#B19.04(Hotfix#3) New Windrose
33 messages · Page 1 of 1 (latest)
I see you didn't get it.
Before, latin sails have a better angle against the wind but cant go by the wind (directly by the arrow).
Now every ship cant go by the wind (directly by the arrow), so to balance latin and square sails devs devs turn a dead zones for latin sails. Creating a balance in dead zones.
Oi, you're talking about Hotfix #2.
This is a thread about the asymmetrical Windrose in Hotfix #3(19.04). If you haven't played Hotfix #3 yet, please play it before participating in the discussion.
Explanation for those who haven't played Hotfix#3 yet:
Lateen sail ships now have penalties for winds coming from the starboard bow and port stern. The same applies to schooners.
It feels very strange because sails can still be extended to both starboard and port as before. In other words, while the ship can be symmetrical through sail handling, the windrose is strangely asymmetrical.
The windrose Nerf has got to go this is rediculos, Now windrose boats are no better than a regular boat
Wait a moment - are you implying that the ship behaves different depending from which side the wind is coming, even if the sail position relative to the wind is the same?
Yes, it's very strange. Just try a ship with lateen sail or a schooner with gaff sail.
Whoever thought of that nonsense clearly never has been on an actual sailing boat/ship and given even one thought on how these things actually work.
Hmm, perhaps they plan to introduce "bad tack" to lateen sails in the future? That would make it somewhat asymmetrical.
However, this doesn't explain why gaff sail schooners are receiving the same penalty.
No, i eas talking why they did asymmetrical wind rose for latin sails
Short story, they made it to create a balance between square sails and latin.
Outcome of the change is that wind rose ships are unintuitive to sail, and can be effortlessly outplayed, when you understand where their "blind spot" is. Overall, wind rose ships became mass battle/pve only, unless change is reverted for the sake of gameplay over accuracy.
please revert this....we are a lot of people that arguing with kindness and solid arguments why its not good for the game integrity
Where are you guys finding these images with the Wind roses?
release notes?
as far as i know there is nothing new
this is bcuz lateen sails press against the mast on one side and not the other, reducing it's effectiveness.
this has no grounds in reality
the difference is not that big in real life and the sail can be swapped to other side in minutes
and not all special windrose ships even have these kinds of sails, axel for example would never have this problem
They are actually worse
Square Sail / Old Lateen Sail Tacking
New Lateen Sail (B19) Tacking
Since the wind direction changes counterclockwise, tacking will always fail.
And here's what you should do with New Lateen...
We need to pause for some education. A sailing ship cannot move directly into the wind. Ships need to angle the sail or gybe in a zig-zag path to move upwind.
https://youtu.be/FCcKeOmYHFY?si=eo927UktIdnIMZOi
Traditional sailboats can only sail with the wind behind them. But modern sailboats have sail designs that enable them to sail in any direction regardless of the wind. Except for the âno-goâ zone which is about 45 degrees on either side of the wind, where itâs physically impossible to create lift no matter how to angle the sail, in which c...
Cant find the awesome modern version of this but here is a decent one
It's easy to see how square riggers sailed before the wind, but how did (and do) sailing ships sail into the wind? Rob shows how.
I find it amusing that this arcadey Style game is trying to have more accurate sailing than the naval sim game
Thanks for the 'education', but you are fighting a strawman. Nobody is asking to sail dead straight into the wind. We all know how tacking works.
What we are actually complaining about is the asymmetrical windrose in the game. Ironically, if you actually watch the video you just linked, at the 2:30 mark the narrator literally says the no-go zone is '45 degrees on EITHER SIDE of the wind' â meaning it is perfectly symmetrical in real life once the crew shifts the sails. The game makes it permanently asymmetrical on one side, which is exactly what we are criticizing.
Unfortunately, I think I have to reiterate the solid arguments I already made in another thread to see if, finally, people can understand how things work:
Since you want to talk about real-life sailing, let's break down why this update lacks any physical or nautical logic:
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The 'Bad Tack' Reality: We understand the intent to implement the historical 'Bad Tack' (where the sail presses against the mast). But in reality, sailors fixed this by shifting the sail to the other side (dipping the yard). Since the game does not provide the tools or mechanics to perform this maneuver, keeping a permanent, static asymmetry on one side is just 'fake realism' implemented in the worst possible way.
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Square Sail Incoherence: It is physically impossible for heavy square-rigged ships to outperform lateen/windrose sails against the wind. The current system has broken the nautical hierarchy.
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Static Windrose & UX: The penalty is fixed and does not mirror when sails are handled on the opposite side. This proves it is a code limitation, not true physics. Symmetric ship models require symmetric controls; imposing an invisible asymmetry is poor UX design.
This update is a failure that sacrifices logic and fun for a pseudo-realism that makes no sense. I will not accept the 'you don't know how to sail' excuse when the current system is, technically, absolute nonsense. The next time you pause to learn something, make sure you understand both your own videos and the current complaint.** I'm not trying to be rude, it's just that it's something that's been repeated so many times, I'm sorry if I sound so blunt.**
and as i told in another post....its just something like
git pull origin main
git revert hash_<windrose_failed_experiment> --no-commit
git commit -m "fix: reverted windrose back to actual physics"
git push origin main```
Ah! And just to add one extra piece of information, as Vidax perfectly pointed out earlier...
If anyone still genuinely believes this update is about simulating the historical 'Bad Tack' (where the sail presses against the mast), let's look at the Axel Thorsen and other schooners in the game.
Schooners do not use lateen sails; they use gaff sails and staysails. On a schooner, the main sail is attached to a boom and a gaff that pivot behind the mast. Because of this design, it is physically impossible for the canvas to press against the mast, regardless of whether the wind is coming from the port or starboard side. The sail always maintains a clean, aerodynamic curve.
Yet, the game applies the exact same asymmetrical windrose penalty to the Axel Thorsen.
This proves beyond any doubt that the game's engine is not calculating actual sail-to-mast collisions or real physics. Instead, the developers just copy-pasted a lazy, global asymmetrical debuff onto all 'fast' ships to artificially help the slower, square-rigged ships catch them.
It is lazy coding and artificial balancing, plain and simple. Let's stop calling it 'historical realism'
They just wanted to ruin what the Unique wind rose ships had..an advantage..and they did a fine job.