#Insane Warping/Ghosting with LSFG 3.0 on patterns

25 messages · Page 1 of 1 (latest)

rigid bison
tawny elm
rigid bison
#

Insane Warping/Ghosting with LSFG 3.0 on patterns

topaz pollen
#

Can confirm this happens in 3.0 and 2.3 with Performance mode, I have a feeling that this cannot be fixed unless 3.0 changes approach and shows a button for its "integrated performance mode"

elder trail
#

Driving with a car in any game is nearly unbearable and have to switch to 2.3 which at least keeps the warping really close to the edge of the screen.

undone oar
#

It's also like this on every set of stairs in any game.

lucid canopy
spring badge
#

What's the base fps for those getting this?

rigid bison
# spring badge What's the base fps for those getting this?

It doesn't matter. It can be 30 or 120. As long as the frames have difficult patterns for the AI to decipher, the optical flow will explode, resulting in those warping artifacts. Lower resolution can help. For a definitive fix, the model needs retraining, usually with a dataset that includes more such scenes where it currently struggles, or an architectural change (changing only some params is usually insufficient).

quasi pike
undone oar
spring badge
#

Yeah, I forgot to say placebo earlier XD

quasi pike
#

unless it truly does nothing and it's placebo
either way it definitely seemed to work

topaz pollen
# quasi pike oh I meant the UI detection rate :>

I still don't understand what is the exact parameter you're using. If you're talking about the ui_detection_rate in the config file, in that case I think 2 is practically 0, meaning you disabled it.

quasi pike
#

idrk I just live here

topaz pollen
#

well if it works for you its fine ig

undone oar
#

lsfg3 only has 2 modes for ui detection, 2.3 had 4 rates for how many times ui was to be checked for

pine nova
#

Yeah, i've been seeing this on containers in borderlands 3 and other places. Can confirm.

lucid canopy
lucid canopy