#Save more than 4 digits in "Scale factor" option

5 messages · Page 1 of 1 (latest)

cosmic surge
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Currently, Lossless Scaling only saves the first 4 digits of the scale factor. For example, after setting scale factor to 1.3333, reopening the app would truncate the value to 1.333. Is there a reason for this?

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This is important in games like GTA V, which upon launch sets an arbitrary window size that is not the same as the in-game resolution, so if I want to get exactly 1920x1200 -> 2560x1600, I have to set the scale factor to 1.3333, otherwise the final resolution is a bit off.

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1.333:

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1.3333:

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I get a one pixel difference wouldn't even be noticeable to the user, just wonder why this specific cut-off point