#X3 has a lot of blur and visual artifacts
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because it creates 2 frames for every 1 real frame, instead of 1 like x2.
it is harder, but things that cause this are usually, super high GPU usage before using LSFG and so the software doesn't run properly and has more faults(artifacts and stutters), or you have a super low fps bad performance and stutters and it doesn't have much data to work with
LSFG needs a lot of data to work with process and output and the more data it has (fps) the better the results will be and the more headroom it has the higher quality those results will be
and so make sure you have at least 30-40 FPS and that the game doesn't max out GPU usage or it doesn't reach more than 80%
and that you have propper settings
30 FPS is poor base. 40-45 is best for high quality final
it should be similar if the end fps is different. If end fps is same that means your base fps is lowering which always means quality loss. Like, 60 to 120 vs 60 to 180 should be similar quality, but 40 to 120 vs 60 to 120 is a massive difference, with 40 to 120 being much worse
i personally don't issues at 30 fps render, even 20 worked well
well then you're not looking at any fast motions
I still prefer interpolation on 30
vs native 30
but I would never use it like that unless the game is hard capped at 30
I'm surprised so many of the users are happy with it at such low base fps
With 2x you are only generating every other frame. This means that artifacts are on screen 1/2 the time.
With 3x you are generating 2 frames for every 1 real one, meaning that artifacts are on screen 2/3 of the time.
With that in mind it should be obvious why artifacts are more visible with 3x.
i dunno, what matters are the results, i am probably being carried by VRR from AMD and anti lag from both nvidia and amd
you do nvidia render and amd output?
and the latency isn't the problem
I just mean the quality
definitely lots of artifacts with 30fps base
Yeah
No issue whatsoever
I sometimes do AMD oupot and framegen plus scale
While Nvidia does render only
If ths adds super sample there's gonna a bunch of users doing dual gpu setups
Imagine 2 dgpu 1 for msaa4 framegen and scale and 1 for render
30-45 FPS base to FG, no final.
I think you can already super sample
you definitely can with just a nvidia gpu
idk how that works on 2 gpu setup
it works because LS is a standalone app
that records your screen and works with your screen data
well more exactly focused window data
then gives you a fullscreen stream of what is happening + the altered data
but nvidia supersampling increases lsfg requirements because it makes your screen actually high resolution and then downscales it on the cable not in the OS
idk if amd's is different
like if you do 4k render DSR then lsfg has to interpolate at 4k
not your display resolution
of like 1080p
i dunno but some super sample or just upscale that increases all in window pixel density would be awesome
might do that in custom mode but i have no idea how to use that xd
I don't know if LS can even do that. If he ported LSFG to gamescope in linux it would definitely enable that
that would enable lots of new features
i hope they will reduce the artifacts in X3 because its pretty distracting and annoying. pretty please get rid of it 😉👍
higher base fps means lower movement per frame, also using quality mode
I'm sure quality will improve again in the future, but it will guaranteed mean higher gpu usage
oh i dont mind that. I have a RTX4090 so alot of headroom. Its i love to play my games in 4K with a smooth 120 fluidness. Many games cant dont that in native. So this was a Godgift..
now to get rid of all the artifacts and im the happpiest person in the world
well better to hit 120 and go to 360 than hit 40 and go to 120
but I realize lots of games are coded like trash and designed not to hit 60fps even on 4090
then 120 to 240, even slightly less artifacts than 120 to 360hz
but not as smooth as 360hz or 480hz
that's why I mostly play old games man hahah
yes but to hit 120fps is a challenge even for a 4090 in 4K granted it uses FG and DLSS
hard to agree with modern dev decision to go back to n64 like performance
super low rendering res and super low fps targets
with blur to blend over dither patterns(taa)
the old games realy realy benefit from LS but also some games like DD2 AND jedi survivor got rid of the microstutter
the old days were the golden days
instead of clean sharp graphics of early 2010s
back to PS1 graphics
that's what I miss late 00 to early 2010s visuals before TAA existed
so much cleaner than modern games
low res textures sure
but the sharpness and clarity of visuals
can't touch it in any AAA games today
it's just lost
well, unless you go play switch games in an emu
since they have no temporal stuff
its a lost art indeed
the 16bit games back in the days were back then the pinnacle of videographics
ok yeah 16 bit 2d was also a golden era lol 1000fps/1000hz motion clarity on anyone' basic tv
even with just 60fps lock
because of crt
that also got lost with early 3d and everything getting 30fps cap or less
now we are coming back baby! High hz and high fps for return to crt clarity and also way smoother
high five !