#2.8.1 LSFG not working properly with HDR enabled.

85 messages · Page 1 of 1 (latest)

tired otter
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Image stability is much worse with the latest version if HDR is enabled using performance mode, textures seem to wobble in random places. Games tested Skyrim and Path of Exile. POE didn't seem as noticable but it was there. Turning off HDR completely in windows seemed to fix it. Another poster also had a similar issue without HDR but managed to fix it by turning off Windows Color Management. I dont' really have a good way to capture video. Also this was done using both LS1 and Fsr1 upscaling with a 4k display. Previous versions had no issue.

windows 11
Intel Arc A750
ryzen 5600

Also, could it be possible to add older versions to the beta tab? That way for us who have issues when updating we could easily revert to older versions. Thanks.

Edit: reported to be fixed with windows auto color management but I experience same issue still with hdr enabled with 2.0 model. Also thanks for adding the 1.1 model back under the options.

lone sparrow
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Same problem with SDR monitor + Windows Color Management on + LSFG HDR support on (tested with Phantom Dust). Also, it's not related to performance mode: it happens with both modes. Current workaround is disable HDR/Windows Color Management completely.

lone sparrow
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hey @tired otter , could you please edit the title to to look like this:
"2.8 LSFG not working properly with HDR or Windows Automatic Color Management"

south yoke
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I can confirm this. On my rog ally , which does not have hdr support, if I didn't toggle on hdr via lossless it would be a very dark image. If I did toggle on hdr, then there would be a lot of wobbling and what seemed like textures flickering. Disabling colour management via the amd control panel did not solve this. Whereas disabling colour management in the windows -- display -- advanced display -- and unticking "automatically manage colour for apps " did solve the darkening issue and the texture flickering issue.

tired otter
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2.8 LSFG not working properly with HDR or windows automatic color management.

lone sparrow
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thanks!

tired otter
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No problem

tired otter
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Issue is still present in the latest 2.8.1 version for me. Def appreciate adding the older model.

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now that I can go back to back with them, I do notice that it happens with the older version a little bit as well but it's barely noticable.

lone sparrow
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Windows ACM part of the problem is fixed here! 👍
@south yoke can you test it in your rog ally?

lone sparrow
tired otter
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oops, had 1.1 open. Yeah it looks the same as 2.8 lol

lone sparrow
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So new version is looking like 1.1 version, right?

tired otter
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I have only tested skyrim so far, it seems to happen the most with ground textures

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If it's fixed with windows auto color, I should probably change the title back for just hdr?

tired otter
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2.8.1 LSFG not working properly with HDR enabled

south yoke
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No change. Exactly as it was before.

lone sparrow
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ok, i think i know whats up

south yoke
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I appreciate that the old version has a dropdown menu though. That's a nice touch

lone sparrow
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the issue is fixed, rest assured

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not totally in HDR, but ACM is fixed

south yoke
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Ultimately what it means for me is disabling windows colour management. Not the biggest deal in the world to me.

lone sparrow
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HDR got almost perfect, but its at the same level as the old version

lone sparrow
south yoke
lone sparrow
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no, ths is the only dev

south yoke
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Oh right.

south yoke
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I do like using the amd driver level colour correction though since the ally is a bit too accurate. And I like giving certain games more punch.

lone sparrow
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im thinking about the other rog ally users that might be getting wobbling textures and thinking its normal. its not. and its a very big deal breaker for frame generation, its like it was the old version running in 30 fps: full of artifacts. its not working like that now.

south yoke
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In fact I think I'm in the minority on that one.

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That being said. I think most people would notice the darkening first before they even try to troubleshoot with turning on hdr. So that pathway in itself is unlikely. If you know what I mean

lone sparrow
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true. from the darkening, there are 2 possible ways: enable hdr, or disable acm. but new users wont know lsfg currently has an issue with acm.

south yoke
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Most people aren't going to try and turn on a hdr switch to try and solve it. 🤔 They are going to be like. . damn. This is dark.

lone sparrow
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they wont even know what acm is, for starters. its a new thing in windows, too

south yoke
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Yeah. It would be nice to address the bug though. Just for perfections sake. And who knows. Maybe having my colour profile is a good thing. I haven't looked into it yet.

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I don't think it affects the calibration of the ally too much from turning it off. But I'd have to double check to see if it's even doing anything

lone sparrow
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its adressed, but hdr will come back to what it was in 1.1

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acm is fixed for good

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2.0 already got the 1.1 fix

south yoke
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2.0 seems a fair bit better so I won't be going back unless I absolutely have to

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It's nice to have the option though

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That's what the best pc games or apps do. They give you the toolset to choose

tired otter
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Interesting. My issue is different. Color is fine, but there is massive temporal like instability in pockets of textures with hdr enabled. It does appear with 1.1 but it is barely noticeable. I will try and record tomorrow.

lone sparrow
uncut sail
tired otter
uncut sail
tired otter
tired otter
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2.8.1 LSFG not working properly with HDR enabled.(solved in latest beta branch)

tulip nebula
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Just tested the beta branch, it is not fully fixed, ground texture shimmer has been fixed but indoor walls in dark areas still shimmer, this doesn't happen in 1.1. Sorry for the phone recording but I can't capture with ls on.

south yoke
uncut sail
south yoke
# uncut sail Isn’t it better for the user to explicitly turn the hdr support so they know it ...

Yeah if the bug can't be addressed then I would suggest people turn off windows colour management. I'm not sure if the rog needs the windows color management to help with colour reproduction or gamma. All I know is that if I try and fix the darkening by enabling HDR via lossless then that bug with the flickering no longer exists. Personally I'm just going to turn off windows colour management.

tired otter
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2.8.1 LSFG not working properly with HDR enabled.

tired otter
lone sparrow
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Compare with version 1.1, they probably look the same.

tulip nebula
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1.1 looks good

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I will test again later to record, but it looked good on 1.1

tired otter
uncut sail
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You should compare it to 2.0 sdr, not the 1.1 as it’s different version and so may behave differently.

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Also hdr fix won’t be 100% identical to sdr as it’s impossible to perfectly tonemap hdr image

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In my testing it’s very similar

tired otter
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I will try sdr in a minute, but it is REALLY bad in dark areas or areas with high contrast. It's not indoor/outdoor its more daytime nighttime.

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Yeah, it's HDR only. SDR seems fine. I will see if I can make a video.

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Video capture doesn't seem to pick it up, looks stable. hmmm will try a cell phone video

tired otter
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Here is a wall in skyrim with HDR enabled in windows and Lossless latest beta. At night this is all over @uncut sail

tired otter
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Here is 2.0 in SDR mode with HDR unchecked in Lossless as well. Same wall.

uncut sail
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why the color is so different?

tired otter
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Hdr vs Sdr, vid taken on phone. Also turned off reshade in second since it was too dark as it is tuned for HDR. Don't think the video captures full color gamut

lone sparrow
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hey @tired otter , i just realized something here. Do you have a secondary monitor and some time to test a little thing?
I discovered you can fix the ACM wobbling by running your game on a secondary display, and configure LSFG to scale it to primary display. You have to disable HDR support in LSFG too, and this will fix the wobbling textures. I did that with an old version of LS that didnt have the ACM fix, and got ACM working without wobbling textures. It probably does the same for HDR too. Maybe you can finally get your HDR working good with newest LSFGs?

tired otter
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I do have a second monitor, well tablet screen lol. It is not hdr and at a different resolution though. Also if it disables hdr would defeat the purpose probably.

lone sparrow
tired otter
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Hmm, I will give it a shot tomorrow. Thanks!

tired otter
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Have to try with game hdr, auto hdr doesn't work it just outputs sdr. Also locked to other screen resolution but if you are on amd or nvidia might not be a problem, intel doesnt have any type dsr.

tired otter
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so x3 seems to actually fix the issues with HDR while introducing some more minor issues (like occlusion artifacts around the character and at the bottom of the screen being more noticeable). When going back to x2 the old hdr issues return but the occlusion artifacts reduce. I'd say all around x3 is much better with HDR.

lone sparrow
acoustic moss