#checkerboard blending/Interlaced rendering alternate between frames to reduce compute workload?

5 messages · Page 1 of 1 (latest)

timber linden
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I don't think it would be possible on WGC/DXGI output image alone

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Checkerboarding/TAAU requires access to in-game vectors to properly reconstruct things

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Perhaps you might just try upscaling a half pixel rate image by setting the 1,388 scale

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(72% native res)

timber linden
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Use ReShade and use a motion blur shader