#What about x1.5 mode or something like that?
17 messages · Page 1 of 1 (latest)
That would create very bad pacing and general inconsistencies because instead of 1real->1generated->1real you will have all kind of skips that would make it worst rather than better. Stuff like 1real->1generated->1real ->1real->1generated->1real will only make the things worst as presentation
at the moment dlss, fsr, and LS frame gens all work 1real->1generated->1real
enabling the fg eats additional resources, so in the dlss fg demo videos you can see the person getting 70 fps pre-fg
but after fg they get ~120
oh ok
that is because additional GPU resources are used for the FG algo to work, and due to that the real fps of the game falls to 60, so when interpolated it goes to 120
I think that was the simples way to explain it
otherwise it is a lot more technical
it would be nice if we can have 1 real-1 real-1 real - 1 generated somehow