#Blunt isn't satisfying

1 messages · Page 1 of 1 (latest)

deft gulch
#

I know blunt is really strong right now but against fleshy enemies, it lacks the damage feedback of swords and bladed weapons.

Slashing has dismemberment, mesh cutaway, blood everywhere. Blunt basically just has bruising and some blood.

The weird thing is, mechanically blunt also has limb breaking and can cut mesh away, but it's so rare to see it it's almost like it doesnt exist. I'm not sure if I have ever broken a bone in EA except maybe on a downed opponent I decided to continue beating.

Maybe bone breaking can be easier, but not game ending (since in the demo it would cause so much pain they would surrender). And maybe the force required to do mesh damage can be lowered a tad.