-Thrusting/Spear handling
Thrusting as of right now is pretty unreliable. Far too wobbly for you to reliably aim it unless you're using a shortsword or a longsword (which is still pretty unreliable). Spears suffer the most from this, and you really can't thrust with one unless you use the alternative grip, which takes away from the range advantage that spears do have. It's almost mandatory to make your spears short too in order to properly thrust with it, making it one of the least viable weapons right now.
I also believe that there should be (minor) passive aiming for thrusts in order to properly go for gaps, otherwise it's simply thrusting desperatedly. But I can see how this could be unviable.
-"Passive" slashing
Currently, if you rest your blade against someone and pull it back, it's VERY hard to actually do any damage. If they don't have clothes on and you don't put pressure on it, (move in towards what you're trying to cut) you won't actually cut them. So what you get is: You rest the blade against some willie's neck, move it side to side, and at best you're going to cut them SLIGHTLY unless you move in with the motion. Makes the blade feel as if it was dull, requiring impact or force to actually cut anything. Would be great for spears close range too, since the alt grip makes it so the spear's head goes to someone's neck/face, making it more useful against armored opponents.
-Damage/Organs influencing damage and death
Organs should influence how fast one dies and how much they bleed. Every time I stab someone in the chest and it goes through their heart, it annoys me how they spend 30s wailing when in reality they'd be dead in a fraction of that time or just unable to speak. Same for the lungs, same for the liver. It makes every stab to the torso feel the same, instead of rewarding accuracy.