After about 10 hours of troubleshooting overlays and limiting programs, I still haven't figured this out.
The Problem: My base framerate while LSFG engaged is capped at my monitor refresh rate. So for 2x LSFG, I see either 60/120 or 165/330 depending on the monitor.
My setup:
Win 11 25H2
9800X3D
X870E Taichi Lite
RTX 5080 (MSI Shadow 3x OC) - Render GPU
RTX 5070 (MSI Shadow 2x) - Secondary (LS) GPU
Both at PCIe 5.0 x8
2x32 GB RAM
Monitor 1: 4k 60 Hz monitor, no VRR, no HDR
Monitor 2: 3440x1440 165 Hz monitor, Freesync/G-sync, HDR. AW3423DWF
I have tried a few games in multiple configs. Mostly Hades. RTSS and Special K both showed 500 fps at 1080p in menu. Game always in windowed or windowed borderless.
List of failed attempts:
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Tried with both monitors together, trying all LS output display options, even ones that don't make sense, such as running game on Monitor 1 and setting output display to Monitor 2, just to see what would happen.
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Unplugged the other monitor, ran through different options, then tried the other monitor.
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Swapped between DXGI and WGC after every change. Often closing LS and game in between scaling in case that makes a difference.
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Ran both LS and game directly from directory with Steam, Discord, Nvidia app, Razer, SignalRGB all manually closed and also in diagnostic startup mode.
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Disabled all overlays and even notifications I could find.
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Windows settings: the 5080 is set to "Default high performance GPU" in System>Display>Graphics
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I've checked and unchecked "Optimizations for windowed games" "Hardware-accelerated GPU scheduling" and "Variable refresh rate" (on Monitor 2). Not sure if I've tested every combo off enable/disable here.
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In NVIDIA app set to G-SYNC on and off, "full screen and windowed". I also flip flopped Scaling from GPU to Display and Color from Default to NVIDIA including "Override to reference mode" Also, for "Vulkan/OpenGL Present Method" I have swapped to "Prefer layered on DXGI Swapchain"