The recent "Strong Hands" gear addition frustrates and confuses me for several reasons. I believe this was created to address the controversy behind wiggle skill checks, especially with recent topics being very heated over them. New players struggle to get out before they've been shaken twice, carded, and tossed in a cage, while high MMR players don't even get carded. It's a mechanic in its current form that divides the playerbase further and makes the game harder to balance.
And instead of addressing this directly, with something as simple as "buff good zone, nerf great zone," you create a gear that makes skill checks harder overall - a gear, mind you, that players will need to grind to level 100 and stack to see a noticeable difference - a gear that punishes new players far more than it does the high MMR players which take advantage of this mechanic.
This is one of several recent changes that has just boggled my mind, like Listening being a gear (also dumb) - instead of addressing things with direct changes, it feels like the answer to every common problem is just gonna be "use X," with a base game that suffers as a result.
And also, Hasty Collector already exists? Like, if I wanted to solve the wiggle issue with gears, I would just use that because it's actually useful outside of wiggling scenarios. So not only is it a poorly implemented solution, it's also redundant.
Fix the base game by changing the base game. Gears are not the answer to everything.

