My suggestions now that i have played both
The way gameplay leans = normally its hunter leaning but skilled bunny squads beat him up
What needs balancing:
skilled bunnies stick together (which is fine) but causes issues since a hunter cant do anything if at least one of them fills up on fireworks, marbles, etc
Hunters need balancing as well but for them its the alert system second floor ticketmen are nasty as all getout also there are camper hunters which is a big no no for a character called hunter
Suggestions
Hunter:
Big change [have loadouts for bunnies and hunter as a base with gears like endurance, intelligence etc being what augments the loadout abilities.
bunnies get one ability each
Hunter gets 4-5]
Make invisibility a whole different ability that a hunter can pick instead of something else
Balancing thing [have an enraged bar that a hunter gets if the bunnies stick together and hit the hunter. By destroying the hat he is always enraged.]
Obviously make his footsteps more noticable
Its wayyyyy to easy to get mmr as hunter to the point that if he failed to kill anyone he would still get 0 mmr instead of losing it anyone farming mmr so they can go to skilled lobbies would go hunter first to raise their mmr
I personally don't know why so little people play hunter some people say its boring but i personally find myself with too much to do
for the campers bunnies can see hunter if he is near top of zipline and other such campy places even if invisible (and maybe make it so bunnies get a small amount of panic after getting off something loud like zipline)
Thats all i hazard to do for hunter