#Give Magician the Ability to phase through gates with invis

3 messages · Page 1 of 1 (latest)

solid urchin
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I dislike it when I'm chasing a bunny, and they parkour to a completely new area closed off by a gate forcing me to stop or lose chase with no counter to that pathing, or when I close a gate and a bunny reveals itself right behind it, knowing I need to reopen the gate to access the area, I'm talking about the Ferris wheel lever on floor 3 with its access point being on floor 2, can we give Magician the ability to phase through gates with invis at the cost of a couple of seconds and a masive amount of energy, when they past through the gate they are decloaked. This makes it so that gates are more advantageous to the magician and not a hindrance, but overuse of this ability can result in the magician wasting a ton of keys or energy. The ability would also be on theme because the act can be considered a magic trick. When he phases through, he reveals himself and says tada.

full bloom
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I feel like this idea is too OP. The hunter is already faster than bunnies and can teleport anywhere, including to the other side of the doors. Bunnies only really have items and the skills to use the item/parkour. Adding this ability would be an unfair advantage especially to seasoned players and make being a bunny less fun and even more difficult if they can just phase through gates on top of the teleporting. However, if they added in a new hunter that couldn't teleport and can only phase as like a jump scare mechanic, that would be pretty cool. Like maybe a magician's assistant kind of hunter.

solid urchin
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I figured but at the same time magician feels insanely difficult to play with little room for mistake I feel like either magic should get a new ability to help in chase or a new grab to help grab bunnies especially bunnies hiding onto of objects.