me giggle
Ulysses was commanding that op though and he knew he would become the meme unit
I think he was focused on that
Regina complains like a motherfucker
Hi guys, has anyone had issues with Battleye preventing the game from launching? I get the error 0x0000009a and Battleye claims to have blocked files whilst loading. The game starts without Battleye enebaled. Thanks
third party DLL's from mods ( guessing )
BE will also block the odd driver aswell, might be the issue
Would help to list the dlls its blocking
odd driver
from overlay software and alike?
nope like i said the odd driver
tell me about it, was just playing earlier and tracking gunshots "in front", walked forward cautiously, looked to the sides and... what the heck, the sound is not coming from front, its coming from BEHIND. hehe.
yeah that's the biggest problem with the audio. impossible to know if it's front or behind unless you turn yourself
even worse when the shooter has silencer.. its bad.. really bad
I find arma works very well with SBX pro however, it really does add back in the directional behaviour for headphone users.,
hello guys am i allowed to ask about perfommance issue here please ?
#arma3_questions #arma3_troubleshooting may be better
Just remember, this isn't an instant answer sort of place. People will answer when they can, but many users are in different time zones.
yea understood, thnx
Anybody here playing Antistasi ?
i wish there was shoulder ropes for rifles in arma 3.. so we can tie our guns to trees for efficient standing 'bipod'.. like in real life.
hey guys
Well, except for Tanoa, most of the trees don't have branches hanging low enough for that.
where can i look for people to play with?
#looking_for_game or #looking_for_unit @urban sluice
great, thank you :)
Mhm.
vaaun you dont tie it to the branches, but the stem..
yes
sharpshooters do that a lot
That sounds pretty neat
Vauun you wanna play some tonight? :)
Eh, I can only stand modded. Thanks for the offer, though
Okay ^^
define modded
you tie the gun strap around the trunk.. then u put the barrel of the gun on the inside of the strap, then spin it over a few times, that way all the weight of the gun will be held up by the trunk/strap and that functions like a standing bipod technique, we used this alot when i was in the military as bipods are not typically available for regular riflemen and its a great way to improvise and get good support for your weapon. in addition to that you will also use the trunk as partial cover for yourself so all in all its a top notch tactic
i just wish it was possible in arma 3 ๐
oh! that way, i just called those tiepods
I love RHS but our server just hated it.
i cant find any good photos of it but here is one of a marksman doing this technique http://www.thefirearmblog.com/blog/wp-content/uploads/2013/07/istuma-660x450.jpg
We might go back to RHS in addition to CUP one day
Get a better server
one arm support, very steady
some situations that is a far better solution than bipod, if u are down hill or in thick foiliage etc
u basically chose ur elevation, pick a good tree and set up. its great
bohemia pls ๐
https://youtu.be/18XnQDT2RnE?t=1455 14:55 check that... its a movie but I couldnt find anything better now
yes great example
That's really cool. I'd like to see that in a mod too.
normal game mode ๐
That kind of thing would go amazingly with ACE.
its really sneaky too because you are heavily camoflagued aswell while u do this.. its a 10/10 strategy ๐
its one thing you learn as a shrapshooter in L'Etrange
i learned it in the army IRL lol
while standing in snow up to my balls u dont have option to go prone or bipod haha
Fin?
norway
yeah snow also hehe
i was stationed far north aswell so it was total aids
Well anyone who has done some dynamic shooting with a rifle knows that you will by instinct use anything close to you to stabilize your weapon. Like a corner of a house, a tree, anything really is enough to put a hand against it that supports your rifle, and you have a makeshift-bipod that allows for stable aiming no matter how exhausted you are. The weapon sway in ArmA for the large part is so unrealistic because ArmA doesn't offer you the same possibilities in stabilising your rifle with objects around you.
yeayh its true
you even user ur buddy's ass cheeks if necessary to get some stabilization
Also someone at BIS should have their head whacked for weapon sway on bipod supported weapons of 10kg+ like Navid, lynx etc. Even if you're coughing your lungs, no way you'll actually make such a heavy weapon move noticeably at all because you rest it entirely on the ground anyways. [/rant]
ace had this feature not sure if its still a thing... dont remember was it in ace2, probably
you could rest rifle on a tree
i agree jcd its a bit stupid sometimes but to look at it from another perspective its a balancing thing, if u had no sway at all it would be really overpowered.. as u dnt have alot of other factors like in IRL
wind direction being a critical aspect
thing is, to rest a rifle on a tree with a function a mod offers, say like ace, it will never reliably recognize the tree. the degree of freedom the bipod offers is often shoddy at best. You find a suitable position, you deploy the bipod, you shoot, you reload! and then suddenly, without you moving, you're unable to deploy the bipod again.
bipods are actual stupidly badly made imo
atm
u cant bipod on almost anything and if u bipod on ground u cant see shit cause of grass or u fucking stare into the dirt and gun clips into some bullshit and u cant hit anyting
i would put in a simple timer. if you didn't move around a lot for, say, 1.5 seconds and you're aiming in roughly the same direction, the game assumes you're trying to take a shot at something precisely and then assumes you've found a tree, a house corner, or your buddies ASS to support your rifle, and sway is suddenly reduced a lot (no matter the stamina)
its really crap
that would be fool-proof.
yes bipods are horrible. HORRIBLE.
I hereby DEMAND that absolutely everyone at BIS drops whatever he's working on and works towards 100% realistic bipods ASAP
you know that weapon resting is already there even when you don't deploy the weapon. it detects wall on your side. the box icon in the stance indicator means that
hehe it would be nice if they did that but i think we are barking up a stone wall
just need to change the values how much the weapon sways
st jimmy yeah but that weapon resting is pretty bollocks, it reduce sway by like one potato
its not good at all
๐
also i think BIS should add an "ELITENESS" slider in the difficulty options.
where you can adjust your soldiers abilities from first-day-grunt to spec-ops operator
???
same problem in dayz standalone too.. sway from hell, max aids
maybe it should auto-increase with hours played.
I think it's more about the stamina related sway and that it's annoyingly making the weapon sway sideways even if you hold breath.
give option to use gun straps and ropes to mount ur gun.. give gun mounts inside helicopters.. then we're talking real fun sniper action.. damn that would be sick.. now bench sniping from hummingbird is cancerous
sway sway sway sway
you can make 2400m shots with sniper rifle when you're standing and just resting the weapon for example against a pole that's left of you , not deployed. you just need to have your stamina at full to not get huge sway and the sway needs to calm down first from your movement.
in my opinion its just not right that the sway is sideways so much. it should go up and down, not left and right. when you hold breath the gun sways pretty much sideways only. it should just mostly go up or down when the gun is well rested, currently it's the opposite.
(offtopic) RIP Pepe ๐ข feelsbadman http://www.bbc.co.uk/news/world-us-canada-37493165
Can anyone explain the Type 115 rifle to me? What is that .50 underbarrel supposed to be good for?
Killing ๐
Well, i know two types of underbarrel "guns". 40mm etc grenade launchers with their obvious usefulness, and "masterkey" like shotguns for breaching.
the .50BW doesn't seem to fit in?
whats its special purpose?
Engine block killer
anyway, time for a little bit of light reading (Everyday Cryptography)
Why can't they put in sensible stuff. ;_;
because some of it is demostration
They are showing you can have underslung that isn't just Grenade launcher
Can we have a secondary that isn't a launcher?
@native charm that makes no sense at all?
Future weapons makes me laugh so hard
@wispy shard The gun is more a demostration then something usable, it's showing the mod makers what could be done. if they wanted to
like RHS could be M4 with masterkey shotgun
that could be said for most people who stroke over X Gun being in Y mod they MUST HAVE
because apparently everyone needs another gun firing 5.56
556 got nerfed quite a bit in arma 3 cuz of the vest sys, which i honestly hate
I wish BIS wouldn't make showcases for modders but like, real guns.
i mean what is the rpg-7 supposed to be then? RHS has a far superior version to that, with day/night optics, all different ammo types, even the ballistics work out.
@wispy shard there is also probably balancing factor, RHS RPG almost requires 1 hour training in proper operation
esp if you plan on using it with different rockets
@native charm i am sure the russian army spends far more than 1 hour training their RPG operators.
I fail to see the issue. Wasn't ArmA supposed to be a realistic military simulation?
Releasing content that exists in a superior form already in a mod seems utterly pointless.
They bill it as "military sandbox"
Experience true combat gameplay in a massive military sandbox. from Steam Store page
Hey there people, just got APEX. Wondering if anyone with a microphone wants to play some coop with me?
I know but most of them aren't English speakers
Though I don't doubt they are good players
what? most people speak english to some degree don't they?
Well I've joined a few public coop servers and have only found Russian players, so far that is
you should stop joining russian servers... ๐
he shouldn't. russians are among the best when it comes to tactical servers.
Well they are just EU servers, since I live in England but I guess I could join a US one
they might be good tactical servers, but if you can't speak the lingo, you won't be able to contribute
Seems no one is on as of now
NA is just getting off work. It'll pick up over the next 2 hours
lucky bastards, i have to go to bed soon and after what feels like a second, i have to go to work... ๐ฆ
What scope is this? http://www.arma2.com/assets/img/weapons/arma2weapons_M4A1-QDS.jpg
It's an aimpoint. That's all I've been able to find out.
Looks like this one http://us.aimpoint.com/product/aimpointR-compm-ml-xd/
@gilded thorn It's a Aimpoint M2 with old ARMS mount
fun fact - that mount only used by australian army and not US army or Marines
US army used the QRP mount - which is the older variant of the newer one
Killing engines and armour
@urban sluice no advertising in main channel use #communities_arma3 and w/o advertising also #multiplayer_pvp or #multiplayer_coop and #zeus_discussion
ROGER
and TOH Bell mutant helo on the right if Im not wrong
ONS Helo actually. No clue how they made it, or what was used.
FYI some chinese spam bot or whatever is still floating the forums
Anyone knows why in MP the radar symbol of some enemy jets are displayed as green triangles? It would only turn red when I fly very close (a few hundred meters) to them. This puts me in a severe disadvantage, Because I can't use R to lock them.
Not this case as I observed
I encountered such a "friendly" enemy about every 6-8 engages.
Something wrong on CBA side?
no. they have Steam to autoupdate and obviously can't connect to servers that haven't restarted in the last hour, because the update was just released
lol
Some things never change commy
How DARE you update your mod
is the lynx with 12.7mm APDS ammunition supposed to be able to kill crew sitting inside the cheetah? because that happened to me just 30 minutes ago
i was not turned out
i was the gunner at that moment
SPAAGS are not known for very good armor.
Unless you're the british and you make the centurion and challenger marksman series of SPAAGs, which are built on centurion and challenger marksmen chassis.
And APDS literally means Armor Piercing Depositing SABOT, so I'd say it's very feasible.
the cheetha is very robust and can even survive 120mm/ATGM hits. the chassis its based on is claimed to be the most armored tank chassis in existance by the israelis.
first is the chassis, second is the turret.
Armor turret: ballistic immunity from 14.5 mm heavy machine guns and 155 mm air bursts[1]
Does it specify what kind of ammunition from a 14.5?
no.
i'm just wondering. the lynx apds is probably a tungsten round. but able to penetrate that kind of armor? is it supposed to be a "lightly armored" vehicle?
No, SPAAGs are not lightly armored.
Not generally.
They're often somewhere in the middle in terms of armor.
12.7x108 mm (GM6 lynx) we're talkign 16-18kJ muzzle velocity. 14.5mm we're talking 29-33kJ.
yeah, but it's a sabot. so the dart probably getss a lot more muzzle v0
yes, i was playing KOTH. it displays the shooters weapon
Ah
i'm guessing when they say "armored up to 12.7mm" or "14.5mm" on APCs, IFVs, SPAAGs, etc they're always talking AP (read: hardened steel or tungsten carbide core) because defeating FMJ (full metal jacket) is much easier and not a big deal for a vehicle with double digit weight numbers being THAT compact.
.50 cal rounds are pretty punchy
in koth you can piece many vehicles with lynx, including cheetha. been there done that.
i feel it's kind of retarded though? it looks really really well armored. but apparently beneath that steely exterior, the inner armor is butter
yeah but if a 12.7mm bullet pieces and kills the crew, then how does a 120mm bullet not blow it up? mysteries....
@pine pond the arma armor system is broken.
I don't think you can take any damage from penetrating bullets inside tanks, unless the tank is misconfigured
unless a tank is hit in ammo rack, it doesn't always blow up
easy test. place one in the editor and shoot at it, look if you wound the crew
it may just be completely disabled
i don't think it simulates surfaces. i saw some wireframe version of it. it's basically bubbles/spheres that you have to place. and that would leave gaps
the Armor Piercing rounds in tank rounds have no "explosive" part, they just punch through armor at high speeds
in fact, stuff blowing up is unrealistic which is why ACE fixed alot of it
well APFSDS ammo works by accelerating a really frigging huge tungsten carbide/depleated uranium kinetic energy penetrator to like, mach 5. Armor steel behaves more like a liquid when hit by that. The effect is massive amounts of fragments inside the tank, some from the penetrator some from the tanks armor. thats why you got spall liner (kevlar) inside. should still be very messy for the crew. HEAT shape charges generate a molten copper jet going even faster, ballpark 10.000m/s. Messy. A .50 bullet is a joke compared to that.
yea, but when I hit Ifift with APFSDS rounds, it's not going to exploid, the crew is probably dead but it's just going to sit there, not combust
Sure tanks don't always blow up, especially western tanks have blast panels of ammo storage etc, but crew would be dead.
crew might be depending on where it impacted
In iraq american abrams adapted the tactics of fireing one APFSDS and then one HEAT. APFSDS would kill the tanks, but not visibly mark them killed for following units. Hence the HEAT to light them up so following units don't engage the same targets over and over again.
i'm thinking either i hit some sort of math bug or just the geometry issues that the armor system has. but i don't know. i've never created damage models in this game
It's not hard to do in the editor.
@alpine robin i reproduced that multiple times.
i must've been looking at an old guide then. there was huge spheres in a grid that represented "armor plating" when i saw it
might have been from an earlier game or an old wiki entry
"You may also need a metalplate component inside free space inside, to catch bullets that otherwise shouldnโt even pass primary armour but for whatever reason (f.e. sticking gunโs muzzle into tank) itโs possible to bypass primary armour. "
could also be that, i never checked from which distance i was murdered
the lynx barrel is quite long i believe
well i don't want to annoy you guys, but i definately shot people out of multiple cheethas already with a GM6 lynx and APDS ammo, and always from distance.
i don't mind. i just want to know how it was possible so that i can defend myself from snipers henceforth
well i personally think this is possible because armor isn't realistically modeled in arma.
to protect yourself, i would recommend you to demand a "Realistic Armor DLC" from BIS.
I would support your demand and pledge 20 euros to it.
tanks can't even drive without jumping for no reason. not gonna happen
hah, yeah. nah, they'd have to raytrace bullets inside the armor. and currently that's not simulated at all. if you shoot through a 1 km thick penetrable block of wood you'll notice this because the bullet enters at one side. it passes the penetration test and instantly exits the other side. ballistics inside an object is not simulated
crew cursorTarget apply {damage _x}
[0,0,0]
can't damage them
using: "srifle_DMR_03_tan_AMS_LP_F"
i.e passing through objects your bullet may very well become a tachyon and exceed the speed of light
shoot out crew out of namer with a 0.50 LRR? NO ( อกยฐ อส อกยฐ)
that things packs more armor than the MKIV Merkava...
shoot out crew out of namer with a 0.50 LRR? NO ( อกยฐ อส อกยฐ)
B_Sniper_F ?
eh?
still [0,0,0]
no damage?
jcb supposedly knows where to aim
using "srifle_LRR_camo_LRPS_F" now
*jcd
of course, what might be possible is that mission has some damage modifiers borked
GM6 Lynx I think they said
I don't believe stuff like this until I can reproduce it
yes, it's the GM6 Lynx with APDS ammunition versus the Cheetah gunner
turned out?
negative
any idea which soldier spawns with that?
uh lemma see
but you need that special ammo type APDS. the other one won't penetrate anything
@alpine robin i reproduced that in koth. I don't know if koth messes with dmg/armor/etc. Might be, then disregard all i said.
btw, KOTH does meddle with damage values when i think of it. the airplanes are modded for less resilience. and so are the "greek" very high green metal towers which are indestructable.
I_Sniper_F uses it
that may break things with the cheetah i guess
Using 3den...
he is trying to prove that its not the game problem but the mission if its true
and he will succed
to me, it's either or. i haven't played the campaign so i don't know
spawn it in editor get yourself a GM6 with APDS ammo and try to shoot at it
although ballistics are calculated client side i think. so it could also have been a cheat
ahh
yeah, in a sec ๐
and i guess gunner is in the turret?
yes
it's an AA turret. not that armoured
and it's a special APXYZ round
so I'm sure it's supposed to be like that
blergh that sounds off but since its not called Namer in the game anything is posible
yeah snipe the gunner out and then finish it off with whtever AT you got, gg
Note: 14.5mm has almost double the muzzle energy of 12.7
wait why are you linkin SPAAG?
shrug
I thought you were talking about Namer?
Cheeta AA
The Cheetah's chassis is based off the real-world "Namer" APC.
Its gun turret is a shared design also used by the ZSU-39 that is based on the real-world "Marksman" anti-aircraft gun system.
ah shit my bad
tbh though. the aa turrets armour looks weak ingame
was loking at this and wondering wtf are they talking about http://www.military-today.com/apc/namer.htm
you where the only one rambling about the Namer
and tbh IRL you wouldnt get near any SPAAG
Cheeta
or Cheetah
whatever
don't question the armour system just because of this. maybe it's just that the APXYZ rounds have to high penetration... who knows
for all I know it's supposed to be like this
Weight From 9,300 kg (20,500 lb)
this is .50cal proof afair
with only 9 tons and far more interior volume
maybe it's just that the APXYZ rounds have to high penetration
idk about russians, but americans mix their MG belts, and they definately have AP in their M2's. i guess its the same for russians.
The americans even shoot raufoss from MGs (high explosive incindiary armor piercing)
those rounds we are talking about are not normal AP rounds though
how so?
idk. they are a special ammo type in the game
AP rounds have a hardened steel (old, cheap) or tungsten carbide (bit newer, much more expensive) armor piercing core.
the normal magazine rounds don't go through the turret
yeah because thats FMJ.
why do you keep talking about this irl crap? totally misses what this is about
well they're APDS - armor piercing discharging sabot.
maybe they're shooting depleted uranium APDS through the lynx in arma 3?
crap
( อกยฐ อส อกยฐ)
so its saboted ammo like a APFSDS shot from a tank.
but it won't be FS (fin stabilised) because its shot from a rifled barrel.
idk what you are on about
you only want fin stabilisation if you shoot from smooth bore (tank ...)
how is any of this relevant
wasn't arma supposed to be realistic? i lean on available real life data and physics.
i am aware of this.
it would be a huge waste of processing time to do stuff like that
arma is not supposed to be realistic. but it's not supposed to be arcadish either
realistic
No
you said its "special" and not like normal AP. normal AP isn't "DS", lynx APDS obviously is. thats the only difference indicated i see.
it's like the battlefield series, but with a slightly more realistic approach
it just looks realistic
walks away
i mean, can anyone of you explain the all knowing radar on vehicles? the lack of gear simulation in vehicles? the non-dlc flight model?
people were talking about what exactly in the damage system could cause this "bug"
but it seems all intentional to me
if you wanna change it, there are configs for that
It looks weak to me if you give me a 30mm or 40mm autocannon with APDS, or anything bigger (120mm, ATGM). But with a lynx in my hands i would consider it adequately strong to effectively ruin my day, to be honest. I'm both surprised at how sturdy the Cheetha is against 30mm+ and how weak it is against 12.7mm if you manage to hit the sweet spot.
so the basis of the problem was ME assuming that the gunner was encapsuled within the chassi and not the turret
he sits in the turret apparently
btw, does anyone know what the titan AP is for? i assume it's anti-personel but it doesn't lock onto personel nor vehicles. it feels like a long range version of that nato anti armor missile which i forgot the name of
@pine pond the titan AP did lock on to people at some point.
maybe it's just a cheaper and lighter version of the AT round?
it works like a SACLOS system though
it didn't do damage to tanks in the past afair, but its been a while since i tried.
it does do damage now, but it's minimal
and AP, or anti-personnel warheads to kill infantry and other soft targets. AP rounds are significantly lighter and are also effective against light vehicles.
shrugs
that's kind of useless, because the AP does the exact same thing
is confused
@wispy shard I forgot that the Rheinmetall M256 is smoothbore and it annoys me because we don't use tank rifle ATGMs
So I can't help but feel like "why bother"
err, i mean. the AT does the exact same thing. if i fire it at a soft skinned vehicle that vehicle WILL explode. probably because damage is higher than global health
@urban sluice you lost me, please elaborate?
well sigma it was funny to lock on an AP rocket to a sniper 3km away.
You mentioned earlier that you want APFSDS rounds with smoothbore guns because there's no rifling
er, not want
kinda, need.
oh yeah want nevermind i'm scatterered
right
I know the US bought into the whole tank-rifle ATGM meme with the MBT-70 when we collaborated with the krauts and Russian tank doctrine is hugely based around ATGM warfare with tanks but I don't know why the US still uses it
@wispy shard yeah. that's exactly what i want to do. but now they've made ghillie suits (except one) almost invisible to thermal cameras. so it would be very hard. other troops on the other hand... :>
it's just like
"rifle ya shit, US."
the reason you want smoothbore for tank guns is muzzle velocity. the effectiveness of kinectic energy penetrators (APFSDS ammo) is directly linked to their speed. so you want them to go as fast as possible. rifled guns are in the way of that goal, hence why for tanks you get rid of the rifleing and go smoothbore. the accuracy is impacted negatively, but for the relative short distances (compared to the caliber) of MBTs this is acceptable. but no rifeling leaves you with no stabilisation, hence the finns.
well ATGMs fired by tanks give you a bit of a range advantage.
Right
I didn't know that rifling negatively impacted muzzle velocity, but I suppose now that I think about it it's pretty basic physics
Have you ever played Wargame: Red Dragon @wispy shard
@urban sluice yeah, it's that gyrostabilizing effect you get. and the bore is often not affected since lead is softer than cold hammered steel
It's pretty neat and it satisfies my need for early 90's era warfare.
mid 70's-early 90's really.
well if you rifle your barrel, then you force the projectile into a spin. since the acceleration of a projectile is very violent, there is a lot of friction involved and the wear of the barrel throat is excessive on excessive muzzle velocities. so you kinda limit your options with balancing lifetime/muzzle velocity etc
a smoothbore is simply much less trouble.
no i haven't played Wargame
Let me shoot you a game I competed in.
There's also a part one if you're interested. Anyways, I have to drive home. Be back in 20.
most rifles stay below 1000m/s muzzle velocity. tanks with APFSDS create 1700m/s.
@Vauun you were part of 4chan vs reddit 2015? ๐ฎ
no politics here go to #offtopic_politics
@static cape Yes, back when I played wargame a lot more we organized a match.
I really like Wargame.
@urban sluice nice groups
Thanks, I like to invite people who I destroy in Dark Souls to Let Me Suck on Your Finger
That's cool. You guys definitely won your bragging rights in game 2
I was on right side. I played very well, I think.
I love playing Norwegian Motorized. You get excellent Special forces in cheap Bell 412s and for like 40 points a pop you can just have excellent infantry with fast transport
The armor isn't all that bad either since you get 1A5s
Back when the panserbil had a broken autoloader and an insane rate of fire that thing was notorious for just stopping infantry in their tracks with a 20RPM 3HE gun
Just put two or three in a treeline and you don't have to worry about infantry at all really, especially since they had good-tier optics
is king of the hill game mode ded
no.
Yeah.
since when was Battle Royale tied up with H1Z1?
long time ago
is anyone selling a free copy of arma 3?
gift it to me on steam
i will pay with tf2 crates
pls help me
lmao
Oh my ^^
i would really like a free copy for my friends
And i would realy like to become a Rockstar.
You see, 2 things we don't get ๐
My money is on rockstar
๐
then again i've been playing guitar for three years and i'm still garbage at it so ๐
At least you can play a guitar, i just can sing (two tones: loud and wrong)
nah put you money on me so i can buy my friend arma 3
guitar basics are easy, anyone can learn them
90% of acoustic songs you hear are really just like
four chords.
well i'd like to learn to play the guitar properly so i could teach the bohemia musician not to make such slimey songs
runs away before getting shot
It's funny, you can always tell when it's the weekend in here, it gets very quiet. One would expect it to be busier than it is.
they seem to have a life ๐
if it's quiet it means less headache for me ๐
Anyone got a hammer?
Hi, sorry I'm sure this comes up a lot, but I'm helping a friend build a pc to play Arma 3, and while I'm well versed on how to build a pc, I'm not sure what kind of requirements this game would require, and I've heard it has a lot of optimization issues and requires a pretty beefy rig to handle. Does this game require a very beefy CPU to handle but not so much GPU? If so does it rely on single core performance more than it benefits from multiple cores/hyper threading? Doesn't have to be on max settings at all ofc, but my friend has a relatively limited budget and I want to know what kind of rig he'll need to play the game comfortably.
@timber crow You want excellent single-thread performance with a decent GPU.
High clock speed RAM + CPU is very good.
I run an OC'd 4690K at 4.5GHz with overvolted RAM to 2400Mhz with a GTX 1070. I average 60 FPS.
That helps a lot, thank you. So probably his best bet would be an i5 4690, and the highest speed RAM I can get. I'll have to get the top of the line chipset as well to run the higher speed RAM sticks I think, and it'll help to OC I guess.
It'll be cutting it close so I'll probably have to get away with a lower end GPU, that should be alright yeah? Maybe I'll get a 960 or something. $150 would probably be the limit
I'd imagine any lower and it would suffer in performance
@timber crow i would rather recommend a 6600K instead of a 4690.
and yes high speed ram is worth it.
yeah the newest i5, sorry. I knew this game had some weird stuff about it, would never have guessed it was one of the few that RAM speed helped with
Thank you. And just to confirm, GPU isn't nearly as important yeah? Can get away with a mid-tier gpu
continue in #hardware_vs_arma ๐
I didn't notice, my b. Thank you.
TIME TO GET SHWIFTY
raised up posterior
โ๏ธ
Isn't something like this a better solution than the current sinking into ground thing?
https://forums.bistudio.com/topic/140105-rendering-grass-at-long-distances-my-thoughts-about-it/
Well that's a 3.5 year old thread from when Arma 3 was in beta, if it was either practical or possible then someone, even if it wasn't BI, would have implemented it since then. My guess is that there were performance or technical reasons why no-one has been able to make it work ... which would be a real shame :/
It was sad to see that ShackTack have been turning off grass in their missions because of issues with the current system
Well...a lot of issues from Beta (or older versions of Arma) got fixed this year so... ๐
As baseline consumer hardware increases in performance, some things may continue to become more feasible. Or so I hope.
It would have been a better solution. Its not really performance that is driving this, an alpha blend like this with the surround ground texture would have cost nothing to actually render, its more a question of whether that could be made to work in the engine in a timely manor and we got our answer, it couldn't be.
Grass is a bigger problem especially with the AI because they aren't impacted by it (and players can turn it off). So while grass really makes the game look vastly better it gives the AI the ability to see better than you in a lot of circumstances and the only reason you can't obviously see them is just grass, but they aren't impacted by it at all.
While it might be cheap to render, I think the performance questions come into play when considering which grass textures to apply from the different viewing angles and out to what distance. For example, on level ground 100m away there would be lots of grass between you and another player, in the real world the combined effect would hide the other player completely but if engine only considered the nearest tuft of grass to the player it may only obscure part of the view. It would still be an improvement over what we have now, but it would not be cost-free and not perfect in every scenario.
checkVisibility function is affected by setTerrainGrid so i believe grass matters for it. If AI use that function, in AI FSM, may be grass matter for then.
@vale valley help
...is it over?
So, what I was going to say was....
Frankly on level ground 100m away the grass close by does enough to obscure the view, but I do agree that the exact patch of grass to use could be an issue. I'm just wondering that, since it's a trick that appears to be done on the viewing client, could it not be possible to just render the alpha layer of all grass around units that are in the player's view? Up to say +/- 2m around the model (use a radius)? That should cover all viewing angles.
the spammer has been removed from the chat
thank the lawd
hello any one from TMT Team
Can i ask for an advice on a crash?
Game keeps crashing every time i place down a zeus module
check your rpts
are you running any mods
what does the crash report tell you
also #arma3_troubleshooting would be a better channel
@urban sluice Status_access_violation
Try re-installing ArmA 3, or at least verify your cache.
Can I ask has anyone tried running arma in Linux? Like with WINE?
Might move to Ubuntu so...
afaik it works, but battleye doesn't, so its quite pointless.
@urban sluice why would you ever run arma with WINE
god i remember how long it took me to get osu! working with WINE
ayy boi im here and i aint queer
How can I take a mission someone made then edit it so there is no fatigue?
Kfuck, there is an option called enableStamina
i think if you put enablestamina false; in the description.ext it should do that. but it might be deprecated
Just select your playable units, go to special states, and disable stamina @dreamy obsidian
Right click > Attributes > Special States > Enable Stamina
@urban sluice cause I may change my OS
Is anyone on atm that could help me test a mp feature for a vanilla arma server?
@urban sluice there is a native port, you don't need Wine
the only problem is that it lags behind the windows version, it's currently at 1.58 with 1.62 on the way
the more people who use it, though, the more likely it is that BI will treat it as a higher priority, and who knows, maybe we'll see the next version of Arma support linux on equal terms ๐
@urban sluice So, all you need to do is install the linux Steam client and you can play Arma on linux
anyone else see their unit squadXML stopped working?
it's shows the tag, but not the information contained in the XML
the logo even shows up on vehicles but not in the player diary tab
Indeed. See Squad.xml does not appear in the map - https://feedback.bistudio.com/T120466
#arma3_feedback_tracker
how can i play zombies
...Exile zombies, DayZ, Wasteland w/ Zombies, what?
... Ryans Zombies....
you could almost say the whole Zombie thing has been overplayed ...
Who would ever think that?
hello
i'm looking is they are a way to add numeral decals to kuma tank or any tank similare to RHS random numbers to the vehicles
the RHS system is limited to RHS Tanks i'm Looking for somthing more general
I'm sure there's a way to with the new vehicle texture editor.
Eyy lads
I loved Warfare in ARMA 2 OA. Is there a way to play it in ARMA 3?
Not to my knowledge. I run a small group that does Arma 2 warfare every once in a while if you're interested.
what about EUTW?
@urban sluice I am talking about putting it to ARMA 3
I've heard of efforts, but I've not seen anything.
there was gossamer's warfare for arma3, but I think development stopped
so i switch to another unit with U and then switch back to group leader... this previous unit now stops to follow the leader. how to get him to regroup (there is no regroup command available)
yep he did at march @jolly canopy
ah, ok... so need to command the unit to move somewhere and then I get regroup... ok ๐
Same
I agree
well wtf
whut
๐
@vale valley plz
lol
good shit fam
I can really see where you are coming from
could you not
...
JESUS
wtf
Fixed
remove cencer pls
lmfao
thanks
GG
RIP
AY
F
LUL
thanks โค
lol wut
Bloody hell he was making me horny
lel
lol
Fuck i was asleep
๐ฏ
WAT
Thanks @warm junco
@finite relic
Gg
WAT IS IT
please fix this
dang
Whut
@warm junco for president
Kids use condoms
Thankyou @dawn pumice
wtf was that
Same stuff going on in BattleRoyale
What is happening
LOL
Wtf
:HAhaa:
discord
Yes I'd like fries with that order
Ja perdole
โฅ
HAHA
ty adam
chat spam looks like twitch lmao
wtf
i wonder if he got infected with something or doing it on purpose
lmfaoo
Xd
No worries ๐
Kappa
kappa
Kappa 123
kappa
LEL
ebic, simbly ebic
@WhoismeV2#5641 @vale valley @BohemiaBeck ban this guy plz
lol
I'm guessing Lirik isn't streaming
On it
Its a bot thats harvesting info from pretty much all of discord
why did i get tagged in this chat?
You rang?
Disregard, robots are simply taking over the world, you're fine for now though
all hail Mikero!
oh ok lol
i got hardcore pranked
are there any awesome scripters in this chat?
What is happening?
I'm awesome in general
let me rephrase that are there any talented scripters in this chat?
I don't know.. might want to check.. the #arma3_scripting channel?
No, there's only several notable figures currently online alone. But, what do I know.
hm, someone tagged me?
someone probably at everyone'd
hm
no it actually tagged everyone
ok do you know any scripts on how to program pop up targets?
Doesn't show up in the list
it was deleted
@analog oasis where?
Obviously.
lol are they adding bots here too?
@everyone
Did I get tagged?
wtf
every discord i got is adding bots now lol
Twitchcon bleeding over is all
i dont think i should be able to tag everyone :\
Please don't tag 906 people...
hahah
@valid adder it's probably your fault anyways
Well this has been enlightening.
whats with the recent influx of retards?
like cmon
whale why are you such a bully
"stop pickin' on me you fuckin' bully"
-based god
n-no, u
if you don't like getting mentioned put yourself on do not disturb
otherwise shut the fuck up and stop complaining
"Let me put myself on DND so that other discords don't ping me just because one of them gets retards that spam every once in a while"
That is some top-tier logic right there, I gotta hand it to you
Y U DO DIS 2 ME Chairborne
Yeah, dont think I'll uses DND either as I am occasionally needed.
In other news, I think the Ban Hammer has broken a record in the last hour.
Anyone in the Map Making Business?
just turn the server and channel notifications to "nothing"
@restive peak
There are people like me who frequently use this server and want to be pinged by it.
@proper ermine #arma3_terrain
Or as FM needs turn em to @mentions
And the default is to be @ mentioned
sorry default on android is all messages โบ
whoops
Did someone mention every single user out of the 580 people who are online?
Spammer was here. Move along Citizen, nothing to see here.
๐
oh wow, just noticed dslyecx is here
inb4 toggling megastalk.
how are y'all doing anyways?
Its a bit quiet tonight, people are only chiming in because everyone was disturbed earlier.
Disturbed about what?
Spammer tagged everyone
@oblique stream >_>
whaat?
I figured I haven't talked to you on enough chats today
Anybody here run Ryan's Zombies and Demons?
I'm working on modifying Exile Z to give some behaviour to the zed spawn
I've got 'em doing LOS checks and responding to gunfire. Going to add in them hearing vehicles
4Head
IIRC I think the ones spawned in by ExileZ are agents but can't recall
Really they'd work better on a headless client I think
You can create a unit and disable it's FSM; I think it'd help with CPU
Your network is typically the bottleneck.
Any decent computer bought in the last 8 years is gonna have a decent hard drive
thats not gonna be the issue unless you cant actually fit whatever your downloading
Mind you it might be a bit slow.. in installing the game or moving files around
If you were making a tiered list of units for each faction RTS style, would you include APEX CTRG and Viper as the ultimate level for (pacific) nato and csat, or as another pair of factions?
You know, I was just talking with someone and I brought up a fairly good observation that I thought I'd share here
Arma 3 doesn't really have much support in the way of making actual environments look pretty. You can change fog, lightning, wind, and the time of day, but coming from someone who loves aesthetically pleasing environments, I find myself wanting more
Is there anything that anyone is working on that offers more support for that kind of thing?
How do you fi-
That's a bit out of the question.
I was referring to something more or less like an addon.
I can persuade my server owner to install a small addon which gives me more functionality for that kind of stuff, but a map would be hard to justify and wouldn't offer the flexibility I'm going for.
what do you want to change?
I'd just like nicer environments in general. More options.
yeah i havent seen the makeNicer command
wouldn't that be nice
I.E. setting brightness of moon or sun, more control over cloud cover since it kinda seems to be a little randomized, the predefined rain system is pretty garbage since it goes from barely a piss-trickle to a fucking downpour with a tap of the slider, maybe some more exotic sunsets, options for dust storms perhaps, and maybe some cool night time stuff like aurora borealis or something
Hey, I dont play coop so I came here, does this look like its being used in an MP environment with other people? http://images.akamai.steamusercontent.com/ugc/455236878701637924/D68E066D790C2DAEE62557D3DEFF2B65E2DEBFA8/
Yes
well, maybe, it's hard to say with names, it's pretty hard to get AI to fly like that
The names seem like AI
I've never come across AI called "Dorgan"
And AI is always given a first and last name
Vauun only reason I say that is he has 1st Lt. in his name, most wannabes ^H^H^H^H^H^H serious milsim units require ranks in everyone name or no one
and mods will introduce new AI names
the boxes around the man I don't see, if you mean Hexagon, that's group marker from Arma, if you are talking boxes with speed/Altitude, that's mod adding those
@fresh elk thats simply a difficulty setting, can be switched on/off in both SP/MP
hmm, so there is no way to know for sure?
well, the addon is mine, its unreleased, and he downloaded it from our server. I am just trying to make sure hes not distributing it.
He tried to release it as his a few months ago
he could be, no way to tell
eh, well, ill just have to keep my eye out. Thanks
aaaaah steam community workshop, what a cluster!@#$
anyone playing breaking point
Can someone help me find a video on how to aim and shoot over distance m?
Find bullet trace script and practice with that in the editor
Or, enter the magic words into YouTube. Loads of results there. @calm gull and others have some good tutorials.
kinda wish discord would show deleted pings so i dont go crazy
If you're referring to last night, it was a spammer who is now banned ๐จ
That sounds good!
Had to Ban a few idiots. Can't wait til a Discord ban equals an Arma Ban (and then maybe a complete Steam Ban)
arma ban? ๐
I've made it to the arma chat yay
Linking your Arma Key to Discord. You get banned, it gets banned. (Snake Man)
yup I got that. but banned how, you say evil things in discord and then what, you cannot launch arma? cannot join multiplayer?
I've only just created this magical thing in my head, I don't have all the answers yet ๐
I think if you purchase a software, then say something in forums/etc that others dont like and you get punished by not being able to use that software is... kind of hmm, dunno...
+1
I think it would be a great tool against the cheats / thieves
yeah cheating in multiplayer is bit different than being dumbass in IRC/discord ๐
There would be various levels ๐
btw I'm no way defending the yesterdays spammers or such.
I didn't take it as such ๐
Most bans are for spamming. Repeat spammers who make the effort to get around an IP Ban should be dealt with a bit more harshly I think.
I'm just thinking out loud really.
Haven't had my coffee yet.
โ๏ธ
dangerous thoughts.
one day you ban someone and the next day he's knocking on your door.
You forget that most of these methods are already in place, just not linked.
The forums already have the option of linking your BI account to your Steam Account.
As in all things, I can see the inherent dangers in it (if used improperly), but I can also see the good in it (if used properly). https://support.steampowered.com/kb_article.php?ref=6899-IOSK-9514
I envision it mostly for IP thieves who try to thumb their nose at the system and say "I can do what I want".
Article "Banned by Game Developer (Game Ban)"
But, to clarify before anyone gets too testy over the whole issue, this is just a musing that's been percolating in my head all morning , not something that BI are actually considering (at least I don't think so).
FM go drink your damn coffee and breathe some air. Maybe get laid too ๐ DOnt swing axes this early
how did you make that quote above? The > Article ""... part
hands a hot cup of COFE to -FM-
inconspicously pours a bit of irish whiskey into the COFE
@hollow scarab He didn't. discord did by looking at the content of the link he posted - only works if the link provides certain metadata, in this case a <meta name="description" content=" ... "> tag
It's also by role. Some can only post links, others can post links with previews. Don't worry, no Hammers were harmed this morning.
*PicRemovedToTroll -FM- ๐
go to sleep you troll too much today
Lol
hi
Ello
ello
allo
anyone wants to learn me arma SQF
anyone here that have any sugestions about life mod servers? hopfully with Task force radio. Thanks ๐
why im getting notification from here?
Spammer.
Noone? ๐ฆ
#looking_for_game @gentle mica might be your best bet
ok thanks