#Collision not being detected by the Mesh Collider

5 messages · Page 1 of 1 (latest)

vagrant ledge
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@here Hello Community Members!
I am using a hollow ring with "Physics Body" attached to it. Its shape type is 'Mesh.' Whenever I enable the "Convex" bool, collision is detected but whenever I uncheck it, collision is not detected. I want to use the hollow ring with the Convex bool disabled. Any working solution or hints would be much appreciated.
Thanks!

silver tide
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I was playing around with trying to create a chain once and noticed the physics don’t work great with that kind of shape. Have you tried enabling the show collider option to see what that looks like for your object with the convex option on/off?

lyric ingot
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@silver tide In a very similar situation in my project, I have tried enabling the show collider option with the convex option on/off but still getting the same results as @vagrant ledge. The mesh collider is not deetecting any collisions.

zenith peak
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in lieu of the convex option you can dynamically (or manually) create a ring of box colliders to align with the object. Cylinder/capsule colliders might be even more precise depending on the shape of your ring

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I think you'd have to add constraints to link them together