#FG hangs the game, have to press hotkey twice to get it to work and it occurs again after a bit.

3 messages · Page 1 of 1 (latest)

white ocean
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Version 2.13.2
Settings -

  • LSFG 3.0
  • 30x2
  • 80% res scale
  • max frame latency set to 3
  • sync mode - vsync
  • api - DXGI
  • ui detection off

Occurs on Yuzu, the game hangs and doesn't resume like a normal stutter would, it stays that way until I manually press the hotkey twice to unscale and rescale

The game is still running during the hang though, since when I press movement keys and alt tab, i can see the character has changed his position.

I have a hunch that it could be I think that there is simply too much RAM being used.

Yuzu is extremely intensive in terms of ram, with a 4GB baseline to emulate switch DRAM with the added gigabytes the game uses.

On an 8 gig system without using FG, ram usage is 7.6 gb/8gb

Pressing scale ups that by a margin, about 7.75. The 250 megabytes left is probably reserved for windows, or something.

In process manager, I can see that Yuzu uses 9 gigabytes of ram, which is physical AND the pagefile ram

What could be happening here is that LSFG has to tap into the page file for it's ram usage, since I use an iGPU for FG, dGPU for rendering.

Doesn't happen at all with 2.3 though.
The hang ups, I meant. Yuzu is still a b*tch for ram usage though.

#

If it is insufficient ram, any way to decrease the amount of usage in 3.0? A setting I could adjust?

red vapor
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Yeah, the infamous freezing issue. I hope they find a solution to this soon 🙏🏻