#My suggestions sorry if any of it has been said or is already implemented tell me and i will get rid

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runic wharf
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My suggestions now that i have played both

The way gameplay leans = normally its hunter leaning but skilled bunny squads beat him up

What needs balancing:
skilled bunnies stick together (which is fine) but causes issues since a hunter cant do anything if at least one of them fills up on fireworks, marbles, etc
Hunters need balancing as well but for them its the alert system second floor ticketmen are nasty as all getout also there are camper hunters which is a big no no for a character called hunter

Suggestions
Hunter:
Big change [have loadouts for bunnies and hunter as a base with gears like endurance, intelligence etc being what augments the loadout abilities.
bunnies get one ability each
Hunter gets 4-5]

Make invisibility a whole different ability that a hunter can pick instead of something else

Balancing thing [have an enraged bar that a hunter gets if the bunnies stick together and hit the hunter. By destroying the hat he is always enraged.]

Obviously make his footsteps more noticable

Its wayyyyy to easy to get mmr as hunter to the point that if he failed to kill anyone he would still get 0 mmr instead of losing it anyone farming mmr so they can go to skilled lobbies would go hunter first to raise their mmr

I personally don't know why so little people play hunter some people say its boring but i personally find myself with too much to do

for the campers bunnies can see hunter if he is near top of zipline and other such campy places even if invisible (and maybe make it so bunnies get a small amount of panic after getting off something loud like zipline)

Thats all i hazard to do for hunter

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Bunnies:

Same 1. As hunter [also i guess you could make radar, oiler and other stuff part of it as well and 2.]

Able to use items while being held by the hunter if its in hotbar (so they can firework, marbles etc while held) doing so reduces base panic by half

A way for Bunnies to be able to see outlines of fellow bunnies so they know where their team is

Bunnies get less panic when near fellow bunnies so be careful with sticking to close together

Unfortunately i have no ideas to fix high skill bunny teams beating hunter up atm

Base fixes
New tutorial every few updates or something so the new stuff can be learned easier [also have ai bunnies that run around in tutorial etc and same with ai hunter for bunny tutorial that way people can get a feel for mechanics in action [maybe even go fully in and just do a fully ai match]]

Hunters should at the very least be able to type in chat. Not see but type helpful stuff cus there are new players who do not know that pinging the hunter creates a voiceline that the hunter therefore hears

I think right now the shops dont actually refresh at least for me? Is this a bug or intention

Make jack more precise on what you are making [and maybe bunnies have to use actual crafting materials instead of candies to make stuff]

Maybe make some materials stack?

thats all i can think of all of this is what i feel like would be good but i have no clue on real balancing issues about it