#"transparent" background on a material that uses the device camera texture?
13 messages · Page 1 of 1 (latest)
if you use an image rather than just a plane you should be able to just have the base texture of it's material be the device cam and the opacity tex be the portrait background, set blend mode to normal
you can also use the Screen UV Coordinates inside a material (on an arbitrary position plane) to sample from a mask like Portrait Background
HMMM!
I was able to achieve this with the image component like @pallid pier suggested, but not with the material like @hushed sequoia suggested.
I am not very comfortable with the material editor yet. is that camera background supposed to be the device camera texture? or something else. i would like to start being less of a noob when it comes to materials