#X3 has a lot of blur and visual artifacts

83 messages · Page 1 of 1 (latest)

fresh cloud
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Why X3 mode is too blurry and has artifacts compared to x2 or lsfg 2.0?

merry gulch
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because it creates 2 frames for every 1 real frame, instead of 1 like x2.

oblique eagle
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it is harder, but things that cause this are usually, super high GPU usage before using LSFG and so the software doesn't run properly and has more faults(artifacts and stutters), or you have a super low fps bad performance and stutters and it doesn't have much data to work with

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LSFG needs a lot of data to work with process and output and the more data it has (fps) the better the results will be and the more headroom it has the higher quality those results will be

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and so make sure you have at least 30-40 FPS and that the game doesn't max out GPU usage or it doesn't reach more than 80%

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and that you have propper settings

analog hawk
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30 FPS is poor base. 40-45 is best for high quality final

tidal moon
oblique eagle
tidal moon
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I still prefer interpolation on 30

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vs native 30

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but I would never use it like that unless the game is hard capped at 30

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I'm surprised so many of the users are happy with it at such low base fps

quiet hatch
oblique eagle
tidal moon
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and the latency isn't the problem

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I just mean the quality

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definitely lots of artifacts with 30fps base

oblique eagle
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Yeah

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No issue whatsoever

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I sometimes do AMD oupot and framegen plus scale

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While Nvidia does render only

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If ths adds super sample there's gonna a bunch of users doing dual gpu setups

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Imagine 2 dgpu 1 for msaa4 framegen and scale and 1 for render

analog hawk
tidal moon
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you definitely can with just a nvidia gpu

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idk how that works on 2 gpu setup

oblique eagle
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it works because LS is a standalone app

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that records your screen and works with your screen data

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well more exactly focused window data

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then gives you a fullscreen stream of what is happening + the altered data

tidal moon
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but nvidia supersampling increases lsfg requirements because it makes your screen actually high resolution and then downscales it on the cable not in the OS

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idk if amd's is different

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like if you do 4k render DSR then lsfg has to interpolate at 4k

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not your display resolution

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of like 1080p

oblique eagle
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i dunno but some super sample or just upscale that increases all in window pixel density would be awesome

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might do that in custom mode but i have no idea how to use that xd

tidal moon
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I don't know if LS can even do that. If he ported LSFG to gamescope in linux it would definitely enable that

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that would enable lots of new features

valid lance
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i hope they will reduce the artifacts in X3 because its pretty distracting and annoying. pretty please get rid of it 😉👍

tidal moon
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I'm sure quality will improve again in the future, but it will guaranteed mean higher gpu usage

valid lance
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oh i dont mind that. I have a RTX4090 so alot of headroom. Its i love to play my games in 4K with a smooth 120 fluidness. Many games cant dont that in native. So this was a Godgift..
now to get rid of all the artifacts and im the happpiest person in the world

tidal moon
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well better to hit 120 and go to 360 than hit 40 and go to 120

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but I realize lots of games are coded like trash and designed not to hit 60fps even on 4090

valid lance
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i got a 240hz screen

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exactely !

tidal moon
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but not as smooth as 360hz or 480hz

tidal moon
valid lance
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yes but to hit 120fps is a challenge even for a 4090 in 4K granted it uses FG and DLSS

tidal moon
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hard to agree with modern dev decision to go back to n64 like performance

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super low rendering res and super low fps targets

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with blur to blend over dither patterns(taa)

valid lance
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the old games realy realy benefit from LS but also some games like DD2 AND jedi survivor got rid of the microstutter

tidal moon
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just like the old days really

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lol

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return to early 3d game design basically

valid lance
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the old days were the golden days

tidal moon
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instead of clean sharp graphics of early 2010s

valid lance
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back to PS1 graphics

tidal moon
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that's what I miss late 00 to early 2010s visuals before TAA existed

valid lance
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games like FF7 and WipEout 3

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i can see you are a man of culture !

tidal moon
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so much cleaner than modern games

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low res textures sure

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but the sharpness and clarity of visuals

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can't touch it in any AAA games today

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it's just lost

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well, unless you go play switch games in an emu

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since they have no temporal stuff

valid lance
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its a lost art indeed

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the 16bit games back in the days were back then the pinnacle of videographics

tidal moon
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ok yeah 16 bit 2d was also a golden era lol 1000fps/1000hz motion clarity on anyone' basic tv

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even with just 60fps lock

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because of crt

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that also got lost with early 3d and everything getting 30fps cap or less

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now we are coming back baby! High hz and high fps for return to crt clarity and also way smoother

valid lance
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high five !