#Magi active gear ideas.

10 messages · Page 1 of 1 (latest)

long cobalt
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Im gonna put some ideas in here. Feel free to add your ideas below.

long cobalt
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  1. Active imposter: Have active imposter as your ability and you dont have to use your traps. You can still place active imposters normally, but this way you have a extra one. With whatever cooldown keeps it fair.
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  1. Fake gear: You can place a fake gear and bunnies carrying this gear will be highlighted or bunnies who interract with the gear gets highlighted for 20s or once they place the fake gear it will explode in their face alerting the hunter. There could be many ways to bring a fake gear trap. I gave some options, but any idea fitting would be great for this one.
unreal tartan
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A general hunter gear: The worm hutch gear (name in the works)

A gear that can be equipped to any hunter or just a few/one hunter if balance dictates.

The gear would replace cages with a hutch full of insects/mini iron maiden or something equally horrific to be in. Checks made while in the hutch would increase madness instead of draining charge. Bunnies would be released upon going mad, otherwise panic would be applied upon escaping. (sounds effects for hutch included)

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A magician skill gear that allows him to place cards into corpses which a bunny will have added to their inventory upon looting said corpse.

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A magician gear that has it so when an active imposter expires/dies without catching a bunny, they instead just become an inactive imposter.

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Oh Oh and a skill gear that turns inactive imposters into active ones. (May be a little op, maybe it would take several seconds to become active)

hushed owl
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@unreal tartan Bro is trying to get hired by beer night😂

hushed owl
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@unreal tartan 🤦‍♂️