#"transparent" background on a material that uses the device camera texture?

13 messages · Page 1 of 1 (latest)

gaunt jasper
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I want what the body segmentation gives me normally but on a plane that i can move around. sort of like how the final option on the "duel camera" works

pallid pier
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if you use an image rather than just a plane you should be able to just have the base texture of it's material be the device cam and the opacity tex be the portrait background, set blend mode to normal

gaunt jasper
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oooooo

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this makes sense

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an image!

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thx im gonna try this

hushed sequoia
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you can also use the Screen UV Coordinates inside a material (on an arbitrary position plane) to sample from a mask like Portrait Background

gaunt jasper
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HMMM!

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I was able to achieve this with the image component like @pallid pier suggested, but not with the material like @hushed sequoia suggested.

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I am not very comfortable with the material editor yet. is that camera background supposed to be the device camera texture? or something else. i would like to start being less of a noob when it comes to materials

hushed sequoia
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Yup that’s correct - I can send an example project …