I have a game which runs anywhere from 150fps to 250fps. I want to use Adaptive frame generation to keep it locked to 360fps to match my monitor, but I don't want the adaptive FG to increase past 2x. I'd rather it keep 360hz when above 180fps, but I don't want it to use 3x+ FG when below half.
That's it really lol. Some older games can be HIGHLY variable from place to place. I think 3x FG is fine but I think sometimes I would rather just lose out on a couple extra generated frames to avoid the temporary increase in input delay.
