Once downed:
Players are extremely easy to hit and usually die almost immediately.
- yeah, duh, youre in a fight to the death and lying on the floor, this works as intended
1.2 Major Performance Regression Compared to Beta
- claims to be a compilation of info, spends ages on his specific use case in performance, I'd either rework it to be a report based on 10s of reports, or omit it entirely and leave it up to the "post specs and fps" thread
Even the better-performing maps still run poorly.
- I mean, they run ok imo, but sure worthnoting
3.1 Enemy Theme & Consistency
- Kinda complete nonsense to me, sorry, all of it makes sense as implemented
4.1 Weapon Access & Crafting
At the start of Progression Mode:
Weapon access is extremely limited.
- that's... the point. Who wrote this???
"blades cant be crafted early" - idk seems likegood balancing, arbitrary in a way, yeah, but swords arent what I think of when I think peasants in squalor, kinda makes sense to me
Players start with no armor, without explanation.
- YOU'RE A FUCKING PEASANT
Clothing (e.g., shirts) visually implies protection but appears to offer none. - IT IS CLOTH, WHAT DO YOU EXPECT?
There is no feedback explaining what clothing or armor actually does. - It's a physics based combat/damage game, how would you explain what armor does? It does the same thing as irl