#Road bridge, rotation of market stalls and more option for building

1 messages · Page 1 of 1 (latest)

fiery nebula
#

In one of the towns we have made we have tried incorporating water as much as we can. There is a bridge that visitors can walk over but there isnt one that cars can get over this means we have had to just put a road through the water.

A 2x2 bridge would be really helpfull and make the town look better.

(I have search the forums for this but havent seen it suggested)

We also have been limited by the market stall not being able to rotate this has caused many disputes on where they should be put while playing coop.

Some other things we have noticed is you are unable to delete or rotate a building plot before it is built. It would be nice to be able to delete the plot before it is built just incase there is a miss click and it is placed in the wrong place.

It may also be nice to have an orientation arrow on the building to show the front of it and then allow the rotation of the plot before it is placed in the world this would save having to place it and move or rotate it.

Deleting and rotating function before placing iss more needed in the end game when the map is so full there is no space to place it and build before being able to rotate or delete.

#

Road bridge, rotation of market stalls and more option for building

proper sand
#

I agree with the buildings' rotation option!

long niche
#

Hi there! So with buildings you should see a ghost version of the building before you place it - is that not showing up?

We don’t have the ability to rotate buildings for a few reasons - we want you to be able to easily access managing them, see what’s stored there (and what isn’t), and the game was designed to have everything facing front to facilitate that. We’ve had some conversations about potentially allowing housing to be rotated, but haven’t decided yet. But hopefully that explains our reasoning!

proper sand
#

the ghost version of the building is showing up, it's juste that we (I play multiplayer) find it not nice having buildings like this (there's a house behind a store, we wanted to put it like in real life, back to back):