#The new Windrose is TERRIBLE - it's legitimately worse to sail one now than a normal sailed ship
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Literally logged in, did my arena dailies. Sailed out in my octopus for about 3 minutes, sailed back and logged out. Don’t sell it on the ship as an upgrade please if you’re going to make it a negative.
Reccomend changing the description from “Unique wind rose” to “sails made out of single ply”
There are important balance reasons for the new windrose.
Previously the unique windrose was basically a sail anywhere button and the only ships that could deal with them were other unique windrose ships.
The new windrose means that when it comes to a standard ship and a U.Windrose ship, they can both run away from each other if you are positioned correctly.
It makes sailing position much more important than before. You have to acutally cut off a ships preferred sailing angles
The problem is that as of right now the negatives that one needs to keep in mind are that much that it is nearly useless now to drive a unique or normal windrose in a proper fight. Fight especially during such hasty events occur between ships that are fast and nimble and there is simply little to no time to think and adjust the angle of attack, calculate wtf wind angle you need and still be able to fight.
I do think that unique windrose needed adjustments but in some different kind of manner not make it nearly useless. This is pretty much just a punch in the face of people who dedicated a LOT of time in to getting a octopus for example
I think you and others are severely overreacting.
As people are learning, it is going to be harder. You can't just jump into something that has changed and expect to be just as proficient as before.
Once people gain more experience they will become more proficient at using the new windrose.
One thing the new windrose does is create a higher skill ceiling than before. There is going to be a much bigger difference between someone who can sail a unique windrose and someone who can't.
it stops being playable if the wind blows from your right side
santa can catch you
if wind blows like that arrow
and if you take into account the map's features and terrain, you don't have a way to retreat on octopus or other ship with windrose
My God, seeing how your guild plays, I wouldn't be surprised if you have problems controlling a ship that has wind working like in the arena
Why is the wind rework so difficult for some Minecraft players to understand? If the wind won't propel the ship forward on one bearing, then -yaw- the ship in the opposite direction until momentum is achieved.
C'mon guys, it's really not that hard to play Minecraft, is it? I'm joking- smile a little.
The Octopus was difficult to operate when the magical invisibility cloaking gadget was activated, and players who bought the super-duper fantasy ship adapted to it rather well. The same would be said for the unique sailing mechanic. Give it time, and** the players who put the time and effort** into learning about the ships which are affected by the new sail configuration will be as skilled as the Octopus invisibility players.
I built this octopus not long ago and have never regretted it. It's a great mechanic that adds its own unique touch to the controls
Windrose update made me extremely unhappy, the reputation loss on event made me change my review of the game on steam. This shits awful.
Hot take, but from what little time I’ve been able to play the game lately I’m actually enjoying the somewhat more “realistic” approach to wind, both with windrose and with normal sails.
Windrose being a rock paper scissors option that’s better in some cases but worse in others seems to me to be preferable to it just being an arcadey magic super sail that allows us to simply run upwind to escape normal ships.
That said, perhaps the effects right now are a bit too harsh and aren’t actually very realistic. The asymmetrical handling that seems to ignore the direction of the wind relative to the sails is an issue. I need more time to experiment with it. Personally I’m all for more realism, but I think there might be some unrealistic issues with how this was implemented.
It might also be the case that windrose sails being a tradeoff, rather than an outright bonus, might warrant a small buff for some ships that have them
I haven't played the game since they took away my little T5 funship.
yea revert the windrose change pls, many ships feel slugish now and all of the windrose ships feel terrible to sail and are actually slower in headwind then normal sails which makes no sense lol
+1 please revert/rework. assymetric windrose is just a pain to plan trips with.
I understand the developer's desire to give triangle anchors a singularity. But I don't know why square anchors are so fast for headwinds. Selling octopus for Christmas, and ordering nerfs now is unreasonable. It was a whopping 0.05 percent chance. It's consumer deception. Octopuses are triangle anchors, so they were slow to base. But in this update, they got even slower.
Please revert the Windrose changes immediately. This update is a mistake that lacks any physical or nautical logic; it makes no sense for a ship's performance to be asymmetrical, functioning only on one side. You have broken the unique mechanics that made these ships special and beloved by the community. They are simply unplayable now.
The original purpose of these vessels—their agility and superior wind angles—has been sacrificed for a counter-intuitive system that compromises the game's mechanical integrity. You are taking too long to fix a mistake that has forced many of us to bench ships that required immense effort and resources to obtain.
I understand the intent to implement the historical 'Bad Tack' (where the sail presses against the mast), but in reality, sailors could fix this by shifting the sail to the other side. Since you do not provide the tools to perform this maneuver, this is just 'fake realism' implemented in the worst possible way.
Furthermore:
Square Sail Incoherence: It is physically impossible for heavy square-rigged ships to outperform lateen/windrose sails against the wind. You have broken the nautical hierarchy.
Static Windrose: The penalty is fixed and does not mirror when sails are handled on the opposite side. This proves it is a code limitation, not true physics.
Gameplay vs. Simulation: Symmetric ship models require symmetric controls. Imposing invisible asymmetry is poor UX design.
Verdict: This is a failure. You have sacrificed logic and fun for a pseudo-realism that only serves to let slow ships catch fast ones. I will not be convinced that 'I don't know how to sail' when the current system is, technically, absolute nonsense."
Please, do it asap. Thanks
Some like it some don't.. I personally don't. I like the Octopus the way it was ... And if I knew this change was happening I wouldn't have spent all the time collecting the materials to make it. As is it now sails like lopsided log.
I'd like to see the octopus .le requiem and la Royal back to the the way they where... This change is a major slap in our face.
You advertised the octopus as being able to skirt the wind.. in essence you just turned the wind dial now and it still can't skirt the wind anymore..
This change is completely counterintuitive. Try taking Shen la Royale now to destroy a fort, and having to think five times before approaching the fort and what angle to use to dodge mortars and other players from your guild... having to make gigantic turns and zigzags on a simple trip from one port to another. You killed the fun for nothing
You mean like you'd do in a real ship? 😮
no real ship has that bad of an assymetric windrose and it can be changed side to side pretty fast if needed. even naval action with its much more realistic wind physics didn't dare to do something this crazy.
if you want realism, do it for all ships
Than we would only be able to sail 55° in front of the wind. Which would make travel pretty annoying. Obviously the new windrose is not meant to be close to reality but a balancing thing designed for some asymetrical fighting options. If realism was the focus any ship with gaff Sails would have the none unique windrose with better angels (e.g. Axel thorson)
that its not true, people like me wrote about it with real info, dont troll pls, its too easy dont read and just say that
I had a shen for quite some time. You all know the cost. It was one of the best mobility, defense, and offense package you could get. Decent hold, can get into the 30k range. At the time I was doing shared-trade and transitioning to fishing/whaling. So I don't exactly need rate 1 and 2 stuff for everything. The Shen has a 2 level gun deck, much like the Connie and Iberia. So it offers a real nice tight shot group, and is configurable because of so. Not mentioning the mortars, the windrose is what made the Shen such a viable purchase. It offered the mobility needed for the tasks requiring lots of going any which direction.
I was using my Shen, as usual, the morning of update. When I logged back in I was dead in the water. It was unusual. I knew something had changed. After testing I noticed I lost essentially half of my mobility.
I ask that Thera interactive at-least give the Shen paddles and let the Shen keep the sail design, much like the Shunsen.
I have since moved on to the Adventure. Its not as cool as the Shen but it gets the job done.
And the days go by...and they still haven't fixed it, leaving a group of much-loved ships abandoned and unplayable.
In order to maintain this update, the headwinds of the square anchor must be more severely nerfed.
I sail my Requin every day for hours on end. She's a beautiful ship to helm. In her, I take down Victory, Poltava, and other nps ships higher than her rate, earning Sharpshooter achievements. Requin is perfect for swift mine provisioning, quick runs into town, and gathering shovels.
The windrose is fine. It takes a little bit of adaptation and an effort to learn, then it becomes tactical. Left tack is 90° to the wind, leeward is almost 178°. Perfect for out manoeuvring faster ships, gangs of pvp pirate thieves, and controls long range duels. Perfect.
Why is it so hard for experienced players to learn? Where is the blockage? I'll re-illiterate here with the players who put the time and effort into learning will succeed.
I've put myself to the task of building new Polaccas and selling them out of Catuano and Brandport for a very reasonable price, so that new players entering the game will sail the siege ships, and adapt immediately to the unique windrose design, as they know no better.
In old skool gaming terms - Git Gud.
The biggest problem is these aren't the same ships as before. So, to learn wind rose now would defeat the very reason I purchased a unique windrose vessel. Its sorta like needing a car that can only turn left, then one day you wake up and it now only turns right. You still need to turn left so turning right does you no good. The strategy for unique wind rose now is very mechanical and specific. Oars and Steam engine seem to be the way to go now for ease of mobility for doing tasks.
It’s not just a matter of 'adaptation', and the mechanic is far from perfect. It has been thoroughly explained in the community why the current system fails on three different levels: physical logic, realism (a static asymmetry makes no historical sense if the game doesn't provide the tools to shift the sail), and overall gameplay.
It’s great that you enjoy sailing the Requin and find it useful for your runs or fighting NPCs. However, adapting to a counter-intuitive system doesn't make it good design. Framing a technical limitation as a skill issue doesn't help address the core navigation problem we are pointing out.
Furthermore, it's genuinely sad to watch the days go by; it's great that they rolled out hotfixes for the event, but we still don't even know the developers' stance on whether they plan to fix the windrose or not. They usually listen to the player base, and both here and on Reddit, it's universally known that the community strongly disliked this change because, aside from a few isolated cases, it generally just doesn't work well
in the end it's just not fun to sail a lopsided boat. this is a game and it's meant to be fun. fishing change got reverted instantly because if was just not fun. what is taking so long?
Probably because more people like it than don't. Seems you're in the minority with this one
you just have to see the number of this kind of ships in the map. I dont think so.
I mean, you don't speak for everyone that owns those ships. If they're on the map, people are sailing them.
Maybe they like the change and have adapted to it. And now they don't care because it's the new 'normal'
of course we dont speak for all, but as i said, there are "vox populi", and just have to see the seas in game. and As Vidax told too, it happened the same with fishing mechanic
All I can say is that the fishing mechanic was hated by near everyone if it got changed that quickly.
The wind rose is clearly different
Still no update on windrose is probably the biggest dissapointment
Best showcase that the change is not liked is in the numbers of octopus being used rn, they have gone to mere 100s as of before there were octopus on every corner imo
thats true, and other kind of ships that use that mechanic
guess I am building Creole again. Thought I'd never need it after getting an axel but I am never undocking that abomination again.
there are more upvotes on this thread than the revert fishing thread... like double so maybe check yourself. if you like this change you are a minority and a weird one at that
You check yourself, chief, upvotes in a discord where a fraction of the community resides don't mean much. I've not commented either way on whether I like it or not.
then show me your numbers. all I hear is blah blah
I obviously don't have access to statistics, but logic dictates why they haven't reverted or changed it yet. And that logic is that the majority of the community either doesn't care or has just adapted and as said prior you are in fact the minority.
is this your first video game? devs make choices against community wishes all the time and it usually ends up bad for the game. look at where naval action is because devs thought they knew better
my hope is they are too busy fixing event related bugs
as its more urgent
which of course begs the question of who thought it was a good idea to change a major game mechanic just as a new and untested event was starting, I guess devs don't like spending easter with families
Honestly, I'll only play again when the rework is reverted, I spent a lot of time grind the octopus and other ships with windrose to now come this change, which clearly negatively affected the gameplay for most players
im worry about this....its so easy like...
git revert hash_<windrose_failed_experiment> --no-commit
git commit -m "fix: reverted windrose back to actual physics"
git push origin main```
its also super weird that it came in a hot fix not the actual release.. was this just a last second brainfart?
It would have been wonderful to wake up on a Monday to find this sorted...
I just want to have some kind of communication by the devs at this point, like are they looking into stuff we report and or feedback ?
they are probably still drunk from Paskha
bump 
The fishing was changed do to the fact that it made the ship upgrade and the crew members for fishing useless.
Then they could have changed those items if they wanted to keep it. See what I'm saying? You're not really adding to the point.
That was the point.. they can't fix the crew and upgrade..your missing the point..that they make these changes that are negatively affecting how the items where intended.
How can they not fix the crew and upgrade? You are aware they can edit items they see fit right? If they wanted to keep the fishing change, they could have and just hotfixed the items.
It's not hard to understand
Please start your own thread about fishing..this thread is for the Unique wind rose.
The point about the fishing was tangentally related, you decided to read back through, direct reply to me and bring it back again. So stfu
And no you don't see the players sailing around in Octopus or shens like before the change so your incorrect that players like it
I bet you don't even have a ship with wind rose
I bet you can't make an argument without ad homs
Well, you don't see players sailing around in a Salamandre, or Cerf like before either, but that's not to say they don't like those ships. Perhaps players are sailing their newly acquired ships instead?
It's not really an accurate gauge of popularity, really.
Also shows confirmation bias
it was a bad change overall, counter intuitive, and it is much more punitive to use a ship with windrose than one without
BUMP fix this for the love of god
Make Octopus with 16 cannons in the back and 1 fire or imp. Bormbard in the front. Its useless now and a firestorm is just way better than a end game ship
Some like it some don't.. I personally don't. I like the Octopus the way it was ... And if I knew this change was happening I wouldn't have spent all the time collecting the materials to make it. As is it now sails like lopsided log.
I'd like to see the octopus .le requiem and la Royal back to the the way they where... This change is a major slap in our face.
You advertised the octopus as being able to skirt the wind.. in essence you just turned the wind dial now and it still can't skirt the wind anymore..
Another hotfix without proper adjustments or reverts of the windrose change, lads i think we lost this one
if they are not fixing the windrose i want the lopsidedness of my ship be reflected in the 3d model
At least let players opt out of the wind rose and have normally functional sails. What was once the objectively superior sail feature is now at best situational.
revert windrose please , for the love of god
Aint no way feedback can be ignored so hard 
Arrr, for the love o’ the seas, revert that blasted windrose, I beg ye! 🏴☠️🌬️
Bump.. they posted an announcement asking for questions... Flood that post..
I'm not logging back in unless this gets fixed.
check it, i did it too fast
They're not gonna fix it. The uniqueness was nerfed to reduce the supposed advantage these specially rigged ships have. After reading more into it, the orientation of the wind direction is weird and unjustified, and is meant to depreciate the unique wind handling mechanic. Working as designed.
its sad they are chosing to die like naval action then
I actually like the idea of having it be a tradeoff instead of a straight magical buff that makes these ships simply better at sailing
but the implementation is goofy and the penalties too harsh imo
idk what naval action has to do with it considering the sailing mechanics are absolutely nothing alike lol
they are not the first people to try to implement triangular sails into a sailing game, its pretty simple formula, fastest at 90/270, faster at close haul, slower downwind
sounds fine to me. Slower downwind, faster upwind is a good compromise
its not about mechanics its about a game dieing because developers refuse to listen to community and engage with players in any way
they thought they knew better because they are the devs
but also NA has complex sailing mechanics but when you look at triangle sailes there it was also very simple, your best point of sail is 90
every ship has individual windroses but still it was the basic idea, and even there they didnt imagine up an assymetric windrose
there has never been a need for such mechanic in any game
not for gameplay not for realism, its completely made up
just breaks any illusion of competency the devs might have
My main issues with the new sails is
- it's lopsided sailing as long as you turn left your just ok,but if you turn right your dead in the water(when wind is directly from your aft)
- These ships have been in game with the Original Unique rose for many years, so many like myself only got the Octopus because of its unique sailing abilities as a trade-off of having no front weapons.
New Unique Wind Rose totally made the octopus useless ,yes invise can break a lock on you but you cant even get out of range before that where's off so it's useless
100%. Love the new type of sails, love the addition of storms and weather, but the yellow tailwind and new unique wind rose is so dog shit. None asked for it. It completely wrecked the fluidity of the sailing and combat experience.
as Ellie Goulding told....WHAT ARE YOU WAITING FOOOOOOOOOR????
If you think that is impressive -> #📢┃announcements message
WOW!! i didn't see that! thank you!
Still going strong with the „fix windrose“
I mean why bother with discussing a dead game
Let's cut shit like that out. The more disrespectful we are, the lower the chances of this actually being adressed.
I can't believe that they didn't do a shit about this....or at least tell us something
being nice hasnt worked for 3 weeks
Newsflash - being mean won't improve it 🙃
and if they dont improve it then i dont really care if i hurt their feelings, there are plenty of good games out there
and its just some words, what they actually did was much worse than 'mean'. i hope anyone who has paid real money to help grind any of the special windrose ships files a chargeback on their cards
bait and switch should be criminal
If the developers don't address the various points about Windrose raised here and in the Q&A, it will snowball and end up with more planning errors vs what the community expects for the future.
Bruh I still don’t understand the new wind rose. Does it just mean right tack is trash?
I mean fair enough wind rose is just a big wing, and the air foil is biased. Would be nice to buff the left tack to compensate for the bad right tack. Also is head wind reversed strong side for wind rose?
well alot of my old guildmates quit the game because of this weird windrose they worked hard for octopus grinded hard then as they started enjoying it they ruined it even players like me who had octopus as a goal to play this game is loosing interest now eu1 server is already in dying state from 3k in peak time to 2k atmost "_" well devs choosing to kill the game with weird and unwanted updates while nothing new adding up in the game except of events in 3 months
A brand new forth region server in Hong Kong opens up on 9th May. "The game is dying"
they should be bringing servers together not splitting them
all the night time players are gone too because of this idiotic port battle timezone
but yeah if they continue to bait and switch players like this, this game doesnt have long
You see this is the fun part and why i would hate to be a community manager. The majority of players seemed to strongly request time restrictions. Granted maybe more focused on the chinese player base but none the less a time restriction. The windrose change is/ was simply a nerf of some ship. Did they need a nerf? Questionable in some cases but thats all there is to it. And i know everyone loves to tell the devs this and that is killing the game. The devs have the acctual numbers. They know how many players transferred and who comes and go. Does it suck your favorite ship is now worse? For you it certainly does for everyone else though it seems more reasonable.
there is no data that says the majority support it one way or another unless you force ever single player to vote. its usually a very small vocal group that makes it seem like there was a problem, plus why would the other side even know about this crying minority if they are out there enjoying the game instead of sobbing on the discord
You are right about the fact that there is no 100% data available. Thats why i wrote it seemed to be the case. Now if you can do the next logical step and realize that in fact you might be part of a crying minority we settled this i guess.
yeah thats why revert windrose is the most upvoted thread on discord... ever
and for port battles, it effects mostly non english speakers so i doubt they will come here to write essays
plus there is a big difference is making a new feature that some people might be against vs taking an existing feature and flipping it 180, i can never support bait and switch. there has to be overwhelming evidence that a feature is broken before a dev should think about changing it. it is what the current customer signed up for when they started playing the game
its acctually te other way arround 115 to 158. And in both cases i am one of them. However it was never bait and switch it was a change from something that is strictly better to something that is equally good but different to the normal windrose. And yes it destroyed ships that had nothing else going for them like the requin and balanced ship that were already strong like axel and octo. And you last statment makes no sense from either a business perspective nor from a gameplay one. If a change benefits more players especially those who aren't playing yet it can still be a good changes.
its blatant bait and switch, sell people the tools to grind for an octopus and nerf it
sell people an always on mmo and then gatekeep them out of content because of the time they chose to play
why are the servers even up then
its sickening what they are getting away with, but its only because this is an obscure game with no actual numbers, i guess that was their plan all along, keep the game under the radar from regulators so you can get away with anything
The thing which makes the new windrose feel even worse is the fact that the scale of headwind is so much bigger than it used to be. Also with the tailwind being negative rather than neutral, and Reefed sails does allow you to travel as fast — really makes it a bad gaming experience. If they do not fix it, then ships with unique windrose should at the very least be able to opt out of unique windrose
exactly, if should have just been another sail type
like i said, adding -> good. changing -> bad
yaaaaaaaaaaaaaaaaaaawn... Is this movie over yet?
just follow the green exit sign
Shout out to all the Shen Lovers!