#Some ideas I came with!

24 messages · Page 1 of 1 (latest)

rough perch
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1). Can we get an ability to set a patrol path for the Impostor?
This would fix many problems killers are facing — ropes, rushing, and oilers — since it would put some pressure on survivors. Also, it shouldn’t be a gear ability!

2). Catching rockets!
In the trailer, we saw the Magician catching rockets, so why not add it to the game? When the Magician faces an incoming rocket, a skill check could appear — if you pass it, you successfully catch the rocket.

3). Add an ability to close one of the final mechanisms, so that the final doors can also be locked.

4). Madness increases faster when you’re alone on a floor.
This would prevent rushing effectively since a solo bunny would go mad much faster.

5). Immunity to stuns during the execution animation.

6). Oil gear penalty:
When you use an oiler to heal yourself back to 3 gears and then get caught and thrown, that 3d gear should become permanently broken.
So, if you had 3 gears, lost one, and used the oiler to heal — next time you get caught, you’ll permanently lose that gear.
If you’re down to 1 gear, you can only heal back to 2, and if you reach 0 gears, you can only heal back to 1.
But, if you lost 2 gears and did not heal, and then decided to do so, you still won't be able to heal 3d gear.

rough perch
rough perch
rough perch
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More ideas: bunny can't play dead when in chaise.

woeful epoch
rough perch
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Being able to set your own patrol path is all it needs.

mystic quarry
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I like these except the madness for solo bunnies. It feels wrong to be punished if your team are not progressing when youre playing solo.

rough perch
woeful epoch
mystic quarry
woeful epoch
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yes, otherwise whats the point of having your team

mystic quarry
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Especially when youre being matched with randoms

woeful epoch
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being encouraged to open passages for your team (amusement 3->2 or going more out of your way to find and place ropes) or waiting for/telling them to open passages in other wings is a good thing

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also reducing the stress and potential impact for magi having a single bunny slip by to the next floor

mystic quarry
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You can lead a camel to water but you cant make it drink

woeful epoch
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the main problem here is just the game not giving enough tutorials for how to play

mystic quarry
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Agree

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But punishing solo players who are experienced doesnt seem the right way to go about it

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Their punishment is having bad teammates bunny_sob

woeful epoch
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if they fix mmr calculations, good solo players should naturally trend higher while ppl who dont do anything go much lower

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its hard to actually make that system though lmao

mystic quarry
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Especially with lower player counts

woeful epoch
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obviously you cant force a team to work together but i still think systems that discourage players from going on their own are good