#patch-notes

1 messages · Page 1 of 1 (latest)

tepid comet
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first

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Hotfix #1

Server list crash hotfix

An update is available that should address server list crashes. Steam limits public P2P sessions displayed to 50, so you might need to find your friends through your Steam friends list. We are looking into addressing the issue. Thank you for your patience. fell_salute

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Hotfix #2

We have just released a new hotfix addressing the following problems:
**Stability **
• Several causes for random crashes have been fixed.
Multiplayer
• Fixed an issue that could lead to the session invite popup to incorrectly remain on the screen.

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Hotfix #3

Stability
• Several crashes have been fixed.
• Fixed a rare crash in the building menu.
• Fixed an issue that caused that the game wouldn’t start and show a message “Failed to initialize the graphics system” on older AMD graphics cards.
• CPUs that do not support AVX should now be able to host sessions with more than 2 players.

Controls
• Fixed an issue that on framerates above 60fps the mouse wheel could skip steps (mostly in the action bar and building menu).

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Hotfix #5

(#4 was a server-only thing so it was silent)

Stability
• Fixed a rare issue that could lead to world and character save data stopping to update correctly.

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Hotfix #6

Save data stability

Users have reported an issue that in some cases the game would not save the progress correctly. To prevent unsuccessful saving, we have made the save data system more robust. There is now also an added notification message in case there are any issues with the save game:
• For single-player, peer-2-peer multiplayer and dedicated servers the game will now attempt more thoroughly to retry saving.
• On single-player and on peer-2-peer multiplayer, if saving can’t be completed successfully even after several retries, a warning message will pop up, allowing the player to manually retry or cancel. When “cancel” is selected, the game will shut down to prevent further unsaved progress.
• On dedicated servers, the server will shut down automatically in case many consecutive attempts to save were unsuccessful.

We will continue to monitor save data issues very closely and keep working on improving the stability of save data management.

Performance
• Fixed an issue that could lead to stutters in the frame-rate.

Gameplay
• Improved “out of stamina” HUD messages.

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Hotfix #7

Game World

  • Fixed several level design issues.
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Hopefully next week is patch #1. Lots of cool stuff in it

tepid comet
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Patch 1 - V 0.7.0.1

Version number: 491572

Greetings Flameborn!

Here is our first big patch for Enshrouded. Thanks to all of you who reported issues, your support is as helpful as it is motivating for us!

For those of you playing with dedicated servers, you will need to ensure the server is running the same version as the game.

Stability and performance

• Fixed several rare crashes.
• Fixed a crash that could appear on AMD GPUs while compiling shaders.
• Improved performance in various systems of the game.
• Added more messages in the log file to improve stability monitoring.
• Error messages can now be correctly dismissed with mouse clicks.

Multiplayer and Servers

• Fixed an issue that sometimes prevented successfully logging into a dedicated server.
• Improved error message handling when trying to join a host with a mismatching version.
• The Steam community content preferences are now supported for the server list in the Join menu.

Rendering

• Improved instances where a too low resolution of texture was used on objects in the world.

Game world

• **The timer of the reset of content in the game world has been lowered to 30 minutes. The reset still only occurs while no player is in the direct vicinity of the part of the world that needs resetting. **
• An issue that sometimes led to a blocked door at the entrance of the “Cinder Vault” starting location has been fixed.
• Added a few more terrain material deposits in key locations.
• Improved the visibility of amber nodes and added a few locations in the game world where amber can be found.
• Improved scattering of tumbleweeds in the Nomad Heights.
• Several points of interest have been polished concerning visuals, chest locations, and gameplay.
• Fixed several areas in the world where the path was blocked by dirt.
• Improved visuals for the ground fog and added more ground fog to the Revelwoods.

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Gameplay

• The recipe for the rake is now correctly unlocked.
• The first magical storage chest is now available earlier in the crafting progression. For further information visit your local Blacksmith.
• The crafting quest from the Blacksmith now includes armor pieces in its completion requirement. It also auto-completes after clearing the first Elixir Well.
• The second-tier glider “Advanced Glider” can now be crafted earlier in the crafting progression.
• Fixed an issue with a quest about upgrading equipment that allowed completion without having all the required runes.
• When upgrading equipment, the necessary runes are now also taken from magical storage chests.
• Lowered the cost for Tin Bars to align them better with similar recipes.
• Fixed a few incorrect ingredients in tier 4 recipes.
• Fixed a bug where stamina for jumping wasn't deducted correctly with certain items selected in the action bar. Now a normal jump always costs nothing, while a sprint jump and a double jump always use up their intended stamina cost.
• Fixed a bug where players could seamlessly chain long sprint jumps and therefore traverse the map faster than intended. Now it is required to take a short run-up for every long sprint jump.
• Fixed a bug where players could interact with hook anchors behind the player camera.
• Fixed a bug where using a glider could allow the player to use hook anchors from a longer distance than intended.
• Fixed a bug where interacting with a bed could lead to the player character floating upwards continuously. Dreams should not be this powerful.
• Fixed the warrior skill “Absorb”.
• Nerfed the skill “Water Aura”. It was just too good.
• Buffed the tier 3 ice bolt spell by adding area damage.
• Fixed several incorrect item levels for weapons.

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• Reduced the damage from some poison attacks. Especially the poison attack from the Scavenger Matron that caused too much damage.
• Fixed collision issues with the Fell spitting plant.
• Bats should now spawn more reliably.
• Fixed several instances of enemy sounds that were played too loudly in multiplayer.
• Several skill VFX have been fixed or improved.
• Fixed two incorrect weapon models.
• Fixed a few visual issues with armors.

Building and Terraforming

• Fixed a bug where single terrain voxel placement with the build hammer could add a larger terrain volume than intended.
• Removed the “undo” button hint when the building menu is closed and the undo function is no longer available.
• Improved the detection of ambient sounds in player bases during terraforming.
• The ambiance in player base cellars sounds less like natural caves now. The improvements of ambient sounds in the base will continue.
• Fixed visual detail glitches on roofs.
• Increased durability of several dungeon materials against Powder Bombs.
• Fixed a way to bypass the maximum of bases that the current flame level would normally support.
• Fixed a bug where the actionbar couldn't be cycled with the mouse wheel while the [CTRL] key was pressed.

UI

• Fixed several areas with overflowing text in various languages.
• Improved several smaller layout issues.
• Fixed several text issues for weapon and armor stats.
• Added fixes to Japanese, Simplified- and Traditional Chinese localization.
• Fixed several smaller text issues.

tepid comet
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Enshrouded Hotfix 8

Version number: 491572

Minimum Requirements

  • The message warning users with computer specs below the game’s minimum requirements can now be dismissed by users, and no longer prevents the game from starting. Keep in mind that computers below minimum requirements may crash or experience poor performance.
tepid comet
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Patch 2 - V 0.7.0.2

Version number: 497089

Greetings Flameborn!

Here is our second big patch for Enshrouded. Once again, thanks to all of you who reported issues, your support is as helpful as it is motivating for us!

For those of you playing with dedicated servers, you will need to ensure the server is running the same version as the game.

And now for the good stuff...

Changelog

Stability and performance
• Fixed several rare crashes.
• Added more security to the saving process to avoid issues with saving, and better protection of the save game in case there is a failure.
• Reduced the CPU load for idle servers.
• Improved performance in large player bases and large crop fields.

Multiplayer and Servers
• Fixed an issue that could prevent joining a server when the previous session was cancelled or crashed.

Game world
• Redistributed roaming enemies in several areas for improved balancing.
• Fixed more cases of enemies with incorrect levels for the region that they are found in.
• Fixed an issue where a Flame Altar near a Shroud Root could lead to the fog in the whole world disappearing. (this isn't how you're meant to save Embervale)
• The game now prevents save points being activated when they are in deadly shroud.
• Fixed an issue that could lead to wax and honey spawning in the player base without having to harvest a hive first.
• Polished several points of interest.
• Tweaked the sounds from Vultures. (we heard you and them! loud and clear)
• Fixed several issues with incorrect ambient sounds.
• Fixed an issue with music in dungeons being muted after combat.
• Fixed the timings of the traps in Spires in multiplayer sessions.

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Gameplay
• Fixed cases where the saving of crops when quitting and restarting the game world did not work properly.
• Increased the stamina cost for the jump attack.
• Fixed an issue where players climbing on walls and ladders could interfere with each other. (even though it was funny)
• The water aura no longer heals when the player is dead.
• Reduced the amount of twigs needed to craft arrows.
• Increased the yield of twigs from grown bushes.
• Increased the yield of feathers from their sources.
• Lowered the amount of Flax needed to craft high end armor sets. (it was maybe a bit too much padding)
• Lowered the amount of the resources needed to craft decorative books. (not all books are the Wheel of Time)
• Castle Wall blocks now have the same maximum stack size of 5000 like other building blocks.
• Fixed cases where open doors would block arrows or other projectiles.
• Fixed some rare cases where looted weapons had an incorrect item level.

Building and Terraforming
• Construction hammer no longer allows cutting holes into unbreakable materials like the foundational bedrock material at the bottom of the world. (but it was funny though)

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Poking the cool guys who selected the <@&1067091949644947476> role. Remember that you can always deselect a role in the "Channels & Roles" tab at the top if you don't want more pings! fell_love

tepid comet
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CHANGELOG FOR UPDATE #1- V 0.7.1.0

Version number: 510434

HIGHLIGHTS

• Each biome has a new playable area called the “Hollow Halls”, with enemies and challenges corresponding to the level of the biome. These daunting new dungeons come with a multitude of new challenges and exciting rewards.
o New quests leading through the new content. Talk to the Alchemist to get started.
o New enemies await you in the depths.
o A new survivor can be discovered in the Hollow Halls.
o Unlock a new crafting station with new recipes.
o New weapons, building blocks, furniture, decorative props and more can be found.
• The 60hz issue has been solved, providing a smooth experience on higher framerates.
• Emily the farmer now offers potted plants to everyone who wants to add that little extra bit of color to the porch. Make sure that the base has access to a kiln to craft those pots!
• Cade the Carpenter now offers a new set of round doors and windows.
• The seedbed workstation now allows growing additional tree seedlings. Many trees received new growing stages.
• Player characters can now sit on furniture such as chairs, benches, thrones, toilets.
• The town of Willow Crush in the Revelwoods has been completely reworked. and some other areas have been improved.

QUALITY OF LIFE IMPROVEMENTS

• Improved support for stack splitting in the backpack and chests. The size of the split stacks can now be selected freely.
• Content of magical chests can now be used in crafting stations.
• The loot menu has been reworked to allow faster and more convenient collection of loot.
• Items can now be crafted in stacks.
• Sending items to other players now has a more convenient menu. There is now a warning message if the backpack of the receiver is already full.
• A new ping function on the world map allows pointing other players in a multiplayer session to a specific area.
• Servers can now be searched and favorited via IP in the server browser.
• The keys / buttons for jumping and gliding can now be mapped individually. By default, the gliding is still mapped to the same key / button as jumping. If a different key is preferred, we recommend for example [CTRL] on keyboard and [B]/[○] on controller.

TECHNICAL IMPROVEMENTS & STABILITY

• Updating the game on Steam has been reworked to allow faster updates in the future. Previously, every update, no matter how big, resulted in the patching of the complete 30 GB game data on the hard drive. Now only the affected areas will be patched. This change requires the complete download this one time and will only be noticeably faster for future updates.
• Save data stability has been improved further. As an additional security layer, the game now automatically creates backups of the save data in periodic intervals. Should a save file become unreadable for any reason, a previous version will be loaded.

RENDERING AND PERFORMANCE

• Performance has been improved further. As always, performance and stability will remain a main focus while moving forward.
• Support for Nvidia Reflex has been added. It can be switched on and off in the graphical settings if the used hardware supports the feature.
• Added a new setting to the graphical settings to control the sharpness of the image.
• Added a new setting to switch contact shadows on and off.
• Added an option to switch off optional micro spiders. The big spiders are still there though, piloted by tiny spiders inside their brain.

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GAMEPLAY

• Added more shields into the progression.
• The Multishot skill is no longer triggered by special arrows (Stun, Explosive, Poison).
• Update the functionality of the leech-stat, e.g. on the “Ring of Endless Life”. It now has a chance to convert a percentage of the damage dealt to enemies into health for the player.
• The player skill Bloodletting is no longer triggered by Light Burst and Acid Cone.
• Fixed an issue that caused too high critical damage for the Acid Cone spell.
• An incorrect consumption of mana was fixed when using both skills Begone and Sun Aura. Similarly, Begone combined with traps no longer causes mana consumption.
• Fixed an issue with Blood Rage caused by traps.
• Fixed incorrect application of stun in multiplayer when using the Terror skill.
• The companion created by the Necromancer skill now follows the player around more actively.
• Fixed an issue where the Updraft skill could be triggered multiple times per glider flight. You're not supposed to be able to fly forever, no. You're not Jonathan Livingstone Seagull.
• The skill Breach is no longer triggered with arrows.
• Healing another player with Water Aura no longer backfires as damage when that player has Counterstrike.
• The skill Shell Shock now works as described, which we can all agree is probably for the best.
• Warden and Tower Aura no longer trigger while the player is down.
• When successfully overpowering enemies, the Merciless Attack can now be triggered faster.
• Small tweaks to durability of the various weapon types. Melee weapons lose durability slightly slower, wands slightly faster. Improved durability for rarer items.
• Reaching ledges at the intended jump height is slightly more forgiving.
• Fixed an issue where arrow and spell ammunition couldn't be cycled properly when using the [Q] or [LT] shortcut with certain items selected in the action bar.
• Fixed an issue where action bar and ammunition selection could skip slots on higher frame rates.
• Fixed an issue where eternal spells could be used up when simultaneously trying to throw explosive powder balls.
• Fixed instances where sounds caused by skills or enemies could be heard by everyone in the party regardless of distance.
• Fixed an issue with the Sicklescythe that sometimes got stuck in a wall after teleporting.
• Loot from flying enemies spawns correctly on the ground now.
• Enemies now better find their way through door frames and similar spaces.
• Enemies and wildlife now use a higher resolution grid for pathfinding.
• Improved steering behavior for enemies and wildlife.
• Improved player camera behavior so it behaves less erratic when interacting with enemies.
• Improved enemy jump behavior. You thought you were safe? Think again.
• Enemies can now block wand projectiles.
• Wand projectiles no longer auto-target bear traps.
• Using the wand to destroy props is easier now. Before, the homing feature of wand projectiles didn’t work correctly on non-enemy objects.
• Fixed some cases where hitting the heads of enemies with arrows resulted in too low damage values.
• The game now prohibits using the fast travel function while falling. You can't magic your way away from gravity.
• Fixed an issue where interaction prompts were shown even though the interaction wasn't available (e.g. when sleeping).
• Fixed an issue where players could sit and regenerate stamina while falling
• Improved the jumping behavior while sliding down mud slopes. The player has now stronger forward momentum.
• Fixed several issues where the glider would be triggered unintentionally when trying to jump.
• Fixed a glitch that allowed getting catapulted into the air at beds.
• Fixed a glitch where the player could gain altitude by entering and cancelling the glider. Not. A. Seagull!
• Fixed a stamina issue with the Hawk Boots.

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• The game now shows correct numbers when the player gains mana or stamina.
• Being affected by damage-over-time doesn't cancel the grappling hook, climbing walls and the glider anymore--discrete hits still do. This will come in handy for dungeons, just saying.
• Fixed several clipping issues for armor pieces.
• Salvaging high rarity items in chests now works correctly.

GAME WORLD

• Ground fog is no longer appearing in the player base, as the area is protected by the flame.
• Fixed many minor issues with floating objects or other similar visual glitches in points of interest.
• Fixed the incorrect appearance and recipes for the “Desert Flower”.
• New music playlist for Pikesmead´s Reach.
• New music playlist for combat in Shroud areas.
• Several issues with ambient sounds have been fixed.
• Fixed an issue with the doors in Spires when teleporting away and returning while halfway through the progress.
• Flame shrines now have a small ambient flame to indicate that the flame will regrow over time when the spark has been collected.
• Fixed a quest marker near the Southern Caravan area that remained as question mark even after exploring the area.

CRAFTING, BUILDING & TERRAFORMING

• The visualization of the borders of the player base works now better with combined areas of several flame altars, and in cases where no-build areas are intersecting into the base.
• Fixed an issue that terrain voxel would sometimes become transparent when building too close to the upper limit of the playable area.
• Updated some fireplaces that didn’t offer the option for cooking or didn’t give warmth for the resting buff.
• Fixed another instance of incorrectly saved growth state of plants such as berry bushes in the player base.
• Added a quest for the “Spinning Wheel” to increase the visibility of the workstation.
• It is now possible to craft flower soil with Emily. Flower soil lets flowers grow faster than regular soil.
• Improved alignment of several double doors to better fit into the voxel grid.
• Fixed a rare issue where build building shapes could be placed in a way that made it impossible to dismantle them as a whole.
• Fixed an issue where it was possible to build in margins of certain no-build-and-no-save zones.
• Hard wood is now used in additional recipes.
• Fixed an issue where objects could be dismantled inadvertently through walls, while at the same time interfering with seedling placement. Gardening shouldn't be a home wrecker.
• Allow undo function while building hammer is selected but building menu is closed.
• Fixed a few instances where no-build-zones on beds were misaligned.
• Fixed an issue where terraforming VFX were missing in certain situations.

USER INTERFACE / LOCALIZATION

• The character details screen has been updated and many stats have been improved or renamed to add more clarity about gameplay effects.
• Reduced the visual clutter of enemy and player health bars. Player health bars only show up when players receive damage, damage numbers are only shown per player. Enemy stun bar is hidden when the value is 0. For “critter”-type enemies the health bar is hidden unless they receive damage.
• Damage numbers on enemies are now shown closer to the health bar.
• Mana gain is now shown as values similar to health. Stamina gain is always displayed even if the stamina is consumed right away, e.g. by sprinting.
• Fixed several typos or text inconsistencies brought up by the community. Thank you very much for bringing these to our attention!
• The current server load is now correctly showing when playing alone on a dedicated server.
• Tweaked the custom map marker menu.
• Fixed an issue with location icons vanishing on the world map. Previously affected save games will get fixed after saving and reloading once.

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• Fixed cases where drop-down menus would exit the screen if opened too close to the screen border.
• Improved wording of several error messages.
• Disabled the “Please update graphics cards driver”-message for older AMD graphics cards.
• Restored the charging progress indicator for staff spells.
• Fixed an issue for very long passwords in multiplayer sessions.
• Fixed several items that did not lose the “New” marker after selecting them.

That should be about it! We hope you enjoy this first update. Let us know what you think below! fell_hyper

The team at Keen Games

tepid comet
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Enshrouded Hotfix #9

Version number: 510814

Fixed an issue that could prevent the game from launching on AMD graphics cards.
Fixed a rare crash for large player bases.
Reverted an increased shroud area to protect existing player bases.
Fixed an issue where tabbing out with the building hammer in hand opens the build menu and does not close it when tabbing back in.
Fixed an issue with the camera clipping into large enemies when fighting them up close.
arctic notch
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Enshrouded Hotfix #10

Version Number: 511168

• Fixed an issue that could lead to enemies no longer moving after playing a longer session.
• Fixed an issue with flickering roof textures when tessellation is enabled on some AMD GPUs. -> Known issue: there are some other flickering textures with tessellation issues on some AMD GPUs
• Fixed a missing recipe for Blue Luminescent Blocks. -> Known issue: the glow is tinted green at the moment.
• Fixed several rare crashes.
• Hitting summoned Hollow Hounds no longer damages the summoners.
• Fixed an issue that could cause the rage phase of melee Hollows to not use the correct eye VFX.
• Fixed an issue with gold and silver sarcophagi to not use the correct loot pool. The chance for Hollow Halls-specific loot should be higher now.
• Fixed a few visual issues with assets in the Hollow Halls such as incorrectly flickering braziers.
• Fixed Hollow Elite's textures not properly dissolving when defeated.
• Fixed some instances of incorrect ambient sounds in the Hollow Halls.

tepid comet
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Enshrouded Hotfix #11 - Server-side update

Version number: 511168 (no change to game clients)

  • Fixed an issue that prevented connection to dedicated servers in some cases.

Q: "Is this something I need to care about?"

A: Only if you were unable to connect to your dedicated server!

  • Players who are playing on self-hosted servers (solo/peer-to-peer hosting) don't need to do anything, this only applies for dedicated servers.
  • Players who host their own dedicated server can download the new server update and try again.
  • Players who rent from a server provider, they either wait for the servers to be automatically updated, or they can try restarting the server. This will depend on their specific server provider.
tepid comet
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Changelog for Patch #2- V 0.7.1.1

Version number: 516139

Greetings Flameborn!

Here is a brand new patch for Enshrouded, with fixes and improvements. Thanks again to all of you who reported issues. The game keeps getting better as we iron out the kinks, thanks to you!

And now for the good stuff...

Changelog

  • Fixed a crash in the building menu when having a very high number of building block types in the backpack or magical chests.
    
  • Fixed an issue that would lead to decorative elements at buildings being temporarily dislocated.
  • Fixed missing sounds. Sorry we can't be more specific this is all they told us.
  • Re-potted wheat now correctly gives wheat seedlings, not yucca ones. Botany is hard.
  • Fixed an issue in workstations that progress on a current recipe was reset when re-selecting the same recipe from the list.
  • Several improvements have been made to the wildlife movement. It should now behave more naturally when walking or fleeing.
  • Wildlife straying into player bases no longer has the dismantle prompt. This isn't how it works.
  • Fixed a bug where rotating the camera could inadvertently cancel a dismantle action.
  • Improved behavior of enemies that get attacked by players with ranged attacks but can’t find a path to the players. They now run around more than just standing still in panic.
  • Fixed an issue with lighting that caused the Blue Luminescent Blocks to have a green tint. Sorry to everyone who used the blocks to fake water, the fake water looks less polluted now.
  • Fixed a case where resetting the skill tree granted more skill points than intended.
  • Server-wide quests and personal quests are now sorted in the quest journal.
arctic notch
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The patch notes are way too long to put in this channel this time, so instead we have this awesome highlight video going over all the biggest changes! fell_lover

https://www.youtube.com/watch?v=vhLz6WvusZI

Check out the full patch notes here! https://store.steampowered.com/news/app/1203620/view/4176604868930473019

You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your p...

▶ Play video
arctic notch
tepid comet
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Enshrouded Hotfix #12

Version number: 533348

  • Fixed an issue with mouse & keyboard controls when playing Enshrouded on Linux.
  • Fixed a crash that could occur at the start of the game.
  • Fixed a crash in multiplayer.

Dedicated server hosts will need to update the version as well

tepid comet
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Changelog for Patch #4- V 0.7.2.1

Version number: 535584

Here is a brand new patch for Enshrouded, with fixes and improvements. Thanks again to all of you who reported issues. The game keeps getting better as we iron out the kinks, thanks to you!

And now for the good stuff...

MAGE CHANGES AND CLASS BALANCE

We’ve been monitoring player feedback since the release of the latest changes to mage builds. As we mentioned before, balancing is an evolving endeavor that will continue as we expand the game. Your feedback is an important part of Enshrouded becoming the best game it can be, so please share your thoughts and anecdotes on combat situations on our Discord server at discord.gg/enshrouded. You remain as always our favorite part of making Enshrouded happen.

BUT ALSO

We are still investigating an issue with green luminescent blocks emitting too much light. It’s not you, it’s them.

CHANGELOG

Jump pads are now saved correctly when placed in the player base. Additionally, fixed an issue that caused the placement preview for self-crafted jump pads to be incorrectly rotated.
Fixed several instances where ladders wouldn’t allow proper climbing. Example locations are in the settlements in the Blackmire, Mark of Sameth, and Willow Crush.
Fixed several small level design issues with points of interest in the Blackmire area.
Tweaked the song quest location markers to better point at the target areas.
Shallow brown mud no longer prevents stamina regeneration. We experimented with this feature to communicate the feeling of being stuck and having to use a lot of energy to move around. However, it had the potential of getting players stuck at the bottom of climbing walls, which is not what was intended.
Fixed a potential exploit that allowed circumventing mud or tar debuffs by using the skill Bee Sting.
Moved banners to the crafting recipes offered by Valory the Bard.
Removed the spear-throwing Vukahs from the Springlands area.
Added two new dagger models for the Kindlewastes tier.
Fixed an issue with the Eternal Ice Arrow that could lead to the ammo being consumed, which is incorrect, of course.
Fixed a visual issue with the Noble Dress vanity set.
Fixed an incorrect behavior of the skill Merciless Strike, which offered the action several times in a row without allowing the enemy time to replenish their stamina.
Improved the ambient sound system for better detection of the area around the player.
Fixed a few instances where the camera would clip into the terrain or props.
Fixed the collision of secret doors.
Improved double-jumping uphill. Before, the jump could get unintentionally interrupted when the player character was directly facing a cliff.
Improved enemy pathfinding when they are walking or jumping down.
Fixed an issue with some attacks of the Wispwyvern boss that also affected players outside of the boss arena area.
Fixed an issue with tamed beasts that get stuck while trying to follow the player.
Fixed an issue when switching between mouse & keyboard and controller or vice versa while in a menu that led to unintentional character movement.
Fixed an issue that could lead to a visually incorrect terrain texture after fast traveling.
Fixed a random crash reported by players.
Reworked the display of damage numbers on enemies to reduce the occurrences of visual overlapping.
Added a warning when trying to chop wood or terraform without the permission on that server due to the defined user role.

#

Fixed a small UI issue with quick-move actions between backpacks and chests.
The “Barrier lifted” message from the Hollow Halls gates is now correctly displayed at the beginning of the game when having previously quit the session while the barrier is lifted.
Improved the display of used and available skill points.
Fixed cases where the enemy stun bar did not correctly show.
Improved the collapsing and un-collapsing of quest categories in the journal.
The “Feats of the Flame” widget showed incorrect text overlapping in French and Thai localizations, this has been fixed.
Fixed issues with the display of the game summary widget at the start of the game session.
Fixed some cases where world map markers were difficult to click when a quest area was active nearby.
It is no longer possible to kick players who themselves have the server permission to kick other players.
Improved the warnings and hints about setting passwords for peer-to-peer server hosts.
Fixed several typos.

cinder garnet
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Enshrouded Hotfix #13

Version number: 539695

Changes

  • Fixed an issue that could lead to random crashing when starting the game.
  • The graphical settings can now be reverted to the detected defaults.
  • Fixed an issue that caused the quest “Loom for the Hunter” to not trigger correctly.
  • Updated the glow intensity of the “Ectoplasm Block”. We tried to find the best balance between illuminating the Hollow Halls strongly enough while not flooding player bases in surreal green light. This means that the new (and intended) level of lighting of the block is somewhere between what it used to be ("dark mode") and what it was after update 2 ("the power of one thousand suns"). We are considering adding more luminous blocks further in development.

As usual, please make sure your graphic card drivers are up to date to avoid issues.

tepid comet
tepid comet
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Enshrouded Hotfix 14

Version number: 555489

Changes

  • Fixed an issue with dismantling shapes in the player base that were placed before the update. If you were only able to remove one block at a time in your base after the patch? That’s fixed.
  • Fixed an issue with the server setting for weapon durability where wands and bows could still lose durability even with durability disabled.
  • Updated the mannequins, weapon, and collection showcases to be included in server rights: they are now protected when placed in a player base and when the server permissions are set up.
  • Fixed an issue with custom map markers being incorrectly positioned. Please be aware, that custom map markers that have been placed between update 0.7.3.0 and hotfix #14 may be negatively affected by the hotfix.
  • Fixed a crash that could occur when rejoining a server.
  • Fixed a cause for potential random crashes caused by an issue in enemy pathfinding.
  • Fixed an issue when editing the game world settings with a controller. Before, it could happen that the settings of another world were changed.
  • As a fix for characters from previous versions which had their eyebrow color updated by version 0.7.3.0 the eyebrow color for all characters was reset to neutral brown. Fresh characters can still pick a custom eyebrow color. This means that characters that were created between Update 3's release and this hotfix now have a different eyebrow color. Sorry!
  • Character customization options on existing characters will come, eventually.
  • Fixed incorrect patches of sunlight coming through the ceilings of caves.
  • Removed the dark blinking shader indicating to be dismantled props in player bases. It may be re-introduced at a later time with a less obtrusive method.

As usual, please make sure your graphic card drivers are up to date to avoid issues.

cinder garnet
#

Enshrouded Hotfix #15

Version number: 556085

Changes

  • Fixed a reason for very rapid UI sound repetitions when using construction hammer, bows, or staffs. And to avoid any rumors - no, these were not secret Geiger counters going off…
  • Fixed that opening the glider is possible while climbing.
  • Fixed an issue that caused the skill Updraft to not trigger when the jumping was triggered too fast after starting to glide.
  • Fixed an issue that could lead to individual props not being recognized for crafting requirements in large player bases.
  • Fixed missing furniture recipes.
  • The recipes for the mannequin props now have additional unlock conditions. They now also unlock when the Revelwoods Ancient Spire has been discovered.
  • One of the collectibles in the Hollow Halls was hidden behind stone. It can now be found behind rubble.
  • Reduced the range for the interaction icon for the weapon stands.
  • When collecting items from the tombstones, the game now tries more diligently to put the items back into the previous sorting in the backpack and action bar.
  • Fixed some UI issues for in-game menus.
  • When scrolling through recipe lists and reaching the end, the cursor now correctly jumps to the first entry in the list.
  • Journal entries can now be closed by clicking on the ESC-button.
  • The crafting menu now correctly remembers the last opened tab when quitting and re-entering the menu.
  • By default third-party tools that use Vulkan layers are disabled for Enshrouded. Layers can now be activated using the command line “--keep-vulkan-layers”. Please be aware that enabling and using Vulkan layers can cause stability issues with the game, so please use them cautiously.

As usual, please make sure your graphic card drivers are up to date to avoid issues.

tepid comet
#

Changelog for Hotfix #16

Version number: 558123

Changes

  • Fixed the issue with the mysteriously vanishing weapons. In melee combat, spamming the drinking potion action while attacking could result in the drinking action being applied to the wrong item if done at a very precise moment. Essentially, the player “drank” their own weapon. Big gulp. The issue was introduced when we worked on improving the timing of switching between attacks and drinking potions. Making games is hard and this is just one example. Keep following our patch notes for more exciting game dev stories!!
  • Note that unfortunately weapons that disappeared this way have been thoroughly digested and are gone. We're sorry about that.
  • Fixed a temple at the border between Nomad Highlands and Kindlewastes that was buried by a landslide. You should now be able to walk its halls without having to excavate them first.
  • Fixed a non-interactive grapple hook anchor in the Nomad Highlands Hollow Halls.
  • Fixed that the game could freeze up when swinging with the grappling hook in the settlement Willow Crush and potentially in other locations.
arctic notch
tepid comet
#

Changelog for Hotfix #17

Version number: 601958

Changes

  • Fixed several crashes reported by the community (thank you all!).
  • Restored the glow of glowing blocks. The appearance of glowing blocks is still different than before update 4 as part of the bigger rendering update, but it should be closer to the original values again, especially during the day.
  • Updated several descriptions for lightning spells to highlight the fact that they affect the enemy stun bar.
  • Updated the recipe for the flame level 7 upgrade, the seedling was exchanged with the actual plant
  • Updated the recipe for the poisoned steel arrow, it previously required an incorrect base arrow as a resource.
  • Updated the recipe for the Fae Deer bait, the seedling was exchanged with the actual mushroom.
  • The UI above wildlife now shows more clearly that they have successfully been tamed.
  • Fixed an issue with the reset of health and stamina of the boss in the new biome. The fight now resets correctly when every player leaves the combat area.
  • Removed a test spell that accidentally made it into the public build. Players should not have this much power!
tepid comet
#

Changelog for Patch #5 v.0.7.4.1

Version number: 606779

Highlights

  • Added fixes for a few different crashes reported by the community.
  • Wells now have water again when discovered. When wells are freshly placed in the player base, they still need a few minutes to fill up.
  • Wells now show a UI element indicating that they are currently refilling.
  • Fixed several NPC and animal path-finding issues, for example finding and using beds has been made more reliable and pathfinding issues when going up and down stairs have been improved.
  • Added new bathroom furniture pieces to the Albaneve Summits furniture set.
  • Added more visual variations to the Fell melee soldiers in earlier areas of Embervale.
  • Rain is now stopped by roofs more reliably.
  • Drying off after spending time in the rain is now faster when the player is sheltered.
  • Fixed a few issues with quests not unlocking their next steps correctly.
  • Reduced the frequency of rainy weather, but when it rains, it will rain a little bit longer than before. Even for November, this was too much.
  • Quests that required the retrieval of villager souls could previously be blocked by player bases at the quest location. Now the quest is automatically solved in such cases.
  • The quest for taming goats can now also be completed by taming Frizzy Goats.
  • Fixed an issue with recipes not showing the unlocked event even though they unlocked correctly.
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Improvements to Villagers and Animals

  • Increased the range in which animals look for a bed and food.
  • NPCs were taught to properly sit on chairs and toilets, to minimize accidents.
  • There is now a small randomization for when NPCs decide to go to bed. Before, when fast traveling to the player base it could be observed that everyone was heading to bed at exactly the same time. This should make bedtime feel a bit more natural. Likewise, when returning to the base, not every NPC will jump out of bed immediately at the same time.
  • Fences and walls now better contain animals.
  • Farm animals are no longer attacked by bees.
  • Cats are no longer alarmed by nearby rats while being tamed. It’s a fine balance between believable cat behavior and good gameplay…
  • Cats and dogs can no longer be hit by players with Lightning Channel attacks.
  • Lowered the height of the yak feeder prop so that both parents and calves can get to their food easily.
  • Improved the placement sound and VFX for animals and pets.
  • Lowered the unnatural high speed of resource production from animals. At the same time increased the maximum stack sizes of produced resources. As a side effect, this should lower the maintenance requirements for animals.
  • Bait stack sizes are now larger. This should also help against accidentally punching wildlife while trying to throw the next bait during the taming process.
  • Animals now realize more reliably when beds are placed in their vicinity.
  • The rate at which animals can have babies has been unified for all animals. In the future, we will rebalance this again and better explain the reproduction rate, especially in case they will vary between different animals.
  • When the taming has been completed, the UI now shows the success in a more comprehensible way.
  • Picking up bait while animals are eating it now correctly interferes with the taming process.
  • Like enemies, animals now have less keen senses when it is raining. This makes it easier to hunt or tame them under bad weather conditions.
  • After being tamed, animals now also roam around when the player hasn't picked them up and dropped them off at their base, yet.
  • Fixed the Beastmaster player skill. Befriended beasts can now be ordered to follow the player again.
  • The first mouse click after tabbing out and back into the game will no longer trigger an in-game action. Previously, trying to regain focus of the game window could too easily lead to accidental weapon attacks or building actions.
  • Fixed an issue where the game failed to gather the information about available happy villagers when the player tried to level up the flame in a player base that is not the one where the villagers are living.
  • Crafting assistants can now offer the full range of recipes even if the crafting tools are placed in a different base.
  • Fixed an issue that villagers would suddenly wake up in the middle of the night only to get back to bed right afterward again. Just because it’s happening to us it shouldn’t also happen to them…
  • Villagers without beds are sleeping on the floor now as they should.
  • Villagers no longer have trouble going to bed when they approach from the foot of the bed.
  • Villagers no longer physically block doors or narrow stairs.
  • The tutorial about needing happy villagers to level up the Flame no longer shows up every time the Flame menu is opened.
  • Fixed that villagers can have multiple beds assigned in some cases.
  • Fixed some situations in which villagers or animals would interact with props through walls. One example was that they teleported through a wall to sit on a chair.
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Fixes for new biome content and gameplay

  • Reduced the sturdiness of silver and obsidian ore. While the yield per node is the same, it now takes less time to gather it.
  • The UI for coldness and protection against it has been reworked after player feedback. The coldness meter now shows the encroaching freezing of the player. While exposed to extreme coldness, this meter can only ever go up. Underneath the coldmeter, the level of coldness protection is displayed and the currently remaining time before hypothermia sets in. The time can change rapidly depending on food, consumables, equipment, torches, nearby campfires and other factors.
  • Added more information about the frost protection from the Flame at level 8 to the Flame upgrade screen and to the quest journal.
  • Fixed an issue with the display of the “Hypothermia” warning that prevented it from showing up at the center of the screen initially.
  • Increased the time before Hypothermia sets in for players without any kind of cold protection from 10 seconds to 20 seconds.
  • Fixed that ice-sliding VFX could appear at the character's feet, even when they weren't touching the ground.
  • Sliding down slopes now prevents using ranged weapons.
  • Added the previously missing area of effect damage for the spell Ice Bolt II.
  • Improved visibility of snowflakes when using DLSS.
  • Fixed additional issues with the dynamic ambience sounds detection system leading to playing incorrect sounds or missing sounds for individual biomes.
  • Fixed an issue with the quest to unlock 2 of the new songs. The songs can now be correctly unlocked.
  • Fixed several small level-design issues such as floating props.
  • Added a few more enemies to some empty areas in the Albaneve Summits.
  • Fixed a collision issue with one of the tree models which would lead to chopped wood to float out of the tree instead of dropping normally.
  • Switched the visuals of the two granite roof blocks so that both fit better to the name and icon of the items.
  • Updated the visuals of the balefire braziers.
  • Destroying the props in the Cyclops caves now triggers the correct VFX and sounds.
  • Fixed discoloration on some fur parts on player armors.
  • Increased the size of the big spider. It’s meant to be a chonk.
  • Fixed several smaller glitches for the Cyclops enemies.
  • Increased the damage to the stun bar of the boss when hitting it by parrying its own projectiles.
  • Fixed an issue that could cause a spell or arrow to affect the boss stun bar twice.
  • Removed the loot from the defeated vultures during the boss fight.
  • Improved several animations and behavior glitches for the boss.
  • Added a subtle self-glow to the windows that look like they are made of glass. It’s not perfect yet but better than being completely black during the day.
  • Exchanged an incorrect perk on the Horn Daggers. They now have correctly increased cut damage when upgraded.
  • Improved the illuminated pumpkins for a prettier glow.
  • Fixed an issue where the milk dropped from certain enemies as loot was mistakenly cooked already. It’s not that kind of cozy game.
  • Fixed comfort category setting for tapestries and the granite throne.
  • Improved the UI overlay when the boss is unlocked.
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Miscellaneous Fixes

  • Updated the burning status VFX on the player to be more noticeable.
  • Fixed one of the Shroud roots which didn’t clear the Shroud in the vicinity after being destroyed.
  • Updated some old terrain textures to better fit the overall level of detail.
  • Improved the level of detail for some mycelium-covered props.
  • Fixed incorrect movement in armor pieces during an evasion roll.
  • Removed several small glitches in enemy- and animal animations.
  • Fixed incorrect visuals and timings of several enemy attack VFXs.
  • Fixed several small audio issues on enemies including the boss, cyclops, crocodiles and scavengers.
  • Added keyboard support to the split-stack sub-menu.
  • Fixed incorrect sorting of several props in the recipe overview menus.
  • Fixed an issue that could lead to the game freezing when tabbing out of the game window.
  • Fixed one reason for a performance dip directly after teleporting longer distances.
  • Slightly increased performance of rendering clouds.
  • Switched back to the previous display of time for durations in the UI. At the same time further unified the display of durations. Sorry for the feet and inches, US players.
  • Made the building shape preview tint more visible in direct sunlight.
  • Brightness doesn’t reset during changes to the graphical quality settings.
  • Fixed the saving of the time of day when quitting the game.
  • Creating and playing a new world with a character that has the quest progression mode set to “missed quests” no longer blocks the first door in the Cinder Vault start cave.
  • Fixed that the background sound ambience no longer resets when going to bed.
  • Fixed an issue with the recipe selection button in the workstation menus.
  • Fixed a visual glitch when starting to fly with a glider.
  • Exchanged a 1-handed melee bonus from two armor pieces for the mage class Spellbinder Glove and Wizard Chest.
  • Drastically increased the health for practice targets and dummies.
  • Player tombstones were tweaked to minimize the risk that they can’t be looted properly depending on doors or other large props nearby.
  • Selected quests are now deselected in the quest journal when they have been completed.
  • Added a security measurement to make sure that grapple hook anchors are correctly interactive when the new grappling hook combat skills are unlocked and many enemies have gathered around the player.
  • Fixed an issue with scrolling with a controller in the equipment menu.
  • Made sure the ammunition display in the HUD remains visible even when the combat target is near the screen border.
  • Fixed an issue where animations could sometimes not be played correctly when using ranged weapons.
  • Fixed a few instances where loot dropped in regions it was not supposed to drop.
  • Fixed an issue with the fade-to-black when fast traveling while having the HUD disabled.
  • Fixed several issues with item icons.
  • Fixed several cases where clicking on a quest map marker wouldn’t open the corresponding journal entry correctly.
  • Fixed an issue that could lead to footsteps sounds not playing correctly.
  • Improved performance for player bases with many villagers and large roaming distance set.
  • The amount of data exchanged between servers and clients has been reduced. This should help in situations, where low bandwidth caused multiplayer issues previously.

A lot of these fixes wouldn't have happened without your reports, so as always, thanks for helping us make the game better! fell_love

tepid comet
#

Changelog for Patch #6 v.0.7.4.2

Version number: 610720

Changelog

  • The Arachnophobia user setting now affects all types of spiders. When switched on, all enemy spider models are replaced by a replacement model. We also would like to apologize for making spiders even bigger last time around. Nothing personal, we just love creepy crawlies.
  • Fixed an issue with bosses not starting the fight correctly when the perception range setting was lowered in world settings. Perception range scaling has been disabled for bosses, because they probably wouldn't be ignoring your challenge.
  • Improved the trigger conditions for the quest concerning the epic musical instruments. It now only requires the player to obtain the drums to get triggered.
  • Added more fallback requirements to various quests to make them trigger more reliably.
  • Further improved the performance of worlds with many animals and villagers.
  • Fixed a graphical issue with sandstone and limestone when used as terrain material. If you know you know.
  • Updated the visuals for the granite material.
  • Villagers and animals now look at players when nearby.
  • Fixed some edge cases where the alert state timer display for animal taming was displayed incorrectly.
  • Improved the walking animations for the Blacksmith.
  • Any active combat target lock is now automatically cleared when switching into building mode with the Construction Hammer.
  • Fixed an issue that deleted items from the backpack when moving them with the shortcut button while in the conversation with a crafting NPC.
  • Improved the audio in situations with very large enemy crowds, such as the Hollow Halls when playing in a world with the enemy spawn density set to very high. It was hell.
  • Removed Shroud Banshees and too-high-leveled Shroud melee soldiers from an early-game cave.
  • Fixed additional instances, where moving equipment parts suddenly stretch very far away from the player character.
  • The multiplayer lobby now hides friends hosting sessions with a version of the game that is different from one’s own. In previous updates, it was possible to see the sessions hosted by friends which led to the message “The server is full or not available” when trying to join them while having different versions of the game. We hope the change will avoid confusion.

Thanks again for your feedback and reports, they really do help us make Enshrouded better for everyone!

arctic notch
#

Changelog for Hotfix #19

Version number: 611358

Changelog

  • Fixed a crash introduced with the latest patch.

Short changelog today, but this one should hopefully address a recurring crash that some players have been experiencing since the release of Patch 6.

As always, please keep reporting any issues that occur by pressing F1 and clicking "Report an issue". Thanks, Flameborn!

tepid comet
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Changelog for Hotfix #20

Version number: 614175

Changelog

  • Fixed a crash that could occur in the Albaneve Summits’ shroud areas when close to or fighting Fell Sporehead enemies.

Thanks to your reports and with help from some of you on Discord, we managed to isolate and reproduce this issue, linked to one of our new mountain biome enemies!

As always, please keep reporting any issues that occur by pressing F1 and clicking "Report an issue". Thanks, Flameborn!

cinder garnet
#

Changelog for Hotfix #21 v.0.8.0.0

Version number: 637093

Changelog

  • Fixed several crashes in the latest version reported by players.
  • Fixed an issue that caused enemies to just give up and stop moving in long play sessions. Hang in there, little Scavenger, it’ll be alright.
  • Fixed that villagers could get unassigned from their beds when quitting and restarting the game.
  • Fixed an issue that could lead to the Summoning Sceptre being unusable after setting a custom keybind.
  • Reverted the changes to Shroud areas in Springlands near Fenrig’s Farm. Sorry about the encroaching fog, it is now contained again.
  • Reverted updated visuals for Revelwood trees. The new visuals increased the size of the trees which interfered with player bases. - Trees shouldn’t be growing in the middle of winter.
  • Reverted a change that caused debris particles to be displayed on certain building blocks. It wasn’t poor player base maintenance on your part!
  • Fixed visual glitches with VFX on AMD graphics cards.
  • Fixed an issue that prevented the setting switch from proximity voice chat to global voice chat on dedicated servers.
  • Updated the readme file for dedicated server configuration.
  • Fixed an issue preventing the default server_enshrouded.json from being created when the file didn’t previously exist, when starting a dedicated server.

As always, please keep reporting any issues that occur by pressing F1 and clicking "Report an issue". Thanks, Flameborn!

arctic notch
#

Changelog for Hotfix #22 v.0.8.0.0

Version number: 637515

Changelog

  • Fixed the overgrowth tool that broke with hotfix #21. Update 5 brought too much debris, Hotfix 21 removed the debris but took the overgrowth with it… this time we should have the overgrowth without the debris!
  • Fixed the issue where baby Dune Armadillos turned into regular untamed wildlife when growing up. They now grow up into domesticated animals as intended.
  • Fixed a crash that could occur when unlocking achievements.

We had a bit of an oopsie with the earlier hotfix, so consider this a hotfix hotfix fell_smort

cinder garnet
#

Changelog for Patch #7 v.0.8.0.1

Version number: 645934

Changelog

  • Fixed several crashes & server crashes reported by players. Thanks for sending your log files!
  • Fixed a crash that could occur when closing the game.
  • Fixed a crash that could occur when using the overgrowth building tool.
  • Fixed a crash that could occur when materials became wet by the rain.
  • Shader compilation state is now shown on the title screen.
  • The duration of shader compilations has been reduced while loading the title screen.
  • Fixed graphical issues that could occur in the title screen scene and also partially in the game world. Christmas trees are so last year.
  • Improved the performance of the world map. We know it’s been a long time coming. Hope you like the improvement.

Multiplayer

  • The previous version of the Steam API is now used again while we are investigating reports of lags and stuttery network connections when using the current Steam API version.
  • Increased the range for the UI to indicate when someone is speaking in proximity voice chat.
  • The list of game servers now also includes servers that host a version of the game that is different from the client. In these cases, the version mismatch is displayed in the list.
  • Microphones are disabled by default. Don’t forget to enable them in the audio settings if you want to participate in voice chatting.
  • The text chat widget no longer counts one’s own messages as unread messages.
  • Text chat messages are no longer hidden when the minimized chat is opened.
  • Fixed an issue that could lead to the number of unread text chat messages being displayed incorrectly.
  • The key for entering the text chat field can now be re-configured.
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Overgrowth & Decay

  • Adding overgrowth to roof materials is not supported at this time. Attempting this no longer deducts materials and the game now properly shows that the action is not possible.
  • Added a UI hint guiding towards the overgrowth tool when attempting to use an overgrowth material without the tool.
  • The icon for the decay tool has been improved.
  • Fixed a texture flickering issue on certain types of building blocks such as the glowing blocks when adding overgrowth to buildings nearby.
  • Added visual fixes for decayed building blocks.
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Player Bases, Building, NPCs

  • Fixed an issue that could lead to villagers roaming out of the player base. Get back here, Cade!!
  • Added the option for switching into first-person camera mode to the Summoning Scepter.
  • The building tools are now hidden when switching to first-person camera mode.
  • Improved the responsiveness of the first-person camera, so that it doesn't lag behind the player's movement.
  • The snapping mode is now kept when cycling through items in the action bar instead of being reset.
  • Improved the cursor preview of the rake tool. Its position should now be more readable, especially in bright areas.
  • Improved UI stability when leaving the player base while building tools are deployed.
  • Reduced flickering of textures when props are overlapping each other.
  • Fixed an issue that caused doors and some other props to be displayed horizontally for a short moment when being picked up.
  • Fixed the brightness of Wall Lanterns obtainable in the Kindlewastes.
  • Reactivated the recipe for the Portcullis prop.
  • Fixed an issue where pressing any mouse button with the summoning scepter menu opened while walking could cause the player to be stuck in walking mode.
  • Tweaked the pathfinding for villagers in player bases. More fixes will be added in future updates.
  • Fixed an issue with the display of the sheltered state of villagers when viewing them in a different player base.
  • Farm animals no longer produce offspring when there are no free beds available, as was originally intended. Sorry about all the angst created by this population boom... Looks like meat's back on the menu, boys!
  • Fixed sorting issues in the recipe lists of the crafting menus. The personal crafting menu has been restructured to allow easier access to the most used recipes. The new building tools have been moved to the essentials section at their respective crafting NPCS. Further sorting improvements are planned for the future.
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World & Quests

  • Fixed several scenes in the world in which the beds in tents didn’t offer the sleep interaction. Not that you’d really want to camp there, would you?
  • Fixed enemy level and incorrect loot in several caves in the Springlands.
  • Fixed several issues with bumpy terrain or incorrect terrain shapes in the Springlands.
  • Removed tree seedlings from the scenery in Springlands. Tree seedlings should be crafted, not collected from the world.
  • Fixed several map markers not showing up as intended when unlocked. One points to a Cyclops cave in the Albaneve Summits, the other to a settlement in the desert.
  • Fixed the position for the world map marker of the new location “Event Honor Hall” introduced in update 5.
  • Restored more areas that were incorrectly covered by Shroud since update 5 such as the Saline Quarry.
  • Fixed a bug in the quest journal for the quest “Ringing In The New Year”.
  • Updated some cases of wells in the world that didn’t give water as intended. The intention is that all wells above the Shroud are interactive and have water and all wells in the Shroud are barricaded and don’t offer fresh water. Who would want to drink that anyway.
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Miscellaneous Fixes

  • Removed potential visual artifacts when switching graphical settings in-game.
  • Updated some of the art in the Lore section of the journal.
  • Added some missing sounds to the title screen menu and the new “Social” tab in the in-game menu.
  • Fixed several small sound issues when picking up loot.
  • Improved moving items in the backpack with controllers. Before, the movement of the left stick was sometimes ignored.
  • Improved the navigation of the emote wheel when using the mouse.
  • Improved the speed at which the crafting list is shown when switching between tabs.
  • Fixed an issue that could cause a notification message to get stuck at the center of the screen when fast traveling.
  • Fixed an issue that caused code to show up in the Find Server text field in the join-server menu.
  • Fixed several issues with cloth moving incorrectly during dodge rolls and attacks.
  • Fixed several visual issues with armor pieces and vanity clothing.
  • Fixed a visual glitch with armor or vanity items when opening the character menu while crouched and then returning to the game.
  • An incorrect light flickering was removed from Skull Companions when they moved over deadly Shroud material.
  • Fixed an issue with the player skill Shell Shock. Previously, it deducted the mana cost from the wrong players in multiplayer.
  • Added fixes to the ice trail VFX when sliding on ice.
  • Polished the VFX when chopping trees.
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  • Scrap arrows are now shown correctly on the bow.
  • Fixed several minor polishing issues for equipment models.
  • Fixed an issue with the gloves of the Fluffy vanity outfit. Equipping a shield no longer switches to the wrong glove model. You earned these gloves, dammit.
  • Improved the run animation of the Dune Armadillos. Also improved the fleeing behavior of untamed Dune Armadillos.
  • Fixed instances of animals rotating on the spot.
  • The pathfinding of enemies that run towards or follow the player has been improved. Further improvements are planned for future updates.
  • An incorrect barrel model was fixed, and by that we mean we put the lid back on.
  • Fixed an issue where respawning was not possible in certain situations when other actions were bound to the same key. Respawning will now be prioritized in these situations.
  • Set the achievements for the Albaneve Summits region to be un-hidden in the Steam client.

Thanks to all of you for your reports, log files, and feedback in general!

tepid comet
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Changelog for Hotfix #23 v.0.8.0.1

Version number 654213

Changelog

  • Fixed several rare crashes reported by players.

Yes, that’s the whole changelog. No, we didn’t fix all the crashes. If you are experiencing crashes please reach out to our support team so we can fix more of these and add them to our next changelog.

tepid comet
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Changelog for Hotfix #24

Version number 697669

We're investing reports of crashes in various circumstances, affecting a variety of players on different types of hardware. There is a clear culprit affecting higher end AMD GPUs which we managed to find a fix for real quick, so we're releasing this fix tonight, and tomorrow we'll be back at work investigating your reports and working on the next hotfix.

Changelog

  • Fixed a crash for AMD GPUs RX7XXX series when using an older driver.
tepid comet
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Changelog for Hotfix 25

Version number 698915

Greetings Flameborn!

Here's the latest set of fixes, fresh off the oven. We will keep working on the next batch of fixes and aim to deliver another patch or hotfix (depending on our luck reproducing issues and our success fixing them) next week.

Changelog

  • Fixed a GPU crash that could occur after changing graphical settings.
  • Fixed a crash that could occur immediately after loading the game world on older CPUs.
  • Fixed a crash connected to reverb when switching between stereo and surround sound devices.
  • Fixed an issue that caused player chests and doors to no longer react to player input in large player bases.
  • Fixed an issue that could lead to dedicated servers not appearing as online.
tepid comet
#

Changelog for Patch #8 v.08.1.1

Version number 703471

Changelog

Crashes

  • Fixed several rare crashes reported by players.
  • Further improved stability when playing Enshrouded on older CPUs.

Graphics

  • The visuals for the outer layer of the Shroud have been improved further.
  • Reduced the overly strong bloom on building shape previews during daylight.
  • Moths now have a more discernible illumination so that they can be more easily found at night.
  • Improved the visuals when summoning dangerous Fell foes in the Shroud.
  • Fixed visual issues for the Shroud tentacle enemies.
  • Fixed a graphical issue with the Basswood Tree Seedling.
  • Polished the visuals of the braid hairstyle.
  • Fixed an issue with the grappling hook rope in Intel ARC GPUs.
  • The graphical setting “Volumetric Shadows” has been removed, as it became deprecated with the new rendering technology for the Shroud.
  • Improved the visual effects when mining Archaic Essence from terrain materials.
  • Limited the number of cores used for shader compilation to maximally 16.
  • Fixed graphical issues for the Twitch version of the Empyrean outfit set.
  • Fixed several minor issues with tintable armor pieces.
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Gameplay

  • The antidote for Hemotoxin now applies a temporary immunity, similar to the Shroud Curse cure.
  • Fixed an issue with storage chests that resulted in a dysfunctional interaction prompt when standing too close to the prop.
  • The doors at Night Temples now display information about the nighttime so that players understand why sometimes the doors can’t be opened.
  • The gliding-related skill Updraft can now be used with enough mana after a first attempt failed due to missing mana.
  • Fixed that some attacks could result in enemies not being stunned correctly even though their stun meter was filled up completely.
  • Fixed an issue with the attacks of the Shroud Gazers. They could previously hit themselves with the beam. Who knew eyeballs could be so clumsy.
  • Fixed several loot issues for enemies.
  • Short-term debuffs are now removed when downed so that they don’t continue to affect players who are being revived.
  • Fixed a few combat-related player movement glitches.
  • Adjusted the stamina costs for the jump attack skill to be correctly configured for each weapon category.
  • Changed Necromancer skill to only spawn one skull on enemy defeat, even if multiple projectiles hit their target
  • Increased the draw speed of the reward bow coming from the treasure hunt quest to align it with other legendary bows of the Albaneve Summits-tier.
  • Increased the durability of the Hero’s Shield, Dragon Sword, Dreadbane, Fearsome Club, Soothsayer, Makeshift Daggers, and Oath Breaker daggers.
  • Increased the damage for the Minor Arcana Sword, Ritual Tempest Wand, Stonewrought Sword, and Shroudbinder Wand.
  • Increased the arrow speed for the Traitor’s Bow.
  • Added attack speed information to the item description for all 2-handed axes, where this info was missing.
  • Jezmina’s Apotheosis now correctly shows the attack speed value in the item description.
  • The Bonebreaker can now drop up to Legendary rarity level.
  • Slightly adjusted many stats on the armor pieces of Kindewastes-tier armor found as loot to set them more apart from the craftable items of the same tier.
  • Sprinting or jumping over a ledge that has a climbing wall going down no longer forces the character into the downward climbing, but instead lets them jump over the ledge.
  • Removing weapon gems from the slot no longer costs Archaic Essence.
  • The weapon upgrade menu now correctly shows weapon gems if the weapon has a gem slotted in.
  • Reduced the amount of resources needed for crafting the large and huge Magic Chests.
  • The Yak and Dune Armadillo bed can now be crafted from wood found in the Kindlewastes.
  • Fixed the recipe unlock condition for the Kindlewastes flower seedling.
  • Fixed the Basswood Tree seedling, previously it incorrectly resulted in an oak tree when planted.
  • Fixed that pinging a location of an investigation quest marker would reveal the name of the location in the chat. Sneaky.
  • Fixed a progression issue with the treasure hunter quest. It should now always update correctly.
#

Townsfolk and pets

  • Survivors and animals are now avoiding more rigorously climbing on furniture and props they are not supposed to climb on. Note: it is a known issue that if stairs are created out of props that are usually not meant to be walked on, like tables, survivors can have difficulties using these stairs.
  • Roaming survivors and animals should now get stuck less in tight spaces.
  • Added better pathfinding and more strategies to help avoid animals escaping the player base by jumping over fences.

UI

  • Reduced an incorrect camera zoom when gliding with a staff selected in the actionbar and then cancelling the gliding.
  • Added the “important loot”-visual effect to defeated enemies with weapon gems and legendary runes.
  • Starting to sprint while crouching now correctly ends crouching and starts sprinting.
  • Fixed an issue with the display of needed terrain blocks when placing terrain shapes into the air.
  • An issue has been fixed that prevented the renaming of Flame Altars.
  • Fixed that text chat would not appear correctly for very specific player names.
  • The difficulty setting for the curse feature is now labelled “off” instead of “easy” for the lowest setting to better reflect the outcome of the setting.
  • Fixed several issues for the compare item widget, including a key-binding conflict when comparing rings.
  • Further fixed cases of text layout issues, e.g., in the server search filter, the text no longer overlaps with the text box on certain screen resolutions.
  • Fixed an issue that could lead to incorrect numbers in the VFX shader compilation widget.
  • Fixed a text issue with the interaction prompt for the Barber NPC.
  • Fixed that the controls bindings menu could become unresponsive when trying to map a key to the Windows key.
  • The server progress summary widget has been improved. It no longer reappears after tabbing out of the running game
  • The layout of the server progress summary widget has been reworked slightly to make it more compact.
#

World

  • Adjusted several Shroud areas to better fit the topology of the region. The Shroud has not expanded in this update - player bases are safe.
  • Trees in the far distance are now less shiny looking at night.
  • Fixed numerous visual effects for trees, bushes and plants.
  • Added a few more Shroud slimes in the Albaneve Summits.
  • Fixed several instances of floating objects or building sections in the game world.
  • Several incorrectly buried objects in the gameworld were fixed.
  • Fixed several occasions where Shroud hourglass capsules were buried and very difficult to collect.
  • Fixed several occasions of roads with incorrect positions or missing connections.
  • Fixed several smaller level design issues in important points of interest, such as Elixir Wells.
  • Improved the layout of the final room for the quest-relevant Shroud Lair in the Low Meadows.
  • Fixed shootable targets in the Kindlewastes town Scatterbone.

Building

  • Fixed a visual glitch with building shape overlays for dismantling, and that they were missing their dismantle input prompt on dedicated servers.
  • Placing a prop while being crouched now no longer ends the crouched state.

Miscellaneous

  • Changed the player animation for consuming the mana regeneration potions introduced in update 6.
  • The camera no longer clips through the Albaneve Summits-tier window props.
  • Improved the syncing of the player interaction and opening animations for the storage chests and sarcophagus.
  • Fixed sound effect issues when upgrading the Flame Altar.
  • Fixed several UI sound issues.
  • Fixed an issue that could lead to an unresponsive pre-game menu when resuming a character creation that was previously aborted at the stage of typing a name for the new character.
  • Fixed several translation issues in all languages.

Still Working On It

  • We are aware that some players are encountering an issue with some assets taking very long to load, which can lead to objects being invisible or missing. While we have some promising leads (it seems to primarily affect players who have installed the game on an HDD), we are still investigating the range of configurations affected, so if this is happening to you, please reach out to our support so that we can make sure we're helping you, too.
tepid comet
#

Changelog for Patch #9 v.08.1.2

The revision of Patch #9 is 709870

Changelog

Gameplay

  • Improved the visuals for the surface of the Shroud. This also fixes the issue that the transition from regular Shroud to deadly Shroud was very hard to see.
  • The player hitbox now better fits the player model while gliding. It should now be easier to fly over or under obstacles without bumping into them. Previously, it was possible to bump into obstacles when it looked like you had enough room to go around or through them.
  • Updated the locations of Shroud Flayer Hearts. They are now more reliably positioned at the correct depth in the ground.
  • Improved the behavior of the Flayer around the Flayer Heart. The Flayers now attack in waves, giving players more opportunity to search for the heart itself. Additionally, the flayers linked to the heart now die when the heart is defeated.
  • Defeating individual Flayers that are linked to a heart now triggers a shriek and visual effects at the heart to better show the connection.
#
  • Fixed an issue with plant seedlings that caused the seedlings to disappear after planting due to a faulty detection of terrain, even though they were planted in dirt or soil.
  • Removed the stopped mana regeneration from the Hemotoxin affliction.
  • Lowered the amount of crafting resources needed for the Hemotoxin Antidote.
  • All lore weapons now have a guaranteed Gem slot.
  • Removed the chance for Gem slots on torches. It was funny though.
  • Improved the light provided by the wisp of light potion, which should work better in the new Shroud.
  • Fixed that switching between Shields and Wards in the action bar while holding the blocking key or button resulted in an incorrect display of the selected item.
  • Fixed a glitch in the player animation when shooting downward with a wand.
  • Gem Forge, Flame Altar and Obelisks are now staged in a more immersive way with a specific camera angle when the player interacts with them.
  • The target selection marker is now centered correctly on the Depthdwellers when they move.
  • Fixed an issue with older save files that could prevent players from being able to dismantle entire building shapes in their base.
  • Improved the behavior of enemies as they seek cover from player arrows or spells.
  • Fixed an issue that caused survivors to do little jumps while sitting on chairs and similar furniture.
#
  • Improved the pathfinding for animals and survivors. Also changed their selection of interesting targets in the player base, to avoid situations where survivors or animals try to reach unreachable targets.
  • Fixed more cases where animals stepped over fences, jumped over fences, or otherwise phased through them like ghosts.
  • Survivors no longer endlessly crowd around the player. If they feel that the Flameborn doesn’t need their attention, they will go about their own business.
  • Further improved the features of the Flame Altar to provide quest- and progression-relevant items in its inventory. It should now collect relevant items more reliably.
  • Scaling the number of enemies in the world difficulty settings should no longer affect quest-related enemies and loot.
  • Fixed several issues with loot not dropping from Scavengers.
  • Fixed an issue with some damage values not increasing correctly when weapon gems were upgraded while slotted into a weapon.
  • Grenades and other throwable items now ignore soft-locked targets and follow the aiming of the player instead.
  • Fixed an invisible collision at the Flame in the Cinder Vault so that Flameborn can no longer jump and walk around on The Flame. Remember, the Flame is the last hope for the Flameborn in the fight against the Shroud and deserves to be treated with respect!
  • Improved the parry window visibility for the projectiles of Depth Dwellers.
  • Reduced the light intensity for the blood rage buff visual effect.
  • The Gem of Lesser Necromancy can now drop in the Hollow Halls.
  • The Gem of Agility no longer triggers when hitting objects that are not enemies.
  • Changed Gem of Corruption, so that enemies properly explode when defeated.
  • When an enemy is hit by multiple weapons with a Gem of Burning installed, the burn damage is now refreshed with the longest-lasting level of damage.
  • Tweaked the recipes of the various storage chests for better balancing.
#

Game world

  • Fixed the position of a Shroud Root that was covered in dirt during the big topology rework in the Kindlewastes. No archaeology today!
  • Improved the lighting and shadow casting of shock and magma traps.
  • Tweaked the position of several world map markers to better guide players to the correct locations.
  • The quest “Celebrate The Pact Of The Flame” now triggers after unlocking the crafting survivors in the Springlands.
  • Improved the visuals of the creeping Shroud patches in the Albaneve Summits.
  • Azure mushrooms now also grow on Shroud-infused farm soil.

User Interface

  • Debuffs and Gem effects are now marked at the health bars for elites and bosses.
  • All map markers now have the color of the corresponding quest’s difficulty.
  • Added decimals to the Weapon Gem upgrade info details. Previously, due to rounding in the descriptions, it appeared as if upgrading a gem didn’t make it stronger, even though it did.
  • Fixed an issue that could lead to missing item level info in the item description.
  • Fixed that doors could show “open” in their interaction prompt even if they were already opened.
  • Fixed a flickering effect for the buff icon in the HUD when using the skill “Earth Aura”.
  • The quest difficulty is now properly displayed for the Hollow Halls and boss encounters.
  • Fixed several journal entries not showing up correctly.
  • Spells reducing Shroud time such as Shroud Meteor no longer result in the player HUD displaying Shroud time when outside the Shroud. Shroud Shroud Shroud Shroud.
  • Fixed the formatting of the displayed time for the “Shroud Fatigue” debuff.
#

Miscellaneous issues

  • Added more crash fixes. We also encourage owners of Nvidia RTX 50XX series to update their drivers as many players report that they really helped with stability.
  • Fixed a noticeable flickering of shadows, especially below trees.
  • Fixed several issues with the dynamic global illumination that could lead to incorrectly lit areas in the game world, flashing lighting while terraforming, or while spinning the camera rapidly.
  • Fixed some cases of a prolonged black screen after switching anti-aliasing settings in the graphical settings.
  • Fixed that bright sunlight could cause ghosting when transitioning between bright and dark areas.
  • Fixed a graphical issue with butterflies and similar visual effects.
  • Fixed an issue with flickering lights after changing graphical settings.
  • Fixed the wetness effects on terrain while it’s raining.
  • Adjusted the sound volume for rain while being indoors.
  • Fixed a sound effect issue when the Scavenger Tyrant whips other enemies or players. Don’t whip me mommy…
  • Fixed several environmental sound issues for specific locations in the Kindlewastes and dungeons.
  • Fixed a sound issue that caused incorrect sounds to be played after a flying skull companion expired.
  • Fixed minor color issues with tintable armor pieces.
  • Updated the model for the Blackguard Helmet.

Still Working On It

  • We are aware that many players are reporting initial shader compiling taking a significant time to process. We are committed to bringing shader compiling time back in line.
tepid comet
#

Changelog for Hotfix 26

The revision of Hotfix #26 is 710574

Greetings Flameborn! This one's a quickie: a change we made in patch #9 introduced a crash. Thanks to your reports, we were able to identify it and issue a fix, so we're putting it in before the week-end.

Changelog

  • Fixed a crash introduced with yesterday’s patch #9.

If you are experiencing crashes or other issues, please reach out to our support team so we can fix more of these and add them to our next changelog. If you have already done so, thank you for helping us out! We'll triage and analyze your reports to get you back into Enshrouded as soon as possible.

cinder garnet
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Changelog for Hotfix #27 v.0.8.1.2

The revision of Hotfix #27 is 716889

Greetings Flameborn!

Today’s hotfix comes with a batch of new fixes, most of which are aimed at reducing some of the more common crashes we’ve been seeing.

Changelog

• Fixed an issue that prevented starting the dedicated server executable directly from the Steam library.
• Fixed a crash that could occur when playing on worlds with large player bases for long periods.
• Fixed a crash that could occur when using specific audio hardware.
• Updated the recommended driver for Nvidia graphics cards to the latest, as it helps with stability on the RTX 50 series.

As always, if you are still experiencing issues, please reach out to our support team so we can fix more of these and add them to our next changelog. If you have already done so, thank you for helping us out! We'll triage and analyze your reports to get you back into Enshrouded as soon as possible.

tepid comet
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Changelog for Hotfix #28 v.0.8.1.2

The revision of Hotfix #28 is 729115

Changelog

  • Fixed an issue that could lead to an unloadable world when there were too many objects (we’re talking thousands, not hundreds!) placed in the player base. We changed the logic of how the objects are loaded, which should prevent games from being unloadable in the future.
  • Fixed an issue that could cause building shapes to no longer function after placing and destroying a large number of Flame Altars.

Still Working On It

We are aware that many players are reporting exceedingly long VFX shader compilation times, and are working on these, along with many other improvements such as performance for lower-end computers, to add them to future updates.

tepid comet
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Changelog for Hotfix #29 v.0.8.1.2

The revision of Hotfix #29 is STILL 729115

This hotfix should not trigger shader recompiling. Dedicated servers do not need to be updated.

Changelog

⦁ Fixed the card cluster loader, which could cause several GPU crashes when attempting to load a world.

Still Working On It

We are aware that many players are reporting exceedingly long VFX shader compilation times, and are working on these, along with many other improvements such as performance for lower-end computers, to add them to future updates.

tepid comet
arctic notch
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Changelog For Hotfix #30 v.09.0.0

The revision of Hotfix #30 is 845905

Changelog

  • Fixed a randomly occurring crash in the animation system.
  • Fixed a randomly occurring CPU crash. It could get triggered when returning to the main menu to change audio settings before returning to the game.
  • Fixed a crash that could occur when closing the game.
  • Fixed a potential crash when the game detected outdated caches.
  • Fixed a crash that could occur in combination with large areas of updating water.
  • Fixed a randomly occurring GPU crash connected to the display of water at a far distance.
  • Fixed a crash that could occur when using the summoning scepter.
  • Fixed a crash that could occur when users triggered a large amount of error messages in a short time.
  • Improved the handling of instances where old save files included broken character save data. Now, these cases issue a warning instead of causing a crash.
  • Fixed several cases of missing loca-strings.
  • Improved responsiveness of the join menu when adding or removing favorite servers.
  • Fixed an issue that prevented the deletion of text with mouse and keyboard in the "filter server names" text input field.
arctic notch
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Changelog for Patch #10 v.0.9.0.1

First patch with a batch of important fixes! More to come later...

The revision of Patch #10 is 848023.

Changelog

  • Fixed a potential crash when playing in multiplayer near water areas.
  • Fixed a crash that could occur when closing the game.
  • Fixed a crash that could happen when selecting the resolution in the display settings and choosing between two resolutions that are identical in height but different in width.
  • Improved lengthy loading times after a fast travel on some AMD graphics cards.
  • Fixed several cases in which enemies would stop moving and attacking. The issue occurred especially in multiplayer.
  • Fixed an issue with delayed greatsword attacks when used on enemies in water, causing them to get stuck in an endless reaction loop.
  • Improved the position of damage numbers for enemies that get pushed around by the player.
  • Fixed an issue that prevented interacting with the world while walking or running. Specifically, it is now possible again to harvest fruit or plant fiber while running. Wheee!
  • The diving helmet item now has a light, illuminating the environment in front of the player.
  • Fishing bait is now categorized as bait in all menus. Previously, it was labelled as ammunition in some places. Pew pew pew!
  • Fixed Capybara taming bait showing up at the fishing rod as available bait. Please don’t fish the capys.
  • Improved the handling of filling water pouches with water.
  • Fixed an incorrect value for enemy weapons of legendary quality dropping wayyyy too often. We wanted to bump the drop rate of legendary enemy weapons up following internal testing, but it was almost ⅓ of enemy loot, which was ridiculously overtuned.
  • Improved the loot from defeated Hydrak'Dal.
  • Removed the chance for legendary items from the first tutorial cave.
  • Reduced the amount of Snapjaws in some of the forest areas of Veilwater Basin.
  • Tweaked the range of fish that can be caught from fishing spots in some areas.
#
  • Increased the availability of clams to make it easier to get pearls.
  • Increased the yield of bristles from tamed Capybara, up to 10!
  • Removed loot from Scavenger corpses in Drak encampments. You have to defeat your own Scavengers to get their stuff!
  • Removed invisible collisions from the gameworld that could interfere with the flow of water if accidentally ending up in a player base.
  • The mill crafting factory can now be crafted at Balthazar, the alchemist, once it has been unlocked.
  • Fixed a few potential blockers for sidequests, specifically quests for unlocking lore weapons.
  • Added some failsafes for some of the new quests, such as quests about the mill crafting factory and similar. They should now always unlock recipes and proceed correctly.
  • Fixed a map marker for a location in the Veilwater Basin that was showing up too early.
  • Fixed an issue that prevented the display of tinting results on the Soldier Chestplate.
  • Fixed clipping issues for the Summer Games vanity set.
  • Fixed an issue that prevented the red prop preview model color in case a prop placement location is invalid, for example, when trying to place something onto the Flame Altar.
  • Fixed an issue with character attributes information about oxygen. It should now show up as intended.
  • Increased the number of effects that can be shown for a (de-)buff in the status menu. Previously, only four effects could be displayed, which led to an incorrect display for “Soaked”, which has five effects.
  • Fixed cases in the attributes menu where buffs that have both positive and negative effects ended up with the wrong contributor font color. Also, fixed some cases where a “-” was displayed with the red color font even though the effect was positive for the player, for example, reduced player reviving duration.
#
  • Fixed several small additional issues with displayed values in the attributes menu.
  • Rings now show their stats correctly when viewed in loot containers.
  • The death screen now specifies if the player drowned or succumbed to hypothermia.
  • Fixed an issue with the skill tree menu. When opened, the connection lines could get stretched and positioned incorrectly.
  • Fixed an issue that could prevent text from being displayed correctly.

Still Working On It

This patch is the first post-update patch, we will keep working on issues so if you encounter any, please report them! Thank you for helping us make Enshrouded better for everyone!

arctic notch
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Changelog for Hotfix #31 v.0.9.0.1

The revision of Hotfix #31 is 848844

Changelog

  • Fixed another crash when exiting the game.
  • Fixed a crash that could occur specifically on 13th and 14th Generation Intel CPU’s.
  • Fixed the issue that bed assignment for survivors could be lost when restarting the game.

Note: we are aware that for some players, shader compilation takes too long, and are always working on optimizing it. However, this hotfix should not trigger full shader compilation if you have already completed it after patch #10.

arctic notch
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Changelog for Hotfix #32 v.0.9.0.1

The revision of Hotfix #32 is 852257

Changelog

  • Fixed an issue that under specific circumstances could lead to a broken save game where the flame altars could no longer be saved correctly.
  • Fixed an issue that could lead to black flickering artifacts or a void filling out the screen.

Important Note:

IF YOU ENCOUNTERED THE MISSING BASE/FLAME ALTARS ISSUE, YOU NEED TO TAKE ACTION.
Please immediately back up your save data (this means copy the save folder somewhere else for safekeeping) and perform a roll-back to an older copy of your save. Help for how to do so can be found in this support article. If you're not sure how to do that, please contact our support team via the same link by clicking "Submit a request".
DO NOT KEEP PLAYING ON A BROKEN SAVE AS THE BACK UP SYSTEM WILL EVENTUALLY OVERWRITE OLDER, RECOVERABLE VERSIONS OF YOUR WORLD WITH THE NEW BROKEN ONE.

tepid comet
#

Legit 6 and a half page of changelog and my Nitro expired a while ago so I'm definitely not copy and pasting everything here fell_cry

tepid comet
#

Still working on it:

  • New AMD drivers issue. We're seeing some players crashing which is apparently caused by an AMD driver issue. We had this in-house as well after an automatic driver update (and not isolated to Enshrouded) and managed to resolve that by cleanly uninstalling all AMD software with the AMD Cleanup Utility (https://www.amd.com/en/resources/support-articles/faqs/GPU-601.html), then installing the AMD chipset driver and then installing AMD Adrenalin.
tepid comet
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Changelog for Hotfix #33 v.0.9.0.2

The revision of Hotfix #33 is still 855142.

Changelog

Fixed a crash in the dynamic global illumination on the latest Nvidia driver.

Note: an update is only required for clients. Dedicated servers don’t require an update.
Note but on this line instead: we have another patch lined up before the end of the year that will also contain a significant number of fixes.

tepid comet
tepid comet
#

you thought we were done for the year? Sike! deercat_sadthumbs

Changelog for Hotfix #34 v.0.9.0.3

The revision of Hotfix #34 is 874630

Changelog

Fixed a crash which occurred when placing and removing large numbers of Water Barriers in a small area of water.
tepid comet
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Changelog for Patch #13 v.0.9.0.4

The revision of Patch #13 is 890625

Hopefully our very last patch for update 7 so we can carry on the work started for Update 8! fell_hyper This patch includes lots of small fixes, and notably, a fix for some DLSS settings turning your game world black for players using newer NVidia drivers⬛ , and a fix for NPCs deciding to nap on the ground when they have assigned beds. 🛏️

Full patch notes here: https://steamcommunity.com/games/1203620/announcements/detail/511855214544814677

First patch of the year, we promise.

tepid comet
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Changelog for Hotfix #35 v.0.9.0.4

The revision of Hotfix #35 is 893400

Changelog

  • Fixed graphical glitches in cloth with physics simulation that caused flickering shapes.
  • Fixed an issue that caused colorful dots at the horizon at night on AMD graphics cards.

On top of that we missed to mention a change to water barriers in the previous changelog

tepid comet
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Changelog for Hotfix #36 v.0.9.0.4

Fixing the grass disappearing issue with some drivers on some specific Nvidia cards

The revision of Hotfix #36 is still 893400

Changelog

  • Fixed an issue with Nvidia RTX50 series GPUs and using the driver version 595.79 causing graphical glitches in the terrain rendering.

Please note: this is a client-only fix. Dedicated servers do not require an update.
https://store.steampowered.com/news/app/1203620/view/532126482488624818

Fixing the grass disappearing issue with some drivers on some specific Nvidia cards

tepid comet
tepid comet
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Changelog for Hotfix #37 v.0.9.1.0

The revision of Hotfix #37 is 999467 (no change)

  • Fixed an issue that prevented dismissing an error message when trying to view a shared world while the server is unresponsive. deercat_pet

Note: this hotfix updates clients only. Dedicated servers don’t require an update.

tepid comet
#

Bases are now showing downloads and upvotes as they should.

This is tied to an internal change with our Adventure Sharing server (we put a stronger hamster in the wheel powering the fan), and requires no intervention on your end. fell_salute

arctic notch
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Changelog for Hotfix #38 v.0.9.1.0

The revision of Hotfix #38 is 1002673

  • Added internal support for better information collection for crashes.
  • Fixed several randomly occurring crashes.
  • Added a potential fix for black textures reported by players. If this solved the issue for you please let us know.
  • Fixed an issue with water rendering that has been reported by players.
  • Fixed an issue with chunks of water flying in big bases after loading.
  • Fixed a text issue in the skill descriptions for “Crash Down Attack” in several languages.

Note: the adventure sharing server is being worked on in the background as well.

Here's the same patch notes on Steam if you like reading the same thing multiple times: https://store.steampowered.com/news/app/1203620/view/508485755865137626

Changelog for Hotfix #38 v.0.9.1.0 The revision of Hotfix #38 is 1002673 Added internal support for better information collection for crashes. Fixed several randomly occurring crashes. Added a potential fix for black textures reported by players. If this solved the issue for you please let us know. Fixed an issue with water rendering that has be...

tepid comet
#

Changelog for Hotfix #39 v.0.9.1.0

The revision of Hotfix #39 is 1004637

Changelog for Hotfix #39 v.0.9.1.0 The revision of Hotfix #39 is 1004637 Fixed a rare issue with lost equipment items when updating to update 8. Previously, in very large collections of items, it could happen that some of the items didn’t get converted into upgradable items correctly.

tepid comet
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Changelog for Patch #14 v.0.9.1.1

The revision of Patch #14 is 1013216

Added a fix for an endless world loading issue that has been reported by players.
Fixed a potential crash connected to the NPC pathfinding.
Fixed several randomly occurring crashes.
Fixed the skill Inner Fires adding the incorrect amount of time in the Shroud.
Fixed an issue with XP rewards for item sets. The XP now gets granted as intended.
Improved controller support in the Adventure sharing menus.
Added a download progress bar when downloading a shared world.
Fixed some issues with cancelling a world download. It should now work as intended.
Fixed several issues with the scrollbars in the Adventure sharing menu tabs, such as incorrect resetting when switching tabs or removing superfluous scrollbars.
Fixed an error where screenshots for shared worlds would not show up correctly in some screens in the Adventure sharing menus.
Fixed some issues with the text box for searching shared worlds in the Adventure sharing menu.
Fixed the buttons for switching pages in the subscriptions tab of the Adventure sharing menu.
Fixed several issues with large-scale font in the Adventure sharing menu.
Fixed several issues with error messages, button focus, navigation issues and confirmation prompts in the Adventure sharing menus.
Improved the Adventure sharing menu when in offline mode.
When ending a visit to a shared world, the player now finds themselves back in the details menu of that shared world instead of the title menu.
Fixed an issue with water flow when multiple pools are stacked on top of each other and connected with waterfalls.
Fixed an issue that caused enemies to not get stunned correctly when filling their stun bar while they are blocking.
Tweaked the range for the noise coming from double jumps. Note: Sneaky Flameborn only use double jump strategically!
Fixed the awareness icon for some enemies, where it didn’t show up correctly previously.
The enemy awareness icon no longer reappears incorrectly when pausing and unpausing the game or opening and closing any menu.
Added a user setting to show or hide the enemy awareness icons.
Added an additional fallback to make sure that all enemies connected to the magical barrier in the Hollow Halls spawn correctly so that the barrier can be opened. There are still occasional cases where they do not all spawn, so the work continues.
Dynamic elements on the HUD, such as barrier unlock messages or level-up celebrations, no longer restart when pausing and unpausing the game or opening and closing any menu.
Fixed a potential UI softlock when opening the “What’s New?” pop-up manually immediately after loading a world.
Fixed that when unlearning individual skill levels in rapid succession, it could lead to a completely unlearned skill node, even though connected skills are still active. Now only the last skill node in a chain can be fully unlearned, as intended.
Improved the character snapping to trees when starting the wood chopping.
Fixed an issue with the actionbar that caused the player to use a selected water item when trying to eat some food via the context menu in the backpack.
Added a new custom sorting order for building materials, which can be maintained by manually marking materials as favorites in the material catalog.

#

Fixed an issue when starting to glide while in the building menu. Previously, the cancellation of the gliding didn’t work as intended with the open building menu. Now, the player can cancel gliding again.
The “Updraft” hint in the HUD now only appears if the skill has been unlocked.
Improved the warning displayed when trying to trigger the Updraft skill while out of mana.
When both a quest and an item set hint point to the same location on the world map, the quest marker is now shown with priority.
The Flame Altar chosen as the spawn point for visitors now has a unique map icon.
Added the spawn point Flame Altar to the list of fast travel locations on the world map location list.
Fixed a tooltip issue for the Summoning Staff.
Fixed the display of item icons in the actionbar while cooking.
Fixed some issues in the mouse & keyboard/controller bindings conflict manager. Previously, when an input conflict was detected, the manager sometimes jumped to the wrong entry to solve the issue.
Fixed an input conflict for "Show on Map" and "Track Priority Quest" in the journal.
Fixed an issue that caused the camera to remain focused on the Flame Altar when interacting with it while in photo mode.
The HUD elements for the photo mode are more subtle now.
Fixed a few instances where the user setting to reduce dynamic camera motions wasn't effective. There are still some edge cases open that will need to be addressed in future updates.
Improved the camera for several actions while being locked on an enemy, such as using the glider, using the grappling hook or starting to swim.
First-person camera can now be used for Flame Altar and Quick Stack Station placement.
Picking up props, animals, pets and similar works much better now in spaces where a lot of props have been placed in close proximity.
It is generally no longer possible to destroy filled chests and other props with items in them. Note: there are still a few exceptions, such as the animal food bowls and some wall presentation props. In these cases, the health of the props is so high that they shouldn’t get destroyed accidentally.
Fixed a micro jittering issue when the player is moving on framerates higher than 60.
Fixed the starting conditions for the quest “Almanac of Plants and Seedlings For The Farmer”. It now triggers correctly again.
Fixed an issue with the Necromancer’s Skull Summoning Vessels, Fell Confusion Pheromones and Explosive Crawler. They now deduct the correct amount of mana as described in the item.
Fixed an issue with the display of the item level for the Sunpiercer Shield.
Fixed the missing parry power for the Guard of the North Sword.
Added the Midnight Tomb Block back to the hidden tomb near the Balefire Stronghold "Lance Point".
The item set reward for the Drak Relief is now unlocking as intended.
Further improved pathfinding issues for survivors and animals.
The animation has been fixed when using the Special Ability for the bow while jumping.
Water pouches can be placed on coasters again.
The recipe for the Iron Wall Torch is craftable again.
The damage of the Mud Snapjaw's dash attack and bite attack has been reduced by 20%.
Fixed some issues in several localizations, for example in skill descriptions.

Known issues

Under certain circumstances, visual and sound effects trigger out of sync with mining animations. We’re working on it!

https://store.steampowered.com/news/app/1203620/view/702141174212722974

Fixing a bunch of high profile annoying issues... please read the notes!

tepid comet
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Changelog for Hotfix #40 v.0.9.1.1

The revision of Hotfix #40 is 1018982

Changelog:

The mining sync and got mining out of easily sync, which is now fixed. Sorry, we fixed the mining animation and mining sound breaking and getting out of sync. There, better!
Bases that were built near large lakes could experience extreme rubberbanding and performance issues, which are now fixed.
Improved crash detection to help us diagnose and fix future issues.

https://steamcommunity.com/games/1203620/announcements/detail/702141807556821041

Changelog for Hotfix #40 v.0.9.1.1
The revision of Hotfix #40 is 1018982Changelog:
The mining sync and got mining out of easily sync, which is now fixed. Sorry, we fixed the mining animation and mining sound breaking and getting out of sync. There, better!
Bases that were built near large lakes could experience extreme rubberbanding and performa...