#Faction

60 messages · Page 1 of 1 (latest)

oak pagoda
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The faction system is broken; everyone can do whatever they want, and it doesn't achieve anything. The different factions should have bonuses and penalties.

  • Pirates should not be able to fly any flag other than the pirate flag, and they should not be able to capture any ports other than basic pirate ports.

  • Merchants should not be able to participate in conquests or port defences, but should be the only ones to build and supply ports.

  • The three factions should just manage the ports captured by other factions, but would be obliged to trade with merchant guilds to increase their ports and thus defend them from pirates.

Translated with DeepL.com (free version)

ebon blade
#

Wdym "basic pirate ports"?

ebon skiff
#

Pirates already can’t do alot, you want to make it so even less people play pirate faction?

west haven
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I don’t know what server you are on mate, but in EU when the military factions really show up they outnumber the pirate factions 2-1 at least. If anything I would like to see more evening of the playing field.

I don’t understand why a port battle on defense it has to be your guild only but on offense anyone can join from your allies. Watching the Nevis defence today attacking was 80% other guilds.

rigid forge
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Military (specially Espaniol) is just an easy mode on EU rn

I think the limitations to open world pvp is kinda too much. This is a pvp focused game after all.
If youre faction member and sail R1-R2s you shouldnt be able to peace flag just like pirates

And im not sure if the average player comprehends the fact how much money spain is making on EU… with all the zerging they doing

They could literally just capture the whole map and then what? Server dies?

Literally if you want to fight a guild youre gonna fight the whole faction

cursive spoke
ebon skiff
#

So what would keep pirates even engaged? they already cant trade unless its pirated owned. they cant peace flag, they cant have multiple defenders, they can only ally 4 guilds not the entire faction. Do you even want them to exist?

foggy oyster
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Pirate should not be even with military. It’s historically accurate. It’s weird that pirates are allowed to take port.

west haven
foggy oyster
west haven
foggy oyster
west haven
ebon blade
ebon blade
#

Spanish on EU1 according to that guy vs actual Spanish on EU1:

cursive spoke
# ebon skiff So what would keep pirates even engaged? they already cant trade unless its pira...

They will cannot capture ports but they can plunder/raid them. Piratrs should be pirates not another fully militaryzed faction, they should sink, board and raid other factions. They should have hideouts around the map ( like personal island but it will have basic services ) only accesable for pirates and trade union under trade union flag ( pvp allowed). It should be only visible on the map just for pirates and trade union. And pirates should not have access to faction controled ports

ebon blade
#

kekw

rigid forge
cursive spoke
#

Because military factions should only sail under pvp flags like pirates. It will change everything.

If u want pve stay at merchant in trade union, if u have peace flags play as flotilla.

Military factions should have benefits from cities like tribute every day/week cycle ( money/resources etc).

rigid forge
#

We definitely agree on this one. Or at least dont let higher Rate ships (R1, R2, maybe even R3) use peace flags

craggy root
# cursive spoke Because military factions should only sail under pvp flags like pirates. It will...

so there will be another malus for being in a military faction while there is close to no bonus if you are in a guild not owning a good port (cuz it's full of bad ports).

ATM the only advantage of being in a faction is OWNING a port, but ports are limited and gatekeeped by an instanced arena (you can't even train for it, cuz there is no "friendly port battle").

The spain guilds who are getting rich,are just the one who actually own good ports.

ebon blade
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I would suggest bonuses for other factions against the leading one. The more leaders own, the more bonus dmg/dmg reduction or something the rest has. Will help in keeping equlibrium.

But it can't be counted from number of ports alone. I would include their income as a factor.

ebon blade
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Case in point:

The first instance available, the Spanish took back Charleston. Stories say they had an UNGODLY amount of Huracans that simply couldn't be fought off.

round quest
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There's already a neutral faction that griefs military factions. Fix that before putting more crap on either side pls

round quest
#

We know them as pirates as well lol

rigid forge
#

[WHY] just switched to Kai

rustic igloo
open garden
#

yikes

ebon blade
wide bear
foggy oyster
trim dagger
#

Pirates should also have the ability to privateer for a faction and ally that faction. Which is also historically accurate.

#

Or technically be hired by a faction with a letter of marque. By earning it etc etc.

west haven
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That idea is a neat one, that actually sounds like fun

ebon blade
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And would save a lot of issues with 'backstabbing' accusations.

untold scaffold
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Should allow Flotilla's to Privateer for Factions and port battles

torn crescent
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No guilds switching factions mid season. You have 1-2 weeks to figure out what faction you want to be in, after that its locked in until the end of the season. 1-2 weeks at the start of the next season with chaos, but the faction your guild chooses is finalized. Guilds that join later in the season can switch for 2 weeks but are then set in stone.

trim dagger
untold scaffold
#

Pirates don't serve a Nation, they serve their own needs and ideas. Privateers still served a Nation for the overall goal of that nation. Not a big difference between the two. As is in game, Flotillia's can not take part in PB. Allowing them to for one side or the other would be nice. That's all I am saying.

ebon breach
wide bear
ebon breach
wide bear
ebon breach
#

Well I've played both mil and pirates and it's still 1-2 bms/sink so idk. Either way, it's not noticeable if it is a thing

foggy oyster
last tide
rustic igloo
#

they are quite labeled pirate tokens

trim dagger
#

Pirates get more Pirate marks, the battlemarks is technical because they are black flag or decoy 100% of the time. However they also have a significantly higher upkeep due to constant pvp and being red to everyone. Regardless of everyone who has not been pirates perspectives pirate is the hardest group to play and just by going pirate your entire gameplay is in hardcore mode and nerfed in nearly every capacity with exception of a forced increase in loot when you actually survive making it back to port. /If the port itself doesn't sink you for being a pirate.

The issue being discussed in this is one that has been brought up that pirate and all the factions are not balanced in gameplay.

Flotilla ; is fine there is no real balancing issue needed with Flotilla other than they need to not be able to do anything in any port battles meaning if a port goes into port battle or even hostility timer The Flotillas need to either not be able to participate at all or be turned red by everything on the defensive side.

Military Factions ; Honestly I would argue they have it pretty easy. However there are some tweaks that should be made for example if you go military faction you are locked into that faction for the remainder of the season. There should be a Faction system to interact with Trade guild more directly instead of hidden comission deals make guild trade events military faction guilds convoy with a trade guild convoy and both sides get huge loot or something, similar to a open world moving port battle only its forced faction flags and anyone can roll in on them. Privateer system for letters of Marque for Pirate Factions make pirates more viable.

Pirates ; Need some means of earning letter of Marque or the ability to be friendly with minimum one faction or allied simply for asthetical use. However the downside to doing so would be the inability to own a port so this means pirate clans have a choice become privateer or go for RvR. I also think Pirates should have some sort of system to dissuade them from sinking other pirates with exception of privateers. So this induces Pirate Politics, True Pirates dont kill true pirates instead they beat them up and take a tax, small loot maybe 10% of their hold. However Privateers are not respected by true pirates they are just like any normal pirate. Privateers of opposing factions get bonuses for hunting privateers of the opposite side. Antilla gets a bonus for killing Espaniolla etc. For Port Battles Privateers are limited in Ship size as extra escort so I am not sure the exact ship count for port battles as I have only been in Hotility warzones. But if its 20 keep it 20 but each faction can have 4 Privateers escorts they would be smaller ships. meant to be fast harassing ships like 3rd rates their purpose is basically harass the mortars or the enemies back line. (however I would believe this would be abused by them using more mortars so probably not a good idea anyway unless there was a way to force them into specific ship types.)

**Trade Guild ** ; I will be honest. I am the wrong one for input here. My current opinion of the market and economy setting for the current setting of the game is at a low point.

foggy oyster
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Lmao it’s so hard to play. Ganking random traders is so hard🤣

untold scaffold
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Flotilla should be able to get a letter of Marque by ally-ing with a faction. As it sits a flotillia is just a group name. Treated the same as an individual. Giving them a way to help a faction they want be earning their rep up would give a little more validity to having flotilla's. They shouldn't be allowed to have ports though.

trim dagger
#

The point of a flotilla is to get your clan started so you can quit being a flotilla. Your not intended to stay a flotilla for an extended point of time.

cerulean ingot
rigid forge
trim dagger
#

or close to it anyway

craggy root
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There should be a penalty that forces the faction to balance naturally. It doesn't make sense for Kay to merge into Spanish without consequences, since Spanish was already the stronger faction. (on EU1).

I don't even understand what kind of satisfaction the players of the Spanish faction are gaining from this situation.

trim dagger
ebon blade