#new mechanic for bunnies

9 messages · Page 1 of 1 (latest)

mellow dew
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i think would be cool idea to add some co op actions between bunnies for the future. For example have obstacles that they can use co op action to climb on. my idea was maybe one bunny gives the other bunny a leg up onto a small ledge then the one on top can then help other bunny up on to ledge for example maybe this could be expanded later on. i was going to add some screenshots to expand on the idea but the sandbox is broken at the moment so i couldnt

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one area i had in mind for this interaction would of be in organ hall the ledges that lead to stairs or striker machine you could give someone leg up on the small ledges

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would love to have some feed back on what others think about this. Rather then using trampolines or balloons. We could also have a whole new obstacle for the action instead.

mellow dew
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the game it takes two would be some good inspiration for some co op actions

paper adder
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It can sound fun, but the issue is bunnies will have the ability to reach certain places without even using any item. Grouping for bunnies is natural, so they don't lose anything for doing this. This would break the balance too much, without a doubt.

strong pivot
# mellow dew i think would be cool idea to add some co op actions between bunnies for the fut...

The very idea of ​​some kind of collaborative action between the rabbits is a good one. For example, they could simultaneously turn a lever, and an area would appear that they could interact with. Or, like in Heldivers, they could press buttons at opposite ends together, and a secret door with better loot would open.

But the action—like "climb somewhere together"—I don't think is relevant, only because the bunnies could simply jump there themselves using the high-jump gear

mellow dew
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well my idea was just to have co op actions doesnt have to be used everywhere they could make new objective's or areas that use this idea

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but thanks for the feedback

paper adder
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As soon as it will not give any "shortcuts", it is fine.
But there are already some kinds of such interactions, not exactly what you describe probably, but close enough, like partly opening doors and allowing other bunnies to go inside and closing the doors after them, using the cannon with other bunny inside, charging other bunny, etc.
And on the other hand, forcing bunnies to group to "complete" some objectives is not a good thing either; they should be able to "complete" an objective solo. So if those interactions would be possible but not hardly required, and, as mentioned before, not allowing any shortcuts, they are welcome. I personally don't have any ideas of such implementations of these inteructions.