#Unique animations for daggers, poleaxes and shortswords.

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gentle anvil
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Been playing for quite a while demo and a bit of latest release.

Key issues interupting gameplay for me are:

  1. Poor sense of aiming for thrusting attacks, lack of intuitive aiming patterns, very unreliable and unpredictable attacks.

  2. Daggers are terrible in realistic scenarios, lack of unique animations for believable gameplay.

  3. You cant rotate dagger and its impossible to stab when hugging an opponent..

  4. Daggers also unreliable in very close clutching scenarios.

  5. Incredible unreliable thrusting controls, very toght fraction of control to excecute specific motion attack.

  6. Dagger animation is based on 1 handed sword therefore cant expect it to work properly. The most balanced and well polished weapon is ofc 1h sword.

  7. Each axe needs slighlty altered animations to work favour its design. 1h Axes use 1h sword slashing animation , therefore the blade edge is not being roteted horizontally during 2/5 of whole animation and the blade edge is in correct position only during middle of animation.

  8. Halberd animation is only balanced for halberds but not poleaxes or spears or other halberd type weapons.

  9. Bec de cobin and poleaxes need custom animations.
    Their swing motion is covering up only 60degree radius of effective damaging with enough force area. The other side of poleaxe(blunt type) has wrong animation to ise properly, unable to rotate because of Halberd type animation and lack of unique animation.
    Thrusting atack is even worse than compared to sword. Swords have more motion radius in which you can direct your thrust. With poleaxes you aim only to the left side or midle, cant aim up low or to the right (assuming you hold weapon on default hand).

  10. Spear need custom slashing animations. And ofcourse more reliable intuitive aiming for its thrusting attacks.

#
  1. Halfswording thrust attacks from left side (default hand) has very very uncomfortable controls. You have to pull mouse, left bottom, the to release attack you do motion up and to the left. And it has very slim radius in which the attack changes from thrust to changing position to right.

  2. Halfswording needs unique animations for most of the weappns. Hand grip position on most of the weapons is incorrect, short weapons need custom animation, and long weapons like longsword or zweihander or spears poleaxes need readjusted grip locations so they are more believable and more useful.

The trailer baited me with New Thrusting Dagger Animation which is not even in the game lol. Was mistake to buy the ea for 20eur. Got crossbows and worse performance, and even more unbalanced gameplay.