#AMD Rx9070 (Solo) Experiance, tips, tricks and settings.

3 messages · Page 1 of 1 (latest)

languid raft
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My setup: Ryzen 7 5800X, Rx9070 (non XT), 32gb Ram, 144hz Ultrawide 1440p monitor.
Things to watch out from - Discord overlay messes everything up, disable it. 95-100% GPU usage introduces stutters. Also check if any other funky Adrenaline settings like upscaling is turned off or experiment latter with them.
Using AMD Adrenaline app enable "Radeon chill" option and set max fps to 60 or half your desired fps. (Ofc with the appropriate game settings your PC should be capable running at half the desired fps because GTA5 Online normally runs for me at stable 70-80fps so 60 is a breeze otherwise might get a bit tight)

LS Settings:
Type-LSFG 3.1; Mode-Adaptive; Target-144; Flow scale-60; Performance-off; Capture API - DXGI; Queue target-0; Clip cursor-on. Everything else off. Rendering: Sync mode - Default; Max frame latency - 1 and Draw FPS-ON

Basically if you give your GPU enough headroom to run LS smoothly then you don't even need a second rendering GPU.
I really like how AMD Adrenaline application can cap your game fps without disturbing LS workflow. So really you are basically splitting your GPU power and allowing LS some breathing room, otherwise the game will be buggy and lagy.
As far as I'm aware this hasn't really been advertised as it should be done? Everyone usually tweak the settings and such stuff, but without introducing the fps cap the game and LS runs at 90/144fps and is stuttery, but 60/144 is super smooth!
Question - did I miss this or am I one of the people that found that this is how its actually supposed to be used as?
Should this be video documented to explain the whole concept for the masses? As well as better documentation with this post?
I would need to test this with Nvidia as well, but as I heard that there is also a FPS cap option.

Anyways, cheers and hopefully this is useful!

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And with these settings I'm constantly getting 144fps and my gpu is only being used at 70-90% and stays super sool (:

opaque kelp
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Yeah, that's how LS is optimally supposed to be used with one GPU