I recently reinstalled Windows and a new issue has appeared with LSFG. I always use it on older Call of Duty titles like Black Ops / MW3 etc because they tend to have issues above 200fps. So I just lock them with RTSS to 180, and 2x FG for 360hz. But since reinstalling windows, LSFG struggles to keep up with 180hz capture even if there are more than enough resources. This wasn't a problem before so I'm not sure why it broke. Losing a handful of frames isn't a huge deal but the issue manifests as inconsistent frame pacing which makes LSFG unusable.
#LSFG underperforming
74 messages · Page 1 of 1 (latest)
I have a 5080 and 9800x3D, you can see in this screenshot that neither are remotely overworked in this scenario. Capturing games at 200+ fps was previously never an issue. If I up the game's FPS cap to 200, it captures roughly 195-ish fps so something odd is going on.
I used to have the GPU in LS directly set to the 5080 instead of Auto, but that option is no longer available for some reason. I disabled the iGPU on my CPU in the BIOS and Task Manager reveals it's not active so idk why the option is gone. Maybe that is related.
Your game overlay is breaking the detection of when frames are happening, turn it off and it will be fixed. I monitor stats with HWinfo on second screen.
the GPU selection doesn't have options because you only have 1 gpu turned on, so it's just working on that gpu (the 5080)
Sorry my CPU exploded and I had to get a new one lol.
Are you sure? I've been using RTSS with LSFG for a while and it didn't cause issues before I reinstalled Windows.
Do I just need to toggle it off with the hotkey, or do I need to disable detection for games I use LSFG with?
Try with different configs of DXGI/WGC and Gsync options
Also, just to be sure, uninstall LS and delete the folder in - win+r > %localappdata%
And install from steam
Can I preserve the profiles without causing issues?
It will all be deleted 😅
Would be nice if the profiles were a seprate file or something then. I have a ton of profiles :(
Could RTSS be related?
You can copy paste from the settings file there, but, that would just negate the point of deleting the folder
Can be, but less likely
Do I need to completely disable detection in RTSS, or just turn off "On-Screen Display support" for the game?
Low to detect the game, OSD support on, is what I always use in pretty much every single game I play. I like watching my usage and temperatures.
I don't think RTSS would be causing this... But you can simply check by opening standing still in the game, check fps with RTSS then close it and scale with LS to see the fps counter
Without closing the game
Just removing the folder and deleting the settings.xml seems to have improved stability a lot
My favorite use case for LS is when a game is able to hit 120+ fps and I can just multiply it to match my 360hz monitor. This is especially useful in older Call of Duty zombies which break above 200fps. Usually that means the GPU is not even remotely overwhelmed
I don't use HDR or VRR and I'm on the latest version of Windows 11. Should I be using WGC or DXGI?
WGC
This is old MW3
It seems to waver more as I shake the mouse around. I don't think that was a problem before.
If it's not capturing only 2 frames, it should be generating 356, not 353. So something isn't adding up
So, doing all this did nothing... 🤔
I have seen some random behaviour like this a few times myself. But restarting the PC and reinstalling LS +deleting the settings folder fixed it most of the times
If anything enabling VRR support makes it a little worse
Same with DXGI right?
Yar
Can you try it with other programs/games?
To check the LS capture and output, odd behaviour
Just locking MW3 to 120fps and multiplying by 3 actually does improve the consistency. But the latency increase is not very nice for an fps game
Is it stable 120/360?
Not rock solid, but definitely more stable than 180.
Then the issue is still there
Check with x2 FG 120 capped base
Or... Just for testing cap to 60 and x2fg
120 / 240 is rock solid
Ohh
Oh?
I didn't expect that
Increase the cap by 10 incrementally
To see at which point it starts not being rock solid
I guess Rock Solid is SLIGHTLY overselling it. It sometimes briefly hits 120 / 239, but I am not noticing any visible frame pacing problems. With the RTSS frametime graph enabled, I can see the game is not stuttering so that wouldn't be the cause
239-240 is fine due to decimal value variations in frames timestamps
But it shouldn't vary any more than that
Importantly flicking the mouse around like crazy doesn't seem to affect the stability at all. Unlike 180 x2
Do this and see the highest base cap you can manage
There is some kind of driver update, windows update or could be anything that might be affecting the performance then ig... Because your GPU usage isn't maxed out but you said you could do 180/360 all the time, but not now...
150fps is becoming less stable a tiny bit
Dropping the render res massively, I can attempt 200 / 400 without any GPU usage worries, but it can't capture 200. it's always 198 / 396 or less... Until I tabbed out.
For some reason lots of movement makes it much less stable. I don't know why
Okay, can you try this, (not sure how much it'll help, still worth a try)...
Restart the PC, open only RTSS for capping fps (no overlay) and then use LS to scale. Try to close everything that you can, just in case.
I am out of factual ideas for the reason behind this odd behaviour
That's why I suggested this
Just trying 180 / 360 with the render res very low to give it more GPU room, I can feel the mouse sorta jumping as I sweep side to side. Whatever is happening is definitely causing frametime issues.
Yes, it is not GPU usage
You were only at 50s in that initial SS
A LOT of headroom
My GPU drivers are not the VERY latest, a new one came out like yesterday. I can update real quick? Unless that causes more problems cuz I know sometimes Nvidia has problems with regression. Especially for the 50 series for some reason...
Yes, try out anything you want, there's no specific reason to even ask
Also, I am ALWAYS capturing in OBS. I use the Replay Buffer feature for high quality clips with separate audio tracks so I can make videos.
Again, wasn't a problem before lol.
In case you would know if the latest version is causing problems
Yeah, I understand. Unfortunately I could not find the exact reason behind this sudden odd behaviour myself as I have faced it a few times...
Not that I know of
Installing drivers, disabled OSD, will restart in a hot sec.
Idk why the 50's have had so many issues with performance regression, encoding problems, and some specific monitors not working. Every driver update for like a year after release was a dice roll if it would break something lol.
I'm going to bed for now. Hope your issue gets fixed when I come back 🫠
Alright lol. Thanks for your help so far!