Greetings to the Prideful Sloth team! 🤗
Sorry for my english (I used google translate)
First of all, I would like to say "good job" for all the work done so far, it is always long and courageous to manage to go all the way 💪
Then I want to say that whatever criticisms I share here then it is only about my personal and sincere feelings, I do not intend to hurt but to be as objective as possible to hope to help you
Condition :
General playing time = 4h30
Platform = PC (Maximum settings) / Xbox One controller
My opinion :
The "Go Go Town" project is interesting and promising, but at this stage I was missing the most important thing: Having fun... In reality we are very bored 😕
The beginning offers us an accompaniment that deprives us of freedom and gives the feeling of following the tasks to be accomplished to the letter
The handling is very light = The basics are missing for new video game players in general = Movement, menu, interface...
The management is too poor and limited, the gameplay is too repetitive and you don't feel like a Mayor here. And although there is currently no balancing, money and reputation remain "gimmicky"
The technology tree works but its content is not very interesting
The night is boring = An automatic transition from evening to morning would be more interesting
Regarding his strong point: The realization! Very cute and pretty, the animations and the universe are successful. Performance is good and no crashes or big bugs, backups work great. No problem with constructions (Move or delete)
The AI is quite good and the NPCs are interesting 👌
What makes me sad is the feeling I have for a lot of video game projects: It's this feeling of having prioritized production over gameplay. It would have been more interesting to define the multiple bases of gameplay that forge the experience
We therefore find ourselves for the moment with a magnificent but boring game
And I felt the same for "Grow" 🥺
Regarding the various additional remarks:
- Not many parameters
- (Urgent) Add frame blocker (FPS)
- Add: When you are in the menu (Start): Press B (Xbox controller) to quit
So as I don't like easy criticism I'm going to try to guide me in the right direction: Prioritize game design = Gameplay/management tools
I think the overall experience should look something like this =
Start the experience with a tutorial that asks us to manage an already established city as an assistant. Then we get a completely empty lot with an old town hall to renovate (bring resources) and vegetation to clean/mow. The terrain always contains an entrance and an exit (road to the outside of the map). It is then necessary to place pitches for dwellings (provide resources) and propose a price (land + dwelling). Each type of accommodation would have needs (minimum resources to bring regularly = Food, drink, water, gas, electricity, leisure, objects...). The visual of the house and the buildings improves visually according to the technologies unlocked and the resources brought. The roads would need resources and carts to the truck to help bring all of this. The buildings have a maintenance gauge where it would sometimes be necessary to go and check the state of the building (with tools) to avoid the risk of degradation/fire. Add trade with other cities
Add the management of patients (injuries/medication) and care to be ordered, then build a hospital and act as an emergency physician. Add the management of offenses (theft/drugs) and police officers to hire and build a gendarmerie/prison and play the police
We can really go far 🙂
There you go, I hope I haven't been too cruel, again I'm honest and want to help make things better. I obviously believe in the potential of Go Go Town and its magnificent team. I cross my fingers and good development! 🙏